diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/tests/multipal.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/progs/tests/multipal.c | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/tests/multipal.c b/nx-X11/extras/Mesa_6.4.2/progs/tests/multipal.c new file mode 100644 index 000000000..c824b3870 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/progs/tests/multipal.c @@ -0,0 +1,377 @@ +/* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */ + +/* + * Test multitexture and paletted textures. + */ + +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#ifdef __VMS +# include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ +#else +# include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ +#endif +#ifdef _WIN32 +#include <windows.h> +#endif +#define GL_GLEXT_LEGACY +#include <GL/glut.h> + +#include "../util/readtex.c" /* I know, this is a hack. */ + +#define TEXTURE_1_FILE "../images/tile.rgb" +#define TEXTURE_2_FILE "../images/reflect.rgb" + +#define TEX0 1 +#define TEX1 2 +#define TEXBOTH 3 +#define ANIMATE 10 +#define QUIT 100 + +static GLboolean Animate = GL_TRUE; + +static GLfloat Drift = 0.0; +static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; + + + +static void Idle( void ) +{ + if (Animate) { + Drift += 0.05; + if (Drift >= 1.0) + Drift = 0.0; + +#ifdef GL_ARB_multitexture + glActiveTextureARB(GL_TEXTURE0_ARB); +#endif + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glTranslatef(Drift, 0.0, 0.0); + glMatrixMode(GL_MODELVIEW); + +#ifdef GL_ARB_multitexture + glActiveTextureARB(GL_TEXTURE1_ARB); +#endif + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glTranslatef(0.0, Drift, 0.0); + glMatrixMode(GL_MODELVIEW); + + glutPostRedisplay(); + } +} + + +static void DrawObject(void) +{ + glBegin(GL_QUADS); + +#ifdef GL_ARB_multitexture + glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); + glVertex2f(-1.0, -1.0); + + glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); + glVertex2f(1.0, -1.0); + + glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); + glVertex2f(1.0, 1.0); + + glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); + glVertex2f(-1.0, 1.0); +#else + glTexCoord2f(0.0, 0.0); + glVertex2f(-1.0, -1.0); + + glTexCoord2f(1.0, 0.0); + glVertex2f(1.0, -1.0); + + glTexCoord2f(1.0, 1.0); + glVertex2f(1.0, 1.0); + + glTexCoord2f(0.0, 1.0); + glVertex2f(-1.0, 1.0); +#endif + + glEnd(); +} + + + +static void Display( void ) +{ + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(Xrot, 1.0, 0.0, 0.0); + glRotatef(Yrot, 0.0, 1.0, 0.0); + glRotatef(Zrot, 0.0, 0.0, 1.0); + glScalef(5.0, 5.0, 5.0); + DrawObject(); + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); + /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -70.0 ); +} + + +static void ModeMenu(int entry) +{ + GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE; + if (entry==TEX0) { + enable0 = GL_TRUE; + } + else if (entry==TEX1) { + enable1 = GL_TRUE; + } + else if (entry==TEXBOTH) { + enable0 = GL_TRUE; + enable1 = GL_TRUE; + } + else if (entry==ANIMATE) { + Animate = !Animate; + } + else if (entry==QUIT) { + exit(0); + } + + if (entry != ANIMATE) { +#ifdef GL_ARB_multitexture + glActiveTextureARB(GL_TEXTURE0_ARB); +#endif + if (enable0) { + glEnable(GL_TEXTURE_2D); + } + else + glDisable(GL_TEXTURE_2D); + +#ifdef GL_ARB_multitexture + glActiveTextureARB(GL_TEXTURE1_ARB); +#endif + if (enable1) { + glEnable(GL_TEXTURE_2D); + } + else + glDisable(GL_TEXTURE_2D); + } + + glutPostRedisplay(); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void SpecialKey( int key, int x, int y ) +{ + float step = 3.0; + (void) x; + (void) y; + + switch (key) { + case GLUT_KEY_UP: + Xrot += step; + break; + case GLUT_KEY_DOWN: + Xrot -= step; + break; + case GLUT_KEY_LEFT: + Yrot += step; + break; + case GLUT_KEY_RIGHT: + Yrot -= step; + break; + } + glutPostRedisplay(); +} + + +static void load_tex(const char *fname, int channel) +{ + GLubyte *image; + GLenum format; + GLint w, h; + GLubyte *grayImage; + int i; + GLubyte table[256][4]; + + image = LoadRGBImage(fname, &w, &h, &format); + if (!image) + exit(1); + + printf("%s %d x %d\n", fname, w, h); + grayImage = malloc(w * h * 1); + assert(grayImage); + for (i = 0; i < w * h; i++) { + int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3; + assert(g < 256); + grayImage[i] = g; + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX, + GL_UNSIGNED_BYTE, grayImage); + + for (i = 0; i < 256; i++) { + table[i][0] = channel ? i : 0; + table[i][1] = i; + table[i][2] = channel ? 0 : i; + table[i][3] = 255; + } + + glColorTableEXT(GL_TEXTURE_2D, /* target */ + GL_RGBA, /* internal format */ + 256, /* table size */ + GL_RGBA, /* table format */ + GL_UNSIGNED_BYTE, /* table type */ + table); /* the color table */ + + free(grayImage); + free(image); +} + + + +static void Init( int argc, char *argv[] ) +{ + GLuint texObj[2]; + GLint units; + + if (!glutExtensionSupported("GL_ARB_multitexture")) { + printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); + exit(1); + } + if (!glutExtensionSupported("GL_EXT_paletted_texture")) { + printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n"); + exit(1); + } + + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units); + printf("%d texture units supported\n", units); + + /* allocate two texture objects */ + glGenTextures(2, texObj); + + /* setup texture obj 0 */ + glBindTexture(GL_TEXTURE_2D, texObj[0]); +#ifdef LINEAR_FILTER + /* linear filtering looks much nicer but is much slower for Mesa */ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +foo +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +#endif + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + load_tex(TEXTURE_1_FILE, 0); +#if 0 + if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } +#endif + + /* setup texture obj 1 */ + glBindTexture(GL_TEXTURE_2D, texObj[1]); +#ifdef LINEAR_FILTER + /* linear filtering looks much nicer but is much slower for Mesa */ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +foo +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +#endif + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + load_tex(TEXTURE_2_FILE, 1); +#if 0 + if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } +#endif + + /* now bind the texture objects to the respective texture units */ +#ifdef GL_ARB_multitexture + glActiveTextureARB(GL_TEXTURE0_ARB); + glBindTexture(GL_TEXTURE_2D, texObj[0]); + glActiveTextureARB(GL_TEXTURE1_ARB); + glBindTexture(GL_TEXTURE_2D, texObj[1]); +#endif + + glShadeModel(GL_FLAT); + glClearColor(0.3, 0.3, 0.4, 1.0); + + ModeMenu(TEXBOTH); + + if (argc > 1 && strcmp(argv[1], "-info")==0) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowSize( 300, 300 ); + glutInitWindowPosition( 0, 0 ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); + glutCreateWindow(argv[0] ); + + Init( argc, argv ); + + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutSpecialFunc( SpecialKey ); + glutDisplayFunc( Display ); + glutIdleFunc( Idle ); + + glutCreateMenu(ModeMenu); + glutAddMenuEntry("Texture 0", TEX0); + glutAddMenuEntry("Texture 1", TEX1); + glutAddMenuEntry("Multi-texture", TEXBOTH); + glutAddMenuEntry("Toggle Animation", ANIMATE); + glutAddMenuEntry("Quit", QUIT); + glutAttachMenu(GLUT_RIGHT_BUTTON); + + glutMainLoop(); + return 0; +} |