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+_C_ License Applicability. Except to the extent portions of this file are
+_C_ made subject to an alternative license as permitted in the SGI Free
+_C_ Software License B, Version 1.1 (the "License"), the contents of this
+_C_ file are subject only to the provisions of the License. You may not use
+_C_ this file except in compliance with the License. You may obtain a copy
+_C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+_C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+_C_
+_C_ http://oss.sgi.com/projects/FreeB
+_C_
+_C_ Note that, as provided in the License, the Software is distributed on an
+_C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+_C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+_C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+_C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+_C_
+_C_ Original Code. The Original Code is: OpenGL Sample Implementation,
+_C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+_C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+_C_ Copyright in any portions created by third parties is as indicated
+_C_ elsewhere herein. All Rights Reserved.
+_C_
+_C_ Additional Notice Provisions: The application programming interfaces
+_C_ established by SGI in conjunction with the Original Code are The
+_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+_C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+_C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+_C_ Window System(R) (Version 1.3), released October 19, 1998. This software
+_C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation
+_C_ published by SGI, but has not been independently verified as being
+_C_ compliant with the OpenGL(R) version 1.2.1 Specification.
+_C_
+_C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $
+_C_ The first character in this file must be an '_'!
+_C_ Anything on a line after _C_ is ignored
+_define(_filters,eqn)_C_
+_C_ eqn is automatically replaced with neqn for nroff
+_header(PickMatrix, define a picking region)
+_names(PickMatrix)
+.EQ
+delim $$
+.EN
+.SH PARAMETERS
+_phead(_param1 _param2)
+Specify the center of a picking region in window coordinates.
+_phead(_param3 _param4)
+Specify the width and height, respectively, of the picking region in window
+coordinates.
+_phead(_param5)
+Specifies the current viewport (as from a _glcmnd(GetIntegerv) call).
+.SH DESCRIPTION
+_cmnd creates a projection matrix that can be used to restrict drawing
+to a small region of the viewport.
+This is typically useful to
+determine what objects are being drawn near the cursor.
+Use _cmnd to
+restrict drawing to a small region around the cursor.
+Then,
+enter selection mode (with _glcmnd(RenderMode)) and rerender the scene.
+All primitives that would have been drawn near
+the cursor are identified and stored in the selection buffer.
+.P
+The matrix created by _cmnd is multiplied by the current matrix just
+as if _glcmnd(MultMatrix) is called with the generated matrix.
+To effectively use the generated pick matrix for picking,
+first call _glcmnd(LoadIdentity) to load an identity matrix onto the
+perspective matrix stack.
+Then call _cmnd,
+and finally, call a command (such as _cmnd(Perspective))
+to multiply the perspective matrix by the pick matrix.
+.P
+When using _cmnd to pick NURBS, be careful to turn off the NURBS
+property
+_gluconst(AUTO_LOAD_MATRIX). If _gluconst(AUTO_LOAD_MATRIX) is not
+turned off, then any NURBS surface rendered is subdivided differently with
+the pick matrix than the way it was subdivided without the pick matrix.
+.bp
+.SH EXAMPLE
+When rendering a scene as follows:
+.sp
+.Ex
+glMatrixMode(GL_PROJECTION);
+glLoadIdentity();
+gluPerspective(...);
+glMatrixMode(GL_MODELVIEW);
+/* Draw the scene */
+.Ee
+.sp
+a portion of the viewport can be selected as a pick region like this:
+.sp
+.Ex
+glMatrixMode(GL_PROJECTION);
+glLoadIdentity();
+gluPickMatrix(x, y, width, height, viewport);
+gluPerspective(...);
+glMatrixMode(GL_MODELVIEW);
+/* Draw the scene */
+.Ee
+.SH SEE ALSO
+_glcmnd(Get),
+_glcmnd(LoadIndentity),
+_glcmnd(MultMatrix),
+_glcmnd(RenderMode),
+_cmnd(Perspective)
+