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diff --git a/nx-X11/extras/Mesa_6.4.1/src/glu/mesa/nurbsutl.c b/nx-X11/extras/Mesa_6.4.1/src/glu/mesa/nurbsutl.c
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+++ b/nx-X11/extras/Mesa_6.4.1/src/glu/mesa/nurbsutl.c
@@ -0,0 +1,1309 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it)
+ * See README2 for more info.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include <math.h>
+#include <stdlib.h>
+#include "gluP.h"
+#include "nurbs.h"
+#endif
+
+
+GLenum test_knot(GLint nknots, GLfloat * knot, GLint order)
+{
+ GLsizei i;
+ GLint knot_mult;
+ GLfloat tmp_knot;
+
+ tmp_knot = knot[0];
+ knot_mult = 1;
+ for (i = 1; i < nknots; i++) {
+ if (knot[i] < tmp_knot)
+ return GLU_NURBS_ERROR4;
+ if (fabs(tmp_knot - knot[i]) > EPSILON) {
+ if (knot_mult > order)
+ return GLU_NURBS_ERROR5;
+ knot_mult = 1;
+ tmp_knot = knot[i];
+ }
+ else
+ ++knot_mult;
+ }
+ return GLU_NO_ERROR;
+}
+
+static int
+/* qsort function */
+#if defined(WIN32) && !defined(OPENSTEP)
+ __cdecl
+#endif
+knot_sort(const void *a, const void *b)
+{
+ GLfloat x, y;
+
+ x = *((GLfloat *) a);
+ y = *((GLfloat *) b);
+ if (fabs(x - y) < EPSILON)
+ return 0;
+ if (x > y)
+ return 1;
+ return -1;
+}
+
+/* insert into dest knot all values within the valid range from src knot */
+/* that do not appear in dest */
+void
+collect_unified_knot(knot_str_type * dest, knot_str_type * src,
+ GLfloat maximal_min_knot, GLfloat minimal_max_knot)
+{
+ GLfloat *src_knot, *dest_knot;
+ GLint src_t_min, src_t_max, dest_t_min, dest_t_max;
+ GLint src_nknots, dest_nknots;
+ GLint i, j, k, new_cnt;
+ GLboolean not_found_flag;
+
+ src_knot = src->unified_knot;
+ dest_knot = dest->unified_knot;
+ src_t_min = src->t_min;
+ src_t_max = src->t_max;
+ dest_t_min = dest->t_min;
+ dest_t_max = dest->t_max;
+ src_nknots = src->unified_nknots;
+ dest_nknots = dest->unified_nknots;
+
+ k = new_cnt = dest_nknots;
+ for (i = src_t_min; i <= src_t_max; i++)
+ if (src_knot[i] - maximal_min_knot > -EPSILON &&
+ src_knot[i] - minimal_max_knot < EPSILON) {
+ not_found_flag = GL_TRUE;
+ for (j = dest_t_min; j <= dest_t_max; j++)
+ if (fabs(dest_knot[j] - src_knot[i]) < EPSILON) {
+ not_found_flag = GL_FALSE;
+ break;
+ }
+ if (not_found_flag) {
+ /* knot from src is not in dest - add this knot to dest */
+ dest_knot[k++] = src_knot[i];
+ ++new_cnt;
+ ++(dest->t_max); /* the valid range widens */
+ ++(dest->delta_nknots); /* increment the extra knot value counter */
+ }
+ }
+ dest->unified_nknots = new_cnt;
+ qsort((void *) dest_knot, (size_t) new_cnt, (size_t) sizeof(GLfloat),
+ &knot_sort);
+}
+
+/* basing on the new common knot range for all attributes set */
+/* t_min and t_max values for each knot - they will be used later on */
+/* by explode_knot() and calc_new_ctrl_pts */
+static void
+set_new_t_min_t_max(knot_str_type * geom_knot, knot_str_type * color_knot,
+ knot_str_type * normal_knot, knot_str_type * texture_knot,
+ GLfloat maximal_min_knot, GLfloat minimal_max_knot)
+{
+ GLuint t_min = 0, t_max = 0, cnt = 0;
+
+ if (minimal_max_knot - maximal_min_knot < EPSILON) {
+ /* knot common range empty */
+ geom_knot->t_min = geom_knot->t_max = 0;
+ color_knot->t_min = color_knot->t_max = 0;
+ normal_knot->t_min = normal_knot->t_max = 0;
+ texture_knot->t_min = texture_knot->t_max = 0;
+ }
+ else {
+ if (geom_knot->unified_knot != NULL) {
+ cnt = geom_knot->unified_nknots;
+ for (t_min = 0; t_min < cnt; t_min++)
+ if (fabs((geom_knot->unified_knot)[t_min] - maximal_min_knot) <
+ EPSILON) break;
+ for (t_max = cnt - 1; t_max; t_max--)
+ if (fabs((geom_knot->unified_knot)[t_max] - minimal_max_knot) <
+ EPSILON) break;
+ }
+ else if (geom_knot->nknots) {
+ cnt = geom_knot->nknots;
+ for (t_min = 0; t_min < cnt; t_min++)
+ if (fabs((geom_knot->knot)[t_min] - maximal_min_knot) < EPSILON)
+ break;
+ for (t_max = cnt - 1; t_max; t_max--)
+ if (fabs((geom_knot->knot)[t_max] - minimal_max_knot) < EPSILON)
+ break;
+ }
+ geom_knot->t_min = t_min;
+ geom_knot->t_max = t_max;
+ if (color_knot->unified_knot != NULL) {
+ cnt = color_knot->unified_nknots;
+ for (t_min = 0; t_min < cnt; t_min++)
+ if (fabs((color_knot->unified_knot)[t_min] - maximal_min_knot) <
+ EPSILON) break;
+ for (t_max = cnt - 1; t_max; t_max--)
+ if (fabs((color_knot->unified_knot)[t_max] - minimal_max_knot) <
+ EPSILON) break;
+ color_knot->t_min = t_min;
+ color_knot->t_max = t_max;
+ }
+ if (normal_knot->unified_knot != NULL) {
+ cnt = normal_knot->unified_nknots;
+ for (t_min = 0; t_min < cnt; t_min++)
+ if (fabs((normal_knot->unified_knot)[t_min] - maximal_min_knot) <
+ EPSILON) break;
+ for (t_max = cnt - 1; t_max; t_max--)
+ if (fabs((normal_knot->unified_knot)[t_max] - minimal_max_knot) <
+ EPSILON) break;
+ normal_knot->t_min = t_min;
+ normal_knot->t_max = t_max;
+ }
+ if (texture_knot->unified_knot != NULL) {
+ cnt = texture_knot->unified_nknots;
+ for (t_min = 0; t_min < cnt; t_min++)
+ if (fabs((texture_knot->unified_knot)[t_min] - maximal_min_knot)
+ < EPSILON)
+ break;
+ for (t_max = cnt - 1; t_max; t_max--)
+ if (fabs((texture_knot->unified_knot)[t_max] - minimal_max_knot)
+ < EPSILON)
+ break;
+ texture_knot->t_min = t_min;
+ texture_knot->t_max = t_max;
+ }
+ }
+}
+
+/* modify all knot valid ranges in such a way that all have the same */
+/* range, common to all knots */
+/* do this by knot insertion */
+GLenum
+select_knot_working_range(GLUnurbsObj * nobj, knot_str_type * geom_knot,
+ knot_str_type * color_knot,
+ knot_str_type * normal_knot,
+ knot_str_type * texture_knot)
+{
+ GLint max_nknots;
+ GLfloat maximal_min_knot, minimal_max_knot;
+ GLint i;
+
+ /* find the maximum modified knot length */
+ max_nknots = geom_knot->nknots;
+ if (color_knot->unified_knot)
+ max_nknots += color_knot->nknots;
+ if (normal_knot->unified_knot)
+ max_nknots += normal_knot->nknots;
+ if (texture_knot->unified_knot)
+ max_nknots += texture_knot->nknots;
+ maximal_min_knot = (geom_knot->knot)[geom_knot->t_min];
+ minimal_max_knot = (geom_knot->knot)[geom_knot->t_max];
+ /* any attirb data ? */
+ if (max_nknots != geom_knot->nknots) {
+ /* allocate space for the unified knots */
+ if ((geom_knot->unified_knot =
+ (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ /* copy the original knot to the unified one */
+ geom_knot->unified_nknots = geom_knot->nknots;
+ for (i = 0; i < geom_knot->nknots; i++)
+ (geom_knot->unified_knot)[i] = (geom_knot->knot)[i];
+ if (color_knot->unified_knot) {
+ if ((color_knot->knot)[color_knot->t_min] - maximal_min_knot >
+ EPSILON)
+ maximal_min_knot = (color_knot->knot)[color_knot->t_min];
+ if (minimal_max_knot - (color_knot->knot)[color_knot->t_max] >
+ EPSILON)
+ minimal_max_knot = (color_knot->knot)[color_knot->t_max];
+ if ((color_knot->unified_knot =
+ (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
+ free(geom_knot->unified_knot);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ /* copy the original knot to the unified one */
+ color_knot->unified_nknots = color_knot->nknots;
+ for (i = 0; i < color_knot->nknots; i++)
+ (color_knot->unified_knot)[i] = (color_knot->knot)[i];
+ }
+ if (normal_knot->unified_knot) {
+ if ((normal_knot->knot)[normal_knot->t_min] - maximal_min_knot >
+ EPSILON)
+ maximal_min_knot = (normal_knot->knot)[normal_knot->t_min];
+ if (minimal_max_knot - (normal_knot->knot)[normal_knot->t_max] >
+ EPSILON)
+ minimal_max_knot = (normal_knot->knot)[normal_knot->t_max];
+ if ((normal_knot->unified_knot =
+ (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
+ free(geom_knot->unified_knot);
+ free(color_knot->unified_knot);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ /* copy the original knot to the unified one */
+ normal_knot->unified_nknots = normal_knot->nknots;
+ for (i = 0; i < normal_knot->nknots; i++)
+ (normal_knot->unified_knot)[i] = (normal_knot->knot)[i];
+ }
+ if (texture_knot->unified_knot) {
+ if ((texture_knot->knot)[texture_knot->t_min] - maximal_min_knot >
+ EPSILON)
+ maximal_min_knot = (texture_knot->knot)[texture_knot->t_min];
+ if (minimal_max_knot - (texture_knot->knot)[texture_knot->t_max] >
+ EPSILON)
+ minimal_max_knot = (texture_knot->knot)[texture_knot->t_max];
+ if ((texture_knot->unified_knot =
+ (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) {
+ free(geom_knot->unified_knot);
+ free(color_knot->unified_knot);
+ free(normal_knot->unified_knot);
+ call_user_error(nobj, GLU_OUT_OF_MEMORY);
+ return GLU_ERROR;
+ }
+ /* copy the original knot to the unified one */
+ texture_knot->unified_nknots = texture_knot->nknots;
+ for (i = 0; i < texture_knot->nknots; i++)
+ (texture_knot->unified_knot)[i] = (texture_knot->knot)[i];
+ }
+ /* work on the geometry knot with all additional knot values */
+ /* appearing in attirbutive knots */
+ if (minimal_max_knot - maximal_min_knot < EPSILON) {
+ /* empty working range */
+ geom_knot->unified_nknots = 0;
+ color_knot->unified_nknots = 0;
+ normal_knot->unified_nknots = 0;
+ texture_knot->unified_nknots = 0;
+ }
+ else {
+ if (color_knot->unified_knot)
+ collect_unified_knot(geom_knot, color_knot, maximal_min_knot,
+ minimal_max_knot);
+ if (normal_knot->unified_knot)
+ collect_unified_knot(geom_knot, normal_knot, maximal_min_knot,
+ minimal_max_knot);
+ if (texture_knot->unified_knot)
+ collect_unified_knot(geom_knot, texture_knot, maximal_min_knot,
+ minimal_max_knot);
+ /* since we have now built the "unified" geometry knot */
+ /* add same knot values to all attributive knots */
+ if (color_knot->unified_knot)
+ collect_unified_knot(color_knot, geom_knot, maximal_min_knot,
+ minimal_max_knot);
+ if (normal_knot->unified_knot)
+ collect_unified_knot(normal_knot, geom_knot, maximal_min_knot,
+ minimal_max_knot);
+ if (texture_knot->unified_knot)
+ collect_unified_knot(texture_knot, geom_knot, maximal_min_knot,
+ minimal_max_knot);
+ }
+ }
+ set_new_t_min_t_max(geom_knot, color_knot, normal_knot, texture_knot,
+ maximal_min_knot, minimal_max_knot);
+ return GLU_NO_ERROR;
+}
+
+void
+free_unified_knots(knot_str_type * geom_knot, knot_str_type * color_knot,
+ knot_str_type * normal_knot, knot_str_type * texture_knot)
+{
+ if (geom_knot->unified_knot)
+ free(geom_knot->unified_knot);
+ if (color_knot->unified_knot)
+ free(color_knot->unified_knot);
+ if (normal_knot->unified_knot)
+ free(normal_knot->unified_knot);
+ if (texture_knot->unified_knot)
+ free(texture_knot->unified_knot);
+}
+
+GLenum explode_knot(knot_str_type * the_knot)
+{
+ GLfloat *knot, *new_knot;
+ GLint nknots, n_new_knots = 0;
+ GLint t_min, t_max;
+ GLint ord;
+ GLsizei i, j, k;
+ GLfloat tmp_float;
+
+ if (the_knot->unified_knot) {
+ knot = the_knot->unified_knot;
+ nknots = the_knot->unified_nknots;
+ }
+ else {
+ knot = the_knot->knot;
+ nknots = the_knot->nknots;
+ }
+ ord = the_knot->order;
+ t_min = the_knot->t_min;
+ t_max = the_knot->t_max;
+
+ for (i = t_min; i <= t_max;) {
+ tmp_float = knot[i];
+ for (j = 0; j < ord && (i + j) <= t_max; j++)
+ if (fabs(tmp_float - knot[i + j]) > EPSILON)
+ break;
+ n_new_knots += ord - j;
+ i += j;
+ }
+ /* alloc space for new_knot */
+ if (
+ (new_knot =
+ (GLfloat *) malloc(sizeof(GLfloat) * (nknots + n_new_knots + 1))) == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ /* fill in new knot */
+ for (j = 0; j < t_min; j++)
+ new_knot[j] = knot[j];
+ for (i = j; i <= t_max; i++) {
+ tmp_float = knot[i];
+ for (k = 0; k < ord; k++) {
+ new_knot[j++] = knot[i];
+ if (tmp_float == knot[i + 1])
+ i++;
+ }
+ }
+ for (i = t_max + 1; i < (int) nknots; i++)
+ new_knot[j++] = knot[i];
+ /* fill in the knot structure */
+ the_knot->new_knot = new_knot;
+ the_knot->delta_nknots += n_new_knots;
+ the_knot->t_max += n_new_knots;
+ return GLU_NO_ERROR;
+}
+
+GLenum calc_alphas(knot_str_type * the_knot)
+{
+ GLfloat tmp_float;
+ int i, j, k, m, n;
+ int order;
+ GLfloat *alpha, *alpha_new, *tmp_alpha;
+ GLfloat denom;
+ GLfloat *knot, *new_knot;
+
+
+ knot = the_knot->knot;
+ order = the_knot->order;
+ new_knot = the_knot->new_knot;
+ n = the_knot->nknots - the_knot->order;
+ m = n + the_knot->delta_nknots;
+ if ((alpha = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if ((alpha_new = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) {
+ free(alpha);
+ return GLU_OUT_OF_MEMORY;
+ }
+ for (j = 0; j < m; j++) {
+ for (i = 0; i < n; i++) {
+ if ((knot[i] <= new_knot[j]) && (new_knot[j] < knot[i + 1]))
+ tmp_float = 1.0;
+ else
+ tmp_float = 0.0;
+ alpha[i + j * n] = tmp_float;
+ }
+ }
+ for (k = 1; k < order; k++) {
+ for (j = 0; j < m; j++)
+ for (i = 0; i < n; i++) {
+ denom = knot[i + k] - knot[i];
+ if (fabs(denom) < EPSILON)
+ tmp_float = 0.0;
+ else
+ tmp_float = (new_knot[j + k] - knot[i]) / denom *
+ alpha[i + j * n];
+ denom = knot[i + k + 1] - knot[i + 1];
+ if (fabs(denom) > EPSILON)
+ tmp_float += (knot[i + k + 1] - new_knot[j + k]) / denom *
+ alpha[(i + 1) + j * n];
+ alpha_new[i + j * n] = tmp_float;
+ }
+ tmp_alpha = alpha_new;
+ alpha_new = alpha;
+ alpha = tmp_alpha;
+ }
+ the_knot->alpha = alpha;
+ free(alpha_new);
+ return GLU_NO_ERROR;
+}
+
+GLenum
+calc_new_ctrl_pts(GLfloat * ctrl, GLint stride, knot_str_type * the_knot,
+ GLint dim, GLfloat ** new_ctrl, GLint * ncontrol)
+{
+ GLsizei i, j, k, l, m, n;
+ GLsizei index1, index2;
+ GLfloat *alpha;
+ GLfloat *new_knot;
+
+ new_knot = the_knot->new_knot;
+ n = the_knot->nknots - the_knot->order;
+ alpha = the_knot->alpha;
+
+ m = the_knot->t_max + 1 - the_knot->t_min - the_knot->order;
+ k = the_knot->t_min;
+ /* allocate space for new control points */
+ if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * dim * m)) == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ for (j = 0; j < m; j++) {
+ for (l = 0; l < dim; l++)
+ (*new_ctrl)[j * dim + l] = 0.0;
+ for (i = 0; i < n; i++) {
+ index1 = i + (j + k) * n;
+ index2 = i * stride;
+ for (l = 0; l < dim; l++)
+ (*new_ctrl)[j * dim + l] += alpha[index1] * ctrl[index2 + l];
+ }
+ }
+ *ncontrol = (GLint) m;
+ return GLU_NO_ERROR;
+}
+
+static GLint
+calc_factor(GLfloat * pts, GLint order, GLint indx, GLint stride,
+ GLfloat tolerance, GLint dim)
+{
+ GLdouble model[16], proj[16];
+ GLint viewport[4];
+ GLdouble x, y, z, w, winx1, winy1, winz, winx2, winy2;
+ GLint i;
+ GLdouble len, dx, dy;
+
+ glGetDoublev(GL_MODELVIEW_MATRIX, model);
+ glGetDoublev(GL_PROJECTION_MATRIX, proj);
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ if (dim == 4) {
+ w = (GLdouble) pts[indx + 3];
+ x = (GLdouble) pts[indx] / w;
+ y = (GLdouble) pts[indx + 1] / w;
+ z = (GLdouble) pts[indx + 2] / w;
+ gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz);
+ len = 0.0;
+ for (i = 1; i < order; i++) {
+ w = (GLdouble) pts[indx + i * stride + 3];
+ x = (GLdouble) pts[indx + i * stride] / w;
+ y = (GLdouble) pts[indx + i * stride + 1] / w;
+ z = (GLdouble) pts[indx + i * stride + 2] / w;
+ if (gluProject
+ (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) {
+ dx = winx2 - winx1;
+ dy = winy2 - winy1;
+ len += sqrt(dx * dx + dy * dy);
+ }
+ winx1 = winx2;
+ winy1 = winy2;
+ }
+ }
+ else {
+ x = (GLdouble) pts[indx];
+ y = (GLdouble) pts[indx + 1];
+ if (dim == 2)
+ z = 0.0;
+ else
+ z = (GLdouble) pts[indx + 2];
+ gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz);
+ len = 0.0;
+ for (i = 1; i < order; i++) {
+ x = (GLdouble) pts[indx + i * stride];
+ y = (GLdouble) pts[indx + i * stride + 1];
+ if (dim == 2)
+ z = 0.0;
+ else
+ z = (GLdouble) pts[indx + i * stride + 2];
+ if (gluProject
+ (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) {
+ dx = winx2 - winx1;
+ dy = winy2 - winy1;
+ len += sqrt(dx * dx + dy * dy);
+ }
+ winx1 = winx2;
+ winy1 = winy2;
+ }
+ }
+ len /= tolerance;
+ return ((GLint) len + 1);
+}
+
+/* we can't use the Mesa evaluators - no way to get the point coords */
+/* so we use our own Bezier point calculus routines */
+/* because I'm lazy, I reuse the ones from eval.c */
+
+static void
+bezier_curve(GLfloat * cp, GLfloat * out, GLfloat t,
+ GLuint dim, GLuint order, GLint offset)
+{
+ GLfloat s, powert;
+ GLuint i, k, bincoeff;
+
+ if (order >= 2) {
+ bincoeff = order - 1;
+ s = 1.0 - t;
+
+ for (k = 0; k < dim; k++)
+ out[k] = s * cp[k] + bincoeff * t * cp[offset + k];
+
+ for (i = 2, cp += 2 * offset, powert = t * t; i < order;
+ i++, powert *= t, cp += offset) {
+ bincoeff *= order - i;
+ bincoeff /= i;
+
+ for (k = 0; k < dim; k++)
+ out[k] = s * out[k] + bincoeff * powert * cp[k];
+ }
+ }
+ else { /* order=1 -> constant curve */
+
+ for (k = 0; k < dim; k++)
+ out[k] = cp[k];
+ }
+}
+
+static GLint
+calc_parametric_factor(GLfloat * pts, GLint order, GLint indx, GLint stride,
+ GLfloat tolerance, GLint dim)
+{
+ GLdouble model[16], proj[16];
+ GLint viewport[4];
+ GLdouble x, y, z, w, x1, y1, z1, x2, y2, z2, x3, y3, z3;
+ GLint i;
+ GLint P;
+ GLfloat bez_pt[4];
+ GLdouble len = 0.0, tmp, z_med;
+
+ P = 2 * (order + 2);
+ glGetDoublev(GL_MODELVIEW_MATRIX, model);
+ glGetDoublev(GL_PROJECTION_MATRIX, proj);
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ z_med = (viewport[2] + viewport[3]) * 0.5;
+ switch (dim) {
+ case 4:
+ for (i = 1; i < P; i++) {
+ bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 4,
+ order, stride);
+ w = (GLdouble) bez_pt[3];
+ x = (GLdouble) bez_pt[0] / w;
+ y = (GLdouble) bez_pt[1] / w;
+ z = (GLdouble) bez_pt[2] / w;
+ gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
+ z3 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 4,
+ order, stride);
+ w = (GLdouble) bez_pt[3];
+ x = (GLdouble) bez_pt[0] / w;
+ y = (GLdouble) bez_pt[1] / w;
+ z = (GLdouble) bez_pt[2] / w;
+ gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
+ z1 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 4,
+ order, stride);
+ w = (GLdouble) bez_pt[3];
+ x = (GLdouble) bez_pt[0] / w;
+ y = (GLdouble) bez_pt[1] / w;
+ z = (GLdouble) bez_pt[2] / w;
+ gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
+ z2 *= z_med;
+ /* calc distance between point (x3,y3,z3) and line segment */
+ /* <x1,y1,z1><x2,y2,z2> */
+ x = x2 - x1;
+ y = y2 - y1;
+ z = z2 - z1;
+ tmp = sqrt(x * x + y * y + z * z);
+ x /= tmp;
+ y /= tmp;
+ z /= tmp;
+ tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
+ x = x1 + x * tmp - x3;
+ y = y1 + y * tmp - y3;
+ z = z1 + z * tmp - z3;
+ tmp = sqrt(x * x + y * y + z * z);
+ if (tmp > len)
+ len = tmp;
+ }
+ break;
+ case 3:
+ for (i = 1; i < P; i++) {
+ bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 3,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = (GLdouble) bez_pt[2];
+ gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
+ z3 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 3,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = (GLdouble) bez_pt[2];
+ gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
+ z1 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 3,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = (GLdouble) bez_pt[2];
+ gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
+ z2 *= z_med;
+ /* calc distance between point (x3,y3,z3) and line segment */
+ /* <x1,y1,z1><x2,y2,z2> */
+ x = x2 - x1;
+ y = y2 - y1;
+ z = z2 - z1;
+ tmp = sqrt(x * x + y * y + z * z);
+ x /= tmp;
+ y /= tmp;
+ z /= tmp;
+ tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
+ x = x1 + x * tmp - x3;
+ y = y1 + y * tmp - y3;
+ z = z1 + z * tmp - z3;
+ tmp = sqrt(x * x + y * y + z * z);
+ if (tmp > len)
+ len = tmp;
+ }
+ break;
+ case 2:
+ for (i = 1; i < P; i++) {
+ bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 2,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = 0.0;
+ gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3);
+ z3 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 2,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = 0.0;
+ gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1);
+ z1 *= z_med;
+ bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 2,
+ order, stride);
+ x = (GLdouble) bez_pt[0];
+ y = (GLdouble) bez_pt[1];
+ z = 0.0;
+ gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2);
+ z2 *= z_med;
+ /* calc distance between point (x3,y3,z3) and line segment */
+ /* <x1,y1,z1><x2,y2,z2> */
+ x = x2 - x1;
+ y = y2 - y1;
+ z = z2 - z1;
+ tmp = sqrt(x * x + y * y + z * z);
+ x /= tmp;
+ y /= tmp;
+ z /= tmp;
+ tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z;
+ x = x1 + x * tmp - x3;
+ y = y1 + y * tmp - y3;
+ z = z1 + z * tmp - z3;
+ tmp = sqrt(x * x + y * y + z * z);
+ if (tmp > len)
+ len = tmp;
+ }
+ break;
+
+ }
+ if (len < tolerance)
+ return (order);
+ else
+ return (GLint) (sqrt(len / tolerance) * (order + 2) + 1);
+}
+
+static GLenum
+calc_sampling_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim,
+ GLint uorder, GLint vorder, GLint ** ufactors,
+ GLint ** vfactors)
+{
+ GLfloat *ctrl;
+ GLint tmp_factor1, tmp_factor2;
+ GLint ufactor_cnt, vfactor_cnt;
+ GLint offset1, offset2, offset3;
+ GLint i, j;
+
+ ufactor_cnt = new_ctrl->s_bezier_cnt;
+ vfactor_cnt = new_ctrl->t_bezier_cnt;
+ if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3))
+ == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3))
+ == NULL) {
+ free(*ufactors);
+ return GLU_OUT_OF_MEMORY;
+ }
+ ctrl = new_ctrl->geom_ctrl;
+ offset1 = new_ctrl->geom_t_stride * vorder;
+ offset2 = new_ctrl->geom_s_stride * uorder;
+ for (j = 0; j < vfactor_cnt; j++) {
+ *(*vfactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, vorder,
+ j * offset1, dim,
+ tolerance, dim);
+ /* loop ufactor_cnt-1 times */
+ for (i = 1; i < ufactor_cnt; i++) {
+ tmp_factor2 = calc_factor(ctrl, vorder,
+ j * offset1 + i * offset2, dim, tolerance,
+ dim);
+ if (tmp_factor2 > tmp_factor1)
+ tmp_factor1 = tmp_factor2;
+ }
+ /* last time for the opposite edge */
+ *(*vfactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, vorder,
+ j * offset1 +
+ i * offset2 -
+ new_ctrl->
+ geom_s_stride, dim,
+ tolerance, dim);
+ if (tmp_factor2 > tmp_factor1)
+ *(*vfactors + j * 3) = tmp_factor2;
+ else
+ *(*vfactors + j * 3) = tmp_factor1;
+ }
+ offset3 = new_ctrl->geom_s_stride;
+ offset2 = new_ctrl->geom_s_stride * uorder;
+ for (j = 0; j < ufactor_cnt; j++) {
+ *(*ufactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, uorder,
+ j * offset2,
+ offset3, tolerance,
+ dim);
+ /* loop vfactor_cnt-1 times */
+ for (i = 1; i < vfactor_cnt; i++) {
+ tmp_factor2 = calc_factor(ctrl, uorder,
+ j * offset2 + i * offset1, offset3,
+ tolerance, dim);
+ if (tmp_factor2 > tmp_factor1)
+ tmp_factor1 = tmp_factor2;
+ }
+ /* last time for the opposite edge */
+ *(*ufactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, uorder,
+ j * offset2 +
+ i * offset1 -
+ new_ctrl->
+ geom_t_stride,
+ offset3, tolerance,
+ dim);
+ if (tmp_factor2 > tmp_factor1)
+ *(*ufactors + j * 3) = tmp_factor2;
+ else
+ *(*ufactors + j * 3) = tmp_factor1;
+ }
+ return GL_NO_ERROR;
+}
+
+static GLenum
+calc_sampling_param_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim,
+ GLint uorder, GLint vorder, GLint ** ufactors,
+ GLint ** vfactors)
+{
+ GLfloat *ctrl;
+ GLint tmp_factor1, tmp_factor2;
+ GLint ufactor_cnt, vfactor_cnt;
+ GLint offset1, offset2, offset3;
+ GLint i, j;
+
+ ufactor_cnt = new_ctrl->s_bezier_cnt;
+ vfactor_cnt = new_ctrl->t_bezier_cnt;
+ if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3))
+ == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3))
+ == NULL) {
+ free(*ufactors);
+ return GLU_OUT_OF_MEMORY;
+ }
+ ctrl = new_ctrl->geom_ctrl;
+ offset1 = new_ctrl->geom_t_stride * vorder;
+ offset2 = new_ctrl->geom_s_stride * uorder;
+ for (j = 0; j < vfactor_cnt; j++) {
+ *(*vfactors + j * 3 + 1) = tmp_factor1 =
+ calc_parametric_factor(ctrl, vorder, j * offset1, dim, tolerance,
+ dim);
+ /* loop ufactor_cnt-1 times */
+ for (i = 1; i < ufactor_cnt; i++) {
+ tmp_factor2 = calc_parametric_factor(ctrl, vorder,
+ j * offset1 + i * offset2, dim,
+ tolerance, dim);
+ if (tmp_factor2 > tmp_factor1)
+ tmp_factor1 = tmp_factor2;
+ }
+ /* last time for the opposite edge */
+ *(*vfactors + j * 3 + 2) = tmp_factor2 =
+ calc_parametric_factor(ctrl, vorder,
+ j * offset1 + i * offset2 -
+ new_ctrl->geom_s_stride, dim, tolerance, dim);
+ if (tmp_factor2 > tmp_factor1)
+ *(*vfactors + j * 3) = tmp_factor2;
+ else
+ *(*vfactors + j * 3) = tmp_factor1;
+ }
+ offset3 = new_ctrl->geom_s_stride;
+ offset2 = new_ctrl->geom_s_stride * uorder;
+ for (j = 0; j < ufactor_cnt; j++) {
+ *(*ufactors + j * 3 + 1) = tmp_factor1 =
+ calc_parametric_factor(ctrl, uorder, j * offset2, offset3, tolerance,
+ dim);
+ /* loop vfactor_cnt-1 times */
+ for (i = 1; i < vfactor_cnt; i++) {
+ tmp_factor2 = calc_parametric_factor(ctrl, uorder,
+ j * offset2 + i * offset1,
+ offset3, tolerance, dim);
+ if (tmp_factor2 > tmp_factor1)
+ tmp_factor1 = tmp_factor2;
+ }
+ /* last time for the opposite edge */
+ *(*ufactors + j * 3 + 2) = tmp_factor2 =
+ calc_parametric_factor(ctrl, uorder,
+ j * offset2 + i * offset1 -
+ new_ctrl->geom_t_stride, offset3, tolerance,
+ dim);
+ if (tmp_factor2 > tmp_factor1)
+ *(*ufactors + j * 3) = tmp_factor2;
+ else
+ *(*ufactors + j * 3) = tmp_factor1;
+ }
+ return GL_NO_ERROR;
+}
+
+static GLenum
+calc_sampling_2D(GLfloat * ctrl, GLint cnt, GLint order,
+ GLfloat tolerance, GLint dim, GLint ** factors)
+{
+ GLint factor_cnt;
+ GLint tmp_factor;
+ GLint offset;
+ GLint i;
+
+ factor_cnt = cnt / order;
+ if ((*factors = (GLint *) malloc(sizeof(GLint) * factor_cnt)) == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ offset = order * dim;
+ for (i = 0; i < factor_cnt; i++) {
+ tmp_factor = calc_factor(ctrl, order, i * offset, dim, tolerance, dim);
+ if (tmp_factor == 0)
+ (*factors)[i] = 1;
+ else
+ (*factors)[i] = tmp_factor;
+ }
+ return GL_NO_ERROR;
+}
+
+static void
+set_sampling_and_culling(GLUnurbsObj * nobj)
+{
+ if (nobj->auto_load_matrix == GL_FALSE) {
+ GLint i;
+ GLfloat m[4];
+
+ glPushAttrib((GLbitfield) (GL_VIEWPORT_BIT | GL_TRANSFORM_BIT));
+ for (i = 0; i < 4; i++)
+ m[i] = nobj->sampling_matrices.viewport[i];
+ glViewport(m[0], m[1], m[2], m[3]);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadMatrixf(nobj->sampling_matrices.proj);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadMatrixf(nobj->sampling_matrices.model);
+ }
+}
+
+static void
+revert_sampling_and_culling(GLUnurbsObj * nobj)
+{
+ if (nobj->auto_load_matrix == GL_FALSE) {
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glPopAttrib();
+ }
+}
+
+GLenum
+glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ GLint ** sfactors, GLint ** tfactors)
+{
+ GLint dim;
+ GLenum err;
+
+ *sfactors = NULL;
+ *tfactors = NULL;
+ dim = nobj->surface.geom.dim;
+ set_sampling_and_culling(nobj);
+ if ((err = calc_sampling_3D(new_ctrl, nobj->sampling_tolerance, dim,
+ nobj->surface.geom.sorder,
+ nobj->surface.geom.torder, sfactors,
+ tfactors)) == GLU_ERROR) {
+ revert_sampling_and_culling(nobj);
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ revert_sampling_and_culling(nobj);
+ return GLU_NO_ERROR;
+}
+
+GLenum
+glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ GLint ** sfactors, GLint ** tfactors)
+{
+ GLint s_cnt, t_cnt, i;
+ GLint u_steps, v_steps;
+
+ s_cnt = new_ctrl->s_bezier_cnt;
+ t_cnt = new_ctrl->t_bezier_cnt;
+ *sfactors = NULL;
+ *tfactors = NULL;
+ if ((*sfactors = (GLint *) malloc(sizeof(GLint) * s_cnt * 3))
+ == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ if ((*tfactors = (GLint *) malloc(sizeof(GLint) * t_cnt * 3))
+ == NULL) {
+ free(*sfactors);
+ return GLU_OUT_OF_MEMORY;
+ }
+ u_steps = nobj->u_step;
+ v_steps = nobj->v_step;
+ for (i = 0; i < s_cnt; i++) {
+ *(*sfactors + i * 3) = u_steps;
+ *(*sfactors + i * 3 + 1) = u_steps;
+ *(*sfactors + i * 3 + 2) = u_steps;
+ }
+ for (i = 0; i < t_cnt; i++) {
+ *(*tfactors + i * 3) = v_steps;
+ *(*tfactors + i * 3 + 1) = v_steps;
+ *(*tfactors + i * 3 + 2) = v_steps;
+ }
+ return GLU_NO_ERROR;
+}
+
+
+GLenum
+glu_do_sampling_param_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl,
+ GLint ** sfactors, GLint ** tfactors)
+{
+ GLint dim;
+ GLenum err;
+
+ *sfactors = NULL;
+ *tfactors = NULL;
+ dim = nobj->surface.geom.dim;
+ set_sampling_and_culling(nobj);
+ if (
+ (err =
+ calc_sampling_param_3D(new_ctrl, nobj->parametric_tolerance, dim,
+ nobj->surface.geom.sorder,
+ nobj->surface.geom.torder, sfactors,
+ tfactors)) == GLU_ERROR) {
+ revert_sampling_and_culling(nobj);
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ revert_sampling_and_culling(nobj);
+ return GLU_NO_ERROR;
+}
+
+
+static GLenum
+glu_do_sampling_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order,
+ GLint dim, GLint ** factors)
+{
+ GLenum err;
+
+ set_sampling_and_culling(nobj);
+ err = calc_sampling_2D(ctrl, cnt, order, nobj->sampling_tolerance, dim,
+ factors);
+ revert_sampling_and_culling(nobj);
+ return err;
+}
+
+
+static GLenum
+glu_do_sampling_u(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order,
+ GLint dim, GLint ** factors)
+{
+ GLint i;
+ GLint u_steps;
+
+ cnt /= order;
+ if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt))
+ == NULL) {
+ return GLU_OUT_OF_MEMORY;
+ }
+ u_steps = nobj->u_step;
+ for (i = 0; i < cnt; i++)
+ (*factors)[i] = u_steps;
+ return GLU_NO_ERROR;
+}
+
+
+static GLenum
+glu_do_sampling_param_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt,
+ GLint order, GLint dim, GLint ** factors)
+{
+ GLint i;
+ GLint u_steps;
+ GLfloat tolerance;
+
+ set_sampling_and_culling(nobj);
+ tolerance = nobj->parametric_tolerance;
+ cnt /= order;
+ if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt))
+ == NULL) {
+ revert_sampling_and_culling(nobj);
+ return GLU_OUT_OF_MEMORY;
+ }
+ u_steps = nobj->u_step;
+ for (i = 0; i < cnt; i++) {
+ (*factors)[i] = calc_parametric_factor(ctrl, order, 0,
+ dim, tolerance, dim);
+
+ }
+ revert_sampling_and_culling(nobj);
+ return GLU_NO_ERROR;
+}
+
+GLenum
+glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt,
+ GLint order, GLint dim, GLint ** factors)
+{
+ GLenum err;
+
+ *factors = NULL;
+ switch (nobj->sampling_method) {
+ case GLU_PATH_LENGTH:
+ if ((err = glu_do_sampling_2D(nobj, ctrl, cnt, order, dim, factors)) !=
+ GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ break;
+ case GLU_DOMAIN_DISTANCE:
+ if ((err = glu_do_sampling_u(nobj, ctrl, cnt, order, dim, factors)) !=
+ GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ break;
+ case GLU_PARAMETRIC_ERROR:
+ if (
+ (err =
+ glu_do_sampling_param_2D(nobj, ctrl, cnt, order, dim,
+ factors)) != GLU_NO_ERROR) {
+ call_user_error(nobj, err);
+ return GLU_ERROR;
+ }
+ break;
+ default:
+ abort();
+ }
+
+ return GLU_NO_ERROR;
+}
+
+/* TODO - i don't like this culling - this one just tests if at least one */
+/* ctrl point lies within the viewport . Also the point_in_viewport() */
+/* should be included in the fnctions for efficiency reasons */
+
+static GLboolean
+point_in_viewport(GLfloat * pt, GLint dim)
+{
+ GLdouble model[16], proj[16];
+ GLint viewport[4];
+ GLdouble x, y, z, w, winx, winy, winz;
+
+ glGetDoublev(GL_MODELVIEW_MATRIX, model);
+ glGetDoublev(GL_PROJECTION_MATRIX, proj);
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ if (dim == 3) {
+ x = (GLdouble) pt[0];
+ y = (GLdouble) pt[1];
+ z = (GLdouble) pt[2];
+ gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz);
+ }
+ else {
+ w = (GLdouble) pt[3];
+ x = (GLdouble) pt[0] / w;
+ y = (GLdouble) pt[1] / w;
+ z = (GLdouble) pt[2] / w;
+ gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz);
+ }
+ if ((GLint) winx >= viewport[0] && (GLint) winx < viewport[2] &&
+ (GLint) winy >= viewport[1] && (GLint) winy < viewport[3])
+ return GL_TRUE;
+ return GL_FALSE;
+}
+
+GLboolean
+fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * pts, GLint s_cnt,
+ GLint t_cnt, GLint s_stride, GLint t_stride, GLint dim)
+{
+ GLint i, j;
+
+ if (nobj->culling == GL_FALSE)
+ return GL_FALSE;
+ set_sampling_and_culling(nobj);
+
+ if (dim == 3) {
+ for (i = 0; i < s_cnt; i++)
+ for (j = 0; j < t_cnt; j++)
+ if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) {
+ revert_sampling_and_culling(nobj);
+ return GL_FALSE;
+ }
+ }
+ else {
+ for (i = 0; i < s_cnt; i++)
+ for (j = 0; j < t_cnt; j++)
+ if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) {
+ revert_sampling_and_culling(nobj);
+ return GL_FALSE;
+ }
+ }
+ revert_sampling_and_culling(nobj);
+ return GL_TRUE;
+}
+
+/*GLboolean
+fine_culling_test_3D(GLUnurbsObj *nobj,GLfloat *pts,GLint s_cnt,GLint t_cnt,
+ GLint s_stride,GLint t_stride, GLint dim)
+{
+ GLint visible_cnt;
+ GLfloat feedback_buffer[5];
+ GLsizei buffer_size;
+ GLint i,j;
+
+ if(nobj->culling==GL_FALSE)
+ return GL_FALSE;
+ buffer_size=5;
+ set_sampling_and_culling(nobj);
+
+ glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer);
+ glRenderMode(GL_FEEDBACK);
+ if(dim==3)
+ {
+ for(i=0;i<s_cnt;i++)
+ {
+ glBegin(GL_LINE_LOOP);
+ for(j=0;j<t_cnt;j++)
+ glVertex3fv(pts+i*s_stride+j*t_stride);
+ glEnd();
+ }
+ for(j=0;j<t_cnt;j++)
+ {
+ glBegin(GL_LINE_LOOP);
+ for(i=0;i<s_cnt;i++)
+ glVertex3fv(pts+i*s_stride+j*t_stride);
+ glEnd();
+ }
+ }
+ else
+ {
+ for(i=0;i<s_cnt;i++)
+ {
+ glBegin(GL_LINE_LOOP);
+ for(j=0;j<t_cnt;j++)
+ glVertex4fv(pts+i*s_stride+j*t_stride);
+ glEnd();
+ }
+ for(j=0;j<t_cnt;j++)
+ {
+ glBegin(GL_LINE_LOOP);
+ for(i=0;i<s_cnt;i++)
+ glVertex4fv(pts+i*s_stride+j*t_stride);
+ glEnd();
+ }
+ }
+ visible_cnt=glRenderMode(GL_RENDER);
+
+ revert_sampling_and_culling(nobj);
+ return (GLboolean)(visible_cnt==0);
+}*/
+
+GLboolean
+fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * pts, GLint cnt,
+ GLint stride, GLint dim)
+{
+ GLint i;
+
+ if (nobj->culling == GL_FALSE)
+ return GL_FALSE;
+ set_sampling_and_culling(nobj);
+
+ if (dim == 3) {
+ for (i = 0; i < cnt; i++)
+ if (point_in_viewport(pts + i * stride, dim)) {
+ revert_sampling_and_culling(nobj);
+ return GL_FALSE;
+ }
+ }
+ else {
+ for (i = 0; i < cnt; i++)
+ if (point_in_viewport(pts + i * stride, dim)) {
+ revert_sampling_and_culling(nobj);
+ return GL_FALSE;
+ }
+ }
+ revert_sampling_and_culling(nobj);
+ return GL_TRUE;
+}
+
+/*GLboolean
+fine_culling_test_2D(GLUnurbsObj *nobj,GLfloat *pts,GLint cnt,
+ GLint stride, GLint dim)
+{
+ GLint visible_cnt;
+ GLfloat feedback_buffer[5];
+ GLsizei buffer_size;
+ GLint i;
+
+ if(nobj->culling==GL_FALSE)
+ return GL_FALSE;
+ buffer_size=5;
+ set_sampling_and_culling(nobj);
+
+ glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer);
+ glRenderMode(GL_FEEDBACK);
+ glBegin(GL_LINE_LOOP);
+ if(dim==3)
+ {
+ for(i=0;i<cnt;i++)
+ glVertex3fv(pts+i*stride);
+ }
+ else
+ {
+ for(i=0;i<cnt;i++)
+ glVertex4fv(pts+i*stride);
+ }
+ glEnd();
+ visible_cnt=glRenderMode(GL_RENDER);
+
+ revert_sampling_and_culling(nobj);
+ return (GLboolean)(visible_cnt==0);
+}*/