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+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ *
+ * ALL RIGHTS RESERVED
+ *
+ * Permission to use, copy, modify, and distribute this software
+ * for any purpose and without fee is hereby granted, provided
+ * that the above copyright notice appear in all copies and that
+ * both the copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Silicon
+ * Graphics, Inc. not be used in advertising or publicity
+ * pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+ * "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+ * OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+ * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+ * EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ * ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+ * INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+ * SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+ * NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+ * OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ *
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer
+ * Software clause at DFARS 252.227-7013 and/or in similar or
+ * successor clauses in the FAR or the DOD or NASA FAR
+ * Supplement. Unpublished-- rights reserved under the copyright
+ * laws of the United States. Contractor/manufacturer is Silicon
+ * Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+ * 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+#include "internal.h"
+
+/*
+ * Rim, body, lid, and bottom data must be reflected in x and y;
+ * handle and spout data across the y axis only.
+ */
+static int patchdata[][16] =
+{
+ { 102, 103, 104, 105, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15 }, /* rim */
+ { 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27 }, /* body */
+ { 24, 25, 26, 27, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40 },
+ { 96, 96, 96, 96, 97, 98, 99, 100,
+ 101, 101, 101, 101, 0, 1, 2, 3 }, /* lid */
+ { 0, 1, 2, 3, 106, 107, 108, 109,
+ 110, 111, 112, 113, 114, 115, 116, 117 },
+ { 118, 118, 118, 118, 124, 122, 119, 121,
+ 123, 126, 125, 120, 40, 39, 38, 37 }, /* bottom */
+ { 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56 }, /* handle */
+ { 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 62, 63, 64, 28, 65, 66, 67 },
+ { 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83 }, /* spout */
+ { 80, 81, 82, 83, 84, 85, 86, 87,
+ 88, 89, 90, 91, 92, 93, 94, 95 }
+};
+
+static float cpdata[][3] =
+{
+ {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7},
+ {0,-0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+ {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125},
+ {1.4375, 0, 2.53125}, {1.4375, -0.805, 2.53125},
+ {0.805, -1.4375, 2.53125}, {0, -1.4375, 2.53125},
+ {1.5, 0, 2.4}, {1.5, -0.84, 2.4}, {0.84, -1.5, 2.4},
+ {0, -1.5, 2.4}, {1.75, 0, 1.875}, {1.75, -0.98, 1.875},
+ {0.98, -1.75, 1.875}, {0, -1.75, 1.875}, {2, 0, 1.35},
+ {2, -1.12, 1.35}, {1.12, -2, 1.35}, {0, -2, 1.35}, {2, 0, 0.9},
+ {2, -1.12, 0.9}, {1.12, -2, 0.9}, {0, -2, 0.9}, {-2, 0, 0.9},
+ {2, 0, 0.45}, {2, -1.12, 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45},
+ {1.5, 0, 0.225}, {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225},
+ {0, -1.5, 0.225}, {1.5, 0, 0.15}, {1.5, -0.84, 0.15},
+ {0.84, -1.5, 0.15}, {0, -1.5, 0.15}, {-1.6, 0, 2.025},
+ {-1.6, -0.3, 2.025}, {-1.5, -0.3, 2.25}, {-1.5, 0, 2.25},
+ {-2.3, 0, 2.025}, {-2.3, -0.3, 2.025}, {-2.5, -0.3, 2.25},
+ {-2.5, 0, 2.25}, {-2.7, 0, 2.025}, {-2.7, -0.3, 2.025},
+ {-3, -0.3, 2.25}, {-3, 0, 2.25}, {-2.7, 0, 1.8},
+ {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, {-3, 0, 1.8},
+ {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, -0.3, 1.35},
+ {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, 1.125},
+ {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, -0.3, 0.9},
+ {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, 1.425},
+ {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, 0.6},
+ {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, 0.825},
+ {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+ {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4},
+ {2.7, -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4},
+ {2.8, 0, 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+ {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+ {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+ {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4},
+ {0, 0, 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15},
+ {0.45, -0.8, 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4},
+ {1.4, -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4},
+ {0.4, 0, 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55},
+ {0, -0.4, 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55},
+ {0.728, -1.3, 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4},
+ {1.3, -0.728, 2.4}, {0.728, -1.3, 2.4}, {0, -1.3, 2.4},
+ {0, 0, 0}, {1.425, -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0},
+ {0.798, -1.425, 0}, {0, -1.5, 0.075}, {0, -1.425, 0},
+ {1.5, -0.84, 0.075}, {0.84, -1.5, 0.075}
+};
+
+static float tex[2][2][2] =
+{
+ { {0, 0}, {1, 0} },
+ { {0, 1}, {1, 1} }
+};
+
+static void teapot( GLint grid, GLdouble scale, GLenum type )
+{
+ float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+ long i, j, k, l;
+
+ glPushAttrib( GL_ENABLE_BIT | GL_EVAL_BIT );
+ glEnable( GL_AUTO_NORMAL );
+ glEnable( GL_NORMALIZE );
+ glEnable( GL_MAP2_VERTEX_3 );
+ glEnable( GL_MAP2_TEXTURE_COORD_2 );
+
+ glPushMatrix();
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
+ glTranslatef(0.0, 0.0, -1.5);
+
+ for (i = 0; i < 10; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ for (k = 0; k < 4; k++)
+ {
+ for (l = 0; l < 3; l++)
+ {
+ p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 1)
+ q[j][k][l] *= -1.0;
+ if (i < 6)
+ {
+ r[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 0)
+ r[j][k][l] *= -1.0;
+ s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ if (l == 0)
+ s[j][k][l] *= -1.0;
+ if (l == 1)
+ s[j][k][l] *= -1.0;
+ }
+ }
+ }
+ }
+
+ glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
+ &tex[0][0][0]);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &p[0][0][0]);
+ glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &q[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ if (i < 6)
+ {
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &r[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &s[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ }
+ }
+
+ glPopMatrix();
+ glPopAttrib();
+}
+
+void glutWireTeapot(GLdouble size)
+{
+ teapot(10, size, GL_LINE);
+}
+
+void glutSolidTeapot(GLdouble size)
+{
+ teapot(7, size, GL_FILL);
+}