diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c | 580 |
1 files changed, 580 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c new file mode 100644 index 000000000..be9539010 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c @@ -0,0 +1,580 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * written by David Bucciarelli (tech.hmw@plus.it) + * Humanware s.r.l. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> +#include <GL/glut.h> + +typedef struct +{ + char *name; + char *unit; + void (*init) (void); + int (*run) (int, int); + int type; + int numsize; + int size[10]; +} +benchmark; + +static int frontbuffer = 1; + +/***************************************************************************/ + +static void +init_test01(void) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-0.5, 639.5, -0.5, 479.5); + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_FLAT); + glDisable(GL_DEPTH_TEST); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + glColor3f(1.0, 0.0, 0.0); +} + +static int +test01(int size, int num) +{ + int x, y; + + glBegin(GL_POINTS); + for (y = 0; y < num; y++) + for (x = 0; x < 480; x++) + glVertex2i(x, x); + glEnd(); + + return 480 * num; +} + +/***************************************************************************/ + +static void +init_test02(void) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-0.5, 639.5, -0.5, 479.5); + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_SMOOTH); + glDisable(GL_DEPTH_TEST); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); +} + +static int +test02(int size, int num) +{ + int x, y; + + glBegin(GL_LINES); + for (y = 0; y < num; y++) + for (x = 0; x < size; x++) { + glColor3f(0.0, 1.0, y / (float) num); + glVertex2i(0, size - 1); + glColor3f(1.0, 0.0, x / (float) size); + glVertex2i(x, x); + } + glEnd(); + + return num * size; +} + +/***************************************************************************/ + +static void +init_test03(void) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0); + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +static int +test03(int size, int num) +{ + int x, y, z; + + glBegin(GL_TRIANGLES); + for (y = 0; y < num; y++) + for (x = 0; x < size; x += 5) { + z = num * size - (y * size + x); + glColor3f(0.0, 1.0, 0.0); + glVertex3i(0, x, z); + + glColor3f(1.0, 0.0, x / (float) size); + glVertex3i(size - 1 - x, 0, z); + + glColor3f(1.0, x / (float) size, 0.0); + glVertex3i(x, size - 1 - x, z); + } + glEnd(); + + return size * num / 5; +} + +/***************************************************************************/ + +static void +init_test04(void) +{ + int x, y; + GLubyte tex[128 * 128 * 3]; + GLenum gluerr; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0); + + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + for (y = 0; y < 128; y++) + for (x = 0; x < 128; x++) { + tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0; + tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0; + tex[(x + y * 128) * 3 + 2] = x; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB, + GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) { + fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr)); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_TEXTURE_2D); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +static int +test04(int size, int num) +{ + int x, y, z; + + glBegin(GL_TRIANGLES); + for (y = 0; y < num; y++) + for (x = 0; x < size; x += 5) { + z = num * size - (y * size + x); + glTexCoord2f(1.0, 1.0); + glColor3f(1.0, 0.0, 0.0); + glVertex3i(0, x, z); + + glTexCoord2f(0.0, 1.0); + glColor3f(0.0, 1.0, 0.0); + glVertex3i(size - 1 - x, 0, z); + + glTexCoord2f(1.0, 0.0); + glColor3f(0.0, 0.0, 1.0); + glVertex3i(x, size - 1 - x, z); + } + glEnd(); + + return num * size / 5; +} + +/***************************************************************************/ + +static void +init_test05(void) +{ + int x, y; + GLubyte tex[128 * 128 * 3]; + GLenum gluerr; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + for (y = 0; y < 128; y++) + for (x = 0; x < 128; x++) { + tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0; + tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0; + tex[(x + y * 128) * 3 + 2] = x; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB, + GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) { + fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr)); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_TEXTURE_2D); + + glDepthFunc(GL_ALWAYS); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +static int +test05(int size, int num) +{ + int y; + float v0[3], v1[3], v2[3], v3[3]; + float cv0[3], cv1[3], cv2[3], cv3[3]; + float tv0[3], tv1[3], tv2[3], tv3[3]; + + v0[0] = 320 - size / 2; + v0[1] = 240 - size / 2; + v0[2] = 0.0; + v1[0] = 320 + size / 2; + v1[1] = 240 - size / 2; + v1[2] = 0.0; + v2[0] = 320 - size / 2; + v2[1] = 240 + size / 2; + v2[2] = 0.0; + v3[0] = 320 + size / 2; + v3[1] = 240 + size / 2; + v3[2] = 0.0; + cv0[0] = 1.0; + cv0[1] = 0.0; + cv0[2] = 0.0; + cv1[0] = 1.0; + cv1[1] = 1.0; + cv1[2] = 0.0; + cv2[0] = 1.0; + cv2[1] = 0.0; + cv2[2] = 1.0; + cv3[0] = 1.0; + cv3[1] = 1.0; + cv3[2] = 1.0; + tv0[0] = 0.0; + tv0[1] = 0.0; + tv0[2] = 0.0; + tv1[0] = 1.0; + tv1[1] = 0.0; + tv1[2] = 0.0; + tv2[0] = 0.0; + tv2[1] = 1.0; + tv2[2] = 0.0; + tv3[0] = 1.0; + tv3[1] = 1.0; + tv3[2] = 0.0; + + glBegin(GL_TRIANGLE_STRIP); + for (y = 0; y < num; y++) { + glColor3fv(cv0); + glTexCoord2fv(tv0); + glVertex3fv(v0); + + glColor3fv(cv1); + glTexCoord2fv(tv1); + glVertex3fv(v1); + + glColor3fv(cv2); + glTexCoord2fv(tv2); + glVertex3fv(v2); + + glColor3fv(cv3); + glTexCoord2fv(tv3); + glVertex3fv(v3); + } + glEnd(); + + return 4 * num - 2; +} + +/***************************************************************************/ + +static void +init_test06(void) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-0.5, 639.5, -0.5, 479.5); + glMatrixMode(GL_MODELVIEW); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + + glClearColor(0.0, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +static int +test06(int size, int num) +{ + int y; + + for (y = 0; y < num; y++) { + glClearColor(y / (float) num, 0.1, 1.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } + + return num; +} + +/***************************************************************************/ + +#define BMARKS_TIME 5.0 + +#define NUM_BMARKS 6 + +/* 554 ~= sqrt(640*480) */ + +static benchmark bmarks[NUM_BMARKS] = { + {"Simple Points", "Pnts", init_test01, test01, 0, 0, + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, + {"Smooth Lines", "Lins", init_test02, test02, 1, 5, + {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, + {"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5, + {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, + {"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5, + {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}}, + {"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8, + {400, 250, 100, 50, 25, 10, 5, 2, 0, 0}}, + {"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0, + {554, 0, 0, 0, 0, 0, 0, 0, 0, 0}} +}; + +/***************************************************************************/ + +static void +dotest0param(benchmark * bmark) +{ + float stime, etime, dtime, tottime, maxtime, mintime; + int num, numelem, calibnum, j; + + glPushAttrib(GL_ALL_ATTRIB_BITS); + bmark->init(); + + stime = glutGet(GLUT_ELAPSED_TIME); + + dtime = 0.0; + calibnum = 0; + while (dtime < 2.0) { + bmark->run(0, 1); + glFinish(); + etime = glutGet(GLUT_ELAPSED_TIME); + dtime = (etime - stime) / 1000.0; + calibnum++; + } + glPopAttrib(); + + fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n", + calibnum, dtime); + + num = (int) ((BMARKS_TIME / dtime) * calibnum); + + if (num < 1) + num = 1; + + fprintf(stderr, "Selected number of benchmark iterations: %d\n", num); + + mintime = HUGE_VAL; + maxtime = -HUGE_VAL; + + for (tottime = 0.0, j = 0; j < 5; j++) { + glPushAttrib(GL_ALL_ATTRIB_BITS); + bmark->init(); + + stime = glutGet(GLUT_ELAPSED_TIME); + numelem = bmark->run(0, num); + glFinish(); + etime = glutGet(GLUT_ELAPSED_TIME); + + glPopAttrib(); + + dtime = (etime - stime) / 1000.0; + tottime += dtime; + + fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime); + + if (dtime < mintime) + mintime = dtime; + if (dtime > maxtime) + maxtime = dtime; + } + + tottime -= mintime + maxtime; + + fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0), + bmark->unit); + + if (bmark->type == 3) + fprintf(stdout, ", MPixel Fill/sec: %f\n\n", + (numelem * bmark->size[0] * (float) bmark->size[0]) / + (1000000.0 * tottime / 3.0)); + else + fprintf(stdout, "\n\n"); +} + +/***************************************************************************/ + +static void +dotest1param(benchmark * bmark) +{ + float stime, etime, dtime, tottime, maxtime, mintime; + int num, numelem, calibnum, j, k; + + fprintf(stdout, "%s\n", bmark->name); + + for (j = 0; j < bmark->numsize; j++) { + fprintf(stderr, "Current size: %d\n", bmark->size[j]); + + glPushAttrib(GL_ALL_ATTRIB_BITS); + bmark->init(); + + stime = glutGet(GLUT_ELAPSED_TIME); + + dtime = 0.0; + calibnum = 0; + while (dtime < 2.0) { + bmark->run(bmark->size[j], 1); + glFinish(); + etime = glutGet(GLUT_ELAPSED_TIME); + dtime = (etime - stime) / 1000.0; + calibnum++; + } + glPopAttrib(); + + fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n", + calibnum, dtime); + + num = (int) ((BMARKS_TIME / dtime) * calibnum); + + if (num < 1) + num = 1; + + fprintf(stderr, "Selected number of benchmark iterations: %d\n", num); + + mintime = HUGE_VAL; + maxtime = -HUGE_VAL; + + for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) { + glPushAttrib(GL_ALL_ATTRIB_BITS); + bmark->init(); + + stime = glutGet(GLUT_ELAPSED_TIME); + numelem = bmark->run(bmark->size[j], num); + glFinish(); + etime = glutGet(GLUT_ELAPSED_TIME); + + glPopAttrib(); + + dtime = (etime - stime) / 1000.0; + tottime += dtime; + + fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime); + + if (dtime < mintime) + mintime = dtime; + if (dtime > maxtime) + maxtime = dtime; + } + + tottime -= mintime + maxtime; + + fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j], + numelem / (tottime / 3.0), bmark->unit); + if (bmark->type == 2) + fprintf(stdout, ", MPixel Fill/sec: %f\n", + (numelem * bmark->size[j] * bmark->size[j] / 2) / + (1000000.0 * tottime / 3.0)); + else + fprintf(stdout, "\n"); + } + + fprintf(stdout, "\n\n"); +} + +/***************************************************************************/ + +static void +display(void) +{ + int i; + + if (frontbuffer) + glDrawBuffer(GL_FRONT); + else + glDrawBuffer(GL_BACK); + + for (i = 0; i < NUM_BMARKS; i++) { + fprintf(stderr, "Benchmark: %d\n", i); + + switch (bmarks[i].type) { + case 0: + case 3: + dotest0param(&bmarks[i]); + break; + case 1: + case 2: + dotest1param(&bmarks[i]); + break; + } + } + + exit(0); +} + +int +main(int ac, char **av) +{ + fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n"); + + if (ac == 2) + frontbuffer = 0; + + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); + glutInitWindowPosition(0, 0); + glutInitWindowSize(640, 480); + glutCreateWindow("OpenGL/Mesa Performances"); + glutDisplayFunc(display); + glutMainLoop(); + + return 0; +} |