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Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/windml/uglstencil.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/progs/windml/uglstencil.c | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/windml/uglstencil.c b/nx-X11/extras/Mesa_6.4.2/progs/windml/uglstencil.c new file mode 100644 index 000000000..07e8fc626 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/progs/windml/uglstencil.c @@ -0,0 +1,242 @@ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* + * (c) Copyright 1993, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +/* stencil.c + * This program draws two rotated tori in a window. + * A diamond in the center of the window masks out part + * of the scene. Within this mask, a different model + * (a sphere) is drawn in a different color. + */ + +/* + * Conversion to UGL/Mesa by Stephane Raimbault, 2001 + */ + +#include <stdio.h> +#include <math.h> + +#include <ugl/ugl.h> +#include <ugl/uglevent.h> +#include <ugl/uglinput.h> + +#include <GL/uglmesa.h> +#include <GL/glu.h> +#include <GL/uglglutshapes.h> + +#define YELLOWMAT 1 +#define BLUEMAT 2 + +UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; +UGL_LOCAL UGL_EVENT_Q_ID qId; +UGL_LOCAL UGL_MESA_CONTEXT umc; + +UGL_LOCAL void initGL (GLsizei w, GLsizei h) + { + GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; + GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 }; + + GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 }; + GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 }; + + GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 }; + + glNewList(YELLOWMAT, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular); + glMaterialf(GL_FRONT, GL_SHININESS, 64.0); + glEndList(); + + glNewList(BLUEMAT, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular); + glMaterialf(GL_FRONT, GL_SHININESS, 45.0); + glEndList(); + + glLightfv(GL_LIGHT0, GL_POSITION, position_one); + + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); + + glClearStencil(0x0); + glEnable(GL_STENCIL_TEST); + + glClear(GL_STENCIL_BUFFER_BIT); + +/* create a diamond shaped stencil area */ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glStencilFunc (GL_ALWAYS, 0x1, 0x1); + glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE); + glBegin(GL_QUADS); + glVertex3f (-1.0, 0.0, 0.0); + glVertex3f (0.0, 1.0, 0.0); + glVertex3f (1.0, 0.0, 0.0); + glVertex3f (0.0, -1.0, 0.0); + glEnd(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -5.0); + } + +/* Draw a sphere in a diamond-shaped section in the + * middle of a window with 2 tori. + */ +UGL_LOCAL void drawGL(void) + { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP); + +/* draw blue sphere where the stencil is 1 */ + glStencilFunc (GL_EQUAL, 0x1, 0x1); + glCallList (BLUEMAT); + glutSolidSphere (0.5, 15, 15); + +/* draw the tori where the stencil is not 1 */ + glStencilFunc (GL_NOTEQUAL, 0x1, 0x1); + glPushMatrix(); + glRotatef (45.0, 0.0, 0.0, 1.0); + glRotatef (45.0, 0.0, 1.0, 0.0); + glCallList (YELLOWMAT); + glutSolidTorus (0.275, 0.85, 15, 15); + glPushMatrix(); + glRotatef (90.0, 1.0, 0.0, 0.0); + glutSolidTorus (0.275, 0.85, 15, 15); + glPopMatrix(); + glPopMatrix(); + + glFlush(); + + uglMesaSwapBuffers(); + } + +UGL_LOCAL int getEvent(void) + { + UGL_EVENT event; + UGL_STATUS status; + int retVal = 0; + + status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); + + while (status != UGL_STATUS_Q_EMPTY) + { + UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; + + if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) + retVal = 1; + + status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); + } + + return(retVal); + } + +void windMLStencil (UGL_BOOL windMLMode); + +void uglstencil (void) + { + taskSpawn("tStencil", 210, VX_FP_TASK, 100000, + (FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9); + } + +void windMLStencil(UGL_BOOL windMLMode) + { + UGL_INPUT_DEVICE_ID keyboardDevId; + GLsizei width, height; + + uglInitialize(); + + uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); + + uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); + + qId = uglEventQCreate (eventServiceId, 100); + + if (windMLMode) + umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE + | UGL_MESA_WINDML_EXCLUSIVE, + 16, + 8, + 0,0,0,0, + NULL); + else + umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE, + 16, + 8, + 0,0,0,0, + NULL); + + if (umc == NULL) + { + uglDeinitialize(); + return; + } + + /* Fullscreen */ + + uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, + UGL_MESA_FULLSCREEN_HEIGHT); + + uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); + uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); + + initGL(width, height); + + drawGL(); + + while (!getEvent()); + + uglEventQDestroy (eventServiceId, qId); + + uglMesaDestroyContext(); + uglDeinitialize(); + + return; + } + |