aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c')
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c189
1 files changed, 0 insertions, 189 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c
deleted file mode 100644
index 8bf558238..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c
+++ /dev/null
@@ -1,189 +0,0 @@
-
-/*
- * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
- * Note: this only works with X since we're using Mesa's GLX "hack" for
- * using Glide.
- *
- * Goals:
- * easy setup and input event handling with GLUT
- * use 3Dfx hardware
- * automatically set MESA environment variables
- * don't lose mouse input focus
- *
- * Brian Paul This file is in the public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-
-static int Window = 0;
-static int ScreenWidth, ScreenHeight;
-static GLuint Torus = 0;
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-
-
-
-static void Display( void )
-{
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
- static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
- glCallList(Torus);
-
- glRotatef(90.0, 1, 0, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
- glCallList(Torus);
-
- glRotatef(90.0, 0, 1, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
- glCallList(Torus);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ratio = (float) width / (float) height;
-
- ScreenWidth = width;
- ScreenHeight = height;
-
- /*
- * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
- * Enforce that here.
- */
- if (width > WIDTH)
- width = WIDTH;
- if (height > HEIGHT)
- height = HEIGHT;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -20.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Window);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void MouseMove( int x, int y )
-{
- Xrot = y - ScreenWidth / 2;
- Yrot = x - ScreenHeight / 2;
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- Torus = glGenLists(1);
- glNewList(Torus, GL_COMPILE);
- glutSolidTorus(0.5, 2.0, 10, 20);
- glEndList();
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-}
-
-
-int main( int argc, char *argv[] )
-{
-#ifndef _WIN32
- printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
- printf(" program as root.\n\n");
- printf("Move the mouse. Press ESC to exit.\n\n");
-#endif
-
- /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
- putenv("MESA_GLX_FX=fullscreen");
-
- /* Disable 3Dfx Glide splash screen */
- putenv("FX_GLIDE_NO_SPLASH=");
-
- /* Give an initial size and position so user doesn't have to place window */
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit( &argc, argv );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- Window = glutCreateWindow(argv[0]);
- if (!Window) {
- printf("Error, couldn't open window\n");
- exit(1);
- }
-
- /*
- * Want the X window to fill the screen so that we don't have to
- * worry about losing the mouse input focus.
- * Note that we won't actually see the X window since we never draw
- * to it, hence, the original X screen's contents aren't disturbed.
- */
- glutFullScreen();
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutPassiveMotionFunc( MouseMove );
-
- glutMainLoop();
- return 0;
-}