diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/samples/logo.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/samples/logo.c | 1635 |
1 files changed, 1635 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/samples/logo.c b/nx-X11/extras/Mesa_6.4.1/progs/samples/logo.c new file mode 100644 index 000000000..ae74af685 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/samples/logo.c @@ -0,0 +1,1635 @@ + +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#define PI 3.141592654 + +#define BLACK 0 +#define GRAY 128 +#define WHITE 255 +#define BL 0x00 +#define WH 0xFF +#define RD 0xA4,0x00,0x00,0xFF +#define WT 0xFF,0xFF,0xFF,0xFF + +#define CHECKIMAGEWIDTH 8 +#define CHECKIMAGEHEIGHT 8 +#define BRICKIMAGEWIDTH 16 +#define BRICKIMAGEHEIGHT 16 + + +GLenum rgb, doubleBuffer; + +#include "tkmap.c" + +float black[3] = {0.0, 0.0, 0.0}; +float white[3] = {1.0, 1.0, 1.0}; +float gray[3] = {0.5, 0.5, 0.5}; +float blue[3] = {0.0, 0.0, 1.0}; +GLint colorIndexes[3] = {0, 200, 255}; + +GLenum polyMode; +GLboolean dithering; +GLboolean shade; +GLboolean doStipple; +GLboolean noDraw = 0; +GLboolean LineSmooth = GL_FALSE; + +double plane[4] = {1.0, 0.0, -1.0, 0.0}; +float xRotation = 30.0, yRotation = 30.0; +float zTranslation = -15.0; + +GLint singleCylinder; +GLint doubleCylinder; +GLint elbow, logo; + +GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = { + BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, + WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, + WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, + BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, + WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, + WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, + BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, + WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, + WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, + BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, + WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, + WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, +}; +GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = { + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD +}; + +GLubyte *image = checkImage; +GLint imageHeight = CHECKIMAGEHEIGHT; +GLint imageWidth = CHECKIMAGEWIDTH; + +static float decal[] = { + GL_DECAL, +}; +static float modulate[] = { + GL_MODULATE, +}; +static float repeat[] = { + GL_REPEAT, +}; +static float nearest[] = { + GL_NEAREST, +}; + +GLubyte stipple[4*32] = { + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + 0x00, 0x0F, 0xF0, 0x00, + + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, +}; + +float tscp[18][2] = { + { + 0.0, 0.0 + }, + { + 1.0, 0.0 + }, + { + 0.0, 0.125 + }, + { + 1.0, 0.125 + }, + { + 0.0, 0.250 + }, + { + 1.0, 0.25 + }, + { + 0.0, 0.375 + }, + { + 1.0, 0.375 + }, + { + 0.0, 0.50 + }, + { + 1.0, 0.50 + }, + { + 0.0, 0.625 + }, + { + 1.0, 0.625 + }, + { + 0.0, 0.75 + }, + { + 1.0, 0.75 + }, + { + 0.0, 0.875 + }, + { + 1.0, 0.875 + }, + { + 0.0, 1.0 + }, + { + 1.0, 1.0 + } +}; +float scp[18][3] = { + { + 1.000000, 0.000000, 0.000000 + }, + { + 1.000000, 0.000000, 5.000000 + }, + { + 0.707107, 0.707107, 0.000000 + }, + { + 0.707107, 0.707107, 5.000000 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + 0.000000, 1.000000, 5.000000 + }, + { + -0.707107, 0.707107, 0.000000 + }, + { + -0.707107, 0.707107, 5.000000 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -1.000000, 0.000000, 5.000000 + }, + { + -0.707107, -0.707107, 0.000000 + }, + { + -0.707107, -0.707107, 5.000000 + }, + { + 0.000000, -1.000000, 0.000000 + }, + { + 0.000000, -1.000000, 5.000000 + }, + { + 0.707107, -0.707107, 0.000000 + }, + { + 0.707107, -0.707107, 5.000000 + }, + { + 1.000000, 0.000000, 0.000000 + }, + { + 1.000000, 0.000000, 5.000000 + } +}; +float dcp[18][3] = { + { + 1.000000, 0.000000, 0.000000 + }, + { + 1.000000, 0.000000, 7.000000 + }, + { + 0.707107, 0.707107, 0.000000 + }, + { + 0.707107, 0.707107, 7.000000 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + 0.000000, 1.000000, 7.000000 + }, + { + -0.707107, 0.707107, 0.000000 + }, + { + -0.707107, 0.707107, 7.000000 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -1.000000, 0.000000, 7.000000 + }, + { + -0.707107, -0.707107, 0.000000 + }, + { + -0.707107, -0.707107, 7.000000 + }, + { + 0.000000, -1.000000, 0.000000 + }, + { + 0.000000, -1.000000, 7.000000 + }, + { + 0.707107, -0.707107, 0.000000 + }, + { + 0.707107, -0.707107, 7.000000 + }, + { + 1.000000, 0.000000, 0.000000 + }, + { + 1.000000, 0.000000, 7.000000 + } +}; +float ep[7][9][3] = { + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.707107, 0.000000 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.707107, 0.000000 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.707107, 0.000000 + }, + { + 0.000000, -1.000000, 0.000000 + }, + { + 0.707107, -0.707107, 0.000000 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.034074, 0.258819 + }, + { + 0.707107, 0.717087, 0.075806 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.717087, 0.075806 + }, + { + -1.000000, 0.034074, 0.258819 + }, + { + -0.707107, -0.648939, 0.441832 + }, + { + 0.000000, -0.931852, 0.517638 + }, + { + 0.707107, -0.648939, 0.441832 + }, + { + 1.000000, 0.034074, 0.258819 + } + }, + { + { + 1.000000, 0.133975, 0.500000 + }, + { + 0.707107, 0.746347, 0.146447 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.746347, 0.146447 + }, + { + -1.000000, 0.133975, 0.500000 + }, + { + -0.707107, -0.478398, 0.853553 + }, + { + 0.000000, -0.732051, 1.000000 + }, + { + 0.707107, -0.478398, 0.853553 + }, + { + 1.000000, 0.133975, 0.500000 + } + }, + { + { + 1.000000, 0.292893, 0.707107 + }, + { + 0.707107, 0.792893, 0.207107 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.792893, 0.207107 + }, + { + -1.000000, 0.292893, 0.707107 + }, + { + -0.707107, -0.207107, 1.207107 + }, + { + 0.000000, -0.414214, 1.414214 + }, + { + 0.707107, -0.207107, 1.207107 + }, + { + 1.000000, 0.292893, 0.707107 + } + }, + { + { + 1.000000, 0.500000, 0.866025 + }, + { + 0.707107, 0.853553, 0.253653 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.853553, 0.253653 + }, + { + -1.000000, 0.500000, 0.866025 + }, + { + -0.707107, 0.146447, 1.478398 + }, + { + 0.000000, 0.000000, 1.732051 + }, + { + 0.707107, 0.146447, 1.478398 + }, + { + 1.000000, 0.500000, 0.866025 + } + }, + { + { + 1.000000, 0.741181, 0.965926 + }, + { + 0.707107, 0.924194, 0.282913 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.924194, 0.282913 + }, + { + -1.000000, 0.741181, 0.965926 + }, + { + -0.707107, 0.558168, 1.648939 + }, + { + 0.000000, 0.482362, 1.931852 + }, + { + 0.707107, 0.558168, 1.648939 + }, + { + 1.000000, 0.741181, 0.965926 + } + }, + { + { + 1.000000, 1.000000, 1.000000 + }, + { + 0.707107, 1.000000, 0.292893 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 1.000000, 0.292893 + }, + { + -1.000000, 1.000000, 1.000000 + }, + { + -0.707107, 1.000000, 1.707107 + }, + { + 0.000000, 1.000000, 2.000000 + }, + { + 0.707107, 1.000000, 1.707107 + }, + { + 1.000000, 1.000000, 1.000000 + } + } +}; +float en[7][9][3] = { + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.707107, 0.000000 + }, + { + 0.000000, 1.000000, 0.000000 + }, + { + -0.707107, 0.707107, 0.000000 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.707107, 0.000000 + }, + { + 0.000000, -1.000000, 0.000000 + }, + { + 0.707107, -0.707107, 0.000000 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.683013, -0.183013 + }, + { + 0.000000, 0.965926, -0.258819 + }, + { + -0.707107, 0.683013, -0.183013 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.683013, 0.183013 + }, + { + 0.000000, -0.965926, 0.258819 + }, + { + 0.707107, -0.683013, 0.183013 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.612372, -0.353553 + }, + { + 0.000000, 0.866025, -0.500000 + }, + { + -0.707107, 0.612372, -0.353553 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.612372, 0.353553 + }, + { + 0.000000, -0.866025, 0.500000 + }, + { + 0.707107, -0.612372, 0.353553 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + /* These 3 lines added by BEP */ + 0.707107, 0.500000, -0.500000 + }, + { + 0.000000, 0.707107, -0.707107 + }, + { + -0.707107, 0.500000, -0.500000 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.500000, 0.500000 + }, + { + 0.000000, -0.707107, 0.707107 + }, + { + 0.707107, -0.500000, 0.500000 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.353553, -0.612372 + }, + { + 0.000000, 0.500000, -0.866025 + }, + { + -0.707107, 0.353553, -0.612372 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.353553, 0.612372 + }, + { + 0.000000, -0.500000, 0.866025 + }, + { + 0.707107, -0.353553, 0.612372 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.183013, -0.683013 + }, + { + 0.000000, 0.258819, -0.965926 + }, + { + -0.707107, 0.183013, -0.683013 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, -0.183013, 0.683013 + }, + { + 0.000000, -0.258819, 0.965926 + }, + { + 0.707107, -0.183013, 0.683013 + }, + { + 1.000000, 0.000000, 0.000000 + } + }, + { + { + 1.000000, 0.000000, 0.000000 + }, + { + 0.707107, 0.000000, -0.707107 + }, + { + 0.000000, 0.000000, -1.000000 + }, + { + -0.707107, 0.000000, -0.707107 + }, + { + -1.000000, 0.000000, 0.000000 + }, + { + -0.707107, 0.000000, 0.707107 + }, + { + 0.000000, 0.000000, 1.000000 + }, + { + 0.707107, 0.000000, 0.707107 + }, + { + 1.000000, 0.000000, 0.000000 + } + } +}; +float tep[7][9][2] = { + { + { + 0, 0.0 + }, + { + 0.125, 0.0 + }, + { + 0.25, 0.0 + }, + { + 0.375, 0.0 + }, + { + 0.5, 0.0 + }, + { + 0.625, 0.0 + }, + { + 0.75, 0.0 + }, + { + 0.875, 0.0 + }, + { + 1.0, 0.0 + } + }, + { + { + 0, 0.16667 + }, + { + 0.125, 0.16667 + }, + { + 0.25, 0.16667 + }, + { + 0.375, 0.16667 + }, + { + 0.5, 0.16667 + }, + { + 0.625, 0.16667 + }, + { + 0.75, 0.16667 + }, + { + 0.875, 0.16667 + }, + { + 1.0, 0.16667 + } + }, + { + { + 0, 0.33333 + }, + { + 0.125, 0.33333 + }, + { + 0.25, 0.33333 + }, + { + 0.375, 0.33333 + }, + { + 0.5, 0.33333 + }, + { + 0.625, 0.33333 + }, + { + 0.75, 0.33333 + }, + { + 0.875, 0.33333 + }, + { + 1.0, 0.33333 + } + }, + { + { + 0, 0.5 + }, + { + 0.125, 0.5 + }, + { + 0.25, 0.5 + }, + { + 0.375, 0.5 + }, + { + 0.5, 0.5 + }, + { + 0.625, 0.5 + }, + { + 0.75, 0.5 + }, + { + 0.875, 0.5 + }, + { + 1.0, 0.5 + } + }, + { + { + 0, 0.6667 + }, + { + 0.125, 0.6667 + }, + { + 0.25, 0.6667 + }, + { + 0.375, 0.6667 + }, + { + 0.5, 0.6667 + }, + { + 0.625, 0.6667 + }, + { + 0.75, 0.6667 + }, + { + 0.875, 0.6667 + }, + { + 1.0, 0.6667 + } + }, + { + { + 0, 0.83333 + }, + { + 0.125, 0.83333 + }, + { + 0.25, 0.83333 + }, + { + 0.375, 0.83333 + }, + { + 0.5, 0.83333 + }, + { + 0.625, 0.83333 + }, + { + 0.75, 0.83333 + }, + { + 0.875, 0.83333 + }, + { + 1.0, 0.83333 + } + }, + { + { + 0, 1.0 + }, + { + 0.125, 1.0 + }, + { + 0.25, 1.0 + }, + { + 0.375, 1.0 + }, + { + 0.5, 1.0 + }, + { + 0.625, 1.0 + }, + { + 0.75, 1.0 + }, + { + 0.875, 1.0 + }, + { + 1.0, 1.0 + } + } +}; + + +static void SetUpAntiAliasedGrayScale(void) +{ + float color; + GLint i, j; + + for (i = 0; i < 16; i++) { + color = (2 * i + 1) / 32.0; + for (j = 0; j < 16; j++) { + glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0); + } + } +} + +static void BendForward(void) +{ + + glTranslatef(0.0, 1.0, 0.0); + glRotatef(90.0, 1, 0, 0); + glTranslatef(0.0, -1.0, 0.0); +} + +static void BendLeft(void) +{ + + glRotatef(-90.0, 0, 0, 1); + glTranslatef(0.0, 1.0, 0.0); + glRotatef(90.0, 1, 0, 0); + glTranslatef(0.0, -1.0, 0.0); +} + +static void BendRight(void) +{ + + glRotatef(90.0, 0, 0, 1); + glTranslatef(0.0, 1.0, 0.0); + glRotatef(90.0, 1, 0, 0); + glTranslatef(0.0, -1.0, 0.0); +} + +static void BuildSingleCylinder(void) +{ + + glNewList(singleCylinder, GL_COMPILE); + + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]); + glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]); + glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]); + glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]); + glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]); + glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]); + glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]); + glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]); + glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]); + glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]); + glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]); + glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]); + glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]); + glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]); + glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]); + glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]); + glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]); + glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]); + glEnd(); + + glEndList(); +} + +static void BuildDoubleCylinder(void) +{ + + glNewList(doubleCylinder, GL_COMPILE); + + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]); + glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]); + glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]); + glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]); + glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]); + glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]); + glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]); + glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]); + glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]); + glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]); + glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]); + glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]); + glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]); + glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]); + glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]); + glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]); + glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]); + glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]); + glEnd(); + + glEndList(); +} + +static void BuildElbow(void) +{ + + glNewList(elbow, GL_COMPILE); + + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]); + glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); + glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]); + glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); + glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]); + glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); + glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]); + glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); + glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]); + glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); + glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]); + glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); + glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]); + glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); + glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]); + glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); + glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]); + glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); + glEnd(); + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); + glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); + glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); + glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); + glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); + glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); + glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); + glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); + glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); + glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); + glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); + glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); + glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); + glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); + glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); + glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); + glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); + glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); + glEnd(); + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); + glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); + glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); + glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); + glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); + glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); + glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); + glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); + glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); + glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); + glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); + glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); + glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); + glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); + glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); + glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); + glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); + glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); + glEnd(); + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); + glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); + glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); + glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); + glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); + glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); + glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); + glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); + glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); + glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); + glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); + glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); + glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); + glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); + glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); + glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); + glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); + glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); + glEnd(); + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); + glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); + glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); + glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); + glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); + glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); + glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); + glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); + glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); + glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); + glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); + glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); + glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); + glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); + glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); + glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); + glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); + glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); + glEnd(); + glBegin(GL_TRIANGLE_STRIP); + glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); + glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]); + glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); + glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]); + glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); + glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]); + glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); + glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]); + glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); + glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]); + glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); + glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]); + glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); + glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]); + glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); + glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]); + glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); + glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]); + glEnd(); + + glEndList(); +} + +static void BuildLogo(void) +{ + + glNewList(logo, GL_COMPILE); + + glTranslatef(5.5, -3.5, 4.5); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendRight(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendLeft(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendRight(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendLeft(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendRight(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -7.0); + glCallList(doubleCylinder); + BendForward(); + glCallList(elbow); + glTranslatef(0.0, 0.0, -5.0); + glCallList(singleCylinder); + BendLeft(); + glCallList(elbow); + + glEndList(); +} + +static void BuildLists(void) +{ + + singleCylinder = glGenLists(1); + doubleCylinder = glGenLists(1); + elbow = glGenLists(1); + logo = glGenLists(1); + + BuildSingleCylinder(); + BuildDoubleCylinder(); + BuildElbow(); + BuildLogo(); +} + +static void Init(void) +{ + static float ambient[] = {0.1, 0.1, 0.1, 1.0}; + static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; + static float position[] = {90.0, 90.0, 150.0, 0.0}; + static float front_mat_shininess[] = {30.0}; + static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; + static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; + static float back_mat_shininess[] = {50.0}; + static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; + static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; + static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; + static float lmodel_twoside[] = {GL_TRUE}; + + glClearColor(0.0, 0.0, 0.0, 0.0); + + glFrontFace(GL_CW); + + glEnable(GL_DEPTH_TEST); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); + glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); + glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); + glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); + glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); + glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); + + glEnable(GL_CLIP_PLANE0); + + if (rgb) { + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); + glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0, + GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage); + glEnable(GL_TEXTURE_2D); + + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + } else { + SetGreyRamp(); + /* commented out by BrianP because it's the wrong way to handle a 4-bit visual! + if (doubleBuffer) { + colorIndexes[1] = 10; + colorIndexes[2] = 15; + } + */ + glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes); + } + + BuildLists(); + + dithering = GL_TRUE; + shade = GL_TRUE; + doStipple = GL_FALSE; + polyMode = GL_BACK; +} + +static void Reshape(int width, int height) +{ + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(90, 1.0, 1.0, 200.0); + glMatrixMode(GL_MODELVIEW); +} + +static void Key2(int key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_LEFT: + yRotation += 0.5; + break; + case GLUT_KEY_RIGHT: + yRotation -= 0.5; + break; + case GLUT_KEY_UP: + plane[3] += 2.0; + break; + case GLUT_KEY_DOWN: + plane[3] -= 2.0; + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(1); + + case 'Z': + zTranslation -= 1.0; + break; + case 'z': + zTranslation += 1.0; + break; + + case '1': + glPolygonMode(polyMode, GL_POINT); + break; + case '2': + glPolygonMode(polyMode, GL_LINE); + break; + case '3': + glPolygonMode(polyMode, GL_FILL); + break; + case 'p': + switch (polyMode) { + case GL_BACK: + polyMode = GL_FRONT; + printf("PolygonMode GL_FRONT\n"); + break; + case GL_FRONT: + polyMode = GL_FRONT_AND_BACK; + printf("PolygonMode GL_FRONT_AND_BACK\n"); + break; + case GL_FRONT_AND_BACK: + polyMode = GL_BACK; + printf("PolygonMode GL_BACK\n"); + break; + default: + break; + } + break; + + case '4': + glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); + break; + case '5': + glEnable(GL_POLYGON_SMOOTH); + if (rgb) { + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + } else { + SetUpAntiAliasedGrayScale(); + } + break; + case '6': + glDisable(GL_POLYGON_SMOOTH); + if (rgb) { + glBlendFunc(GL_ONE, GL_ZERO); + glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST); + } else { + SetGreyRamp(); + } + break; + + case '8': + dithering = !dithering; + (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); + break; + + case '9': + doStipple = !doStipple; + if (doStipple) { + glPolygonStipple(stipple); + glEnable(GL_POLYGON_STIPPLE); + } else { + glDisable(GL_POLYGON_STIPPLE); + } + break; + + case '0': + shade = !shade; + (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); + break; + + case 'q': + glDisable(GL_CULL_FACE); + printf("disable culling\n"); + break; + case 'w': + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + printf("enable front face culling\n"); + break; + case 'e': + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + printf("enable back face culling\n"); + break; + + case 'r': + glFrontFace(GL_CW); + break; + case 't': + glFrontFace(GL_CCW); + break; + case 'y': + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_LSB_FIRST, 0); + glPolygonStipple(stipple); + break; + case 'u': + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_LSB_FIRST, 1); + glPolygonStipple(stipple); + break; + + case 'a': + glEnable(GL_TEXTURE_2D); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); + glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH, + BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, + (GLvoid *)brickImage); + break; + case 's': + glEnable(GL_TEXTURE_2D); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); + glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, + CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, + (GLvoid *)checkImage); + break; + case 'd': + glDisable(GL_TEXTURE_2D); + break; + + case 'f': + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); + break; + case 'g': + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate); + break; + + case 'n': + /* added by BrianP */ + noDraw = !noDraw; + if (noDraw) { + glDrawBuffer( GL_NONE ); + } + else { + if (doubleBuffer) { + glDrawBuffer( GL_BACK ); + } + else { + glDrawBuffer( GL_FRONT ); + } + } + break; + + case 'l': + /* Line Smooth - added by BrianP */ + LineSmooth = !LineSmooth; + if (LineSmooth) { + glEnable(GL_LINE_SMOOTH); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + } + else { + glDisable(GL_LINE_SMOOTH); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_BLEND); + } + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + glTranslatef(0, 0, zTranslation); + glRotatef(30.0, 1, 0, 0); + glRotatef(yRotation, 0, 1, 0); + glClipPlane(GL_CLIP_PLANE0, plane); + glCallList(logo); + + glPopMatrix(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + rgb = GL_TRUE; + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-ci") == 0) { + rgb = GL_FALSE; + } else if (strcmp(argv[i], "-rgb") == 0) { + rgb = GL_TRUE; + } else if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + printf("%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + unsigned int type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); + + type = GLUT_DEPTH; + type |= (rgb) ? GLUT_RGB : GLUT_INDEX; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("Logo Test") == GL_FALSE) { + exit(1); + } + + InitMap(); + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Key2); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} |