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-rw-r--r--nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile874
1 files changed, 874 insertions, 0 deletions
diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile
new file mode 100644
index 000000000..2ccc9c282
--- /dev/null
+++ b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile
@@ -0,0 +1,874 @@
+XCOMM License Applicability. Except to the extent portions of this file are
+XCOMM made subject to an alternative license as permitted in the SGI Free
+XCOMM Software License B, Version 1.1 (the "License"), the contents of this
+XCOMM file are subject only to the provisions of the License. You may not use
+XCOMM this file except in compliance with the License. You may obtain a copy
+XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+XCOMM
+XCOMM http://oss.sgi.com/projects/FreeB
+XCOMM
+XCOMM Note that, as provided in the License, the Software is distributed on an
+XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+XCOMM
+XCOMM Original Code. The Original Code is: OpenGL Sample Implementation,
+XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+XCOMM Copyright in any portions created by third parties is as indicated
+XCOMM elsewhere herein. All Rights Reserved.
+XCOMM
+XCOMM Additional Notice Provisions: The application programming interfaces
+XCOMM established by SGI in conjunction with the Original Code are The
+XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software
+XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation
+XCOMM published by SGI, but has not been independently verified as being
+XCOMM compliant with the OpenGL(R) version 1.2.1 Specification.
+XCOMM
+
+#ifdef ManPageAlias
+#undef ManPageAlias
+#endif
+#define ManPageAlias(file,destdir,alias) @@\
+alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\
+ echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\
+
+MANSUFFIX = 3gl
+
+MAN_PAGES = \
+fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \
+fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \
+fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \
+fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \
+fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \
+fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \
+fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \
+fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \
+fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \
+fglColor3b.$(MANSUFFIX) fglColor3bv.$(MANSUFFIX) \
+fglColor3d.$(MANSUFFIX) fglColor3dv.$(MANSUFFIX) \
+fglColor3f.$(MANSUFFIX) fglColor3fv.$(MANSUFFIX) \
+fglColor3i.$(MANSUFFIX) fglColor3iv.$(MANSUFFIX) \
+fglColor3s.$(MANSUFFIX) fglColor3sv.$(MANSUFFIX) \
+fglColor3ub.$(MANSUFFIX) fglColor3ubv.$(MANSUFFIX) \
+fglColor3ui.$(MANSUFFIX) fglColor3uiv.$(MANSUFFIX) \
+fglColor3us.$(MANSUFFIX) fglColor3usv.$(MANSUFFIX) \
+fglColor4b.$(MANSUFFIX) fglColor4bv.$(MANSUFFIX) \
+fglColor4d.$(MANSUFFIX) fglColor4dv.$(MANSUFFIX) \
+fglColor4f.$(MANSUFFIX) fglColor4fv.$(MANSUFFIX) \
+fglColor4i.$(MANSUFFIX) fglColor4iv.$(MANSUFFIX) \
+fglColor4s.$(MANSUFFIX) fglColor4sv.$(MANSUFFIX) \
+fglColor4ub.$(MANSUFFIX) fglColor4ubv.$(MANSUFFIX) \
+fglColor4ui.$(MANSUFFIX) fglColor4uiv.$(MANSUFFIX) \
+fglColor4us.$(MANSUFFIX) fglColor4usv.$(MANSUFFIX) \
+fglColorMask.$(MANSUFFIX) fglColorMaterial.$(MANSUFFIX) \
+fglColorPointer.$(MANSUFFIX) fglCopyPixels.$(MANSUFFIX) \
+fglCopyTexImage1D.$(MANSUFFIX) fglCopyTexImage2D.$(MANSUFFIX) \
+fglCopyTexSubImage1D.$(MANSUFFIX) fglCopyTexSubImage2D.$(MANSUFFIX) \
+fglCullFace.$(MANSUFFIX) fglDeleteLists.$(MANSUFFIX) \
+fglDeleteTextures.$(MANSUFFIX) fglDepthFunc.$(MANSUFFIX) \
+fglDepthMask.$(MANSUFFIX) fglDepthRange.$(MANSUFFIX) \
+fglDisable.$(MANSUFFIX) fglDisableClientState.$(MANSUFFIX) \
+fglDrawArrays.$(MANSUFFIX) fglDrawBuffer.$(MANSUFFIX) \
+fglDrawElements.$(MANSUFFIX) fglDrawPixels.$(MANSUFFIX) \
+fglEdgeFlag.$(MANSUFFIX) fglEdgeFlagPointer.$(MANSUFFIX) \
+fglEdgeFlagv.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \
+fglEnableClientState.$(MANSUFFIX) fglEnd.$(MANSUFFIX) \
+fglEndList.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \
+fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \
+fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \
+fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \
+fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh1.$(MANSUFFIX) \
+fglEvalMesh2.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \
+fglEvalPoint2.$(MANSUFFIX) fglFeedbackBuffer.$(MANSUFFIX) \
+fglFinish.$(MANSUFFIX) fglFlush.$(MANSUFFIX) \
+fglFogf.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \
+fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \
+fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \
+fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \
+fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \
+fglGetDoublev.$(MANSUFFIX) fglGetError.$(MANSUFFIX) \
+fglGetFloatv.$(MANSUFFIX) fglGetIntegerv.$(MANSUFFIX) \
+fglGetLightfv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \
+fglGetMapdv.$(MANSUFFIX) fglGetMapfv.$(MANSUFFIX) \
+fglGetMapiv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \
+fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapfv.$(MANSUFFIX) \
+fglGetPixelMapuiv.$(MANSUFFIX) fglGetPixelMapusv.$(MANSUFFIX) \
+fglGetPointerv.$(MANSUFFIX) fglGetPolygonStipple.$(MANSUFFIX) \
+fglGetString.$(MANSUFFIX) fglGetTexEnvfv.$(MANSUFFIX) \
+fglGetTexEnviv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \
+fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \
+fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \
+fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameterfv.$(MANSUFFIX) \
+fglGetTexParameteriv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \
+fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \
+fglIndexd.$(MANSUFFIX) fglIndexdv.$(MANSUFFIX) \
+fglIndexf.$(MANSUFFIX) fglIndexfv.$(MANSUFFIX) \
+fglIndexi.$(MANSUFFIX) fglIndexiv.$(MANSUFFIX) \
+fglIndexs.$(MANSUFFIX) fglIndexsv.$(MANSUFFIX) \
+fglIndexub.$(MANSUFFIX) fglIndexubv.$(MANSUFFIX) \
+fglInitNames.$(MANSUFFIX) fglInterleavedArrays.$(MANSUFFIX) \
+fglIsEnabled.$(MANSUFFIX) fglIsList.$(MANSUFFIX) \
+fglIsTexture.$(MANSUFFIX) fglLightModelf.$(MANSUFFIX) \
+fglLightModelfv.$(MANSUFFIX) fglLightModeli.$(MANSUFFIX) \
+fglLightModeliv.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \
+fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \
+fglLightiv.$(MANSUFFIX) fglLineStipple.$(MANSUFFIX) \
+fglLineWidth.$(MANSUFFIX) fglListBase.$(MANSUFFIX) \
+fglLoadIdentity.$(MANSUFFIX) fglLoadMatrixd.$(MANSUFFIX) \
+fglLoadMatrixf.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \
+fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \
+fglMap1f.$(MANSUFFIX) fglMap2d.$(MANSUFFIX) \
+fglMap2f.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \
+fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \
+fglMapGrid2f.$(MANSUFFIX) fglMaterialf.$(MANSUFFIX) \
+fglMaterialfv.$(MANSUFFIX) fglMateriali.$(MANSUFFIX) \
+fglMaterialiv.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \
+fglMultMatrixd.$(MANSUFFIX) fglMultMatrixf.$(MANSUFFIX) \
+fglNewList.$(MANSUFFIX) fglNormal3b.$(MANSUFFIX) \
+fglNormal3bv.$(MANSUFFIX) fglNormal3d.$(MANSUFFIX) \
+fglNormal3dv.$(MANSUFFIX) fglNormal3f.$(MANSUFFIX) \
+fglNormal3fv.$(MANSUFFIX) fglNormal3i.$(MANSUFFIX) \
+fglNormal3iv.$(MANSUFFIX) fglNormal3s.$(MANSUFFIX) \
+fglNormal3sv.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \
+fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \
+fglPixelMapfv.$(MANSUFFIX) fglPixelMapuiv.$(MANSUFFIX) \
+fglPixelMapusv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \
+fglPixelStorei.$(MANSUFFIX) fglPixelTransferf.$(MANSUFFIX) \
+fglPixelTransferi.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \
+fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \
+fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \
+fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \
+fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \
+fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \
+fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \
+fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \
+fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \
+fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \
+fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \
+fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \
+fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \
+fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \
+fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \
+fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \
+fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \
+fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \
+fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \
+fglRasterPos4sv.$(MANSUFFIX) fglReadBuffer.$(MANSUFFIX) \
+fglReadPixels.$(MANSUFFIX) fglRectd.$(MANSUFFIX) \
+fglRectdv.$(MANSUFFIX) fglRectf.$(MANSUFFIX) \
+fglRectfv.$(MANSUFFIX) fglRecti.$(MANSUFFIX) \
+fglRectiv.$(MANSUFFIX) fglRects.$(MANSUFFIX) \
+fglRectsv.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \
+fglRotated.$(MANSUFFIX) fglRotatef.$(MANSUFFIX) \
+fglScaled.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \
+fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \
+fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \
+fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \
+fglTexCoord1d.$(MANSUFFIX) fglTexCoord1dv.$(MANSUFFIX) \
+fglTexCoord1f.$(MANSUFFIX) fglTexCoord1fv.$(MANSUFFIX) \
+fglTexCoord1i.$(MANSUFFIX) fglTexCoord1iv.$(MANSUFFIX) \
+fglTexCoord1s.$(MANSUFFIX) fglTexCoord1sv.$(MANSUFFIX) \
+fglTexCoord2d.$(MANSUFFIX) fglTexCoord2dv.$(MANSUFFIX) \
+fglTexCoord2f.$(MANSUFFIX) fglTexCoord2fv.$(MANSUFFIX) \
+fglTexCoord2i.$(MANSUFFIX) fglTexCoord2iv.$(MANSUFFIX) \
+fglTexCoord2s.$(MANSUFFIX) fglTexCoord2sv.$(MANSUFFIX) \
+fglTexCoord3d.$(MANSUFFIX) fglTexCoord3dv.$(MANSUFFIX) \
+fglTexCoord3f.$(MANSUFFIX) fglTexCoord3fv.$(MANSUFFIX) \
+fglTexCoord3i.$(MANSUFFIX) fglTexCoord3iv.$(MANSUFFIX) \
+fglTexCoord3s.$(MANSUFFIX) fglTexCoord3sv.$(MANSUFFIX) \
+fglTexCoord4d.$(MANSUFFIX) fglTexCoord4dv.$(MANSUFFIX) \
+fglTexCoord4f.$(MANSUFFIX) fglTexCoord4fv.$(MANSUFFIX) \
+fglTexCoord4i.$(MANSUFFIX) fglTexCoord4iv.$(MANSUFFIX) \
+fglTexCoord4s.$(MANSUFFIX) fglTexCoord4sv.$(MANSUFFIX) \
+fglTexCoordPointer.$(MANSUFFIX) fglTexEnvf.$(MANSUFFIX) \
+fglTexEnvfv.$(MANSUFFIX) fglTexEnvi.$(MANSUFFIX) \
+fglTexEnviv.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \
+fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \
+fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \
+fglTexGeniv.$(MANSUFFIX) fglTexImage1D.$(MANSUFFIX) \
+fglTexImage2D.$(MANSUFFIX) fglTexParameterf.$(MANSUFFIX) \
+fglTexParameterfv.$(MANSUFFIX) fglTexParameteri.$(MANSUFFIX) \
+fglTexParameteriv.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \
+fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \
+fglTranslatef.$(MANSUFFIX) fglVertex2d.$(MANSUFFIX) \
+fglVertex2dv.$(MANSUFFIX) fglVertex2f.$(MANSUFFIX) \
+fglVertex2fv.$(MANSUFFIX) fglVertex2i.$(MANSUFFIX) \
+fglVertex2iv.$(MANSUFFIX) fglVertex2s.$(MANSUFFIX) \
+fglVertex2sv.$(MANSUFFIX) fglVertex3d.$(MANSUFFIX) \
+fglVertex3dv.$(MANSUFFIX) fglVertex3f.$(MANSUFFIX) \
+fglVertex3fv.$(MANSUFFIX) fglVertex3i.$(MANSUFFIX) \
+fglVertex3iv.$(MANSUFFIX) fglVertex3s.$(MANSUFFIX) \
+fglVertex3sv.$(MANSUFFIX) fglVertex4d.$(MANSUFFIX) \
+fglVertex4dv.$(MANSUFFIX) fglVertex4f.$(MANSUFFIX) \
+fglVertex4fv.$(MANSUFFIX) fglVertex4i.$(MANSUFFIX) \
+fglVertex4iv.$(MANSUFFIX) fglVertex4s.$(MANSUFFIX) \
+fglVertex4sv.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \
+fglViewport.$(MANSUFFIX)
+
+LINK_NAMES = \
+fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \
+fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \
+fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \
+fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \
+fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \
+fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \
+fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \
+fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \
+fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \
+fglColor3b.$(MANSUFFIX) fglColorMask.$(MANSUFFIX) \
+fglColorMaterial.$(MANSUFFIX) fglColorPointer.$(MANSUFFIX) \
+fglCopyPixels.$(MANSUFFIX) fglCopyTexImage1D.$(MANSUFFIX) \
+fglCopyTexImage2D.$(MANSUFFIX) fglCopyTexSubImage1D.$(MANSUFFIX) \
+fglCopyTexSubImage2D.$(MANSUFFIX) fglCullFace.$(MANSUFFIX) \
+fglDeleteLists.$(MANSUFFIX) fglDeleteTextures.$(MANSUFFIX) \
+fglDepthFunc.$(MANSUFFIX) fglDepthMask.$(MANSUFFIX) \
+fglDepthRange.$(MANSUFFIX) fglDrawArrays.$(MANSUFFIX) \
+fglDrawBuffer.$(MANSUFFIX) fglDrawElements.$(MANSUFFIX) \
+fglDrawPixels.$(MANSUFFIX) fglEdgeFlag.$(MANSUFFIX) \
+fglEdgeFlagPointer.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \
+fglEnableClientState.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \
+fglEvalMesh1.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \
+fglFeedbackBuffer.$(MANSUFFIX) fglFinish.$(MANSUFFIX) \
+fglFlush.$(MANSUFFIX) fglFogf.$(MANSUFFIX) \
+fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \
+fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \
+fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \
+fglGetError.$(MANSUFFIX) fglGetLightfv.$(MANSUFFIX) \
+fglGetMapdv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \
+fglGetPixelMapfv.$(MANSUFFIX) fglGetPointerv.$(MANSUFFIX) \
+fglGetPolygonStipple.$(MANSUFFIX) fglGetString.$(MANSUFFIX) \
+fglGetTexEnvfv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \
+fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \
+fglGetTexParameterfv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \
+fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \
+fglIndexd.$(MANSUFFIX) fglInitNames.$(MANSUFFIX) \
+fglInterleavedArrays.$(MANSUFFIX) fglIsEnabled.$(MANSUFFIX) \
+fglIsList.$(MANSUFFIX) fglIsTexture.$(MANSUFFIX) \
+fglLightModelf.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \
+fglLineStipple.$(MANSUFFIX) fglLineWidth.$(MANSUFFIX) \
+fglListBase.$(MANSUFFIX) fglLoadIdentity.$(MANSUFFIX) \
+fglLoadMatrixd.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \
+fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \
+fglMap2d.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \
+fglMaterialf.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \
+fglMultMatrixd.$(MANSUFFIX) fglNewList.$(MANSUFFIX) \
+fglNormal3b.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \
+fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \
+fglPixelMapfv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \
+fglPixelTransferf.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \
+fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \
+fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \
+fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \
+fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \
+fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \
+fglReadBuffer.$(MANSUFFIX) fglReadPixels.$(MANSUFFIX) \
+fglRectd.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \
+fglRotated.$(MANSUFFIX) fglScaled.$(MANSUFFIX) \
+fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \
+fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \
+fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \
+fglTexCoord1d.$(MANSUFFIX) fglTexCoordPointer.$(MANSUFFIX) \
+fglTexEnvf.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \
+fglTexImage1D.$(MANSUFFIX) fglTexImage2D.$(MANSUFFIX) \
+fglTexParameterf.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \
+fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \
+fglVertex2d.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \
+fglViewport.$(MANSUFFIX)
+
+ALIAS_NAMES = \
+fglColor3bv.$(MANSUFFIX) fglColor3d.$(MANSUFFIX) \
+fglColor3dv.$(MANSUFFIX) fglColor3f.$(MANSUFFIX) \
+fglColor3fv.$(MANSUFFIX) fglColor3i.$(MANSUFFIX) \
+fglColor3iv.$(MANSUFFIX) fglColor3s.$(MANSUFFIX) \
+fglColor3sv.$(MANSUFFIX) fglColor3ub.$(MANSUFFIX) \
+fglColor3ubv.$(MANSUFFIX) fglColor3ui.$(MANSUFFIX) \
+fglColor3uiv.$(MANSUFFIX) fglColor3us.$(MANSUFFIX) \
+fglColor3usv.$(MANSUFFIX) fglColor4b.$(MANSUFFIX) \
+fglColor4bv.$(MANSUFFIX) fglColor4d.$(MANSUFFIX) \
+fglColor4dv.$(MANSUFFIX) fglColor4f.$(MANSUFFIX) \
+fglColor4fv.$(MANSUFFIX) fglColor4i.$(MANSUFFIX) \
+fglColor4iv.$(MANSUFFIX) fglColor4s.$(MANSUFFIX) \
+fglColor4sv.$(MANSUFFIX) fglColor4ub.$(MANSUFFIX) \
+fglColor4ubv.$(MANSUFFIX) fglColor4ui.$(MANSUFFIX) \
+fglColor4uiv.$(MANSUFFIX) fglColor4us.$(MANSUFFIX) \
+fglColor4usv.$(MANSUFFIX) fglDisable.$(MANSUFFIX) \
+fglDisableClientState.$(MANSUFFIX) fglEdgeFlagv.$(MANSUFFIX) \
+fglEnd.$(MANSUFFIX) fglEndList.$(MANSUFFIX) \
+fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \
+fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \
+fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \
+fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh2.$(MANSUFFIX) \
+fglEvalPoint2.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \
+fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \
+fglGetDoublev.$(MANSUFFIX) fglGetFloatv.$(MANSUFFIX) \
+fglGetIntegerv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \
+fglGetMapfv.$(MANSUFFIX) fglGetMapiv.$(MANSUFFIX) \
+fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapuiv.$(MANSUFFIX) \
+fglGetPixelMapusv.$(MANSUFFIX) fglGetTexEnviv.$(MANSUFFIX) \
+fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \
+fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameteriv.$(MANSUFFIX) \
+fglIndexdv.$(MANSUFFIX) fglIndexf.$(MANSUFFIX) \
+fglIndexfv.$(MANSUFFIX) fglIndexi.$(MANSUFFIX) \
+fglIndexiv.$(MANSUFFIX) fglIndexs.$(MANSUFFIX) \
+fglIndexsv.$(MANSUFFIX) fglIndexub.$(MANSUFFIX) \
+fglIndexubv.$(MANSUFFIX) fglLightModelfv.$(MANSUFFIX) \
+fglLightModeli.$(MANSUFFIX) fglLightModeliv.$(MANSUFFIX) \
+fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \
+fglLightiv.$(MANSUFFIX) fglLoadMatrixf.$(MANSUFFIX) \
+fglMap1f.$(MANSUFFIX) fglMap2f.$(MANSUFFIX) \
+fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \
+fglMapGrid2f.$(MANSUFFIX) fglMaterialfv.$(MANSUFFIX) \
+fglMateriali.$(MANSUFFIX) fglMaterialiv.$(MANSUFFIX) \
+fglMultMatrixf.$(MANSUFFIX) fglNormal3bv.$(MANSUFFIX) \
+fglNormal3d.$(MANSUFFIX) fglNormal3dv.$(MANSUFFIX) \
+fglNormal3f.$(MANSUFFIX) fglNormal3fv.$(MANSUFFIX) \
+fglNormal3i.$(MANSUFFIX) fglNormal3iv.$(MANSUFFIX) \
+fglNormal3s.$(MANSUFFIX) fglNormal3sv.$(MANSUFFIX) \
+fglPixelMapuiv.$(MANSUFFIX) fglPixelMapusv.$(MANSUFFIX) \
+fglPixelStorei.$(MANSUFFIX) fglPixelTransferi.$(MANSUFFIX) \
+fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \
+fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \
+fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \
+fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \
+fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \
+fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \
+fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \
+fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \
+fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \
+fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \
+fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \
+fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \
+fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \
+fglRasterPos4sv.$(MANSUFFIX) fglRectdv.$(MANSUFFIX) \
+fglRectf.$(MANSUFFIX) fglRectfv.$(MANSUFFIX) \
+fglRecti.$(MANSUFFIX) fglRectiv.$(MANSUFFIX) \
+fglRects.$(MANSUFFIX) fglRectsv.$(MANSUFFIX) \
+fglRotatef.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \
+fglTexCoord1dv.$(MANSUFFIX) fglTexCoord1f.$(MANSUFFIX) \
+fglTexCoord1fv.$(MANSUFFIX) fglTexCoord1i.$(MANSUFFIX) \
+fglTexCoord1iv.$(MANSUFFIX) fglTexCoord1s.$(MANSUFFIX) \
+fglTexCoord1sv.$(MANSUFFIX) fglTexCoord2d.$(MANSUFFIX) \
+fglTexCoord2dv.$(MANSUFFIX) fglTexCoord2f.$(MANSUFFIX) \
+fglTexCoord2fv.$(MANSUFFIX) fglTexCoord2i.$(MANSUFFIX) \
+fglTexCoord2iv.$(MANSUFFIX) fglTexCoord2s.$(MANSUFFIX) \
+fglTexCoord2sv.$(MANSUFFIX) fglTexCoord3d.$(MANSUFFIX) \
+fglTexCoord3dv.$(MANSUFFIX) fglTexCoord3f.$(MANSUFFIX) \
+fglTexCoord3fv.$(MANSUFFIX) fglTexCoord3i.$(MANSUFFIX) \
+fglTexCoord3iv.$(MANSUFFIX) fglTexCoord3s.$(MANSUFFIX) \
+fglTexCoord3sv.$(MANSUFFIX) fglTexCoord4d.$(MANSUFFIX) \
+fglTexCoord4dv.$(MANSUFFIX) fglTexCoord4f.$(MANSUFFIX) \
+fglTexCoord4fv.$(MANSUFFIX) fglTexCoord4i.$(MANSUFFIX) \
+fglTexCoord4iv.$(MANSUFFIX) fglTexCoord4s.$(MANSUFFIX) \
+fglTexCoord4sv.$(MANSUFFIX) fglTexEnvfv.$(MANSUFFIX) \
+fglTexEnvi.$(MANSUFFIX) fglTexEnviv.$(MANSUFFIX) \
+fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \
+fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \
+fglTexGeniv.$(MANSUFFIX) fglTexParameterfv.$(MANSUFFIX) \
+fglTexParameteri.$(MANSUFFIX) fglTexParameteriv.$(MANSUFFIX) \
+fglTranslatef.$(MANSUFFIX) fglVertex2dv.$(MANSUFFIX) \
+fglVertex2f.$(MANSUFFIX) fglVertex2fv.$(MANSUFFIX) \
+fglVertex2i.$(MANSUFFIX) fglVertex2iv.$(MANSUFFIX) \
+fglVertex2s.$(MANSUFFIX) fglVertex2sv.$(MANSUFFIX) \
+fglVertex3d.$(MANSUFFIX) fglVertex3dv.$(MANSUFFIX) \
+fglVertex3f.$(MANSUFFIX) fglVertex3fv.$(MANSUFFIX) \
+fglVertex3i.$(MANSUFFIX) fglVertex3iv.$(MANSUFFIX) \
+fglVertex3s.$(MANSUFFIX) fglVertex3sv.$(MANSUFFIX) \
+fglVertex4d.$(MANSUFFIX) fglVertex4dv.$(MANSUFFIX) \
+fglVertex4f.$(MANSUFFIX) fglVertex4fv.$(MANSUFFIX) \
+fglVertex4i.$(MANSUFFIX) fglVertex4iv.$(MANSUFFIX) \
+fglVertex4s.$(MANSUFFIX) fglVertex4sv.$(MANSUFFIX)
+
+
+AllTarget($(MAN_PAGES))
+
+list:
+ @for i in $(MAN_PAGES); do echo $$i; done;
+
+install_list:
+ @for i in $(MAN_PAGES); do echo $(LIBMANDIR)/$$i; done;
+
+install:: install.man
+
+clean::
+ $(RM) $(LINK_NAMES) $(ALIAS_NAMES)
+
+InstallMultipleMan($(MAN_PAGES),$(LIBMANDIR))
+
+LinkFile(fglAccum.$(MANSUFFIX), fglaccum.3gl)
+
+LinkFile(fglAlphaFunc.$(MANSUFFIX), fglalphafunc.3gl)
+
+LinkFile(fglAreTexturesResident.$(MANSUFFIX), fglaretexturesresident.3gl)
+
+LinkFile(fglArrayElement.$(MANSUFFIX), fglarrayelement.3gl)
+
+LinkFile(fglBegin.$(MANSUFFIX), fglbegin.3gl)
+ManPageAlias(fglBegin, $(LIBMANDIR), fglEnd)
+
+LinkFile(fglBindTexture.$(MANSUFFIX), fglbindtexture.3gl)
+
+LinkFile(fglBitmap.$(MANSUFFIX), fglbitmap.3gl)
+
+LinkFile(fglBlendColorEXT.$(MANSUFFIX), fglblendcolorext.3gl)
+
+LinkFile(fglBlendFunc.$(MANSUFFIX), fglblendfunc.3gl)
+
+LinkFile(fglCallList.$(MANSUFFIX), fglcalllist.3gl)
+
+LinkFile(fglCallLists.$(MANSUFFIX), fglcalllists.3gl)
+
+LinkFile(fglClear.$(MANSUFFIX), fglclear.3gl)
+
+LinkFile(fglClearAccum.$(MANSUFFIX), fglclearaccum.3gl)
+
+LinkFile(fglClearColor.$(MANSUFFIX), fglclearcolor.3gl)
+
+LinkFile(fglClearDepth.$(MANSUFFIX), fglcleardepth.3gl)
+
+LinkFile(fglClearIndex.$(MANSUFFIX), fglclearindex.3gl)
+
+LinkFile(fglClearStencil.$(MANSUFFIX), fglclearstencil.3gl)
+
+LinkFile(fglClipPlane.$(MANSUFFIX), fglclipplane.3gl)
+
+LinkFile(fglColor3b.$(MANSUFFIX), fglcolor.3gl)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3d)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3f)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3i)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3s)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ub)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ui)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3us)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4b)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4d)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4f)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4i)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4s)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ub)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ui)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4us)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3bv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3dv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3fv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3iv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3sv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ubv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3uiv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3usv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4bv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4dv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4fv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4iv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4sv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ubv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4uiv)
+ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4usv)
+
+LinkFile(fglColorMask.$(MANSUFFIX), fglcolormask.3gl)
+
+LinkFile(fglColorMaterial.$(MANSUFFIX), fglcolormaterial.3gl)
+
+LinkFile(fglColorPointer.$(MANSUFFIX), fglcolorpointer.3gl)
+
+LinkFile(fglCopyPixels.$(MANSUFFIX), fglcopypixels.3gl)
+
+LinkFile(fglCopyTexImage1D.$(MANSUFFIX), fglcopyteximage1d.3gl)
+
+LinkFile(fglCopyTexImage2D.$(MANSUFFIX), fglcopyteximage2d.3gl)
+
+LinkFile(fglCopyTexSubImage1D.$(MANSUFFIX), fglcopytexsubimage1d.3gl)
+
+LinkFile(fglCopyTexSubImage2D.$(MANSUFFIX), fglcopytexsubimage2d.3gl)
+
+LinkFile(fglCullFace.$(MANSUFFIX), fglcullface.3gl)
+
+LinkFile(fglDeleteLists.$(MANSUFFIX), fgldeletelists.3gl)
+
+LinkFile(fglDeleteTextures.$(MANSUFFIX), fgldeletetextures.3gl)
+
+LinkFile(fglDepthFunc.$(MANSUFFIX), fgldepthfunc.3gl)
+
+LinkFile(fglDepthMask.$(MANSUFFIX), fgldepthmask.3gl)
+
+LinkFile(fglDepthRange.$(MANSUFFIX), fgldepthrange.3gl)
+
+LinkFile(fglDrawArrays.$(MANSUFFIX), fgldrawarrays.3gl)
+
+LinkFile(fglDrawBuffer.$(MANSUFFIX), fgldrawbuffer.3gl)
+
+LinkFile(fglDrawElements.$(MANSUFFIX), fgldrawelements.3gl)
+
+LinkFile(fglDrawPixels.$(MANSUFFIX), fgldrawpixels.3gl)
+
+LinkFile(fglEdgeFlag.$(MANSUFFIX), fgledgeflag.3gl)
+ManPageAlias(fglEdgeFlag, $(LIBMANDIR), fglEdgeFlagv)
+
+LinkFile(fglEdgeFlagPointer.$(MANSUFFIX), fgledgeflagpointer.3gl)
+
+LinkFile(fglEnable.$(MANSUFFIX), fglenable.3gl)
+ManPageAlias(fglEnable, $(LIBMANDIR), fglDisable)
+
+LinkFile(fglEnableClientState.$(MANSUFFIX), fglenableclientstate.3gl)
+ManPageAlias(fglEnableClientState, $(LIBMANDIR), fglDisableClientState)
+
+LinkFile(fglEvalCoord1d.$(MANSUFFIX), fglevalcoord.3gl)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1f)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2d)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2f)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1dv)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1fv)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2dv)
+ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2fv)
+
+LinkFile(fglEvalMesh1.$(MANSUFFIX), fglevalmesh.3gl)
+ManPageAlias(fglEvalMesh1, $(LIBMANDIR), fglEvalMesh2)
+
+LinkFile(fglEvalPoint1.$(MANSUFFIX), fglevalpoint.3gl)
+ManPageAlias(fglEvalPoint1, $(LIBMANDIR), fglEvalPoint2)
+
+LinkFile(fglFeedbackBuffer.$(MANSUFFIX), fglfeedbackbuffer.3gl)
+
+LinkFile(fglFinish.$(MANSUFFIX), fglfinish.3gl)
+
+LinkFile(fglFlush.$(MANSUFFIX), fglflush.3gl)
+
+LinkFile(fglFogf.$(MANSUFFIX), fglfog.3gl)
+ManPageAlias(fglFogf, $(LIBMANDIR), fglFogi)
+ManPageAlias(fglFogf, $(LIBMANDIR), fglFogfv)
+ManPageAlias(fglFogf, $(LIBMANDIR), fglFogiv)
+
+LinkFile(fglFrontFace.$(MANSUFFIX), fglfrontface.3gl)
+
+LinkFile(fglFrustum.$(MANSUFFIX), fglfrustum.3gl)
+
+LinkFile(fglGenLists.$(MANSUFFIX), fglgenlists.3gl)
+
+LinkFile(fglGenTextures.$(MANSUFFIX), fglgentextures.3gl)
+
+LinkFile(fglGetBooleanv.$(MANSUFFIX), fglget.3gl)
+ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetDoublev)
+ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetFloatv)
+ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetIntegerv)
+
+LinkFile(fglGetClipPlane.$(MANSUFFIX), fglgetclipplane.3gl)
+
+LinkFile(fglGetError.$(MANSUFFIX), fglgeterror.3gl)
+
+LinkFile(fglGetLightfv.$(MANSUFFIX), fglgetlight.3gl)
+ManPageAlias(fglGetLightfv, $(LIBMANDIR), fglGetLightiv)
+
+LinkFile(fglGetMapdv.$(MANSUFFIX), fglgetmap.3gl)
+ManPageAlias(fglGetMapdv, $(LIBMANDIR), fglGetMapfv)
+ManPageAlias(fglGetMapdv, $(LIBMANDIR), fglGetMapiv)
+
+LinkFile(fglGetMaterialfv.$(MANSUFFIX), fglgetmaterial.3gl)
+ManPageAlias(fglGetMaterialfv, $(LIBMANDIR), fglGetMaterialiv)
+
+LinkFile(fglGetPixelMapfv.$(MANSUFFIX), fglgetpixelmap.3gl)
+ManPageAlias(fglGetPixelMapfv, $(LIBMANDIR), fglGetPixelMapuiv)
+ManPageAlias(fglGetPixelMapfv, $(LIBMANDIR), fglGetPixelMapusv)
+
+LinkFile(fglGetPointerv.$(MANSUFFIX), fglgetpointerv.3gl)
+
+LinkFile(fglGetPolygonStipple.$(MANSUFFIX), fglgetpolygonstipple.3gl)
+
+LinkFile(fglGetString.$(MANSUFFIX), fglgetstring.3gl)
+
+LinkFile(fglGetTexEnvfv.$(MANSUFFIX), fglgettexenv.3gl)
+ManPageAlias(fglGetTexEnvfv, $(LIBMANDIR), fglGetTexEnviv)
+
+LinkFile(fglGetTexGendv.$(MANSUFFIX), fglgettexgen.3gl)
+ManPageAlias(fglGetTexGendv, $(LIBMANDIR), fglGetTexGenfv)
+ManPageAlias(fglGetTexGendv, $(LIBMANDIR), fglGetTexGeniv)
+
+LinkFile(fglGetTexImage.$(MANSUFFIX), fglgetteximage.3gl)
+
+LinkFile(fglGetTexLevelParameterfv.$(MANSUFFIX), fglgettexlevelparameter.3gl)
+ManPageAlias(fglGetTexLevelParameterfv, $(LIBMANDIR), fglGetTexLevelParameteriv)
+
+LinkFile(fglGetTexParameterfv.$(MANSUFFIX), fglgettexparameter.3gl)
+ManPageAlias(fglGetTexParameterfv, $(LIBMANDIR), fglGetTexParameteriv)
+
+LinkFile(fglHint.$(MANSUFFIX), fglhint.3gl)
+
+LinkFile(fglIndexd.$(MANSUFFIX), fglindex.3gl)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexf)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexi)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexs)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexub)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexdv)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexfv)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexiv)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexsv)
+ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexubv)
+
+LinkFile(fglIndexMask.$(MANSUFFIX), fglindexmask.3gl)
+
+LinkFile(fglIndexPointer.$(MANSUFFIX), fglindexpointer.3gl)
+
+LinkFile(fglInitNames.$(MANSUFFIX), fglinitnames.3gl)
+
+LinkFile(fglInterleavedArrays.$(MANSUFFIX), fglinterleavedarrays.3gl)
+
+LinkFile(fglIsEnabled.$(MANSUFFIX), fglisenabled.3gl)
+
+LinkFile(fglIsList.$(MANSUFFIX), fglislist.3gl)
+
+LinkFile(fglIsTexture.$(MANSUFFIX), fglistexture.3gl)
+
+LinkFile(fglLightf.$(MANSUFFIX), fgllight.3gl)
+ManPageAlias(fglLightf, $(LIBMANDIR), fglLighti)
+ManPageAlias(fglLightf, $(LIBMANDIR), fglLightfv)
+ManPageAlias(fglLightf, $(LIBMANDIR), fglLightiv)
+
+LinkFile(fglLightModelf.$(MANSUFFIX), fgllightmodel.3gl)
+ManPageAlias(fglLightModelf, $(LIBMANDIR), fglLightModeli)
+ManPageAlias(fglLightModelf, $(LIBMANDIR), fglLightModelfv)
+ManPageAlias(fglLightModelf, $(LIBMANDIR), fglLightModeliv)
+
+LinkFile(fglLineStipple.$(MANSUFFIX), fgllinestipple.3gl)
+
+LinkFile(fglLineWidth.$(MANSUFFIX), fgllinewidth.3gl)
+
+LinkFile(fglListBase.$(MANSUFFIX), fgllistbase.3gl)
+
+LinkFile(fglLoadIdentity.$(MANSUFFIX), fglloadidentity.3gl)
+
+LinkFile(fglLoadMatrixd.$(MANSUFFIX), fglloadmatrix.3gl)
+ManPageAlias(fglLoadMatrixd, $(LIBMANDIR), fglLoadMatrixf)
+
+LinkFile(fglLoadName.$(MANSUFFIX), fglloadname.3gl)
+
+LinkFile(fglLogicOp.$(MANSUFFIX), fgllogicop.3gl)
+
+LinkFile(fglMap1d.$(MANSUFFIX), fglmap1.3gl)
+ManPageAlias(fglMap1d, $(LIBMANDIR), fglMap1f)
+
+LinkFile(fglMap2d.$(MANSUFFIX), fglmap2.3gl)
+ManPageAlias(fglMap2d, $(LIBMANDIR), fglMap2f)
+
+LinkFile(fglMapGrid1d.$(MANSUFFIX), fglmapgrid.3gl)
+ManPageAlias(fglMapGrid1d, $(LIBMANDIR), fglMapGrid1f)
+ManPageAlias(fglMapGrid1d, $(LIBMANDIR), fglMapGrid2d)
+ManPageAlias(fglMapGrid1d, $(LIBMANDIR), fglMapGrid2f)
+
+LinkFile(fglMaterialf.$(MANSUFFIX), fglmaterial.3gl)
+ManPageAlias(fglMaterialf, $(LIBMANDIR), fglMateriali)
+ManPageAlias(fglMaterialf, $(LIBMANDIR), fglMaterialfv)
+ManPageAlias(fglMaterialf, $(LIBMANDIR), fglMaterialiv)
+
+LinkFile(fglMatrixMode.$(MANSUFFIX), fglmatrixmode.3gl)
+
+LinkFile(fglMultMatrixd.$(MANSUFFIX), fglmultmatrix.3gl)
+ManPageAlias(fglMultMatrixd, $(LIBMANDIR), fglMultMatrixf)
+
+LinkFile(fglNewList.$(MANSUFFIX), fglnewlist.3gl)
+ManPageAlias(fglNewList, $(LIBMANDIR), fglEndList)
+
+LinkFile(fglNormal3b.$(MANSUFFIX), fglnormal.3gl)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3d)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3f)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3i)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3s)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3bv)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3dv)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3fv)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3iv)
+ManPageAlias(fglNormal3b, $(LIBMANDIR), fglNormal3sv)
+
+LinkFile(fglNormalPointer.$(MANSUFFIX), fglnormalpointer.3gl)
+
+LinkFile(fglOrtho.$(MANSUFFIX), fglortho.3gl)
+
+LinkFile(fglPassThrough.$(MANSUFFIX), fglpassthrough.3gl)
+
+LinkFile(fglPixelMapfv.$(MANSUFFIX), fglpixelmap.3gl)
+ManPageAlias(fglPixelMapfv, $(LIBMANDIR), fglPixelMapuiv)
+ManPageAlias(fglPixelMapfv, $(LIBMANDIR), fglPixelMapusv)
+
+LinkFile(fglPixelStoref.$(MANSUFFIX), fglpixelstore.3gl)
+ManPageAlias(fglPixelStoref, $(LIBMANDIR), fglPixelStorei)
+
+LinkFile(fglPixelTransferf.$(MANSUFFIX), fglpixeltransfer.3gl)
+ManPageAlias(fglPixelTransferf, $(LIBMANDIR), fglPixelTransferi)
+
+LinkFile(fglPixelZoom.$(MANSUFFIX), fglpixelzoom.3gl)
+
+LinkFile(fglPointSize.$(MANSUFFIX), fglpointsize.3gl)
+
+LinkFile(fglPolygonMode.$(MANSUFFIX), fglpolygonmode.3gl)
+
+LinkFile(fglPolygonOffset.$(MANSUFFIX), fglpolygonoffset.3gl)
+
+LinkFile(fglPolygonStipple.$(MANSUFFIX), fglpolygonstipple.3gl)
+
+LinkFile(fglPrioritizeTextures.$(MANSUFFIX), fglprioritizetextures.3gl)
+
+LinkFile(fglPushAttrib.$(MANSUFFIX), fglpushattrib.3gl)
+ManPageAlias(fglPushAttrib, $(LIBMANDIR), fglPopAttrib)
+
+LinkFile(fglPushClientAttrib.$(MANSUFFIX), fglpushclientattrib.3gl)
+ManPageAlias(fglPushClientAttrib, $(LIBMANDIR), fglPopClientAttrib)
+
+LinkFile(fglPushMatrix.$(MANSUFFIX), fglpushmatrix.3gl)
+ManPageAlias(fglPushMatrix, $(LIBMANDIR), fglPopMatrix)
+
+LinkFile(fglPushName.$(MANSUFFIX), fglpushname.3gl)
+ManPageAlias(fglPushName, $(LIBMANDIR), fglPopName)
+
+LinkFile(fglRasterPos2d.$(MANSUFFIX), fglrasterpos.3gl)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2f)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2i)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2s)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3d)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3f)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3i)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3s)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4d)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4f)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4i)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4s)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2dv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2fv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2iv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2sv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3dv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3fv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3iv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3sv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4dv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4fv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4iv)
+ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4sv)
+
+LinkFile(fglReadBuffer.$(MANSUFFIX), fglreadbuffer.3gl)
+
+LinkFile(fglReadPixels.$(MANSUFFIX), fglreadpixels.3gl)
+
+LinkFile(fglRectd.$(MANSUFFIX), fglrect.3gl)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRectf)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRecti)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRects)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRectdv)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRectfv)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRectiv)
+ManPageAlias(fglRectd, $(LIBMANDIR), fglRectsv)
+
+LinkFile(fglRenderMode.$(MANSUFFIX), fglrendermode.3gl)
+
+LinkFile(fglRotated.$(MANSUFFIX), fglrotate.3gl)
+ManPageAlias(fglRotated, $(LIBMANDIR), fglRotatef)
+
+LinkFile(fglScaled.$(MANSUFFIX), fglscale.3gl)
+ManPageAlias(fglScaled, $(LIBMANDIR), fglScalef)
+
+LinkFile(fglScissor.$(MANSUFFIX), fglscissor.3gl)
+
+LinkFile(fglSelectBuffer.$(MANSUFFIX), fglselectbuffer.3gl)
+
+LinkFile(fglShadeModel.$(MANSUFFIX), fglshademodel.3gl)
+
+LinkFile(fglStencilFunc.$(MANSUFFIX), fglstencilfunc.3gl)
+
+LinkFile(fglStencilMask.$(MANSUFFIX), fglstencilmask.3gl)
+
+LinkFile(fglStencilOp.$(MANSUFFIX), fglstencilop.3gl)
+
+LinkFile(fglTexCoord1d.$(MANSUFFIX), fgltexcoord.3gl)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1f)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1i)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1s)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2d)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2f)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2i)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2s)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3d)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3f)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3i)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3s)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4d)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4f)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4i)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4s)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1dv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1fv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1iv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1sv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2dv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2fv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2iv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2sv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3dv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3fv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3iv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3sv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4dv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4fv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4iv)
+ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4sv)
+
+LinkFile(fglTexCoordPointer.$(MANSUFFIX), fgltexcoordpointer.3gl)
+
+LinkFile(fglTexEnvf.$(MANSUFFIX), fgltexenv.3gl)
+ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnvi)
+ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnvfv)
+ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnviv)
+
+LinkFile(fglTexGend.$(MANSUFFIX), fgltexgen.3gl)
+ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGenf)
+ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGeni)
+ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGendv)
+ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGenfv)
+ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGeniv)
+
+LinkFile(fglTexImage1D.$(MANSUFFIX), fglteximage1d.3gl)
+
+LinkFile(fglTexImage2D.$(MANSUFFIX), fglteximage2d.3gl)
+
+LinkFile(fglTexParameterf.$(MANSUFFIX), fgltexparameter.3gl)
+ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameteri)
+ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameterfv)
+ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameteriv)
+
+LinkFile(fglTexSubImage1D.$(MANSUFFIX), fgltexsubimage1d.3gl)
+
+LinkFile(fglTexSubImage2D.$(MANSUFFIX), fgltexsubimage2d.3gl)
+
+LinkFile(fglTranslated.$(MANSUFFIX), fgltranslate.3gl)
+ManPageAlias(fglTranslated, $(LIBMANDIR), fglTranslatef)
+
+LinkFile(fglVertex2d.$(MANSUFFIX), fglvertex.3gl)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2f)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2i)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2s)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3d)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3f)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3i)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3s)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4d)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4f)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4i)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4s)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2dv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2fv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2iv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2sv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3dv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3fv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3iv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3sv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4dv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4fv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4iv)
+ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4sv)
+
+LinkFile(fglVertexPointer.$(MANSUFFIX), fglvertexpointer.3gl)
+
+LinkFile(fglViewport.$(MANSUFFIX), fglviewport.3gl)
+