diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/tests/tex1d.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/progs/tests/tex1d.c | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/tests/tex1d.c b/nx-X11/extras/Mesa_6.4.2/progs/tests/tex1d.c new file mode 100644 index 000000000..1fab849dd --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/progs/tests/tex1d.c @@ -0,0 +1,139 @@ + +/* Exercise 1D textures + */ + +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "GL/glut.h" + +static GLuint Window = 0; +static GLuint TexObj[2]; +static GLfloat Angle = 0.0f; + + +static void draw( void ) +{ + glClear( GL_COLOR_BUFFER_BIT ); + + glColor3f( 1.0, 1.0, 1.0 ); + + /* draw first polygon */ + glPushMatrix(); + glTranslatef( -1.0, 0.0, 0.0 ); + glRotatef( Angle, 0.0, 0.0, 1.0 ); + glBindTexture( GL_TEXTURE_1D, TexObj[0] ); + glBegin( GL_POLYGON ); + glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 ); + glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 ); + glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 ); + glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 ); + glEnd(); + glPopMatrix(); + + glutSwapBuffers(); +} + + + +static void idle( void ) +{ + Angle += 2.0; + glutPostRedisplay(); +} + + + +/* change view Angle, exit upon ESC */ +static void key(unsigned char k, int x, int y) +{ + (void) x; + (void) y; + switch (k) { + case 27: + exit(0); + } +} + + + +/* new window size or exposure */ +static void reshape( int width, int height ) +{ + glViewport(0, 0, (GLint)width, (GLint)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ + glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -8.0 ); +} + + +static void init( void ) +{ + GLubyte tex[256][3]; + GLint i; + + + glDisable( GL_DITHER ); + + /* Setup texturing */ + glEnable( GL_TEXTURE_1D ); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + + + /* generate texture object IDs */ + glGenTextures( 2, TexObj ); + + /* setup first texture object */ + glBindTexture( GL_TEXTURE_1D, TexObj[0] ); + + + for (i = 0; i < 256; i++) { + GLfloat f; + + /* map 0..255 to -PI .. PI */ + f = ((i / 255.0) - .5) * (3.141592 * 2); + + f = sin(f); + + /* map -1..1 to 0..255 */ + tex[i][0] = (f+1.0)/2.0 * 255.0; + tex[i][1] = 0; + tex[i][2] = 0; + } + + glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex ); + glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); +} + + + +int main( int argc, char *argv[] ) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(300, 300); + glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); + + Window = glutCreateWindow("Texture Objects"); + if (!Window) { + exit(1); + } + + init(); + + glutReshapeFunc( reshape ); + glutKeyboardFunc( key ); +/* glutIdleFunc( idle ); */ + glutDisplayFunc( draw ); + glutMainLoop(); + return 0; +} |