diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/egl')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/Makefile | 65 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/demo1.c | 145 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/demo2.c | 190 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/demo3.c | 636 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/eglgears.c | 448 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/egl/eglinfo.c | 162 |
6 files changed, 1646 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/Makefile b/nx-X11/extras/Mesa_6.4.1/progs/egl/Makefile new file mode 100644 index 000000000..41cadf97d --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/Makefile @@ -0,0 +1,65 @@ +# progs/egl/Makefile + +TOP = ../.. +include $(TOP)/configs/current + + +INCLUDE_DIRS = -I$(TOP)/include + +HEADERS = $(TOP)/include/GLES/egl.h + +PROGRAMS = \ + demo1 \ + demo2 \ + demo3 \ + eglinfo \ + eglgears + + +.c.o: + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + + + +default: $(PROGRAMS) + + +demo1: demo1.o $(LIB_DIR)/libEGL.so + $(CC) $(CFLAGS) demo1.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@ + +demo1.o: demo1.c $(HEADERS) + $(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c + + +demo2: demo2.o $(LIB_DIR)/libEGL.so + $(CC) $(CFLAGS) demo2.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@ + +demo2.o: demo2.c $(HEADERS) + $(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c + + +demo3: demo3.o $(LIB_DIR)/libEGL.so + $(CC) $(CFLAGS) demo3.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@ + +demo3.o: demo3.c $(HEADERS) + $(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c + + +eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so + $(CC) $(CFLAGS) eglinfo.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@ + +eglinfo.o: eglinfo.c $(HEADERS) + $(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c + + +eglgears: eglgears.o $(LIB_DIR)/libEGL.so + $(CC) $(CFLAGS) eglgears.o -L$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@ + +eglgears.o: eglgears.c $(HEADERS) + $(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c + + +clean: + rm -f *.o *~ + rm -f *.so + rm -f $(PROGRAMS) diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/demo1.c b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo1.c new file mode 100644 index 000000000..9ef17e38b --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo1.c @@ -0,0 +1,145 @@ +/* + * Exercise EGL API functions + */ + +#include <GLES/egl.h> +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + + +/** + * Test EGL_MESA_screen_surface functions + */ +static void +TestScreens(EGLDisplay dpy) +{ +#define MAX 8 + EGLScreenMESA screens[MAX]; + EGLint numScreens; + EGLint i; + + eglGetScreensMESA(dpy, screens, MAX, &numScreens); + printf("Found %d screens\n", numScreens); + for (i = 0; i < numScreens; i++) { + printf(" Screen %d handle: %d\n", i, (int) screens[i]); + } +} + +/** + * Print table of all available configurations. + */ +static void +PrintConfigs(EGLDisplay d) +{ + EGLConfig *configs; + EGLint numConfigs, i; + + eglGetConfigs(d, NULL, 0, &numConfigs); + configs = malloc(sizeof(*configs) *numConfigs); + eglGetConfigs(d, configs, numConfigs, &numConfigs); + + printf("Configurations:\n"); + printf(" bf lv d st colorbuffer dp st supported \n"); + printf(" id sz l b ro r g b a th cl surfaces \n"); + printf("----------------------------------------------\n"); + for (i = 0; i < numConfigs; i++) { + EGLint id, size, level; + EGLint red, green, blue, alpha; + EGLint depth, stencil; + EGLint surfaces; + EGLint doubleBuf = 1, stereo = 0; + char surfString[100] = ""; + + eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); + eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size); + eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level); + + eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); + eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green); + eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue); + eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha); + eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); + eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil); + eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces); + + if (surfaces & EGL_WINDOW_BIT) + strcat(surfString, "win,"); + if (surfaces & EGL_PBUFFER_BIT) + strcat(surfString, "pb,"); + if (surfaces & EGL_PIXMAP_BIT) + strcat(surfString, "pix,"); + if (strlen(surfString) > 0) + surfString[strlen(surfString) - 1] = 0; + + printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n", + id, size, level, + doubleBuf ? 'y' : '.', + stereo ? 'y' : '.', + red, green, blue, alpha, + depth, stencil, surfString); + } + free(configs); +} + + + +int +main(int argc, char *argv[]) +{ + int maj, min; + EGLContext ctx; + EGLSurface pbuffer; + EGLConfig configs[10]; + EGLBoolean b; + const EGLint pbufAttribs[] = { + EGL_WIDTH, 500, + EGL_HEIGHT, 500, + EGL_NONE + }; + + /* + EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); + */ + EGLDisplay d = eglGetDisplay("!fb_dri"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("demo: eglInitialize failed\n"); + exit(1); + } + + printf("EGL version = %d.%d\n", maj, min); + printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + PrintConfigs(d); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("failed to create context\n"); + return 0; + } + + pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs); + if (pbuffer == EGL_NO_SURFACE) { + printf("failed to create pbuffer\n"); + return 0; + } + + b = eglMakeCurrent(d, pbuffer, pbuffer, ctx); + if (!b) { + printf("make current failed\n"); + return 0; + } + + b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + TestScreens(d); + + eglDestroySurface(d, pbuffer); + eglDestroyContext(d, ctx); + eglTerminate(d); + + return 0; +} diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/demo2.c b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo2.c new file mode 100644 index 000000000..7abe947b9 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo2.c @@ -0,0 +1,190 @@ +/* + * Exercise EGL API functions + */ + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> + +#include <GLES/egl.h> + +/*#define FRONTBUFFER*/ + +static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + glBegin( GL_QUADS ); + glVertex2f( x1, y1 ); + glVertex2f( x2, y1 ); + glVertex2f( x2, y2 ); + glVertex2f( x1, y2 ); + glEnd(); +} + + +static void redraw(EGLDisplay dpy, EGLSurface surf, int rot) +{ + printf("Redraw event\n"); + +#ifdef FRONTBUFFER + glDrawBuffer( GL_FRONT ); +#else + glDrawBuffer( GL_BACK ); +#endif + + glClearColor( rand()/(float)RAND_MAX, + rand()/(float)RAND_MAX, + rand()/(float)RAND_MAX, + 1); + + glClear( GL_COLOR_BUFFER_BIT ); + + glColor3f( rand()/(float)RAND_MAX, + rand()/(float)RAND_MAX, + rand()/(float)RAND_MAX ); + glPushMatrix(); + glRotatef(rot, 0, 0, 1); + glScalef(.5, .5, .5); + _subset_Rectf( -1, -1, 1, 1 ); + glPopMatrix(); + +#ifdef FRONTBUFFER + glFlush(); +#else + eglSwapBuffers( dpy, surf ); +#endif + glFinish(); +} + + +/** + * Test EGL_MESA_screen_surface functions + */ +static void +TestScreens(EGLDisplay dpy) +{ +#define MAX 8 + EGLScreenMESA screens[MAX]; + EGLint numScreens; + EGLint i; + + eglGetScreensMESA(dpy, screens, MAX, &numScreens); + printf("Found %d screens\n", numScreens); + for (i = 0; i < numScreens; i++) { + printf(" Screen %d handle: %d\n", i, (int) screens[i]); + } +} + + +int +main(int argc, char *argv[]) +{ + int maj, min; + EGLContext ctx; + EGLSurface pbuffer, screen_surf; + EGLConfig configs[10]; + EGLint numConfigs, i; + EGLBoolean b; + const EGLint pbufAttribs[] = { + EGL_WIDTH, 500, + EGL_HEIGHT, 500, + EGL_NONE + }; + const EGLint screenAttribs[] = { + EGL_WIDTH, 1024, + EGL_HEIGHT, 768, + EGL_NONE + }; + EGLModeMESA mode; + EGLScreenMESA screen; + EGLint count; + + /* + EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); + */ + EGLDisplay d = eglGetDisplay("!fb_dri"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("demo: eglInitialize failed\n"); + exit(1); + } + + printf("EGL version = %d.%d\n", maj, min); + printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + eglGetConfigs(d, configs, 10, &numConfigs); + printf("Got %d EGL configs:\n", numConfigs); + for (i = 0; i < numConfigs; i++) { + EGLint id, red, depth; + eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); + eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); + eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); + printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth); + } + + eglGetScreensMESA(d, &screen, 1, &count); + eglGetModesMESA(d, screen, &mode, 1, &count); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("failed to create context\n"); + return 0; + } + + pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs); + if (pbuffer == EGL_NO_SURFACE) { + printf("failed to create pbuffer\n"); + return 0; + } + + b = eglMakeCurrent(d, pbuffer, pbuffer, ctx); + if (!b) { + printf("make current failed\n"); + return 0; + } + + b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); + if (screen_surf == EGL_NO_SURFACE) { + printf("failed to create screen surface\n"); + return 0; + } + + eglShowSurfaceMESA(d, screen, screen_surf, mode); + + b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); + if (!b) { + printf("make current failed\n"); + return 0; + } + + glViewport(0, 0, 1024, 768); + glDrawBuffer( GL_FRONT ); + + glClearColor( 0, + 1.0, + 0, + 1); + + glClear( GL_COLOR_BUFFER_BIT ); + + + TestScreens(d); + + glShadeModel( GL_FLAT ); + + for (i = 0; i < 6; i++) { + redraw(d, screen_surf, i*10 ); + + printf("sleep(1)\n"); + sleep(1); + } + + eglDestroySurface(d, pbuffer); + eglDestroyContext(d, ctx); + eglTerminate(d); + + return 0; +} diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/demo3.c b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo3.c new file mode 100644 index 000000000..2693c3720 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/demo3.c @@ -0,0 +1,636 @@ +/* + * Exercise EGL API functions + */ + +#include <GLES/egl.h> +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + + + +#define PIXEL_CENTER(x) ((long)(x) + 0.5) + +#define GAP 10 +#define ROWS 3 +#define COLS 4 + +#define OPENGL_WIDTH 48 +#define OPENGL_HEIGHT 13 + + +GLenum rgb, doubleBuffer, windType; +GLint windW, windH; + +GLenum mode1, mode2; +GLint boxW, boxH; +GLubyte OpenGL_bits[] = { + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, + 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, + 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, + 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01, + 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00, + 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00, + 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00, + 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00, + 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a, + 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e, + 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e, + 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00, +}; + + +static void Init(void) +{ + + mode1 = GL_TRUE; + mode2 = GL_TRUE; +} + +static void Reshape(int width, int height) +{ + + windW = (GLint)width; + windH = (GLint)height; +} + +#if 0 +static void RotateColorMask(void) +{ + static GLint rotation = 0; + + rotation = (rotation + 1) & 0x3; + switch (rotation) { + case 0: + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glIndexMask( 0xff ); + break; + case 1: + glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); + glIndexMask(0xFE); + break; + case 2: + glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); + glIndexMask(0xFD); + break; + case 3: + glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); + glIndexMask(0xFB); + break; + } +} +#endif + +static void Viewport(GLint row, GLint column) +{ + GLint x, y; + + boxW = (windW - (COLS + 1) * GAP) / COLS; + boxH = (windH - (ROWS + 1) * GAP) / ROWS; + + x = GAP + column * (boxW + GAP); + y = GAP + row * (boxH + GAP); + + glViewport(x, y, boxW, boxH); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0); + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_SCISSOR_TEST); + glScissor(x, y, boxW, boxH); +} + +enum { + COLOR_BLACK = 0, + COLOR_RED, + COLOR_GREEN, + COLOR_YELLOW, + COLOR_BLUE, + COLOR_MAGENTA, + COLOR_CYAN, + COLOR_WHITE +}; + +static float RGBMap[9][3] = { + {0, 0, 0}, + {1, 0, 0}, + {0, 1, 0}, + {1, 1, 0}, + {0, 0, 1}, + {1, 0, 1}, + {0, 1, 1}, + {1, 1, 1}, + {0.5, 0.5, 0.5} +}; + +static void SetColor(int c) +{ + glColor3fv(RGBMap[c]); +} + +static void Point(void) +{ + GLint i; + + glBegin(GL_POINTS); + SetColor(COLOR_WHITE); + glVertex2i(0, 0); + for (i = 1; i < 8; i++) { + GLint j = i * 2; + SetColor(COLOR_BLACK+i); + glVertex2i(-j, -j); + glVertex2i(-j, 0); + glVertex2i(-j, j); + glVertex2i(0, j); + glVertex2i(j, j); + glVertex2i(j, 0); + glVertex2i(j, -j); + glVertex2i(0, -j); + } + glEnd(); +} + +static void Lines(void) +{ + GLint i; + + glPushMatrix(); + + glTranslatef(-12, 0, 0); + for (i = 1; i < 8; i++) { + SetColor(COLOR_BLACK+i); + glBegin(GL_LINES); + glVertex2i(-boxW/4, -boxH/4); + glVertex2i(boxW/4, boxH/4); + glEnd(); + glTranslatef(4, 0, 0); + } + + glPopMatrix(); + + glBegin(GL_LINES); + glVertex2i(0, 0); + glEnd(); +} + +static void LineStrip(void) +{ + + glBegin(GL_LINE_STRIP); + SetColor(COLOR_RED); + glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); + SetColor(COLOR_GREEN); + glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); + SetColor(COLOR_BLUE); + glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); + SetColor(COLOR_WHITE); + glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); + glEnd(); + + glBegin(GL_LINE_STRIP); + glVertex2i(0, 0); + glEnd(); +} + +static void LineLoop(void) +{ + + glBegin(GL_LINE_LOOP); + SetColor(COLOR_RED); + glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); + SetColor(COLOR_GREEN); + glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); + SetColor(COLOR_BLUE); + glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); + SetColor(COLOR_WHITE); + glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); + glEnd(); + + glEnable(GL_LOGIC_OP); + glLogicOp(GL_XOR); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE); + + SetColor(COLOR_MAGENTA); + glBegin(GL_LINE_LOOP); + glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8)); + glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8)); + glEnd(); + glBegin(GL_LINE_LOOP); + glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5)); + glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5)); + glEnd(); + glDisable(GL_LOGIC_OP); + glDisable(GL_BLEND); + + SetColor(COLOR_GREEN); + glBegin(GL_POINTS); + glVertex2i(0, 0); + glEnd(); + + glBegin(GL_LINE_LOOP); + glVertex2i(0, 0); + glEnd(); +} + +static void Bitmap(void) +{ + + glBegin(GL_LINES); + SetColor(COLOR_GREEN); + glVertex2i(-boxW/2, 0); + glVertex2i(boxW/2, 0); + glVertex2i(0, -boxH/2); + glVertex2i(0, boxH/2); + SetColor(COLOR_RED); + glVertex2i(0, -3); + glVertex2i(0, -3+OPENGL_HEIGHT); + SetColor(COLOR_BLUE); + glVertex2i(0, -3); + glVertex2i(OPENGL_WIDTH, -3); + glEnd(); + + SetColor(COLOR_GREEN); + + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glRasterPos2i(0, 0); + glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits); +} + +static void Triangles(void) +{ + + glBegin(GL_TRIANGLES); + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, -boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/8, -boxH/16); + SetColor(COLOR_BLUE); + glVertex2i(boxW/8, -boxH/16); + + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/8, boxH/16); + SetColor(COLOR_BLUE); + glVertex2i(boxW/8, boxH/16); + glEnd(); + + glBegin(GL_TRIANGLES); + glVertex2i(0, 0); + glVertex2i(-100, 100); + glEnd(); +} + +static void TriangleStrip(void) +{ + + glBegin(GL_TRIANGLE_STRIP); + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, -boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/4, boxH/4); + SetColor(COLOR_BLUE); + glVertex2i(0, -boxH/4); + SetColor(COLOR_WHITE); + glVertex2i(0, boxH/4); + SetColor(COLOR_CYAN); + glVertex2i(boxW/4, -boxH/4); + SetColor(COLOR_YELLOW); + glVertex2i(boxW/4, boxH/4); + glEnd(); + + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(0, 0); + glVertex2i(-100, 100); + glEnd(); +} + +static void TriangleFan(void) +{ + GLint vx[8][2]; + GLint x0, y0, x1, y1, x2, y2, x3, y3; + GLint i; + + y0 = -boxH/4; + y1 = y0 + boxH/2/3; + y2 = y1 + boxH/2/3; + y3 = boxH/4; + x0 = -boxW/4; + x1 = x0 + boxW/2/3; + x2 = x1 + boxW/2/3; + x3 = boxW/4; + + vx[0][0] = x0; vx[0][1] = y1; + vx[1][0] = x0; vx[1][1] = y2; + vx[2][0] = x1; vx[2][1] = y3; + vx[3][0] = x2; vx[3][1] = y3; + vx[4][0] = x3; vx[4][1] = y2; + vx[5][0] = x3; vx[5][1] = y1; + vx[6][0] = x2; vx[6][1] = y0; + vx[7][0] = x1; vx[7][1] = y0; + + glBegin(GL_TRIANGLE_FAN); + SetColor(COLOR_WHITE); + glVertex2i(0, 0); + for (i = 0; i < 8; i++) { + SetColor(COLOR_WHITE-i); + glVertex2iv(vx[i]); + } + glEnd(); + + glBegin(GL_TRIANGLE_FAN); + glVertex2i(0, 0); + glVertex2i(-100, 100); + glEnd(); +} + +static void Rect(void) +{ + + SetColor(COLOR_GREEN); + glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); +} + +static void PolygonFunc(void) +{ + GLint vx[8][2]; + GLint x0, y0, x1, y1, x2, y2, x3, y3; + GLint i; + + y0 = -boxH/4; + y1 = y0 + boxH/2/3; + y2 = y1 + boxH/2/3; + y3 = boxH/4; + x0 = -boxW/4; + x1 = x0 + boxW/2/3; + x2 = x1 + boxW/2/3; + x3 = boxW/4; + + vx[0][0] = x0; vx[0][1] = y1; + vx[1][0] = x0; vx[1][1] = y2; + vx[2][0] = x1; vx[2][1] = y3; + vx[3][0] = x2; vx[3][1] = y3; + vx[4][0] = x3; vx[4][1] = y2; + vx[5][0] = x3; vx[5][1] = y1; + vx[6][0] = x2; vx[6][1] = y0; + vx[7][0] = x1; vx[7][1] = y0; + + glBegin(GL_POLYGON); + for (i = 0; i < 8; i++) { + SetColor(COLOR_WHITE-i); + glVertex2iv(vx[i]); + } + glEnd(); + + glBegin(GL_POLYGON); + glVertex2i(0, 0); + glVertex2i(100, 100); + glEnd(); +} + +static void Quads(void) +{ + + glBegin(GL_QUADS); + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, -boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/8, -boxH/16); + SetColor(COLOR_BLUE); + glVertex2i(boxW/8, -boxH/16); + SetColor(COLOR_WHITE); + glVertex2i(boxW/4, -boxH/4); + + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/8, boxH/16); + SetColor(COLOR_BLUE); + glVertex2i(boxW/8, boxH/16); + SetColor(COLOR_WHITE); + glVertex2i(boxW/4, boxH/4); + glEnd(); + + glBegin(GL_QUADS); + glVertex2i(0, 0); + glVertex2i(100, 100); + glVertex2i(-100, 100); + glEnd(); +} + +static void QuadStrip(void) +{ + + glBegin(GL_QUAD_STRIP); + SetColor(COLOR_GREEN); + glVertex2i(-boxW/4, -boxH/4); + SetColor(COLOR_RED); + glVertex2i(-boxW/4, boxH/4); + SetColor(COLOR_BLUE); + glVertex2i(0, -boxH/4); + SetColor(COLOR_WHITE); + glVertex2i(0, boxH/4); + SetColor(COLOR_CYAN); + glVertex2i(boxW/4, -boxH/4); + SetColor(COLOR_YELLOW); + glVertex2i(boxW/4, boxH/4); + glEnd(); + + glBegin(GL_QUAD_STRIP); + glVertex2i(0, 0); + glVertex2i(100, 100); + glVertex2i(-100, 100); + glEnd(); +} + +static void Draw(EGLDisplay dpy, EGLSurface surf) +{ + + glViewport(0, 0, windW, windH); + glDisable(GL_SCISSOR_TEST); + + glPushAttrib(GL_COLOR_BUFFER_BIT); + + glColorMask(1, 1, 1, 1); + glIndexMask(~0); + + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + glPopAttrib(); + + if (mode1) { + glShadeModel(GL_SMOOTH); + } else { + glShadeModel(GL_FLAT); + } + + if (mode2) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } else { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + + Viewport(0, 0); Point(); + Viewport(0, 1); Lines(); + Viewport(0, 2); LineStrip(); + Viewport(0, 3); LineLoop(); + + Viewport(1, 0); Bitmap(); + + Viewport(1, 1); TriangleFan(); + Viewport(1, 2); Triangles(); + Viewport(1, 3); TriangleStrip(); + + Viewport(2, 0); Rect(); + Viewport(2, 1); PolygonFunc(); + Viewport(2, 2); Quads(); + Viewport(2, 3); QuadStrip(); + + glFlush(); + + if (doubleBuffer) { + eglSwapBuffers(dpy, surf); + } +} + +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + +#include "../src/egl/main/egldisplay.h" + +typedef struct fb_display +{ + _EGLDisplay Base; /* base class/object */ + void *pFB; +} fbDisplay; + + +int +main(int argc, char *argv[]) +{ + int maj, min; + EGLContext ctx; + EGLSurface screen_surf; + EGLConfig configs[10]; + EGLScreenMESA screen; + EGLModeMESA mode; + EGLint numConfigs, count; + EGLBoolean b; + const EGLint screenAttribs[] = { + EGL_WIDTH, 1024, + EGL_HEIGHT, 768, + EGL_NONE + }; + + /* + EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); + */ + EGLDisplay d = eglGetDisplay(":0"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("demo: eglInitialize failed\n"); + exit(1); + } + + printf("EGL version = %d.%d\n", maj, min); + printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + eglGetConfigs(d, configs, 10, &numConfigs); + eglGetScreensMESA(d, &screen, 1, &count); + eglGetModesMESA(d, screen, &mode, 1, &count); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("failed to create context\n"); + return 0; + } + + screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); + if (screen_surf == EGL_NO_SURFACE) { + printf("failed to create screen surface\n"); + return 0; + } + + eglShowSurfaceMESA(d, screen, screen_surf, mode); + + b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); + if (!b) { + printf("make current failed\n"); + return 0; + } + glViewport(0, 0, 1024, 768); + + + Init(); + Reshape(1024, 768); + + glDrawBuffer( GL_FRONT ); + glClearColor( 0, 1.0, 0, 1); + + glClear( GL_COLOR_BUFFER_BIT ); + + doubleBuffer = 1; + glDrawBuffer( GL_BACK ); + + Draw(d, screen_surf); + + write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768); + + eglDestroySurface(d, screen_surf); + eglDestroyContext(d, ctx); + eglTerminate(d); + + return 0; +} diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/eglgears.c b/nx-X11/extras/Mesa_6.4.1/progs/egl/eglgears.c new file mode 100644 index 000000000..0c3da565f --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/eglgears.c @@ -0,0 +1,448 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This is a port of the infamous "glxgears" demo to straight EGL + * Port by Dane Rushton 10 July 2005 + * + * No command line options. + * Program runs for 5 seconds then exits, outputing framerate to console + */ + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <GL/gl.h> +#include <GLES/egl.h> +#include <assert.h> + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include <sys/time.h> +#include <unistd.h> + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +//static GLfloat eyesep = 5.0; /* Eye separation. */ +//static GLfloat fix_point = 40.0; /* Fixation point distance. */ +//static GLfloat left, right, asp; /* Stereo frustum params. */ + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + glViewport(0, 0, (GLint) width, (GLint) height); + + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); +} + + + + +static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) +{ + double st = current_time(); + double ct = st; + int frames = 0; + while (ct - st < ttr) + { + double tt = current_time(); + double dt = tt - ct; + ct = tt; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + + draw(); + + // DBR : Swap the Buffers + eglSwapBuffers(dpy, surf); + + + frames++; + } + + GLfloat seconds = ct - st; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); + +} + + +int +main(int argc, char *argv[]) +{ + int maj, min; + EGLContext ctx; + EGLSurface screen_surf; + EGLConfig configs[10]; + EGLint numConfigs, i; + EGLBoolean b; + + const EGLint screenAttribs[] = { + EGL_WIDTH, 1024, + EGL_HEIGHT, 768, + EGL_NONE + }; + + EGLModeMESA mode; + EGLScreenMESA screen; + EGLint count; + GLboolean printInfo = GL_FALSE; + + for (i = 1; i < argc; i++) + { + if (strcmp(argv[i], "-info") == 0) + { + printInfo = GL_TRUE; + } + else + printf("Warning: unknown parameter: %s\n", argv[i]); + } + + // DBR : Create EGL context/surface etc + EGLDisplay d = eglGetDisplay(":0"); + assert(d); + + if (!eglInitialize(d, &maj, &min)) { + printf("demo: eglInitialize failed\n"); + exit(1); + } + + printf("EGL version = %d.%d\n", maj, min); + printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); + + eglGetConfigs(d, configs, 10, &numConfigs); + eglGetScreensMESA(d, &screen, 1, &count); + eglGetModesMESA(d, screen, &mode, 1, &count); + + ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); + if (ctx == EGL_NO_CONTEXT) { + printf("failed to create context\n"); + return 0; + } + + screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); + if (screen_surf == EGL_NO_SURFACE) { + printf("failed to create screen surface\n"); + return 0; + } + + eglShowSurfaceMESA(d, screen, screen_surf, mode); + + b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); + if (!b) { + printf("make current failed\n"); + return 0; + } + // DBR + + if (printInfo) + { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + init(); // Initialise the GL visual + reshape(1024,768); + + glDrawBuffer( GL_BACK ); + + // DBR : Run the simulation + run_gears(d, screen_surf, 5.0); + + + // DBR : Destroy EGL context/surface etc + eglDestroySurface(d, screen_surf); + eglDestroyContext(d, ctx); + eglTerminate(d); + // DBR + + return 0; +} diff --git a/nx-X11/extras/Mesa_6.4.1/progs/egl/eglinfo.c b/nx-X11/extras/Mesa_6.4.1/progs/egl/eglinfo.c new file mode 100644 index 000000000..4826fd094 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/egl/eglinfo.c @@ -0,0 +1,162 @@ +/* + * eglinfo - like glxinfo but for EGL + * + * Brian Paul + * 11 March 2005 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include <GLES/egl.h> +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#define MAX_CONFIGS 1000 +#define MAX_MODES 1000 +#define MAX_SCREENS 10 + + +/** + * Print table of all available configurations. + */ +static void +PrintConfigs(EGLDisplay d) +{ + EGLConfig configs[MAX_CONFIGS]; + EGLint numConfigs, i; + + eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); + + printf("Configurations:\n"); + printf(" bf lv d st colorbuffer dp st supported \n"); + printf(" id sz l b ro r g b a th cl surfaces \n"); + printf("----------------------------------------------\n"); + for (i = 0; i < numConfigs; i++) { + EGLint id, size, level; + EGLint red, green, blue, alpha; + EGLint depth, stencil; + EGLint surfaces; + EGLint doubleBuf = 1, stereo = 0; + char surfString[100] = ""; + + eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); + eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size); + eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level); + + eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); + eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green); + eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue); + eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha); + eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); + eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil); + eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces); + + if (surfaces & EGL_WINDOW_BIT) + strcat(surfString, "win,"); + if (surfaces & EGL_PBUFFER_BIT) + strcat(surfString, "pb,"); + if (surfaces & EGL_PIXMAP_BIT) + strcat(surfString, "pix,"); + if (strlen(surfString) > 0) + surfString[strlen(surfString) - 1] = 0; + + printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n", + id, size, level, + doubleBuf ? 'y' : '.', + stereo ? 'y' : '.', + red, green, blue, alpha, + depth, stencil, surfString); + } +} + + +/** + * Print table of all available configurations. + */ +static void +PrintModes(EGLDisplay d) +{ +#ifdef EGL_MESA_screen_surface + const char *extensions = eglQueryString(d, EGL_EXTENSIONS); + if (strstr(extensions, "EGL_MESA_screen_surface")) { + EGLScreenMESA screens[MAX_SCREENS]; + EGLint numScreens = 1, scrn; + EGLModeMESA modes[MAX_MODES]; + + eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens); + printf("Number of Screens: %d\n\n", numScreens); + + for (scrn = 0; scrn < numScreens; scrn++) { + EGLint numModes, i; + + eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes); + + printf("Screen %d Modes:\n", scrn); + printf(" id width height refresh name\n"); + printf("-----------------------------------------\n"); + for (i = 0; i < numModes; i++) { + EGLint id, w, h, r; + const char *str; + eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id); + eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w); + eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h); + eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r); + str = eglQueryModeStringMESA(d, modes[i]); + printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str); + } + } + } +#endif +} + + + +int +main(int argc, char *argv[]) +{ + int maj, min; + /*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/ + EGLDisplay d = eglGetDisplay("!r200_dri"); + + if (!eglInitialize(d, &maj, &min)) { + printf("eglinfo: eglInitialize failed\n"); + exit(1); + } + + printf("EGL API version: %d.%d\n", maj, min); + printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR)); + printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION)); + printf("EGL extensions string:\n"); + printf(" %s\n", eglQueryString(d, EGL_EXTENSIONS)); + printf("\n"); + + PrintConfigs(d); + + printf("\n"); + + PrintModes(d); + + eglTerminate(d); + + return 0; +} |