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+/***************************************************************************/
+/* */
+/* ahglyph.c */
+/* */
+/* Routines used to load and analyze a given glyph before hinting */
+/* (body). */
+/* */
+/* Copyright 2000-2001, 2002, 2003, 2004 Catharon Productions Inc. */
+/* Author: David Turner */
+/* */
+/* This file is part of the Catharon Typography Project and shall only */
+/* be used, modified, and distributed under the terms of the Catharon */
+/* Open Source License that should come with this file under the name */
+/* `CatharonLicense.txt'. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/* Note that this license is compatible with the FreeType license. */
+/* */
+/***************************************************************************/
+
+
+#include <ft2build.h>
+#include "ahglyph.h"
+#include "ahangles.h"
+#include "ahglobal.h"
+#include "aherrors.h"
+
+
+#ifdef AH_DEBUG
+
+#include <stdio.h>
+
+ void
+ ah_dump_edges( AH_Outline outline )
+ {
+ AH_Edge edges;
+ AH_Edge edge_limit;
+ AH_Segment segments;
+ FT_Int dimension;
+
+
+ edges = outline->horz_edges;
+ edge_limit = edges + outline->num_hedges;
+ segments = outline->horz_segments;
+
+ for ( dimension = 1; dimension >= 0; dimension-- )
+ {
+ AH_Edge edge;
+
+
+ printf ( "Table of %s edges:\n",
+ !dimension ? "vertical" : "horizontal" );
+ printf ( " [ index | pos | dir | link |"
+ " serif | blue | opos | pos ]\n" );
+
+ for ( edge = edges; edge < edge_limit; edge++ )
+ {
+ printf ( " [ %5d | %4d | %5s | %4d | %5d | %c | %5.2f | %5.2f ]\n",
+ edge - edges,
+ (int)edge->fpos,
+ edge->dir == AH_DIR_UP
+ ? "up"
+ : ( edge->dir == AH_DIR_DOWN
+ ? "down"
+ : ( edge->dir == AH_DIR_LEFT
+ ? "left"
+ : ( edge->dir == AH_DIR_RIGHT
+ ? "right"
+ : "none" ) ) ),
+ edge->link ? ( edge->link - edges ) : -1,
+ edge->serif ? ( edge->serif - edges ) : -1,
+ edge->blue_edge ? 'y' : 'n',
+ edge->opos / 64.0,
+ edge->pos / 64.0 );
+ }
+
+ edges = outline->vert_edges;
+ edge_limit = edges + outline->num_vedges;
+ segments = outline->vert_segments;
+ }
+ }
+
+
+ /* A function used to dump the array of linked segments */
+ void
+ ah_dump_segments( AH_Outline outline )
+ {
+ AH_Segment segments;
+ AH_Segment segment_limit;
+ AH_Point points;
+ FT_Int dimension;
+
+
+ points = outline->points;
+ segments = outline->horz_segments;
+ segment_limit = segments + outline->num_hsegments;
+
+ for ( dimension = 1; dimension >= 0; dimension-- )
+ {
+ AH_Segment seg;
+
+
+ printf ( "Table of %s segments:\n",
+ !dimension ? "vertical" : "horizontal" );
+ printf ( " [ index | pos | dir | link | serif |"
+ " numl | first | start ]\n" );
+
+ for ( seg = segments; seg < segment_limit; seg++ )
+ {
+ printf ( " [ %5d | %4d | %5s | %4d | %5d | %4d | %5d | %5d ]\n",
+ seg - segments,
+ (int)seg->pos,
+ seg->dir == AH_DIR_UP
+ ? "up"
+ : ( seg->dir == AH_DIR_DOWN
+ ? "down"
+ : ( seg->dir == AH_DIR_LEFT
+ ? "left"
+ : ( seg->dir == AH_DIR_RIGHT
+ ? "right"
+ : "none" ) ) ),
+ seg->link ? ( seg->link - segments ) : -1,
+ seg->serif ? ( seg->serif - segments ) : -1,
+ (int)seg->num_linked,
+ seg->first - points,
+ seg->last - points );
+ }
+
+ segments = outline->vert_segments;
+ segment_limit = segments + outline->num_vsegments;
+ }
+ }
+
+#endif /* AH_DEBUG */
+
+
+ /* compute the direction value of a given vector */
+ static AH_Direction
+ ah_compute_direction( FT_Pos dx,
+ FT_Pos dy )
+ {
+ AH_Direction dir;
+ FT_Pos ax = FT_ABS( dx );
+ FT_Pos ay = FT_ABS( dy );
+
+
+ dir = AH_DIR_NONE;
+
+ /* atan(1/12) == 4.7 degrees */
+
+ /* test for vertical direction */
+ if ( ax * 12 < ay )
+ {
+ dir = dy > 0 ? AH_DIR_UP : AH_DIR_DOWN;
+ }
+ /* test for horizontal direction */
+ else if ( ay * 12 < ax )
+ {
+ dir = dx > 0 ? AH_DIR_RIGHT : AH_DIR_LEFT;
+ }
+
+ return dir;
+ }
+
+
+ /* this function is used by ah_get_orientation (see below) to test */
+ /* the fill direction of given bbox extremum */
+ static FT_Int
+ ah_test_extremum( FT_Outline* outline,
+ FT_Int n )
+ {
+ FT_Vector *prev, *cur, *next;
+ FT_Pos product;
+ FT_Int first, last, c;
+ FT_Int retval;
+
+
+ /* we need to compute the `previous' and `next' point */
+ /* for this extremum; we check whether the extremum */
+ /* is start or end of a contour and providing */
+ /* appropriate values if so */
+ cur = outline->points + n;
+ prev = cur - 1;
+ next = cur + 1;
+
+ first = 0;
+ for ( c = 0; c < outline->n_contours; c++ )
+ {
+ last = outline->contours[c];
+
+ if ( n == first )
+ prev = outline->points + last;
+
+ if ( n == last )
+ next = outline->points + first;
+
+ first = last + 1;
+ }
+
+ /* compute the vectorial product -- since we know that the angle */
+ /* is <= 180 degrees (otherwise it wouldn't be an extremum) we */
+ /* can determine the filling orientation if the product is */
+ /* either positive or negative */
+ product = FT_MulDiv( cur->x - prev->x, /* in.x */
+ next->y - cur->y, /* out.y */
+ 0x40 )
+ -
+ FT_MulDiv( cur->y - prev->y, /* in.y */
+ next->x - cur->x, /* out.x */
+ 0x40 );
+
+ retval = 0;
+ if ( product )
+ retval = product > 0 ? 2 : 1;
+
+ return retval;
+ }
+
+
+ /* Compute the orientation of path filling. It differs between TrueType */
+ /* and Type1 formats. We could use the `FT_OUTLINE_REVERSE_FILL' flag, */
+ /* but it is better to re-compute it directly (it seems that this flag */
+ /* isn't correctly set for some weird composite glyphs currently). */
+ /* */
+ /* We do this by computing bounding box points, and computing their */
+ /* curvature. */
+ /* */
+ /* The function returns either 1 or 2. */
+ /* */
+ static FT_Int
+ ah_get_orientation( FT_Outline* outline )
+ {
+ FT_BBox box;
+ FT_Int indices_xMin, indices_yMin, indices_xMax, indices_yMax;
+ FT_Int n, last;
+
+
+ indices_xMin = -1;
+ indices_yMin = -1;
+ indices_xMax = -1;
+ indices_yMax = -1;
+
+ box.xMin = box.yMin = 32767L;
+ box.xMax = box.yMax = -32768L;
+
+ /* is it empty? */
+ if ( outline->n_contours < 1 )
+ return 1;
+
+ last = outline->contours[outline->n_contours - 1];
+
+ for ( n = 0; n <= last; n++ )
+ {
+ FT_Pos x, y;
+
+
+ x = outline->points[n].x;
+ if ( x < box.xMin )
+ {
+ box.xMin = x;
+ indices_xMin = n;
+ }
+ if ( x > box.xMax )
+ {
+ box.xMax = x;
+ indices_xMax = n;
+ }
+
+ y = outline->points[n].y;
+ if ( y < box.yMin )
+ {
+ box.yMin = y;
+ indices_yMin = n;
+ }
+ if ( y > box.yMax )
+ {
+ box.yMax = y;
+ indices_yMax = n;
+ }
+ }
+
+ /* test orientation of the extrema */
+ n = ah_test_extremum( outline, indices_xMin );
+ if ( n )
+ goto Exit;
+
+ n = ah_test_extremum( outline, indices_yMin );
+ if ( n )
+ goto Exit;
+
+ n = ah_test_extremum( outline, indices_xMax );
+ if ( n )
+ goto Exit;
+
+ n = ah_test_extremum( outline, indices_yMax );
+ if ( !n )
+ n = 1;
+
+ Exit:
+ return n;
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_new */
+ /* */
+ /* <Description> */
+ /* Creates a new and empty AH_OutlineRec object. */
+ /* */
+ FT_LOCAL_DEF( FT_Error )
+ ah_outline_new( FT_Memory memory,
+ AH_Outline* aoutline )
+ {
+ FT_Error error;
+ AH_Outline outline;
+
+
+ if ( !FT_NEW( outline ) )
+ {
+ outline->memory = memory;
+ *aoutline = outline;
+ }
+
+ return error;
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_done */
+ /* */
+ /* <Description> */
+ /* Destroys a given AH_OutlineRec object. */
+ /* */
+ FT_LOCAL_DEF( void )
+ ah_outline_done( AH_Outline outline )
+ {
+ FT_Memory memory = outline->memory;
+
+
+ FT_FREE( outline->horz_edges );
+ FT_FREE( outline->horz_segments );
+ FT_FREE( outline->contours );
+ FT_FREE( outline->points );
+
+ FT_FREE( outline );
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_save */
+ /* */
+ /* <Description> */
+ /* Saves the contents of a given AH_OutlineRec object into a face's */
+ /* glyph slot. */
+ /* */
+ FT_LOCAL_DEF( void )
+ ah_outline_save( AH_Outline outline,
+ AH_Loader gloader )
+ {
+ AH_Point point = outline->points;
+ AH_Point point_limit = point + outline->num_points;
+ FT_Vector* vec = gloader->current.outline.points;
+ char* tag = gloader->current.outline.tags;
+
+
+ /* we assume that the glyph loader has already been checked for storage */
+ for ( ; point < point_limit; point++, vec++, tag++ )
+ {
+ vec->x = point->x;
+ vec->y = point->y;
+
+ if ( point->flags & AH_FLAG_CONIC )
+ tag[0] = FT_CURVE_TAG_CONIC;
+ else if ( point->flags & AH_FLAG_CUBIC )
+ tag[0] = FT_CURVE_TAG_CUBIC;
+ else
+ tag[0] = FT_CURVE_TAG_ON;
+ }
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_load */
+ /* */
+ /* <Description> */
+ /* Loads an unscaled outline from a glyph slot into an AH_OutlineRec */
+ /* object. */
+ /* */
+ FT_LOCAL_DEF( FT_Error )
+ ah_outline_load( AH_Outline outline,
+ FT_Fixed x_scale,
+ FT_Fixed y_scale,
+ FT_Face face )
+ {
+ FT_Memory memory = outline->memory;
+ FT_Error error = AH_Err_Ok;
+ FT_Outline* source = &face->glyph->outline;
+ FT_Int num_points = source->n_points;
+ FT_Int num_contours = source->n_contours;
+ AH_Point points;
+
+
+ /* check arguments */
+ if ( !face ||
+ !face->size ||
+ face->glyph->format != FT_GLYPH_FORMAT_OUTLINE )
+ return AH_Err_Invalid_Argument;
+
+ /* first of all, reallocate the contours array if necessary */
+ if ( num_contours > outline->max_contours )
+ {
+ FT_Int new_contours = FT_PAD_CEIL( num_contours, 4 );
+
+
+ if ( FT_RENEW_ARRAY( outline->contours,
+ outline->max_contours,
+ new_contours ) )
+ goto Exit;
+
+ outline->max_contours = new_contours;
+ }
+
+ /* then, reallocate the points, segments & edges arrays if needed -- */
+ /* note that we reserved two additional point positions, used to */
+ /* hint metrics appropriately */
+ /* */
+ if ( num_points + 2 > outline->max_points )
+ {
+ FT_Int news = FT_PAD_CEIL( num_points + 2, 8 );
+ FT_Int max = outline->max_points;
+
+
+ if ( FT_RENEW_ARRAY( outline->points, max, news ) ||
+ FT_RENEW_ARRAY( outline->horz_edges, max * 2, news * 2 ) ||
+ FT_RENEW_ARRAY( outline->horz_segments, max * 2, news * 2 ) )
+ goto Exit;
+
+ /* readjust some pointers */
+ outline->vert_edges = outline->horz_edges + news;
+ outline->vert_segments = outline->horz_segments + news;
+ outline->max_points = news;
+ }
+
+ outline->num_points = num_points;
+ outline->num_contours = num_contours;
+
+ outline->num_hedges = 0;
+ outline->num_vedges = 0;
+ outline->num_hsegments = 0;
+ outline->num_vsegments = 0;
+
+ /* We can't rely on the value of `FT_Outline.flags' to know the fill */
+ /* direction used for a glyph, given that some fonts are broken (e.g. */
+ /* the Arphic ones). We thus recompute it each time we need to. */
+ /* */
+ outline->vert_major_dir = AH_DIR_UP;
+ outline->horz_major_dir = AH_DIR_LEFT;
+
+ if ( ah_get_orientation( source ) > 1 )
+ {
+ outline->vert_major_dir = AH_DIR_DOWN;
+ outline->horz_major_dir = AH_DIR_RIGHT;
+ }
+
+ outline->x_scale = x_scale;
+ outline->y_scale = y_scale;
+
+ points = outline->points;
+ if ( outline->num_points == 0 )
+ goto Exit;
+
+ {
+ /* do one thing at a time -- it is easier to understand, and */
+ /* the code is clearer */
+ AH_Point point;
+ AH_Point point_limit = points + outline->num_points;
+
+
+ /* compute coordinates */
+ {
+ FT_Vector* vec = source->points;
+
+
+ for ( point = points; point < point_limit; vec++, point++ )
+ {
+ point->fx = vec->x;
+ point->fy = vec->y;
+ point->ox = point->x = FT_MulFix( vec->x, x_scale );
+ point->oy = point->y = FT_MulFix( vec->y, y_scale );
+
+ point->flags = 0;
+ }
+ }
+
+ /* compute Bezier flags */
+ {
+ char* tag = source->tags;
+
+
+ for ( point = points; point < point_limit; point++, tag++ )
+ {
+ switch ( FT_CURVE_TAG( *tag ) )
+ {
+ case FT_CURVE_TAG_CONIC:
+ point->flags = AH_FLAG_CONIC;
+ break;
+ case FT_CURVE_TAG_CUBIC:
+ point->flags = AH_FLAG_CUBIC;
+ break;
+ default:
+ ;
+ }
+ }
+ }
+
+ /* compute `next' and `prev' */
+ {
+ FT_Int contour_index;
+ AH_Point prev;
+ AH_Point first;
+ AH_Point end;
+
+
+ contour_index = 0;
+
+ first = points;
+ end = points + source->contours[0];
+ prev = end;
+
+ for ( point = points; point < point_limit; point++ )
+ {
+ point->prev = prev;
+ if ( point < end )
+ {
+ point->next = point + 1;
+ prev = point;
+ }
+ else
+ {
+ point->next = first;
+ contour_index++;
+ if ( point + 1 < point_limit )
+ {
+ end = points + source->contours[contour_index];
+ first = point + 1;
+ prev = end;
+ }
+ }
+ }
+ }
+
+ /* set-up the contours array */
+ {
+ AH_Point* contour = outline->contours;
+ AH_Point* contour_limit = contour + outline->num_contours;
+ short* end = source->contours;
+ short idx = 0;
+
+
+ for ( ; contour < contour_limit; contour++, end++ )
+ {
+ contour[0] = points + idx;
+ idx = (short)( end[0] + 1 );
+ }
+ }
+
+ /* compute directions of in & out vectors */
+ {
+ for ( point = points; point < point_limit; point++ )
+ {
+ AH_Point prev;
+ AH_Point next;
+ FT_Vector ivec, ovec;
+
+
+ prev = point->prev;
+ ivec.x = point->fx - prev->fx;
+ ivec.y = point->fy - prev->fy;
+
+ point->in_dir = ah_compute_direction( ivec.x, ivec.y );
+
+ next = point->next;
+ ovec.x = next->fx - point->fx;
+ ovec.y = next->fy - point->fy;
+
+ point->out_dir = ah_compute_direction( ovec.x, ovec.y );
+
+#ifndef AH_OPTION_NO_WEAK_INTERPOLATION
+ if ( point->flags & ( AH_FLAG_CONIC | AH_FLAG_CUBIC ) )
+ {
+ Is_Weak_Point:
+ point->flags |= AH_FLAG_WEAK_INTERPOLATION;
+ }
+ else if ( point->out_dir == point->in_dir )
+ {
+ AH_Angle angle_in, angle_out, delta;
+
+
+ if ( point->out_dir != AH_DIR_NONE )
+ goto Is_Weak_Point;
+
+ angle_in = ah_angle( &ivec );
+ angle_out = ah_angle( &ovec );
+ delta = angle_in - angle_out;
+
+ if ( delta > AH_PI )
+ delta = AH_2PI - delta;
+
+ if ( delta < 0 )
+ delta = -delta;
+
+ if ( delta < 2 )
+ goto Is_Weak_Point;
+ }
+ else if ( point->in_dir == -point->out_dir )
+ goto Is_Weak_Point;
+#endif
+ }
+ }
+ }
+
+ Exit:
+ return error;
+ }
+
+
+ FT_LOCAL_DEF( void )
+ ah_setup_uv( AH_Outline outline,
+ AH_UV source )
+ {
+ AH_Point point = outline->points;
+ AH_Point point_limit = point + outline->num_points;
+
+
+ switch ( source )
+ {
+ case AH_UV_FXY:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->fx;
+ point->v = point->fy;
+ }
+ break;
+
+ case AH_UV_FYX:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->fy;
+ point->v = point->fx;
+ }
+ break;
+
+ case AH_UV_OXY:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->ox;
+ point->v = point->oy;
+ }
+ break;
+
+ case AH_UV_OYX:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->oy;
+ point->v = point->ox;
+ }
+ break;
+
+ case AH_UV_YX:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->y;
+ point->v = point->x;
+ }
+ break;
+
+ case AH_UV_OX:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->x;
+ point->v = point->ox;
+ }
+ break;
+
+ case AH_UV_OY:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->y;
+ point->v = point->oy;
+ }
+ break;
+
+ default:
+ for ( ; point < point_limit; point++ )
+ {
+ point->u = point->x;
+ point->v = point->y;
+ }
+ }
+ }
+
+
+ /* compute all inflex points in a given glyph */
+ static void
+ ah_outline_compute_inflections( AH_Outline outline )
+ {
+ AH_Point* contour = outline->contours;
+ AH_Point* contour_limit = contour + outline->num_contours;
+
+
+ /* load original coordinates in (u,v) */
+ ah_setup_uv( outline, AH_UV_FXY );
+
+ /* do each contour separately */
+ for ( ; contour < contour_limit; contour++ )
+ {
+ FT_Vector vec;
+ AH_Point point = contour[0];
+ AH_Point first = point;
+ AH_Point start = point;
+ AH_Point end = point;
+ AH_Point before;
+ AH_Point after;
+ AH_Angle angle_in, angle_seg, angle_out;
+ AH_Angle diff_in, diff_out;
+ FT_Int finished = 0;
+
+
+ /* compute first segment in contour */
+ first = point;
+
+ start = end = first;
+ do
+ {
+ end = end->next;
+ if ( end == first )
+ goto Skip;
+
+ } while ( end->u == first->u && end->v == first->v );
+
+ vec.x = end->u - start->u;
+ vec.y = end->v - start->v;
+ angle_seg = ah_angle( &vec );
+
+ /* extend the segment start whenever possible */
+ before = start;
+ do
+ {
+ do
+ {
+ start = before;
+ before = before->prev;
+ if ( before == first )
+ goto Skip;
+
+ } while ( before->u == start->u && before->v == start->v );
+
+ vec.x = start->u - before->u;
+ vec.y = start->v - before->v;
+ angle_in = ah_angle( &vec );
+
+ } while ( angle_in == angle_seg );
+
+ first = start;
+ diff_in = ah_angle_diff( angle_in, angle_seg );
+
+ /* now, process all segments in the contour */
+ do
+ {
+ /* first, extend current segment's end whenever possible */
+ after = end;
+ do
+ {
+ do
+ {
+ end = after;
+ after = after->next;
+ if ( after == first )
+ finished = 1;
+
+ } while ( end->u == after->u && end->v == after->v );
+
+ vec.x = after->u - end->u;
+ vec.y = after->v - end->v;
+ angle_out = ah_angle( &vec );
+
+ } while ( angle_out == angle_seg );
+
+ diff_out = ah_angle_diff( angle_seg, angle_out );
+
+ if ( ( diff_in ^ diff_out ) < 0 )
+ {
+ /* diff_in and diff_out have different signs, we have */
+ /* inflection points here... */
+ do
+ {
+ start->flags |= AH_FLAG_INFLECTION;
+ start = start->next;
+
+ } while ( start != end );
+
+ start->flags |= AH_FLAG_INFLECTION;
+ }
+
+ start = end;
+ end = after;
+ angle_seg = angle_out;
+ diff_in = diff_out;
+
+ } while ( !finished );
+
+ Skip:
+ ;
+ }
+ }
+
+
+ FT_LOCAL_DEF( void )
+ ah_outline_compute_segments( AH_Outline outline )
+ {
+ int dimension;
+ AH_Segment segments;
+ FT_Int* p_num_segments;
+ AH_Direction segment_dir;
+ AH_Direction major_dir;
+
+
+ segments = outline->horz_segments;
+ p_num_segments = &outline->num_hsegments;
+ major_dir = AH_DIR_RIGHT; /* This value must be positive! */
+ segment_dir = major_dir;
+
+ /* set up (u,v) in each point */
+ ah_setup_uv( outline, AH_UV_FYX );
+
+ for ( dimension = 1; dimension >= 0; dimension-- )
+ {
+ AH_Point* contour = outline->contours;
+ AH_Point* contour_limit = contour + outline->num_contours;
+ AH_Segment segment = segments;
+ FT_Int num_segments = 0;
+
+#ifdef AH_HINT_METRICS
+ AH_Point min_point = 0;
+ AH_Point max_point = 0;
+ FT_Pos min_coord = 32000;
+ FT_Pos max_coord = -32000;
+#endif
+
+
+ /* do each contour separately */
+ for ( ; contour < contour_limit; contour++ )
+ {
+ AH_Point point = contour[0];
+ AH_Point last = point->prev;
+ int on_edge = 0;
+ FT_Pos min_pos = 32000; /* minimum segment pos != min_coord */
+ FT_Pos max_pos = -32000; /* maximum segment pos != max_coord */
+ FT_Bool passed;
+
+
+#ifdef AH_HINT_METRICS
+ if ( point->u < min_coord )
+ {
+ min_coord = point->u;
+ min_point = point;
+ }
+ if ( point->u > max_coord )
+ {
+ max_coord = point->u;
+ max_point = point;
+ }
+#endif
+
+ if ( point == last ) /* skip singletons -- just in case */
+ continue;
+
+ if ( FT_ABS( last->out_dir ) == major_dir &&
+ FT_ABS( point->out_dir ) == major_dir )
+ {
+ /* we are already on an edge, try to locate its start */
+ last = point;
+
+ for (;;)
+ {
+ point = point->prev;
+ if ( FT_ABS( point->out_dir ) != major_dir )
+ {
+ point = point->next;
+ break;
+ }
+ if ( point == last )
+ break;
+ }
+ }
+
+ last = point;
+ passed = 0;
+
+ for (;;)
+ {
+ FT_Pos u, v;
+
+
+ if ( on_edge )
+ {
+ u = point->u;
+ if ( u < min_pos )
+ min_pos = u;
+ if ( u > max_pos )
+ max_pos = u;
+
+ if ( point->out_dir != segment_dir || point == last )
+ {
+ /* we are just leaving an edge; record a new segment! */
+ segment->last = point;
+ segment->pos = ( min_pos + max_pos ) >> 1;
+
+ /* a segment is round if either its first or last point */
+ /* is a control point */
+ if ( ( segment->first->flags | point->flags ) &
+ AH_FLAG_CONTROL )
+ segment->flags |= AH_EDGE_ROUND;
+
+ /* compute segment size */
+ min_pos = max_pos = point->v;
+
+ v = segment->first->v;
+ if ( v < min_pos )
+ min_pos = v;
+ if ( v > max_pos )
+ max_pos = v;
+
+ segment->min_coord = min_pos;
+ segment->max_coord = max_pos;
+
+ on_edge = 0;
+ num_segments++;
+ segment++;
+ /* fallthrough */
+ }
+ }
+
+ /* now exit if we are at the start/end point */
+ if ( point == last )
+ {
+ if ( passed )
+ break;
+ passed = 1;
+ }
+
+ if ( !on_edge && FT_ABS( point->out_dir ) == major_dir )
+ {
+ /* this is the start of a new segment! */
+ segment_dir = point->out_dir;
+
+ /* clear all segment fields */
+ FT_ZERO( segment );
+
+ segment->dir = segment_dir;
+ segment->flags = AH_EDGE_NORMAL;
+ min_pos = max_pos = point->u;
+ segment->first = point;
+ segment->last = point;
+ segment->contour = contour;
+ segment->score = 32000;
+ segment->link = NULL;
+ on_edge = 1;
+
+#ifdef AH_HINT_METRICS
+ if ( point == max_point )
+ max_point = 0;
+
+ if ( point == min_point )
+ min_point = 0;
+#endif
+ }
+
+ point = point->next;
+ }
+
+ } /* contours */
+
+#ifdef AH_HINT_METRICS
+ /* we need to ensure that there are edges on the left-most and */
+ /* right-most points of the glyph in order to hint the metrics; */
+ /* we do this by inserting fake segments when needed */
+ if ( dimension == 0 )
+ {
+ AH_Point point = outline->points;
+ AH_Point point_limit = point + outline->num_points;
+
+ FT_Pos min_pos = 32000;
+ FT_Pos max_pos = -32000;
+
+
+ min_point = 0;
+ max_point = 0;
+
+ /* compute minimum and maximum points */
+ for ( ; point < point_limit; point++ )
+ {
+ FT_Pos x = point->fx;
+
+
+ if ( x < min_pos )
+ {
+ min_pos = x;
+ min_point = point;
+ }
+ if ( x > max_pos )
+ {
+ max_pos = x;
+ max_point = point;
+ }
+ }
+
+ /* insert minimum segment */
+ if ( min_point )
+ {
+ /* clear all segment fields */
+ FT_ZERO( segment );
+
+ segment->dir = segment_dir;
+ segment->flags = AH_EDGE_NORMAL;
+ segment->first = min_point;
+ segment->last = min_point;
+ segment->pos = min_pos;
+ segment->score = 32000;
+ segment->link = NULL;
+
+ num_segments++;
+ segment++;
+ }
+
+ /* insert maximum segment */
+ if ( max_point )
+ {
+ /* clear all segment fields */
+ FT_ZERO( segment );
+
+ segment->dir = segment_dir;
+ segment->flags = AH_EDGE_NORMAL;
+ segment->first = max_point;
+ segment->last = max_point;
+ segment->pos = max_pos;
+ segment->score = 32000;
+ segment->link = NULL;
+
+ num_segments++;
+ segment++;
+ }
+ }
+#endif /* AH_HINT_METRICS */
+
+ *p_num_segments = num_segments;
+
+ segments = outline->vert_segments;
+ major_dir = AH_DIR_UP;
+ p_num_segments = &outline->num_vsegments;
+
+ ah_setup_uv( outline, AH_UV_FXY );
+ }
+ }
+
+
+ FT_LOCAL_DEF( void )
+ ah_outline_link_segments( AH_Outline outline )
+ {
+ AH_Segment segments;
+ AH_Segment segment_limit;
+ AH_Direction major_dir;
+ int dimension;
+
+
+ segments = outline->horz_segments;
+ segment_limit = segments + outline->num_hsegments;
+ major_dir = outline->horz_major_dir;
+
+ for ( dimension = 1; dimension >= 0; dimension-- )
+ {
+ AH_Segment seg1;
+ AH_Segment seg2;
+
+#if 0
+ /* now compare each segment to the others */
+ for ( seg1 = segments; seg1 < segment_limit; seg1++ )
+ {
+ FT_Pos best_score;
+ AH_Segment best_segment;
+
+
+ /* the fake segments are introduced to hint the metrics -- */
+ /* we must never link them to anything */
+ if ( seg1->first == seg1->last )
+ continue;
+
+ best_segment = seg1->link;
+ if ( best_segment )
+ best_score = seg1->score;
+ else
+ best_score = +32000;
+
+ for ( seg2 = segments; seg2 < segment_limit; seg2++ )
+ if ( seg1 != seg2 && seg1->dir + seg2->dir == 0 )
+ {
+ FT_Pos pos1 = seg1->pos;
+ FT_Pos pos2 = seg2->pos;
+ FT_Bool is_dir;
+ FT_Bool is_pos;
+
+
+ /* check that the segments are correctly oriented and */
+ /* positioned to form a black distance */
+
+ is_dir = (FT_Bool)( seg1->dir == outline->horz_major_dir ||
+ seg1->dir == outline->vert_major_dir );
+ is_pos = (FT_Bool)( pos1 > pos2 );
+
+ if ( pos1 == pos2 || !(is_dir ^ is_pos) )
+ continue;
+
+ {
+ FT_Pos min = seg1->min_coord;
+ FT_Pos max = seg1->max_coord;
+ FT_Pos len, dist, score;
+
+
+ if ( min < seg2->min_coord )
+ min = seg2->min_coord;
+
+ if ( max > seg2->max_coord )
+ max = seg2->max_coord;
+
+ len = max - min;
+ if ( len >= 8 )
+ {
+ dist = seg2->pos - seg1->pos;
+ if ( dist < 0 )
+ dist = -dist;
+
+ score = dist + 3000 / len;
+
+ if ( score < best_score )
+ {
+ best_score = score;
+ best_segment = seg2;
+ }
+ }
+ }
+ }
+
+ if ( best_segment )
+ {
+ seg1->link = best_segment;
+ seg1->score = best_score;
+ best_segment->num_linked++;
+ }
+ }
+#endif /* 0 */
+
+#if 1
+ /* the following code does the same, but much faster! */
+
+ /* now compare each segment to the others */
+ for ( seg1 = segments; seg1 < segment_limit; seg1++ )
+ {
+ /* the fake segments are introduced to hint the metrics -- */
+ /* we must never link them to anything */
+ if ( seg1->first == seg1->last || seg1->dir != major_dir )
+ continue;
+
+ for ( seg2 = segments; seg2 < segment_limit; seg2++ )
+ if ( seg2 != seg1 && seg1->dir + seg2->dir == 0 )
+ {
+ FT_Pos pos1 = seg1->pos;
+ FT_Pos pos2 = seg2->pos;
+ FT_Pos dist = pos2 - pos1;
+
+
+ if ( dist < 0 )
+ continue;
+
+ {
+ FT_Pos min = seg1->min_coord;
+ FT_Pos max = seg1->max_coord;
+ FT_Pos len, score;
+
+
+ if ( min < seg2->min_coord )
+ min = seg2->min_coord;
+
+ if ( max > seg2->max_coord )
+ max = seg2->max_coord;
+
+ len = max - min;
+ if ( len >= 8 )
+ {
+ score = dist + 3000 / len;
+
+ if ( score < seg1->score )
+ {
+ seg1->score = score;
+ seg1->link = seg2;
+ }
+
+ if ( score < seg2->score )
+ {
+ seg2->score = score;
+ seg2->link = seg1;
+ }
+ }
+ }
+ }
+ }
+#endif /* 1 */
+
+ /* now, compute the `serif' segments */
+ for ( seg1 = segments; seg1 < segment_limit; seg1++ )
+ {
+ seg2 = seg1->link;
+
+ if ( seg2 )
+ {
+ seg2->num_linked++;
+ if ( seg2->link != seg1 )
+ {
+ seg1->link = 0;
+ seg1->serif = seg2->link;
+ }
+ }
+ }
+
+ segments = outline->vert_segments;
+ segment_limit = segments + outline->num_vsegments;
+ major_dir = outline->vert_major_dir;
+ }
+ }
+
+
+ static void
+ ah_outline_compute_edges( AH_Outline outline )
+ {
+ AH_Edge edges;
+ AH_Segment segments;
+ AH_Segment segment_limit;
+ AH_Direction up_dir;
+ FT_Int* p_num_edges;
+ FT_Int dimension;
+ FT_Fixed scale;
+ FT_Pos edge_distance_threshold;
+
+
+ edges = outline->horz_edges;
+ segments = outline->horz_segments;
+ segment_limit = segments + outline->num_hsegments;
+ p_num_edges = &outline->num_hedges;
+ up_dir = AH_DIR_RIGHT;
+ scale = outline->y_scale;
+
+ for ( dimension = 1; dimension >= 0; dimension-- )
+ {
+ AH_Edge edge;
+ AH_Edge edge_limit; /* really == edge + num_edges */
+ AH_Segment seg;
+
+
+ /*********************************************************************/
+ /* */
+ /* We will begin by generating a sorted table of edges for the */
+ /* current direction. To do so, we simply scan each segment and try */
+ /* to find an edge in our table that corresponds to its position. */
+ /* */
+ /* If no edge is found, we create and insert a new edge in the */
+ /* sorted table. Otherwise, we simply add the segment to the edge's */
+ /* list which will be processed in the second step to compute the */
+ /* edge's properties. */
+ /* */
+ /* Note that the edges table is sorted along the segment/edge */
+ /* position. */
+ /* */
+ /*********************************************************************/
+
+ edge_distance_threshold = FT_MulFix( outline->edge_distance_threshold,
+ scale );
+ if ( edge_distance_threshold > 64 / 4 )
+ edge_distance_threshold = 64 / 4;
+
+ edge_distance_threshold = FT_DivFix( edge_distance_threshold,
+ scale );
+
+ edge_limit = edges;
+ for ( seg = segments; seg < segment_limit; seg++ )
+ {
+ AH_Edge found = 0;
+
+
+ /* look for an edge corresponding to the segment */
+ for ( edge = edges; edge < edge_limit; edge++ )
+ {
+ FT_Pos dist;
+
+
+ dist = seg->pos - edge->fpos;
+ if ( dist < 0 )
+ dist = -dist;
+
+ if ( dist < edge_distance_threshold )
+ {
+ found = edge;
+ break;
+ }
+ }
+
+ if ( !found )
+ {
+ /* insert a new edge in the list and */
+ /* sort according to the position */
+ while ( edge > edges && edge[-1].fpos > seg->pos )
+ {
+ edge[0] = edge[-1];
+ edge--;
+ }
+ edge_limit++;
+
+ /* clear all edge fields */
+ FT_MEM_ZERO( edge, sizeof ( *edge ) );
+
+ /* add the segment to the new edge's list */
+ edge->first = seg;
+ edge->last = seg;
+ edge->fpos = seg->pos;
+ edge->opos = edge->pos = FT_MulFix( seg->pos, scale );
+ seg->edge_next = seg;
+ }
+ else
+ {
+ /* if an edge was found, simply add the segment to the edge's */
+ /* list */
+ seg->edge_next = edge->first;
+ edge->last->edge_next = seg;
+ edge->last = seg;
+ }
+ }
+ *p_num_edges = (FT_Int)( edge_limit - edges );
+
+
+ /*********************************************************************/
+ /* */
+ /* Good, we will now compute each edge's properties according to */
+ /* segments found on its position. Basically, these are: */
+ /* */
+ /* - edge's main direction */
+ /* - stem edge, serif edge or both (which defaults to stem then) */
+ /* - rounded edge, straight or both (which defaults to straight) */
+ /* - link for edge */
+ /* */
+ /*********************************************************************/
+
+ /* first of all, set the `edge' field in each segment -- this is */
+ /* required in order to compute edge links */
+
+ /* Note that I've tried to remove this loop, setting
+ * the "edge" field of each segment directly in the
+ * code above. For some reason, it slows down execution
+ * speed -- on a Sun.
+ */
+ for ( edge = edges; edge < edge_limit; edge++ )
+ {
+ seg = edge->first;
+ if ( seg )
+ do
+ {
+ seg->edge = edge;
+ seg = seg->edge_next;
+ }
+ while ( seg != edge->first );
+ }
+
+ /* now, compute each edge properties */
+ for ( edge = edges; edge < edge_limit; edge++ )
+ {
+ FT_Int is_round = 0; /* does it contain round segments? */
+ FT_Int is_straight = 0; /* does it contain straight segments? */
+ FT_Pos ups = 0; /* number of upwards segments */
+ FT_Pos downs = 0; /* number of downwards segments */
+
+
+ seg = edge->first;
+
+ do
+ {
+ FT_Bool is_serif;
+
+
+ /* check for roundness of segment */
+ if ( seg->flags & AH_EDGE_ROUND )
+ is_round++;
+ else
+ is_straight++;
+
+ /* check for segment direction */
+ if ( seg->dir == up_dir )
+ ups += seg->max_coord-seg->min_coord;
+ else
+ downs += seg->max_coord-seg->min_coord;
+
+ /* check for links -- if seg->serif is set, then seg->link must */
+ /* be ignored */
+ is_serif = (FT_Bool)( seg->serif && seg->serif->edge != edge );
+
+ if ( seg->link || is_serif )
+ {
+ AH_Edge edge2;
+ AH_Segment seg2;
+
+
+ edge2 = edge->link;
+ seg2 = seg->link;
+
+ if ( is_serif )
+ {
+ seg2 = seg->serif;
+ edge2 = edge->serif;
+ }
+
+ if ( edge2 )
+ {
+ FT_Pos edge_delta;
+ FT_Pos seg_delta;
+
+
+ edge_delta = edge->fpos - edge2->fpos;
+ if ( edge_delta < 0 )
+ edge_delta = -edge_delta;
+
+ seg_delta = seg->pos - seg2->pos;
+ if ( seg_delta < 0 )
+ seg_delta = -seg_delta;
+
+ if ( seg_delta < edge_delta )
+ edge2 = seg2->edge;
+ }
+ else
+ edge2 = seg2->edge;
+
+#ifdef FT_CONFIG_CHESTER_SERIF
+ if ( is_serif )
+ {
+ edge->serif = edge2;
+ edge2->flags |= AH_EDGE_SERIF;
+ }
+ else
+ edge->link = edge2;
+#else /* !FT_CONFIG_CHESTER_SERIF */
+ if ( is_serif )
+ edge->serif = edge2;
+ else
+ edge->link = edge2;
+#endif /* !FT_CONFIG_CHESTER_SERIF */
+ }
+
+ seg = seg->edge_next;
+
+ } while ( seg != edge->first );
+
+ /* set the round/straight flags */
+ edge->flags = AH_EDGE_NORMAL;
+
+ if ( is_round > 0 && is_round >= is_straight )
+ edge->flags |= AH_EDGE_ROUND;
+
+ /* set the edge's main direction */
+ edge->dir = AH_DIR_NONE;
+
+ if ( ups > downs )
+ edge->dir = up_dir;
+
+ else if ( ups < downs )
+ edge->dir = -up_dir;
+
+ else if ( ups == downs )
+ edge->dir = 0; /* both up and down! */
+
+ /* gets rid of serifs if link is set */
+ /* XXX: This gets rid of many unpleasant artefacts! */
+ /* Example: the `c' in cour.pfa at size 13 */
+
+ if ( edge->serif && edge->link )
+ edge->serif = 0;
+ }
+
+ edges = outline->vert_edges;
+ segments = outline->vert_segments;
+ segment_limit = segments + outline->num_vsegments;
+ p_num_edges = &outline->num_vedges;
+ up_dir = AH_DIR_UP;
+ scale = outline->x_scale;
+ }
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_detect_features */
+ /* */
+ /* <Description> */
+ /* Performs feature detection on a given AH_OutlineRec object. */
+ /* */
+ FT_LOCAL_DEF( void )
+ ah_outline_detect_features( AH_Outline outline )
+ {
+ ah_outline_compute_segments ( outline );
+ ah_outline_link_segments ( outline );
+ ah_outline_compute_edges ( outline );
+ ah_outline_compute_inflections( outline );
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_compute_blue_edges */
+ /* */
+ /* <Description> */
+ /* Computes the `blue edges' in a given outline (i.e. those that must */
+ /* be snapped to a blue zone edge (top or bottom). */
+ /* */
+ FT_LOCAL_DEF( void )
+ ah_outline_compute_blue_edges( AH_Outline outline,
+ AH_Face_Globals face_globals )
+ {
+ AH_Edge edge = outline->horz_edges;
+ AH_Edge edge_limit = edge + outline->num_hedges;
+ AH_Globals globals = &face_globals->design;
+ FT_Fixed y_scale = outline->y_scale;
+
+ FT_Bool blue_active[AH_BLUE_MAX];
+
+
+ /* compute which blue zones are active, i.e. have their scaled */
+ /* size < 3/4 pixels */
+ {
+ AH_Blue blue;
+ FT_Bool check = 0;
+
+
+ for ( blue = AH_BLUE_CAPITAL_TOP; blue < AH_BLUE_MAX; blue++ )
+ {
+ FT_Pos ref, shoot, dist;
+
+
+ ref = globals->blue_refs[blue];
+ shoot = globals->blue_shoots[blue];
+ dist = ref - shoot;
+ if ( dist < 0 )
+ dist = -dist;
+
+ blue_active[blue] = 0;
+
+ if ( FT_MulFix( dist, y_scale ) < 48 )
+ {
+ blue_active[blue] = 1;
+ check = 1;
+ }
+ }
+
+ /* return immediately if no blue zone is active */
+ if ( !check )
+ return;
+ }
+
+ /* for each horizontal edge search the blue zone which is closest */
+ for ( ; edge < edge_limit; edge++ )
+ {
+ AH_Blue blue;
+ FT_Pos* best_blue = 0;
+ FT_Pos best_dist; /* initial threshold */
+
+
+ /* compute the initial threshold as a fraction of the EM size */
+ best_dist = FT_MulFix( face_globals->face->units_per_EM / 40, y_scale );
+
+#ifdef FT_CONFIG_CHESTER_SMALL_F
+ if ( best_dist > 64 / 2 )
+ best_dist = 64 / 2;
+#else
+ if ( best_dist > 64 / 4 )
+ best_dist = 64 / 4;
+#endif
+
+ for ( blue = AH_BLUE_CAPITAL_TOP; blue < AH_BLUE_MAX; blue++ )
+ {
+ /* if it is a top zone, check for right edges -- if it is a bottom */
+ /* zone, check for left edges */
+ /* */
+ /* of course, that's for TrueType XXX */
+ FT_Bool is_top_blue =
+ FT_BOOL( AH_IS_TOP_BLUE( blue ) );
+ FT_Bool is_major_dir =
+ FT_BOOL( edge->dir == outline->horz_major_dir );
+
+
+ if ( !blue_active[blue] )
+ continue;
+
+ /* if it is a top zone, the edge must be against the major */
+ /* direction; if it is a bottom zone, it must be in the major */
+ /* direction */
+ if ( is_top_blue ^ is_major_dir )
+ {
+ FT_Pos dist;
+ FT_Pos* blue_pos = globals->blue_refs + blue;
+
+
+ /* first of all, compare it to the reference position */
+ dist = edge->fpos - *blue_pos;
+ if ( dist < 0 )
+ dist = -dist;
+
+ dist = FT_MulFix( dist, y_scale );
+ if ( dist < best_dist )
+ {
+ best_dist = dist;
+ best_blue = blue_pos;
+ }
+
+ /* now, compare it to the overshoot position if the edge is */
+ /* rounded, and if the edge is over the reference position of a */
+ /* top zone, or under the reference position of a bottom zone */
+ if ( edge->flags & AH_EDGE_ROUND && dist != 0 )
+ {
+ FT_Bool is_under_ref = FT_BOOL( edge->fpos < *blue_pos );
+
+
+ if ( is_top_blue ^ is_under_ref )
+ {
+ blue_pos = globals->blue_shoots + blue;
+ dist = edge->fpos - *blue_pos;
+ if ( dist < 0 )
+ dist = -dist;
+
+ dist = FT_MulFix( dist, y_scale );
+ if ( dist < best_dist )
+ {
+ best_dist = dist;
+ best_blue = blue_pos;
+ }
+ }
+ }
+ }
+ }
+
+ if ( best_blue )
+ edge->blue_edge = best_blue;
+ }
+ }
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* ah_outline_scale_blue_edges */
+ /* */
+ /* <Description> */
+ /* This function must be called before hinting in order to re-adjust */
+ /* the contents of the detected edges (basically change the `blue */
+ /* edge' pointer from `design units' to `scaled ones'). */
+ /* */
+ FT_LOCAL_DEF( void )
+ ah_outline_scale_blue_edges( AH_Outline outline,
+ AH_Face_Globals globals )
+ {
+ AH_Edge edge = outline->horz_edges;
+ AH_Edge edge_limit = edge + outline->num_hedges;
+ FT_Pos delta;
+
+
+ delta = globals->scaled.blue_refs - globals->design.blue_refs;
+
+ for ( ; edge < edge_limit; edge++ )
+ {
+ if ( edge->blue_edge )
+ edge->blue_edge += delta;
+ }
+ }
+
+
+/* END */