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-_C_ License Applicability. Except to the extent portions of this file are
-_C_ made subject to an alternative license as permitted in the SGI Free
-_C_ Software License B, Version 1.1 (the "License"), the contents of this
-_C_ file are subject only to the provisions of the License. You may not use
-_C_ this file except in compliance with the License. You may obtain a copy
-_C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-_C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-_C_
-_C_ http://oss.sgi.com/projects/FreeB
-_C_
-_C_ Note that, as provided in the License, the Software is distributed on an
-_C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-_C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-_C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-_C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-_C_
-_C_ Original Code. The Original Code is: OpenGL Sample Implementation,
-_C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-_C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-_C_ Copyright in any portions created by third parties is as indicated
-_C_ elsewhere herein. All Rights Reserved.
-_C_
-_C_ Additional Notice Provisions: The application programming interfaces
-_C_ established by SGI in conjunction with the Original Code are The
-_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-_C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-_C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-_C_ Window System(R) (Version 1.3), released October 19, 1998. This software
-_C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation
-_C_ published by SGI, but has not been independently verified as being
-_C_ compliant with the OpenGL(R) version 1.2.1 Specification.
-_C_
-_C_ The first character in this file must be an '_'!
-_C_ Anything on a line after _C_ is ignored
-_define(_filters,eqn)_C_
-_C_ eqn is automatically replaced with neqn for nroff
-_header(TexParameter, set texture parameters)
-_names(TexParameter,[fi])
-.EQ
-delim $$
-.EN
-.SH PARAMETERS
-_phead(_param1)
-Specifies the target texture,
-which must be either _const(TEXTURE_1D), _const(TEXTURE_2D), or
-_const(TEXTURE_3D).
-_phead(_param2)
-Specifies the symbolic name of a single-valued texture parameter.
-_param2 can be one of the following:
-_const(TEXTURE_MIN_FILTER),
-_const(TEXTURE_MAG_FILTER),
-_const(TEXTURE_MIN_LOD),
-_const(TEXTURE_MAX_LOD),
-_const(TEXTURE_BASE_LEVEL),
-_const(TEXTURE_MAX_LEVEL),
-_const(TEXTURE_WRAP_S),
-_const(TEXTURE_WRAP_T),
-_const(TEXTURE_WRAP_R), or
-_const(TEXTURE_PRIORITY).
-_phead(_param3)
-Specifies the value of _param2.
-_names(TexParameter,[fi]v)
-.SH PARAMETERS
-_phead(_param1)
-Specifies the target texture,
-which must be either _const(TEXTURE_1D), _const(TEXTURE_2D) or
-_const(TEXTURE_3D).
-_phead(_param2)
-Specifies the symbolic name of a texture parameter.
-_param2 can be one of the following:
-_const(TEXTURE_MIN_FILTER),
-_const(TEXTURE_MAG_FILTER),
-_const(TEXTURE_MIN_LOD),
-_const(TEXTURE_MAX_LOD),
-_const(TEXTURE_BASE_LEVEL),
-_const(TEXTURE_MAX_LEVEL),
-_const(TEXTURE_WRAP_S),
-_const(TEXTURE_WRAP_T),
-_const(TEXTURE_WRAP_R),
-_const(TEXTURE_BORDER_COLOR), or
-_const(TEXTURE_PRIORITY).
-_phead(_param3)
-Specifies a pointer to an array where the value or values of _param2
-are stored.
-.SH DESCRIPTION
-Texture mapping is a technique that applies an image onto an object's surface
-as if the image were a decal or cellophane shrink-wrap.
-The image is created in texture space,
-with an ($s$, $t$) coordinate system.
-A texture is a one- or two-dimensional image and a set of parameters
-that determine how samples are derived from the image.
-.P
-_cmnd assigns the value or values in _param3 to the texture parameter
-specified as _param2.
-_param1 defines the target texture,
-either _const(TEXTURE_1D), _const(TEXTURE_2D), or _const(TEXTURE_3D).
-The following symbols are accepted in _param2:
-.TP 10
-_const(TEXTURE_MIN_FILTER)
-The texture minifying function is used whenever the pixel being textured
-maps to an area greater than one texture element.
-There are six defined minifying functions.
-Two of them use the nearest one or nearest four texture elements
-to compute the texture value.
-The other four use mipmaps.
-.IP
-A mipmap is an ordered set of arrays representing the same image
-at progressively lower resolutions.
-If the texture has dimensions $2 sup n ~times~ 2 sup m$, there are
-$ bold max ( n, m ) + 1 $ mipmaps.
-The first mipmap is the original texture,
-with dimensions $2 sup n ~times~ 2 sup m$.
-Each subsequent mipmap has dimensions $2 sup { k - 1 } ~times~ 2 sup { l - 1 }$,
-where $2 sup k ~times~ 2 sup l$ are the dimensions of the previous mipmap,
-until either $k ~=~ 0$ or $l~=~0$.
-At that point,
-subsequent mipmaps have dimension $ 1 ~times~ 2 sup { l - 1 } $
-or $ 2 sup { k - 1} ~times~ 1 $ until the final mipmap,
-which has dimension $1 ~times~ 1$.
-To define the mipmaps, call _cmnd(TexImage1D), _cmnd(TexImage2D),
-_cmnd(TexImage3D),
-_cmnd(CopyTexImage1D), or _cmnd(CopyTexImage2D)
-with the \f2level\fP argument indicating the order of the mipmaps.
-Level 0 is the original texture;
-level $ bold max ( n, m ) $ is the final $1 ~times~ 1$ mipmap.
-.IP
-_param3 supplies a function for minifying the texture as one of the following:
-.RS 10
-.TP 10
-_const(NEAREST)
-Returns the value of the texture element that is nearest
-(in Manhattan distance)
-to the center of the pixel being textured.
-.TP
-_const(LINEAR)
-Returns the weighted average of the four texture elements
-that are closest to the center of the pixel being textured.
-These can include border texture elements,
-depending on the values of _const(TEXTURE_WRAP_S) and _const(TEXTURE_WRAP_T),
-and on the exact mapping.
-.TP
-_const(NEAREST_MIPMAP_NEAREST)
-Chooses the mipmap that most closely matches the size of the pixel
-being textured and uses the _const(NEAREST) criterion
-(the texture element nearest to the center of the pixel)
-to produce a texture value.
-.TP
-_const(LINEAR_MIPMAP_NEAREST)
-Chooses the mipmap that most closely matches the size of the pixel
-being textured and uses the _const(LINEAR) criterion
-(a weighted average of the four texture elements that are closest
-to the center of the pixel)
-to produce a texture value.
-.TP
-_const(NEAREST_MIPMAP_LINEAR)
-Chooses the two mipmaps that most closely match the size of the pixel
-being textured and uses the _const(NEAREST) criterion
-(the texture element nearest to the center of the pixel)
-to produce a texture value from each mipmap.
-The final texture value is a weighted average of those two values.
-.TP
-_const(LINEAR_MIPMAP_LINEAR)
-Chooses the two mipmaps that most closely match the size of the pixel
-being textured and uses the _const(LINEAR) criterion
-(a weighted average of the four texture elements that are closest
-to the center of the pixel)
-to produce a texture value from each mipmap.
-The final texture value is a weighted average of those two values.
-.RE
-.IP
-As more texture elements are sampled in the minification process,
-fewer aliasing artifacts will be apparent.
-While the _const(NEAREST) and _const(LINEAR) minification functions can be
-faster than the other four,
-they sample only one or four texture elements to determine the texture value
-of the pixel being rendered and can produce moire patterns
-or ragged transitions.
-The initial value of _const(TEXTURE_MIN_FILTER) is
-_const(NEAREST_MIPMAP_LINEAR).
-.TP 10
-_const(TEXTURE_MAG_FILTER)
-The texture magnification function is used when the pixel being textured
-maps to an area less than or equal to one texture element.
-It sets the texture magnification function to either _const(NEAREST)
-or _const(LINEAR) (see below). _const(NEAREST) is generally faster
-than _const(LINEAR),
-but it can produce textured images with sharper edges
-because the transition between texture elements is not as smooth.
-The initial value of _const(TEXTURE_MAG_FILTER) is _const(LINEAR).
-.RS 10
-.TP 10
-_const(NEAREST)
-Returns the value of the texture element that is nearest
-(in Manhattan distance)
-to the center of the pixel being textured.
-.TP
-_const(LINEAR)
-Returns the weighted average of the four texture elements
-that are closest to the center of the pixel being textured.
-These can include border texture elements,
-depending on the values of _const(TEXTURE_WRAP_S) and _const(TEXTURE_WRAP_T),
-and on the exact mapping.
-.P
-.RE
-.P
-.TP 10
-_const(TEXTURE_MIN_LOD)
-Sets the minimum level-of-detail parameter. This floating-point value
-limits the selection of highest resolution mipmap (lowest mipmap
-level). The initial value is -1000.
-.P
-.TP 10
-_const(TEXTURE_MAX_LOD)
-Sets the maximum level-of-detail parameter. This floating-point value
-limits the selection of the lowest resolution mipmap (highest mipmap
-level). The initial value is 1000.
-.P
-.TP 10
-_const(TEXTURE_BASE_LEVEL)
-Specifies the index of the lowest defined mipmap level. This is an
-integer value. The initial value is 0.
-.P
-.TP 10
-_const(TEXTURE_MAX_LEVEL)
-Sets the index of the highest defined mipmap level. This is an integer
-value. The initial value is 1000.
-.P
-.TP 10
-_const(TEXTURE_WRAP_S)
-Sets the wrap parameter for texture coordinate $s$ to either
-_const(CLAMP), _const(CLAMP_TO_EDGE), or _const(REPEAT).
-_const(CLAMP) causes $s$ coordinates to be clamped to the range [0,1]
-and is useful for preventing wrapping artifacts when mapping
-a single image onto an object.
-_const(CLAMP_TO_EDGE) causes $s$ coordinates to be clamped to the range
-$left [ {1 over 2N}, 1 - {1 over 2N} right ]$, where $N$ is the size
-of the texture in the direction of clamping.
-_const(REPEAT) causes the integer part of the $s$ coordinate to be ignored;
-the GL uses only the fractional part,
-thereby creating a repeating pattern.
-Border texture elements are accessed only if wrapping is set to _const(CLAMP).
-Initially, _const(TEXTURE_WRAP_S) is set to _const(REPEAT).
-.P
-.TP 10
-_const(TEXTURE_WRAP_T)
-Sets the wrap parameter for texture coordinate $t$ to either
-_const(CLAMP), _const(CLAMP_TO_EDGE), or _const(REPEAT).
-See the discussion under _const(TEXTURE_WRAP_S).
-Initially, _const(TEXTURE_WRAP_T) is set to _const(REPEAT).
-.TP 10
-_const(TEXTURE_WRAP_R)
-Sets the wrap parameter for texture coordinate $r$ to either
-_const(CLAMP), _const(CLAMP_TO_EDGE), or _const(REPEAT).
-See the discussion under _const(TEXTURE_WRAP_S).
-Initially, _const(TEXTURE_WRAP_R) is set to _const(REPEAT).
-.TP
-_const(TEXTURE_BORDER_COLOR)
-Sets a border color.
-_param3 contains four values that comprise the RGBA color
-of the texture border.
-Integer color components are interpreted linearly such that the most
-positive integer maps to 1.0,
-and the most negative integer maps to -1.0.
-The values are clamped to the range [0,1] when they are specified.
-Initially, the border color is (0, 0, 0, 0).
-.TP 10
-_const(TEXTURE_PRIORITY)
-Specifies the texture residence priority of the currently bound texture.
-Permissible values are in the range [0,\ 1].
-See _cmnd(PrioritizeTextures) and _cmnd(BindTexture) for more information.
-.SH NOTES
-_const(TEXTURE_3D), _const(TEXTURE_MIN_LOD), _const(TEXTURE_MAX_LOD),
-_const(TEXTURE_BASE_LEVEL), and _const(TEXTURE_MAX_LEVEL) are only
-available if the GL version is 1.2 or greater.
-.P
-Suppose that a program has enabled texturing
-(by calling _cmnd(Enable)
-with argument _const(TEXTURE_1D), _const(TEXTURE_2D), or _const(TEXTURE_3D))
-and has set _const(TEXTURE_MIN_FILTER) to one of the functions
-that requires a mipmap.
-If either the dimensions of the texture images currently defined
-(with previous calls to _cmnd(TexImage1D), _cmnd(TexImage2D),
-_cmnd(TexImage3D),
-_cmnd(CopyTexImage1D), or _cmnd(CopyTexImage2D))
-do not follow the proper sequence for mipmaps
-(described above),
-or there are fewer texture images defined than are needed,
-or the set of texture images have differing numbers of texture components,
-then it is as if texture mapping were disabled.
-.P
-Linear filtering accesses the four nearest texture elements only in 2D
-textures.
-In 1D textures, linear filtering accesses the two nearest texture
-elements.
-.P
-When the _arbstring(multitexture) extension is supported, _cmnd
-specifies the texture parameters for the active texture unit, specified
-by calling _cmnd(ActiveTextureARB).
-.SH ERRORS
-_const(INVALID_ENUM) is generated if _param1 or _param2 is not
-one of the accepted defined values.
-.P
-_const(INVALID_ENUM) is generated if _param3 should have a defined
-constant value (based on the value of _param2) and does not.
-.P
-_const(INVALID_OPERATION) is generated if _cmnd
-is executed between the execution of _cmnd(Begin)
-and the corresponding execution of _cmnd(End).
-.SH ASSOCIATED GETS
-_cmnd(GetTexParameter)
-.br
-_cmnd(GetTexLevelParameter)
-.SH SEE ALSO
-_cmnd(ActiveTextureARB),
-_cmnd(BindTexture),
-_cmnd(CopyPixels),
-_cmnd(CopyTexImage1D),
-_cmnd(CopyTexImage2D),
-_cmnd(CopyTexSubImage1D),
-_cmnd(CopyTexSubImage2D),
-_cmnd(CopyTexSubImage3D),
-_cmnd(DrawPixels),
-_cmnd(PixelStore),
-_cmnd(PixelTransfer),
-_cmnd(PrioritizeTextures),
-_cmnd(TexEnv),
-_cmnd(TexGen),
-_cmnd(TexImage1D),
-_cmnd(TexImage2D),
-_cmnd(TexImage3D),
-_cmnd(TexSubImage1D),
-_cmnd(TexSubImage2D),
-_cmnd(TexSubImage3D)
-
-