diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/demos/rain.cxx')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/progs/demos/rain.cxx | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/demos/rain.cxx b/nx-X11/extras/Mesa_6.4.2/progs/demos/rain.cxx new file mode 100644 index 000000000..d19f049c5 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/progs/demos/rain.cxx @@ -0,0 +1,394 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * written by David Bucciarelli (humanware@plus.it) + * Humanware s.r.l. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <time.h> +#include <GL/glut.h> +#ifndef M_PI +#define M_PI 3.14159265 +#endif + +#include "particles.h" +extern "C" { +#include "readtex.h" +} + +#ifdef _WIN32 +#include <windows.h> +#include <mmsystem.h> +#include "particles.cxx" +#include "readtex.c" +#endif + +#ifdef XMESA +#include "GL/xmesa.h" +static int fullscreen=1; +#endif + +static int WIDTH=640; +static int HEIGHT=480; +static int NUMPART=7500; + +#define FRAME 50 + +static float fogcolor[4]={1.0,1.0,1.0,1.0}; + +#define DIMP 40.0 +#define DIMTP 32.0 + +static float q[4][3]={ + {-DIMP,0.0,-DIMP}, + {DIMP,0.0,-DIMP}, + {DIMP,0.0,DIMP}, + {-DIMP,0.0,DIMP} +}; + +static float qt[4][2]={ + {-DIMTP,-DIMTP}, + {DIMTP,-DIMTP}, + {DIMTP,DIMTP}, + {-DIMTP,DIMTP} +}; + +static int win=0; + +static int fog=1; +static int help=1; + +static GLuint groundid; + +static float obs[3]={2.0,1.0,0.0}; +static float dir[3]; +static float v=0.0; +static float alpha=-90.0; +static float beta=90.0; + +static particleSystem *ps; + +static float gettime() +{ + static clock_t told=0; + clock_t tnew,ris; + + tnew=clock(); + + ris=tnew-told; + + told=tnew; + + return(ris/(float)CLOCKS_PER_SEC); +} + +static float gettimerain() +{ + static clock_t told=0; + clock_t tnew,ris; + + tnew=clock(); + + ris=tnew-told; + + told=tnew; + + return(ris/(float)CLOCKS_PER_SEC); +} + +static void calcposobs(void) +{ + dir[0]=sin(alpha*M_PI/180.0); + dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0); + dir[1]=cos(beta*M_PI/180.0); + + obs[0]+=v*dir[0]; + obs[1]+=v*dir[1]; + obs[2]+=v*dir[2]; + + rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f); +} + +static void printstring(void *font, char *string) +{ + int len,i; + + len=(int)strlen(string); + for(i=0;i<len;i++) + glutBitmapCharacter(font,string[i]); +} + +static void reshape(int width, int height) +{ + WIDTH=width; + HEIGHT=height; + glViewport(0,0,(GLint)width,(GLint)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(70.0,width/(float)height,0.1,30.0); + + glMatrixMode(GL_MODELVIEW); +} + +static void printhelp(void) +{ + glEnable(GL_BLEND); + glColor4f(0.0,0.0,0.0,0.5); + glRecti(40,40,600,440); + glDisable(GL_BLEND); + + glColor3f(1.0,0.0,0.0); + glRasterPos2i(300,420); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help"); + + glRasterPos2i(60,390); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help"); + + glRasterPos2i(60,360); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog"); + glRasterPos2i(60,330); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate"); + glRasterPos2i(60,300); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity"); + glRasterPos2i(60,270); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity"); + glRasterPos2i(60,240); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length"); + glRasterPos2i(60,210); + printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length"); +} + +static void drawrain(void) +{ + static int count=0; + static char frbuf[80]; + float fr; + + glEnable(GL_DEPTH_TEST); + + if(fog) + glEnable(GL_FOG); + else + glDisable(GL_FOG); + + glDepthMask(GL_TRUE); + glClearColor(1.0,1.0,1.0,1.0); + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + calcposobs(); + gluLookAt(obs[0],obs[1],obs[2], + obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2], + 0.0,1.0,0.0); + + glColor4f(1.0,1.0,1.0,1.0); + + glEnable(GL_TEXTURE_2D); + + glBindTexture(GL_TEXTURE_2D,groundid); + glBegin(GL_QUADS); + glTexCoord2fv(qt[0]); + glVertex3fv(q[0]); + glTexCoord2fv(qt[1]); + glVertex3fv(q[1]); + glTexCoord2fv(qt[2]); + glVertex3fv(q[2]); + glTexCoord2fv(qt[3]); + glVertex3fv(q[3]); + glEnd(); + + // Particle System + + glDisable(GL_TEXTURE_2D); + glShadeModel(GL_SMOOTH); + glEnable(GL_BLEND); + + ps->draw(); + ps->addTime(gettimerain()); + + glShadeModel(GL_FLAT); + + + if((count % FRAME)==0) { + fr=gettime(); + sprintf(frbuf,"Frame rate: %f",FRAME/fr); + } + + glDisable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor3f(1.0,0.0,0.0); + glRasterPos2i(10,10); + printstring(GLUT_BITMAP_HELVETICA_18,frbuf); + glRasterPos2i(350,470); + printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)"); + + if(help) + printhelp(); + + reshape(WIDTH,HEIGHT); + glPopMatrix(); + + glutSwapBuffers(); + + count++; +} + + +static void special(int key, int x, int y) +{ + switch (key) { + case GLUT_KEY_LEFT: + alpha+=2.0; + break; + case GLUT_KEY_RIGHT: + alpha-=2.0; + break; + case GLUT_KEY_DOWN: + beta-=2.0; + break; + case GLUT_KEY_UP: + beta+=2.0; + break; + } +} + +static void key(unsigned char key, int x, int y) +{ + switch (key) { + case 27: + exit(0); + break; + + case 'a': + v+=0.01; + break; + case 'z': + v-=0.01; + break; + + case 'l': + rainParticle::setLength(rainParticle::getLength()+0.025f); + break; + case 'k': + rainParticle::setLength(rainParticle::getLength()-0.025f); + break; + + case 'h': + help=(!help); + break; + case 'f': + fog=(!fog); + break; +#ifdef XMESA + case ' ': + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + fullscreen=(!fullscreen); + break; +#endif + } +} + +static void inittextures(void) +{ + GLubyte *img; + GLint width,height; + GLenum format; + GLenum gluerr; + + glGenTextures(1,&groundid); + glBindTexture(GL_TEXTURE_2D,groundid); + + if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){ + fprintf(stderr,"Error reading a texture.\n"); + exit(-1); + } + glPixelStorei(GL_UNPACK_ALIGNMENT,4); + if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB, + GL_UNSIGNED_BYTE, (GLvoid *)(img)))) { + fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr)); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); +} + +static void initparticle(void) +{ + ps=new particleSystem; + + rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f); + + for(int i=0;i<NUMPART;i++) { + rainParticle *p=new rainParticle; + p->randomHeight(); + + ps->addParticle((particle *)p); + } +} + +int main(int ac,char **av) +{ + fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n"); + + /* Default settings */ + + WIDTH=640; + HEIGHT=480; + + glutInitWindowPosition(0,0); + glutInitWindowSize(WIDTH,HEIGHT); + glutInit(&ac,av); + + glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE); + + if(!(win=glutCreateWindow("Rain"))) { + fprintf(stderr,"Error opening a window.\n"); + exit(-1); + } + + reshape(WIDTH,HEIGHT); + + inittextures(); + + glShadeModel(GL_FLAT); + glEnable(GL_DEPTH_TEST); + + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE,GL_EXP); + glFogfv(GL_FOG_COLOR,fogcolor); + glFogf(GL_FOG_DENSITY,0.1); +#ifdef FX + glHint(GL_FOG_HINT,GL_NICEST); +#endif + + initparticle(); + + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutDisplayFunc(drawrain); + glutIdleFunc(drawrain); + glutReshapeFunc(reshape); + glutMainLoop(); + + return(0); +} |