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+_C_ License Applicability. Except to the extent portions of this file are
+_C_ made subject to an alternative license as permitted in the SGI Free
+_C_ Software License B, Version 1.1 (the "License"), the contents of this
+_C_ file are subject only to the provisions of the License. You may not use
+_C_ this file except in compliance with the License. You may obtain a copy
+_C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+_C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+_C_
+_C_ http://oss.sgi.com/projects/FreeB
+_C_
+_C_ Note that, as provided in the License, the Software is distributed on an
+_C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+_C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+_C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+_C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+_C_
+_C_ Original Code. The Original Code is: OpenGL Sample Implementation,
+_C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+_C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+_C_ Copyright in any portions created by third parties is as indicated
+_C_ elsewhere herein. All Rights Reserved.
+_C_
+_C_ Additional Notice Provisions: The application programming interfaces
+_C_ established by SGI in conjunction with the Original Code are The
+_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+_C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+_C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+_C_ Window System(R) (Version 1.3), released October 19, 1998. This software
+_C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation
+_C_ published by SGI, but has not been independently verified as being
+_C_ compliant with the OpenGL(R) version 1.2.1 Specification.
+_C_
+_C_ The first character in this file must be an '_'!
+_C_ Anything on a line after _C_ is ignored
+_define(_filters,eqn|tbl)_C_
+_header(PushAttrib,push and pop the server attribute stack)
+_names(PushAttrib)
+.SH PARAMETERS
+_phead(_param1)
+Specifies a mask that indicates which attributes to save. Values for
+_param1 are listed below.
+_names(PopAttrib)
+.SH DESCRIPTION
+_cmnd takes one argument,
+a mask that indicates which groups of state variables
+to save on the attribute stack.
+Symbolic constants are used to set bits in the mask.
+_param1(1)
+is typically constructed by ORing several of these constants together.
+The special mask
+_const(ALL_ATTRIB_BITS)
+can be used to save all stackable states.
+.P
+The symbolic mask constants and their associated GL state are as follows
+(the second column lists which attributes are saved):
+.P
+.TS
+;
+l l .
+_const(ACCUM_BUFFER_BIT) Accumulation buffer clear value
+
+_const(COLOR_BUFFER_BIT) _const(ALPHA_TEST) enable bit
+ Alpha test function and reference value
+ _const(BLEND) enable bit
+ Blending source and destination functions
+ Constant blend color
+ Blending equation
+ _const(DITHER) enable bit
+ _const(DRAW_BUFFER) setting
+ _const(COLOR_LOGIC_OP) enable bit
+ _const(INDEX_LOGIC_OP) enable bit
+ Logic op function
+ Color mode and index mode clear values
+ Color mode and index mode writemasks
+
+_const(CURRENT_BIT) Current RGBA color
+ Current color index
+ Current normal vector
+ Current texture coordinates
+ Current raster position
+ _const(CURRENT_RASTER_POSITION_VALID) flag
+ RGBA color associated with current raster position
+ Color index associated with current raster position
+ Texture coordinates associated with current raster position
+ _const(EDGE_FLAG) flag
+
+_const(DEPTH_BUFFER_BIT) _const(DEPTH_TEST) enable bit
+ Depth buffer test function
+ Depth buffer clear value
+ _const(DEPTH_WRITEMASK) enable bit
+
+_const(ENABLE_BIT) _const(ALPHA_TEST) flag
+ _const(AUTO_NORMAL) flag
+ _const(BLEND) flag
+ Enable bits for the user-definable clipping planes
+ _const(COLOR_MATERIAL)
+ _const(CULL_FACE) flag
+ _const(DEPTH_TEST) flag
+ _const(DITHER) flag
+ _const(FOG) flag
+ _const(LIGHT)\f2i\fP where 0\ <= \f2i\fP<_const(MAX_LIGHTS)
+ _const(LIGHTING) flag
+ _const(LINE_SMOOTH) flag
+ _const(LINE_STIPPLE) flag
+ _const(COLOR_LOGIC_OP) flag
+ _const(INDEX_LOGIC_OP) flag
+ _const(MAP1_)\f2x\fP where \f2x\fP is a map type
+ _const(MAP2_)\f2x\fP where \f2x\fP is a map type
+ _const(NORMALIZE) flag
+ _const(POINT_SMOOTH) flag
+ _const(POLYGON_OFFSET_LINE) flag
+ _const(POLYGON_OFFSET_FILL) flag
+ _const(POLYGON_OFFSET_POINT) flag
+ _const(POLYGON_SMOOTH) flag
+ _const(POLYGON_STIPPLE) flag
+ _const(SCISSOR_TEST) flag
+ _const(STENCIL_TEST) flag
+ _const(TEXTURE_1D) flag
+ _const(TEXTURE_2D) flag
+ _const(TEXTURE_3D) flag
+ Flags _const(TEXTURE_GEN_)\f2x\fP where \f2x\fP is S, T, R, or Q
+
+_const(EVAL_BIT) _const(MAP1_)\f2x\fP enable bits, where \f2x\fP is a map type
+ _const(MAP2_)\f2x\fP enable bits, where \f2x\fP is a map type
+ 1D grid endpoints and divisions
+ 2D grid endpoints and divisions
+ _const(AUTO_NORMAL) enable bit
+
+_const(FOG_BIT) _const(FOG) enable bit
+ Fog color
+ Fog density
+ Linear fog start
+ Linear fog end
+ Fog index
+ _const(FOG_MODE) value
+
+_const(HINT_BIT) _const(PERSPECTIVE_CORRECTION_HINT) setting
+ _const(POINT_SMOOTH_HINT) setting
+ _const(LINE_SMOOTH_HINT) setting
+ _const(POLYGON_SMOOTH_HINT) setting
+ _const(FOG_HINT) setting
+
+_const(LIGHTING_BIT) _const(COLOR_MATERIAL) enable bit
+ _const(COLOR_MATERIAL_FACE) value
+ Color material parameters that are tracking the current color
+ Ambient scene color
+ _const(LIGHT_MODEL_LOCAL_VIEWER) value
+ _const(LIGHT_MODEL_TWO_SIDE) setting
+ _const(LIGHTING) enable bit
+ Enable bit for each light
+ Ambient, diffuse, and specular intensity for each light
+ Direction, position, exponent, and cutoff angle for each light
+ Constant, linear, and quadratic attenuation factors for each light
+ Ambient, diffuse, specular, and emissive color for each material
+ Ambient, diffuse, and specular color indices for each material
+ Specular exponent for each material
+ _const(SHADE_MODEL) setting
+
+_const(LINE_BIT) _const(LINE_SMOOTH) flag
+ _const(LINE_STIPPLE) enable bit
+ Line stipple pattern and repeat counter
+ Line width
+
+_const(LIST_BIT) _const(LIST_BASE) setting
+
+_const(PIXEL_MODE_BIT) _const(RED_BIAS) and _const(RED_SCALE) settings
+ _const(GREEN_BIAS) and _const(GREEN_SCALE) values
+ _const(BLUE_BIAS) and _const(BLUE_SCALE)
+ _const(ALPHA_BIAS) and _const(ALPHA_SCALE)
+ _const(DEPTH_BIAS) and _const(DEPTH_SCALE)
+ _const(INDEX_OFFSET) and _const(INDEX_SHIFT) values
+ _const(MAP_COLOR) and _const(MAP_STENCIL) flags
+ _const(ZOOM_X) and _const(ZOOM_Y) factors
+ _const(READ_BUFFER) setting
+
+_const(POINT_BIT) _const(POINT_SMOOTH) flag
+ Point size
+
+_const(POLYGON_BIT) _const(CULL_FACE) enable bit
+ _const(CULL_FACE_MODE) value
+ _const(FRONT_FACE) indicator
+ _const(POLYGON_MODE) setting
+ _const(POLYGON_SMOOTH) flag
+ _const(POLYGON_STIPPLE) enable bit
+ _const(POLYGON_OFFSET_FILL) flag
+ _const(POLYGON_OFFSET_LINE) flag
+ _const(POLYGON_OFFSET_POINT) flag
+ _const(POLYGON_OFFSET_FACTOR)
+ _const(POLYGON_OFFSET_UNITS)
+
+_const(POLYGON_STIPPLE_BIT) Polygon stipple image
+
+_const(SCISSOR_BIT) _const(SCISSOR_TEST) flag
+ Scissor box
+
+_const(STENCIL_BUFFER_BIT) _const(STENCIL_TEST) enable bit
+ Stencil function and reference value
+ Stencil value mask
+ Stencil fail, pass, and depth buffer pass actions
+ Stencil buffer clear value
+ Stencil buffer writemask
+
+_const(TEXTURE_BIT) Enable bits for the four texture coordinates
+ Border color for each texture image
+ Minification function for each texture image
+ Magnification function for each texture image
+ Texture coordinates and wrap mode for each texture image
+ Color and mode for each texture environment
+ Enable bits _const(TEXTURE_GEN_)\f2x\fP, \f2x\fP is S, T, R, and Q
+ _const(TEXTURE_GEN_MODE) setting for S, T, R, and Q
+ _cmnd(TexGen) plane equations for S, T, R, and Q
+ Current texture bindings (for example, _const(TEXTURE_BINDING_2D))
+
+_const(TRANSFORM_BIT) Coefficients of the six clipping planes
+ Enable bits for the user-definable clipping planes
+ _const(MATRIX_MODE) value
+ _const(NORMALIZE) flag
+ _const(RESCALE_NORMAL) flag
+
+_const(VIEWPORT_BIT) Depth range (near and far)
+ Viewport origin and extent
+.TE
+.P
+_cmnd(PopAttrib) restores the values of the state variables saved with the last
+.br
+_cmnd(PushAttrib) command.
+Those not saved are left unchanged.
+.P
+It is an error to push attributes onto a full stack,
+or to pop attributes off an empty stack.
+In either case, the error flag is set
+and no other change is made to GL state.
+.P
+Initially, the attribute stack is empty.
+.SH NOTES
+Not all values for GL state can be saved on the attribute stack.
+For example,
+render mode state,
+and select and feedback state cannot be saved.
+Client state must be saved with
+_cmnd(PushClientAttrib).
+.P
+The depth of the attribute stack depends on the implementation,
+but it must be at least 16.
+.P
+When the _arbstring(multitexture) extension is supported, pushing and
+popping texture state applies to all supported texture units.
+.SH ERRORS
+_const(STACK_OVERFLOW) is generated if _cmnd(PushAttrib) is called while
+the attribute stack is full.
+.P
+_const(STACK_UNDERFLOW) is generated if _cmnd(PopAttrib) is called while
+the attribute stack is empty.
+.P
+_const(INVALID_OPERATION) is generated if _cmnd(PushAttrib) or _cmnd(PopAttrib)
+is executed between the execution of _cmnd(Begin)
+and the corresponding execution of _cmnd(End).
+.SH ASSOCIATED GETS
+_cmnd(Get) with argument _const(ATTRIB_STACK_DEPTH)
+.br
+_cmnd(Get) with argument _const(MAX_ATTRIB_STACK_DEPTH)
+.SH SEE ALSO
+_cmnd(Get),
+_cmnd(GetClipPlane),
+_cmnd(GetError),
+_cmnd(GetLight),
+_cmnd(GetMap),
+_cmnd(GetMaterial),
+.br
+_cmnd(GetPixelMap),
+_cmnd(GetPolygonStipple),
+_cmnd(GetString),
+_cmnd(GetTexEnv),
+_cmnd(GetTexGen),
+_cmnd(GetTexImage),
+_cmnd(GetTexLevelParameter),
+_cmnd(GetTexParameter),
+_cmnd(IsEnabled),
+_cmnd(PushClientAttrib)