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Diffstat (limited to 'nx-X11/programs/Xserver/GL/windows/indirect.c')
-rwxr-xr-xnx-X11/programs/Xserver/GL/windows/indirect.c1605
1 files changed, 0 insertions, 1605 deletions
diff --git a/nx-X11/programs/Xserver/GL/windows/indirect.c b/nx-X11/programs/Xserver/GL/windows/indirect.c
deleted file mode 100755
index 5e12022f4..000000000
--- a/nx-X11/programs/Xserver/GL/windows/indirect.c
+++ /dev/null
@@ -1,1605 +0,0 @@
-/*
- * GLX implementation that uses Windows OpenGL library
- * (Indirect rendering path)
- *
- * Authors: Alexander Gottwald
- */
-/*
- * Portions of this file are copied from GL/apple/indirect.c,
- * which contains the following copyright:
- *
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- * Copyright (c) 2002 Apple Computer, Inc.
- *
- * Portions of this file are copied from xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name(s) of the above copyright
- * holders shall not be used in advertising or otherwise to promote the sale,
- * use or other dealings in this Software without prior written authorization.
- */
-
-
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "glwindows.h"
-#include <glcontextmodes.h>
-#include <stdint.h>
-
-#include <winpriv.h>
-
-#define GLWIN_DEBUG_HWND(hwnd) \
- if (glWinDebugSettings.dumpHWND) { \
- char buffer[1024]; \
- if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \
- GLWIN_DEBUG_MSG("Got HWND %s (%p)\n", buffer, hwnd); \
- }
-
-
-/* ggs: needed to call back to glx with visual configs */
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-
-glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0, 0};
-
-static void glWinInitDebugSettings(void)
-{
- char *envptr;
-
- envptr = getenv("GLWIN_ENABLE_DEBUG");
- if (envptr != NULL)
- glWinDebugSettings.enableDebug = (atoi(envptr) == 1);
-
- envptr = getenv("GLWIN_ENABLE_TRACE");
- if (envptr != NULL)
- glWinDebugSettings.enableTrace = (atoi(envptr) == 1);
-
- envptr = getenv("GLWIN_DUMP_PFD");
- if (envptr != NULL)
- glWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
-
- envptr = getenv("GLWIN_DUMP_HWND");
- if (envptr != NULL)
- glWinDebugSettings.dumpHWND = (atoi(envptr) == 1);
-
- envptr = getenv("GLWIN_DUMP_DC");
- if (envptr != NULL)
- glWinDebugSettings.dumpDC = (atoi(envptr) == 1);
-}
-
-static char errorbuffer[1024];
-const char *glWinErrorMessage(void)
-{
- if (!FormatMessage(
- FORMAT_MESSAGE_FROM_SYSTEM |
- FORMAT_MESSAGE_IGNORE_INSERTS,
- NULL,
- GetLastError(),
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
- (LPTSTR) &errorbuffer,
- sizeof(errorbuffer),
- NULL ))
- {
- snprintf(errorbuffer, sizeof(errorbuffer), "Unknown error in FormatMessage: %08x!\n", (unsigned)GetLastError());
- }
- return errorbuffer;
-}
-
-/*
- * GLX implementation that uses Win32's OpenGL
- */
-
-/*
- * Server-side GLX uses these functions which are normally defined
- * in the OpenGL SI.
- */
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-
-/* some prototypes */
-static Bool glWinScreenProbe(int screen);
-static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
-static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
-static __GLinterface *glWinCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
-static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv);
-static void glWinResetExtension(void);
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure. This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]). Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
- glWinScreenProbe, /* Must be generic and handle all screens */
- glWinCreateContext, /* Substitute screen's createContext routine */
- glWinCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up pGlxVisual in probe */
- NULL, /* Set up pVisualPriv in probe */
- 0, /* Set up numVisuals in probe */
- 0, /* Set up numUsableVisuals in probe */
- "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
- "Version String", /* GLXversion is overwritten by __glXScreenInit */
- "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
- NULL /* WrappedPositionWindow is overwritten */
-};
-
-void *__glXglDDXScreenInfo(void) {
- return &__glDDXScreenInfo;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_WINDOWS,
- glWinResetExtension,
- glWinInitVisuals,
- glWinSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- return &__glDDXExtensionInfo;
-}
-
-/* prototypes */
-
-static GLboolean glWinDestroyContext(__GLcontext *gc);
-static GLboolean glWinLoseCurrent(__GLcontext *gc);
-static GLboolean glWinMakeCurrent(__GLcontext *gc);
-static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare);
-static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
-static GLboolean glWinForceCurrent(__GLcontext *gc);
-
-/* Drawing surface notification callbacks */
-static GLboolean glWinNotifyResize(__GLcontext *gc);
-static void glWinNotifyDestroy(__GLcontext *gc);
-static void glWinNotifySwapBuffers(__GLcontext *gc);
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc);
-static void glWinBeginDispatchOverride(__GLcontext *gc);
-static void glWinEndDispatchOverride(__GLcontext *gc);
-
-/* Debug output */
-static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd);
-
-static __GLexports glWinExports = {
- glWinDestroyContext,
- glWinLoseCurrent,
- glWinMakeCurrent,
- glWinShareContext,
- glWinCopyContext,
- glWinForceCurrent,
-
- glWinNotifyResize,
- glWinNotifyDestroy,
- glWinNotifySwapBuffers,
-
- glWinDispatchExec,
- glWinBeginDispatchOverride,
- glWinEndDispatchOverride
-};
-
-glWinScreenRec glWinScreens[MAXSCREENS];
-
-/* __GLdrawablePrivate->private */
-typedef struct {
- DrawablePtr pDraw;
- /* xp_surface_id sid; */
-} GLWinDrawableRec;
-
-struct __GLcontextRec {
- struct __GLinterfaceRec interface; /* required to be first */
-
- HGLRC ctx; /* Windows GL Context */
-
- HDC dc; /* Windows Device Context */
- winWindowInfoRec winInfo; /* Window info from XWin */
-
- PIXELFORMATDESCRIPTOR pfd; /* Pixelformat flags */
- int pixelFormat; /* Pixelformat index */
-
- unsigned isAttached :1; /* Flag to track if context is attached */
-};
-
-static HDC glWinMakeDC(__GLcontext *gc)
-{
- HDC dc;
-
- /*if (gc->winInfo.hrgn == NULL)
- {
- GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):",
- gc->winInfo.rect.left,
- gc->winInfo.rect.top,
- gc->winInfo.rect.right,
- gc->winInfo.rect.bottom);
- gc->winInfo.hrgn = CreateRectRgnIndirect(&gc->winInfo.rect);
- GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn);
- }*/
-
- if (glWinDebugSettings.enableTrace)
- GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
-
- dc = GetDC(gc->winInfo.hwnd);
- /*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn,
- DCX_WINDOW | DCX_NORESETATTRS ); */
-
- if (dc == NULL)
- ErrorF("GetDC error: %s\n", glWinErrorMessage());
- return dc;
-}
-
-static void unattach(__GLcontext *gc)
-{
- BOOL ret;
- GLWIN_DEBUG_MSG("unattach (ctx %p)\n", gc->ctx);
- if (!gc->isAttached)
- {
- ErrorF("called unattach on an unattached context\n");
- return;
- }
-
- if (gc->ctx)
- {
- ret = wglDeleteContext(gc->ctx);
- if (!ret)
- ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
- gc->ctx = NULL;
- }
-
- if (gc->winInfo.hrgn)
- {
- ret = DeleteObject(gc->winInfo.hrgn);
- if (!ret)
- ErrorF("DeleteObject error: %s\n", glWinErrorMessage());
- gc->winInfo.hrgn = NULL;
- }
-
- gc->isAttached = 0;
-}
-
-static BOOL glWinAdjustHWND(__GLcontext *gc, WindowPtr pWin)
-{
- HDC dc;
- BOOL ret;
- HGLRC newctx;
- HWND oldhwnd;
-
- GLWIN_DEBUG_MSG("glWinAdjustHWND (ctx %p, pWin %p)\n", gc->ctx, pWin);
-
- if (pWin == NULL)
- {
- GLWIN_DEBUG_MSG("Deferring until window is created\n");
- return FALSE;
- }
-
- oldhwnd = gc->winInfo.hwnd;
- winGetWindowInfo(pWin, &gc->winInfo);
-
- GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
- if (gc->winInfo.hwnd == NULL)
- {
- GLWIN_DEBUG_MSG("Deferring until window is created\n");
- return FALSE;
- }
-
- dc = glWinMakeDC(gc);
-
- if (glWinDebugSettings.dumpDC)
- GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
-
- gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
- if (gc->pixelFormat == 0)
- {
- ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
- if (!ret) {
- ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- newctx = wglCreateContext(dc);
- if (newctx == NULL) {
- ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- GLWIN_DEBUG_MSG("wglCreateContext (ctx %p)\n", newctx);
-
- if (!wglShareLists(gc->ctx, newctx))
- {
- ErrorF("wglShareLists error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- if (oldhwnd != gc->winInfo.hwnd)
- {
- GLWIN_DEBUG_MSG("Trying wglCopyContext\n");
- if (!wglCopyContext(gc->ctx, newctx, GL_ALL_ATTRIB_BITS))
- {
- ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
- }
-
- if (!wglDeleteContext(gc->ctx))
- {
- ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
- }
-
- gc->ctx = newctx;
-
- if (!wglMakeCurrent(dc, gc->ctx)) {
- ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- ReleaseDC(gc->winInfo.hwnd, dc);
-
- return TRUE;
-}
-
-static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
-{
- HDC dc;
- BOOL ret;
-
- GLWIN_DEBUG_MSG("glWinCreateContextReal (pWin %p)\n", pWin);
-
- if (pWin == NULL)
- {
- GLWIN_DEBUG_MSG("Deferring until window is created\n");
- return FALSE;
- }
-
- winGetWindowInfo(pWin, &gc->winInfo);
-
- GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
- if (gc->winInfo.hwnd == NULL)
- {
- GLWIN_DEBUG_MSG("Deferring until window is created\n");
- return FALSE;
- }
-
-
- dc = glWinMakeDC(gc);
-
- if (glWinDebugSettings.dumpDC)
- GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
-
- gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
- if (gc->pixelFormat == 0)
- {
- ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
- if (!ret) {
- ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- gc->ctx = wglCreateContext(dc);
- if (gc->ctx == NULL) {
- ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- GLWIN_DEBUG_MSG("glWinCreateContextReal (ctx %p)\n", gc->ctx);
-
- if (!wglMakeCurrent(dc, gc->ctx)) {
- ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
- return FALSE;
- }
-
- ReleaseDC(gc->winInfo.hwnd, dc);
-
- return TRUE;
-}
-
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
-{
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
-
- GLWIN_DEBUG_MSG("attach (ctx %p)\n", gc->ctx);
-
- if (gc->isAttached)
- {
- ErrorF("called attach on an attached context\n");
- return;
- }
-
- if (glxPriv->type == DRAWABLE_WINDOW)
- {
- WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
- if (pWin == NULL)
- {
- GLWIN_DEBUG_MSG("Deferring ChoosePixelFormat until window is created\n");
- } else
- {
- if (glWinCreateContextReal(gc, pWin))
- {
- gc->isAttached = TRUE;
- GLWIN_DEBUG_MSG("attached\n");
- }
- }
- }
-}
-
-static GLboolean glWinLoseCurrent(__GLcontext *gc)
-{
- GLWIN_TRACE_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);
-
- __glXLastContext = NULL; /* Mesa does this; why? */
-
- return GL_TRUE;
-}
-
-/* Context manipulation; return GL_FALSE on failure */
-static GLboolean glWinDestroyContext(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("glWinDestroyContext (ctx %p)\n", gc->ctx);
-
- if (gc != NULL)
- {
- if (gc->isAttached)
- unattach(gc);
- if (gc->dc != NULL)
- DeleteDC(gc->dc);
- free(gc);
- }
-
- return GL_TRUE;
-}
-
-static GLboolean glWinMakeCurrent(__GLcontext *gc)
-{
- __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
- BOOL ret;
- HDC dc;
-
- GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
-
- if (!gc->isAttached)
- attach(gc, glPriv);
-
- if (gc->ctx == NULL) {
- ErrorF("Context is NULL\n");
- return GL_FALSE;
- }
-
- dc = glWinMakeDC(gc);
- ret = wglMakeCurrent(dc, gc->ctx);
- if (!ret)
- ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
- ReleaseDC(gc->winInfo.hwnd, dc);
-
- return ret?GL_TRUE:GL_FALSE;
-}
-
-static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- GLWIN_DEBUG_MSG("glWinShareContext unimplemented\n");
-
- return GL_TRUE;
-}
-
-static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask)
-{
- BOOL ret;
-
- GLWIN_DEBUG_MSG("glWinCopyContext\n");
-
- ret = wglCopyContext(src->ctx, dst->ctx, mask);
- if (!ret)
- {
- ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean glWinForceCurrent(__GLcontext *gc)
-{
- GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx);
-
- return GL_TRUE;
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean glWinNotifyResize(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinNotifyResize");
- return GL_TRUE;
-}
-
-static void glWinNotifyDestroy(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinNotifyDestroy");
-}
-
-static void glWinNotifySwapBuffers(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinNotifySwapBuffers");
-}
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinDispatchExec");
- return NULL;
-}
-
-static void glWinBeginDispatchOverride(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinBeginDispatchOverride");
-}
-
-static void glWinEndDispatchOverride(__GLcontext *gc)
-{
- GLWIN_DEBUG_MSG("unimplemented glWinEndDispatchOverride");
-}
-
-#define DUMP_PFD_FLAG(flag) \
- if (pfd->dwFlags & flag) { \
- ErrorF("%s%s", pipesym, #flag); \
- pipesym = " | "; \
- }
-
-static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd)
-{
- const char *pipesym = ""; /* will be set after first flag dump */
- ErrorF("PIXELFORMATDESCRIPTOR:\n");
- ErrorF("nSize = %u\n", pfd->nSize);
- ErrorF("nVersion = %u\n", pfd->nVersion);
- ErrorF("dwFlags = %lu = {", pfd->dwFlags);
- DUMP_PFD_FLAG(PFD_MAIN_PLANE);
- DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
- DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
- DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
- DUMP_PFD_FLAG(PFD_STEREO);
- DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
- DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
- DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
- DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
- DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
- DUMP_PFD_FLAG(PFD_NEED_PALETTE);
- DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
- DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
- DUMP_PFD_FLAG(PFD_SWAP_COPY);
- DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
- DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
- DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
- DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
- DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
- ErrorF("}\n");
-
- ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType,
- (pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
- ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
- ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
- ErrorF("cRedShift = %hhu\n", pfd->cRedShift);
- ErrorF("cGreenBits = %hhu\n", pfd->cGreenBits);
- ErrorF("cGreenShift = %hhu\n", pfd->cGreenShift);
- ErrorF("cBlueBits = %hhu\n", pfd->cBlueBits);
- ErrorF("cBlueShift = %hhu\n", pfd->cBlueShift);
- ErrorF("cAlphaBits = %hhu\n", pfd->cAlphaBits);
- ErrorF("cAlphaShift = %hhu\n", pfd->cAlphaShift);
- ErrorF("cAccumBits = %hhu\n", pfd->cAccumBits);
- ErrorF("cAccumRedBits = %hhu\n", pfd->cAccumRedBits);
- ErrorF("cAccumGreenBits = %hhu\n", pfd->cAccumGreenBits);
- ErrorF("cAccumBlueBits = %hhu\n", pfd->cAccumBlueBits);
- ErrorF("cAccumAlphaBits = %hhu\n", pfd->cAccumAlphaBits);
- ErrorF("cDepthBits = %hhu\n", pfd->cDepthBits);
- ErrorF("cStencilBits = %hhu\n", pfd->cStencilBits);
- ErrorF("cAuxBuffers = %hhu\n", pfd->cAuxBuffers);
- ErrorF("iLayerType = %hhu\n", pfd->iLayerType);
- ErrorF("bReserved = %hhu\n", pfd->bReserved);
- ErrorF("dwLayerMask = %lu\n", pfd->dwLayerMask);
- ErrorF("dwVisibleMask = %lu\n", pfd->dwVisibleMask);
- ErrorF("dwDamageMask = %lu\n", pfd->dwDamageMask);
- ErrorF("\n");
-}
-
-static int makeFormat(__GLcontextModes *mode, PIXELFORMATDESCRIPTOR *pfdret)
-{
- PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
- 1, /* version number */
- PFD_DRAW_TO_WINDOW | /* support window */
- PFD_SUPPORT_OPENGL, /* support OpenGL */
- PFD_TYPE_RGBA, /* RGBA type */
- 24, /* 24-bit color depth */
- 0, 0, 0, 0, 0, 0, /* color bits ignored */
- 0, /* no alpha buffer */
- 0, /* shift bit ignored */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits ignored */
- 0, /* 32-bit z-buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffer */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0 /* layer masks ignored */
- }, *result = &pfd;
-
- /* disable anything but rgba. must get rgba to work first */
- if (!mode->rgbMode)
- return -1;
-
- if (mode->stereoMode) {
- result->dwFlags |= PFD_STEREO;
- }
- if (mode->doubleBufferMode) {
- result->dwFlags |= PFD_DOUBLEBUFFER;
- }
-
- if (mode->colorIndexMode) {
- /* ignored, see above */
- result->iPixelType = PFD_TYPE_COLORINDEX;
- result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
- result->cRedBits = mode->redBits;
- result->cRedShift = 0; /* FIXME */
- result->cGreenBits = mode->greenBits;
- result->cGreenShift = 0; /* FIXME */
- result->cBlueBits = mode->blueBits;
- result->cBlueShift = 0; /* FIXME */
- result->cAlphaBits = mode->alphaBits;
- result->cAlphaShift = 0; /* FIXME */
- }
-
- if (mode->rgbMode) {
- result->iPixelType = PFD_TYPE_RGBA;
- result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
- result->cRedBits = mode->redBits;
- result->cRedShift = 0; /* FIXME */
- result->cGreenBits = mode->greenBits;
- result->cGreenShift = 0; /* FIXME */
- result->cBlueBits = mode->blueBits;
- result->cBlueShift = 0; /* FIXME */
- result->cAlphaBits = mode->alphaBits;
- result->cAlphaShift = 0; /* FIXME */
- }
-
- if (mode->haveAccumBuffer) {
- result->cAccumBits = mode->accumRedBits + mode->accumGreenBits
- + mode->accumBlueBits + mode->accumAlphaBits;
- result->cAccumRedBits = mode->accumRedBits;
- result->cAccumGreenBits = mode->accumGreenBits;
- result->cAccumBlueBits = mode->accumBlueBits;
- result->cAccumAlphaBits = mode->accumAlphaBits;
- }
-
- if (mode->haveDepthBuffer) {
- result->cDepthBits = mode->depthBits;
- }
- if (mode->haveStencilBuffer) {
- result->cStencilBits = mode->stencilBits;
- }
-
- /* result->cAuxBuffers = mode->numAuxBuffers; */
-
- /* mode->level ignored */
-
- /* mode->pixmapMode ? */
-
- *pfdret = pfd;
-
- return 0;
-}
-
-static __GLinterface *glWinCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
-{
- __GLcontext *result;
-
- GLWIN_DEBUG_MSG("glWinCreateContext\n");
-
- result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
- if (!result)
- return NULL;
-
- result->interface.imports = *imports;
- result->interface.exports = glWinExports;
-
- if (makeFormat(mode, &result->pfd))
- {
- ErrorF("makeFormat failed\n");
- free(result);
- return NULL;
- }
-
- if (glWinDebugSettings.dumpPFD)
- pfdOut(&result->pfd);
-
- GLWIN_DEBUG_MSG("glWinCreateContext done\n");
- return (__GLinterface *)result;
-}
-
-Bool
-glWinRealizeWindow(WindowPtr pWin)
-{
- /* If this window has GL contexts, tell them to reattach */
- /* reattaching is bad: display lists and parameters get lost */
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLWIN_DEBUG_MSG("glWinRealizeWindow\n");
-
- /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */
- pScreen->RealizeWindow = screenPriv->RealizeWindow;
- result = pScreen->RealizeWindow(pWin);
- pScreen->RealizeWindow = glWinRealizeWindow;
-
- /* Re-attach this window's GL contexts, if any. */
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
- GLWIN_DEBUG_MSG("glWinRealizeWindow is GL drawable!\n");
-
- /* GL contexts bound to this window for drawing */
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- if (gc->isAttached)
-#if 1
- {
- GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
- glWinAdjustHWND(gc, pWin);
- continue;
- }
-#else
- unattach(gc);
-#endif
- attach(gc, glPriv);
- }
-
- /* GL contexts bound to this window for reading */
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- if (gc->isAttached)
-#if 1
- {
- GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n");
- glWinAdjustHWND(gc, pWin);
- continue;
- }
-#else
- unattach(gc);
-#endif
- attach(gc, glPriv);
- }
- }
-
- return result;
-}
-
-
-void
-glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
-{
- ScreenPtr pScreen = pWindow->drawable.pScreen;
- glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLWIN_TRACE_MSG(" (pWindow %p)\n", pWindow);
-
- /* Check if the window is attached and discard any drawing request */
- glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
-
- /* GL contexts bound to this window for drawing */
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
-/*
- GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n");
- glDrawBuffer(GL_FRONT);
- */
-
- return;
- }
-
- /* GL contexts bound to this window for reading */
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- return;
- }
- }
-
- GLWIN_DEBUG_MSG("glWinCopyWindow - passing to hw layer\n");
-
- pScreen->CopyWindow = screenPriv->CopyWindow;
- pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc);
- pScreen->CopyWindow = glWinCopyWindow;
-}
-
-Bool
-glWinUnrealizeWindow(WindowPtr pWin)
-{
- /* If this window has GL contexts, tell them to unattach */
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLWIN_DEBUG_MSG("glWinUnrealizeWindow\n");
-
- /* The Aqua window may have already been destroyed (windows
- * are unrealized from top down)
- */
-
- /* Unattach this window's GL contexts, if any. */
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- GLWIN_DEBUG_MSG("glWinUnealizeWindow is GL drawable!\n");
-
- /* GL contexts bound to this window for drawing */
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
-
- /* GL contexts bound to this window for reading */
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
- }
-
- pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
- result = pScreen->UnrealizeWindow(pWin);
- pScreen->UnrealizeWindow = glWinUnrealizeWindow;
-
- return result;
-}
-
-
-/*
- * In the case the driver has no GLX visuals we'll use these.
- * [0] = RGB, double buffered
- * [1] = RGB, double buffered, stencil, accum
- */
-/* Originally copied from Mesa */
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-#define NUM_FALLBACK_CONFIGS 2
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- }
-};
-
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-static inline int count_bits(uint32_t x)
-{
- x = x - ((x >> 1) & 0x55555555);
- x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
- x = (x + (x >> 4)) & 0x0f0f0f0f;
- x = x + (x >> 8);
- x = x + (x >> 16);
- return x & 63;
-}
-
-/* Mostly copied from Mesa's xf86glx.c */
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLcontextModes *modes = NULL;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- GLWIN_DEBUG_MSG("init_visuals\n");
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
- }
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- int count;
-
- count = ((pVisual[i].class == TrueColor
- || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
-
- numNewVisuals += count;
- }
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
- if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- glWinScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & NullConfig );
- modes->visualID = pVisualNew[j].vid;
-
- j++;
-
- continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
- /* Set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- __glXFree(pVisual);
-
- /* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- xfree(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}
-
-
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- glWinScreenRec *pScr = &glWinScreens[screen];
- __GLcontextModes *modes;
- int j;
-
- GLWIN_DEBUG_MSG("fixup_visuals\n");
-
- for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-
-static void init_screen_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __GLcontextModes *modes;
- int *used;
- int i, j;
-
- GLWIN_DEBUG_MSG("init_screen_visuals\n");
-
- used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = glWinScreens[screen].modes
- ; modes != NULL
- ; modes = modes->next) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
-
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
-#if 0
- /* Create the XMesa visual */
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- modes->rgbMode,
- (modes->alphaBits > 0),
- modes->doubleBufferMode,
- modes->stereoMode,
- GL_TRUE, /* ximage_flag */
- modes->depthBits,
- modes->stencilBits,
- modes->accumRedBits,
- modes->accumGreenBits,
- modes->accumBlueBits,
- modes->accumAlphaBits,
- modes->samples,
- modes->level,
- modes->visualRating);
-#endif
-
- /* Set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
-
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- modes->visualType,
- (modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
-
- }
-
- __glXFree(used);
-
- /* glWinScreens[screen].xm_vis = pXMesaVisual; */
-}
-
-static Bool glWinScreenProbe(int screen)
-{
- ScreenPtr pScreen;
- glWinScreenRec *screenPriv;
-
- GLWIN_DEBUG_MSG("glWinScreenProbe\n");
-
- /*
- * Set up the current screen's visuals.
- */
- __glDDXScreenInfo.modes = glWinScreens[screen].modes;
- __glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
- __glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
-
- /*
- * Set the current screen's createContext routine. This could be
- * wrapped by a DDX GLX context creation routine.
- */
- __glDDXScreenInfo.createContext = glWinCreateContext;
-
- /*
- * The ordering of the rgb compenents might have been changed by the
- * driver after mi initialized them.
- */
- fixup_visuals(screen);
-
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
-
- /* Wrap RealizeWindow and UnrealizeWindow on this screen */
- pScreen = screenInfo.screens[screen];
- screenPriv = &glWinScreens[screen];
- screenPriv->RealizeWindow = pScreen->RealizeWindow;
- pScreen->RealizeWindow = glWinRealizeWindow;
- screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
- pScreen->UnrealizeWindow = glWinUnrealizeWindow;
- screenPriv->CopyWindow = pScreen->CopyWindow;
- pScreen->CopyWindow = glWinCopyWindow;
-
- return TRUE;
-}
-
-static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
-{
- /* swap buffers on only *one* of the contexts
- * (e.g. the last one for drawing)
- */
- __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
- HDC dc;
- BOOL ret;
-
- GLWIN_TRACE_MSG("glWinSwapBuffers (ctx %p)\n", (gc!=NULL?gc->ctx:NULL));
-
- if (gc != NULL && gc->ctx != NULL)
- {
- dc = glWinMakeDC(gc);
- if (dc == NULL)
- return GL_FALSE;
-
- ret = SwapBuffers(dc);
- if (!ret)
- ErrorF("SwapBuffers failed: %s\n", glWinErrorMessage());
-
- ReleaseDC(gc->winInfo.hwnd, dc);
- if (!ret)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static void glWinDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
-{
- GLWIN_DEBUG_MSG("glWinDestroyDrawablePrivate\n");
-
- /* It doesn't work to call DRIDestroySurface here, the drawable's
- already gone.. But dri.c notices the window destruction and
- frees the surface itself. */
-
- free(glPriv->private);
- glPriv->private = NULL;
-}
-
-
-static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv)
-{
- GLWinDrawableRec *winPriv = malloc(sizeof(GLWinDrawableRec));
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
-
- /*winPriv->sid = 0; */
- winPriv->pDraw = NULL;
-
- GLWIN_DEBUG_MSG("glWinCreateBuffer\n");
-
- /* replace swapBuffers (original is never called) */
- glxPriv->swapBuffers = glWinSwapBuffers;
-
- /* stash private data */
- glPriv->private = winPriv;
- glPriv->freePrivate = glWinDestroyDrawablePrivate;
-}
-
-static void glWinResetExtension(void)
-{
- GLWIN_DEBUG_MSG("glWinResetExtension\n");
-}
-
-/* based on code in apples/indirect.c which is based on i830_dri.c */
-static void
-glWinInitVisualConfigs(void)
-{
- int lclNumConfigs = 0;
- __GLXvisualConfig *lclVisualConfigs = NULL;
- void **lclVisualPrivates = NULL;
-
- int depth, aux, buffers, stencil, accum;
- int i = 0;
-
- GLWIN_DEBUG_MSG("glWinInitVisualConfigs ");
-
- /* count num configs:
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 32 configs */
-
- lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
- /* alloc */
- lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
- lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
- /* fill in configs */
- if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
- }
- if (i != lclNumConfigs)
- GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
-
- GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-/* Copied from Mesa */
-static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n");
-
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-/* Copied from Mesa */
-static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
-{
- glWinInitDebugSettings();
-
- GLWIN_DEBUG_MSG("glWinInitVisuals\n");
-
- if (0 == numConfigs) /* if no configs */
- glWinInitVisualConfigs(); /* ensure the visula configs are setup */
-
- /*
- * Setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}