diff options
Diffstat (limited to 'nx-X11/extras/freetype2/builds/win32')
18 files changed, 2832 insertions, 0 deletions
diff --git a/nx-X11/extras/freetype2/builds/win32/detect.mk b/nx-X11/extras/freetype2/builds/win32/detect.mk new file mode 100644 index 000000000..f24538fdb --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/detect.mk @@ -0,0 +1,147 @@ +# +# FreeType 2 configuration file to detect a Win32 host platform. +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +.PHONY: setup + + +ifeq ($(PLATFORM),ansi) + + # Detecting Windows NT is easy, as the OS variable must be defined and + # contains `Windows_NT'. Untested with Windows 2K, but I guess it should + # work... + # + ifeq ($(OS),Windows_NT) + + is_windows := 1 + + # We test for the COMSPEC environment variable, then run the `ver' + # command-line program to see if its output contains the word `Windows'. + # + # If this is true, we are running a win32 platform (or an emulation). + # + else + ifdef COMSPEC + is_windows := $(findstring Windows,$(strip $(shell ver))) + endif + endif # test NT + + ifdef is_windows + + PLATFORM := win32 + + endif +endif # test PLATFORM ansi + +ifeq ($(PLATFORM),win32) + + DELETE := del + COPY := copy + SEP := $(BACKSLASH) + + # gcc Makefile by default + CONFIG_FILE := w32-gcc.mk + ifeq ($(firstword $(CC)),cc) + CC := gcc + endif + + ifneq ($(findstring list,$(MAKECMDGOALS)),) # test for the "list" target + dump_target_list: + @echo ˙ + @echo $(PROJECT_TITLE) build system -- supported compilers + @echo ˙ + @echo Several command-line compilers are supported on Win32: + @echo ˙ + @echo ˙˙make setup˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙gcc (with Mingw) + @echo ˙˙make setup visualc˙˙˙˙˙˙˙˙˙˙˙˙˙Microsoft Visual C++ + @echo ˙˙make setup bcc32˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙Borland C/C++ + @echo ˙˙make setup lcc˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙Win32-LCC + @echo ˙˙make setup intelc˙˙˙˙˙˙˙˙˙˙˙˙˙˙Intel C/C++ + @echo ˙ + + setup: dump_target_list + .PHONY: dump_target_list list + else + setup: dos_setup + endif + + # additionally, we provide hooks for various other compilers + # + ifneq ($(findstring visualc,$(MAKECMDGOALS)),) # Visual C/C++ + CONFIG_FILE := w32-vcc.mk + CC := cl + visualc: setup + .PHONY: visualc + endif + + ifneq ($(findstring intelc,$(MAKECMDGOALS)),) # Intel C/C++ + CONFIG_FILE := w32-intl.mk + CC := cl + visualc: setup + .PHONY: intelc + endif + + ifneq ($(findstring watcom,$(MAKECMDGOALS)),) # Watcom C/C++ + CONFIG_FILE := w32-wat.mk + CC := wcc386 + watcom: setup + .PHONY: watcom + endif + + ifneq ($(findstring visualage,$(MAKECMDGOALS)),) # Visual Age C++ + CONFIG_FILE := w32-icc.mk + CC := icc + visualage: setup + .PHONY: visualage + endif + + ifneq ($(findstring lcc,$(MAKECMDGOALS)),) # LCC-Win32 + CONFIG_FILE := w32-lcc.mk + CC := lcc + lcc: setup + .PHONY: lcc + endif + + ifneq ($(findstring mingw32,$(MAKECMDGOALS)),) # mingw32 + CONFIG_FILE := w32-mingw32.mk + CC := gcc + mingw32: setup + .PHONY: mingw32 + endif + + ifneq ($(findstring bcc32,$(MAKECMDGOALS)),) # Borland C++ + CONFIG_FILE := w32-bcc.mk + CC := bcc32 + bcc32: setup + .PHONY: bcc32 + endif + + ifneq ($(findstring devel-bcc,$(MAKECMDGOALS)),) # development target + CONFIG_FILE := w32-bccd.mk + CC := bcc32 + devel-bcc: setup + .PHONY: devel-bcc + endif + + ifneq ($(findstring devel-gcc,$(MAKECMDGOALS)),) # development target + CONFIG_FILE := w32-dev.mk + CC := gcc + devel-gcc: setup + .PHONY: devel-gcc + endif + +endif # test PLATFORM win32 + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/ftdebug.c b/nx-X11/extras/freetype2/builds/win32/ftdebug.c new file mode 100644 index 000000000..5816a4f9a --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/ftdebug.c @@ -0,0 +1,211 @@ +/***************************************************************************/ +/* */ +/* ftdebug.c */ +/* */ +/* Debugging and logging component for Win32 (body). */ +/* */ +/* Copyright 1996-2001, 2002 by */ +/* David Turner, Robert Wilhelm, and Werner Lemberg. */ +/* */ +/* This file is part of the FreeType project, and may only be used, */ +/* modified, and distributed under the terms of the FreeType project */ +/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ +/* this file you indicate that you have read the license and */ +/* understand and accept it fully. */ +/* */ +/***************************************************************************/ + + + /*************************************************************************/ + /* */ + /* This component contains various macros and functions used to ease the */ + /* debugging of the FreeType engine. Its main purpose is in assertion */ + /* checking, tracing, and error detection. */ + /* */ + /* There are now three debugging modes: */ + /* */ + /* - trace mode */ + /* */ + /* Error and trace messages are sent to the log file (which can be the */ + /* standard error output). */ + /* */ + /* - error mode */ + /* */ + /* Only error messages are generated. */ + /* */ + /* - release mode: */ + /* */ + /* No error message is sent or generated. The code is free from any */ + /* debugging parts. */ + /* */ + /*************************************************************************/ + + +#include <ft2build.h> +#include FT_INTERNAL_DEBUG_H + + +#ifdef FT_DEBUG_LEVEL_ERROR + + +# include <stdarg.h> +# include <stdlib.h> +# include <string.h> + +# include <windows.h> + + + FT_EXPORT_DEF( void ) + FT_Message( const char* fmt, ... ) + { + static char buf[8192]; + va_list ap; + + + va_start( ap, fmt ); + vsprintf( buf, fmt, ap ); + OutputDebugStringA( buf ); + va_end( ap ); + } + + + FT_EXPORT_DEF( void ) + FT_Panic( const char* fmt, ... ) + { + static char buf[8192]; + va_list ap; + + + va_start( ap, fmt ); + vsprintf( buf, fmt, ap ); + OutputDebugStringA( buf ); + va_end( ap ); + + exit( EXIT_FAILURE ); + } + + +# ifdef FT_DEBUG_LEVEL_TRACE + + + /* array of trace levels, initialized to 0 */ + int ft_trace_levels[trace_count]; + + /* define array of trace toggle names */ +# define FT_TRACE_DEF( x ) #x , + + static const char* ft_trace_toggles[trace_count + 1] = + { +# include FT_INTERNAL_TRACE_H + NULL + }; + +# undef FT_TRACE_DEF + + + /*************************************************************************/ + /* */ + /* Initialize the tracing sub-system. This is done by retrieving the */ + /* value of the "FT2_DEBUG" environment variable. It must be a list of */ + /* toggles, separated by spaces, `;' or `,'. Example: */ + /* */ + /* "any:3 memory:6 stream:5" */ + /* */ + /* This will request that all levels be set to 3, except the trace level */ + /* for the memory and stream components which are set to 6 and 5, */ + /* respectively. */ + /* */ + /* See the file <freetype/internal/fttrace.h> for details of the */ + /* available toggle names. */ + /* */ + /* The level must be between 0 and 6; 0 means quiet (except for serious */ + /* runtime errors), and 6 means _very_ verbose. */ + /* */ + FT_BASE_DEF( void ) + ft_debug_init( void ) + { + const char* ft2_debug = getenv( "FT2_DEBUG" ); + + + if ( ft2_debug ) + { + const char* p = ft2_debug; + const char* q; + + + for ( ; *p; p++ ) + { + /* skip leading whitespace and separators */ + if ( *p == ' ' || *p == '\t' || *p == ',' || *p == ';' || *p == '=' ) + continue; + + /* read toggle name, followed by ':' */ + q = p; + while ( *p && *p != ':' ) + p++; + + if ( *p == ':' && p > q ) + { + int n, i, len = p - q; + int level = -1, found = -1; + + + for ( n = 0; n < trace_count; n++ ) + { + const char* toggle = ft_trace_toggles[n]; + + + for ( i = 0; i < len; i++ ) + { + if ( toggle[i] != q[i] ) + break; + } + + if ( i == len && toggle[i] == 0 ) + { + found = n; + break; + } + } + + /* read level */ + p++; + if ( *p ) + { + level = *p++ - '0'; + if ( level < 0 || level > 6 ) + level = -1; + } + + if ( found >= 0 && level >= 0 ) + { + if ( found == trace_any ) + { + /* special case for "any" */ + for ( n = 0; n < trace_count; n++ ) + ft_trace_levels[n] = level; + } + else + ft_trace_levels[found] = level; + } + } + } + } + } + + +# else /* !FT_DEBUG_LEVEL_TRACE */ + + + FT_BASE_DEF( void ) + ft_debug_init( void ) + { + /* nothing */ + } + + +# endif /* !FT_DEBUG_LEVEL_TRACE */ + +#endif /* FT_DEBUG_LEVEL_ERROR */ + +/* END */ diff --git a/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsp b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsp new file mode 100644 index 000000000..5e88deb38 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsp @@ -0,0 +1,349 @@ +# Microsoft Developer Studio Project File - Name="freetype" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=freetype - Win32 Debug Singlethreaded +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "freetype.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "freetype.mak" CFG="freetype - Win32 Debug Singlethreaded" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "freetype - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "freetype - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "freetype - Win32 Debug Multithreaded" (based on "Win32 (x86) Static Library") +!MESSAGE "freetype - Win32 Release Multithreaded" (based on "Win32 (x86) Static Library") +!MESSAGE "freetype - Win32 Release Singlethreaded" (based on "Win32 (x86) Static Library") +!MESSAGE "freetype - Win32 Debug Singlethreaded" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "freetype - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\objs\release" +# PROP Intermediate_Dir "..\..\..\objs\release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /MD /Za /W4 /GX /Zi /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /nologo /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\objs\freetype219.lib" + +!ELSEIF "$(CFG)" == "freetype - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\objs\debug" +# PROP Intermediate_Dir "..\..\..\objs\debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /MDd /Za /W4 /GX /Zi /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT_DEBUG_LEVEL_ERROR" /D "FT_DEBUG_LEVEL_TRACE" /FD /GZ /c +# SUBTRACT CPP /nologo /X /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\objs\freetype219_D.lib" + +!ELSEIF "$(CFG)" == "freetype - Win32 Debug Multithreaded" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "freetype___Win32_Debug_Multithreaded" +# PROP BASE Intermediate_Dir "freetype___Win32_Debug_Multithreaded" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\objs\debug_mt" +# PROP Intermediate_Dir 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0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\objs\release_mt" +# PROP Intermediate_Dir "..\..\..\objs\release_mt" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /Za /W3 /GX /O2 /I "..\freetype\include\\" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT_FLAT_COMPILE" /YX /FD /c +# ADD CPP /MT /Za /W4 /GX /Zi /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /nologo /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"lib\freetype200b8.lib" +# ADD LIB32 /nologo /out:"..\..\..\objs\freetype219MT.lib" + +!ELSEIF "$(CFG)" == "freetype - Win32 Release Singlethreaded" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "freetype___Win32_Release_Singlethreaded" +# PROP BASE Intermediate_Dir "freetype___Win32_Release_Singlethreaded" +# PROP BASE Target_Dir "" +# PROP 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Source File + +SOURCE=..\..\..\include\freetype\config\ftmodule.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\include\freetype\config\ftoption.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\include\freetype\config\ftstdlib.h +# End Source File +# End Group +# End Target +# End Project diff --git a/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsw b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsw new file mode 100644 index 000000000..b1b375dbb --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "freetype"=.\freetype.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/nx-X11/extras/freetype2/builds/win32/visualc/freetype.sln b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.sln new file mode 100644 index 000000000..0afd3a3b6 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/visualc/freetype.sln @@ -0,0 +1,33 @@ +Microsoft Visual Studio Solution File, Format Version 8.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "freetype.vcproj", "{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfiguration) = preSolution + Debug = Debug + Debug Multithreaded = Debug Multithreaded + Debug Singlethreaded = Debug Singlethreaded + Release = Release + Release Multithreaded = Release Multithreaded + Release Singlethreaded = Release Singlethreaded + EndGlobalSection + GlobalSection(ProjectConfiguration) = postSolution + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug.ActiveCfg = Debug|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug.Build.0 = Debug|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug Multithreaded.ActiveCfg = Debug Multithreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug Multithreaded.Build.0 = Debug Multithreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug Singlethreaded.ActiveCfg = Debug Singlethreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug Singlethreaded.Build.0 = Debug Singlethreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release.ActiveCfg = Release|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release.Build.0 = Release|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release Multithreaded.ActiveCfg = Release Multithreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release Multithreaded.Build.0 = Release Multithreaded|Win32 + {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release 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AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\pcf\pcf.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\pfr\pfr.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\psaux\psaux.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\pshinter\pshinter.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\psnames\psmodule.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\raster\raster.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\sfnt\sfnt.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\smooth\smooth.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\truetype\truetype.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\type1\type1.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\cid\type1cid.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\type42\type42.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\src\winfonts\winfnt.c"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Release Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + AdditionalIncludeDirectories="" + PreprocessorDefinitions=""/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Singlethreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + <FileConfiguration + Name="Debug Multithreaded|Win32"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + BasicRuntimeChecks="3"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\include\ft2build.h"> + </File> + <File + RelativePath="..\..\..\include\freetype\config\ftconfig.h"> + </File> + <File + RelativePath="..\..\..\include\freetype\config\ftheader.h"> + </File> + <File + RelativePath="..\..\..\include\freetype\config\ftmodule.h"> + </File> + <File + RelativePath="..\..\..\include\freetype\config\ftoption.h"> + </File> + <File + RelativePath="..\..\..\include\freetype\config\ftstdlib.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/nx-X11/extras/freetype2/builds/win32/visualc/index.html b/nx-X11/extras/freetype2/builds/win32/visualc/index.html new file mode 100644 index 000000000..9454d4c24 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/visualc/index.html @@ -0,0 +1,38 @@ +<html> +<header> +<title> + FreeType 2 Project Files for Visual C++ and VS.NET 2003 +</title> +</header> +<body> + +<h1> + FreeType 2 Project Files for Visual C++ and VS.NET 2003 +</h1> + +<p>This directory contains a project files for Visual C++, named +<tt>freetype.dsp</tt>, and Visual Studio, called <tt>freetype.sln</tt>. It +will compile the following libraries from the FreeType 2.1.9 sources:</p> + +<ul> + <pre> + freetype219.lib - release build; single threaded + freetype219_D.lib - debug build; single threaded + freetype219MT.lib - release build; multi-threaded + freetype219MT_D.lib - debug build; multi-threaded</pre> +</ul> + +<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP +archives are already stored this way, so no further step is required. If +you use some <tt>.tar.*z</tt> archives, be sure to configure your extracting +tool to convert the line endings. For example, with <a +href="http://www.winzip.com">WinZip</a>, you should activate the <it>TAR +file smart CR/LF Conversion</it> option. Alternatively, you may consider +using the <tt>unix2dos</tt> or <tt>u2d</tt> utilities that are floating +around, which specifically deal with this particular problem. + +<p>Build directories are placed in the top-level <tt>objs</tt> +directory.</p> + +</body> +</html> diff --git a/nx-X11/extras/freetype2/builds/win32/w32-bcc.mk b/nx-X11/extras/freetype2/builds/win32/w32-bcc.mk new file mode 100644 index 000000000..522d6b378 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-bcc.mk @@ -0,0 +1,23 @@ +# +# FreeType 2 Borland C++ on Win32 +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/bcc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-bccd.mk b/nx-X11/extras/freetype2/builds/win32/w32-bccd.mk new file mode 100644 index 000000000..29519995a --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-bccd.mk @@ -0,0 +1,25 @@ +# +# FreeType 2 Borland C++ on Win32 + debugging +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +BUILD_DIR := $(TOP_DIR)/devel + +include $(TOP_DIR)/builds/compiler/bcc-dev.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-dev.mk b/nx-X11/extras/freetype2/builds/win32/w32-dev.mk new file mode 100644 index 000000000..0b665dee5 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-dev.mk @@ -0,0 +1,35 @@ +# +# FreeType 2 configuration rules for Win32 + GCC +# +# Development version without optimizations. +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +# NOTE: This version requires that GNU Make is invoked from the Windows +# Shell (_not_ Cygwin BASH)! +# + +ifndef TOP_DIR + TOP_DIR := . +endif + +include $(TOP_DIR)/builds/win32/win32-def.mk +BUILD_DIR := $(TOP_DIR)/devel + +include $(TOP_DIR)/builds/compiler/gcc-dev.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-gcc.mk b/nx-X11/extras/freetype2/builds/win32/w32-gcc.mk new file mode 100644 index 000000000..91d11338d --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-gcc.mk @@ -0,0 +1,26 @@ +# +# FreeType 2 configuration rules for Win32 + GCC +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +# include Win32-specific definitions +include $(TOP_DIR)/builds/win32/win32-def.mk + +# include gcc-specific definitions +include $(TOP_DIR)/builds/compiler/gcc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-icc.mk b/nx-X11/extras/freetype2/builds/win32/w32-icc.mk new file mode 100644 index 000000000..1e18202ce --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-icc.mk @@ -0,0 +1,23 @@ +# +# FreeType 2 configuration rules for Win32 + IBM Visual Age C++ +# + + +# Copyright 1996-2000 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/visualage.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-intl.mk b/nx-X11/extras/freetype2/builds/win32/w32-intl.mk new file mode 100644 index 000000000..5c42ad3c4 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-intl.mk @@ -0,0 +1,23 @@ +# +# FreeType 2 configuration rules for Intel C/C++ on Win32 +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/intelc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-lcc.mk b/nx-X11/extras/freetype2/builds/win32/w32-lcc.mk new file mode 100644 index 000000000..a147c4cb6 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-lcc.mk @@ -0,0 +1,24 @@ +# +# FreeType 2 configuration rules for Win32 + LCC +# + + +# Copyright 1996-2000 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +SEP := / +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/win-lcc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + +# EOF + diff --git a/nx-X11/extras/freetype2/builds/win32/w32-mingw32.mk b/nx-X11/extras/freetype2/builds/win32/w32-mingw32.mk new file mode 100644 index 000000000..01f71b343 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-mingw32.mk @@ -0,0 +1,28 @@ +# +# FreeType 2 configuration rules for mingw32 +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +# include Win32-specific definitions +include $(TOP_DIR)/builds/win32/win32-def.mk + +LIBRARY := lib$(PROJECT) + +# include gcc-specific definitions +include $(TOP_DIR)/builds/compiler/gcc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-vcc.mk b/nx-X11/extras/freetype2/builds/win32/w32-vcc.mk new file mode 100644 index 000000000..37bfec30b --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-vcc.mk @@ -0,0 +1,23 @@ +# +# FreeType 2 Visual C++ on Win32 +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/visualc.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/w32-wat.mk b/nx-X11/extras/freetype2/builds/win32/w32-wat.mk new file mode 100644 index 000000000..accafc52f --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/w32-wat.mk @@ -0,0 +1,23 @@ +# +# FreeType 2 configuration rules for Watcom C/C++ +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +include $(TOP_DIR)/builds/win32/win32-def.mk +include $(TOP_DIR)/builds/compiler/watcom.mk + +# include linking instructions +include $(TOP_DIR)/builds/link_dos.mk + + +# EOF diff --git a/nx-X11/extras/freetype2/builds/win32/win32-def.mk b/nx-X11/extras/freetype2/builds/win32/win32-def.mk new file mode 100644 index 000000000..a9db459e8 --- /dev/null +++ b/nx-X11/extras/freetype2/builds/win32/win32-def.mk @@ -0,0 +1,55 @@ +# +# FreeType 2 Win32 specific definitions +# + + +# Copyright 1996-2000, 2003 by +# David Turner, Robert Wilhelm, and Werner Lemberg. +# +# This file is part of the FreeType project, and may only be used, modified, +# and distributed under the terms of the FreeType project license, +# LICENSE.TXT. By continuing to use, modify, or distribute this file you +# indicate that you have read the license and understand and accept it +# fully. + + +DELETE := del +SEP := $(strip \ ) +BUILD_DIR := $(TOP_DIR)/builds/win32 +PLATFORM := win32 + + +# The directory where all object files are placed. +# +# This lets you build the library in your own directory with something like +# +# set TOP_DIR=.../path/to/freetype2/top/dir... +# set OBJ_DIR=.../path/to/obj/dir +# make -f %TOP_DIR%/Makefile setup [options] +# make -f %TOP_DIR%/Makefile +# +ifndef OBJ_DIR + OBJ_DIR := $(TOP_DIR)/objs +endif + + +# The directory where all library files are placed. +# +# By default, this is the same as $(OBJ_DIR); however, this can be changed +# to suit particular needs. +# +LIB_DIR := $(OBJ_DIR) + + +# The name of the final library file. Note that the DOS-specific Makefile +# uses a shorter (8.3) name. +# +LIBRARY := $(PROJECT) + + +# The NO_OUTPUT macro is used to ignore the output of commands. +# +NO_OUTPUT = 2> nul + + +# EOF |