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-2005-09-27 Ian Romanick <idr@us.ibm.com>
-
- * indirect.c:
- Remove __glEvalComputeK. It is no longer used.
-
-
-2005-04-09 Alexander Gottwald <ago at freedesktop dot org>
-
- * indirect.c:
- Fix passing of non-RGB visuals. The old code did not initialize the
- structure properly which lead to a crash in 8bpp mode
-
-2005-03-01 Alexander Gottwald <ago at freedesktop dot org>
-
- * indirect.c:
- * glwindows.h:
- If a context is already attached copy it instead of reattaching to keep
- displaylists and share displaylists
- Enable tracing of often called functions with GLWIN_ENABLE_TRACE
- ForceCurrent is a no-op now
-
-2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
-
- * Imakefile:
- Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
- attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819):
- Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h>
-
-2005-02-02 Alexander Gottwald <ago at freedesktop dot org>
-
- * glwrap.c:
- * glwindows.h:
- Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866)
- attachment #1818 (https://bugs.freedesktop.org/attachment.cgi?id=1818):
- Include Xwindows.h before GL/gl.h to prevent loading windows.h which
- pollutes our namespace with some symbols.
-
-2005-01-27 Alexander Gottwald <ago at freedesktop dot org>
-
- * glwrap.c:
- Functions like glGenTextures and glBindTexture are in OpenGL 1.1
- and can be resolved at linktime.
-
-2004-11-15 Alexander Gottwald <ago at freedesktop dot org>
-
- * indirect.c:
- Bugzilla #1802, http://freedesktop.org/bugzilla/show_bug.cgi?id=1802
- Added mingw (Win32) port
-
-2004-08-13 Alexander Gottwald <ago@freedesktop.org>
-
- * Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES.
- Removed $(SERVERSRC)/mi from INCLUDES.
- Rearranged INCLUDES for better readability.
- * glwindows.h: Removed mipointrst.h and miscstruct.h from #include
- since they are not used anymore.
-
-2004-05-27 Alexander Gottwald <ago@freedesktop.org>
-
- * glwindows.h: write current function and line in debug output
- * indirect.c: moved actual setup and creation of windows GL context to
- glWinCreateContextReal.
- * indirect.c (glWinCreateContext): Deferred context creation to attach.
- * indirect.c (glWinMakeCurrent): Check if context is NULL. Fixes segfault.