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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*
+ * glsurfeval.h
+ *
+ * $Date: 2004/03/14 08:29:10 $ $Revision: 1.1.1.4 $
+ * $Header: /cvs/xorg/xc/extras/ogl-sample/main/gfx/lib/glu/libnurbs/interface/glsurfeval.h,v 1.1.1.4 2004/03/14 08:29:10 eich Exp $
+ */
+
+#ifndef __gluglsurfeval_h_
+#define __gluglsurfeval_h_
+
+#include "basicsurfeval.h"
+#include "bezierPatchMesh.h" //in case output triangles
+#include "GL/gl.h"
+
+class SurfaceMap;
+class OpenGLSurfaceEvaluator;
+class StoredVertex;
+
+#define TYPECOORD 1
+#define TYPEPOINT 2
+
+/* Cache up to 3 vertices from tmeshes */
+#define VERTEX_CACHE_SIZE 3
+
+/*for internal evaluator callback stuff*/
+#ifndef IN_MAX_BEZIER_ORDER
+#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
+#endif
+
+#ifndef IN_MAX_DIMENSION
+#define IN_MAX_DIMENSION 4
+#endif
+
+typedef struct surfEvalMachine{
+ REAL uprime;//cached previusly evaluated uprime.
+ REAL vprime;
+ int k; /*the dimension*/
+ REAL u1;
+ REAL u2;
+ int ustride;
+ int uorder;
+ REAL v1;
+ REAL v2;
+ int vstride;
+ int vorder;
+ REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
+ REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
+ REAL vcoeff[IN_MAX_BEZIER_ORDER];
+ REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
+ REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
+} surfEvalMachine;
+
+
+
+class StoredVertex {
+public:
+ StoredVertex() { type = 0; }
+ ~StoredVertex(void) {}
+ void saveEvalCoord(REAL x, REAL y)
+ {coord[0] = x; coord[1] = y; type = TYPECOORD; }
+ void saveEvalPoint(long x, long y)
+ {point[0] = x; point[1] = y; type = TYPEPOINT; }
+ void invoke(OpenGLSurfaceEvaluator *eval);
+
+private:
+ int type;
+ REAL coord[2];
+ long point[2];
+};
+
+class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
+public:
+ OpenGLSurfaceEvaluator();
+ ~OpenGLSurfaceEvaluator( void );
+ void polymode( long style );
+ void range2f( long, REAL *, REAL * );
+ void domain2f( REAL, REAL, REAL, REAL );
+ void addMap( SurfaceMap * ) { }
+
+ void enable( long );
+ void disable( long );
+ void bgnmap2f( long );
+ void map2f( long, REAL, REAL, long, long,
+ REAL, REAL, long, long, REAL * );
+ void mapgrid2f( long, REAL, REAL, long, REAL, REAL );
+ void mapmesh2f( long, long, long, long, long );
+ void evalcoord2f( long, REAL, REAL );
+ void evalpoint2i( long, long );
+ void endmap2f( void );
+
+ void bgnline( void );
+ void endline( void );
+ void bgnclosedline( void );
+ void endclosedline( void );
+ void bgntmesh( void );
+ void swaptmesh( void );
+ void endtmesh( void );
+ void bgnqstrip( void );
+ void endqstrip( void );
+
+ void bgntfan( void );
+ void endtfan( void );
+ void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
+ int n_lower, REAL v_lower, REAL* lower_val);
+ void evalVStrip(int n_left, REAL u_left, REAL* left_val,
+ int n_right, REAL u_right, REAL* right_val);
+
+ void coord2f( REAL, REAL );
+ void point2i( long, long );
+
+ void newtmeshvert( REAL, REAL );
+ void newtmeshvert( long, long );
+
+ void putCallBack(GLenum which, GLvoid (GLAPIENTRY *fn)(...));
+ int get_vertices_call_back()
+ {
+ return output_triangles;
+ }
+ void put_vertices_call_back(int flag)
+ {
+ output_triangles = flag;
+ }
+
+ void put_callback_auto_normal(int flag)
+ {
+ callback_auto_normal = flag;
+ }
+
+ int get_callback_auto_normal()
+ {
+ return callback_auto_normal;
+ }
+
+ void set_callback_userData(void* data)
+ {
+ userData = data;
+ }
+
+ /**************begin for LOD_eval_list***********/
+ void LOD_eval_list(int level);
+
+
+
+
+private:
+ StoredVertex *vertexCache[VERTEX_CACHE_SIZE];
+ int tmeshing;
+ int which;
+ int vcount;
+
+ GLint gl_polygon_mode[2];/*to save and restore so that
+ *no side effect
+ */
+ bezierPatchMesh *global_bpm; //for output triangles
+ int output_triangles; //true 1 or false 0
+
+
+
+ void (GLAPIENTRY *beginCallBackN) (GLenum type);
+ void (GLAPIENTRY *endCallBackN) (void);
+ void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
+ void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
+ void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
+ void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
+
+ void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
+ void (GLAPIENTRY *endCallBackData) (void* data);
+ void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
+ void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
+ void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
+ void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
+
+ void beginCallBack (GLenum type, void* data);
+ void endCallBack (void* data);
+ void vertexCallBack (const GLfloat *vert, void* data);
+ void normalCallBack (const GLfloat *normal, void* data);
+ void colorCallBack (const GLfloat *color, void* data);
+ void texcoordCallBack (const GLfloat *texcoord, void* data);
+
+
+ void* userData; //the opaque pointer for Data callback functions.
+
+ /*LOD evaluation*/
+ void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
+ int level);
+ void LOD_eval(int num_vert, REAL* verts, int type, int level);
+
+ int LOD_eval_level; //set by LOD_eval_list()
+
+ /*************begin for internal evaluators*****************/
+
+ /*the following global variables are only defined in this file.
+ *They are used to cache the precomputed Bezier polynomial values.
+ *These calues may be used consecutively in which case we don't have
+ *recompute these values again.
+ */
+ int global_uorder; /*store the uorder in the previous evaluation*/
+ int global_vorder; /*store the vorder in the previous evaluation*/
+ REAL global_uprime;
+ REAL global_vprime;
+ REAL global_vprime_BV;
+ REAL global_uprime_BU;
+ int global_uorder_BV; /*store the uorder in the previous evaluation*/
+ int global_vorder_BV; /*store the vorder in the previous evaluation*/
+ int global_uorder_BU; /*store the uorder in the previous evaluation*/
+ int global_vorder_BU; /*store the vorder in the previous evaluation*/
+
+ REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
+ REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
+ REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
+ REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];
+
+ REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
+ REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
+ REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
+ REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
+ REAL* global_baseData;
+
+ int global_ev_k; /*the dimension*/
+ REAL global_ev_u1;
+ REAL global_ev_u2;
+ int global_ev_ustride;
+ int global_ev_uorder;
+ REAL global_ev_v1;
+ REAL global_ev_v2;
+ int global_ev_vstride;
+ int global_ev_vorder;
+ REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
+
+ REAL global_grid_u0;
+ REAL global_grid_u1;
+ int global_grid_nu;
+ REAL global_grid_v0;
+ REAL global_grid_v1;
+ int global_grid_nv;
+
+/*functions*/
+ void inDoDomain2WithDerivs(int k, REAL u, REAL v,
+ REAL u1, REAL u2, int uorder,
+ REAL v1, REAL v2, int vorder,
+ REAL *baseData,
+ REAL *retPoint, REAL *retdu, REAL *retdv);
+ void inPreEvaluate(int order, REAL vprime, REAL *coeff);
+ void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
+ void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
+ void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
+ void inDoEvalCoord2(REAL u, REAL v,
+ REAL *retPoint, REAL *retNormal);
+ void inDoEvalCoord2NOGE(REAL u, REAL v,
+ REAL *retPoint, REAL *retNormal);
+ void inMap2f(int k,
+ REAL ulower,
+ REAL uupper,
+ int ustride,
+ int uorder,
+ REAL vlower,
+ REAL vupper,
+ int vstride,
+ int vorder,
+ REAL *ctlPoints);
+
+ void inMapGrid2f(int nu, REAL u0, REAL u1,
+ int nv, REAL v0, REAL v1);
+
+ void inEvalMesh2(int lowU, int lowV, int highU, int highV);
+ void inEvalPoint2(int i, int j);
+ void inEvalCoord2f(REAL u, REAL v);
+
+void inEvalULine(int n_points, REAL v, REAL* u_vals,
+ int stride, REAL ret_points[][3], REAL ret_normals[][3]);
+
+void inEvalVLine(int n_points, REAL u, REAL* v_vals,
+ int stride, REAL ret_points[][3], REAL ret_normals[][3]);
+
+void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
+ int n_lower, REAL v_lower, REAL* lower_val
+ );
+void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);
+
+void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
+void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
+void inPreEvaluateBV_intfac(REAL v )
+ {
+ inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
+ }
+
+void inPreEvaluateBU_intfac(REAL u)
+ {
+ inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
+ }
+
+void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
+ REAL u1, REAL u2, int uorder,
+ REAL v1, REAL v2, int vorder,
+ REAL *baseData,
+ REAL *retPoint, REAL* retdu, REAL *retdv);
+
+void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
+ REAL u1, REAL u2, int uorder,
+ REAL v1, REAL v2, int vorder,
+ REAL *baseData,
+ REAL *retPoint, REAL* retdu, REAL *retdv);
+
+
+void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
+ REAL *retPoint, REAL *retNormal);
+
+void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
+ REAL *retPoint, REAL *retNormal);
+
+void inBPMEval(bezierPatchMesh* bpm);
+void inBPMListEval(bezierPatchMesh* list);
+
+/*-------------begin for surfEvalMachine -------------*/
+surfEvalMachine em_vertex;
+surfEvalMachine em_normal;
+surfEvalMachine em_color;
+surfEvalMachine em_texcoord;
+
+int auto_normal_flag; //whether to output normla or not in callback
+ //determined by GL_AUTO_NORMAL and callback_auto_normal
+int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
+int vertex_flag;
+int normal_flag;
+int color_flag;
+int texcoord_flag;
+
+void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
+ int dimension,
+ REAL ulower,
+ REAL uupper,
+ int ustride,
+ int uorder,
+ REAL vlower,
+ REAL vupper,
+ int vstride,
+ int vorder,
+ REAL *ctlPoints);
+
+void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
+ REAL *retPoint, REAL *retdu, REAL *retdv);
+void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
+ REAL *retPoint);
+ void inDoEvalCoord2EM(REAL u, REAL v);
+
+void inBPMEvalEM(bezierPatchMesh* bpm);
+void inBPMListEvalEM(bezierPatchMesh* list);
+
+/*-------------end for surfEvalMachine -------------*/
+
+
+ /*************end for internal evaluators*****************/
+
+};
+
+inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
+{
+ switch(type) {
+ case TYPECOORD:
+ eval->coord2f(coord[0], coord[1]);
+ break;
+ case TYPEPOINT:
+ eval->point2i(point[0], point[1]);
+ break;
+ default:
+ break;
+ }
+}
+
+#endif /* __gluglsurfeval_h_ */