diff options
Diffstat (limited to 'nx-X11/programs/Xserver/GL')
10 files changed, 0 insertions, 3502 deletions
diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original b/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original deleted file mode 100644 index f4491b276..000000000 --- a/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original +++ /dev/null @@ -1,271 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/* #define NEED_REPLIES */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <glxserver.h> -#include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "indirect_size.h" - -void __glXDisp_Map1f(GLbyte *pc) -{ - GLint order, k; - GLfloat u1, u2, *points; - GLenum target; - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); - k = __glMap1f_size(target); - - glMap1f(target, u1, u2, k, order, points); -} - -void __glXDisp_Map2f(GLbyte *pc) -{ - GLint uorder, vorder, ustride, vstride, k; - GLfloat u1, u2, v1, v2, *points; - GLenum target; - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); - - k = __glMap2f_size(target); - ustride = vorder * k; - vstride = k; - - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDisp_Map1d(GLbyte *pc) -{ - GLint order, k; -#ifdef __GLX_ALIGN64 - GLint compsize; -#endif - GLenum target; - GLdouble u1, u2, *points; - - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); - k = __glMap1d_size(target); - -#ifdef __GLX_ALIGN64 - if (order < 0 || k < 0) { - compsize = 0; - } else { - compsize = order * k; - } -#endif - - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - pc += 24; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap1d(target, u1, u2, k, order, points); -} - -void __glXDisp_Map2d(GLbyte *pc) -{ - GLdouble u1, u2, v1, v2, *points; - GLint uorder, vorder, ustride, vstride, k; -#ifdef __GLX_ALIGN64 - GLint compsize; -#endif - GLenum target; - - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); - k = __glMap2d_size(target); - -#ifdef __GLX_ALIGN64 - if (vorder < 0 || uorder < 0 || k < 0) { - compsize = 0; - } else { - compsize = uorder * vorder * k; - } -#endif - - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - pc += 44; - - ustride = vorder * k; - vstride = k; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDisp_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - glCallLists(n, type, pc + 8); -} - -void __glXDisp_DrawArrays(GLbyte *pc) -{ - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; - __GLXdispatchDrawArraysComponentHeader *compHeader; - GLint numVertexes = hdr->numVertexes; - GLint numComponents = hdr->numComponents; - GLenum primType = hdr->primType; - GLint stride = 0; - int i; - - pc += sizeof(__GLXdispatchDrawArraysHeader); - compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; - - /* compute stride (same for all component arrays) */ - for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - - stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); - - /* set up component arrays */ - for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - switch (component) { - case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); - break; - case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); - break; - case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); - break; - case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); - break; - case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); - break; - case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); - break; - case GL_SECONDARY_COLOR_ARRAY: - glEnableClientState(GL_SECONDARY_COLOR_ARRAY); - glSecondaryColorPointer(numVals, datatype, stride, pc); - break; - case GL_FOG_COORD_ARRAY: - glEnableClientState(GL_FOG_COORD_ARRAY); - glFogCoordPointer(datatype, stride, pc); - break; - default: - break; - } - - pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - glDrawArrays(primType, 0, numVertexes); - - /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); - glDisableClientState(GL_SECONDARY_COLOR_ARRAY); - glDisableClientState(GL_FOG_COORD_ARRAY); -} - -void __glXDisp_DrawArraysEXT(GLbyte *pc) -{ - __glXDisp_DrawArrays(pc); -} diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c.X.original b/nx-X11/programs/Xserver/GL/glx/render2.c.X.original deleted file mode 100644 index 39d0c132a..000000000 --- a/nx-X11/programs/Xserver/GL/glx/render2.c.X.original +++ /dev/null @@ -1,271 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/* #define NEED_REPLIES */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <glxserver.h> -#include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" - - -void __glXDisp_Map1f(GLbyte *pc) -{ - GLint order, k; - GLfloat u1, u2, *points; - GLenum target; - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); - k = __glMap1f_size(target); - - glMap1f(target, u1, u2, k, order, points); -} - -void __glXDisp_Map2f(GLbyte *pc) -{ - GLint uorder, vorder, ustride, vstride, k; - GLfloat u1, u2, v1, v2, *points; - GLenum target; - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); - - k = __glMap2f_size(target); - ustride = vorder * k; - vstride = k; - - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDisp_Map1d(GLbyte *pc) -{ - GLint order, k; -#ifdef __GLX_ALIGN64 - GLint compsize; -#endif - GLenum target; - GLdouble u1, u2, *points; - - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); - k = __glMap1d_size(target); - -#ifdef __GLX_ALIGN64 - if (order < 0 || k < 0) { - compsize = 0; - } else { - compsize = order * k; - } -#endif - - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - pc += 24; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap1d(target, u1, u2, k, order, points); -} - -void __glXDisp_Map2d(GLbyte *pc) -{ - GLdouble u1, u2, v1, v2, *points; - GLint uorder, vorder, ustride, vstride, k; -#ifdef __GLX_ALIGN64 - GLint compsize; -#endif - GLenum target; - - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); - k = __glMap2d_size(target); - -#ifdef __GLX_ALIGN64 - if (vorder < 0 || uorder < 0 || k < 0) { - compsize = 0; - } else { - compsize = uorder * vorder * k; - } -#endif - - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - pc += 44; - - ustride = vorder * k; - vstride = k; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDisp_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - glCallLists(n, type, pc + 8); -} - -void __glXDisp_DrawArrays(GLbyte *pc) -{ - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; - __GLXdispatchDrawArraysComponentHeader *compHeader; - GLint numVertexes = hdr->numVertexes; - GLint numComponents = hdr->numComponents; - GLenum primType = hdr->primType; - GLint stride = 0; - int i; - - pc += sizeof(__GLXdispatchDrawArraysHeader); - compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; - - /* compute stride (same for all component arrays) */ - for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - - stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); - - /* set up component arrays */ - for (i = 0; i < numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - switch (component) { - case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); - break; - case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); - break; - case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); - break; - case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); - break; - case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); - break; - case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); - break; - case GL_SECONDARY_COLOR_ARRAY: - glEnableClientState(GL_SECONDARY_COLOR_ARRAY); - glSecondaryColorPointer(numVals, datatype, stride, pc); - break; - case GL_FOG_COORD_ARRAY: - glEnableClientState(GL_FOG_COORD_ARRAY); - glFogCoordPointer(datatype, stride, pc); - break; - default: - break; - } - - pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - glDrawArrays(primType, 0, numVertexes); - - /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); - glDisableClientState(GL_SECONDARY_COLOR_ARRAY); - glDisableClientState(GL_FOG_COORD_ARRAY); -} - -void __glXDisp_DrawArraysEXT(GLbyte *pc) -{ - __glXDisp_DrawArrays(pc); -} diff --git a/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original b/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original deleted file mode 100644 index 0225970cb..000000000 --- a/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original +++ /dev/null @@ -1,393 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/* #define NEED_REPLIES */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "indirect_size.h" - -void __glXDispSwap_Map1f(GLbyte *pc) -{ - GLint order, k; - GLfloat u1, u2, *points; - GLenum target; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); - k = __glMap1f_size(target); - - if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; - } - __GLX_SWAP_FLOAT_ARRAY(points, compsize); - - glMap1f(target, u1, u2, k, order, points); -} - -void __glXDispSwap_Map2f(GLbyte *pc) -{ - GLint uorder, vorder, ustride, vstride, k; - GLfloat u1, u2, v1, v2, *points; - GLenum target; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 16); - __GLX_SWAP_FLOAT(pc + 20); - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); - - k = __glMap2f_size(target); - ustride = vorder * k; - vstride = k; - - if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; - } - __GLX_SWAP_FLOAT_ARRAY(points, compsize); - - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDispSwap_Map1d(GLbyte *pc) -{ - GLint order, k, compsize; - GLenum target; - GLdouble u1, u2, *points; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); - k = __glMap1d_size(target); - if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; - } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); - pc += 24; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap1d(target, u1, u2, k, order, points); -} - -void __glXDispSwap_Map2d(GLbyte *pc) -{ - GLdouble u1, u2, v1, v2, *points; - GLint uorder, vorder, ustride, vstride, k, compsize; - GLenum target; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_INT(pc + 36); - __GLX_SWAP_INT(pc + 40); - - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); - k = __glMap2d_size(target); - if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; - } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); - pc += 44; - ustride = vorder * k; - vstride = k; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDispSwap_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 0); - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - __GLX_SWAP_SHORT_ARRAY(pc+8, n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - __GLX_SWAP_INT_ARRAY(pc+8, n); - break; - case GL_FLOAT: - __GLX_SWAP_FLOAT_ARRAY(pc+8, n); - break; - } - - glCallLists(n, type, pc+8); -} - -static void swapArray(GLint numVals, GLenum datatype, - GLint stride, GLint numVertexes, GLbyte *pc) -{ - int i,j; - __GLX_DECLARE_SWAP_VARIABLES; - - switch (datatype) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - /* don't need to swap */ - return; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - for (i=0; i<numVertexes; i++) { - GLshort *pVal = (GLshort *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_SHORT(&pVal[j]); - } - pc += stride; - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - for (i=0; i<numVertexes; i++) { - GLint *pVal = (GLint *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_INT(&pVal[j]); - } - pc += stride; - } - break; - case GL_FLOAT: - for (i=0; i<numVertexes; i++) { - GLfloat *pVal = (GLfloat *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_FLOAT(&pVal[j]); - } - pc += stride; - } - break; - case GL_DOUBLE: - for (i=0; i<numVertexes; i++) { - GLdouble *pVal = (GLdouble *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_DOUBLE(&pVal[j]); - } - pc += stride; - } - break; - default: - return; - } -} - -void __glXDispSwap_DrawArrays(GLbyte *pc) -{ - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; - __GLXdispatchDrawArraysComponentHeader *compHeader; - GLint numVertexes = hdr->numVertexes; - GLint numComponents = hdr->numComponents; - GLenum primType = hdr->primType; - GLint stride = 0; - int i; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&numVertexes); - __GLX_SWAP_INT(&numComponents); - __GLX_SWAP_INT(&primType); - - pc += sizeof(__GLXdispatchDrawArraysHeader); - compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; - - /* compute stride (same for all component arrays) */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - __GLX_SWAP_INT(&datatype); - __GLX_SWAP_INT(&numVals); - __GLX_SWAP_INT(&component); - - stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); - - /* set up component arrays */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - swapArray(numVals, datatype, stride, numVertexes, pc); - - switch (component) { - case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); - break; - case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); - break; - case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); - break; - case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); - break; - case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); - break; - case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); - break; - default: - break; - } - - pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - glDrawArrays(primType, 0, numVertexes); - - /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); -} - -void __glXDispSwap_DrawArraysEXT(GLbyte *pc) -{ - __glXDispSwap_DrawArrays(pc); -} diff --git a/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original b/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original deleted file mode 100644 index 65ac5e18a..000000000 --- a/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original +++ /dev/null @@ -1,393 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/* #define NEED_REPLIES */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" - - -void __glXDispSwap_Map1f(GLbyte *pc) -{ - GLint order, k; - GLfloat u1, u2, *points; - GLenum target; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); - k = __glMap1f_size(target); - - if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; - } - __GLX_SWAP_FLOAT_ARRAY(points, compsize); - - glMap1f(target, u1, u2, k, order, points); -} - -void __glXDispSwap_Map2f(GLbyte *pc) -{ - GLint uorder, vorder, ustride, vstride, k; - GLfloat u1, u2, v1, v2, *points; - GLenum target; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 16); - __GLX_SWAP_FLOAT(pc + 20); - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); - - k = __glMap2f_size(target); - ustride = vorder * k; - vstride = k; - - if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; - } - __GLX_SWAP_FLOAT_ARRAY(points, compsize); - - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDispSwap_Map1d(GLbyte *pc) -{ - GLint order, k, compsize; - GLenum target; - GLdouble u1, u2, *points; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); - k = __glMap1d_size(target); - if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; - } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); - pc += 24; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap1d(target, u1, u2, k, order, points); -} - -void __glXDispSwap_Map2d(GLbyte *pc) -{ - GLdouble u1, u2, v1, v2, *points; - GLint uorder, vorder, ustride, vstride, k, compsize; - GLenum target; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_INT(pc + 36); - __GLX_SWAP_INT(pc + 40); - - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); - k = __glMap2d_size(target); - if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; - } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); - pc += 44; - ustride = vorder * k; - vstride = k; - -#ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; - } -#else - points = (GLdouble*) pc; -#endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDispSwap_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 0); - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - __GLX_SWAP_SHORT_ARRAY(pc+8, n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - __GLX_SWAP_INT_ARRAY(pc+8, n); - break; - case GL_FLOAT: - __GLX_SWAP_FLOAT_ARRAY(pc+8, n); - break; - } - - glCallLists(n, type, pc+8); -} - -static void swapArray(GLint numVals, GLenum datatype, - GLint stride, GLint numVertexes, GLbyte *pc) -{ - int i,j; - __GLX_DECLARE_SWAP_VARIABLES; - - switch (datatype) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - /* don't need to swap */ - return; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - for (i=0; i<numVertexes; i++) { - GLshort *pVal = (GLshort *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_SHORT(&pVal[j]); - } - pc += stride; - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - for (i=0; i<numVertexes; i++) { - GLint *pVal = (GLint *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_INT(&pVal[j]); - } - pc += stride; - } - break; - case GL_FLOAT: - for (i=0; i<numVertexes; i++) { - GLfloat *pVal = (GLfloat *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_FLOAT(&pVal[j]); - } - pc += stride; - } - break; - case GL_DOUBLE: - for (i=0; i<numVertexes; i++) { - GLdouble *pVal = (GLdouble *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_DOUBLE(&pVal[j]); - } - pc += stride; - } - break; - default: - return; - } -} - -void __glXDispSwap_DrawArrays(GLbyte *pc) -{ - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; - __GLXdispatchDrawArraysComponentHeader *compHeader; - GLint numVertexes = hdr->numVertexes; - GLint numComponents = hdr->numComponents; - GLenum primType = hdr->primType; - GLint stride = 0; - int i; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&numVertexes); - __GLX_SWAP_INT(&numComponents); - __GLX_SWAP_INT(&primType); - - pc += sizeof(__GLXdispatchDrawArraysHeader); - compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; - - /* compute stride (same for all component arrays) */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - __GLX_SWAP_INT(&datatype); - __GLX_SWAP_INT(&numVals); - __GLX_SWAP_INT(&component); - - stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); - - /* set up component arrays */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; - - swapArray(numVals, datatype, stride, numVertexes, pc); - - switch (component) { - case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); - break; - case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); - break; - case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); - break; - case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); - break; - case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); - break; - case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); - break; - default: - break; - } - - pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); - } - - glDrawArrays(primType, 0, numVertexes); - - /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); -} - -void __glXDispSwap_DrawArraysEXT(GLbyte *pc) -{ - __glXDispSwap_DrawArrays(pc); -} diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original deleted file mode 100644 index f0e722f00..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original +++ /dev/null @@ -1,93 +0,0 @@ -XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ - -#if DoLoadableServer -#if !BuildModuleInSubdir -#define IHaveModules -#elif !defined(IHaveModules) -#define IHaveSubdirs -SUBDIRS = module -#endif -#endif - -#include <Server.tmpl> - -#define NeedAllMesaSrc -#define NeedToLinkMesaSrc -#define MesaXBuildDir /**/ -#define MesaInXServer -#if !defined(IHaveModules) || !BuildModuleInSubdir -#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" -#else -#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" -#endif - - -LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) - - DRIVER_SRCS = $(XMESA_SRCS) - DRIVER_OBJS = $(XMESA_OBJS) - - COMMON_SRCS = driverfuncs.c - COMMON_OBJS = driverfuncs.o - -#ifndef XFree86Version - -/* This appears to be the quickest way to build a non-XFree86 server */ -GLXSRV_DEFINES = -DXFree86Server - -#endif - - GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c - GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o - - SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) - OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) - - INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ - -I$(EXTINCSRC) \ - -I$(MESASRCDIR)/src/mesa \ - -I$(MESASRCDIR)/src/mesa/main \ - -I$(MESASRCDIR)/src/mesa/glapi \ - -I$(MESASRCDIR)/src/mesa/shader \ - -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ - -I$(MESASRCDIR)/include \ - -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ - -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ - -I$(SERVERSRC)/GL/glx \ - -I$(XF86OSSRC) \ - -I$(DRMSRCDIR)/shared-core - - DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ - -#ifdef IHaveModules -ModuleObjectRule() -#else -NormalLibraryObjectRule() -#endif - -SubdirLibraryRule($(OBJS)) - -LintLibraryTarget(dri,$(SRCS)) -NormalLintTarget($(SRCS)) - -DependTarget() - -#ifdef IHaveSubdirs -MakeSubdirs($(SUBDIRS)) -DependSubdirs($(SUBDIRS)) -#endif - -#if defined(IHaveModules) && BuildModuleInSubdir -LinkSourceFile(xf86glx.c,..) -LinkSourceFile(xf86glx_util.c,..) -#endif - -#ifndef MesaDrvSrcDir -#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri -#endif - -MESADRVSRCDIR = MesaDrvSrcDir - - -LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) -LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original deleted file mode 100644 index 57fb7ff36..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original +++ /dev/null @@ -1,93 +0,0 @@ -XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ - -#if DoLoadableServer -#if !BuildModuleInSubdir -#define IHaveModules -#elif !defined(IHaveModules) -#define IHaveSubdirs -SUBDIRS = module -#endif -#endif - -#include <Server.tmpl> - -#define NeedAllMesaSrc -#define NeedToLinkMesaSrc -#define MesaXBuildDir /**/ -#define MesaInXServer -#if !defined(IHaveModules) || !BuildModuleInSubdir -#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" -#else -#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" -#endif - - -LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) - - DRIVER_SRCS = $(XMESA_SRCS) - DRIVER_OBJS = $(XMESA_OBJS) - - COMMON_SRCS = driverfuncs.c - COMMON_OBJS = driverfuncs.o - -#ifndef XFree86Version - -/* This appears to be the quickest way to build a non-XFree86 server */ -GLXSRV_DEFINES = -DXFree86Server - -#endif - - GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c - GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o - - SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) - OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) - - INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ - -I$(EXTINCSRC) \ - -I$(MESASRCDIR)/src/mesa \ - -I$(MESASRCDIR)/src/mesa/main \ - -I$(MESASRCDIR)/src/mesa/glapi \ - -I$(MESASRCDIR)/src/mesa/shader \ - -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ - -I$(MESASRCDIR)/include \ - -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ - -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ - -I$(SERVERSRC)/GL/glx \ - -I$(XF86OSSRC) \ - -I$(DRMSRCDIR)/shared-core - - DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ - -#ifdef IHaveModules -ModuleObjectRule() -#else -NormalLibraryObjectRule() -#endif - -SubdirLibraryRule($(OBJS)) - -LintLibraryTarget(dri,$(SRCS)) -NormalLintTarget($(SRCS)) - -DependTarget() - -#ifdef IHaveSubdirs -MakeSubdirs($(SUBDIRS)) -DependSubdirs($(SUBDIRS)) -#endif - -#if defined(IHaveModules) && BuildModuleInSubdir -LinkSourceFile(xf86glx.c,..) -LinkSourceFile(xf86glx_util.c,..) -#endif - -#ifndef MesaDrvSrcDir -#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri -#endif - -MESADRVSRCDIR = MesaDrvSrcDir - - -LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) -LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original deleted file mode 100644 index 19b5be637..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original +++ /dev/null @@ -1,952 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin <kevin@precisioninsight.com> - * Brian E. Paul <brian@precisioninsight.com> - * - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <regionstr.h> -#include <resource.h> -#include <GL/gl.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> -#include <config.h> -#include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> -#include <glxutil.h> -#include "xf86glxint.h" -#include "context.h" -#include "xmesaP.h" -#include <GL/xf86glx.h> -#include "context.h" - -/* - * This define is for the glcore.h header file. - * If you add it here, then make sure you also add it in - * ../../../glx/Imakefile. - */ -#if 0 -#define DEBUG -#include <GL/internal/glcore.h> -#undef DEBUG -#else -#include <GL/internal/glcore.h> -#endif - -#include "glcontextmodes.h" - -#ifdef NXAGENT_SERVER -#include "../main/WSDrawBuffer.h" -#endif - -/* - * This structure is statically allocated in the __glXScreens[] - * structure. This struct is not used anywhere other than in - * __glXScreenInit to initialize each of the active screens - * (__glXActiveScreens[]). Several of the fields must be initialized by - * the screenProbe routine before they are copied to the active screens - * struct. In particular, the contextCreate, pGlxVisual, numVisuals, - * and numUsableVisuals fields must be initialized. - */ -static __GLXscreenInfo __glDDXScreenInfo = { - __MESA_screenProbe, /* Must be generic and handle all screens */ - __MESA_createContext, /* Substitute screen's createContext routine */ - __MESA_createBuffer, /* Substitute screen's createBuffer routine */ - NULL, /* Set up modes in probe */ - NULL, /* Set up pVisualPriv in probe */ - 0, /* Set up numVisuals in probe */ - 0, /* Set up numUsableVisuals in probe */ - NULL, /* GLextensions is overwritten by __glXScreenInit */ - "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ - "Version String", /* GLXversion is overwritten by __glXScreenInit */ - "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ - NULL /* WrappedPositionWindow is overwritten */ -}; - -#ifdef NXAGENT_SERVER -WSDrawBufferPtr pWSDrawBuffer = NULL; - -void AddWSDrawBuffer(GLframebuffer *mesa_buffer) -{ - WSDrawBufferPtr prevWSDB; - WSDrawBufferPtr newWSDB; - WSDrawBufferPtr p; - - prevWSDB = NULL; - newWSDB = NULL; - p = pWSDrawBuffer; - while (p != NULL) { - prevWSDB = p; - if (prevWSDB -> DrawBuffer == mesa_buffer) { - return; - } - p = p -> next; - } - newWSDB = malloc(sizeof(WSDrawBufferRec)); - newWSDB -> DrawBuffer = mesa_buffer; - newWSDB -> next = NULL; - - if (pWSDrawBuffer == NULL) - pWSDrawBuffer = newWSDB; - else - prevWSDB -> next = newWSDB; -} -#endif - -void *__glXglDDXScreenInfo(void) { - return &__glDDXScreenInfo; -} - -static __GLXextensionInfo __glDDXExtensionInfo = { - GL_CORE_MESA, - __MESA_resetExtension, - __MESA_initVisuals, - __MESA_setVisualConfigs -}; - -void *__glXglDDXExtensionInfo(void) { - return &__glDDXExtensionInfo; -} - -static __MESA_screen MESAScreens[MAXSCREENS]; -static __GLcontext *MESA_CC = NULL; - -static int numConfigs = 0; -static __GLXvisualConfig *visualConfigs = NULL; -static void **visualPrivates = NULL; - - -static int count_bits(unsigned int n) -{ - int bits = 0; - - while (n > 0) { - if (n & 1) bits++; - n >>= 1; - } - return bits; -} - - -static XMesaVisual find_mesa_visual(int screen, VisualID vid) -{ - __MESA_screen * const pMScr = &MESAScreens[screen]; - const __GLcontextModes *modes; - unsigned i = 0; - - for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { - if ( modes->visualID == vid ) { - break; - } - - i++; - } - - return (modes != NULL) ? pMScr->xm_vis[i] : NULL; -} - - -/* - * In the case the driver defines no GLX visuals we'll use these. - * Note that for TrueColor and DirectColor visuals, bufferSize is the - * sum of redSize, greenSize, blueSize and alphaSize, which may be larger - * than the nplanes/rootDepth of the server's X11 visuals - */ -#define NUM_FALLBACK_CONFIGS 5 -static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { - /* [0] = RGB, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [1] = RGB, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 16, 16, 16, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - False, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [4] = CI, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - False, /* rgba? (false = color index) */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, -}; - - -static Bool init_visuals(int *nvisualp, VisualPtr *visualp, - VisualID *defaultVisp, - int ndepth, DepthPtr pdepth, - int rootDepth) -{ - int numRGBconfigs; - int numCIconfigs; - int numVisuals = *nvisualp; - int numNewVisuals; - int numNewConfigs; - VisualPtr pVisual = *visualp; - VisualPtr pVisualNew = NULL; - VisualID *orig_vid = NULL; - __GLcontextModes *modes; - __GLXvisualConfig *pNewVisualConfigs = NULL; - void **glXVisualPriv; - void **pNewVisualPriv; - int found_default; - int i, j, k; - - if (numConfigs > 0) - numNewConfigs = numConfigs; - else - numNewConfigs = NUM_FALLBACK_CONFIGS; - - /* Alloc space for the list of new GLX visuals */ - pNewVisualConfigs = (__GLXvisualConfig *) - __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); - if (!pNewVisualConfigs) { - return FALSE; - } - - /* Alloc space for the list of new GLX visual privates */ - pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); - if (!pNewVisualPriv) { - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* - ** If SetVisualConfigs was not called, then use default GLX - ** visual configs. - */ - if (numConfigs == 0) { - memcpy(pNewVisualConfigs, FallbackConfigs, - NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); - memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); - } - else { - /* copy driver's visual config info */ - for (i = 0; i < numConfigs; i++) { - pNewVisualConfigs[i] = visualConfigs[i]; - pNewVisualPriv[i] = visualPrivates[i]; - } - } - - /* Count the number of RGB and CI visual configs */ - numRGBconfigs = 0; - numCIconfigs = 0; - for (i = 0; i < numNewConfigs; i++) { - if (pNewVisualConfigs[i].rgba) - numRGBconfigs++; - else - numCIconfigs++; - } - - /* Count the total number of visuals to compute */ - numNewVisuals = 0; - for (i = 0; i < numVisuals; i++) { - numNewVisuals += - (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) - ? numRGBconfigs : numCIconfigs; - } - - /* Reset variables for use with the next screen/driver's visual configs */ - visualConfigs = NULL; - numConfigs = 0; - - /* Alloc temp space for the list of orig VisualIDs for each new visual */ - orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); - if (!orig_vid) { - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisuals */ - modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); - if (modes == NULL) { - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisualPrivates */ - glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); - if (!glXVisualPriv) { - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the new list of the X server's visuals */ - pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); - if (!pVisualNew) { - __glXFree(glXVisualPriv); - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Initialize the new visuals */ - found_default = FALSE; - MESAScreens[screenInfo.numScreens-1].modes = modes; - for (i = j = 0; i < numVisuals; i++) { - int is_rgb = (pVisual[i].class == TrueColor || - pVisual[i].class == DirectColor); - - for (k = 0; k < numNewConfigs; k++) { - if (pNewVisualConfigs[k].rgba != is_rgb) - continue; - - assert( modes != NULL ); - - /* Initialize the new visual */ - pVisualNew[j] = pVisual[i]; - pVisualNew[j].vid = FakeClientID(0); - - /* Check for the default visual */ - if (!found_default && pVisual[i].vid == *defaultVisp) { - *defaultVisp = pVisualNew[j].vid; - found_default = TRUE; - } - - /* Save the old VisualID */ - orig_vid[j] = pVisual[i].vid; - - /* Initialize the glXVisual */ - _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); - modes->visualID = pVisualNew[j].vid; - - /* - * If the class is -1, then assume the X visual information - * is identical to what GLX needs, and take them from the X - * visual. NOTE: if class != -1, then all other fields MUST - * be initialized. - */ - if (modes->visualType == GLX_NONE) { - modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); - modes->redBits = count_bits(pVisual[i].redMask); - modes->greenBits = count_bits(pVisual[i].greenMask); - modes->blueBits = count_bits(pVisual[i].blueMask); - modes->alphaBits = modes->alphaBits; - modes->redMask = pVisual[i].redMask; - modes->greenMask = pVisual[i].greenMask; - modes->blueMask = pVisual[i].blueMask; - modes->alphaMask = modes->alphaMask; - modes->rgbBits = (is_rgb) - ? (modes->redBits + modes->greenBits + - modes->blueBits + modes->alphaBits) - : rootDepth; - } - - /* Save the device-dependent private for this visual */ - glXVisualPriv[j] = pNewVisualPriv[k]; - - j++; - modes = modes->next; - } - } - - assert(j <= numNewVisuals); - - /* Save the GLX visuals in the screen structure */ - MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; - MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; - - /* Set up depth's VisualIDs */ - for (i = 0; i < ndepth; i++) { - int numVids = 0; - VisualID *pVids = NULL; - int k, n = 0; - - /* Count the new number of VisualIDs at this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - numVids++; - - /* Allocate a new list of VisualIDs for this depth */ - pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); - - /* Initialize the new list of VisualIDs for this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - pVids[n++] = pVisualNew[k].vid; - - /* Update this depth's list of VisualIDs */ - __glXFree(pdepth[i].vids); - pdepth[i].vids = pVids; - pdepth[i].numVids = numVids; - } - - /* Update the X server's visuals */ - *nvisualp = numNewVisuals; - *visualp = pVisualNew; - - /* Free the old list of the X server's visuals */ - __glXFree(pVisual); - - /* Clean up temporary allocations */ - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - - /* Free the private list created by DDX HW driver */ - if (visualPrivates) - xfree(visualPrivates); - visualPrivates = NULL; - - return TRUE; -} - -void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, - void **privates) -{ - numConfigs = nconfigs; - visualConfigs = configs; - visualPrivates = privates; -} - -Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, - int *nvisualp, int *ndepthp, int *rootDepthp, - VisualID *defaultVisp, unsigned long sizes, - int bitsPerRGB) -{ - /* - * Setup the visuals supported by this particular screen. - */ - return init_visuals(nvisualp, visualp, defaultVisp, - *ndepthp, *depthp, *rootDepthp); -} - -static void fixup_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - __MESA_screen *pMScr = &MESAScreens[screen]; - int j; - __GLcontextModes *modes; - - for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - /* Find a visual that matches the GLX visual's class and size */ - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes) { - - /* Fixup the masks */ - modes->redMask = pVis[j].redMask; - modes->greenMask = pVis[j].greenMask; - modes->blueMask = pVis[j].blueMask; - - /* Recalc the sizes */ - modes->redBits = count_bits(modes->redMask); - modes->greenBits = count_bits(modes->greenMask); - modes->blueBits = count_bits(modes->blueMask); - } - } - } -} - -static void init_screen_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - __GLcontextModes *modes; - XMesaVisual *pXMesaVisual; - int *used; - int i, j; - - /* Alloc space for the list of XMesa visuals */ - pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * - sizeof(XMesaVisual)); - __glXMemset(pXMesaVisual, 0, - MESAScreens[screen].num_vis * sizeof(XMesaVisual)); - - /* FIXME: Change 'used' to be a array of bits (rather than of ints), - * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less - * FIXME: than 64 or 128 the stack array can be used instead of calling - * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to - * FIXME: array of bytes instead of ints! - */ - used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); - __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); - - i = 0; - for ( modes = MESAScreens[screen].modes - ; modes != NULL - ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes && - pVis[j].redMask == modes->redMask && - pVis[j].greenMask == modes->greenMask && - pVis[j].blueMask == modes->blueMask && - !used[j]) { - - /* Create the XMesa visual */ - pXMesaVisual[i] = - XMesaCreateVisual(pScreen, - pVis, - modes->rgbMode, - (modes->alphaBits > 0), - modes->doubleBufferMode, - modes->stereoMode, - GL_TRUE, /* ximage_flag */ - modes->depthBits, - modes->stencilBits, - modes->accumRedBits, - modes->accumGreenBits, - modes->accumBlueBits, - modes->accumAlphaBits, - modes->samples, - modes->level, - modes->visualRating); - /* Set the VisualID */ - modes->visualID = pVis[j].vid; - - /* Mark this visual used */ - used[j] = 1; - break; - } - } - - if ( j == pScreen->numVisuals ) { - ErrorF("No matching visual for __GLcontextMode with " - "visual class = %d (%d), nplanes = %u\n", - vis_class, - modes->visualType, - (modes->rgbBits - modes->alphaBits) ); - } - else if ( modes->visualID == -1 ) { - FatalError( "Matching visual found, but visualID still -1!\n" ); - } - - i++; - } - - __glXFree(used); - - MESAScreens[screen].xm_vis = pXMesaVisual; -} - -Bool __MESA_screenProbe(int screen) -{ - /* - * Set up the current screen's visuals. - */ - __glDDXScreenInfo.modes = MESAScreens[screen].modes; - __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; - __glDDXScreenInfo.numVisuals = - __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; - - /* - * Set the current screen's createContext routine. This could be - * wrapped by a DDX GLX context creation routine. - */ - __glDDXScreenInfo.createContext = __MESA_createContext; - - /* - * The ordering of the rgb compenents might have been changed by the - * driver after mi initialized them. - */ - fixup_visuals(screen); - - /* - * Find the GLX visuals that are supported by this screen and create - * XMesa's visuals. - */ - init_screen_visuals(screen); - - return TRUE; -} - -extern void __MESA_resetExtension(void) -{ - int i, j; - - XMesaReset(); - - for (i = 0; i < screenInfo.numScreens; i++) { - for (j = 0; j < MESAScreens[i].num_vis; j++) { - if (MESAScreens[i].xm_vis[j]) { - XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); - MESAScreens[i].xm_vis[j] = NULL; - } - } - _gl_context_modes_destroy( MESAScreens[i].modes ); - MESAScreens[i].modes = NULL; - __glXFree(MESAScreens[i].private); - MESAScreens[i].private = NULL; - __glXFree(MESAScreens[i].xm_vis); - MESAScreens[i].xm_vis = NULL; - MESAScreens[i].num_vis = 0; - } - __glDDXScreenInfo.modes = NULL; - MESA_CC = NULL; -} - -void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) -{ - DrawablePtr pDraw = glxPriv->pDraw; - XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, - glxPriv->modes->visualID); - __GLdrawablePrivate *glPriv = &glxPriv->glPriv; - __MESA_buffer buf; - - if (xm_vis == NULL) { - ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", - glxPriv->modes->visualID); - } - buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); - - /* Create Mesa's buffers */ - if (glxPriv->type == DRAWABLE_WINDOW) { - buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, - (WindowPtr)pDraw); - } else { - buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, - (PixmapPtr)pDraw, 0); - } - - /* Wrap the front buffer's resize routine */ - buf->fbresize = glPriv->frontBuffer.resize; - glPriv->frontBuffer.resize = __MESA_resizeBuffers; - - /* Wrap the swap buffers routine */ - buf->fbswap = glxPriv->swapBuffers; - glxPriv->swapBuffers = __MESA_swapBuffers; - - /* Save Mesa's private buffer structure */ - glPriv->private = (void *)buf; - glPriv->freePrivate = __MESA_destroyBuffer; -} - -GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, - GLint x, GLint y, - GLuint width, GLuint height, - __GLdrawablePrivate *glPriv, - GLuint bufferMask) -{ - __MESA_buffer buf = (__MESA_buffer)glPriv->private; - - if (buf->xm_buf) - XMesaResizeBuffers(buf->xm_buf); - - return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); -} - -GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) -{ - __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; - - /* - ** Do not call the wrapped swap buffers routine since Mesa has - ** already done the swap. - */ - XMesaSwapBuffers(buf->xm_buf); - - return GL_TRUE; -} - -void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) -{ - __MESA_buffer buf = (__MESA_buffer)glPriv->private; - __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; - -#ifdef NXAGENT_SERVER - AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) ); -#endif - - /* Destroy Mesa's buffers */ - if (buf->xm_buf) - XMesaDestroyBuffer(buf->xm_buf); - - /* Unwrap these routines */ - glxPriv->swapBuffers = buf->fbswap; - glPriv->frontBuffer.resize = buf->fbresize; - - __glXFree(glPriv->private); - glPriv->private = NULL; -} - -__GLinterface *__MESA_createContext(__GLimports *imports, - __GLcontextModes *modes, - __GLinterface *shareGC) -{ - __GLcontext *gl_ctx = NULL; - __GLcontext *m_share = NULL; - __GLXcontext *glxc = (__GLXcontext *)imports->other; - XMesaVisual xm_vis; - - if (shareGC) - m_share = (__GLcontext *)shareGC; - - xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); - if (xm_vis) { - XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; - XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); - gl_ctx = xmctx ? &xmctx->mesa : 0; - } - else { - ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", - glxc->modes->visualID); - } - - - if (!gl_ctx) - return NULL; - - gl_ctx->imports = *imports; - gl_ctx->exports.destroyContext = __MESA_destroyContext; - gl_ctx->exports.loseCurrent = __MESA_loseCurrent; - gl_ctx->exports.makeCurrent = __MESA_makeCurrent; - gl_ctx->exports.shareContext = __MESA_shareContext; - gl_ctx->exports.copyContext = __MESA_copyContext; - gl_ctx->exports.forceCurrent = __MESA_forceCurrent; - gl_ctx->exports.notifyResize = __MESA_notifyResize; - gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; - gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; - gl_ctx->exports.dispatchExec = __MESA_dispatchExec; - gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; - gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; - - return (__GLinterface *)gl_ctx; -} - -GLboolean __MESA_destroyContext(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - XMesaDestroyContext( xmesa ); - return GL_TRUE; -} - -GLboolean __MESA_loseCurrent(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - MESA_CC = NULL; - __glXLastContext = NULL; - return XMesaLoseCurrent(xmesa); -} - -GLboolean __MESA_makeCurrent(__GLcontext *gc) -{ - __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); - __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; - __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); - __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - - MESA_CC = gc; - return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); -} - -GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) -{ - /* NOT_DONE */ - /* XXX I don't see where/how this could ever be called */ - ErrorF("__MESA_shareContext\n"); - return GL_FALSE; -} - -GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, - GLuint mask) -{ - XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; - const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; - _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); - return GL_TRUE; -} - -GLboolean __MESA_forceCurrent(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - MESA_CC = gc; - return XMesaForceCurrent(xmesa); -} - -GLboolean __MESA_notifyResize(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_notifyResize\n"); - return GL_FALSE; -} - -void __MESA_notifyDestroy(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_notifyDestroy\n"); - return; -} - -void __MESA_notifySwapBuffers(__GLcontext *gc) -{ - _mesa_notifySwapBuffers(gc); -} - -struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_dispatchExec\n"); - return NULL; -} - -void __MESA_beginDispatchOverride(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_beginDispatchOverride\n"); - return; -} - -void __MESA_endDispatchOverride(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_endDispatchOverride\n"); - return; -} - - -/* - * Server-side GLX uses these functions which are normally defined - * in the OpenGL SI. - */ - -GLuint __glFloorLog2(GLuint val) -{ - int c = 0; - - while (val > 1) { - c++; - val >>= 1; - } - return c; -} - diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original deleted file mode 100644 index 5dd4e7c37..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original +++ /dev/null @@ -1,914 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin <kevin@precisioninsight.com> - * Brian E. Paul <brian@precisioninsight.com> - * - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <regionstr.h> -#include <resource.h> -#include <GL/gl.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> -#include <config.h> -#include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> -#include <glxutil.h> -#include "xf86glxint.h" -#include "context.h" -#include "xmesaP.h" -#include <GL/xf86glx.h> -#include "context.h" - -/* - * This define is for the glcore.h header file. - * If you add it here, then make sure you also add it in - * ../../../glx/Imakefile. - */ -#if 0 -#define DEBUG -#include <GL/internal/glcore.h> -#undef DEBUG -#else -#include <GL/internal/glcore.h> -#endif - -#include "glcontextmodes.h" - -/* - * This structure is statically allocated in the __glXScreens[] - * structure. This struct is not used anywhere other than in - * __glXScreenInit to initialize each of the active screens - * (__glXActiveScreens[]). Several of the fields must be initialized by - * the screenProbe routine before they are copied to the active screens - * struct. In particular, the contextCreate, pGlxVisual, numVisuals, - * and numUsableVisuals fields must be initialized. - */ -static __GLXscreenInfo __glDDXScreenInfo = { - __MESA_screenProbe, /* Must be generic and handle all screens */ - __MESA_createContext, /* Substitute screen's createContext routine */ - __MESA_createBuffer, /* Substitute screen's createBuffer routine */ - NULL, /* Set up modes in probe */ - NULL, /* Set up pVisualPriv in probe */ - 0, /* Set up numVisuals in probe */ - 0, /* Set up numUsableVisuals in probe */ - NULL, /* GLextensions is overwritten by __glXScreenInit */ - "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ - "Version String", /* GLXversion is overwritten by __glXScreenInit */ - "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ - NULL /* WrappedPositionWindow is overwritten */ -}; - -void *__glXglDDXScreenInfo(void) { - return &__glDDXScreenInfo; -} - -static __GLXextensionInfo __glDDXExtensionInfo = { - GL_CORE_MESA, - __MESA_resetExtension, - __MESA_initVisuals, - __MESA_setVisualConfigs -}; - -void *__glXglDDXExtensionInfo(void) { - return &__glDDXExtensionInfo; -} - -static __MESA_screen MESAScreens[MAXSCREENS]; -static __GLcontext *MESA_CC = NULL; - -static int numConfigs = 0; -static __GLXvisualConfig *visualConfigs = NULL; -static void **visualPrivates = NULL; - - -static int count_bits(unsigned int n) -{ - int bits = 0; - - while (n > 0) { - if (n & 1) bits++; - n >>= 1; - } - return bits; -} - - -static XMesaVisual find_mesa_visual(int screen, VisualID vid) -{ - __MESA_screen * const pMScr = &MESAScreens[screen]; - const __GLcontextModes *modes; - unsigned i = 0; - - for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { - if ( modes->visualID == vid ) { - break; - } - - i++; - } - - return (modes != NULL) ? pMScr->xm_vis[i] : NULL; -} - - -/* - * In the case the driver defines no GLX visuals we'll use these. - * Note that for TrueColor and DirectColor visuals, bufferSize is the - * sum of redSize, greenSize, blueSize and alphaSize, which may be larger - * than the nplanes/rootDepth of the server's X11 visuals - */ -#define NUM_FALLBACK_CONFIGS 5 -static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { - /* [0] = RGB, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [1] = RGB, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 16, 16, 16, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - False, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [4] = CI, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - False, /* rgba? (false = color index) */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, -}; - - -static Bool init_visuals(int *nvisualp, VisualPtr *visualp, - VisualID *defaultVisp, - int ndepth, DepthPtr pdepth, - int rootDepth) -{ - int numRGBconfigs; - int numCIconfigs; - int numVisuals = *nvisualp; - int numNewVisuals; - int numNewConfigs; - VisualPtr pVisual = *visualp; - VisualPtr pVisualNew = NULL; - VisualID *orig_vid = NULL; - __GLcontextModes *modes; - __GLXvisualConfig *pNewVisualConfigs = NULL; - void **glXVisualPriv; - void **pNewVisualPriv; - int found_default; - int i, j, k; - - if (numConfigs > 0) - numNewConfigs = numConfigs; - else - numNewConfigs = NUM_FALLBACK_CONFIGS; - - /* Alloc space for the list of new GLX visuals */ - pNewVisualConfigs = (__GLXvisualConfig *) - __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); - if (!pNewVisualConfigs) { - return FALSE; - } - - /* Alloc space for the list of new GLX visual privates */ - pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); - if (!pNewVisualPriv) { - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* - ** If SetVisualConfigs was not called, then use default GLX - ** visual configs. - */ - if (numConfigs == 0) { - memcpy(pNewVisualConfigs, FallbackConfigs, - NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); - memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); - } - else { - /* copy driver's visual config info */ - for (i = 0; i < numConfigs; i++) { - pNewVisualConfigs[i] = visualConfigs[i]; - pNewVisualPriv[i] = visualPrivates[i]; - } - } - - /* Count the number of RGB and CI visual configs */ - numRGBconfigs = 0; - numCIconfigs = 0; - for (i = 0; i < numNewConfigs; i++) { - if (pNewVisualConfigs[i].rgba) - numRGBconfigs++; - else - numCIconfigs++; - } - - /* Count the total number of visuals to compute */ - numNewVisuals = 0; - for (i = 0; i < numVisuals; i++) { - numNewVisuals += - (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) - ? numRGBconfigs : numCIconfigs; - } - - /* Reset variables for use with the next screen/driver's visual configs */ - visualConfigs = NULL; - numConfigs = 0; - - /* Alloc temp space for the list of orig VisualIDs for each new visual */ - orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); - if (!orig_vid) { - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisuals */ - modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); - if (modes == NULL) { - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisualPrivates */ - glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); - if (!glXVisualPriv) { - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the new list of the X server's visuals */ - pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); - if (!pVisualNew) { - __glXFree(glXVisualPriv); - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Initialize the new visuals */ - found_default = FALSE; - MESAScreens[screenInfo.numScreens-1].modes = modes; - for (i = j = 0; i < numVisuals; i++) { - int is_rgb = (pVisual[i].class == TrueColor || - pVisual[i].class == DirectColor); - - for (k = 0; k < numNewConfigs; k++) { - if (pNewVisualConfigs[k].rgba != is_rgb) - continue; - - assert( modes != NULL ); - - /* Initialize the new visual */ - pVisualNew[j] = pVisual[i]; - pVisualNew[j].vid = FakeClientID(0); - - /* Check for the default visual */ - if (!found_default && pVisual[i].vid == *defaultVisp) { - *defaultVisp = pVisualNew[j].vid; - found_default = TRUE; - } - - /* Save the old VisualID */ - orig_vid[j] = pVisual[i].vid; - - /* Initialize the glXVisual */ - _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); - modes->visualID = pVisualNew[j].vid; - - /* - * If the class is -1, then assume the X visual information - * is identical to what GLX needs, and take them from the X - * visual. NOTE: if class != -1, then all other fields MUST - * be initialized. - */ - if (modes->visualType == GLX_NONE) { - modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); - modes->redBits = count_bits(pVisual[i].redMask); - modes->greenBits = count_bits(pVisual[i].greenMask); - modes->blueBits = count_bits(pVisual[i].blueMask); - modes->alphaBits = modes->alphaBits; - modes->redMask = pVisual[i].redMask; - modes->greenMask = pVisual[i].greenMask; - modes->blueMask = pVisual[i].blueMask; - modes->alphaMask = modes->alphaMask; - modes->rgbBits = (is_rgb) - ? (modes->redBits + modes->greenBits + - modes->blueBits + modes->alphaBits) - : rootDepth; - } - - /* Save the device-dependent private for this visual */ - glXVisualPriv[j] = pNewVisualPriv[k]; - - j++; - modes = modes->next; - } - } - - assert(j <= numNewVisuals); - - /* Save the GLX visuals in the screen structure */ - MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; - MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; - - /* Set up depth's VisualIDs */ - for (i = 0; i < ndepth; i++) { - int numVids = 0; - VisualID *pVids = NULL; - int k, n = 0; - - /* Count the new number of VisualIDs at this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - numVids++; - - /* Allocate a new list of VisualIDs for this depth */ - pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); - - /* Initialize the new list of VisualIDs for this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - pVids[n++] = pVisualNew[k].vid; - - /* Update this depth's list of VisualIDs */ - __glXFree(pdepth[i].vids); - pdepth[i].vids = pVids; - pdepth[i].numVids = numVids; - } - - /* Update the X server's visuals */ - *nvisualp = numNewVisuals; - *visualp = pVisualNew; - - /* Free the old list of the X server's visuals */ - __glXFree(pVisual); - - /* Clean up temporary allocations */ - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - - /* Free the private list created by DDX HW driver */ - if (visualPrivates) - xfree(visualPrivates); - visualPrivates = NULL; - - return TRUE; -} - -void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, - void **privates) -{ - numConfigs = nconfigs; - visualConfigs = configs; - visualPrivates = privates; -} - -Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, - int *nvisualp, int *ndepthp, int *rootDepthp, - VisualID *defaultVisp, unsigned long sizes, - int bitsPerRGB) -{ - /* - * Setup the visuals supported by this particular screen. - */ - return init_visuals(nvisualp, visualp, defaultVisp, - *ndepthp, *depthp, *rootDepthp); -} - -static void fixup_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - __MESA_screen *pMScr = &MESAScreens[screen]; - int j; - __GLcontextModes *modes; - - for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - /* Find a visual that matches the GLX visual's class and size */ - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes) { - - /* Fixup the masks */ - modes->redMask = pVis[j].redMask; - modes->greenMask = pVis[j].greenMask; - modes->blueMask = pVis[j].blueMask; - - /* Recalc the sizes */ - modes->redBits = count_bits(modes->redMask); - modes->greenBits = count_bits(modes->greenMask); - modes->blueBits = count_bits(modes->blueMask); - } - } - } -} - -static void init_screen_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - __GLcontextModes *modes; - XMesaVisual *pXMesaVisual; - int *used; - int i, j; - - /* Alloc space for the list of XMesa visuals */ - pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * - sizeof(XMesaVisual)); - __glXMemset(pXMesaVisual, 0, - MESAScreens[screen].num_vis * sizeof(XMesaVisual)); - - /* FIXME: Change 'used' to be a array of bits (rather than of ints), - * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less - * FIXME: than 64 or 128 the stack array can be used instead of calling - * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to - * FIXME: array of bytes instead of ints! - */ - used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); - __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); - - i = 0; - for ( modes = MESAScreens[screen].modes - ; modes != NULL - ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes && - pVis[j].redMask == modes->redMask && - pVis[j].greenMask == modes->greenMask && - pVis[j].blueMask == modes->blueMask && - !used[j]) { - - /* Create the XMesa visual */ - pXMesaVisual[i] = - XMesaCreateVisual(pScreen, - pVis, - modes->rgbMode, - (modes->alphaBits > 0), - modes->doubleBufferMode, - modes->stereoMode, - GL_TRUE, /* ximage_flag */ - modes->depthBits, - modes->stencilBits, - modes->accumRedBits, - modes->accumGreenBits, - modes->accumBlueBits, - modes->accumAlphaBits, - modes->samples, - modes->level, - modes->visualRating); - /* Set the VisualID */ - modes->visualID = pVis[j].vid; - - /* Mark this visual used */ - used[j] = 1; - break; - } - } - - if ( j == pScreen->numVisuals ) { - ErrorF("No matching visual for __GLcontextMode with " - "visual class = %d (%d), nplanes = %u\n", - vis_class, - modes->visualType, - (modes->rgbBits - modes->alphaBits) ); - } - else if ( modes->visualID == -1 ) { - FatalError( "Matching visual found, but visualID still -1!\n" ); - } - - i++; - } - - __glXFree(used); - - MESAScreens[screen].xm_vis = pXMesaVisual; -} - -Bool __MESA_screenProbe(int screen) -{ - /* - * Set up the current screen's visuals. - */ - __glDDXScreenInfo.modes = MESAScreens[screen].modes; - __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; - __glDDXScreenInfo.numVisuals = - __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; - - /* - * Set the current screen's createContext routine. This could be - * wrapped by a DDX GLX context creation routine. - */ - __glDDXScreenInfo.createContext = __MESA_createContext; - - /* - * The ordering of the rgb compenents might have been changed by the - * driver after mi initialized them. - */ - fixup_visuals(screen); - - /* - * Find the GLX visuals that are supported by this screen and create - * XMesa's visuals. - */ - init_screen_visuals(screen); - - return TRUE; -} - -extern void __MESA_resetExtension(void) -{ - int i, j; - - XMesaReset(); - - for (i = 0; i < screenInfo.numScreens; i++) { - for (j = 0; j < MESAScreens[i].num_vis; j++) { - if (MESAScreens[i].xm_vis[j]) { - XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); - MESAScreens[i].xm_vis[j] = NULL; - } - } - _gl_context_modes_destroy( MESAScreens[i].modes ); - MESAScreens[i].modes = NULL; - __glXFree(MESAScreens[i].private); - MESAScreens[i].private = NULL; - __glXFree(MESAScreens[i].xm_vis); - MESAScreens[i].xm_vis = NULL; - MESAScreens[i].num_vis = 0; - } - __glDDXScreenInfo.modes = NULL; - MESA_CC = NULL; -} - -void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) -{ - DrawablePtr pDraw = glxPriv->pDraw; - XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, - glxPriv->modes->visualID); - __GLdrawablePrivate *glPriv = &glxPriv->glPriv; - __MESA_buffer buf; - - if (xm_vis == NULL) { - ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", - glxPriv->modes->visualID); - } - buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); - - /* Create Mesa's buffers */ - if (glxPriv->type == DRAWABLE_WINDOW) { - buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, - (WindowPtr)pDraw); - } else { - buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, - (PixmapPtr)pDraw, 0); - } - - /* Wrap the front buffer's resize routine */ - buf->fbresize = glPriv->frontBuffer.resize; - glPriv->frontBuffer.resize = __MESA_resizeBuffers; - - /* Wrap the swap buffers routine */ - buf->fbswap = glxPriv->swapBuffers; - glxPriv->swapBuffers = __MESA_swapBuffers; - - /* Save Mesa's private buffer structure */ - glPriv->private = (void *)buf; - glPriv->freePrivate = __MESA_destroyBuffer; -} - -GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, - GLint x, GLint y, - GLuint width, GLuint height, - __GLdrawablePrivate *glPriv, - GLuint bufferMask) -{ - __MESA_buffer buf = (__MESA_buffer)glPriv->private; - - if (buf->xm_buf) - XMesaResizeBuffers(buf->xm_buf); - - return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); -} - -GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) -{ - __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; - - /* - ** Do not call the wrapped swap buffers routine since Mesa has - ** already done the swap. - */ - XMesaSwapBuffers(buf->xm_buf); - - return GL_TRUE; -} - -void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) -{ - __MESA_buffer buf = (__MESA_buffer)glPriv->private; - __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; - - /* Destroy Mesa's buffers */ - if (buf->xm_buf) - XMesaDestroyBuffer(buf->xm_buf); - - /* Unwrap these routines */ - glxPriv->swapBuffers = buf->fbswap; - glPriv->frontBuffer.resize = buf->fbresize; - - __glXFree(glPriv->private); - glPriv->private = NULL; -} - -__GLinterface *__MESA_createContext(__GLimports *imports, - __GLcontextModes *modes, - __GLinterface *shareGC) -{ - __GLcontext *gl_ctx = NULL; - __GLcontext *m_share = NULL; - __GLXcontext *glxc = (__GLXcontext *)imports->other; - XMesaVisual xm_vis; - - if (shareGC) - m_share = (__GLcontext *)shareGC; - - xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); - if (xm_vis) { - XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; - XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); - gl_ctx = xmctx ? &xmctx->mesa : 0; - } - else { - ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", - glxc->modes->visualID); - } - - - if (!gl_ctx) - return NULL; - - gl_ctx->imports = *imports; - gl_ctx->exports.destroyContext = __MESA_destroyContext; - gl_ctx->exports.loseCurrent = __MESA_loseCurrent; - gl_ctx->exports.makeCurrent = __MESA_makeCurrent; - gl_ctx->exports.shareContext = __MESA_shareContext; - gl_ctx->exports.copyContext = __MESA_copyContext; - gl_ctx->exports.forceCurrent = __MESA_forceCurrent; - gl_ctx->exports.notifyResize = __MESA_notifyResize; - gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; - gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; - gl_ctx->exports.dispatchExec = __MESA_dispatchExec; - gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; - gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; - - return (__GLinterface *)gl_ctx; -} - -GLboolean __MESA_destroyContext(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - XMesaDestroyContext( xmesa ); - return GL_TRUE; -} - -GLboolean __MESA_loseCurrent(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - MESA_CC = NULL; - __glXLastContext = NULL; - return XMesaLoseCurrent(xmesa); -} - -GLboolean __MESA_makeCurrent(__GLcontext *gc) -{ - __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); - __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; - __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); - __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - - MESA_CC = gc; - return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); -} - -GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) -{ - /* NOT_DONE */ - /* XXX I don't see where/how this could ever be called */ - ErrorF("__MESA_shareContext\n"); - return GL_FALSE; -} - -GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, - GLuint mask) -{ - XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; - const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; - _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); - return GL_TRUE; -} - -GLboolean __MESA_forceCurrent(__GLcontext *gc) -{ - XMesaContext xmesa = (XMesaContext) gc->DriverCtx; - MESA_CC = gc; - return XMesaForceCurrent(xmesa); -} - -GLboolean __MESA_notifyResize(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_notifyResize\n"); - return GL_FALSE; -} - -void __MESA_notifyDestroy(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_notifyDestroy\n"); - return; -} - -void __MESA_notifySwapBuffers(__GLcontext *gc) -{ - _mesa_notifySwapBuffers(gc); -} - -struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_dispatchExec\n"); - return NULL; -} - -void __MESA_beginDispatchOverride(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_beginDispatchOverride\n"); - return; -} - -void __MESA_endDispatchOverride(__GLcontext *gc) -{ - /* NOT_DONE */ - ErrorF("__MESA_endDispatchOverride\n"); - return; -} - - -/* - * Server-side GLX uses these functions which are normally defined - * in the OpenGL SI. - */ - -GLuint __glFloorLog2(GLuint val) -{ - int c = 0; - - while (val > 1) { - c++; - val >>= 1; - } - return c; -} - diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original deleted file mode 100644 index 6287b92de..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original +++ /dev/null @@ -1,61 +0,0 @@ -XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ -XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ - -#if DoLoadableServer -#if !BuildModuleInSubdir -#define IHaveModules -#elif !defined(IHaveModules) -#define IHaveSubdirs -SUBDIRS = module -#endif -#endif - -/* Large PIC tables needed for Solaris/SPARC builds */ -#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) - PICFLAGS = LargePositionIndependentCFlags -#endif - -#include <Server.tmpl> - -#define NeedAllMesaSrc -#define NeedToLinkMesaSrc -#define MesaBuildDir /**/ -#if !defined(IHaveModules) || !BuildModuleInSubdir -#include "../../../../../lib/GL/mesa/main/Imakefile.inc" -#else -#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" -#endif - - SRCS = $(COREMESABASESRCS) - OBJS = $(COREMESABASEOBJS) - - INCLUDES = -I$(MESASRCDIR)/src/mesa \ - -I$(MESASRCDIR)/src/mesa/main \ - -I$(MESASRCDIR)/src/mesa/shader \ - -I$(MESASRCDIR)/src/mesa/glapi \ - -I$(MESASRCDIR)/include \ - -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ - -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ - -I$(LIBSRC)/GL/include \ - -I$(XF86SRC) -I$(INCLUDESRC) - - DEFINES = $(GLX_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ - -#ifdef IHaveModules -ModuleObjectRule() -#else -NormalLibraryObjectRule() -#endif - -SubdirLibraryRule($(OBJS)) - -LintLibraryTarget(dri,$(SRCS)) -NormalLintTarget($(SRCS)) - -DependTarget() - -#ifdef IHaveSubdirs -MakeSubdirs($(SUBDIRS)) -DependSubdirs($(SUBDIRS)) -#endif - diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original deleted file mode 100644 index 463812236..000000000 --- a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original +++ /dev/null @@ -1,61 +0,0 @@ -XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ -XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ - -#if DoLoadableServer -#if !BuildModuleInSubdir -#define IHaveModules -#elif !defined(IHaveModules) -#define IHaveSubdirs -SUBDIRS = module -#endif -#endif - -/* Large PIC tables needed for Solaris/SPARC builds */ -#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) - PICFLAGS = LargePositionIndependentCFlags -#endif - -#include <Server.tmpl> - -#define NeedAllMesaSrc -#define NeedToLinkMesaSrc -#define MesaBuildDir /**/ -#if !defined(IHaveModules) || !BuildModuleInSubdir -#include "../../../../../lib/GL/mesa/main/Imakefile.inc" -#else -#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" -#endif - - SRCS = $(COREMESABASESRCS) - OBJS = $(COREMESABASEOBJS) - - INCLUDES = -I$(MESASRCDIR)/src/mesa \ - -I$(MESASRCDIR)/src/mesa/main \ - -I$(MESASRCDIR)/src/mesa/shader \ - -I$(MESASRCDIR)/src/mesa/glapi \ - -I$(MESASRCDIR)/include \ - -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ - -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ - -I$(LIBSRC)/GL/include \ - -I$(XF86SRC) -I$(INCLUDESRC) - - DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ - -#ifdef IHaveModules -ModuleObjectRule() -#else -NormalLibraryObjectRule() -#endif - -SubdirLibraryRule($(OBJS)) - -LintLibraryTarget(dri,$(SRCS)) -NormalLintTarget($(SRCS)) - -DependTarget() - -#ifdef IHaveSubdirs -MakeSubdirs($(SUBDIRS)) -DependSubdirs($(SUBDIRS)) -#endif - |