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diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c.X.original b/nx-X11/programs/Xserver/GL/glx/render2.c.X.original
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index 39d0c132a..000000000
--- a/nx-X11/programs/Xserver/GL/glx/render2.c.X.original
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@@ -1,271 +0,0 @@
-/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-/* #define NEED_REPLIES */
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <glxserver.h>
-#include "unpack.h"
-#include "g_disptab.h"
-#include "g_disptab_EXT.h"
-
-
-void __glXDisp_Map1f(GLbyte *pc)
-{
- GLint order, k;
- GLfloat u1, u2, *points;
- GLenum target;
-
- target = *(GLenum *)(pc + 0);
- order = *(GLint *)(pc + 12);
- u1 = *(GLfloat *)(pc + 4);
- u2 = *(GLfloat *)(pc + 8);
- points = (GLfloat *)(pc + 16);
- k = __glMap1f_size(target);
-
- glMap1f(target, u1, u2, k, order, points);
-}
-
-void __glXDisp_Map2f(GLbyte *pc)
-{
- GLint uorder, vorder, ustride, vstride, k;
- GLfloat u1, u2, v1, v2, *points;
- GLenum target;
-
- target = *(GLenum *)(pc + 0);
- uorder = *(GLint *)(pc + 12);
- vorder = *(GLint *)(pc + 24);
- u1 = *(GLfloat *)(pc + 4);
- u2 = *(GLfloat *)(pc + 8);
- v1 = *(GLfloat *)(pc + 16);
- v2 = *(GLfloat *)(pc + 20);
- points = (GLfloat *)(pc + 28);
-
- k = __glMap2f_size(target);
- ustride = vorder * k;
- vstride = k;
-
- glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void __glXDisp_Map1d(GLbyte *pc)
-{
- GLint order, k;
-#ifdef __GLX_ALIGN64
- GLint compsize;
-#endif
- GLenum target;
- GLdouble u1, u2, *points;
-
- target = *(GLenum*) (pc + 16);
- order = *(GLint*) (pc + 20);
- k = __glMap1d_size(target);
-
-#ifdef __GLX_ALIGN64
- if (order < 0 || k < 0) {
- compsize = 0;
- } else {
- compsize = order * k;
- }
-#endif
-
- __GLX_GET_DOUBLE(u1,pc);
- __GLX_GET_DOUBLE(u2,pc+8);
- pc += 24;
-
-#ifdef __GLX_ALIGN64
- if (((unsigned long)pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc-4, pc, compsize*8);
- points = (GLdouble*) (pc - 4);
- } else {
- points = (GLdouble*) pc;
- }
-#else
- points = (GLdouble*) pc;
-#endif
- glMap1d(target, u1, u2, k, order, points);
-}
-
-void __glXDisp_Map2d(GLbyte *pc)
-{
- GLdouble u1, u2, v1, v2, *points;
- GLint uorder, vorder, ustride, vstride, k;
-#ifdef __GLX_ALIGN64
- GLint compsize;
-#endif
- GLenum target;
-
- target = *(GLenum *)(pc + 32);
- uorder = *(GLint *)(pc + 36);
- vorder = *(GLint *)(pc + 40);
- k = __glMap2d_size(target);
-
-#ifdef __GLX_ALIGN64
- if (vorder < 0 || uorder < 0 || k < 0) {
- compsize = 0;
- } else {
- compsize = uorder * vorder * k;
- }
-#endif
-
- __GLX_GET_DOUBLE(u1,pc);
- __GLX_GET_DOUBLE(u2,pc+8);
- __GLX_GET_DOUBLE(v1,pc+16);
- __GLX_GET_DOUBLE(v2,pc+24);
- pc += 44;
-
- ustride = vorder * k;
- vstride = k;
-
-#ifdef __GLX_ALIGN64
- if (((unsigned long)pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc-4, pc, compsize*8);
- points = (GLdouble*) (pc - 4);
- } else {
- points = (GLdouble*) pc;
- }
-#else
- points = (GLdouble*) pc;
-#endif
- glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void __glXDisp_CallLists(GLbyte *pc)
-{
- GLenum type;
- GLsizei n;
-
- type = *(GLenum *)(pc + 4);
- n = *(GLsizei *)(pc + 0);
- glCallLists(n, type, pc + 8);
-}
-
-void __glXDisp_DrawArrays(GLbyte *pc)
-{
- __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
- __GLXdispatchDrawArraysComponentHeader *compHeader;
- GLint numVertexes = hdr->numVertexes;
- GLint numComponents = hdr->numComponents;
- GLenum primType = hdr->primType;
- GLint stride = 0;
- int i;
-
- pc += sizeof(__GLXdispatchDrawArraysHeader);
- compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc;
-
- /* compute stride (same for all component arrays) */
- for (i = 0; i < numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
-
- stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
- }
-
- pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
-
- /* set up component arrays */
- for (i = 0; i < numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
- GLenum component = compHeader[i].component;
-
- switch (component) {
- case GL_VERTEX_ARRAY:
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(numVals, datatype, stride, pc);
- break;
- case GL_NORMAL_ARRAY:
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(datatype, stride, pc);
- break;
- case GL_COLOR_ARRAY:
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(numVals, datatype, stride, pc);
- break;
- case GL_INDEX_ARRAY:
- glEnableClientState(GL_INDEX_ARRAY);
- glIndexPointer(datatype, stride, pc);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(numVals, datatype, stride, pc);
- break;
- case GL_EDGE_FLAG_ARRAY:
- glEnableClientState(GL_EDGE_FLAG_ARRAY);
- glEdgeFlagPointer(stride, (const GLboolean *)pc);
- break;
- case GL_SECONDARY_COLOR_ARRAY:
- glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
- glSecondaryColorPointer(numVals, datatype, stride, pc);
- break;
- case GL_FOG_COORD_ARRAY:
- glEnableClientState(GL_FOG_COORD_ARRAY);
- glFogCoordPointer(datatype, stride, pc);
- break;
- default:
- break;
- }
-
- pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
- }
-
- glDrawArrays(primType, 0, numVertexes);
-
- /* turn off anything we might have turned on */
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_INDEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_EDGE_FLAG_ARRAY);
- glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
- glDisableClientState(GL_FOG_COORD_ARRAY);
-}
-
-void __glXDisp_DrawArraysEXT(GLbyte *pc)
-{
- __glXDisp_DrawArrays(pc);
-}