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Diffstat (limited to 'nx-X11/extras/ogl-sample/main/doc/man/manglu/standard/pickmatrix.gl')
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diff --git a/nx-X11/extras/ogl-sample/main/doc/man/manglu/standard/pickmatrix.gl b/nx-X11/extras/ogl-sample/main/doc/man/manglu/standard/pickmatrix.gl deleted file mode 100644 index 42d20c0f1..000000000 --- a/nx-X11/extras/ogl-sample/main/doc/man/manglu/standard/pickmatrix.gl +++ /dev/null @@ -1,105 +0,0 @@ -_C_ License Applicability. Except to the extent portions of this file are -_C_ made subject to an alternative license as permitted in the SGI Free -_C_ Software License B, Version 1.1 (the "License"), the contents of this -_C_ file are subject only to the provisions of the License. You may not use -_C_ this file except in compliance with the License. You may obtain a copy -_C_ of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -_C_ Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -_C_ -_C_ http://oss.sgi.com/projects/FreeB -_C_ -_C_ Note that, as provided in the License, the Software is distributed on an -_C_ "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -_C_ DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -_C_ CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -_C_ PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -_C_ -_C_ Original Code. The Original Code is: OpenGL Sample Implementation, -_C_ Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -_C_ Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -_C_ Copyright in any portions created by third parties is as indicated -_C_ elsewhere herein. All Rights Reserved. -_C_ -_C_ Additional Notice Provisions: The application programming interfaces -_C_ established by SGI in conjunction with the Original Code are The -_C_ OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -_C_ April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -_C_ 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -_C_ Window System(R) (Version 1.3), released October 19, 1998. This software -_C_ was created using the OpenGL(R) version 1.2.1 Sample Implementation -_C_ published by SGI, but has not been independently verified as being -_C_ compliant with the OpenGL(R) version 1.2.1 Specification. -_C_ -_C_ $Date: 2004/03/14 08:29:09 $ $Revision: 1.1.1.4 $ -_C_ The first character in this file must be an '_'! -_C_ Anything on a line after _C_ is ignored -_define(_filters,eqn)_C_ -_C_ eqn is automatically replaced with neqn for nroff -_header(PickMatrix, define a picking region) -_names(PickMatrix) -.EQ -delim $$ -.EN -.SH PARAMETERS -_phead(_param1 _param2) -Specify the center of a picking region in window coordinates. -_phead(_param3 _param4) -Specify the width and height, respectively, of the picking region in window -coordinates. -_phead(_param5) -Specifies the current viewport (as from a _glcmnd(GetIntegerv) call). -.SH DESCRIPTION -_cmnd creates a projection matrix that can be used to restrict drawing -to a small region of the viewport. -This is typically useful to -determine what objects are being drawn near the cursor. -Use _cmnd to -restrict drawing to a small region around the cursor. -Then, -enter selection mode (with _glcmnd(RenderMode)) and rerender the scene. -All primitives that would have been drawn near -the cursor are identified and stored in the selection buffer. -.P -The matrix created by _cmnd is multiplied by the current matrix just -as if _glcmnd(MultMatrix) is called with the generated matrix. -To effectively use the generated pick matrix for picking, -first call _glcmnd(LoadIdentity) to load an identity matrix onto the -perspective matrix stack. -Then call _cmnd, -and finally, call a command (such as _cmnd(Perspective)) -to multiply the perspective matrix by the pick matrix. -.P -When using _cmnd to pick NURBS, be careful to turn off the NURBS -property -_gluconst(AUTO_LOAD_MATRIX). If _gluconst(AUTO_LOAD_MATRIX) is not -turned off, then any NURBS surface rendered is subdivided differently with -the pick matrix than the way it was subdivided without the pick matrix. -.bp -.SH EXAMPLE -When rendering a scene as follows: -.sp -.Ex -glMatrixMode(GL_PROJECTION); -glLoadIdentity(); -gluPerspective(...); -glMatrixMode(GL_MODELVIEW); -/* Draw the scene */ -.Ee -.sp -a portion of the viewport can be selected as a pick region like this: -.sp -.Ex -glMatrixMode(GL_PROJECTION); -glLoadIdentity(); -gluPickMatrix(x, y, width, height, viewport); -gluPerspective(...); -glMatrixMode(GL_MODELVIEW); -/* Draw the scene */ -.Ee -.SH SEE ALSO -_glcmnd(Get), -_glcmnd(LoadIndentity), -_glcmnd(MultMatrix), -_glcmnd(RenderMode), -_cmnd(Perspective) - |