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Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/redbook/tesswind.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/redbook/tesswind.c | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/redbook/tesswind.c b/nx-X11/extras/Mesa_6.4.1/progs/redbook/tesswind.c new file mode 100644 index 000000000..7d00c9f90 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/redbook/tesswind.c @@ -0,0 +1,290 @@ +/* + * Copyright (c) 1993-1997, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. + */ + +/* + * tesswind.c + * This program demonstrates the winding rule polygon + * tessellation property. Four tessellated objects are drawn, + * each with very different contours. When the w key is pressed, + * the objects are drawn with a different winding rule. + */ +#include <GL/glut.h> +#include <stdlib.h> +#include <stdio.h> + +#ifdef GLU_VERSION_1_2 + +/* Win32 calling conventions. */ +#ifndef CALLBACK +#define CALLBACK +#endif + +GLdouble currentWinding = GLU_TESS_WINDING_ODD; +int currentShape = 0; +GLUtesselator *tobj; +GLuint list; + +/* Make four display lists, + * each with a different tessellated object. + */ +void makeNewLists (void) { + int i; + static GLdouble rects[12][3] = + {{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0}, + {300.0, 300.0, 0.0}, { 50.0, 300.0, 0.0}, + {100.0, 100.0, 0.0}, {250.0, 100.0, 0.0}, + {250.0, 250.0, 0.0}, {100.0, 250.0, 0.0}, + {150.0, 150.0, 0.0}, {200.0, 150.0, 0.0}, + {200.0, 200.0, 0.0}, {150.0, 200.0, 0.0}}; + static GLdouble spiral[16][3] = + {{400.0, 250.0, 0.0}, {400.0, 50.0, 0.0}, + { 50.0, 50.0, 0.0}, { 50.0, 400.0, 0.0}, + {350.0, 400.0, 0.0}, {350.0, 100.0, 0.0}, + {100.0, 100.0, 0.0}, {100.0, 350.0, 0.0}, + {300.0, 350.0, 0.0}, {300.0, 150.0, 0.0}, + {150.0, 150.0, 0.0}, {150.0, 300.0, 0.0}, + {250.0, 300.0, 0.0}, {250.0, 200.0, 0.0}, + {200.0, 200.0, 0.0}, {200.0, 250.0, 0.0}}; + static GLdouble quad1[4][3] = + {{ 50.0, 150.0, 0.0}, {350.0, 150.0, 0.0}, + {350.0, 200.0, 0.0}, { 50.0, 200.0, 0.0}}; + static GLdouble quad2[4][3] = + {{100.0, 100.0, 0.0}, {300.0, 100.0, 0.0}, + {300.0, 350.0, 0.0}, {100.0, 350.0, 0.0}}; + static GLdouble tri[3][3] = + {{200.0, 50.0, 0.0}, {250.0, 300.0, 0.0}, + {150.0, 300.0, 0.0}}; + + gluTessProperty(tobj, GLU_TESS_WINDING_RULE, + currentWinding); + + glNewList(list, GL_COMPILE); + gluTessBeginPolygon(tobj, NULL); + gluTessBeginContour(tobj); + for (i = 0; i < 4; i++) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 4; i < 8; i++) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 8; i < 12; i++) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessEndPolygon(tobj); + glEndList(); + + glNewList(list+1, GL_COMPILE); + gluTessBeginPolygon(tobj, NULL); + gluTessBeginContour(tobj); + for (i = 0; i < 4; i++) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 7; i >= 4; i--) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 11; i >= 8; i--) + gluTessVertex(tobj, rects[i], rects[i]); + gluTessEndContour(tobj); + gluTessEndPolygon(tobj); + glEndList(); + + glNewList(list+2, GL_COMPILE); + gluTessBeginPolygon(tobj, NULL); + gluTessBeginContour(tobj); + for (i = 0; i < 16; i++) + gluTessVertex(tobj, spiral[i], spiral[i]); + gluTessEndContour(tobj); + gluTessEndPolygon(tobj); + glEndList(); + + glNewList(list+3, GL_COMPILE); + gluTessBeginPolygon(tobj, NULL); + gluTessBeginContour(tobj); + for (i = 0; i < 4; i++) + gluTessVertex(tobj, quad1[i], quad1[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 0; i < 4; i++) + gluTessVertex(tobj, quad2[i], quad2[i]); + gluTessEndContour(tobj); + gluTessBeginContour(tobj); + for (i = 0; i < 3; i++) + gluTessVertex(tobj, tri[i], tri[i]); + gluTessEndContour(tobj); + gluTessEndPolygon(tobj); + glEndList(); +} + +void display (void) { + glClear(GL_COLOR_BUFFER_BIT); + glColor3f(1.0, 1.0, 1.0); + glPushMatrix(); + glCallList(list); + glTranslatef(0.0, 500.0, 0.0); + glCallList(list+1); + glTranslatef(500.0, -500.0, 0.0); + glCallList(list+2); + glTranslatef(0.0, 500.0, 0.0); + glCallList(list+3); + glPopMatrix(); + glFlush(); +} + +void CALLBACK beginCallback(GLenum which) +{ + glBegin(which); +} + +void CALLBACK errorCallback(GLenum errorCode) +{ + const GLubyte *estring; + + estring = gluErrorString(errorCode); + fprintf(stderr, "Tessellation Error: %s\n", (char *) estring); + exit(0); +} + +void CALLBACK endCallback(void) +{ + glEnd(); +} + +/* combineCallback is used to create a new vertex when edges + * intersect. coordinate location is trivial to calculate, + * but weight[4] may be used to average color, normal, or texture + * coordinate data. + */ +/* ARGSUSED */ +void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4], + GLfloat weight[4], GLdouble **dataOut ) +{ + GLdouble *vertex; + vertex = (GLdouble *) malloc(3 * sizeof(GLdouble)); + + vertex[0] = coords[0]; + vertex[1] = coords[1]; + vertex[2] = coords[2]; + *dataOut = vertex; +} + +void init(void) +{ + glClearColor(0.0, 0.0, 0.0, 0.0); + glShadeModel(GL_FLAT); + + tobj = gluNewTess(); + gluTessCallback(tobj, GLU_TESS_VERTEX, + (GLvoid (CALLBACK*) ()) &glVertex3dv); + gluTessCallback(tobj, GLU_TESS_BEGIN, + (GLvoid (CALLBACK*) ()) &beginCallback); + gluTessCallback(tobj, GLU_TESS_END, + (GLvoid (CALLBACK*) ()) &endCallback); + gluTessCallback(tobj, GLU_TESS_ERROR, + (GLvoid (CALLBACK*) ()) &errorCallback); + gluTessCallback(tobj, GLU_TESS_COMBINE, + (GLvoid (CALLBACK*) ()) &combineCallback); + + list = glGenLists(4); + makeNewLists(); +} + +void reshape(int w, int h) +{ + glViewport(0, 0, (GLsizei) w, (GLsizei) h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (w <= h) + gluOrtho2D(0.0, 1000.0, 0.0, 1000.0 * (GLdouble)h/(GLdouble)w); + else + gluOrtho2D(0.0, 1000.0 * (GLdouble)w/(GLdouble)h, 0.0, 1000.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +/* ARGSUSED1 */ +void keyboard(unsigned char key, int x, int y) +{ + switch (key) { + case 'w': + case 'W': + if (currentWinding == GLU_TESS_WINDING_ODD) + currentWinding = GLU_TESS_WINDING_NONZERO; + else if (currentWinding == GLU_TESS_WINDING_NONZERO) + currentWinding = GLU_TESS_WINDING_POSITIVE; + else if (currentWinding == GLU_TESS_WINDING_POSITIVE) + currentWinding = GLU_TESS_WINDING_NEGATIVE; + else if (currentWinding == GLU_TESS_WINDING_NEGATIVE) + currentWinding = GLU_TESS_WINDING_ABS_GEQ_TWO; + else if (currentWinding == GLU_TESS_WINDING_ABS_GEQ_TWO) + currentWinding = GLU_TESS_WINDING_ODD; + makeNewLists(); + glutPostRedisplay(); + break; + case 27: + exit(0); + break; + default: + break; + } +} + +int main(int argc, char** argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); + glutInitWindowSize(500, 500); + glutCreateWindow(argv[0]); + init(); + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutKeyboardFunc(keyboard); + glutMainLoop(); + return 0; +} + +#else +int main(int argc, char** argv) +{ + fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n"); + fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n"); + return 0; +} +#endif |