diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/src/mesa/sparc')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/clip.S | 243 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/glapi_sparc.S | 1884 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/norm.S | 609 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.c | 177 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.h | 38 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc_matrix.h | 170 | ||||
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/xform.S | 1393 |
7 files changed, 4514 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/clip.S b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/clip.S new file mode 100644 index 000000000..58c228ed1 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/clip.S @@ -0,0 +1,243 @@ +/* + * Clip testing in SPARC assembly + */ + +#if __arch64__ +#define LDPTR ldx +#define V4F_DATA 0x00 +#define V4F_START 0x08 +#define V4F_COUNT 0x10 +#define V4F_STRIDE 0x14 +#define V4F_SIZE 0x18 +#define V4F_FLAGS 0x1c +#else +#define LDPTR ld +#define V4F_DATA 0x00 +#define V4F_START 0x04 +#define V4F_COUNT 0x08 +#define V4F_STRIDE 0x0c +#define V4F_SIZE 0x10 +#define V4F_FLAGS 0x14 +#endif + +#define VEC_SIZE_1 1 +#define VEC_SIZE_2 3 +#define VEC_SIZE_3 7 +#define VEC_SIZE_4 15 + +#if defined(SVR4) || defined(__SVR4) || defined(__svr4__) + /* Solaris requires this for 64-bit. */ + .register %g2, #scratch + .register %g3, #scratch + .register %g7, #scratch +#endif + + .text + .align 64 + +one_dot_zero: + .word 0x3f800000 /* 1.0f */ + + /* This trick is shamelessly stolen from the x86 + * Mesa asm. Very clever, and we can do it too + * since we have the necessary add with carry + * instructions on Sparc. + */ +clip_table: + .byte 0, 1, 0, 2, 4, 5, 4, 6 + .byte 0, 1, 0, 2, 8, 9, 8, 10 + .byte 32, 33, 32, 34, 36, 37, 36, 38 + .byte 32, 33, 32, 34, 40, 41, 40, 42 + .byte 0, 1, 0, 2, 4, 5, 4, 6 + .byte 0, 1, 0, 2, 8, 9, 8, 10 + .byte 16, 17, 16, 18, 20, 21, 20, 22 + .byte 16, 17, 16, 18, 24, 25, 24, 26 + .byte 63, 61, 63, 62, 55, 53, 55, 54 + .byte 63, 61, 63, 62, 59, 57, 59, 58 + .byte 47, 45, 47, 46, 39, 37, 39, 38 + .byte 47, 45, 47, 46, 43, 41, 43, 42 + .byte 63, 61, 63, 62, 55, 53, 55, 54 + .byte 63, 61, 63, 62, 59, 57, 59, 58 + .byte 31, 29, 31, 30, 23, 21, 23, 22 + .byte 31, 29, 31, 30, 27, 25, 27, 26 + +/* GLvector4f *clip_vec, GLvector4f *proj_vec, + GLubyte clipMask[], GLubyte *orMask, GLubyte *andMask */ + + .align 64 +__pc_tramp: + retl + nop + + .globl _mesa_sparc_cliptest_points4 +_mesa_sparc_cliptest_points4: + save %sp, -64, %sp + call __pc_tramp + sub %o7, (. - one_dot_zero - 4), %g1 + ld [%g1 + 0x0], %f4 + add %g1, 0x4, %g1 + + ld [%i0 + V4F_STRIDE], %l1 + ld [%i0 + V4F_COUNT], %g7 + LDPTR [%i0 + V4F_START], %i0 + LDPTR [%i1 + V4F_START], %i5 + ldub [%i3], %g2 + ldub [%i4], %g3 + sll %g3, 8, %g3 + or %g2, %g3, %g2 + + ld [%i1 + V4F_FLAGS], %g3 + or %g3, VEC_SIZE_4, %g3 + st %g3, [%i1 + V4F_FLAGS] + mov 3, %g3 + st %g3, [%i1 + V4F_SIZE] + st %g7, [%i1 + V4F_COUNT] + clr %l2 + clr %l0 + + /* l0: i + * g7: count + * l1: stride + * l2: c + * g2: (tmpAndMask << 8) | tmpOrMask + * g1: clip_table + * i0: from[stride][i] + * i2: clipMask + * i5: vProj[4][i] + */ + +1: ld [%i0 + 0x0c], %f3 ! LSU Group + ld [%i0 + 0x0c], %g5 ! LSU Group + ld [%i0 + 0x08], %g4 ! LSU Group + fdivs %f4, %f3, %f8 ! FGM + addcc %g5, %g5, %g5 ! IEU1 Group + addx %g0, 0x0, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + ld [%i0 + 0x04], %g4 ! LSU Group + addx %g3, %g3, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + ld [%i0 + 0x00], %g4 ! LSU Group + addx %g3, %g3, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + ldub [%g1 + %g3], %g3 ! LSU Group + cmp %g3, 0 ! IEU1 Group, stall + be 2f ! CTI + stb %g3, [%i2] ! LSU + sll %g3, 8, %g4 ! IEU1 Group + add %l2, 1, %l2 ! IEU0 + st %g0, [%i5 + 0x00] ! LSU + or %g4, 0xff, %g4 ! IEU0 Group + or %g2, %g3, %g2 ! IEU1 + st %g0, [%i5 + 0x04] ! LSU + and %g2, %g4, %g2 ! IEU0 Group + st %g0, [%i5 + 0x08] ! LSU + b 3f ! CTI + st %f4, [%i5 + 0x0c] ! LSU Group +2: ld [%i0 + 0x00], %f0 ! LSU Group + ld [%i0 + 0x04], %f1 ! LSU Group + ld [%i0 + 0x08], %f2 ! LSU Group + fmuls %f0, %f8, %f0 ! FGM + st %f0, [%i5 + 0x00] ! LSU Group + fmuls %f1, %f8, %f1 ! FGM + st %f1, [%i5 + 0x04] ! LSU Group + fmuls %f2, %f8, %f2 ! FGM + st %f2, [%i5 + 0x08] ! LSU Group + st %f8, [%i5 + 0x0c] ! LSU Group +3: add %i5, 0x10, %i5 ! IEU1 + add %l0, 1, %l0 ! IEU0 Group + add %i2, 1, %i2 ! IEU0 Group + cmp %l0, %g7 ! IEU1 Group + bne 1b ! CTI + add %i0, %l1, %i0 ! IEU0 Group + stb %g2, [%i3] ! LSU + srl %g2, 8, %g3 ! IEU0 Group + cmp %l2, %g7 ! IEU1 Group + bl,a 1f ! CTI + clr %g3 ! IEU0 +1: stb %g3, [%i4] ! LSU Group + ret ! CTI Group + restore %i1, 0x0, %o0 + + .globl _mesa_sparc_cliptest_points4_np +_mesa_sparc_cliptest_points4_np: + save %sp, -64, %sp + + call __pc_tramp + sub %o7, (. - one_dot_zero - 4), %g1 + add %g1, 0x4, %g1 + + ld [%i0 + V4F_STRIDE], %l1 + ld [%i0 + V4F_COUNT], %g7 + LDPTR [%i0 + V4F_START], %i0 + LDPTR [%i1 + V4F_START], %i5 + ldub [%i3], %g2 + ldub [%i4], %g3 + sll %g3, 8, %g3 + or %g2, %g3, %g2 + + ld [%i1 + V4F_FLAGS], %g3 + or %g3, VEC_SIZE_4, %g3 + st %g3, [%i1 + V4F_FLAGS] + mov 3, %g3 + st %g3, [%i1 + V4F_SIZE] + st %g7, [%i1 + V4F_COUNT] + clr %l2 + clr %l0 + + /* l0: i + * g7: count + * l1: stride + * l2: c + * g2: (tmpAndMask << 8) | tmpOrMask + * g1: clip_table + * i0: from[stride][i] + * i2: clipMask + */ + +1: ld [%i0 + 0x0c], %g5 ! LSU Group + ld [%i0 + 0x08], %g4 ! LSU Group + addcc %g5, %g5, %g5 ! IEU1 Group + addx %g0, 0x0, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + ld [%i0 + 0x04], %g4 ! LSU Group + addx %g3, %g3, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + ld [%i0 + 0x00], %g4 ! LSU Group + addx %g3, %g3, %g3 ! IEU1 Group + addcc %g4, %g4, %g4 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + subcc %g5, %g4, %g0 ! IEU1 Group + addx %g3, %g3, %g3 ! IEU1 Group + ldub [%g1 + %g3], %g3 ! LSU Group + cmp %g3, 0 ! IEU1 Group, stall + be 2f ! CTI + stb %g3, [%i2] ! LSU + sll %g3, 8, %g4 ! IEU1 Group + add %l2, 1, %l2 ! IEU0 + or %g4, 0xff, %g4 ! IEU0 Group + or %g2, %g3, %g2 ! IEU1 + and %g2, %g4, %g2 ! IEU0 Group +2: add %l0, 1, %l0 ! IEU0 Group + add %i2, 1, %i2 ! IEU0 Group + cmp %l0, %g7 ! IEU1 Group + bne 1b ! CTI + add %i0, %l1, %i0 ! IEU0 Group + stb %g2, [%i3] ! LSU + srl %g2, 8, %g3 ! IEU0 Group + cmp %l2, %g7 ! IEU1 Group + bl,a 1f ! CTI + clr %g3 ! IEU0 +1: stb %g3, [%i4] ! LSU Group + ret ! CTI Group + restore %i1, 0x0, %o0 diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/glapi_sparc.S b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/glapi_sparc.S new file mode 100644 index 000000000..175a2819f --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/glapi_sparc.S @@ -0,0 +1,1884 @@ +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "glapioffsets.h" + +#ifdef __arch64__ +# define GL_STUB(fn,off) \ +fn: \ + sethi %hi(0x00000000), %g4 ; \ + sethi %hi(0x00000000), %g1 ; \ + or %g4, %lo(0x00000000), %g4 ; \ + or %g1, %lo(0x00000000), %g1 ; \ + sllx %g4, 32, %g4 ; \ + ldx [%g1 + %g4], %g1 ; \ + sethi %hi(8 * off), %g4 ; \ + or %g4, %lo(8 * off), %g4 ; \ + ldx [%g1 + %g4], %g5 ; \ + jmpl %g5, %g0 ; \ + nop +#else +# define GL_STUB(fn,off) \ +fn: \ + sethi %hi(0x00000000), %g1 ; \ + ld [%g1 + %lo(0x00000000)], %g1 ; \ + ld [%g1 + (4 * off)], %g5 ; \ + jmpl %g5, %g0 ; \ + nop +#endif + +#define GL_STUB_ALIAS(fn,alias) fn = alias + +.text +.align 32 + .globl __glapi_sparc_icache_flush ; .type __glapi_sparc_icache_flush,#function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + +.data +.align 64 + + .globl glNewList ; .type glNewList,#function + .globl glEndList ; .type glEndList,#function + .globl glCallList ; .type glCallList,#function + .globl glCallLists ; .type glCallLists,#function + .globl glDeleteLists ; .type glDeleteLists,#function + .globl glGenLists ; .type glGenLists,#function + .globl glListBase ; .type glListBase,#function + .globl glBegin ; .type glBegin,#function + .globl glBitmap ; .type glBitmap,#function + .globl glColor3b ; .type glColor3b,#function + .globl glColor3bv ; .type glColor3bv,#function + .globl glColor3d ; .type glColor3d,#function + .globl glColor3dv ; .type glColor3dv,#function + .globl glColor3f ; .type glColor3f,#function + .globl glColor3fv ; .type glColor3fv,#function + .globl glColor3i ; .type glColor3i,#function + .globl glColor3iv ; .type glColor3iv,#function + .globl glColor3s ; .type glColor3s,#function + .globl glColor3sv ; .type glColor3sv,#function + .globl glColor3ub ; .type glColor3ub,#function + .globl glColor3ubv ; .type glColor3ubv,#function + .globl glColor3ui ; .type glColor3ui,#function + .globl glColor3uiv ; .type glColor3uiv,#function + .globl glColor3us ; .type glColor3us,#function + .globl glColor3usv ; .type glColor3usv,#function + .globl glColor4b ; .type glColor4b,#function + .globl glColor4bv ; .type glColor4bv,#function + .globl glColor4d ; .type glColor4d,#function + .globl glColor4dv ; .type glColor4dv,#function + .globl glColor4f ; .type glColor4f,#function + .globl glColor4fv ; .type glColor4fv,#function + .globl glColor4i ; .type glColor4i,#function + .globl glColor4iv ; .type glColor4iv,#function + .globl glColor4s ; .type glColor4s,#function + .globl glColor4sv ; .type glColor4sv,#function + .globl glColor4ub ; .type glColor4ub,#function + .globl glColor4ubv ; .type glColor4ubv,#function + .globl glColor4ui ; .type glColor4ui,#function + .globl glColor4uiv ; .type glColor4uiv,#function + .globl glColor4us ; .type glColor4us,#function + .globl glColor4usv ; .type glColor4usv,#function + .globl glEdgeFlag ; .type glEdgeFlag,#function + .globl glEdgeFlagv ; .type glEdgeFlagv,#function + .globl glEnd ; .type glEnd,#function + .globl glIndexd ; .type glIndexd,#function + .globl glIndexdv ; .type glIndexdv,#function + .globl glIndexf ; .type glIndexf,#function + .globl glIndexfv ; .type glIndexfv,#function + .globl glIndexi ; .type glIndexi,#function + .globl glIndexiv ; .type glIndexiv,#function + .globl glIndexs ; .type glIndexs,#function + .globl glIndexsv ; .type glIndexsv,#function + .globl glNormal3b ; .type glNormal3b,#function + .globl glNormal3bv ; .type glNormal3bv,#function + .globl glNormal3d ; .type glNormal3d,#function + .globl glNormal3dv ; .type glNormal3dv,#function + .globl glNormal3f ; .type glNormal3f,#function + .globl glNormal3fv ; .type glNormal3fv,#function + .globl glNormal3i ; .type glNormal3i,#function + .globl glNormal3iv ; .type glNormal3iv,#function + .globl glNormal3s ; .type glNormal3s,#function + .globl glNormal3sv ; .type glNormal3sv,#function + .globl glRasterPos2d ; .type glRasterPos2d,#function + .globl glRasterPos2dv ; .type glRasterPos2dv,#function + .globl glRasterPos2f ; .type glRasterPos2f,#function + .globl glRasterPos2fv ; .type glRasterPos2fv,#function + .globl glRasterPos2i ; .type glRasterPos2i,#function + .globl glRasterPos2iv ; .type glRasterPos2iv,#function + .globl glRasterPos2s ; .type glRasterPos2s,#function + .globl glRasterPos2sv ; .type glRasterPos2sv,#function + .globl glRasterPos3d ; .type glRasterPos3d,#function + .globl glRasterPos3dv ; .type glRasterPos3dv,#function + .globl glRasterPos3f ; .type glRasterPos3f,#function + .globl glRasterPos3fv ; .type glRasterPos3fv,#function + .globl glRasterPos3i ; .type glRasterPos3i,#function + .globl glRasterPos3iv ; .type glRasterPos3iv,#function + .globl glRasterPos3s ; .type glRasterPos3s,#function + .globl glRasterPos3sv ; .type glRasterPos3sv,#function + .globl glRasterPos4d ; .type glRasterPos4d,#function + .globl glRasterPos4dv ; .type glRasterPos4dv,#function + .globl glRasterPos4f ; .type glRasterPos4f,#function + .globl glRasterPos4fv ; .type glRasterPos4fv,#function + .globl glRasterPos4i ; .type glRasterPos4i,#function + .globl glRasterPos4iv ; .type glRasterPos4iv,#function + .globl glRasterPos4s ; .type glRasterPos4s,#function + .globl glRasterPos4sv ; .type glRasterPos4sv,#function + .globl glRectd ; .type glRectd,#function + .globl glRectdv ; .type glRectdv,#function + .globl glRectf ; .type glRectf,#function + .globl glRectfv ; .type glRectfv,#function + .globl glRecti ; .type glRecti,#function + .globl glRectiv ; .type glRectiv,#function + .globl glRects ; .type glRects,#function + .globl glRectsv ; .type glRectsv,#function + .globl glTexCoord1d ; .type glTexCoord1d,#function + .globl glTexCoord1dv ; .type glTexCoord1dv,#function + .globl glTexCoord1f ; .type glTexCoord1f,#function + .globl glTexCoord1fv ; .type glTexCoord1fv,#function + .globl glTexCoord1i ; .type glTexCoord1i,#function + .globl glTexCoord1iv ; .type glTexCoord1iv,#function + .globl glTexCoord1s ; .type glTexCoord1s,#function + .globl glTexCoord1sv ; .type glTexCoord1sv,#function + .globl glTexCoord2d ; .type glTexCoord2d,#function + .globl glTexCoord2dv ; .type glTexCoord2dv,#function + .globl glTexCoord2f ; .type glTexCoord2f,#function + .globl glTexCoord2fv ; .type glTexCoord2fv,#function + .globl glTexCoord2i ; .type glTexCoord2i,#function + .globl glTexCoord2iv ; .type glTexCoord2iv,#function + .globl glTexCoord2s ; .type glTexCoord2s,#function + .globl glTexCoord2sv ; .type glTexCoord2sv,#function + .globl glTexCoord3d ; .type glTexCoord3d,#function + .globl glTexCoord3dv ; .type glTexCoord3dv,#function + .globl glTexCoord3f ; .type glTexCoord3f,#function + .globl glTexCoord3fv ; .type glTexCoord3fv,#function + .globl glTexCoord3i ; .type glTexCoord3i,#function + .globl glTexCoord3iv ; .type glTexCoord3iv,#function + .globl glTexCoord3s ; .type glTexCoord3s,#function + .globl glTexCoord3sv ; .type glTexCoord3sv,#function + .globl glTexCoord4d ; .type glTexCoord4d,#function + .globl glTexCoord4dv ; .type glTexCoord4dv,#function + .globl glTexCoord4f ; .type glTexCoord4f,#function + .globl glTexCoord4fv ; .type glTexCoord4fv,#function + .globl glTexCoord4i ; .type glTexCoord4i,#function + .globl glTexCoord4iv ; .type glTexCoord4iv,#function + .globl glTexCoord4s ; .type glTexCoord4s,#function + .globl glTexCoord4sv ; .type glTexCoord4sv,#function + .globl glVertex2d ; .type glVertex2d,#function + .globl glVertex2dv ; .type glVertex2dv,#function + .globl glVertex2f ; .type glVertex2f,#function + .globl glVertex2fv ; .type glVertex2fv,#function + .globl glVertex2i ; .type glVertex2i,#function + .globl glVertex2iv ; .type glVertex2iv,#function + .globl glVertex2s ; .type glVertex2s,#function + .globl glVertex2sv ; .type glVertex2sv,#function + .globl glVertex3d ; .type glVertex3d,#function + .globl glVertex3dv ; .type glVertex3dv,#function + .globl glVertex3f ; .type glVertex3f,#function + .globl glVertex3fv ; .type glVertex3fv,#function + .globl glVertex3i ; .type glVertex3i,#function + .globl glVertex3iv ; .type glVertex3iv,#function + .globl glVertex3s ; .type glVertex3s,#function + .globl glVertex3sv ; .type glVertex3sv,#function + .globl glVertex4d ; .type glVertex4d,#function + .globl glVertex4dv ; .type glVertex4dv,#function + .globl glVertex4f ; .type glVertex4f,#function + .globl glVertex4fv ; .type glVertex4fv,#function + .globl glVertex4i ; .type glVertex4i,#function + .globl glVertex4iv ; .type glVertex4iv,#function + .globl glVertex4s ; .type glVertex4s,#function + .globl glVertex4sv ; .type glVertex4sv,#function + .globl glClipPlane ; .type glClipPlane,#function + .globl glColorMaterial ; .type glColorMaterial,#function + .globl glCullFace ; .type glCullFace,#function + .globl glFogf ; .type glFogf,#function + .globl glFogfv ; .type glFogfv,#function + .globl glFogi ; .type glFogi,#function + .globl glFogiv ; .type glFogiv,#function + .globl glFrontFace ; .type glFrontFace,#function + .globl glHint ; .type glHint,#function + .globl glLightf ; .type glLightf,#function + .globl glLightfv ; .type glLightfv,#function + .globl glLighti ; .type glLighti,#function + .globl glLightiv ; .type glLightiv,#function + .globl glLightModelf ; .type glLightModelf,#function + .globl glLightModelfv ; .type glLightModelfv,#function + .globl glLightModeli ; .type glLightModeli,#function + .globl glLightModeliv ; .type glLightModeliv,#function + .globl glLineStipple ; .type glLineStipple,#function + .globl glLineWidth ; .type glLineWidth,#function + .globl glMaterialf ; .type glMaterialf,#function + .globl glMaterialfv ; .type glMaterialfv,#function + .globl glMateriali ; .type glMateriali,#function + .globl glMaterialiv ; .type glMaterialiv,#function + .globl glPointSize ; .type glPointSize,#function + .globl glPolygonMode ; .type glPolygonMode,#function + .globl glPolygonStipple ; .type glPolygonStipple,#function + .globl glScissor ; .type glScissor,#function + .globl glShadeModel ; .type glShadeModel,#function + .globl glTexParameterf ; .type glTexParameterf,#function + .globl glTexParameterfv ; .type glTexParameterfv,#function + .globl glTexParameteri ; .type glTexParameteri,#function + .globl glTexParameteriv ; .type glTexParameteriv,#function + .globl glTexImage1D ; .type glTexImage1D,#function + .globl glTexImage2D ; .type glTexImage2D,#function + .globl glTexEnvf ; .type glTexEnvf,#function + .globl glTexEnvfv ; .type glTexEnvfv,#function + .globl glTexEnvi ; .type glTexEnvi,#function + .globl glTexEnviv ; .type glTexEnviv,#function + .globl glTexGend ; .type glTexGend,#function + .globl glTexGendv ; .type glTexGendv,#function + .globl glTexGenf ; .type glTexGenf,#function + .globl glTexGenfv ; .type glTexGenfv,#function + .globl glTexGeni ; .type glTexGeni,#function + .globl glTexGeniv ; .type glTexGeniv,#function + .globl glFeedbackBuffer ; .type glFeedbackBuffer,#function + .globl glSelectBuffer ; .type glSelectBuffer,#function + .globl glRenderMode ; .type glRenderMode,#function + .globl glInitNames ; .type glInitNames,#function + .globl glLoadName ; .type glLoadName,#function + .globl glPassThrough ; .type glPassThrough,#function + .globl glPopName ; .type glPopName,#function + .globl glPushName ; .type glPushName,#function + .globl glDrawBuffer ; .type glDrawBuffer,#function + .globl glClear ; .type glClear,#function + .globl glClearAccum ; .type glClearAccum,#function + .globl glClearIndex ; .type glClearIndex,#function + .globl glClearColor ; .type glClearColor,#function + .globl glClearStencil ; .type glClearStencil,#function + .globl glClearDepth ; .type glClearDepth,#function + .globl glStencilMask ; .type glStencilMask,#function + .globl glColorMask ; .type glColorMask,#function + .globl glDepthMask ; .type glDepthMask,#function + .globl glIndexMask ; .type glIndexMask,#function + .globl glAccum ; .type glAccum,#function + .globl glDisable ; .type glDisable,#function + .globl glEnable ; .type glEnable,#function + .globl glFinish ; .type glFinish,#function + .globl glFlush ; .type glFlush,#function + .globl glPopAttrib ; .type glPopAttrib,#function + .globl glPushAttrib ; .type glPushAttrib,#function + .globl glMap1d ; .type glMap1d,#function + .globl glMap1f ; .type glMap1f,#function + .globl glMap2d ; .type glMap2d,#function + .globl glMap2f ; .type glMap2f,#function + .globl glMapGrid1d ; .type glMapGrid1d,#function + .globl glMapGrid1f ; .type glMapGrid1f,#function + .globl glMapGrid2d ; .type glMapGrid2d,#function + .globl glMapGrid2f ; .type glMapGrid2f,#function + .globl glEvalCoord1d ; .type glEvalCoord1d,#function + .globl glEvalCoord1dv ; .type glEvalCoord1dv,#function + .globl glEvalCoord1f ; .type glEvalCoord1f,#function + .globl glEvalCoord1fv ; .type glEvalCoord1fv,#function + .globl glEvalCoord2d ; .type glEvalCoord2d,#function + .globl glEvalCoord2dv ; .type glEvalCoord2dv,#function + .globl glEvalCoord2f ; .type glEvalCoord2f,#function + .globl glEvalCoord2fv ; .type glEvalCoord2fv,#function + .globl glEvalMesh1 ; .type glEvalMesh1,#function + .globl glEvalPoint1 ; .type glEvalPoint1,#function + .globl glEvalMesh2 ; .type glEvalMesh2,#function + .globl glEvalPoint2 ; .type glEvalPoint2,#function + .globl glAlphaFunc ; .type glAlphaFunc,#function + .globl glBlendFunc ; .type glBlendFunc,#function + .globl glLogicOp ; .type glLogicOp,#function + .globl glStencilFunc ; .type glStencilFunc,#function + .globl glStencilOp ; .type glStencilOp,#function + .globl glDepthFunc ; .type glDepthFunc,#function + .globl glPixelZoom ; .type glPixelZoom,#function + .globl glPixelTransferf ; .type glPixelTransferf,#function + .globl glPixelTransferi ; .type glPixelTransferi,#function + .globl glPixelStoref ; .type glPixelStoref,#function + .globl glPixelStorei ; .type glPixelStorei,#function + .globl glPixelMapfv ; .type glPixelMapfv,#function + .globl glPixelMapuiv ; .type glPixelMapuiv,#function + .globl glPixelMapusv ; .type glPixelMapusv,#function + .globl glReadBuffer ; .type glReadBuffer,#function + .globl glCopyPixels ; .type glCopyPixels,#function + .globl glReadPixels ; .type glReadPixels,#function + .globl glDrawPixels ; .type glDrawPixels,#function + .globl glGetBooleanv ; .type glGetBooleanv,#function + .globl glGetClipPlane ; .type glGetClipPlane,#function + .globl glGetDoublev ; .type glGetDoublev,#function + .globl glGetError ; .type glGetError,#function + .globl glGetFloatv ; .type glGetFloatv,#function + .globl glGetIntegerv ; .type glGetIntegerv,#function + .globl glGetLightfv ; .type glGetLightfv,#function + .globl glGetLightiv ; .type glGetLightiv,#function + .globl glGetMapdv ; .type glGetMapdv,#function + .globl glGetMapfv ; .type glGetMapfv,#function + .globl glGetMapiv ; .type glGetMapiv,#function + .globl glGetMaterialfv ; .type glGetMaterialfv,#function + .globl glGetMaterialiv ; .type glGetMaterialiv,#function + .globl glGetPixelMapfv ; .type glGetPixelMapfv,#function + .globl glGetPixelMapuiv ; .type glGetPixelMapuiv,#function + .globl glGetPixelMapusv ; .type glGetPixelMapusv,#function + .globl glGetPolygonStipple ; .type glGetPolygonStipple,#function + .globl glGetString ; .type glGetString,#function + .globl glGetTexEnvfv ; .type glGetTexEnvfv,#function + .globl glGetTexEnviv ; .type glGetTexEnviv,#function + .globl glGetTexGendv ; .type glGetTexGendv,#function + .globl glGetTexGenfv ; .type glGetTexGenfv,#function + .globl glGetTexGeniv ; .type glGetTexGeniv,#function + .globl glGetTexImage ; .type glGetTexImage,#function + .globl glGetTexParameterfv ; .type glGetTexParameterfv,#function + .globl glGetTexParameteriv ; .type glGetTexParameteriv,#function + .globl glGetTexLevelParameterfv ; .type glGetTexLevelParameterfv,#function + .globl glGetTexLevelParameteriv ; .type glGetTexLevelParameteriv,#function + .globl glIsEnabled ; .type glIsEnabled,#function + .globl glIsList ; .type glIsList,#function + .globl glDepthRange ; .type glDepthRange,#function + .globl glFrustum ; .type glFrustum,#function + .globl glLoadIdentity ; .type glLoadIdentity,#function + .globl glLoadMatrixf ; .type glLoadMatrixf,#function + .globl glLoadMatrixd ; .type glLoadMatrixd,#function + .globl glMatrixMode ; .type glMatrixMode,#function + .globl glMultMatrixf ; .type glMultMatrixf,#function + .globl glMultMatrixd ; .type glMultMatrixd,#function + .globl glOrtho ; .type glOrtho,#function + .globl glPopMatrix ; .type glPopMatrix,#function + .globl glPushMatrix ; .type glPushMatrix,#function + .globl glRotated ; .type glRotated,#function + .globl glRotatef ; .type glRotatef,#function + .globl glScaled ; .type glScaled,#function + .globl glScalef ; .type glScalef,#function + .globl glTranslated ; .type glTranslated,#function + .globl glTranslatef ; .type glTranslatef,#function + .globl glViewport ; .type glViewport,#function + .globl glArrayElement ; .type glArrayElement,#function + .globl glBindTexture ; .type glBindTexture,#function + .globl glColorPointer ; .type glColorPointer,#function + .globl glDisableClientState ; .type glDisableClientState,#function + .globl glDrawArrays ; .type glDrawArrays,#function + .globl glDrawElements ; .type glDrawElements,#function + .globl glEdgeFlagPointer ; .type glEdgeFlagPointer,#function + .globl glEnableClientState ; .type glEnableClientState,#function + .globl glIndexPointer ; .type glIndexPointer,#function + .globl glIndexub ; .type glIndexub,#function + .globl glIndexubv ; .type glIndexubv,#function + .globl glInterleavedArrays ; .type glInterleavedArrays,#function + .globl glNormalPointer ; .type glNormalPointer,#function + .globl glPolygonOffset ; .type glPolygonOffset,#function + .globl glTexCoordPointer ; .type glTexCoordPointer,#function + .globl glVertexPointer ; .type glVertexPointer,#function + .globl glAreTexturesResident ; .type glAreTexturesResident,#function + .globl glCopyTexImage1D ; .type glCopyTexImage1D,#function + .globl glCopyTexImage2D ; .type glCopyTexImage2D,#function + .globl glCopyTexSubImage1D ; .type glCopyTexSubImage1D,#function + .globl glCopyTexSubImage2D ; .type glCopyTexSubImage2D,#function + .globl glDeleteTextures ; .type glDeleteTextures,#function + .globl glGenTextures ; .type glGenTextures,#function + .globl glGetPointerv ; .type glGetPointerv,#function + .globl glIsTexture ; .type glIsTexture,#function + .globl glPrioritizeTextures ; .type glPrioritizeTextures,#function + .globl glTexSubImage1D ; .type glTexSubImage1D,#function + .globl glTexSubImage2D ; .type glTexSubImage2D,#function + .globl glPopClientAttrib ; .type glPopClientAttrib,#function + .globl glPushClientAttrib ; .type glPushClientAttrib,#function + .globl glBlendColor ; .type glBlendColor,#function + .globl glBlendEquation ; .type glBlendEquation,#function + .globl glDrawRangeElements ; .type glDrawRangeElements,#function + .globl glColorTable ; .type glColorTable,#function + .globl glColorTableParameterfv ; .type glColorTableParameterfv,#function + .globl glColorTableParameteriv ; .type glColorTableParameteriv,#function + .globl glCopyColorTable ; .type glCopyColorTable,#function + .globl glGetColorTable ; .type glGetColorTable,#function + .globl glGetColorTableParameterfv ; .type glGetColorTableParameterfv,#function + .globl glGetColorTableParameteriv ; .type glGetColorTableParameteriv,#function + .globl glColorSubTable ; .type glColorSubTable,#function + .globl glCopyColorSubTable ; .type glCopyColorSubTable,#function + .globl glConvolutionFilter1D ; .type glConvolutionFilter1D,#function + .globl glConvolutionFilter2D ; .type glConvolutionFilter2D,#function + .globl glConvolutionParameterf ; .type glConvolutionParameterf,#function + .globl glConvolutionParameterfv ; .type glConvolutionParameterfv,#function + .globl glConvolutionParameteri ; .type glConvolutionParameteri,#function + .globl glConvolutionParameteriv ; .type glConvolutionParameteriv,#function + .globl glCopyConvolutionFilter1D ; .type glCopyConvolutionFilter1D,#function + .globl glCopyConvolutionFilter2D ; .type glCopyConvolutionFilter2D,#function + .globl glGetConvolutionFilter ; .type glGetConvolutionFilter,#function + .globl glGetConvolutionParameterfv ; .type glGetConvolutionParameterfv,#function + .globl glGetConvolutionParameteriv ; .type glGetConvolutionParameteriv,#function + .globl glGetSeparableFilter ; .type glGetSeparableFilter,#function + .globl glSeparableFilter2D ; .type glSeparableFilter2D,#function + .globl glGetHistogram ; .type glGetHistogram,#function + .globl glGetHistogramParameterfv ; .type glGetHistogramParameterfv,#function + .globl glGetHistogramParameteriv ; .type glGetHistogramParameteriv,#function + .globl glGetMinmax ; .type glGetMinmax,#function + .globl glGetMinmaxParameterfv ; .type glGetMinmaxParameterfv,#function + .globl glGetMinmaxParameteriv ; .type glGetMinmaxParameteriv,#function + .globl glHistogram ; .type glHistogram,#function + .globl glMinmax ; .type glMinmax,#function + .globl glResetHistogram ; .type glResetHistogram,#function + .globl glResetMinmax ; .type glResetMinmax,#function + .globl glTexImage3D ; .type glTexImage3D,#function + .globl glTexSubImage3D ; .type glTexSubImage3D,#function + .globl glCopyTexSubImage3D ; .type glCopyTexSubImage3D,#function + .globl glActiveTextureARB ; .type glActiveTextureARB,#function + .globl glClientActiveTextureARB ; .type glClientActiveTextureARB,#function + .globl glMultiTexCoord1dARB ; .type glMultiTexCoord1dARB,#function + .globl glMultiTexCoord1dvARB ; .type glMultiTexCoord1dvARB,#function + .globl glMultiTexCoord1fARB ; .type glMultiTexCoord1fARB,#function + .globl glMultiTexCoord1fvARB ; .type glMultiTexCoord1fvARB,#function + .globl glMultiTexCoord1iARB ; .type glMultiTexCoord1iARB,#function + .globl glMultiTexCoord1ivARB ; .type glMultiTexCoord1ivARB,#function + .globl glMultiTexCoord1sARB ; .type glMultiTexCoord1sARB,#function + .globl glMultiTexCoord1svARB ; .type glMultiTexCoord1svARB,#function + .globl glMultiTexCoord2dARB ; .type glMultiTexCoord2dARB,#function + .globl glMultiTexCoord2dvARB ; .type glMultiTexCoord2dvARB,#function + .globl glMultiTexCoord2fARB ; .type glMultiTexCoord2fARB,#function + .globl glMultiTexCoord2fvARB ; .type glMultiTexCoord2fvARB,#function + .globl glMultiTexCoord2iARB ; .type glMultiTexCoord2iARB,#function + .globl glMultiTexCoord2ivARB ; .type glMultiTexCoord2ivARB,#function + .globl glMultiTexCoord2sARB ; .type glMultiTexCoord2sARB,#function + .globl glMultiTexCoord2svARB ; .type glMultiTexCoord2svARB,#function + .globl glMultiTexCoord3dARB ; .type glMultiTexCoord3dARB,#function + .globl glMultiTexCoord3dvARB ; .type glMultiTexCoord3dvARB,#function + .globl glMultiTexCoord3fARB ; .type glMultiTexCoord3fARB,#function + .globl glMultiTexCoord3fvARB ; .type glMultiTexCoord3fvARB,#function + .globl glMultiTexCoord3iARB ; .type glMultiTexCoord3iARB,#function + .globl glMultiTexCoord3ivARB ; .type glMultiTexCoord3ivARB,#function + .globl glMultiTexCoord3sARB ; .type glMultiTexCoord3sARB,#function + .globl glMultiTexCoord3svARB ; .type glMultiTexCoord3svARB,#function + .globl glMultiTexCoord4dARB ; .type glMultiTexCoord4dARB,#function + .globl glMultiTexCoord4dvARB ; .type glMultiTexCoord4dvARB,#function + .globl glMultiTexCoord4fARB ; .type glMultiTexCoord4fARB,#function + .globl glMultiTexCoord4fvARB ; .type glMultiTexCoord4fvARB,#function + .globl glMultiTexCoord4iARB ; .type glMultiTexCoord4iARB,#function + .globl glMultiTexCoord4ivARB ; .type glMultiTexCoord4ivARB,#function + .globl glMultiTexCoord4sARB ; .type glMultiTexCoord4sARB,#function + .globl glMultiTexCoord4svARB ; .type glMultiTexCoord4svARB,#function + .globl glLoadTransposeMatrixfARB ; .type glLoadTransposeMatrixfARB,#function + .globl glLoadTransposeMatrixdARB ; .type glLoadTransposeMatrixdARB,#function + .globl glMultTransposeMatrixfARB ; .type glMultTransposeMatrixfARB,#function + .globl glMultTransposeMatrixdARB ; .type glMultTransposeMatrixdARB,#function + .globl glSampleCoverageARB ; .type glSampleCoverageARB,#function + .globl glDrawBuffersARB ; .type glDrawBuffersARB,#function + .globl glPolygonOffsetEXT ; .type glPolygonOffsetEXT,#function + .globl glGetTexFilterFuncSGIS ; .type glGetTexFilterFuncSGIS,#function + .globl glTexFilterFuncSGIS ; .type glTexFilterFuncSGIS,#function + .globl glGetHistogramEXT ; .type glGetHistogramEXT,#function + .globl glGetHistogramParameterfvEXT ; .type glGetHistogramParameterfvEXT,#function + .globl glGetHistogramParameterivEXT ; .type glGetHistogramParameterivEXT,#function + .globl glGetMinmaxEXT ; .type glGetMinmaxEXT,#function + .globl glGetMinmaxParameterfvEXT ; .type glGetMinmaxParameterfvEXT,#function + .globl glGetMinmaxParameterivEXT ; .type glGetMinmaxParameterivEXT,#function + .globl glGetConvolutionFilterEXT ; .type glGetConvolutionFilterEXT,#function + .globl glGetConvolutionParameterfvEXT ; .type glGetConvolutionParameterfvEXT,#function + .globl glGetConvolutionParameterivEXT ; .type glGetConvolutionParameterivEXT,#function + .globl glGetSeparableFilterEXT ; .type glGetSeparableFilterEXT,#function + .globl glGetColorTableSGI ; .type glGetColorTableSGI,#function + .globl glGetColorTableParameterfvSGI ; .type glGetColorTableParameterfvSGI,#function + .globl glGetColorTableParameterivSGI ; .type glGetColorTableParameterivSGI,#function + .globl glPixelTexGenSGIX ; .type glPixelTexGenSGIX,#function + .globl glPixelTexGenParameteriSGIS ; .type glPixelTexGenParameteriSGIS,#function + .globl glPixelTexGenParameterivSGIS ; .type glPixelTexGenParameterivSGIS,#function + .globl glPixelTexGenParameterfSGIS ; .type glPixelTexGenParameterfSGIS,#function + .globl glPixelTexGenParameterfvSGIS ; .type glPixelTexGenParameterfvSGIS,#function + .globl glGetPixelTexGenParameterivSGIS ; .type glGetPixelTexGenParameterivSGIS,#function + .globl glGetPixelTexGenParameterfvSGIS ; .type glGetPixelTexGenParameterfvSGIS,#function + .globl glTexImage4DSGIS ; .type glTexImage4DSGIS,#function + .globl glTexSubImage4DSGIS ; .type glTexSubImage4DSGIS,#function + .globl glAreTexturesResidentEXT ; .type glAreTexturesResidentEXT,#function + .globl glGenTexturesEXT ; .type glGenTexturesEXT,#function + .globl glIsTextureEXT ; .type glIsTextureEXT,#function + .globl glDetailTexFuncSGIS ; .type glDetailTexFuncSGIS,#function + .globl glGetDetailTexFuncSGIS ; .type glGetDetailTexFuncSGIS,#function + .globl glSharpenTexFuncSGIS ; .type glSharpenTexFuncSGIS,#function + .globl glGetSharpenTexFuncSGIS ; .type glGetSharpenTexFuncSGIS,#function + .globl glSampleMaskSGIS ; .type glSampleMaskSGIS,#function + .globl glSamplePatternSGIS ; .type glSamplePatternSGIS,#function + .globl glColorPointerEXT ; .type glColorPointerEXT,#function + .globl glEdgeFlagPointerEXT ; .type glEdgeFlagPointerEXT,#function + .globl glIndexPointerEXT ; .type glIndexPointerEXT,#function + .globl glNormalPointerEXT ; .type glNormalPointerEXT,#function + .globl glTexCoordPointerEXT ; .type glTexCoordPointerEXT,#function + .globl glVertexPointerEXT ; .type glVertexPointerEXT,#function + .globl glSpriteParameterfSGIX ; .type glSpriteParameterfSGIX,#function + .globl glSpriteParameterfvSGIX ; .type glSpriteParameterfvSGIX,#function + .globl glSpriteParameteriSGIX ; .type glSpriteParameteriSGIX,#function + .globl glSpriteParameterivSGIX ; .type glSpriteParameterivSGIX,#function + .globl glPointParameterfEXT ; .type glPointParameterfEXT,#function + .globl glPointParameterfvEXT ; .type glPointParameterfvEXT,#function + .globl glGetInstrumentsSGIX ; .type glGetInstrumentsSGIX,#function + .globl glInstrumentsBufferSGIX ; .type glInstrumentsBufferSGIX,#function + .globl glPollInstrumentsSGIX ; .type glPollInstrumentsSGIX,#function + .globl glReadInstrumentsSGIX ; .type glReadInstrumentsSGIX,#function + .globl glStartInstrumentsSGIX ; .type glStartInstrumentsSGIX,#function + .globl glStopInstrumentsSGIX ; .type glStopInstrumentsSGIX,#function + .globl glFrameZoomSGIX ; .type glFrameZoomSGIX,#function + .globl glTagSampleBufferSGIX ; .type glTagSampleBufferSGIX,#function + .globl glReferencePlaneSGIX ; .type glReferencePlaneSGIX,#function + .globl glFlushRasterSGIX ; .type glFlushRasterSGIX,#function + .globl glGetListParameterfvSGIX ; .type glGetListParameterfvSGIX,#function + .globl glGetListParameterivSGIX ; .type glGetListParameterivSGIX,#function + .globl glListParameterfSGIX ; .type glListParameterfSGIX,#function + .globl glListParameterfvSGIX ; .type glListParameterfvSGIX,#function + .globl glListParameteriSGIX ; .type glListParameteriSGIX,#function + .globl glListParameterivSGIX ; .type glListParameterivSGIX,#function + .globl glFragmentColorMaterialSGIX ; .type glFragmentColorMaterialSGIX,#function + .globl glFragmentLightfSGIX ; .type glFragmentLightfSGIX,#function + .globl glFragmentLightfvSGIX ; .type glFragmentLightfvSGIX,#function + .globl glFragmentLightiSGIX ; .type glFragmentLightiSGIX,#function + .globl glFragmentLightivSGIX ; .type glFragmentLightivSGIX,#function + .globl glFragmentLightModelfSGIX ; .type glFragmentLightModelfSGIX,#function + .globl glFragmentLightModelfvSGIX ; .type glFragmentLightModelfvSGIX,#function + .globl glFragmentLightModeliSGIX ; .type glFragmentLightModeliSGIX,#function + .globl glFragmentLightModelivSGIX ; .type glFragmentLightModelivSGIX,#function + .globl glFragmentMaterialfSGIX ; .type glFragmentMaterialfSGIX,#function + .globl glFragmentMaterialfvSGIX ; .type glFragmentMaterialfvSGIX,#function + .globl glFragmentMaterialiSGIX ; .type glFragmentMaterialiSGIX,#function + .globl glFragmentMaterialivSGIX ; .type glFragmentMaterialivSGIX,#function + .globl glGetFragmentLightfvSGIX ; .type glGetFragmentLightfvSGIX,#function + .globl glGetFragmentLightivSGIX ; .type glGetFragmentLightivSGIX,#function + .globl glGetFragmentMaterialfvSGIX ; .type glGetFragmentMaterialfvSGIX,#function + .globl glGetFragmentMaterialivSGIX ; .type glGetFragmentMaterialivSGIX,#function + .globl glLightEnviSGIX ; .type glLightEnviSGIX,#function + .globl glVertexWeightfEXT ; .type glVertexWeightfEXT,#function + .globl glVertexWeightfvEXT ; .type glVertexWeightfvEXT,#function + .globl glVertexWeightPointerEXT ; .type glVertexWeightPointerEXT,#function + .globl glFlushVertexArrayRangeNV ; .type glFlushVertexArrayRangeNV,#function + .globl glVertexArrayRangeNV ; .type glVertexArrayRangeNV,#function + .globl glCombinerParameterfvNV ; .type glCombinerParameterfvNV,#function + .globl glCombinerParameterfNV ; .type glCombinerParameterfNV,#function + .globl glCombinerParameterivNV ; .type glCombinerParameterivNV,#function + .globl glCombinerParameteriNV ; .type glCombinerParameteriNV,#function + .globl glCombinerInputNV ; .type glCombinerInputNV,#function + .globl glCombinerOutputNV ; .type glCombinerOutputNV,#function + .globl glFinalCombinerInputNV ; .type glFinalCombinerInputNV,#function + .globl glGetCombinerInputParameterfvNV ; .type glGetCombinerInputParameterfvNV,#function + .globl glGetCombinerInputParameterivNV ; .type glGetCombinerInputParameterivNV,#function + .globl glGetCombinerOutputParameterfvNV ; .type glGetCombinerOutputParameterfvNV,#function + .globl glGetCombinerOutputParameterivNV ; .type glGetCombinerOutputParameterivNV,#function + .globl glGetFinalCombinerInputParameterfvNV ; .type glGetFinalCombinerInputParameterfvNV,#function + .globl glGetFinalCombinerInputParameterivNV ; .type glGetFinalCombinerInputParameterivNV,#function + .globl glResizeBuffersMESA ; .type glResizeBuffersMESA,#function + .globl glWindowPos2dMESA ; .type glWindowPos2dMESA,#function + .globl glWindowPos2dvMESA ; .type glWindowPos2dvMESA,#function + .globl glWindowPos2fMESA ; .type glWindowPos2fMESA,#function + .globl glWindowPos2fvMESA ; .type glWindowPos2fvMESA,#function + .globl glWindowPos2iMESA ; .type glWindowPos2iMESA,#function + .globl glWindowPos2ivMESA ; .type glWindowPos2ivMESA,#function + .globl glWindowPos2sMESA ; .type glWindowPos2sMESA,#function + .globl glWindowPos2svMESA ; .type glWindowPos2svMESA,#function + .globl glWindowPos3dMESA ; .type glWindowPos3dMESA,#function + .globl glWindowPos3dvMESA ; .type glWindowPos3dvMESA,#function + .globl glWindowPos3fMESA ; .type glWindowPos3fMESA,#function + .globl glWindowPos3fvMESA ; .type glWindowPos3fvMESA,#function + .globl glWindowPos3iMESA ; .type glWindowPos3iMESA,#function + .globl glWindowPos3ivMESA ; .type glWindowPos3ivMESA,#function + .globl glWindowPos3sMESA ; .type glWindowPos3sMESA,#function + .globl glWindowPos3svMESA ; .type glWindowPos3svMESA,#function + .globl glWindowPos4dMESA ; .type glWindowPos4dMESA,#function + .globl glWindowPos4dvMESA ; .type glWindowPos4dvMESA,#function + .globl glWindowPos4fMESA ; .type glWindowPos4fMESA,#function + .globl glWindowPos4fvMESA ; .type glWindowPos4fvMESA,#function + .globl glWindowPos4iMESA ; .type glWindowPos4iMESA,#function + .globl glWindowPos4ivMESA ; .type glWindowPos4ivMESA,#function + .globl glWindowPos4sMESA ; .type glWindowPos4sMESA,#function + .globl glWindowPos4svMESA ; .type glWindowPos4svMESA,#function + .globl glBlendFuncSeparateEXT ; .type glBlendFuncSeparateEXT,#function + .globl glIndexMaterialEXT ; .type glIndexMaterialEXT,#function + .globl glIndexFuncEXT ; .type glIndexFuncEXT,#function + .globl glLockArraysEXT ; .type glLockArraysEXT,#function + .globl glUnlockArraysEXT ; .type glUnlockArraysEXT,#function + .globl glCullParameterdvEXT ; .type glCullParameterdvEXT,#function + .globl glCullParameterfvEXT ; .type glCullParameterfvEXT,#function + .globl glHintPGI ; .type glHintPGI,#function + .globl glFogCoordfEXT ; .type glFogCoordfEXT,#function + .globl glFogCoordfvEXT ; .type glFogCoordfvEXT,#function + .globl glFogCoorddEXT ; .type glFogCoorddEXT,#function + .globl glFogCoorddvEXT ; .type glFogCoorddvEXT,#function + .globl glFogCoordPointerEXT ; .type glFogCoordPointerEXT,#function + .globl glGetColorTableEXT ; .type glGetColorTableEXT,#function + .globl glGetColorTableParameterivEXT ; .type glGetColorTableParameterivEXT,#function + .globl glGetColorTableParameterfvEXT ; .type glGetColorTableParameterfvEXT,#function + .globl glTbufferMask3DFX ; .type glTbufferMask3DFX,#function + .globl glCompressedTexImage3DARB ; .type glCompressedTexImage3DARB,#function + .globl glCompressedTexImage2DARB ; .type glCompressedTexImage2DARB,#function + .globl glCompressedTexImage1DARB ; .type glCompressedTexImage1DARB,#function + .globl glCompressedTexSubImage3DARB ; .type glCompressedTexSubImage3DARB,#function + .globl glCompressedTexSubImage2DARB ; .type glCompressedTexSubImage2DARB,#function + .globl glCompressedTexSubImage1DARB ; .type glCompressedTexSubImage1DARB,#function + .globl glGetCompressedTexImageARB ; .type glGetCompressedTexImageARB,#function + .globl glSecondaryColor3bEXT ; .type glSecondaryColor3bEXT,#function + .globl glSecondaryColor3bvEXT ; .type glSecondaryColor3bvEXT,#function + .globl glSecondaryColor3dEXT ; .type glSecondaryColor3dEXT,#function + .globl glSecondaryColor3dvEXT ; .type glSecondaryColor3dvEXT,#function + .globl glSecondaryColor3fEXT ; .type glSecondaryColor3fEXT,#function + .globl glSecondaryColor3fvEXT ; .type glSecondaryColor3fvEXT,#function + .globl glSecondaryColor3iEXT ; .type glSecondaryColor3iEXT,#function + .globl glSecondaryColor3ivEXT ; .type glSecondaryColor3ivEXT,#function + .globl glSecondaryColor3sEXT ; .type glSecondaryColor3sEXT,#function + .globl glSecondaryColor3svEXT ; .type glSecondaryColor3svEXT,#function + .globl glSecondaryColor3ubEXT ; .type glSecondaryColor3ubEXT,#function + .globl glSecondaryColor3ubvEXT ; .type glSecondaryColor3ubvEXT,#function + .globl glSecondaryColor3uiEXT ; .type glSecondaryColor3uiEXT,#function + .globl glSecondaryColor3uivEXT ; .type glSecondaryColor3uivEXT,#function + .globl glSecondaryColor3usEXT ; .type glSecondaryColor3usEXT,#function + .globl glSecondaryColor3usvEXT ; .type glSecondaryColor3usvEXT,#function + .globl glSecondaryColorPointerEXT ; .type glSecondaryColorPointerEXT,#function + .globl glAreProgramsResidentNV ; .type glAreProgramsResidentNV,#function + .globl glBindProgramNV ; .type glBindProgramNV,#function + .globl glDeleteProgramsNV ; .type glDeleteProgramsNV,#function + .globl glExecuteProgramNV ; .type glExecuteProgramNV,#function + .globl glGenProgramsNV ; .type glGenProgramsNV,#function + .globl glGetProgramParameterdvNV ; .type glGetProgramParameterdvNV,#function + .globl glGetProgramParameterfvNV ; .type glGetProgramParameterfvNV,#function + .globl glGetProgramivNV ; .type glGetProgramivNV,#function + .globl glGetProgramStringNV ; .type glGetProgramStringNV,#function + .globl glGetTrackMatrixivNV ; .type glGetTrackMatrixivNV,#function + .globl glGetVertexAttribdvARB ; .type glGetVertexAttribdvARB,#function + .globl glGetVertexAttribfvARB ; .type glGetVertexAttribfvARB,#function + .globl glGetVertexAttribivARB ; .type glGetVertexAttribivARB,#function + .globl glGetVertexAttribPointervNV ; .type glGetVertexAttribPointervNV,#function + .globl glIsProgramNV ; .type glIsProgramNV,#function + .globl glLoadProgramNV ; .type glLoadProgramNV,#function + .globl glProgramParameter4dNV ; .type glProgramParameter4dNV,#function + .globl glProgramParameter4dvNV ; .type glProgramParameter4dvNV,#function + .globl glProgramParameter4fNV ; .type glProgramParameter4fNV,#function + .globl glProgramParameter4fvNV ; .type glProgramParameter4fvNV,#function + .globl glProgramParameters4dvNV ; .type glProgramParameters4dvNV,#function + .globl glProgramParameters4fvNV ; .type glProgramParameters4fvNV,#function + .globl glRequestResidentProgramsNV ; .type glRequestResidentProgramsNV,#function + .globl glTrackMatrixNV ; .type glTrackMatrixNV,#function + .globl glVertexAttribPointerNV ; .type glVertexAttribPointerNV,#function + .globl glVertexAttrib1dARB ; .type glVertexAttrib1dARB,#function + .globl glVertexAttrib1dvARB ; .type glVertexAttrib1dvARB,#function + .globl glVertexAttrib1fARB ; .type glVertexAttrib1fARB,#function + .globl glVertexAttrib1fvARB ; .type glVertexAttrib1fvARB,#function + .globl glVertexAttrib1sARB ; .type glVertexAttrib1sARB,#function + .globl glVertexAttrib1svARB ; .type glVertexAttrib1svARB,#function + .globl glVertexAttrib2dARB ; .type glVertexAttrib2dARB,#function + .globl glVertexAttrib2dvARB ; .type glVertexAttrib2dvARB,#function + .globl glVertexAttrib2fARB ; .type glVertexAttrib2fARB,#function + .globl glVertexAttrib2fvARB ; .type glVertexAttrib2fvARB,#function + .globl glVertexAttrib2sARB ; .type glVertexAttrib2sARB,#function + .globl glVertexAttrib2svARB ; .type glVertexAttrib2svARB,#function + .globl glVertexAttrib3dARB ; .type glVertexAttrib3dARB,#function + .globl glVertexAttrib3dvARB ; .type glVertexAttrib3dvARB,#function + .globl glVertexAttrib3fARB ; .type glVertexAttrib3fARB,#function + .globl glVertexAttrib3fvARB ; .type glVertexAttrib3fvARB,#function + .globl glVertexAttrib3sARB ; .type glVertexAttrib3sARB,#function + .globl glVertexAttrib3svARB ; .type glVertexAttrib3svARB,#function + .globl glVertexAttrib4dARB ; .type glVertexAttrib4dARB,#function + .globl glVertexAttrib4dvARB ; .type glVertexAttrib4dvARB,#function + .globl glVertexAttrib4fARB ; .type glVertexAttrib4fARB,#function + .globl glVertexAttrib4fvARB ; .type glVertexAttrib4fvARB,#function + .globl glVertexAttrib4sARB ; .type glVertexAttrib4sARB,#function + .globl glVertexAttrib4svARB ; .type glVertexAttrib4svARB,#function + .globl glVertexAttrib4NubARB ; .type glVertexAttrib4NubARB,#function + .globl glVertexAttrib4NubvARB ; .type glVertexAttrib4NubvARB,#function + .globl glVertexAttribs1dvNV ; .type glVertexAttribs1dvNV,#function + .globl glVertexAttribs1fvNV ; .type glVertexAttribs1fvNV,#function + .globl glVertexAttribs1svNV ; .type glVertexAttribs1svNV,#function + .globl glVertexAttribs2dvNV ; .type glVertexAttribs2dvNV,#function + .globl glVertexAttribs2fvNV ; .type glVertexAttribs2fvNV,#function + .globl glVertexAttribs2svNV ; .type glVertexAttribs2svNV,#function + .globl glVertexAttribs3dvNV ; .type glVertexAttribs3dvNV,#function + .globl glVertexAttribs3fvNV ; .type glVertexAttribs3fvNV,#function + .globl glVertexAttribs3svNV ; .type glVertexAttribs3svNV,#function + .globl glVertexAttribs4dvNV ; .type glVertexAttribs4dvNV,#function + .globl glVertexAttribs4fvNV ; .type glVertexAttribs4fvNV,#function + .globl glVertexAttribs4svNV ; .type glVertexAttribs4svNV,#function + .globl glVertexAttribs4ubvNV ; .type glVertexAttribs4ubvNV,#function + .globl glPointParameteriNV ; .type glPointParameteriNV,#function + .globl glPointParameterivNV ; .type glPointParameterivNV,#function + .globl glMultiDrawArraysEXT ; .type glMultiDrawArraysEXT,#function + .globl glMultiDrawElementsEXT ; .type glMultiDrawElementsEXT,#function + .globl glActiveStencilFaceEXT ; .type glActiveStencilFaceEXT,#function + .globl glDeleteFencesNV ; .type glDeleteFencesNV,#function + .globl glGenFencesNV ; .type glGenFencesNV,#function + .globl glIsFenceNV ; .type glIsFenceNV,#function + .globl glTestFenceNV ; .type glTestFenceNV,#function + .globl glGetFenceivNV ; .type glGetFenceivNV,#function + .globl glFinishFenceNV ; .type glFinishFenceNV,#function + .globl glSetFenceNV ; .type glSetFenceNV,#function + .globl glVertexAttrib4bvARB ; .type glVertexAttrib4bvARB,#function + .globl glVertexAttrib4ivARB ; .type glVertexAttrib4ivARB,#function + .globl glVertexAttrib4ubvARB ; .type glVertexAttrib4ubvARB,#function + .globl glVertexAttrib4usvARB ; .type glVertexAttrib4usvARB,#function + .globl glVertexAttrib4uivARB ; .type glVertexAttrib4uivARB,#function + .globl glVertexAttrib4NbvARB ; .type glVertexAttrib4NbvARB,#function + .globl glVertexAttrib4NsvARB ; .type glVertexAttrib4NsvARB,#function + .globl glVertexAttrib4NivARB ; .type glVertexAttrib4NivARB,#function + .globl glVertexAttrib4NusvARB ; .type glVertexAttrib4NusvARB,#function + .globl glVertexAttrib4NuivARB ; .type glVertexAttrib4NuivARB,#function + .globl glVertexAttribPointerARB ; .type glVertexAttribPointerARB,#function + .globl glEnableVertexAttribArrayARB ; .type glEnableVertexAttribArrayARB,#function + .globl glDisableVertexAttribArrayARB ; .type glDisableVertexAttribArrayARB,#function + .globl glProgramStringARB ; .type glProgramStringARB,#function + .globl glProgramEnvParameter4dARB ; .type glProgramEnvParameter4dARB,#function + .globl glProgramEnvParameter4dvARB ; .type glProgramEnvParameter4dvARB,#function + .globl glProgramEnvParameter4fARB ; .type glProgramEnvParameter4fARB,#function + .globl glProgramEnvParameter4fvARB ; .type glProgramEnvParameter4fvARB,#function + .globl glProgramLocalParameter4dARB ; .type glProgramLocalParameter4dARB,#function + .globl glProgramLocalParameter4dvARB ; .type glProgramLocalParameter4dvARB,#function + .globl glProgramLocalParameter4fARB ; .type glProgramLocalParameter4fARB,#function + .globl glProgramLocalParameter4fvARB ; .type glProgramLocalParameter4fvARB,#function + .globl glGetProgramEnvParameterdvARB ; .type glGetProgramEnvParameterdvARB,#function + .globl glGetProgramEnvParameterfvARB ; .type glGetProgramEnvParameterfvARB,#function + .globl glGetProgramLocalParameterdvARB ; .type glGetProgramLocalParameterdvARB,#function + .globl glGetProgramLocalParameterfvARB ; .type glGetProgramLocalParameterfvARB,#function + .globl glGetProgramivARB ; .type glGetProgramivARB,#function + .globl glGetProgramStringARB ; .type glGetProgramStringARB,#function + .globl glProgramNamedParameter4fNV ; .type glProgramNamedParameter4fNV,#function + .globl glProgramNamedParameter4dNV ; .type glProgramNamedParameter4dNV,#function + .globl glProgramNamedParameter4fvNV ; .type glProgramNamedParameter4fvNV,#function + .globl glProgramNamedParameter4dvNV ; .type glProgramNamedParameter4dvNV,#function + .globl glGetProgramNamedParameterfvNV ; .type glGetProgramNamedParameterfvNV,#function + .globl glGetProgramNamedParameterdvNV ; .type glGetProgramNamedParameterdvNV,#function + .globl glBindBufferARB ; .type glBindBufferARB,#function + .globl glBufferDataARB ; .type glBufferDataARB,#function + .globl glBufferSubDataARB ; .type glBufferSubDataARB,#function + .globl glDeleteBuffersARB ; .type glDeleteBuffersARB,#function + .globl glGenBuffersARB ; .type glGenBuffersARB,#function + .globl glGetBufferParameterivARB ; .type glGetBufferParameterivARB,#function + .globl glGetBufferPointervARB ; .type glGetBufferPointervARB,#function + .globl glGetBufferSubDataARB ; .type glGetBufferSubDataARB,#function + .globl glIsBufferARB ; .type glIsBufferARB,#function + .globl glMapBufferARB ; .type glMapBufferARB,#function + .globl glUnmapBufferARB ; .type glUnmapBufferARB,#function + .globl glDepthBoundsEXT ; .type glDepthBoundsEXT,#function + .globl glGenQueriesARB ; .type glGenQueriesARB,#function + .globl glDeleteQueriesARB ; .type glDeleteQueriesARB,#function + .globl glIsQueryARB ; .type glIsQueryARB,#function + .globl glBeginQueryARB ; .type glBeginQueryARB,#function + .globl glEndQueryARB ; .type glEndQueryARB,#function + .globl glGetQueryivARB ; .type glGetQueryivARB,#function + .globl glGetQueryObjectivARB ; .type glGetQueryObjectivARB,#function + .globl glGetQueryObjectuivARB ; .type glGetQueryObjectuivARB,#function + .globl glMultiModeDrawArraysIBM ; .type glMultiModeDrawArraysIBM,#function + .globl glMultiModeDrawElementsIBM ; .type glMultiModeDrawElementsIBM,#function + .globl glBlendEquationSeparateEXT ; .type glBlendEquationSeparateEXT,#function + .globl glDeleteObjectARB ; .type glDeleteObjectARB,#function + .globl glGetHandleARB ; .type glGetHandleARB,#function + .globl glDetachObjectARB ; .type glDetachObjectARB,#function + .globl glCreateShaderObjectARB ; .type glCreateShaderObjectARB,#function + .globl glShaderSourceARB ; .type glShaderSourceARB,#function + .globl glCompileShaderARB ; .type glCompileShaderARB,#function + .globl glCreateProgramObjectARB ; .type glCreateProgramObjectARB,#function + .globl glAttachObjectARB ; .type glAttachObjectARB,#function + .globl glLinkProgramARB ; .type glLinkProgramARB,#function + .globl glUseProgramObjectARB ; .type glUseProgramObjectARB,#function + .globl glValidateProgramARB ; .type glValidateProgramARB,#function + .globl glUniform1fARB ; .type glUniform1fARB,#function + .globl glUniform2fARB ; .type glUniform2fARB,#function + .globl glUniform3fARB ; .type glUniform3fARB,#function + .globl glUniform4fARB ; .type glUniform4fARB,#function + .globl glUniform1iARB ; .type glUniform1iARB,#function + .globl glUniform2iARB ; .type glUniform2iARB,#function + .globl glUniform3iARB ; .type glUniform3iARB,#function + .globl glUniform4iARB ; .type glUniform4iARB,#function + .globl glUniform1fvARB ; .type glUniform1fvARB,#function + .globl glUniform2fvARB ; .type glUniform2fvARB,#function + .globl glUniform3fvARB ; .type glUniform3fvARB,#function + .globl glUniform4fvARB ; .type glUniform4fvARB,#function + .globl glUniform1ivARB ; .type glUniform1ivARB,#function + .globl glUniform2ivARB ; .type glUniform2ivARB,#function + .globl glUniform3ivARB ; .type glUniform3ivARB,#function + .globl glUniform4ivARB ; .type glUniform4ivARB,#function + .globl glUniformMatrix2fvARB ; .type glUniformMatrix2fvARB,#function + .globl glUniformMatrix3fvARB ; .type glUniformMatrix3fvARB,#function + .globl glUniformMatrix4fvARB ; .type glUniformMatrix4fvARB,#function + .globl glGetObjectParameterfvARB ; .type glGetObjectParameterfvARB,#function + .globl glGetObjectParameterivARB ; .type glGetObjectParameterivARB,#function + .globl glGetInfoLogARB ; .type glGetInfoLogARB,#function + .globl glGetAttachedObjectsARB ; .type glGetAttachedObjectsARB,#function + .globl glGetUniformLocationARB ; .type glGetUniformLocationARB,#function + .globl glGetActiveUniformARB ; .type glGetActiveUniformARB,#function + .globl glGetUniformfvARB ; .type glGetUniformfvARB,#function + .globl glGetUniformivARB ; .type glGetUniformivARB,#function + .globl glGetShaderSourceARB ; .type glGetShaderSourceARB,#function + .globl glBindAttribLocationARB ; .type glBindAttribLocationARB,#function + .globl glGetActiveAttribARB ; .type glGetActiveAttribARB,#function + .globl glGetAttribLocationARB ; .type glGetAttribLocationARB,#function + .globl glGetVertexAttribdvNV ; .type glGetVertexAttribdvNV,#function + .globl glGetVertexAttribfvNV ; .type glGetVertexAttribfvNV,#function + .globl glGetVertexAttribivNV ; .type glGetVertexAttribivNV,#function + .globl glVertexAttrib1dNV ; .type glVertexAttrib1dNV,#function + .globl glVertexAttrib1dvNV ; .type glVertexAttrib1dvNV,#function + .globl glVertexAttrib1fNV ; .type glVertexAttrib1fNV,#function + .globl glVertexAttrib1fvNV ; .type glVertexAttrib1fvNV,#function + .globl glVertexAttrib1sNV ; .type glVertexAttrib1sNV,#function + .globl glVertexAttrib1svNV ; .type glVertexAttrib1svNV,#function + .globl glVertexAttrib2dNV ; .type glVertexAttrib2dNV,#function + .globl glVertexAttrib2dvNV ; .type glVertexAttrib2dvNV,#function + .globl glVertexAttrib2fNV ; .type glVertexAttrib2fNV,#function + .globl glVertexAttrib2fvNV ; .type glVertexAttrib2fvNV,#function + .globl glVertexAttrib2sNV ; .type glVertexAttrib2sNV,#function + .globl glVertexAttrib2svNV ; .type glVertexAttrib2svNV,#function + .globl glVertexAttrib3dNV ; .type glVertexAttrib3dNV,#function + .globl glVertexAttrib3dvNV ; .type glVertexAttrib3dvNV,#function + .globl glVertexAttrib3fNV ; .type glVertexAttrib3fNV,#function + .globl glVertexAttrib3fvNV ; .type glVertexAttrib3fvNV,#function + .globl glVertexAttrib3sNV ; .type glVertexAttrib3sNV,#function + .globl glVertexAttrib3svNV ; .type glVertexAttrib3svNV,#function + .globl glVertexAttrib4dNV ; .type glVertexAttrib4dNV,#function + .globl glVertexAttrib4dvNV ; .type glVertexAttrib4dvNV,#function + .globl glVertexAttrib4fNV ; .type glVertexAttrib4fNV,#function + .globl glVertexAttrib4fvNV ; .type glVertexAttrib4fvNV,#function + .globl glVertexAttrib4sNV ; .type glVertexAttrib4sNV,#function + .globl glVertexAttrib4svNV ; .type glVertexAttrib4svNV,#function + .globl glVertexAttrib4ubNV ; .type glVertexAttrib4ubNV,#function + .globl glVertexAttrib4ubvNV ; .type glVertexAttrib4ubvNV,#function + .globl glGenFragmentShadersATI ; .type glGenFragmentShadersATI,#function + .globl glBindFragmentShaderATI ; .type glBindFragmentShaderATI,#function + .globl glDeleteFragmentShaderATI ; .type glDeleteFragmentShaderATI,#function + .globl glBeginFragmentShaderATI ; .type glBeginFragmentShaderATI,#function + .globl glEndFragmentShaderATI ; .type glEndFragmentShaderATI,#function + .globl glPassTexCoordATI ; .type glPassTexCoordATI,#function + .globl glSampleMapATI ; .type glSampleMapATI,#function + .globl glColorFragmentOp1ATI ; .type glColorFragmentOp1ATI,#function + .globl glColorFragmentOp2ATI ; .type glColorFragmentOp2ATI,#function + .globl glColorFragmentOp3ATI ; .type glColorFragmentOp3ATI,#function + .globl glAlphaFragmentOp1ATI ; .type glAlphaFragmentOp1ATI,#function + .globl glAlphaFragmentOp2ATI ; .type glAlphaFragmentOp2ATI,#function + .globl glAlphaFragmentOp3ATI ; .type glAlphaFragmentOp3ATI,#function + .globl glSetFragmentShaderConstantATI ; .type glSetFragmentShaderConstantATI,#function + .globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function + .globl glBindRenderbufferEXT ; .type glBindRenderbufferEXT,#function + .globl glDeleteRenderbuffersEXT ; .type glDeleteRenderbuffersEXT,#function + .globl glGenRenderbuffersEXT ; .type glGenRenderbuffersEXT,#function + .globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function + .globl glGetRenderbufferParameterivEXT ; .type glGetRenderbufferParameterivEXT,#function + .globl glIsFramebufferEXT ; .type glIsFramebufferEXT,#function + .globl glBindFramebufferEXT ; .type glBindFramebufferEXT,#function + .globl glDeleteFramebuffersEXT ; .type glDeleteFramebuffersEXT,#function + .globl glGenFramebuffersEXT ; .type glGenFramebuffersEXT,#function + .globl glCheckFramebufferStatusEXT ; .type glCheckFramebufferStatusEXT,#function + .globl glFramebufferTexture1DEXT ; .type glFramebufferTexture1DEXT,#function + .globl glFramebufferTexture2DEXT ; .type glFramebufferTexture2DEXT,#function + .globl glFramebufferTexture3DEXT ; .type glFramebufferTexture3DEXT,#function + .globl glFramebufferRenderbufferEXT ; .type glFramebufferRenderbufferEXT,#function + .globl glGetFramebufferAttachmentParameterivEXT ; .type glGetFramebufferAttachmentParameterivEXT,#function + .globl glGenerateMipmapEXT ; .type glGenerateMipmapEXT,#function + .globl glStencilFuncSeparate ; .type glStencilFuncSeparate,#function + .globl glStencilOpSeparate ; .type glStencilOpSeparate,#function + .globl glStencilMaskSeparate ; .type glStencilMaskSeparate,#function + .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function +_mesa_sparc_glapi_begin: + + GL_STUB(glNewList, _gloffset_NewList) + GL_STUB(glEndList, _gloffset_EndList) + GL_STUB(glCallList, _gloffset_CallList) + GL_STUB(glCallLists, _gloffset_CallLists) + GL_STUB(glDeleteLists, _gloffset_DeleteLists) + GL_STUB(glGenLists, _gloffset_GenLists) + GL_STUB(glListBase, _gloffset_ListBase) + GL_STUB(glBegin, _gloffset_Begin) + GL_STUB(glBitmap, _gloffset_Bitmap) + GL_STUB(glColor3b, _gloffset_Color3b) + GL_STUB(glColor3bv, _gloffset_Color3bv) + GL_STUB(glColor3d, _gloffset_Color3d) + GL_STUB(glColor3dv, _gloffset_Color3dv) + GL_STUB(glColor3f, _gloffset_Color3f) + GL_STUB(glColor3fv, _gloffset_Color3fv) + GL_STUB(glColor3i, _gloffset_Color3i) + GL_STUB(glColor3iv, _gloffset_Color3iv) + GL_STUB(glColor3s, _gloffset_Color3s) + GL_STUB(glColor3sv, _gloffset_Color3sv) + GL_STUB(glColor3ub, _gloffset_Color3ub) + GL_STUB(glColor3ubv, _gloffset_Color3ubv) + GL_STUB(glColor3ui, _gloffset_Color3ui) + GL_STUB(glColor3uiv, _gloffset_Color3uiv) + GL_STUB(glColor3us, _gloffset_Color3us) + GL_STUB(glColor3usv, _gloffset_Color3usv) + GL_STUB(glColor4b, _gloffset_Color4b) + GL_STUB(glColor4bv, _gloffset_Color4bv) + GL_STUB(glColor4d, _gloffset_Color4d) + GL_STUB(glColor4dv, _gloffset_Color4dv) + GL_STUB(glColor4f, _gloffset_Color4f) + GL_STUB(glColor4fv, _gloffset_Color4fv) + GL_STUB(glColor4i, _gloffset_Color4i) + GL_STUB(glColor4iv, _gloffset_Color4iv) + GL_STUB(glColor4s, _gloffset_Color4s) + GL_STUB(glColor4sv, _gloffset_Color4sv) + GL_STUB(glColor4ub, _gloffset_Color4ub) + GL_STUB(glColor4ubv, _gloffset_Color4ubv) + GL_STUB(glColor4ui, _gloffset_Color4ui) + GL_STUB(glColor4uiv, _gloffset_Color4uiv) + GL_STUB(glColor4us, _gloffset_Color4us) + GL_STUB(glColor4usv, _gloffset_Color4usv) + GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) + GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) + GL_STUB(glEnd, _gloffset_End) + GL_STUB(glIndexd, _gloffset_Indexd) + GL_STUB(glIndexdv, _gloffset_Indexdv) + GL_STUB(glIndexf, _gloffset_Indexf) + GL_STUB(glIndexfv, _gloffset_Indexfv) + GL_STUB(glIndexi, _gloffset_Indexi) + GL_STUB(glIndexiv, _gloffset_Indexiv) + GL_STUB(glIndexs, _gloffset_Indexs) + GL_STUB(glIndexsv, _gloffset_Indexsv) + GL_STUB(glNormal3b, _gloffset_Normal3b) + GL_STUB(glNormal3bv, _gloffset_Normal3bv) + GL_STUB(glNormal3d, _gloffset_Normal3d) + GL_STUB(glNormal3dv, _gloffset_Normal3dv) + GL_STUB(glNormal3f, _gloffset_Normal3f) + GL_STUB(glNormal3fv, _gloffset_Normal3fv) + GL_STUB(glNormal3i, _gloffset_Normal3i) + GL_STUB(glNormal3iv, _gloffset_Normal3iv) + GL_STUB(glNormal3s, _gloffset_Normal3s) + GL_STUB(glNormal3sv, _gloffset_Normal3sv) + GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) + GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) + GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) + GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) + GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) + GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) + GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) + GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) + GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) + GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) + GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) + GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) + GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) + GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) + GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) + GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) + GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) + GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) + GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) + GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) + GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) + GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) + GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) + GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) + GL_STUB(glRectd, _gloffset_Rectd) + GL_STUB(glRectdv, _gloffset_Rectdv) + GL_STUB(glRectf, _gloffset_Rectf) + GL_STUB(glRectfv, _gloffset_Rectfv) + GL_STUB(glRecti, _gloffset_Recti) + GL_STUB(glRectiv, _gloffset_Rectiv) + GL_STUB(glRects, _gloffset_Rects) + GL_STUB(glRectsv, _gloffset_Rectsv) + GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) + GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) + GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) + GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) + GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) + GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) + GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) + GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) + GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) + GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) + GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) + GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) + GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) + GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) + GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) + GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) + GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) + GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) + GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) + GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) + GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) + GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) + GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) + GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) + GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) + GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) + GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) + GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) + GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) + GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) + GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) + GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) + GL_STUB(glVertex2d, _gloffset_Vertex2d) + GL_STUB(glVertex2dv, _gloffset_Vertex2dv) + GL_STUB(glVertex2f, _gloffset_Vertex2f) + GL_STUB(glVertex2fv, _gloffset_Vertex2fv) + GL_STUB(glVertex2i, _gloffset_Vertex2i) + GL_STUB(glVertex2iv, _gloffset_Vertex2iv) + GL_STUB(glVertex2s, _gloffset_Vertex2s) + GL_STUB(glVertex2sv, _gloffset_Vertex2sv) + GL_STUB(glVertex3d, _gloffset_Vertex3d) + GL_STUB(glVertex3dv, _gloffset_Vertex3dv) + GL_STUB(glVertex3f, _gloffset_Vertex3f) + GL_STUB(glVertex3fv, _gloffset_Vertex3fv) + GL_STUB(glVertex3i, _gloffset_Vertex3i) + GL_STUB(glVertex3iv, _gloffset_Vertex3iv) + GL_STUB(glVertex3s, _gloffset_Vertex3s) + GL_STUB(glVertex3sv, _gloffset_Vertex3sv) + GL_STUB(glVertex4d, _gloffset_Vertex4d) + GL_STUB(glVertex4dv, _gloffset_Vertex4dv) + GL_STUB(glVertex4f, _gloffset_Vertex4f) + GL_STUB(glVertex4fv, _gloffset_Vertex4fv) + GL_STUB(glVertex4i, _gloffset_Vertex4i) + GL_STUB(glVertex4iv, _gloffset_Vertex4iv) + GL_STUB(glVertex4s, _gloffset_Vertex4s) + GL_STUB(glVertex4sv, _gloffset_Vertex4sv) + GL_STUB(glClipPlane, _gloffset_ClipPlane) + GL_STUB(glColorMaterial, _gloffset_ColorMaterial) + GL_STUB(glCullFace, _gloffset_CullFace) + GL_STUB(glFogf, _gloffset_Fogf) + GL_STUB(glFogfv, _gloffset_Fogfv) + GL_STUB(glFogi, _gloffset_Fogi) + GL_STUB(glFogiv, _gloffset_Fogiv) + GL_STUB(glFrontFace, _gloffset_FrontFace) + GL_STUB(glHint, _gloffset_Hint) + GL_STUB(glLightf, _gloffset_Lightf) + GL_STUB(glLightfv, _gloffset_Lightfv) + GL_STUB(glLighti, _gloffset_Lighti) + GL_STUB(glLightiv, _gloffset_Lightiv) + GL_STUB(glLightModelf, _gloffset_LightModelf) + GL_STUB(glLightModelfv, _gloffset_LightModelfv) + GL_STUB(glLightModeli, _gloffset_LightModeli) + GL_STUB(glLightModeliv, _gloffset_LightModeliv) + GL_STUB(glLineStipple, _gloffset_LineStipple) + GL_STUB(glLineWidth, _gloffset_LineWidth) + GL_STUB(glMaterialf, _gloffset_Materialf) + GL_STUB(glMaterialfv, _gloffset_Materialfv) + GL_STUB(glMateriali, _gloffset_Materiali) + GL_STUB(glMaterialiv, _gloffset_Materialiv) + GL_STUB(glPointSize, _gloffset_PointSize) + GL_STUB(glPolygonMode, _gloffset_PolygonMode) + GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) + GL_STUB(glScissor, _gloffset_Scissor) + GL_STUB(glShadeModel, _gloffset_ShadeModel) + GL_STUB(glTexParameterf, _gloffset_TexParameterf) + GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) + GL_STUB(glTexParameteri, _gloffset_TexParameteri) + GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) + GL_STUB(glTexImage1D, _gloffset_TexImage1D) + GL_STUB(glTexImage2D, _gloffset_TexImage2D) + GL_STUB(glTexEnvf, _gloffset_TexEnvf) + GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) + GL_STUB(glTexEnvi, _gloffset_TexEnvi) + GL_STUB(glTexEnviv, _gloffset_TexEnviv) + GL_STUB(glTexGend, _gloffset_TexGend) + GL_STUB(glTexGendv, _gloffset_TexGendv) + GL_STUB(glTexGenf, _gloffset_TexGenf) + GL_STUB(glTexGenfv, _gloffset_TexGenfv) + GL_STUB(glTexGeni, _gloffset_TexGeni) + GL_STUB(glTexGeniv, _gloffset_TexGeniv) + GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) + GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) + GL_STUB(glRenderMode, _gloffset_RenderMode) + GL_STUB(glInitNames, _gloffset_InitNames) + GL_STUB(glLoadName, _gloffset_LoadName) + GL_STUB(glPassThrough, _gloffset_PassThrough) + GL_STUB(glPopName, _gloffset_PopName) + GL_STUB(glPushName, _gloffset_PushName) + GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) + GL_STUB(glClear, _gloffset_Clear) + GL_STUB(glClearAccum, _gloffset_ClearAccum) + GL_STUB(glClearIndex, _gloffset_ClearIndex) + GL_STUB(glClearColor, _gloffset_ClearColor) + GL_STUB(glClearStencil, _gloffset_ClearStencil) + GL_STUB(glClearDepth, _gloffset_ClearDepth) + GL_STUB(glStencilMask, _gloffset_StencilMask) + GL_STUB(glColorMask, _gloffset_ColorMask) + GL_STUB(glDepthMask, _gloffset_DepthMask) + GL_STUB(glIndexMask, _gloffset_IndexMask) + GL_STUB(glAccum, _gloffset_Accum) + GL_STUB(glDisable, _gloffset_Disable) + GL_STUB(glEnable, _gloffset_Enable) + GL_STUB(glFinish, _gloffset_Finish) + GL_STUB(glFlush, _gloffset_Flush) + GL_STUB(glPopAttrib, _gloffset_PopAttrib) + GL_STUB(glPushAttrib, _gloffset_PushAttrib) + GL_STUB(glMap1d, _gloffset_Map1d) + GL_STUB(glMap1f, _gloffset_Map1f) + GL_STUB(glMap2d, _gloffset_Map2d) + GL_STUB(glMap2f, _gloffset_Map2f) + GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) + GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) + GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) + GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) + GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) + GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) + GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) + GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) + GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) + GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) + GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) + GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) + GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) + GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) + GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) + GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) + GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) + GL_STUB(glBlendFunc, _gloffset_BlendFunc) + GL_STUB(glLogicOp, _gloffset_LogicOp) + GL_STUB(glStencilFunc, _gloffset_StencilFunc) + GL_STUB(glStencilOp, _gloffset_StencilOp) + GL_STUB(glDepthFunc, _gloffset_DepthFunc) + GL_STUB(glPixelZoom, _gloffset_PixelZoom) + GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) + GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) + GL_STUB(glPixelStoref, _gloffset_PixelStoref) + GL_STUB(glPixelStorei, _gloffset_PixelStorei) + GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) + GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) + GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) + GL_STUB(glReadBuffer, _gloffset_ReadBuffer) + GL_STUB(glCopyPixels, _gloffset_CopyPixels) + GL_STUB(glReadPixels, _gloffset_ReadPixels) + GL_STUB(glDrawPixels, _gloffset_DrawPixels) + GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) + GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) + GL_STUB(glGetDoublev, _gloffset_GetDoublev) + GL_STUB(glGetError, _gloffset_GetError) + GL_STUB(glGetFloatv, _gloffset_GetFloatv) + GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) + GL_STUB(glGetLightfv, _gloffset_GetLightfv) + GL_STUB(glGetLightiv, _gloffset_GetLightiv) + GL_STUB(glGetMapdv, _gloffset_GetMapdv) + GL_STUB(glGetMapfv, _gloffset_GetMapfv) + GL_STUB(glGetMapiv, _gloffset_GetMapiv) + GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) + GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) + GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) + GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) + GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) + GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) + GL_STUB(glGetString, _gloffset_GetString) + GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) + GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) + GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) + GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) + GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) + GL_STUB(glGetTexImage, _gloffset_GetTexImage) + GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) + GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) + GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) + GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) + GL_STUB(glIsEnabled, _gloffset_IsEnabled) + GL_STUB(glIsList, _gloffset_IsList) + GL_STUB(glDepthRange, _gloffset_DepthRange) + GL_STUB(glFrustum, _gloffset_Frustum) + GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) + GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) + GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) + GL_STUB(glMatrixMode, _gloffset_MatrixMode) + GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) + GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) + GL_STUB(glOrtho, _gloffset_Ortho) + GL_STUB(glPopMatrix, _gloffset_PopMatrix) + GL_STUB(glPushMatrix, _gloffset_PushMatrix) + GL_STUB(glRotated, _gloffset_Rotated) + GL_STUB(glRotatef, _gloffset_Rotatef) + GL_STUB(glScaled, _gloffset_Scaled) + GL_STUB(glScalef, _gloffset_Scalef) + GL_STUB(glTranslated, _gloffset_Translated) + GL_STUB(glTranslatef, _gloffset_Translatef) + GL_STUB(glViewport, _gloffset_Viewport) + GL_STUB(glArrayElement, _gloffset_ArrayElement) + GL_STUB(glBindTexture, _gloffset_BindTexture) + GL_STUB(glColorPointer, _gloffset_ColorPointer) + GL_STUB(glDisableClientState, _gloffset_DisableClientState) + GL_STUB(glDrawArrays, _gloffset_DrawArrays) + GL_STUB(glDrawElements, _gloffset_DrawElements) + GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) + GL_STUB(glEnableClientState, _gloffset_EnableClientState) + GL_STUB(glIndexPointer, _gloffset_IndexPointer) + GL_STUB(glIndexub, _gloffset_Indexub) + GL_STUB(glIndexubv, _gloffset_Indexubv) + GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) + GL_STUB(glNormalPointer, _gloffset_NormalPointer) + GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) + GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) + GL_STUB(glVertexPointer, _gloffset_VertexPointer) + GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) + GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) + GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) + GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) + GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) + GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) + GL_STUB(glGenTextures, _gloffset_GenTextures) + GL_STUB(glGetPointerv, _gloffset_GetPointerv) + GL_STUB(glIsTexture, _gloffset_IsTexture) + GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) + GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) + GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) + GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) + GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) + GL_STUB(glBlendColor, _gloffset_BlendColor) + GL_STUB(glBlendEquation, _gloffset_BlendEquation) + GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) + GL_STUB(glColorTable, _gloffset_ColorTable) + GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) + GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) + GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) + GL_STUB(glGetColorTable, _gloffset_GetColorTable) + GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) + GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) + GL_STUB(glColorSubTable, _gloffset_ColorSubTable) + GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) + GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) + GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) + GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) + GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) + GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) + GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) + GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) + GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) + GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) + GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) + GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) + GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) + GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) + GL_STUB(glGetHistogram, _gloffset_GetHistogram) + GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) + GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) + GL_STUB(glGetMinmax, _gloffset_GetMinmax) + GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) + GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) + GL_STUB(glHistogram, _gloffset_Histogram) + GL_STUB(glMinmax, _gloffset_Minmax) + GL_STUB(glResetHistogram, _gloffset_ResetHistogram) + GL_STUB(glResetMinmax, _gloffset_ResetMinmax) + GL_STUB(glTexImage3D, _gloffset_TexImage3D) + GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) + GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) + GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) + GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) + GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) + GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) + GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) + GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) + GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) + GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) + GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) + GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) + GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) + GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) + GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) + GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) + GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) + GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) + GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) + GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) + GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) + GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) + GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) + GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) + GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) + GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) + GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) + GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) + GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) + GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) + GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) + GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) + GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) + GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) + GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) + GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) + GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) + GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) + GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) + GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) + GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) + GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) + GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) + GL_STUB(glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS) + GL_STUB(glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS) + GL_STUB(glGetHistogramEXT, _gloffset_GetHistogramEXT) + GL_STUB(glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT) + GL_STUB(glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT) + GL_STUB(glGetMinmaxEXT, _gloffset_GetMinmaxEXT) + GL_STUB(glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT) + GL_STUB(glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT) + GL_STUB(glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT) + GL_STUB(glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT) + GL_STUB(glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT) + GL_STUB(glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT) + GL_STUB(glGetColorTableSGI, _gloffset_GetColorTableSGI) + GL_STUB(glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI) + GL_STUB(glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI) + GL_STUB(glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX) + GL_STUB(glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS) + GL_STUB(glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS) + GL_STUB(glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS) + GL_STUB(glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS) + GL_STUB(glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS) + GL_STUB(glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS) + GL_STUB(glTexImage4DSGIS, _gloffset_TexImage4DSGIS) + GL_STUB(glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS) + GL_STUB(glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT) + GL_STUB(glGenTexturesEXT, _gloffset_GenTexturesEXT) + GL_STUB(glIsTextureEXT, _gloffset_IsTextureEXT) + GL_STUB(glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS) + GL_STUB(glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS) + GL_STUB(glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS) + GL_STUB(glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS) + GL_STUB(glSampleMaskSGIS, _gloffset_SampleMaskSGIS) + GL_STUB(glSamplePatternSGIS, _gloffset_SamplePatternSGIS) + GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) + GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) + GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) + GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) + GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) + GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) + GL_STUB(glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX) + GL_STUB(glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX) + GL_STUB(glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX) + GL_STUB(glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX) + GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) + GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) + GL_STUB(glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX) + GL_STUB(glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX) + GL_STUB(glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX) + GL_STUB(glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX) + GL_STUB(glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX) + GL_STUB(glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX) + GL_STUB(glFrameZoomSGIX, _gloffset_FrameZoomSGIX) + GL_STUB(glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX) + GL_STUB(glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX) + GL_STUB(glFlushRasterSGIX, _gloffset_FlushRasterSGIX) + GL_STUB(glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX) + GL_STUB(glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX) + GL_STUB(glListParameterfSGIX, _gloffset_ListParameterfSGIX) + GL_STUB(glListParameterfvSGIX, _gloffset_ListParameterfvSGIX) + GL_STUB(glListParameteriSGIX, _gloffset_ListParameteriSGIX) + GL_STUB(glListParameterivSGIX, _gloffset_ListParameterivSGIX) + GL_STUB(glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX) + GL_STUB(glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX) + GL_STUB(glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX) + GL_STUB(glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX) + GL_STUB(glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX) + GL_STUB(glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX) + GL_STUB(glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX) + GL_STUB(glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX) + GL_STUB(glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX) + GL_STUB(glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX) + GL_STUB(glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX) + GL_STUB(glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX) + GL_STUB(glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX) + GL_STUB(glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX) + GL_STUB(glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX) + GL_STUB(glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX) + GL_STUB(glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX) + GL_STUB(glLightEnviSGIX, _gloffset_LightEnviSGIX) + GL_STUB(glVertexWeightfEXT, _gloffset_VertexWeightfEXT) + GL_STUB(glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT) + GL_STUB(glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT) + GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) + GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) + GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) + GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) + GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) + GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) + GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) + GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) + GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) + GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) + GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) + GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) + GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) + GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) + GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) + GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) + GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) + GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) + GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) + GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) + GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) + GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) + GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) + GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) + GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) + GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) + GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) + GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) + GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) + GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) + GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) + GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) + GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) + GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) + GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) + GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) + GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) + GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) + GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) + GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) + GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) + GL_STUB(glIndexMaterialEXT, _gloffset_IndexMaterialEXT) + GL_STUB(glIndexFuncEXT, _gloffset_IndexFuncEXT) + GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) + GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) + GL_STUB(glCullParameterdvEXT, _gloffset_CullParameterdvEXT) + GL_STUB(glCullParameterfvEXT, _gloffset_CullParameterfvEXT) + GL_STUB(glHintPGI, _gloffset_HintPGI) + GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) + GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) + GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) + GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) + GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) + GL_STUB(glGetColorTableEXT, _gloffset_GetColorTableEXT) + GL_STUB(glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT) + GL_STUB(glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT) + GL_STUB(glTbufferMask3DFX, _gloffset_TbufferMask3DFX) + GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) + GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) + GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) + GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) + GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) + GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) + GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) + GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) + GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) + GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) + GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) + GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) + GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) + GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) + GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) + GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) + GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) + GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) + GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) + GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) + GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) + GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) + GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) + GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) + GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) + GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) + GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) + GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) + GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) + GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) + GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) + GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) + GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) + GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) + GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) + GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) + GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) + GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) + GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) + GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) + GL_STUB(glProgramParameter4dNV, _gloffset_ProgramParameter4dNV) + GL_STUB(glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV) + GL_STUB(glProgramParameter4fNV, _gloffset_ProgramParameter4fNV) + GL_STUB(glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV) + GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) + GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) + GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) + GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) + GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) + GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) + GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) + GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) + GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) + GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) + GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) + GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) + GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) + GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) + GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) + GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) + GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) + GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) + GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) + GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) + GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) + GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) + GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) + GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) + GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) + GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) + GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) + GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) + GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) + GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) + GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) + GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) + GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) + GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) + GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) + GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) + GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) + GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) + GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) + GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) + GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) + GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) + GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) + GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) + GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) + GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) + GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) + GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) + GL_STUB(glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT) + GL_STUB(glDeleteFencesNV, _gloffset_DeleteFencesNV) + GL_STUB(glGenFencesNV, _gloffset_GenFencesNV) + GL_STUB(glIsFenceNV, _gloffset_IsFenceNV) + GL_STUB(glTestFenceNV, _gloffset_TestFenceNV) + GL_STUB(glGetFenceivNV, _gloffset_GetFenceivNV) + GL_STUB(glFinishFenceNV, _gloffset_FinishFenceNV) + GL_STUB(glSetFenceNV, _gloffset_SetFenceNV) + GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) + GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) + GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) + GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) + GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) + GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) + GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) + GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) + GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) + GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) + GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) + GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) + GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) + GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) + GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) + GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) + GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) + GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) + GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) + GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) + GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) + GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) + GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) + GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) + GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) + GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) + GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) + GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) + GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) + GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) + GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) + GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) + GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) + GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) + GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) + GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) + GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) + GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) + GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) + GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) + GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) + GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) + GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) + GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) + GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) + GL_STUB(glDepthBoundsEXT, _gloffset_DepthBoundsEXT) + GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) + GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) + GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) + GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) + GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) + GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) + GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) + GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) + GL_STUB(glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM) + GL_STUB(glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM) + GL_STUB(glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT) + GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) + GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) + GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) + GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) + GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) + GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) + GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) + GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) + GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) + GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) + GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) + GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) + GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) + GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) + GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) + GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) + GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) + GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) + GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) + GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) + GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) + GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) + GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) + GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) + GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) + GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) + GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) + GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) + GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) + GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) + GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) + GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) + GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) + GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) + GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) + GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) + GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) + GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) + GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) + GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) + GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) + GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) + GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) + GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) + GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) + GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) + GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) + GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) + GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) + GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) + GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) + GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) + GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) + GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) + GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) + GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) + GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) + GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) + GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) + GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) + GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) + GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) + GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) + GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) + GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) + GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) + GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) + GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) + GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) + GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) + GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) + GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) + GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) + GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) + GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) + GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) + GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) + GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) + GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) + GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) + GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) + GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) + GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) + GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) + GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) + GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) + GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) + GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) + GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) + GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) + GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) + GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) + GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) + GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) + GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) + GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) + GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) + GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) + GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) + GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) + GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) + GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) + GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) + GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) + + .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function +_mesa_sparc_glapi_end: + + .globl glArrayElementEXT ; .type glArrayElementEXT,#function ; glArrayElementEXT = glArrayElement + .globl glBindTextureEXT ; .type glBindTextureEXT,#function ; glBindTextureEXT = glBindTexture + .globl glDrawArraysEXT ; .type glDrawArraysEXT,#function ; glDrawArraysEXT = glDrawArrays + .globl glCopyTexImage1DEXT ; .type glCopyTexImage1DEXT,#function ; glCopyTexImage1DEXT = glCopyTexImage1D + .globl glCopyTexImage2DEXT ; .type glCopyTexImage2DEXT,#function ; glCopyTexImage2DEXT = glCopyTexImage2D + .globl glCopyTexSubImage1DEXT ; .type glCopyTexSubImage1DEXT,#function ; glCopyTexSubImage1DEXT = glCopyTexSubImage1D + .globl glCopyTexSubImage2DEXT ; .type glCopyTexSubImage2DEXT,#function ; glCopyTexSubImage2DEXT = glCopyTexSubImage2D + .globl glDeleteTexturesEXT ; .type glDeleteTexturesEXT,#function ; glDeleteTexturesEXT = glDeleteTextures + .globl glGetPointervEXT ; .type glGetPointervEXT,#function ; glGetPointervEXT = glGetPointerv + .globl glPrioritizeTexturesEXT ; .type glPrioritizeTexturesEXT,#function ; glPrioritizeTexturesEXT = glPrioritizeTextures + .globl glTexSubImage1DEXT ; .type glTexSubImage1DEXT,#function ; glTexSubImage1DEXT = glTexSubImage1D + .globl glTexSubImage2DEXT ; .type glTexSubImage2DEXT,#function ; glTexSubImage2DEXT = glTexSubImage2D + .globl glBlendColorEXT ; .type glBlendColorEXT,#function ; glBlendColorEXT = glBlendColor + .globl glBlendEquationEXT ; .type glBlendEquationEXT,#function ; glBlendEquationEXT = glBlendEquation + .globl glDrawRangeElementsEXT ; .type glDrawRangeElementsEXT,#function ; glDrawRangeElementsEXT = glDrawRangeElements + .globl glColorTableSGI ; .type glColorTableSGI,#function ; glColorTableSGI = glColorTable + .globl glColorTableEXT ; .type glColorTableEXT,#function ; glColorTableEXT = glColorTable + .globl glColorTableParameterfvSGI ; .type glColorTableParameterfvSGI,#function ; glColorTableParameterfvSGI = glColorTableParameterfv + .globl glColorTableParameterivSGI ; .type glColorTableParameterivSGI,#function ; glColorTableParameterivSGI = glColorTableParameteriv + .globl glCopyColorTableSGI ; .type glCopyColorTableSGI,#function ; glCopyColorTableSGI = glCopyColorTable + .globl glColorSubTableEXT ; .type glColorSubTableEXT,#function ; glColorSubTableEXT = glColorSubTable + .globl glCopyColorSubTableEXT ; .type glCopyColorSubTableEXT,#function ; glCopyColorSubTableEXT = glCopyColorSubTable + .globl glConvolutionFilter1DEXT ; .type glConvolutionFilter1DEXT,#function ; glConvolutionFilter1DEXT = glConvolutionFilter1D + .globl glConvolutionFilter2DEXT ; .type glConvolutionFilter2DEXT,#function ; glConvolutionFilter2DEXT = glConvolutionFilter2D + .globl glConvolutionParameterfEXT ; .type glConvolutionParameterfEXT,#function ; glConvolutionParameterfEXT = glConvolutionParameterf + .globl glConvolutionParameterfvEXT ; .type glConvolutionParameterfvEXT,#function ; glConvolutionParameterfvEXT = glConvolutionParameterfv + .globl glConvolutionParameteriEXT ; .type glConvolutionParameteriEXT,#function ; glConvolutionParameteriEXT = glConvolutionParameteri + .globl glConvolutionParameterivEXT ; .type glConvolutionParameterivEXT,#function ; glConvolutionParameterivEXT = glConvolutionParameteriv + .globl glCopyConvolutionFilter1DEXT ; .type glCopyConvolutionFilter1DEXT,#function ; glCopyConvolutionFilter1DEXT = glCopyConvolutionFilter1D + .globl glCopyConvolutionFilter2DEXT ; .type glCopyConvolutionFilter2DEXT,#function ; glCopyConvolutionFilter2DEXT = glCopyConvolutionFilter2D + .globl glSeparableFilter2DEXT ; .type glSeparableFilter2DEXT,#function ; glSeparableFilter2DEXT = glSeparableFilter2D + .globl glHistogramEXT ; .type glHistogramEXT,#function ; glHistogramEXT = glHistogram + .globl glMinmaxEXT ; .type glMinmaxEXT,#function ; glMinmaxEXT = glMinmax + .globl glResetHistogramEXT ; .type glResetHistogramEXT,#function ; glResetHistogramEXT = glResetHistogram + .globl glResetMinmaxEXT ; .type glResetMinmaxEXT,#function ; glResetMinmaxEXT = glResetMinmax + .globl glTexImage3DEXT ; .type glTexImage3DEXT,#function ; glTexImage3DEXT = glTexImage3D + .globl glTexSubImage3DEXT ; .type glTexSubImage3DEXT,#function ; glTexSubImage3DEXT = glTexSubImage3D + .globl glCopyTexSubImage3DEXT ; .type glCopyTexSubImage3DEXT,#function ; glCopyTexSubImage3DEXT = glCopyTexSubImage3D + .globl glActiveTexture ; .type glActiveTexture,#function ; glActiveTexture = glActiveTextureARB + .globl glClientActiveTexture ; .type glClientActiveTexture,#function ; glClientActiveTexture = glClientActiveTextureARB + .globl glMultiTexCoord1d ; .type glMultiTexCoord1d,#function ; glMultiTexCoord1d = glMultiTexCoord1dARB + .globl glMultiTexCoord1dv ; .type glMultiTexCoord1dv,#function ; glMultiTexCoord1dv = glMultiTexCoord1dvARB + .globl glMultiTexCoord1f ; .type glMultiTexCoord1f,#function ; glMultiTexCoord1f = glMultiTexCoord1fARB + .globl glMultiTexCoord1fv ; .type glMultiTexCoord1fv,#function ; glMultiTexCoord1fv = glMultiTexCoord1fvARB + .globl glMultiTexCoord1i ; .type glMultiTexCoord1i,#function ; glMultiTexCoord1i = glMultiTexCoord1iARB + .globl glMultiTexCoord1iv ; .type glMultiTexCoord1iv,#function ; glMultiTexCoord1iv = glMultiTexCoord1ivARB + .globl glMultiTexCoord1s ; .type glMultiTexCoord1s,#function ; glMultiTexCoord1s = glMultiTexCoord1sARB + .globl glMultiTexCoord1sv ; .type glMultiTexCoord1sv,#function ; glMultiTexCoord1sv = glMultiTexCoord1svARB + .globl glMultiTexCoord2d ; .type glMultiTexCoord2d,#function ; glMultiTexCoord2d = glMultiTexCoord2dARB + .globl glMultiTexCoord2dv ; .type glMultiTexCoord2dv,#function ; glMultiTexCoord2dv = glMultiTexCoord2dvARB + .globl glMultiTexCoord2f ; .type glMultiTexCoord2f,#function ; glMultiTexCoord2f = glMultiTexCoord2fARB + .globl glMultiTexCoord2fv ; .type glMultiTexCoord2fv,#function ; glMultiTexCoord2fv = glMultiTexCoord2fvARB + .globl glMultiTexCoord2i ; .type glMultiTexCoord2i,#function ; glMultiTexCoord2i = glMultiTexCoord2iARB + .globl glMultiTexCoord2iv ; .type glMultiTexCoord2iv,#function ; glMultiTexCoord2iv = glMultiTexCoord2ivARB + .globl glMultiTexCoord2s ; .type glMultiTexCoord2s,#function ; glMultiTexCoord2s = glMultiTexCoord2sARB + .globl glMultiTexCoord2sv ; .type glMultiTexCoord2sv,#function ; glMultiTexCoord2sv = glMultiTexCoord2svARB + .globl glMultiTexCoord3d ; .type glMultiTexCoord3d,#function ; glMultiTexCoord3d = glMultiTexCoord3dARB + .globl glMultiTexCoord3dv ; .type glMultiTexCoord3dv,#function ; glMultiTexCoord3dv = glMultiTexCoord3dvARB + .globl glMultiTexCoord3f ; .type glMultiTexCoord3f,#function ; glMultiTexCoord3f = glMultiTexCoord3fARB + .globl glMultiTexCoord3fv ; .type glMultiTexCoord3fv,#function ; glMultiTexCoord3fv = glMultiTexCoord3fvARB + .globl glMultiTexCoord3i ; .type glMultiTexCoord3i,#function ; glMultiTexCoord3i = glMultiTexCoord3iARB + .globl glMultiTexCoord3iv ; .type glMultiTexCoord3iv,#function ; glMultiTexCoord3iv = glMultiTexCoord3ivARB + .globl glMultiTexCoord3s ; .type glMultiTexCoord3s,#function ; glMultiTexCoord3s = glMultiTexCoord3sARB + .globl glMultiTexCoord3sv ; .type glMultiTexCoord3sv,#function ; glMultiTexCoord3sv = glMultiTexCoord3svARB + .globl glMultiTexCoord4d ; .type glMultiTexCoord4d,#function ; glMultiTexCoord4d = glMultiTexCoord4dARB + .globl glMultiTexCoord4dv ; .type glMultiTexCoord4dv,#function ; glMultiTexCoord4dv = glMultiTexCoord4dvARB + .globl glMultiTexCoord4f ; .type glMultiTexCoord4f,#function ; glMultiTexCoord4f = glMultiTexCoord4fARB + .globl glMultiTexCoord4fv ; .type glMultiTexCoord4fv,#function ; glMultiTexCoord4fv = glMultiTexCoord4fvARB + .globl glMultiTexCoord4i ; .type glMultiTexCoord4i,#function ; glMultiTexCoord4i = glMultiTexCoord4iARB + .globl glMultiTexCoord4iv ; .type glMultiTexCoord4iv,#function ; glMultiTexCoord4iv = glMultiTexCoord4ivARB + .globl glMultiTexCoord4s ; .type glMultiTexCoord4s,#function ; glMultiTexCoord4s = glMultiTexCoord4sARB + .globl glMultiTexCoord4sv ; .type glMultiTexCoord4sv,#function ; glMultiTexCoord4sv = glMultiTexCoord4svARB + .globl glLoadTransposeMatrixf ; .type glLoadTransposeMatrixf,#function ; glLoadTransposeMatrixf = glLoadTransposeMatrixfARB + .globl glLoadTransposeMatrixd ; .type glLoadTransposeMatrixd,#function ; glLoadTransposeMatrixd = glLoadTransposeMatrixdARB + .globl glMultTransposeMatrixf ; .type glMultTransposeMatrixf,#function ; glMultTransposeMatrixf = glMultTransposeMatrixfARB + .globl glMultTransposeMatrixd ; .type glMultTransposeMatrixd,#function ; glMultTransposeMatrixd = glMultTransposeMatrixdARB + .globl glSampleCoverage ; .type glSampleCoverage,#function ; glSampleCoverage = glSampleCoverageARB + .globl glDrawBuffersATI ; .type glDrawBuffersATI,#function ; glDrawBuffersATI = glDrawBuffersARB + .globl glSampleMaskEXT ; .type glSampleMaskEXT,#function ; glSampleMaskEXT = glSampleMaskSGIS + .globl glSamplePatternEXT ; .type glSamplePatternEXT,#function ; glSamplePatternEXT = glSamplePatternSGIS + .globl glPointParameterf ; .type glPointParameterf,#function ; glPointParameterf = glPointParameterfEXT + .globl glPointParameterfARB ; .type glPointParameterfARB,#function ; glPointParameterfARB = glPointParameterfEXT + .globl glPointParameterfSGIS ; .type glPointParameterfSGIS,#function ; glPointParameterfSGIS = glPointParameterfEXT + .globl glPointParameterfv ; .type glPointParameterfv,#function ; glPointParameterfv = glPointParameterfvEXT + .globl glPointParameterfvARB ; .type glPointParameterfvARB,#function ; glPointParameterfvARB = glPointParameterfvEXT + .globl glPointParameterfvSGIS ; .type glPointParameterfvSGIS,#function ; glPointParameterfvSGIS = glPointParameterfvEXT + .globl glWindowPos2d ; .type glWindowPos2d,#function ; glWindowPos2d = glWindowPos2dMESA + .globl glWindowPos2dARB ; .type glWindowPos2dARB,#function ; glWindowPos2dARB = glWindowPos2dMESA + .globl glWindowPos2dv ; .type glWindowPos2dv,#function ; glWindowPos2dv = glWindowPos2dvMESA + .globl glWindowPos2dvARB ; .type glWindowPos2dvARB,#function ; glWindowPos2dvARB = glWindowPos2dvMESA + .globl glWindowPos2f ; .type glWindowPos2f,#function ; glWindowPos2f = glWindowPos2fMESA + .globl glWindowPos2fARB ; .type glWindowPos2fARB,#function ; glWindowPos2fARB = glWindowPos2fMESA + .globl glWindowPos2fv ; .type glWindowPos2fv,#function ; glWindowPos2fv = glWindowPos2fvMESA + .globl glWindowPos2fvARB ; .type glWindowPos2fvARB,#function ; glWindowPos2fvARB = glWindowPos2fvMESA + .globl glWindowPos2i ; .type glWindowPos2i,#function ; glWindowPos2i = glWindowPos2iMESA + .globl glWindowPos2iARB ; .type glWindowPos2iARB,#function ; glWindowPos2iARB = glWindowPos2iMESA + .globl glWindowPos2iv ; .type glWindowPos2iv,#function ; glWindowPos2iv = glWindowPos2ivMESA + .globl glWindowPos2ivARB ; .type glWindowPos2ivARB,#function ; glWindowPos2ivARB = glWindowPos2ivMESA + .globl glWindowPos2s ; .type glWindowPos2s,#function ; glWindowPos2s = glWindowPos2sMESA + .globl glWindowPos2sARB ; .type glWindowPos2sARB,#function ; glWindowPos2sARB = glWindowPos2sMESA + .globl glWindowPos2sv ; .type glWindowPos2sv,#function ; glWindowPos2sv = glWindowPos2svMESA + .globl glWindowPos2svARB ; .type glWindowPos2svARB,#function ; glWindowPos2svARB = glWindowPos2svMESA + .globl glWindowPos3d ; .type glWindowPos3d,#function ; glWindowPos3d = glWindowPos3dMESA + .globl glWindowPos3dARB ; .type glWindowPos3dARB,#function ; glWindowPos3dARB = glWindowPos3dMESA + .globl glWindowPos3dv ; .type glWindowPos3dv,#function ; glWindowPos3dv = glWindowPos3dvMESA + .globl glWindowPos3dvARB ; .type glWindowPos3dvARB,#function ; glWindowPos3dvARB = glWindowPos3dvMESA + .globl glWindowPos3f ; .type glWindowPos3f,#function ; glWindowPos3f = glWindowPos3fMESA + .globl glWindowPos3fARB ; .type glWindowPos3fARB,#function ; glWindowPos3fARB = glWindowPos3fMESA + .globl glWindowPos3fv ; .type glWindowPos3fv,#function ; glWindowPos3fv = glWindowPos3fvMESA + .globl glWindowPos3fvARB ; .type glWindowPos3fvARB,#function ; glWindowPos3fvARB = glWindowPos3fvMESA + .globl glWindowPos3i ; .type glWindowPos3i,#function ; glWindowPos3i = glWindowPos3iMESA + .globl glWindowPos3iARB ; .type glWindowPos3iARB,#function ; glWindowPos3iARB = glWindowPos3iMESA + .globl glWindowPos3iv ; .type glWindowPos3iv,#function ; glWindowPos3iv = glWindowPos3ivMESA + .globl glWindowPos3ivARB ; .type glWindowPos3ivARB,#function ; glWindowPos3ivARB = glWindowPos3ivMESA + .globl glWindowPos3s ; .type glWindowPos3s,#function ; glWindowPos3s = glWindowPos3sMESA + .globl glWindowPos3sARB ; .type glWindowPos3sARB,#function ; glWindowPos3sARB = glWindowPos3sMESA + .globl glWindowPos3sv ; .type glWindowPos3sv,#function ; glWindowPos3sv = glWindowPos3svMESA + .globl glWindowPos3svARB ; .type glWindowPos3svARB,#function ; glWindowPos3svARB = glWindowPos3svMESA + .globl glBlendFuncSeparate ; .type glBlendFuncSeparate,#function ; glBlendFuncSeparate = glBlendFuncSeparateEXT + .globl glBlendFuncSeparateINGR ; .type glBlendFuncSeparateINGR,#function ; glBlendFuncSeparateINGR = glBlendFuncSeparateEXT + .globl glFogCoordf ; .type glFogCoordf,#function ; glFogCoordf = glFogCoordfEXT + .globl glFogCoordfv ; .type glFogCoordfv,#function ; glFogCoordfv = glFogCoordfvEXT + .globl glFogCoordd ; .type glFogCoordd,#function ; glFogCoordd = glFogCoorddEXT + .globl glFogCoorddv ; .type glFogCoorddv,#function ; glFogCoorddv = glFogCoorddvEXT + .globl glFogCoordPointer ; .type glFogCoordPointer,#function ; glFogCoordPointer = glFogCoordPointerEXT + .globl glCompressedTexImage3D ; .type glCompressedTexImage3D,#function ; glCompressedTexImage3D = glCompressedTexImage3DARB + .globl glCompressedTexImage2D ; .type glCompressedTexImage2D,#function ; glCompressedTexImage2D = glCompressedTexImage2DARB + .globl glCompressedTexImage1D ; .type glCompressedTexImage1D,#function ; glCompressedTexImage1D = glCompressedTexImage1DARB + .globl glCompressedTexSubImage3D ; .type glCompressedTexSubImage3D,#function ; glCompressedTexSubImage3D = glCompressedTexSubImage3DARB + .globl glCompressedTexSubImage2D ; .type glCompressedTexSubImage2D,#function ; glCompressedTexSubImage2D = glCompressedTexSubImage2DARB + .globl glCompressedTexSubImage1D ; .type glCompressedTexSubImage1D,#function ; glCompressedTexSubImage1D = glCompressedTexSubImage1DARB + .globl glGetCompressedTexImage ; .type glGetCompressedTexImage,#function ; glGetCompressedTexImage = glGetCompressedTexImageARB + .globl glSecondaryColor3b ; .type glSecondaryColor3b,#function ; glSecondaryColor3b = glSecondaryColor3bEXT + .globl glSecondaryColor3bv ; .type glSecondaryColor3bv,#function ; glSecondaryColor3bv = glSecondaryColor3bvEXT + .globl glSecondaryColor3d ; .type glSecondaryColor3d,#function ; glSecondaryColor3d = glSecondaryColor3dEXT + .globl glSecondaryColor3dv ; .type glSecondaryColor3dv,#function ; glSecondaryColor3dv = glSecondaryColor3dvEXT + .globl glSecondaryColor3f ; .type glSecondaryColor3f,#function ; glSecondaryColor3f = glSecondaryColor3fEXT + .globl glSecondaryColor3fv ; .type glSecondaryColor3fv,#function ; glSecondaryColor3fv = glSecondaryColor3fvEXT + .globl glSecondaryColor3i ; .type glSecondaryColor3i,#function ; glSecondaryColor3i = glSecondaryColor3iEXT + .globl glSecondaryColor3iv ; .type glSecondaryColor3iv,#function ; glSecondaryColor3iv = glSecondaryColor3ivEXT + .globl glSecondaryColor3s ; .type glSecondaryColor3s,#function ; glSecondaryColor3s = glSecondaryColor3sEXT + .globl glSecondaryColor3sv ; .type glSecondaryColor3sv,#function ; glSecondaryColor3sv = glSecondaryColor3svEXT + .globl glSecondaryColor3ub ; .type glSecondaryColor3ub,#function ; glSecondaryColor3ub = glSecondaryColor3ubEXT + .globl glSecondaryColor3ubv ; .type glSecondaryColor3ubv,#function ; glSecondaryColor3ubv = glSecondaryColor3ubvEXT + .globl glSecondaryColor3ui ; .type glSecondaryColor3ui,#function ; glSecondaryColor3ui = glSecondaryColor3uiEXT + .globl glSecondaryColor3uiv ; .type glSecondaryColor3uiv,#function ; glSecondaryColor3uiv = glSecondaryColor3uivEXT + .globl glSecondaryColor3us ; .type glSecondaryColor3us,#function ; glSecondaryColor3us = glSecondaryColor3usEXT + .globl glSecondaryColor3usv ; .type glSecondaryColor3usv,#function ; glSecondaryColor3usv = glSecondaryColor3usvEXT + .globl glSecondaryColorPointer ; .type glSecondaryColorPointer,#function ; glSecondaryColorPointer = glSecondaryColorPointerEXT + .globl glBindProgramARB ; .type glBindProgramARB,#function ; glBindProgramARB = glBindProgramNV + .globl glDeleteProgramsARB ; .type glDeleteProgramsARB,#function ; glDeleteProgramsARB = glDeleteProgramsNV + .globl glGenProgramsARB ; .type glGenProgramsARB,#function ; glGenProgramsARB = glGenProgramsNV + .globl glGetVertexAttribPointervARB ; .type glGetVertexAttribPointervARB,#function ; glGetVertexAttribPointervARB = glGetVertexAttribPointervNV + .globl glIsProgramARB ; .type glIsProgramARB,#function ; glIsProgramARB = glIsProgramNV + .globl glPointParameteri ; .type glPointParameteri,#function ; glPointParameteri = glPointParameteriNV + .globl glPointParameteriv ; .type glPointParameteriv,#function ; glPointParameteriv = glPointParameterivNV + .globl glMultiDrawArrays ; .type glMultiDrawArrays,#function ; glMultiDrawArrays = glMultiDrawArraysEXT + .globl glMultiDrawElements ; .type glMultiDrawElements,#function ; glMultiDrawElements = glMultiDrawElementsEXT + .globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB + .globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB + .globl glBufferSubData ; .type glBufferSubData,#function ; glBufferSubData = glBufferSubDataARB + .globl glDeleteBuffers ; .type glDeleteBuffers,#function ; glDeleteBuffers = glDeleteBuffersARB + .globl glGenBuffers ; .type glGenBuffers,#function ; glGenBuffers = glGenBuffersARB + .globl glGetBufferParameteriv ; .type glGetBufferParameteriv,#function ; glGetBufferParameteriv = glGetBufferParameterivARB + .globl glGetBufferPointerv ; .type glGetBufferPointerv,#function ; glGetBufferPointerv = glGetBufferPointervARB + .globl glGetBufferSubData ; .type glGetBufferSubData,#function ; glGetBufferSubData = glGetBufferSubDataARB + .globl glIsBuffer ; .type glIsBuffer,#function ; glIsBuffer = glIsBufferARB + .globl glMapBuffer ; .type glMapBuffer,#function ; glMapBuffer = glMapBufferARB + .globl glUnmapBuffer ; .type glUnmapBuffer,#function ; glUnmapBuffer = glUnmapBufferARB + .globl glGenQueries ; .type glGenQueries,#function ; glGenQueries = glGenQueriesARB + .globl glDeleteQueries ; .type glDeleteQueries,#function ; glDeleteQueries = glDeleteQueriesARB + .globl glIsQuery ; .type glIsQuery,#function ; glIsQuery = glIsQueryARB + .globl glBeginQuery ; .type glBeginQuery,#function ; glBeginQuery = glBeginQueryARB + .globl glEndQuery ; .type glEndQuery,#function ; glEndQuery = glEndQueryARB + .globl glGetQueryiv ; .type glGetQueryiv,#function ; glGetQueryiv = glGetQueryivARB + .globl glGetQueryObjectiv ; .type glGetQueryObjectiv,#function ; glGetQueryObjectiv = glGetQueryObjectivARB + .globl glGetQueryObjectuiv ; .type glGetQueryObjectuiv,#function ; glGetQueryObjectuiv = glGetQueryObjectuivARB + .globl glBlendEquationSeparateATI ; .type glBlendEquationSeparateATI,#function ; glBlendEquationSeparateATI = glBlendEquationSeparateEXT diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/norm.S b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/norm.S new file mode 100644 index 000000000..713cd5b37 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/norm.S @@ -0,0 +1,609 @@ +/* $Id: norm.S,v 1.5 2005/07/28 00:11:11 idr Exp $ */ + +#include "sparc_matrix.h" + +#if defined(SVR4) || defined(__SVR4) || defined(__svr4__) + /* Solaris requires this for 64-bit. */ + .register %g2, #scratch + .register %g3, #scratch +#endif + + .text + +#ifdef __arch64__ +#define STACK_VAR_OFF (2047 + (8 * 16)) +#else +#define STACK_VAR_OFF (4 * 16) +#endif + + /* Newton-Raphson approximation turns out to be slower + * (and less accurate) than direct fsqrts/fdivs. + */ +#define ONE_DOT_ZERO 0x3f800000 + + .globl _mesa_sparc_transform_normalize_normals +_mesa_sparc_transform_normalize_normals: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + + sethi %hi(ONE_DOT_ZERO), %g2 + sub %sp, 16, %sp + st %g2, [%sp + STACK_VAR_OFF+0x0] + st %o1, [%sp + STACK_VAR_OFF+0x4] + ld [%sp + STACK_VAR_OFF+0x0], %f12 ! f12 = 1.0f + ld [%sp + STACK_VAR_OFF+0x4], %f15 ! f15 = scale + add %sp, 16, %sp + + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_1_2_4_5_6_8_9_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + cmp %o3, 0 + bne 4f + clr %o4 ! 'i' for STRIDE_LOOP + +1: /* LENGTHS == NULL */ + ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + (uy * m1) + (uz * m2) + * ty (f5) = (ux * m4) + (uy * m5) + (uz * m6) + * tz (f7) = (ux * m8) + (uy * m9) + (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + fmuls %f1, M1, %f4 ! FGM Group + fmuls %f0, M4, %f5 ! FGM Group + fmuls %f1, M5, %f6 ! FGM Group + fmuls %f0, M8, %f7 ! FGM Group f3 available + fmuls %f1, M9, %f8 ! FGM Group f4 available + fadds %f3, %f4, %f3 ! FGA + fmuls %f2, M2, %f10 ! FGM Group f5 available + fmuls %f2, M6, %f0 ! FGM Group f6 available + fadds %f5, %f6, %f5 ! FGA + fmuls %f2, M10, %f4 ! FGM Group f7 available + fadds %f7, %f8, %f7 ! FGA Group f8,f3 available + fadds %f3, %f10, %f3 ! FGA Group f10 available + fadds %f5, %f0, %f5 ! FGA Group stall f0,f5 available + fadds %f7, %f4, %f7 ! FGA Group stall f4,f7 available + + /* f3=tx, f5=ty, f7=tz */ + + /* len (f6) = (tx * tx) + (ty * ty) + (tz * tz) */ + fmuls %f3, %f3, %f6 ! FGM Group f3 available + fmuls %f5, %f5, %f8 ! FGM Group f5 available + fmuls %f7, %f7, %f10 ! FGM Group f7 available + fadds %f6, %f8, %f6 ! FGA Group 2cyc stall f6,f8 available + fadds %f6, %f10, %f6 ! FGA Group 4cyc stall f6,f10 available + + /* scale (f6) = 1.0 / sqrt(len) */ + fsqrts %f6, %f6 ! FDIV 20 cycles + fdivs %f12, %f6, %f6 ! FDIV 14 cycles + + fmuls %f3, %f6, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * scale + fmuls %f5, %f6, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * scale + fmuls %f7, %f6, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * scale + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + + ba 7f + nop + +4: /* LENGTHS != NULL */ + fmuls M0, %f15, M0 + fmuls M1, %f15, M1 + fmuls M2, %f15, M2 + fmuls M4, %f15, M4 + fmuls M5, %f15, M5 + fmuls M6, %f15, M6 + fmuls M8, %f15, M8 + fmuls M9, %f15, M9 + fmuls M10, %f15, M10 + +5: + ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + (uy * m1) + (uz * m2) + * ty (f5) = (ux * m4) + (uy * m5) + (uz * m6) + * tz (f7) = (ux * m8) + (uy * m9) + (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + fmuls %f1, M1, %f4 ! FGM Group + fmuls %f0, M4, %f5 ! FGM Group + fmuls %f1, M5, %f6 ! FGM Group + fmuls %f0, M8, %f7 ! FGM Group f3 available + fmuls %f1, M9, %f8 ! FGM Group f4 available + fadds %f3, %f4, %f3 ! FGA + fmuls %f2, M2, %f10 ! FGM Group f5 available + fmuls %f2, M6, %f0 ! FGM Group f6 available + fadds %f5, %f6, %f5 ! FGA + fmuls %f2, M10, %f4 ! FGM Group f7 available + fadds %f7, %f8, %f7 ! FGA Group f8,f3 available + fadds %f3, %f10, %f3 ! FGA Group f10 available + ld [%o3], %f13 ! LSU + fadds %f5, %f0, %f5 ! FGA Group stall f0,f5 available + add %o3, 4, %o3 ! IEU0 + fadds %f7, %f4, %f7 ! FGA Group stall f4,f7 available + + /* f3=tx, f5=ty, f7=tz, f13=lengths[i] */ + + fmuls %f3, %f13, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * len + fmuls %f5, %f13, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * len + fmuls %f7, %f13, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * len + + cmp %o4, %g1 ! continue if (i < count) + bl 5b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_transform_normalize_normals_no_rot +_mesa_sparc_transform_normalize_normals_no_rot: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + + sethi %hi(ONE_DOT_ZERO), %g2 + sub %sp, 16, %sp + st %g2, [%sp + STACK_VAR_OFF+0x0] + st %o1, [%sp + STACK_VAR_OFF+0x4] + ld [%sp + STACK_VAR_OFF+0x0], %f12 ! f12 = 1.0f + ld [%sp + STACK_VAR_OFF+0x4], %f15 ! f15 = scale + add %sp, 16, %sp + + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_5_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + cmp %o3, 0 + bne 4f + clr %o4 ! 'i' for STRIDE_LOOP + +1: /* LENGTHS == NULL */ + ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + * ty (f5) = (uy * m5) + * tz (f7) = (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + fmuls %f1, M5, %f5 ! FGM Group + fmuls %f2, M10, %f7 ! FGM Group + + /* f3=tx, f5=ty, f7=tz */ + + /* len (f6) = (tx * tx) + (ty * ty) + (tz * tz) */ + fmuls %f3, %f3, %f6 ! FGM Group stall, f3 available + fmuls %f5, %f5, %f8 ! FGM Group f5 available + fmuls %f7, %f7, %f10 ! FGM Group f7 available + fadds %f6, %f8, %f6 ! FGA Group 2cyc stall f6,f8 available + fadds %f6, %f10, %f6 ! FGA Group 4cyc stall f6,f10 available + + /* scale (f6) = 1.0 / sqrt(len) */ + fsqrts %f6, %f6 ! FDIV 20 cycles + fdivs %f12, %f6, %f6 ! FDIV 14 cycles + + fmuls %f3, %f6, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * scale + fmuls %f5, %f6, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * scale + fmuls %f7, %f6, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * scale + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + + ba 7f + nop + +4: /* LENGTHS != NULL */ + fmuls M0, %f15, M0 + fmuls M5, %f15, M5 + fmuls M10, %f15, M10 + +5: + ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + * ty (f5) = (uy * m5) + * tz (f7) = (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + ld [%o3], %f13 ! LSU + fmuls %f1, M5, %f5 ! FGM Group + add %o3, 4, %o3 ! IEU0 + fmuls %f2, M10, %f7 ! FGM Group + + /* f3=tx, f5=ty, f7=tz, f13=lengths[i] */ + + fmuls %f3, %f13, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * len + fmuls %f5, %f13, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * len + fmuls %f7, %f13, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * len + + cmp %o4, %g1 ! continue if (i < count) + bl 5b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_transform_rescale_normals_no_rot +_mesa_sparc_transform_rescale_normals_no_rot: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + sub %sp, 16, %sp + st %o1, [%sp + STACK_VAR_OFF+0x0] + ld [%sp + STACK_VAR_OFF+0x0], %f15 ! f15 = scale + add %sp, 16, %sp + + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_5_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + clr %o4 ! 'i' for STRIDE_LOOP + + fmuls M0, %f15, M0 + fmuls M5, %f15, M5 + fmuls M10, %f15, M10 + +1: ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + * ty (f5) = (uy * m5) + * tz (f7) = (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + st %f3, [%g3 + 0x00] ! LSU + fmuls %f1, M5, %f5 ! FGM Group + st %f5, [%g3 + 0x04] ! LSU + fmuls %f2, M10, %f7 ! FGM Group + st %f7, [%g3 + 0x08] ! LSU + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_transform_rescale_normals +_mesa_sparc_transform_rescale_normals: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + sub %sp, 16, %sp + st %o1, [%sp + STACK_VAR_OFF+0x0] + ld [%sp + STACK_VAR_OFF+0x0], %f15 ! f15 = scale + add %sp, 16, %sp + + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_1_2_4_5_6_8_9_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + clr %o4 ! 'i' for STRIDE_LOOP + + fmuls M0, %f15, M0 + fmuls M1, %f15, M1 + fmuls M2, %f15, M2 + fmuls M4, %f15, M4 + fmuls M5, %f15, M5 + fmuls M6, %f15, M6 + fmuls M8, %f15, M8 + fmuls M9, %f15, M9 + fmuls M10, %f15, M10 + +1: ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + fmuls %f0, M0, %f3 ! FGM Group + fmuls %f1, M1, %f4 ! FGM Group + fmuls %f0, M4, %f5 ! FGM Group + fmuls %f1, M5, %f6 ! FGM Group + fmuls %f0, M8, %f7 ! FGM Group f3 available + fmuls %f1, M9, %f8 ! FGM Group f4 available + fadds %f3, %f4, %f3 ! FGA + fmuls %f2, M2, %f10 ! FGM Group f5 available + fmuls %f2, M6, %f0 ! FGM Group f6 available + fadds %f5, %f6, %f5 ! FGA + fmuls %f2, M10, %f4 ! FGM Group f7 available + fadds %f7, %f8, %f7 ! FGA Group f8,f3 available + fadds %f3, %f10, %f3 ! FGA Group f10 available + st %f3, [%g3 + 0x00] ! LSU + fadds %f5, %f0, %f5 ! FGA Group stall f0,f5 available + st %f5, [%g3 + 0x04] ! LSU + fadds %f7, %f4, %f7 ! FGA Group stall f4,f7 available + st %f7, [%g3 + 0x08] ! LSU + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_transform_normals_no_rot +_mesa_sparc_transform_normals_no_rot: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_5_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + clr %o4 ! 'i' for STRIDE_LOOP + +1: ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* tx (f3) = (ux * m0) + * ty (f5) = (uy * m5) + * tz (f7) = (uz * m10) + */ + fmuls %f0, M0, %f3 ! FGM Group + st %f3, [%g3 + 0x00] ! LSU + fmuls %f1, M5, %f5 ! FGM Group + st %f5, [%g3 + 0x04] ! LSU + fmuls %f2, M10, %f7 ! FGM Group + st %f7, [%g3 + 0x08] ! LSU + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_transform_normals +_mesa_sparc_transform_normals: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + LDPTR [%o0 + MAT_INV], %o0 ! o0 = mat->inv + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + LDMATRIX_0_1_2_4_5_6_8_9_10(%o0) + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + clr %o4 ! 'i' for STRIDE_LOOP + +1: ld [%o5 + 0x00], %f0 ! ux = from[0] + ld [%o5 + 0x04], %f1 ! uy = from[1] + ld [%o5 + 0x08], %f2 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + fmuls %f0, M0, %f3 ! FGM Group + fmuls %f1, M1, %f4 ! FGM Group + fmuls %f0, M4, %f5 ! FGM Group + fmuls %f1, M5, %f6 ! FGM Group + fmuls %f0, M8, %f7 ! FGM Group f3 available + fmuls %f1, M9, %f8 ! FGM Group f4 available + fadds %f3, %f4, %f3 ! FGA + fmuls %f2, M2, %f10 ! FGM Group f5 available + fmuls %f2, M6, %f0 ! FGM Group f6 available + fadds %f5, %f6, %f5 ! FGA + fmuls %f2, M10, %f4 ! FGM Group f7 available + fadds %f7, %f8, %f7 ! FGA Group f8,f3 available + fadds %f3, %f10, %f3 ! FGA Group f10 available + st %f3, [%g3 + 0x00] ! LSU + fadds %f5, %f0, %f5 ! FGA Group stall f0,f5 available + st %f5, [%g3 + 0x04] ! LSU + fadds %f7, %f4, %f7 ! FGA Group stall f4,f7 available + st %f7, [%g3 + 0x08] ! LSU + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_normalize_normals +_mesa_sparc_normalize_normals: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + + sethi %hi(ONE_DOT_ZERO), %g2 + sub %sp, 16, %sp + st %g2, [%sp + STACK_VAR_OFF+0x0] + ld [%sp + STACK_VAR_OFF+0x0], %f12 ! f12 = 1.0f + add %sp, 16, %sp + + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + cmp %o3, 0 + bne 4f + clr %o4 ! 'i' for STRIDE_LOOP + +1: /* LENGTHS == NULL */ + ld [%o5 + 0x00], %f3 ! ux = from[0] + ld [%o5 + 0x04], %f5 ! uy = from[1] + ld [%o5 + 0x08], %f7 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* f3=tx, f5=ty, f7=tz */ + + /* len (f6) = (tx * tx) + (ty * ty) + (tz * tz) */ + fmuls %f3, %f3, %f6 ! FGM Group f3 available + fmuls %f5, %f5, %f8 ! FGM Group f5 available + fmuls %f7, %f7, %f10 ! FGM Group f7 available + fadds %f6, %f8, %f6 ! FGA Group 2cyc stall f6,f8 available + fadds %f6, %f10, %f6 ! FGA Group 4cyc stall f6,f10 available + + /* scale (f6) = 1.0 / sqrt(len) */ + fsqrts %f6, %f6 ! FDIV 20 cycles + fdivs %f12, %f6, %f6 ! FDIV 14 cycles + + fmuls %f3, %f6, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * scale + fmuls %f5, %f6, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * scale + fmuls %f7, %f6, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * scale + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + + ba 7f + nop + +4: /* LENGTHS != NULL */ + +5: + ld [%o5 + 0x00], %f3 ! ux = from[0] + ld [%o5 + 0x04], %f5 ! uy = from[1] + ld [%o5 + 0x08], %f7 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + ld [%o3], %f13 ! LSU + add %o3, 4, %o3 ! IEU0 + + /* f3=tx, f5=ty, f7=tz, f13=lengths[i] */ + + fmuls %f3, %f13, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * len + fmuls %f5, %f13, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * len + fmuls %f7, %f13, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * len + + cmp %o4, %g1 ! continue if (i < count) + bl 5b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop + + .globl _mesa_sparc_rescale_normals +_mesa_sparc_rescale_normals: + /* o0=mat o1=scale o2=in o3=lengths o4=dest */ + + sethi %hi(ONE_DOT_ZERO), %g2 + sub %sp, 16, %sp + st %o1, [%sp + STACK_VAR_OFF+0x0] + ld [%sp + STACK_VAR_OFF+0x0], %f15 ! f15 = scale + add %sp, 16, %sp + + LDPTR [%o2 + V4F_START], %o5 ! o5 = 'from' in->start + ld [%o2 + V4F_COUNT], %g1 ! g1 = in->count + ld [%o2 + V4F_STRIDE], %g2 ! g2 = in->stride + LDPTR [%o4 + V4F_START], %g3 ! g3 = 'out' dest->start + + /* dest->count = in->count */ + st %g1, [%o4 + V4F_COUNT] + + cmp %g1, 1 + bl 7f + clr %o4 ! 'i' for STRIDE_LOOP + +1: + ld [%o5 + 0x00], %f3 ! ux = from[0] + ld [%o5 + 0x04], %f5 ! uy = from[1] + ld [%o5 + 0x08], %f7 ! uz = from[2] + add %o5, %g2, %o5 ! STRIDE_F(from, stride) + add %o4, 1, %o4 ! i++ + + /* f3=tx, f5=ty, f7=tz */ + + fmuls %f3, %f15, %f3 + st %f3, [%g3 + 0x00] ! out[i][0] = tx * scale + fmuls %f5, %f15, %f5 + st %f5, [%g3 + 0x04] ! out[i][1] = ty * scale + fmuls %f7, %f15, %f7 + st %f7, [%g3 + 0x08] ! out[i][2] = tz * scale + + cmp %o4, %g1 ! continue if (i < count) + bl 1b + add %g3, 0x0c, %g3 ! advance out vector pointer + +7: retl + nop diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.c b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.c new file mode 100644 index 000000000..b7fe360d2 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.c @@ -0,0 +1,177 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Sparc assembly code by David S. Miller + */ + + +#include "sparc.h" + +#ifdef USE_SPARC_ASM + +#include "context.h" +#include "math/m_xform.h" +#include "tnl/t_context.h" + +#ifdef DEBUG +#include "math/m_debug.h" +#endif + +#define XFORM_ARGS GLvector4f *to_vec, \ + const GLfloat m[16], \ + const GLvector4f *from_vec + +#define DECLARE_XFORM_GROUP(pfx, sz) \ + extern void _mesa_##pfx##_transform_points##sz##_general(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_identity(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_3d_no_rot(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_perspective(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_2d(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_2d_no_rot(XFORM_ARGS); \ + extern void _mesa_##pfx##_transform_points##sz##_3d(XFORM_ARGS); + +#define ASSIGN_XFORM_GROUP(pfx, sz) \ + _mesa_transform_tab[sz][MATRIX_GENERAL] = \ + _mesa_##pfx##_transform_points##sz##_general; \ + _mesa_transform_tab[sz][MATRIX_IDENTITY] = \ + _mesa_##pfx##_transform_points##sz##_identity; \ + _mesa_transform_tab[sz][MATRIX_3D_NO_ROT] = \ + _mesa_##pfx##_transform_points##sz##_3d_no_rot; \ + _mesa_transform_tab[sz][MATRIX_PERSPECTIVE] = \ + _mesa_##pfx##_transform_points##sz##_perspective; \ + _mesa_transform_tab[sz][MATRIX_2D] = \ + _mesa_##pfx##_transform_points##sz##_2d; \ + _mesa_transform_tab[sz][MATRIX_2D_NO_ROT] = \ + _mesa_##pfx##_transform_points##sz##_2d_no_rot; \ + _mesa_transform_tab[sz][MATRIX_3D] = \ + _mesa_##pfx##_transform_points##sz##_3d; + + +DECLARE_XFORM_GROUP(sparc, 1) +DECLARE_XFORM_GROUP(sparc, 2) +DECLARE_XFORM_GROUP(sparc, 3) +DECLARE_XFORM_GROUP(sparc, 4) + +extern GLvector4f *_mesa_sparc_cliptest_points4(GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask); + +extern GLvector4f *_mesa_sparc_cliptest_points4_np(GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask); + +#define NORM_ARGS const GLmatrix *mat, \ + GLfloat scale, \ + const GLvector4f *in, \ + const GLfloat *lengths, \ + GLvector4f *dest + +extern void _mesa_sparc_transform_normalize_normals(NORM_ARGS); +extern void _mesa_sparc_transform_normalize_normals_no_rot(NORM_ARGS); +extern void _mesa_sparc_transform_rescale_normals_no_rot(NORM_ARGS); +extern void _mesa_sparc_transform_rescale_normals(NORM_ARGS); +extern void _mesa_sparc_transform_normals_no_rot(NORM_ARGS); +extern void _mesa_sparc_transform_normals(NORM_ARGS); +extern void _mesa_sparc_normalize_normals(NORM_ARGS); +extern void _mesa_sparc_rescale_normals(NORM_ARGS); + + + +void _mesa_init_all_sparc_transform_asm(void) +{ + ASSIGN_XFORM_GROUP(sparc, 1) + ASSIGN_XFORM_GROUP(sparc, 2) + ASSIGN_XFORM_GROUP(sparc, 3) + ASSIGN_XFORM_GROUP(sparc, 4) + + _mesa_clip_tab[4] = _mesa_sparc_cliptest_points4; + _mesa_clip_np_tab[4] = _mesa_sparc_cliptest_points4_np; + +#if 0 + /* disable these too. See bug 673938 */ + _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = + _mesa_sparc_transform_normalize_normals; + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = + _mesa_sparc_transform_normalize_normals_no_rot; + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = + _mesa_sparc_transform_rescale_normals_no_rot; + _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = + _mesa_sparc_transform_rescale_normals; + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = + _mesa_sparc_transform_normals_no_rot; + _mesa_normal_tab[NORM_TRANSFORM] = + _mesa_sparc_transform_normals; + _mesa_normal_tab[NORM_NORMALIZE] = + _mesa_sparc_normalize_normals; + _mesa_normal_tab[NORM_RESCALE] = + _mesa_sparc_rescale_normals; +#endif + +#ifdef DEBUG + _math_test_all_transform_functions("sparc"); + _math_test_all_cliptest_functions("sparc"); + _math_test_all_normal_transform_functions("sparc"); +#endif +} + +extern unsigned int _mesa_sparc_glapi_begin; +extern unsigned int _mesa_sparc_glapi_end; +extern void __glapi_sparc_icache_flush(unsigned int *); + +#endif /* USE_SPARC_ASM */ + + +void _mesa_init_sparc_glapi_relocs(void) +{ +#ifdef USE_SPARC_ASM + unsigned int *insn_ptr, *end_ptr; + unsigned long disp_addr; + + insn_ptr = &_mesa_sparc_glapi_begin; + end_ptr = &_mesa_sparc_glapi_end; + disp_addr = (unsigned long) &_glapi_Dispatch; + + while (insn_ptr < end_ptr) { +#ifdef __arch64__ + insn_ptr[0] |= (disp_addr >> (32 + 10)); + insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&insn_ptr[0]); + insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1)); + insn_ptr[3] |= (disp_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&insn_ptr[2]); + insn_ptr += 11; +#else + insn_ptr[0] |= (disp_addr >> 10); + insn_ptr[1] |= (disp_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&insn_ptr[0]); + insn_ptr += 5; +#endif + } +#endif /* USE_SPARC_ASM */ +} diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.h b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.h new file mode 100644 index 000000000..55ab12122 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc.h @@ -0,0 +1,38 @@ +/* $Id: sparc.h,v 1.3 2001/06/06 22:55:28 davem69 Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Sparc assembly code by David S. Miller + */ + + +#ifndef SPARC_H +#define SPARC_H + +extern void _mesa_init_all_sparc_transform_asm(void); +extern void _mesa_init_sparc_glapi_relocs(void); + +#endif /* !(SPARC_H) */ diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc_matrix.h b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc_matrix.h new file mode 100644 index 000000000..f677d9bda --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/sparc_matrix.h @@ -0,0 +1,170 @@ +/* + * SPARC assembly matrix code. + */ + +#ifndef _SPARC_MATRIX_H +#define _SPARC_MATRIX_H + +#ifdef __arch64__ +#define LDPTR ldx +#define MAT_M 0x00 +#define MAT_INV 0x08 +#define V4F_DATA 0x00 +#define V4F_START 0x08 +#define V4F_COUNT 0x10 +#define V4F_STRIDE 0x14 +#define V4F_SIZE 0x18 +#define V4F_FLAGS 0x1c +#else +#define LDPTR ld +#define MAT_M 0x00 +#define MAT_INV 0x04 +#define V4F_DATA 0x00 +#define V4F_START 0x04 +#define V4F_COUNT 0x08 +#define V4F_STRIDE 0x0c +#define V4F_SIZE 0x10 +#define V4F_FLAGS 0x14 +#endif + +#define VEC_SIZE_1 1 +#define VEC_SIZE_2 3 +#define VEC_SIZE_3 7 +#define VEC_SIZE_4 15 + +#define M0 %f16 +#define M1 %f17 +#define M2 %f18 +#define M3 %f19 +#define M4 %f20 +#define M5 %f21 +#define M6 %f22 +#define M7 %f23 +#define M8 %f24 +#define M9 %f25 +#define M10 %f26 +#define M11 %f27 +#define M12 %f28 +#define M13 %f29 +#define M14 %f30 +#define M15 %f31 + +#define LDMATRIX_0_1_2_3_12_13_14_15(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + (12 * 0x4)], M12; \ + ldd [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_1_12_13(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + (12 * 0x4)], M12 + +#define LDMATRIX_0_12_13(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + (12 * 0x4)], M12 + +#define LDMATRIX_0_1_2_12_13_14(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_12_13_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_1_2_3_4_5_6_7_12_13_14_15(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ldd [BASE + ( 6 * 0x4)], M6; \ + ldd [BASE + (12 * 0x4)], M12; \ + ldd [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_5_12_13(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ldd [BASE + (12 * 0x4)], M12 + +#define LDMATRIX_0_1_2_3_4_5_6_12_13_14(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ld [BASE + ( 6 * 0x4)], M6; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_5_12_13_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_5_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ldd [BASE + ( 6 * 0x4)], M6; \ + ldd [BASE + ( 8 * 0x4)], M8; \ + ldd [BASE + (10 * 0x4)], M10; \ + ldd [BASE + (12 * 0x4)], M12; \ + ldd [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_1_4_5_12_13(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ldd [BASE + (12 * 0x4)], M12 + +#define LDMATRIX_0_5_12_13(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ldd [BASE + (12 * 0x4)], M12 + +#define LDMATRIX_0_1_2_4_5_6_8_9_10(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ld [BASE + ( 6 * 0x4)], M6; \ + ldd [BASE + ( 8 * 0x4)], M8; \ + ld [BASE + (10 * 0x4)], M10 + +#define LDMATRIX_0_1_2_4_5_6_8_9_10_12_13_14(BASE) \ + ldd [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 2 * 0x4)], M2; \ + ldd [BASE + ( 4 * 0x4)], M4; \ + ld [BASE + ( 6 * 0x4)], M6; \ + ldd [BASE + ( 8 * 0x4)], M8; \ + ld [BASE + (10 * 0x4)], M10; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_5_10(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ld [BASE + (10 * 0x4)], M10; \ + +#define LDMATRIX_0_5_10_12_13_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ld [BASE + (10 * 0x4)], M10; \ + ldd [BASE + (12 * 0x4)], M12; \ + ld [BASE + (14 * 0x4)], M14 + +#define LDMATRIX_0_5_8_9_10_14(BASE) \ + ld [BASE + ( 0 * 0x4)], M0; \ + ld [BASE + ( 5 * 0x4)], M5; \ + ldd [BASE + ( 8 * 0x4)], M8; \ + ld [BASE + (10 * 0x4)], M10; \ + ld [BASE + (14 * 0x4)], M14 + +#endif /* !(_SPARC_MATRIX_H) */ diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/xform.S b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/xform.S new file mode 100644 index 000000000..f44ec794e --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/sparc/xform.S @@ -0,0 +1,1393 @@ +/* $Id: xform.S,v 1.4 2005/07/28 00:11:11 idr Exp $ */ + + /* TODO + * + * 1) It would be nice if load/store double could be used + * at least for the matrix parts. I think for the matrices + * it is safe, but for the vertices it probably is not due to + * things like glInterleavedArrays etc. + * + * UPDATE: Trying this now in sparc_matrix.h -DaveM_990624 + * + * 2) One extremely slick trick would be if we could enclose + * groups of xform calls on the same vertices such that + * we just load the matrix into f16-->f31 before the calls + * and then we would not have to do them here. This may be + * tricky and not much of a gain though. + */ + +#include "sparc_matrix.h" + +#if defined(SVR4) || defined(__SVR4) || defined(__svr4__) + /* Solaris requires this for 64-bit. */ + .register %g2, #scratch + .register %g3, #scratch +#endif + + .text + .align 64 + +__set_v4f_1: + ld [%o0 + V4F_FLAGS], %g2 + mov 1, %g1 + st %g1, [%o0 + V4F_SIZE] + or %g2, VEC_SIZE_1, %g2 + retl + st %g2, [%o0 + V4F_FLAGS] +__set_v4f_2: + ld [%o0 + V4F_FLAGS], %g2 + mov 2, %g1 + st %g1, [%o0 + V4F_SIZE] + or %g2, VEC_SIZE_2, %g2 + retl + st %g2, [%o0 + V4F_FLAGS] +__set_v4f_3: + ld [%o0 + V4F_FLAGS], %g2 + mov 3, %g1 + st %g1, [%o0 + V4F_SIZE] + or %g2, VEC_SIZE_3, %g2 + retl + st %g2, [%o0 + V4F_FLAGS] +__set_v4f_4: + ld [%o0 + V4F_FLAGS], %g2 + mov 4, %g1 + st %g1, [%o0 + V4F_SIZE] + or %g2, VEC_SIZE_4, %g2 + retl + st %g2, [%o0 + V4F_FLAGS] + + /* First the raw versions. */ + + .globl _mesa_sparc_transform_points1_general +_mesa_sparc_transform_points1_general: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_3_12_13_14_15(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f8 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group 1-cycle stall on %f0 + fmuls %f0, M1, %f2 ! FGM Group + fmuls %f0, M2, %f3 ! FGM Group + fmuls %f0, M3, %f4 ! FGM Group + fmuls %f8, M0, %f9 ! FGM Group f1 available + fadds %f1, M12, %f1 ! FGA + st %f1, [%g2 + 0x00] ! LSU + fmuls %f8, M1, %f10 ! FGM Group f2 available + fadds %f2, M13, %f2 ! FGA + st %f2, [%g2 + 0x04] ! LSU + fmuls %f8, M2, %f11 ! FGM Group f3 available + fadds %f3, M14, %f3 ! FGA + st %f3, [%g2 + 0x08] ! LSU + fmuls %f8, M3, %f12 ! FGM Group f4 available + fadds %f4, M15, %f4 ! FGA + st %f4, [%g2 + 0x0c] ! LSU + fadds %f9, M12, %f9 ! FGA Group f9 available + st %f9, [%g2 + 0x10] ! LSU + fadds %f10, M13, %f10 ! FGA Group f10 available + st %f10, [%g2 + 0x14] ! LSU + fadds %f11, M14, %f11 ! FGA Group f11 available + st %f11, [%g2 + 0x18] ! LSU + fadds %f12, M15, %f12 ! FGA Group f12 available + st %f12, [%g2 + 0x1c] ! LSU + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 ! LSU Group + fmuls %f0, M0, %f1 ! FGM Group 1-cycle stall on %f0 + fmuls %f0, M1, %f2 ! FGM Group + fmuls %f0, M2, %f3 ! FGM Group + fmuls %f0, M3, %f4 ! FGM Group + fadds %f1, M12, %f1 ! FGA Group + st %f1, [%g2 + 0x00] ! LSU + fadds %f2, M13, %f2 ! FGA Group + st %f2, [%g2 + 0x04] ! LSU + fadds %f3, M14, %f3 ! FGA Group + st %f3, [%g2 + 0x08] ! LSU + fadds %f4, M15, %f4 ! FGA Group + st %f4, [%g2 + 0x0c] ! LSU + +3: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points1_identity +_mesa_sparc_transform_points1_identity: + cmp %o0, %o2 + be 4f + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f1 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + st %f0, [%g2 + 0x00] ! LSU Group + cmp %o1, %o2 ! IEU1 + st %f1, [%g2 + 0x10] ! LSU Group + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + addx %g0, %g0, %g0 + st %f0, [%g2 + 0x00] + +3: + ba __set_v4f_1 + nop + +4: retl + nop + + .globl _mesa_sparc_transform_points1_2d +_mesa_sparc_transform_points1_2d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_12_13(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f8 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group + fmuls %f0, M1, %f2 ! FGM Group + fmuls %f8, M0, %f9 ! FGM Group + fmuls %f8, M1, %f10 ! FGM Group + fadds %f1, M12, %f3 ! FGA Group f1 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f2, M13, %f4 ! FGA Group f2 available + st %f4, [%g2 + 0x04] ! LSU + fadds %f9, M12, %f11 ! FGA Group f9 available + st %f11, [%g2 + 0x10] ! LSU + fadds %f10, M13, %f12 ! FGA Group f10 available + st %f12, [%g2 + 0x14] ! LSU + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + fmuls %f0, M0, %f1 + fmuls %f0, M1, %f2 + fadds %f1, M12, %f3 + st %f3, [%g2 + 0x00] + fadds %f2, M13, %f4 + st %f4, [%g2 + 0x04] + +3: + ba __set_v4f_2 + nop + + .globl _mesa_sparc_transform_points1_2d_no_rot +_mesa_sparc_transform_points1_2d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_12_13(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f4 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group + fmuls %f4, M0, %f5 ! FGM Group + fadds %f1, M12, %f3 ! FGA Group, 2 cycle stall, f1 available + st %f3, [%g2 + 0x00] ! LSU + st M13, [%g2 + 0x04] ! LSU Group, f5 available + fadds %f5, M12, %f6 ! FGA + st %f6, [%g2 + 0x10] ! LSU Group + st M13, [%g2 + 0x14] ! LSU Group + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + fmuls %f0, M0, %f1 + fadds %f1, M12, %f3 + st %f3, [%g2 + 0x00] + st M13, [%g2 + 0x04] + +3: + ba __set_v4f_2 + nop + + .globl _mesa_sparc_transform_points1_3d +_mesa_sparc_transform_points1_3d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_12_13_14(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f4 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group + fmuls %f0, M1, %f2 ! FGM Group + fmuls %f0, M2, %f3 ! FGM Group + fmuls %f4, M0, %f5 ! FGM Group + fadds %f1, M12, %f1 ! FGA Group, f1 available + st %f1, [%g2 + 0x00] ! LSU + fmuls %f4, M1, %f6 ! FGM + fadds %f2, M13, %f2 ! FGA Group, f2 available + st %f2, [%g2 + 0x04] ! LSU + fmuls %f4, M2, %f7 ! FGM + fadds %f3, M14, %f3 ! FGA Group, f3 available + st %f3, [%g2 + 0x08] ! LSU + fadds %f5, M12, %f5 ! FGA Group, f5 available + st %f5, [%g2 + 0x10] ! LSU + fadds %f6, M13, %f6 ! FGA Group, f6 available + st %f6, [%g2 + 0x14] ! LSU + fadds %f7, M14, %f7 ! FGA Group, f7 available + st %f7, [%g2 + 0x18] ! LSU + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + fmuls %f0, M0, %f1 + fmuls %f0, M1, %f2 + fmuls %f0, M2, %f3 + fadds %f1, M12, %f1 + st %f1, [%g2 + 0x00] + fadds %f2, M13, %f2 + st %f2, [%g2 + 0x04] + fadds %f3, M14, %f3 + st %f3, [%g2 + 0x08] + +3: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points1_3d_no_rot +_mesa_sparc_transform_points1_3d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_12_13_14(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f2 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group + fmuls %f2, M0, %f3 ! FGM Group + fadds %f1, M12, %f1 ! FGA Group, 2 cycle stall, f1 available + st %f1, [%g2 + 0x00] ! LSU + fadds %f3, M12, %f3 ! FGA Group, f3 available + st M13, [%g2 + 0x04] ! LSU + st M14, [%g2 + 0x08] ! LSU Group + st %f3, [%g2 + 0x10] ! LSU Group + st M13, [%g2 + 0x14] ! LSU Group + st M14, [%g2 + 0x18] ! LSU Group + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + fmuls %f0, M0, %f1 + fadds %f1, M12, %f1 + st %f1, [%g2 + 0x00] + st M13, [%g2 + 0x04] + st M14, [%g2 + 0x08] + +3: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points1_perspective +_mesa_sparc_transform_points1_perspective: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_14(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + ld [%g1 + 0x00], %f2 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f1 ! FGM Group + st %f1, [%g2 + 0x00] ! LSU + fmuls %f2, M0, %f3 ! FGM Group + st %g0, [%g2 + 0x04] ! LSU + st M14, [%g2 + 0x08] ! LSU Group + st %g0, [%g2 + 0x0c] ! LSU Group + st %f3, [%g2 + 0x10] ! LSU Group + st %g0, [%g2 + 0x14] ! LSU Group + st M14, [%g2 + 0x18] ! LSU Group + st %g0, [%g2 + 0x1c] ! LSU Group + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 + fmuls %f0, M0, %f1 + st %f1, [%g2 + 0x00] + st %g0, [%g2 + 0x04] + st M14, [%g2 + 0x08] + st %g0, [%g2 + 0x0c] + +3: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points2_general +_mesa_sparc_transform_points2_general: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_3_4_5_6_7_12_13_14_15(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f2 ! FGM Group + fmuls %f0, M1, %f3 ! FGM Group + fmuls %f0, M2, %f4 ! FGM Group + fmuls %f0, M3, %f5 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group f2 available + fmuls %f1, M4, %f6 ! FGM + fadds %f3, M13, %f3 ! FGA Group f3 available + fmuls %f1, M5, %f7 ! FGM + fadds %f4, M14, %f4 ! FGA Group f4 available + fmuls %f1, M6, %f8 ! FGM + fadds %f5, M15, %f5 ! FGA Group f5 available + fmuls %f1, M7, %f9 ! FGM + fadds %f2, %f6, %f2 ! FGA Group f6 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, %f7, %f3 ! FGA Group f7 available + st %f3, [%g2 + 0x04] ! LSU + fadds %f4, %f8, %f4 ! FGA Group f8 available + st %f4, [%g2 + 0x08] ! LSU + fadds %f5, %f9, %f5 ! FGA Group f9 available + st %f5, [%g2 + 0x0c] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points2_identity +_mesa_sparc_transform_points2_identity: + cmp %o2, %o0 + be 3f + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + add %o1, 1, %o1 ! IEU0 + ld [%g1 + 0x04], %f1 ! LSU Group + add %g1, %o5, %g1 ! IEU0 + cmp %o1, %g3 ! IEU1 + st %f0, [%g2 + 0x00] ! LSU Group + st %f1, [%g2 + 0x04] ! LSU Group + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 +2: + ba __set_v4f_2 + nop + +3: retl + nop + + .globl _mesa_sparc_transform_points2_2d +_mesa_sparc_transform_points2_2d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_4_5_12_13(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f2 ! FGM + ld [%g1 + 0x00], %f8 ! LSU Group + fmuls %f0, M1, %f3 ! FGM + ld [%g1 + 0x04], %f9 ! LSU Group + fmuls %f1, M4, %f6 ! FGM + fmuls %f1, M5, %f7 ! FGM Group + add %g1, %o5, %g1 ! IEU0 + fmuls %f8, M0, %f10 ! FGM Group f2 available + fadds %f2, M12, %f2 ! FGA + fmuls %f8, M1, %f11 ! FGM Group f3 available + fadds %f3, M13, %f3 ! FGA + fmuls %f9, M4, %f12 ! FGM Group + fmuls %f9, M5, %f13 ! FGM Group + fadds %f10, M12, %f10 ! FGA Group f2, f10 available + fadds %f2, %f6, %f2 ! FGA Group f3, f11 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f11, M13, %f11 ! FGA Group f12 available + fadds %f3, %f7, %f3 ! FGA Group f13 available + st %f3, [%g2 + 0x04] ! LSU + fadds %f10, %f12, %f10 ! FGA Group f10 available + st %f10, [%g2 + 0x10] ! LSU + fadds %f11, %f13, %f11 ! FGA Group f11 available + st %f11, [%g2 + 0x14] ! LSU + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + fmuls %f0, M0, %f2 ! FGM Group + fmuls %f0, M1, %f3 ! FGM Group + fmuls %f1, M4, %f6 ! FGM Group + fmuls %f1, M5, %f7 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group f2 available + fadds %f3, M13, %f3 ! FGA Group f3 available + fadds %f2, %f6, %f2 ! FGA Group 2 cycle stall, f2 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, %f7, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x04] ! LSU + +3: + ba __set_v4f_2 + nop + + .globl _mesa_sparc_transform_points2_2d_no_rot +_mesa_sparc_transform_points2_2d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_12_13(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + ld [%g1 + 0x00], %f4 ! LSU Group + fmuls %f0, M0, %f2 ! FGM + ld [%g1 + 0x04], %f5 ! LSU Group + fmuls %f1, M5, %f3 ! FGM + fmuls %f4, M0, %f6 ! FGM Group + add %g1, %o5, %g1 ! IEU0 + fmuls %f5, M5, %f7 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group f2 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, M13, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x04] ! LSU + fadds %f6, M12, %f6 ! FGA Group f6 available + st %f6, [%g2 + 0x10] ! LSU + fadds %f7, M13, %f7 ! FGA Group f7 available + st %f7, [%g2 + 0x14] ! LSU + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + fmuls %f0, M0, %f2 ! FGM Group + fmuls %f1, M5, %f3 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group, 2 cycle stall, f2 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, M13, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x04] ! LSU + +3: + ba __set_v4f_2 + nop + + /* orig: 12 cycles */ + .globl _mesa_sparc_transform_points2_3d +_mesa_sparc_transform_points2_3d: + ld [%o2 + V4F_STRIDE], %o5 + ld [%o2 + V4F_START], %g1 + ld [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_3_4_5_6_12_13_14(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o1 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + add %o1, 2, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + ld [%g1 + 0x00], %f9 ! LSU Group + fmuls %f0, M0, %f2 ! FGM + ld [%g1 + 0x04], %f10 ! LSU Group + fmuls %f0, M1, %f3 ! FGM + fmuls %f0, M2, %f4 ! FGM Group + add %g1, %o5, %g1 ! IEU0 + fmuls %f1, M4, %f6 ! FGM Group + fmuls %f1, M5, %f7 ! FGM Group f2 available + fadds %f2, M12, %f2 ! FGA + fmuls %f1, M6, %f8 ! FGM Group f3 available + fadds %f3, M13, %f3 ! FGA + fmuls %f9, M0, %f11 ! FGM Group f4 available + fadds %f4, M14, %f4 ! FGA + fmuls %f9, M1, %f12 ! FGM Group f6 available + fmuls %f9, M2, %f13 ! FGM Group f2, f7 available + fadds %f2, %f6, %f2 ! FGA + st %f2, [%g2 + 0x00] ! LSU + fmuls %f10, M4, %f14 ! FGM Group f3, f8 available + fadds %f3, %f7, %f3 ! FGA + st %f3, [%g2 + 0x04] ! LSU + fmuls %f10, M5, %f15 ! FGM Group f4, f11 available + fadds %f11, M12, %f11 ! FGA + fmuls %f10, M6, %f0 ! FGM Group f12 available + fadds %f12, M13, %f12 ! FGA + fadds %f13, M14, %f13 ! FGA Group f13 available + fadds %f4, %f8, %f4 ! FGA Group f14 available + st %f4, [%g2 + 0x08] ! LSU + fadds %f11, %f14, %f11 ! FGA Group f15, f11 available + st %f11, [%g2 + 0x10] ! LSU + fadds %f12, %f15, %f12 ! FGA Group f0, f12 available + st %f12, [%g2 + 0x14] ! LSU + fadds %f13, %f0, %f13 ! FGA Group f13 available + st %f13, [%g2 + 0x18] ! LSU + + cmp %o1, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o1, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + fmuls %f0, M0, %f2 ! FGM Group + fmuls %f0, M1, %f3 ! FGM Group + fmuls %f0, M2, %f4 ! FGM Group + fmuls %f1, M4, %f6 ! FGM Group + fmuls %f1, M5, %f7 ! FGM Group f2 available + fadds %f2, M12, %f2 ! FGA + fmuls %f1, M6, %f8 ! FGM Group f3 available + fadds %f3, M13, %f3 ! FGA + fadds %f4, M14, %f4 ! FGA Group f4 available + fadds %f2, %f6, %f2 ! FGA Group stall, f2, f6, f7 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, %f7, %f3 ! FGA Group f3, f8 available + st %f3, [%g2 + 0x04] ! LSU + fadds %f4, %f8, %f4 ! FGA Group f4 available + st %f4, [%g2 + 0x08] ! LSU + +3: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points2_3d_no_rot +_mesa_sparc_transform_points2_3d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_12_13_14(%o1) + + cmp %g3, 1 + st %g3, [%o0 + V4F_COUNT] + bl 3f + clr %o3 + + be 2f + andn %g3, 1, %o2 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + add %o3, 2, %o3 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + ld [%g1 + 0x00], %f4 ! LSU Group + fmuls %f0, M0, %f2 ! FGM + ld [%g1 + 0x04], %f5 ! LSU Group + fmuls %f1, M5, %f3 ! FGM + fmuls %f4, M0, %f6 ! FGM Group + add %g1, %o5, %g1 ! IEU0 + fmuls %f5, M5, %f7 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group f2 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, M13, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x04] ! LSU + fadds %f6, M12, %f6 ! FGA Group f6 available + st M14, [%g2 + 0x08] ! LSU + fadds %f7, M13, %f7 ! FGA Group f7 available + st %f6, [%g2 + 0x10] ! LSU + st %f7, [%g2 + 0x14] ! LSU Group + st M14, [%g2 + 0x18] ! LSU Group + cmp %o3, %o2 ! IEU1 + bne 1b ! CTI + add %g2, 0x20, %g2 ! IEU0 Group + + cmp %o3, %g3 + be 3f + nop + +2: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + fmuls %f0, M0, %f2 ! FGM Group + fmuls %f1, M5, %f3 ! FGM Group + fadds %f2, M12, %f2 ! FGA Group, 2 cycle stall, f2 available + st %f2, [%g2 + 0x00] ! LSU + fadds %f3, M13, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x04] ! LSU + st M14, [%g2 + 0x08] ! LSU Group + +3: ld [%o1 + (14 * 0x4)], %g3 + cmp %g3, 0 + bne __set_v4f_3 + nop + ba __set_v4f_2 + nop + + .globl _mesa_sparc_transform_points2_perspective +_mesa_sparc_transform_points2_perspective: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 + ld [%g1 + 0x04], %f1 + add %o1, 1, %o1 + add %g1, %o5, %g1 + fmuls %f0, M0, %f2 + st %f2, [%g2 + 0x00] + fmuls %f1, M5, %f3 + st %f3, [%g2 + 0x04] + st M14, [%g2 + 0x08] + st %g0, [%g2 + 0x0c] + cmp %o1, %g3 + bne 1b + add %g2, 0x10, %g2 +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points3_general +_mesa_sparc_transform_points3_general: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f3 ! FGM + fmuls %f1, M4, %f7 ! FGM Group + fmuls %f0, M1, %f4 ! FGM Group + fmuls %f1, M5, %f8 ! FGM Group + fmuls %f0, M2, %f5 ! FGM Group f3 available + fmuls %f1, M6, %f9 ! FGM Group f7 available + fadds %f3, %f7, %f3 ! FGA + fmuls %f0, M3, %f6 ! FGM Group f4 available + fmuls %f1, M7, %f10 ! FGM Group f8 available + fadds %f4, %f8, %f4 ! FGA + fmuls %f2, M8, %f7 ! FGM Group f5 available + fmuls %f2, M9, %f8 ! FGM Group f9,f3 available + fadds %f5, %f9, %f5 ! FGA + fmuls %f2, M10, %f9 ! FGM Group f6 available + fadds %f6, %f10, %f6 ! FGA Group f10,f4 available + fmuls %f2, M11, %f10 ! FGM + fadds %f3, M12, %f3 ! FGA Group f7 available + fadds %f4, M13, %f4 ! FGA Group f8,f5 available + fadds %f5, M14, %f5 ! FGA Group f9 available + fadds %f6, M15, %f6 ! FGA Group f10,f6 available + fadds %f3, %f7, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, %f8, %f4 ! FGA Group f4 available + st %f4, [%g2 + 0x04] ! LSU + fadds %f5, %f9, %f5 ! FGA Group f5 available + st %f5, [%g2 + 0x08] ! LSU + fadds %f6, %f10, %f6 ! FGA Group f6 available + st %f6, [%g2 + 0x0c] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points3_identity +_mesa_sparc_transform_points3_identity: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 + ld [%g1 + 0x04], %f1 + ld [%g1 + 0x08], %f2 + add %o1, 1, %o1 + add %g1, %o5, %g1 + cmp %o1, %g3 + st %f0, [%g2 + 0x00] + st %f1, [%g2 + 0x04] + st %f2, [%g2 + 0x08] + bne 1b + add %g2, 0x10, %g2 +2: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points3_2d +_mesa_sparc_transform_points3_2d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_4_5_12_13(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f3 ! FGM + fmuls %f0, M1, %f4 ! FGM Group + fmuls %f1, M4, %f6 ! FGM Group + fmuls %f1, M5, %f7 ! FGM Group + fadds %f3, M12, %f3 ! FGA Group f3 available + fadds %f4, M13, %f4 ! FGA Group f4 available + fadds %f3, %f6, %f3 ! FGA Group f6 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, %f7, %f4 ! FGA Group f7 available + st %f4, [%g2 + 0x04] ! LSU + st %f2, [%g2 + 0x08] ! LSU Group + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points3_2d_no_rot +_mesa_sparc_transform_points3_2d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_12_13(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f3 ! FGM + fmuls %f1, M5, %f4 ! FGM Group + st %f2, [%g2 + 0x08] ! LSU + fadds %f3, M12, %f3 ! FGA Group + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, M13, %f4 ! FGA Group + st %f4, [%g2 + 0x04] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points3_3d +_mesa_sparc_transform_points3_3d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_4_5_6_8_9_10_12_13_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f3 ! FGM + fmuls %f1, M4, %f6 ! FGM Group + fmuls %f0, M1, %f4 ! FGM Group + fmuls %f1, M5, %f7 ! FGM Group + fmuls %f0, M2, %f5 ! FGM Group f3 available + fmuls %f1, M6, %f8 ! FGM Group f6 available + fadds %f3, %f6, %f3 ! FGA + fmuls %f2, M8, %f9 ! FGM Group f4 available + fmuls %f2, M9, %f10 ! FGM Group f7 available + fadds %f4, %f7, %f4 ! FGA + fmuls %f2, M10, %f11 ! FGM Group f5 available + fadds %f5, %f8, %f5 ! FGA Group f8, f3 available + fadds %f3, %f9, %f3 ! FGA Group f9 available + fadds %f4, %f10, %f4 ! FGA Group f10, f4 available + fadds %f5, %f11, %f5 ! FGA Group stall, f11, f5 available + fadds %f3, M12, %f3 ! FGA Group f3 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, M13, %f4 ! FGA Group f4 available + st %f4, [%g2 + 0x04] ! LSU + fadds %f5, M14, %f5 ! FGA Group f5 available + st %f5, [%g2 + 0x08] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points3_3d_no_rot +_mesa_sparc_transform_points3_3d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_10_12_13_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + cmp %o1, %g3 ! IEU1 Group + fmuls %f0, M0, %f3 ! FGM + fmuls %f1, M5, %f4 ! FGM Group + fmuls %f2, M10, %f5 ! FGM Group + fadds %f3, M12, %f3 ! FGA Group, stall, f3 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, M13, %f4 ! FGA Group, f4 available + st %f4, [%g2 + 0x04] ! LSU + fadds %f5, M14, %f5 ! FGA Group, f5 available + st %f5, [%g2 + 0x08] ! LEU + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_3 + nop + + .globl _mesa_sparc_transform_points3_perspective +_mesa_sparc_transform_points3_perspective: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_8_9_10_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f3 ! FGM + fmuls %f2, M8, %f6 ! FGM Group + fmuls %f1, M5, %f4 ! FGM Group + fmuls %f2, M9, %f7 ! FGM Group + fmuls %f2, M10, %f5 ! FGM Group f3 available + fadds %f3, %f6, %f3 ! FGA Group f6 available + st %f3, [%g2 + 0x00] ! LSU + fadds %f4, %f7, %f4 ! FGA Group stall, f4, f7 available + st %f4, [%g2 + 0x04] ! LSU + fadds %f5, M14, %f5 ! FGA Group + st %f5, [%g2 + 0x08] ! LSU + fnegs %f2, %f6 ! FGA Group + st %f6, [%g2 + 0x0c] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_general +_mesa_sparc_transform_points4_general: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + ld [%g1 + 0x0c], %f3 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f4 ! FGM Group + fmuls %f1, M4, %f8 ! FGM Group + fmuls %f0, M1, %f5 ! FGM Group + fmuls %f1, M5, %f9 ! FGM Group + fmuls %f0, M2, %f6 ! FGM Group f4 available + fmuls %f1, M6, %f10 ! FGM Group f8 available + fadds %f4, %f8, %f4 ! FGA + fmuls %f0, M3, %f7 ! FGM Group f5 available + fmuls %f1, M7, %f11 ! FGM Group f9 available + fadds %f5, %f9, %f5 ! FGA + fmuls %f2, M8, %f12 ! FGM Group f6 available + fmuls %f2, M9, %f13 ! FGM Group f10, f4 available + fadds %f6, %f10, %f6 ! FGA + fmuls %f2, M10, %f14 ! FGM Group f7 available + fmuls %f2, M11, %f15 ! FGM Group f11, f5 available + fadds %f7, %f11, %f7 ! FGA + fmuls %f3, M12, %f8 ! FGM Group f12 available + fadds %f4, %f12, %f4 ! FGA + fmuls %f3, M13, %f9 ! FGM Group f13, f6 available + fadds %f5, %f13, %f5 ! FGA + fmuls %f3, M14, %f10 ! FGM Group f14 available + fadds %f6, %f14, %f6 ! FGA + fmuls %f3, M15, %f11 ! FGM Group f15, f7 available + fadds %f7, %f15, %f7 ! FGA + fadds %f4, %f8, %f4 ! FGA Group f8, f4 available + st %f4, [%g2 + 0x00] ! LSU + fadds %f5, %f9, %f5 ! FGA Group f9, f5 available + st %f5, [%g2 + 0x04] ! LSU + fadds %f6, %f10, %f6 ! FGA Group f10, f6 available + st %f6, [%g2 + 0x08] ! LSU + fadds %f7, %f11, %f7 ! FGA Group f11, f7 available + st %f7, [%g2 + 0x0c] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_identity +_mesa_sparc_transform_points4_identity: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 + ld [%g1 + 0x04], %f1 + ld [%g1 + 0x08], %f2 + add %o1, 1, %o1 + ld [%g1 + 0x0c], %f3 + add %g1, %o5, %g1 + st %f0, [%g2 + 0x00] + st %f1, [%g2 + 0x04] + st %f2, [%g2 + 0x08] + cmp %o1, %g3 + st %f3, [%g2 + 0x0c] + bne 1b + add %g2, 0x10, %g2 +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_2d +_mesa_sparc_transform_points4_2d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_4_5_12_13(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + ld [%g1 + 0x0c], %f3 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f4 ! FGM + fmuls %f1, M4, %f8 ! FGM Group + fmuls %f0, M1, %f5 ! FGM Group + fmuls %f1, M5, %f9 ! FGM Group f4 available + fmuls %f3, M12, %f12 ! FGM Group + fmuls %f3, M13, %f13 ! FGM Group f8 available + fadds %f4, %f8, %f4 ! FGA + fadds %f5, %f9, %f5 ! FGA Group stall, f5, f9 available + fadds %f4, %f12, %f4 ! FGA Group 2 cycle stall, f4, f12, f13 avail + st %f4, [%g2 + 0x00] ! LSU + fadds %f5, %f13, %f5 ! FGA Group f5 available + st %f5, [%g2 + 0x04] ! LSU + st %f2, [%g2 + 0x08] ! LSU Group + st %f3, [%g2 + 0x0c] ! LSU Group + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_2d_no_rot +_mesa_sparc_transform_points4_2d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_4_5_12_13(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 + ld [%g1 + 0x04], %f1 + ld [%g1 + 0x08], %f2 + ld [%g1 + 0x0c], %f3 + add %o1, 1, %o1 + add %g1, %o5, %g1 + fmuls %f0, M0, %f4 + fmuls %f3, M12, %f8 + fmuls %f1, M5, %f5 + fmuls %f3, M13, %f9 + fadds %f4, %f8, %f4 + st %f4, [%g2 + 0x00] + fadds %f5, %f9, %f5 + st %f5, [%g2 + 0x04] + st %f2, [%g2 + 0x08] + st %f3, [%g2 + 0x0c] + cmp %o1, %g3 + bne 1b + add %g2, 0x10, %g2 +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_3d +_mesa_sparc_transform_points4_3d: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_1_2_4_5_6_8_9_10_12_13_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + ld [%g1 + 0x0c], %f3 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f4 ! FGM + fmuls %f1, M4, %f7 ! FGM Group + fmuls %f0, M1, %f5 ! FGM Group + fmuls %f1, M5, %f8 ! FGM Group + fmuls %f0, M2, %f6 ! FGM Group f4 available + fmuls %f1, M6, %f9 ! FGM Group f7 available + fadds %f4, %f7, %f4 ! FGA + fmuls %f2, M8, %f10 ! FGM Group f5 available + fmuls %f2, M9, %f11 ! FGM Group f8 available + fadds %f5, %f8, %f5 ! FGA + fmuls %f2, M10, %f12 ! FGM Group f6 available + fmuls %f3, M12, %f13 ! FGM Group f9, f4 available + fadds %f6, %f9, %f6 ! FGA + fmuls %f3, M13, %f14 ! FGM Group f10 available + fadds %f4, %f10, %f4 ! FGA + fmuls %f3, M14, %f15 ! FGM Group f11, f5 available + fadds %f5, %f11, %f5 ! FGA + fadds %f6, %f12, %f6 ! FGA Group stall, f12, f13, f6 available + fadds %f4, %f13, %f4 ! FGA Group f14, f4 available + st %f4, [%g2 + 0x00] ! LSU + fadds %f5, %f14, %f5 ! FGA Group f15, f5 available + st %f5, [%g2 + 0x04] ! LSU + fadds %f6, %f15, %f6 ! FGA Group f6 available + st %f6, [%g2 + 0x08] ! LSU + st %f3, [%g2 + 0x0c] ! LSU Group + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_3d_no_rot +_mesa_sparc_transform_points4_3d_no_rot: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_10_12_13_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + ld [%g1 + 0x0c], %f3 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f4 ! FGM + fmuls %f3, M12, %f7 ! FGM Group + fmuls %f1, M5, %f5 ! FGM Group + fmuls %f3, M13, %f8 ! FGM Group + fmuls %f2, M10, %f6 ! FGM Group f4 available + fmuls %f3, M14, %f9 ! FGM Group f7 available + fadds %f4, %f7, %f4 ! FGA + st %f4, [%g2 + 0x00] ! LSU + fadds %f5, %f8, %f5 ! FGA Group stall, f5, f8 available + st %f5, [%g2 + 0x04] ! LSU + fadds %f6, %f9, %f6 ! FGA Group stall, f6, f9 available + st %f6, [%g2 + 0x08] ! LSU + st %f3, [%g2 + 0x0c] ! LSU Group + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop + + .globl _mesa_sparc_transform_points4_perspective +_mesa_sparc_transform_points4_perspective: + ld [%o2 + V4F_STRIDE], %o5 + LDPTR [%o2 + V4F_START], %g1 + LDPTR [%o0 + V4F_START], %g2 + ld [%o2 + V4F_COUNT], %g3 + + LDMATRIX_0_5_8_9_10_14(%o1) + + cmp %g3, 0 + st %g3, [%o0 + V4F_COUNT] + be 2f + clr %o1 + +1: ld [%g1 + 0x00], %f0 ! LSU Group + ld [%g1 + 0x04], %f1 ! LSU Group + ld [%g1 + 0x08], %f2 ! LSU Group + ld [%g1 + 0x0c], %f3 ! LSU Group + add %o1, 1, %o1 ! IEU0 + add %g1, %o5, %g1 ! IEU1 + fmuls %f0, M0, %f4 ! FGM + fmuls %f2, M8, %f7 ! FGM Group + fmuls %f1, M5, %f5 ! FGM Group + fmuls %f2, M9, %f8 ! FGM Group + fmuls %f2, M10, %f6 ! FGM Group f4 available + fmuls %f3, M14, %f9 ! FGM Group f7 available + fadds %f4, %f7, %f4 ! FGA + st %f4, [%g2 + 0x00] ! LSU + fadds %f5, %f8, %f5 ! FGA Group stall, f5, f8 available + st %f5, [%g2 + 0x04] ! LSU + fadds %f6, %f9, %f6 ! FGA Group stall, f6, f9 available + st %f6, [%g2 + 0x08] ! LSU + fnegs %f2, %f7 ! FGA Group + st %f7, [%g2 + 0x0c] ! LSU + cmp %o1, %g3 ! IEU1 + bne 1b ! CTI + add %g2, 0x10, %g2 ! IEU0 Group +2: + ba __set_v4f_4 + nop |