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Diffstat (limited to 'nx-X11/lib/X11/poly.h')
-rw-r--r-- | nx-X11/lib/X11/poly.h | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/nx-X11/lib/X11/poly.h b/nx-X11/lib/X11/poly.h deleted file mode 100644 index e064783d7..000000000 --- a/nx-X11/lib/X11/poly.h +++ /dev/null @@ -1,294 +0,0 @@ -/************************************************************************ - -Copyright 1987, 1998 The Open Group - -Permission to use, copy, modify, distribute, and sell this software and its -documentation for any purpose is hereby granted without fee, provided that -the above copyright notice appear in all copies and that both that -copyright notice and this permission notice appear in supporting -documentation. - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of The Open Group shall not be -used in advertising or otherwise to promote the sale, use or other dealings -in this Software without prior written authorization from The Open Group. - - -Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. - - All Rights Reserved - -Permission to use, copy, modify, and distribute this software and its -documentation for any purpose and without fee is hereby granted, -provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in -supporting documentation, and that the name of Digital not be -used in advertising or publicity pertaining to distribution of the -software without specific, written prior permission. - -DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING -ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL -DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR -ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS -SOFTWARE. - -************************************************************************/ - -/* - * This file contains a few macros to help track - * the edge of a filled object. The object is assumed - * to be filled in scanline order, and thus the - * algorithm used is an extension of Bresenham's line - * drawing algorithm which assumes that y is always the - * major axis. - * Since these pieces of code are the same for any filled shape, - * it is more convenient to gather the library in one - * place, but since these pieces of code are also in - * the inner loops of output primitives, procedure call - * overhead is out of the question. - * See the author for a derivation if needed. - */ - - -/* - * In scan converting polygons, we want to choose those pixels - * which are inside the polygon. Thus, we add .5 to the starting - * x coordinate for both left and right edges. Now we choose the - * first pixel which is inside the pgon for the left edge and the - * first pixel which is outside the pgon for the right edge. - * Draw the left pixel, but not the right. - * - * How to add .5 to the starting x coordinate: - * If the edge is moving to the right, then subtract dy from the - * error term from the general form of the algorithm. - * If the edge is moving to the left, then add dy to the error term. - * - * The reason for the difference between edges moving to the left - * and edges moving to the right is simple: If an edge is moving - * to the right, then we want the algorithm to flip immediately. - * If it is moving to the left, then we don't want it to flip until - * we traverse an entire pixel. - */ -#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ - int dx; /* local storage */ \ -\ - /* \ - * if the edge is horizontal, then it is ignored \ - * and assumed not to be processed. Otherwise, do this stuff. \ - */ \ - if ((dy) != 0) { \ - xStart = (x1); \ - dx = (x2) - xStart; \ - if (dx < 0) { \ - m = dx / (dy); \ - m1 = m - 1; \ - incr1 = -2 * dx + 2 * (dy) * m1; \ - incr2 = -2 * dx + 2 * (dy) * m; \ - d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ - } else { \ - m = dx / (dy); \ - m1 = m + 1; \ - incr1 = 2 * dx - 2 * (dy) * m1; \ - incr2 = 2 * dx - 2 * (dy) * m; \ - d = -2 * m * (dy) + 2 * dx; \ - } \ - } \ -} - -#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ - if (m1 > 0) { \ - if (d > 0) { \ - minval += m1; \ - d += incr1; \ - } \ - else { \ - minval += m; \ - d += incr2; \ - } \ - } else {\ - if (d >= 0) { \ - minval += m1; \ - d += incr1; \ - } \ - else { \ - minval += m; \ - d += incr2; \ - } \ - } \ -} - - -/* - * This structure contains all of the information needed - * to run the bresenham algorithm. - * The variables may be hardcoded into the declarations - * instead of using this structure to make use of - * register declarations. - */ -typedef struct { - int minor_axis; /* minor axis */ - int d; /* decision variable */ - int m, m1; /* slope and slope+1 */ - int incr1, incr2; /* error increments */ -} BRESINFO; - - -#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ - BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \ - bres.m, bres.m1, bres.incr1, bres.incr2) - -#define BRESINCRPGONSTRUCT(bres) \ - BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2) - - - -/* - * These are the data structures needed to scan - * convert regions. Two different scan conversion - * methods are available -- the even-odd method, and - * the winding number method. - * The even-odd rule states that a point is inside - * the polygon if a ray drawn from that point in any - * direction will pass through an odd number of - * path segments. - * By the winding number rule, a point is decided - * to be inside the polygon if a ray drawn from that - * point in any direction passes through a different - * number of clockwise and counter-clockwise path - * segments. - * - * These data structures are adapted somewhat from - * the algorithm in (Foley/Van Dam) for scan converting - * polygons. - * The basic algorithm is to start at the top (smallest y) - * of the polygon, stepping down to the bottom of - * the polygon by incrementing the y coordinate. We - * keep a list of edges which the current scanline crosses, - * sorted by x. This list is called the Active Edge Table (AET) - * As we change the y-coordinate, we update each entry in - * in the active edge table to reflect the edges new xcoord. - * This list must be sorted at each scanline in case - * two edges intersect. - * We also keep a data structure known as the Edge Table (ET), - * which keeps track of all the edges which the current - * scanline has not yet reached. The ET is basically a - * list of ScanLineList structures containing a list of - * edges which are entered at a given scanline. There is one - * ScanLineList per scanline at which an edge is entered. - * When we enter a new edge, we move it from the ET to the AET. - * - * From the AET, we can implement the even-odd rule as in - * (Foley/Van Dam). - * The winding number rule is a little trickier. We also - * keep the EdgeTableEntries in the AET linked by the - * nextWETE (winding EdgeTableEntry) link. This allows - * the edges to be linked just as before for updating - * purposes, but only uses the edges linked by the nextWETE - * link as edges representing spans of the polygon to - * drawn (as with the even-odd rule). - */ - -/* - * for the winding number rule - */ -#define CLOCKWISE 1 -#define COUNTERCLOCKWISE -1 - -typedef struct _EdgeTableEntry { - int ymax; /* ycoord at which we exit this edge. */ - BRESINFO bres; /* Bresenham info to run the edge */ - struct _EdgeTableEntry *next; /* next in the list */ - struct _EdgeTableEntry *back; /* for insertion sort */ - struct _EdgeTableEntry *nextWETE; /* for winding num rule */ - int ClockWise; /* flag for winding number rule */ -} EdgeTableEntry; - - -typedef struct _ScanLineList{ - int scanline; /* the scanline represented */ - EdgeTableEntry *edgelist; /* header node */ - struct _ScanLineList *next; /* next in the list */ -} ScanLineList; - - -typedef struct { - int ymax; /* ymax for the polygon */ - int ymin; /* ymin for the polygon */ - ScanLineList scanlines; /* header node */ -} EdgeTable; - - -/* - * Here is a struct to help with storage allocation - * so we can allocate a big chunk at a time, and then take - * pieces from this heap when we need to. - */ -#define SLLSPERBLOCK 25 - -typedef struct _ScanLineListBlock { - ScanLineList SLLs[SLLSPERBLOCK]; - struct _ScanLineListBlock *next; -} ScanLineListBlock; - - - -/* - * - * a few macros for the inner loops of the fill code where - * performance considerations don't allow a procedure call. - * - * Evaluate the given edge at the given scanline. - * If the edge has expired, then we leave it and fix up - * the active edge table; otherwise, we increment the - * x value to be ready for the next scanline. - * The winding number rule is in effect, so we must notify - * the caller when the edge has been removed so he - * can reorder the Winding Active Edge Table. - */ -#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \ - if (pAET->ymax == y) { /* leaving this edge */ \ - pPrevAET->next = pAET->next; \ - pAET = pPrevAET->next; \ - fixWAET = 1; \ - if (pAET) \ - pAET->back = pPrevAET; \ - } \ - else { \ - BRESINCRPGONSTRUCT(pAET->bres); \ - pPrevAET = pAET; \ - pAET = pAET->next; \ - } \ -} - - -/* - * Evaluate the given edge at the given scanline. - * If the edge has expired, then we leave it and fix up - * the active edge table; otherwise, we increment the - * x value to be ready for the next scanline. - * The even-odd rule is in effect. - */ -#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \ - if (pAET->ymax == y) { /* leaving this edge */ \ - pPrevAET->next = pAET->next; \ - pAET = pPrevAET->next; \ - if (pAET) \ - pAET->back = pPrevAET; \ - } \ - else { \ - BRESINCRPGONSTRUCT(pAET->bres); \ - pPrevAET = pAET; \ - pAET = pAET->next; \ - } \ -} |