diff options
Diffstat (limited to 'nx-X11/programs/Xserver/GL')
109 files changed, 49232 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/Imakefile b/nx-X11/programs/Xserver/GL/Imakefile new file mode 100644 index 000000000..47134e0a1 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/Imakefile @@ -0,0 +1,66 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/Imakefile,v 1.12 2003/08/06 14:04:01 eich Exp $ + +#define IHaveModules +#include <Server.tmpl> + +#define IHaveSubdirs + +#if GlxUseSGISI + CORE_SUBDIR = /* opengl */ +#elif defined(DarwinArchitecture) && DarwinQuartzSupport + CORE_SUBDIR = apple mesa +#elif defined(cygwinArchitecture) && GlxUseWindows + CORE_SUBDIR = windows mesa +#elif defined(Win32Architecture) && GlxUseWindows + CORE_SUBDIR = windows +#else + CORE_SUBDIR = mesa +#endif + +#if BuildXF86DRI && ((defined(XF86Server) && XF86Server) \ + || (defined(XorgServer) && XorgServer)) +DRI_SUBDIR = dri +#endif + +SUBDIRS = glx $(DRI_SUBDIR) $(CORE_SUBDIR) + +#if DoLoadableServer +MSRCS = glxmodule.c +MOBJS = glxmodule.o +#endif + +#if BuildModuleInSubdir +SRCS = glx/module/?*.c $(MSRCS) +OBJS = glx/module/?*.o $(MOBJS) +#else +SRCS = glx/?*.c $(MSRCS) +OBJS = glx/?*.o $(MOBJS) +#endif + +DONES = glx/DONE + +INCLUDES = -Iinclude -Idri -I$(SERVERSRC)/include -I$(SERVERSRC)/mi \ + -I$(XINCLUDESRC) -I$(EXTINCSRC) -I$(XF86OSSRC) +DEPEND_DEFINES = $(EXT_DEFINES) DependDefines +DEFINES = $(GLX_DEFINES) + +#if HasParallelMake +MakeMutex($(SUBDIRS) $(OBJS) $(DONES)) +#endif + +#if HasGnuMake || HasBsdMake +$(DONES): $(SUBDIRS) +#endif + +ModuleObjectRule() + +DepLibraryModuleTarget(glx,$(SUBDIRS) $(DONES) $(MOBJS),$(OBJS)) + +InstallLibraryModule(glx,$(MODULEDIR),extensions) +ForceSubdirs($(SUBDIRS)) + +DependSubdirs($(SUBDIRS)) +MakeLintLibSubdirs($(SUBDIRS)) +LintSubdirs($(SUBDIRS)) + +InstallDriverSDKLibraryModule(glx,$(DRIVERSDKMODULEDIR),extensions) diff --git a/nx-X11/programs/Xserver/GL/apple/Imakefile b/nx-X11/programs/Xserver/GL/apple/Imakefile new file mode 100644 index 000000000..36b780c73 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/apple/Imakefile @@ -0,0 +1,49 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/apple/Imakefile,v 1.2 2003/09/16 00:36:11 torrey Exp $ + +#include <Server.tmpl> + + XPRDIR = $(SERVERSRC)/hw/darwin/quartz/xpr + +LinkSourceFile(x-list.c,$(XPRDIR)) +LinkSourceFile(x-list.h,$(XPRDIR)) +LinkSourceFile(x-hash.c,$(XPRDIR)) +LinkSourceFile(x-hash.h,$(XPRDIR)) +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + BASE_SRCS = compsize.c + BASE_OBJS = compsize.o + + AGL_SRCS = aglGlx.c + AGL_OBJS = aglGlx.o + +#if HasXplugin + GL_SRCS = indirect.c x-hash.c x-list.c + GL_OBJS = indirect.o x-hash.o x-list.o + + AS = /System/Library/Frameworks/ApplicationServices.framework + + GL_INCLUDES = -I$(LIBSRC)/GL/apple -I$(XPRDIR) -I$(XPINCDIR) \ + -F$(AS)/Frameworks +#endif + + SRCS = $(BASE_SRCS) $(AGL_SRCS) $(GL_SRCS) + OBJS = $(BASE_OBJS) $(AGL_OBJS) $(GL_OBJS) + + INCLUDES = -I. -I$(INCLUDESRC) -I$(XINCLUDESRC) -I$(EXTINCSRC) \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/mi -I$(SERVERSRC)/include -I$(FONTINCSRC) \ + -I$(SERVERSRC)/render -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx -I$(SERVERSRC)/hw/darwin/quartz/cr \ + -I$(SERVERSRC)/hw/darwin/quartz $(GL_INCLUDES) \ + -I$(MESASRCDIR)/include -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(XF86OSSRC) + + DEFINES = $(GLX_DEFINES) + +NormalLibraryTarget(AGLcore,$(AGL_OBJS) $(BASE_OBJS)) +#if HasXplugin +NormalLibraryTarget(CGLcore,$(GL_OBJS) $(BASE_OBJS)) +#endif +NormalLibraryObjectRule() + +DependTarget() diff --git a/nx-X11/programs/Xserver/GL/apple/aglGlx.c b/nx-X11/programs/Xserver/GL/apple/aglGlx.c new file mode 100644 index 000000000..be846be83 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/apple/aglGlx.c @@ -0,0 +1,1355 @@ +/* + * GLX implementation that uses Apple's AGL.framework for OpenGL + * + * FIXME: This file and indirect.c are very similar. The two should be + * merged by introducing suitable abstractions. + */ +/* + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * + * Large portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "quartzCommon.h" +#include <AGL/agl.h> +#include "cr.h" + +// X11 and X11's glx +#undef BOOL +#define BOOL xBOOL +#include "quartz.h" +#include <miscstruct.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#undef BOOL + +#include "glcontextmodes.h" + +// ggs: needed to call back to glx with visual configs +extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs); + +// Write debugging output, or not +#ifdef GLAQUA_DEBUG +#define GLAQUA_DEBUG_MSG ErrorF +#else +#define GLAQUA_DEBUG_MSG(a, ...) +#endif + + +// The following GL functions don't have an EXT suffix in OpenGL.framework. +GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) { + return glAreTexturesResident(a, b, c); +} +void glDeleteTexturesEXT (GLsizei d, const GLuint *e) { + glDeleteTextures(d, e); +} +void glGenTexturesEXT (GLsizei f, GLuint *g) { + glGenTextures(f, g); +} +GLboolean glIsTextureEXT (GLuint h) { + return glIsTexture(h); +} + + +// some prototypes +static Bool glAquaScreenProbe(int screen); +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB); +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC); +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv); +static void glAquaResetExtension(void); + + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, modes, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + glAquaScreenProbe, /* Must be generic and handle all screens */ + glAquaCreateContext, /* Substitute screen's createContext routine */ + glAquaCreateBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_APPLE, + glAquaResetExtension, + glAquaInitVisuals, + glAquaSetVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +// prototypes + +static GLboolean glAquaDestroyContext(__GLcontext *gc); +static GLboolean glAquaLoseCurrent(__GLcontext *gc); +static GLboolean glAquaMakeCurrent(__GLcontext *gc); +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare); +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask); +static GLboolean glAquaForceCurrent(__GLcontext *gc); + +/* Drawing surface notification callbacks */ +static GLboolean glAquaNotifyResize(__GLcontext *gc); +static void glAquaNotifyDestroy(__GLcontext *gc); +static void glAquaNotifySwapBuffers(__GLcontext *gc); + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc); +static void glAquaBeginDispatchOverride(__GLcontext *gc); +static void glAquaEndDispatchOverride(__GLcontext *gc); + + +static __GLexports glAquaExports = { + glAquaDestroyContext, + glAquaLoseCurrent, + glAquaMakeCurrent, + glAquaShareContext, + glAquaCopyContext, + glAquaForceCurrent, + + glAquaNotifyResize, + glAquaNotifyDestroy, + glAquaNotifySwapBuffers, + + glAquaDispatchExec, + glAquaBeginDispatchOverride, + glAquaEndDispatchOverride +}; + + +typedef struct { + int num_vis; + __GLcontextModes *modes; + void **priv; + + // wrapped screen functions + RealizeWindowProcPtr RealizeWindow; + UnrealizeWindowProcPtr UnrealizeWindow; +} glAquaScreenRec; + +static glAquaScreenRec glAquaScreens[MAXSCREENS]; + + +// __GLdrawablePrivate->private +typedef struct { + GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask); +} GLAquaDrawableRec; + +struct __GLcontextRec { + struct __GLinterfaceRec interface; // required to be first + + AGLContext ctx; + AGLPixelFormat pixelFormat; + + Bool isAttached; // TRUE if ctx is really attached to a window +}; + + +// Context manipulation; return GL_FALSE on failure +static GLboolean glAquaDestroyContext(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx); + + if (gc) { + if (gc->ctx) aglDestroyContext(gc->ctx); + if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat); + free(gc); + } + + return GL_TRUE; +} + + +static GLboolean glAquaLoseCurrent(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx); + + aglSetCurrentContext(NULL); + __glXLastContext = NULL; // Mesa does this; why? + gc->isAttached = FALSE; + + return GL_TRUE; +} + + +/* + * Attach a GL context to a GL drawable + * If glPriv is NULL, the context is detached. + */ +static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv) +{ + __GLXdrawablePrivate *glxPriv; + + if (glPriv == NULL) { + // attaching to nothing + GLAQUA_DEBUG_MSG("unattaching\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + return; + } + + // Note that when resizing, the X11 WindowPtr already has its + // new size and position, but the Aqua window does not. + + glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + if (glxPriv->type == DRAWABLE_WINDOW) { + WindowPtr pWin = (WindowPtr) glxPriv->pDraw; + WindowPtr topWin = quartzProcs->TopLevelParent(pWin); + CRWindowPtr crWinPtr; + AGLDrawable newPort; + + if (glPriv->width <= 0 || glPriv->height <= 0) { + // attach to zero size drawable - will really attach later + GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + return; + } + + crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE); + + if (crWinPtr) { + newPort = (AGLDrawable) crWinPtr->port; + } else { + newPort = NULL; + } + + if (newPort) { + // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen + AGLDrawable oldPort = aglGetDrawable(gc->ctx); + // AGLDrawable newPort = GetWindowPort(window); + + // Frame is GLdrawable in X11 global coordinates + // FIXME: Does this work for multiple screens? + GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height}; + GLAQUA_DEBUG_MSG("global size %d %d %d %d\n", + frame[0], frame[1], frame[2], frame[3]); + + // Convert to window-local coordinates + frame[0] -= topWin->drawable.x - topWin->borderWidth; + frame[1] -= topWin->drawable.y - topWin->borderWidth; + + // AGL uses flipped coordinates + frame[1] = topWin->drawable.height + 2*topWin->borderWidth - + frame[1] - frame[3]; + + GLAQUA_DEBUG_MSG("local size %d %d %d %d\n", + frame[0], frame[1], frame[2], frame[3]); + + if (oldPort != newPort) { + // FIXME: retain/release windows + if (!aglSetDrawable(gc->ctx, newPort)) return; + } + if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return; + if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return; + if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return; + if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return; + if (!aglUpdateContext(gc->ctx)) return; + + gc->isAttached = TRUE; + GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx, + pWin->drawable.id); + } else { + // attach to not-yet-realized window - will really attach later + GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + } + } else { + GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + } +} + +static GLboolean glAquaMakeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc); + + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx); + + if (!gc->isAttached) { + attach(gc, glPriv); + } + + return aglSetCurrentContext(gc->ctx); +} + +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n"); + + return GL_TRUE; +} + + +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + GLAQUA_DEBUG_MSG("glAquaCopyContext\n"); + + return aglCopyContext(src->ctx, dst->ctx, mask); +} + +static GLboolean glAquaForceCurrent(__GLcontext *gc) +{ + // GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx); + return aglSetCurrentContext(gc->ctx); +} + +/* Drawing surface notification callbacks */ + +static GLboolean glAquaNotifyResize(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize"); + return GL_TRUE; +} + +static void glAquaNotifyDestroy(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy"); +} + +static void glAquaNotifySwapBuffers(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers"); +} + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec"); + return NULL; +} + +static void glAquaBeginDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride"); +} + +static void glAquaEndDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride"); +} + + +static AGLPixelFormat makeFormat(__GLcontextModes *mode) +{ + int i; + GLint attr[64]; // currently uses max of 30 + AGLPixelFormat result; + + GLAQUA_DEBUG_MSG("makeFormat\n"); + + i = 0; + + // attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen + // attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD + + if (mode->stereoMode) { + attr[i++] = AGL_STEREO; + } + if (mode->doubleBufferMode) { + attr[i++] = AGL_DOUBLEBUFFER; + } + + if (mode->colorIndexMode) { + attr[i++] = AGL_BUFFER_SIZE; + attr[i++] = mode->indexBits; + } + + if (mode->rgbMode) { + attr[i++] = AGL_RGBA; + attr[i++] = AGL_RED_SIZE; + attr[i++] = mode->redBits; + attr[i++] = AGL_GREEN_SIZE; + attr[i++] = mode->greenBits; + attr[i++] = AGL_BLUE_SIZE; + attr[i++] = mode->blueBits; + attr[i++] = AGL_ALPHA_SIZE; + attr[i++] = mode->alphaBits; + } + + if (mode->haveAccumBuffer) { + attr[i++] = AGL_ACCUM_RED_SIZE; + attr[i++] = mode->accumRedBits; + attr[i++] = AGL_ACCUM_GREEN_SIZE; + attr[i++] = mode->accumGreenBits; + attr[i++] = AGL_ACCUM_BLUE_SIZE; + attr[i++] = mode->accumBlueBits; + attr[i++] = AGL_ACCUM_ALPHA_SIZE; + attr[i++] = mode->accumAlphaBits; + } + if (mode->haveDepthBuffer) { + attr[i++] = AGL_DEPTH_SIZE; + attr[i++] = mode->depthBits; + } + if (mode->haveStencilBuffer) { + attr[i++] = AGL_STENCIL_SIZE; + attr[i++] = mode->stencilBits; + } + + attr[i++] = AGL_AUX_BUFFERS; + attr[i++] = mode->numAuxBuffers; + + attr[i++] = AGL_LEVEL; + attr[i++] = mode->level; + + // mode->pixmapMode ? + + attr[i++] = AGL_NONE; // end of option list + + GLAQUA_DEBUG_MSG("makeFormat almost done\n"); + result = aglChoosePixelFormat(NULL, 0, attr); + GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result); + return result; +} + +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC) +{ + __GLcontext *result; + __GLcontext *sharectx = (__GLcontext *)shareGC; + + GLAQUA_DEBUG_MSG("glAquaCreateContext\n"); + + result = (__GLcontext *)calloc(1, sizeof(__GLcontext)); + if (!result) return NULL; + + result->interface.imports = *imports; + result->interface.exports = glAquaExports; + + result->pixelFormat = makeFormat(mode); + if (!result->pixelFormat) { + free(result); + return NULL; + } + + result->ctx = aglCreateContext(result->pixelFormat, + (sharectx && sharectx->ctx) ? sharectx->ctx : NULL); + + if (!result->ctx) { + aglDestroyPixelFormat(result->pixelFormat); + free(result); + return NULL; + } + + result->isAttached = FALSE; + + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + return (__GLinterface *)result; +} + + +Bool +glAquaRealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to reattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n"); + + // Allow the window to be created (RootlessRealizeWindow is inside our wrap) + pScreen->RealizeWindow = screenPriv->RealizeWindow; + result = pScreen->RealizeWindow(pWin); + pScreen->RealizeWindow = glAquaRealizeWindow; + + // The Aqua window will already have been created (windows are + // realized from top down) + + // Re-attach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + } + + return result; +} + +Bool +glAquaUnrealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to unattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n"); + + // The Aqua window may have already been destroyed (windows + // are unrealized from top down) + + // Unattach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, NULL); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, NULL); + } + } + + pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; + result = pScreen->UnrealizeWindow(pWin); + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return result; +} + + +// Originally copied from Mesa + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + +static __GLXvisualConfig NullConfig = { + -1, /* vid */ + -1, /* class */ + False, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ +}; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + GLAQUA_DEBUG_MSG("init_visuals\n"); + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + int count; + + count = ((pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs); + if (count == 0) + count = 1; /* preserve the existing visual */ + + numNewVisuals += count; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + glAquaScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + if (!is_rgb) + { + /* We don't support non-rgb visuals for GL. But we don't + want to remove them either, so just pass them through + with null glX configs */ + + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & NullConfig ); + modes->visualID = pVisualNew[j].vid; + + j++; + + continue; + } + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +/* based on code in i830_dri.c + This ends calling glAquaSetVisualConfigs to set the static + numconfigs, etc. */ +static void +glAquaInitVisualConfigs(void) +{ + int lclNumConfigs = 0; + __GLXvisualConfig *lclVisualConfigs = NULL; + void **lclVisualPrivates = NULL; + + int depth, aux, buffers, stencil, accum; + int i = 0; + + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs "); + + /* count num configs: + 2 Z buffer (0, 24 bit) + 2 AUX buffer (0, 2) + 2 buffers (single, double) + 2 stencil (0, 8 bit) + 2 accum (0, 64 bit) + = 32 configs */ + + lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */ + + /* alloc */ + lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs); + lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs); + + /* fill in configs */ + if (NULL != lclVisualConfigs) { + i = 0; /* current buffer */ + for (depth = 0; depth < 2; depth++) { + for (aux = 0; aux < 2; aux++) { + for (buffers = 0; buffers < 2; buffers++) { + for (stencil = 0; stencil < 2; stencil++) { + for (accum = 0; accum < 2; accum++) { + lclVisualConfigs[i].vid = -1; + lclVisualConfigs[i].class = -1; + lclVisualConfigs[i].rgba = TRUE; + lclVisualConfigs[i].redSize = -1; + lclVisualConfigs[i].greenSize = -1; + lclVisualConfigs[i].blueSize = -1; + lclVisualConfigs[i].redMask = -1; + lclVisualConfigs[i].greenMask = -1; + lclVisualConfigs[i].blueMask = -1; + lclVisualConfigs[i].alphaMask = 0; + if (accum) { + lclVisualConfigs[i].accumRedSize = 16; + lclVisualConfigs[i].accumGreenSize = 16; + lclVisualConfigs[i].accumBlueSize = 16; + lclVisualConfigs[i].accumAlphaSize = 16; + } + else { + lclVisualConfigs[i].accumRedSize = 0; + lclVisualConfigs[i].accumGreenSize = 0; + lclVisualConfigs[i].accumBlueSize = 0; + lclVisualConfigs[i].accumAlphaSize = 0; + } + lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; + lclVisualConfigs[i].stereo = FALSE; + lclVisualConfigs[i].bufferSize = -1; + + lclVisualConfigs[i].depthSize = depth? 24 : 0; + lclVisualConfigs[i].stencilSize = stencil ? 8 : 0; + lclVisualConfigs[i].auxBuffers = aux ? 2 : 0; + lclVisualConfigs[i].level = 0; + lclVisualConfigs[i].visualRating = GLX_NONE_EXT; + lclVisualConfigs[i].transparentPixel = 0; + lclVisualConfigs[i].transparentRed = 0; + lclVisualConfigs[i].transparentGreen = 0; + lclVisualConfigs[i].transparentBlue = 0; + lclVisualConfigs[i].transparentAlpha = 0; + lclVisualConfigs[i].transparentIndex = 0; + i++; + } + } + } + } + } + } + if (i != lclNumConfigs) + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs"); + + GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates); +} + + +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n"); + + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB) +{ + GLAQUA_DEBUG_MSG("glAquaInitVisuals\n"); + + if (numConfigs == 0) /* if no configs */ + glAquaInitVisualConfigs(); /* ensure the visual configs are setup */ + + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + glAquaScreenRec *pScr = &glAquaScreens[screen]; + int j; + __GLcontextModes *modes; + + GLAQUA_DEBUG_MSG("fixup_visuals\n"); + + for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + int *used; + int i, j; + + GLAQUA_DEBUG_MSG("init_screen_visuals\n"); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = glAquaScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + (int)modes->visualType, + (unsigned int)(modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); +} + +static Bool glAquaScreenProbe(int screen) +{ + ScreenPtr pScreen; + glAquaScreenRec *screenPriv; + + GLAQUA_DEBUG_MSG("glAquaScreenProbe\n"); + + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = glAquaScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = glAquaCreateContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + /* + * Wrap RealizeWindow and UnrealizeWindow on this screen + */ + pScreen = screenInfo.screens[screen]; + screenPriv = &glAquaScreens[screen]; + screenPriv->RealizeWindow = pScreen->RealizeWindow; + pScreen->RealizeWindow = glAquaRealizeWindow; + screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return TRUE; +} + + +static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + __GLXcontext *gx; + __GLcontext *gc; + + GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height); + + // update all contexts that point at this drawable for drawing (hack?) + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + + // update all contexts that point at this drawable for reading (hack?) + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + + return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask); +} + + +static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + // fixme AGL software renderer will use properties of current QD port (bad) + + // swap buffers on only *one* of the contexts + // (e.g. the last one for drawing) + __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc; + if (gc && gc->ctx) aglSwapBuffers(gc->ctx); + + return GL_TRUE; +} + +static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv) +{ + GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n"); + + free(glPriv->private); + glPriv->private = NULL; +} + +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv) +{ + GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec)); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n"); + + // replace swapBuffers (original is never called) + glxPriv->swapBuffers = glAquaSwapBuffers; + + // wrap front buffer resize + aquaPriv->resize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = glAquaResizeBuffers; + + // stash private data + glPriv->private = aquaPriv; + glPriv->freePrivate = glAquaDestroyDrawablePrivate; +} + + +static void glAquaResetExtension(void) +{ + GLAQUA_DEBUG_MSG("glAquaResetExtension\n"); + aglResetLibrary(); +} + + + +// Extra goodies for glx + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} diff --git a/nx-X11/programs/Xserver/GL/apple/indirect.c b/nx-X11/programs/Xserver/GL/apple/indirect.c new file mode 100644 index 000000000..448b1f76a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/apple/indirect.c @@ -0,0 +1,1380 @@ +/* + * GLX implementation that uses Apple's OpenGL.framework + * (Indirect rendering path) + */ +/* + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * Copyright (c) 2002 Apple Computer, Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +/* $XFree86: xc/programs/Xserver/GL/apple/indirect.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "dri.h" +#include "quartz.h" + +#include <CoreGraphics/CoreGraphics.h> +#include <OpenGL/OpenGL.h> +#include <OpenGL/CGLContext.h> + +// X11 and X11's glx +#include <miscstruct.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#include "x-hash.h" +#include "x-list.h" + +#include "glcontextmodes.h" + +// ggs: needed to call back to glx with visual configs +extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs); + + +// Write debugging output, or not +#ifdef GLAQUA_DEBUG +#define GLAQUA_DEBUG_MSG ErrorF +#else +#define GLAQUA_DEBUG_MSG(a, ...) +#endif + + +// The following GL functions don't have an EXT suffix in OpenGL.framework. +GLboolean glAreTexturesResidentEXT(GLsizei a, const GLuint *b, GLboolean *c) { + return glAreTexturesResident(a, b, c); +} +void glDeleteTexturesEXT(GLsizei d, const GLuint *e) { + glDeleteTextures(d, e); +} +void glGenTexturesEXT(GLsizei f, GLuint *g) { + glGenTextures(f, g); +} +GLboolean glIsTextureEXT(GLuint h) { + return glIsTexture(h); +} + +// some prototypes +static Bool glAquaScreenProbe(int screen); +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB); +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC); +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv); +static void glAquaResetExtension(void); + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, modes, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + glAquaScreenProbe, /* Must be generic and handle all screens */ + glAquaCreateContext, /* Substitute screen's createContext routine */ + glAquaCreateBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_APPLE, + glAquaResetExtension, + glAquaInitVisuals, + glAquaSetVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +// prototypes + +static GLboolean glAquaDestroyContext(__GLcontext *gc); +static GLboolean glAquaLoseCurrent(__GLcontext *gc); +static GLboolean glAquaMakeCurrent(__GLcontext *gc); +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare); +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask); +static GLboolean glAquaForceCurrent(__GLcontext *gc); + +/* Drawing surface notification callbacks */ +static GLboolean glAquaNotifyResize(__GLcontext *gc); +static void glAquaNotifyDestroy(__GLcontext *gc); +static void glAquaNotifySwapBuffers(__GLcontext *gc); + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc); +static void glAquaBeginDispatchOverride(__GLcontext *gc); +static void glAquaEndDispatchOverride(__GLcontext *gc); + +static __GLexports glAquaExports = { + glAquaDestroyContext, + glAquaLoseCurrent, + glAquaMakeCurrent, + glAquaShareContext, + glAquaCopyContext, + glAquaForceCurrent, + + glAquaNotifyResize, + glAquaNotifyDestroy, + glAquaNotifySwapBuffers, + + glAquaDispatchExec, + glAquaBeginDispatchOverride, + glAquaEndDispatchOverride +}; + +typedef struct { + int num_vis; + __GLcontextModes *modes; + void **priv; + + // wrapped screen functions + RealizeWindowProcPtr RealizeWindow; + UnrealizeWindowProcPtr UnrealizeWindow; +} glAquaScreenRec; + +static glAquaScreenRec glAquaScreens[MAXSCREENS]; + +// __GLdrawablePrivate->private +typedef struct { + DrawablePtr pDraw; + xp_surface_id sid; +} GLAquaDrawableRec; + +struct __GLcontextRec { + struct __GLinterfaceRec interface; // required to be first + + CGLContextObj ctx; + CGLPixelFormatObj pixelFormat; + + /* set when attached */ + xp_surface_id sid; + + unsigned isAttached :1; +}; + +/* maps from surface id -> list of __GLcontext */ +static x_hash_table *surface_hash; + + +// Context manipulation; return GL_FALSE on failure +static GLboolean glAquaDestroyContext(__GLcontext *gc) +{ + x_list *lst; + + GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", + (unsigned int) gc->ctx); + + if (gc != NULL) + { + if (gc->sid != 0 && surface_hash != NULL) + { + lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL); + lst = x_list_remove(lst, gc); + x_hash_table_insert(surface_hash, (void *) gc->sid, lst); + } + + if (gc->ctx != NULL) + CGLDestroyContext(gc->ctx); + + if (gc->pixelFormat != NULL) + CGLDestroyPixelFormat(gc->pixelFormat); + + free(gc); + } + + return GL_TRUE; +} + +static GLboolean glAquaLoseCurrent(__GLcontext *gc) +{ + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx); + + gl_err = CGLSetCurrentContext(NULL); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + __glXLastContext = NULL; // Mesa does this; why? + + return GL_TRUE; +} + +/* Called when a surface is destroyed as a side effect of destroying + the window it's attached to. */ +static void surface_notify(void *_arg, void *data) +{ + DRISurfaceNotifyArg *arg = _arg; + GLAquaDrawableRec *aquaPriv = data; + __GLcontext *gc; + x_list *lst; + + switch (arg->kind) + { + case AppleDRISurfaceNotifyDestroyed: + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, (void *) arg->id); + + aquaPriv->pDraw = NULL; + aquaPriv->sid = 0; + break; + + case AppleDRISurfaceNotifyChanged: + if (surface_hash != NULL) + { + lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL); + for (; lst != NULL; lst = lst->next) + { + gc = lst->data; + xp_update_gl_context(gc->ctx); + } + } + break; + } +} + +static void unattach(__GLcontext *gc) +{ + x_list *lst; + + if (gc->isAttached) + { + GLAQUA_DEBUG_MSG("unattaching\n"); + + if (surface_hash != NULL) + { + lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL); + lst = x_list_remove(lst, gc); + x_hash_table_insert(surface_hash, (void *) gc->sid, lst); + } + + CGLClearDrawable(gc->ctx); + gc->isAttached = FALSE; + gc->sid = 0; + } +} + +static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv) +{ + __GLXdrawablePrivate *glxPriv; + GLAquaDrawableRec *aquaPriv; + DrawablePtr pDraw; + + glxPriv = (__GLXdrawablePrivate *)glPriv->other; + aquaPriv = (GLAquaDrawableRec *)glPriv->private; + pDraw = glxPriv->pDraw; + + if (aquaPriv->sid == 0) + { + if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, + 0, &aquaPriv->sid, NULL, + surface_notify, aquaPriv)) + { + return; + } + aquaPriv->pDraw = pDraw; + } + + if (!gc->isAttached || gc->sid != aquaPriv->sid) + { + x_list *lst; + + if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success) + { + quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, + surface_notify, aquaPriv); + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, (void *) aquaPriv->sid); + + aquaPriv->sid = 0; + return; + } + + gc->isAttached = TRUE; + gc->sid = aquaPriv->sid; + + if (surface_hash == NULL) + surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); + + lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL); + if (x_list_find(lst, gc) == NULL) + { + lst = x_list_prepend(lst, gc); + x_hash_table_insert(surface_hash, (void *) gc->sid, lst); + } + + GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, + (unsigned int) aquaPriv->sid); + } +} + +static GLboolean glAquaMakeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc); + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx); + + attach(gc, glPriv); + + gl_err = CGLSetCurrentContext(gc->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n"); + + return GL_TRUE; +} + +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaCopyContext\n"); + + gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); + if (gl_err != 0) + ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static GLboolean glAquaForceCurrent(__GLcontext *gc) +{ + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", + (unsigned int) gc->ctx); + + gl_err = CGLSetCurrentContext(gc->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +/* Drawing surface notification callbacks */ + +static GLboolean glAquaNotifyResize(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize"); + return GL_TRUE; +} + +static void glAquaNotifyDestroy(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy"); +} + +static void glAquaNotifySwapBuffers(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers"); +} + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec"); + return NULL; +} + +static void glAquaBeginDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride"); +} + +static void glAquaEndDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride"); +} + +static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) +{ + int i; + CGLPixelFormatAttribute attr[64]; // currently uses max of 30 + CGLPixelFormatObj result; + long n_formats; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("makeFormat\n"); + + if (!mode->rgbMode) + return NULL; + + i = 0; + + // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen + // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD + + if (mode->stereoMode) { + attr[i++] = kCGLPFAStereo; + } + if (mode->doubleBufferMode) { + attr[i++] = kCGLPFADoubleBuffer; + } + + if (mode->colorIndexMode) { + /* ignored */ + } + + if (mode->rgbMode) { + attr[i++] = kCGLPFAColorSize; + attr[i++] = mode->redBits + mode->greenBits + mode->blueBits; + attr[i++] = kCGLPFAAlphaSize; + attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */ + } + + if (mode->haveAccumBuffer) { + attr[i++] = kCGLPFAAccumSize; + attr[i++] = mode->accumRedBits + mode->accumGreenBits + + mode->accumBlueBits + mode->accumAlphaBits; + } + if (mode->haveDepthBuffer) { + attr[i++] = kCGLPFADepthSize; + attr[i++] = mode->depthBits; + } + if (mode->haveStencilBuffer) { + attr[i++] = kCGLPFAStencilSize; + attr[i++] = mode->stencilBits; + } + + attr[i++] = kCGLPFAAuxBuffers; + attr[i++] = mode->numAuxBuffers; + + /* mode->level ignored */ + + /* mode->pixmapMode ? */ + + attr[i++] = 0; + + GLAQUA_DEBUG_MSG("makeFormat almost done\n"); + + result = NULL; + gl_err = CGLChoosePixelFormat(attr, &result, &n_formats); + if (gl_err != 0) + ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err)); + + GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result); + + return result; +} + +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC) +{ + __GLcontext *result; + __GLcontext *sharectx = (__GLcontext *)shareGC; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaCreateContext\n"); + + result = (__GLcontext *)calloc(1, sizeof(__GLcontext)); + if (!result) return NULL; + + result->interface.imports = *imports; + result->interface.exports = glAquaExports; + + result->pixelFormat = makeFormat(mode); + if (!result->pixelFormat) { + free(result); + return NULL; + } + + result->ctx = NULL; + gl_err = CGLCreateContext(result->pixelFormat, + sharectx ? sharectx->ctx : NULL, + &result->ctx); + + if (gl_err != 0) { + ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); + CGLDestroyPixelFormat(result->pixelFormat); + free(result); + return NULL; + } + + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + return (__GLinterface *)result; +} + +Bool +glAquaRealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to reattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n"); + + // Allow the window to be created (RootlessRealizeWindow is inside our wrap) + pScreen->RealizeWindow = screenPriv->RealizeWindow; + result = pScreen->RealizeWindow(pWin); + pScreen->RealizeWindow = glAquaRealizeWindow; + + // The Aqua window will already have been created (windows are + // realized from top down) + + // Re-attach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv); + } + } + + return result; +} + +Bool +glAquaUnrealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to unattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n"); + + // The Aqua window may have already been destroyed (windows + // are unrealized from top down) + + // Unattach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + unattach(gc); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + unattach(gc); + } + } + + pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; + result = pScreen->UnrealizeWindow(pWin); + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return result; +} + + +// Originally copied from Mesa + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + +static __GLXvisualConfig NullConfig = { + -1, /* vid */ + -1, /* class */ + False, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ +}; + + +static inline int count_bits(uint32_t x) +{ + x = x - ((x >> 1) & 0x55555555); + x = (x & 0x33333333) + ((x >> 2) & 0x33333333); + x = (x + (x >> 4)) & 0x0f0f0f0f; + x = x + (x >> 8); + x = x + (x >> 16); + return x & 63; +} + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + GLAQUA_DEBUG_MSG("init_visuals\n"); + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + int count; + + count = ((pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs); + if (count == 0) + count = 1; /* preserve the existing visual */ + + numNewVisuals += count; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + glAquaScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + if (!is_rgb) + { + /* We don't support non-rgb visuals for GL. But we don't + want to remove them either, so just pass them through + with null glX configs */ + + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & NullConfig ); + modes->visualID = pVisualNew[j].vid; + + j++; + + continue; + } + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +/* based on code in i830_dri.c + This ends calling glAquaSetVisualConfigs to set the static + numconfigs, etc. */ +static void +glAquaInitVisualConfigs(void) +{ + int lclNumConfigs = 0; + __GLXvisualConfig *lclVisualConfigs = NULL; + void **lclVisualPrivates = NULL; + + int depth, aux, buffers, stencil, accum; + int i = 0; + + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs "); + + /* count num configs: + 2 Z buffer (0, 24 bit) + 2 AUX buffer (0, 2) + 2 buffers (single, double) + 2 stencil (0, 8 bit) + 2 accum (0, 64 bit) + = 32 configs */ + + lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */ + + /* alloc */ + lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs); + lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs); + + /* fill in configs */ + if (NULL != lclVisualConfigs) { + i = 0; /* current buffer */ + for (depth = 0; depth < 2; depth++) { + for (aux = 0; aux < 2; aux++) { + for (buffers = 0; buffers < 2; buffers++) { + for (stencil = 0; stencil < 2; stencil++) { + for (accum = 0; accum < 2; accum++) { + lclVisualConfigs[i].vid = -1; + lclVisualConfigs[i].class = -1; + lclVisualConfigs[i].rgba = TRUE; + lclVisualConfigs[i].redSize = -1; + lclVisualConfigs[i].greenSize = -1; + lclVisualConfigs[i].blueSize = -1; + lclVisualConfigs[i].redMask = -1; + lclVisualConfigs[i].greenMask = -1; + lclVisualConfigs[i].blueMask = -1; + lclVisualConfigs[i].alphaMask = 0; + if (accum) { + lclVisualConfigs[i].accumRedSize = 16; + lclVisualConfigs[i].accumGreenSize = 16; + lclVisualConfigs[i].accumBlueSize = 16; + lclVisualConfigs[i].accumAlphaSize = 16; + } + else { + lclVisualConfigs[i].accumRedSize = 0; + lclVisualConfigs[i].accumGreenSize = 0; + lclVisualConfigs[i].accumBlueSize = 0; + lclVisualConfigs[i].accumAlphaSize = 0; + } + lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; + lclVisualConfigs[i].stereo = FALSE; + lclVisualConfigs[i].bufferSize = -1; + + lclVisualConfigs[i].depthSize = depth? 24 : 0; + lclVisualConfigs[i].stencilSize = stencil ? 8 : 0; + lclVisualConfigs[i].auxBuffers = aux ? 2 : 0; + lclVisualConfigs[i].level = 0; + lclVisualConfigs[i].visualRating = GLX_NONE_EXT; + lclVisualConfigs[i].transparentPixel = 0; + lclVisualConfigs[i].transparentRed = 0; + lclVisualConfigs[i].transparentGreen = 0; + lclVisualConfigs[i].transparentBlue = 0; + lclVisualConfigs[i].transparentAlpha = 0; + lclVisualConfigs[i].transparentIndex = 0; + i++; + } + } + } + } + } + } + if (i != lclNumConfigs) + GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs"); + + GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates); +} + + +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n"); + + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB) +{ + GLAQUA_DEBUG_MSG("glAquaInitVisuals\n"); + + if (numConfigs == 0) /* if no configs */ + glAquaInitVisualConfigs(); /* ensure the visual configs are setup */ + + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + glAquaScreenRec *pScr = &glAquaScreens[screen]; + int j; + __GLcontextModes *modes; + + GLAQUA_DEBUG_MSG("fixup_visuals\n"); + + for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + int *used; + int i, j; + + GLAQUA_DEBUG_MSG("init_screen_visuals\n"); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = glAquaScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + (int)modes->visualType, + (unsigned int)(modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); +} + +static Bool glAquaScreenProbe(int screen) +{ + ScreenPtr pScreen; + glAquaScreenRec *screenPriv; + + GLAQUA_DEBUG_MSG("glAquaScreenProbe\n"); + + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = glAquaScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = glAquaCreateContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + /* + * Wrap RealizeWindow and UnrealizeWindow on this screen + */ + pScreen = screenInfo.screens[screen]; + screenPriv = &glAquaScreens[screen]; + screenPriv->RealizeWindow = pScreen->RealizeWindow; + pScreen->RealizeWindow = glAquaRealizeWindow; + screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return TRUE; +} + +static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + // swap buffers on only *one* of the contexts + // (e.g. the last one for drawing) + __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaSwapBuffers\n"); + + if (gc != NULL && gc->ctx != NULL) + { + gl_err = CGLFlushDrawable(gc->ctx); + if (gl_err != 0) + ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err)); + } + + return GL_TRUE; +} + +static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv) +{ + GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n"); + + /* It doesn't work to call DRIDestroySurface here, the drawable's + already gone.. But dri.c notices the window destruction and + frees the surface itself. */ + + free(glPriv->private); + glPriv->private = NULL; +} + +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv) +{ + GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec)); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + aquaPriv->sid = 0; + aquaPriv->pDraw = NULL; + + GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n"); + + // replace swapBuffers (original is never called) + glxPriv->swapBuffers = glAquaSwapBuffers; + + // stash private data + glPriv->private = aquaPriv; + glPriv->freePrivate = glAquaDestroyDrawablePrivate; +} + +static void glAquaResetExtension(void) +{ + GLAQUA_DEBUG_MSG("glAquaResetExtension\n"); + CGLSetOption(kCGLGOResetLibrary, GL_TRUE); +} + +// Extra goodies for glx + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} diff --git a/nx-X11/programs/Xserver/GL/dri/Imakefile b/nx-X11/programs/Xserver/GL/dri/Imakefile new file mode 100644 index 000000000..8ea938f8c --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/Imakefile @@ -0,0 +1,35 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/dri/Imakefile,v 1.6 2001/04/28 13:55:36 dawes Exp $ + +#define IHaveModules +#include <Server.tmpl> + +#if DoLoadableServer +MSRC = drimodule.c +MOBJ = drimodule.o +#endif + + SRCS = xf86dri.c dri.c $(MSRC) + OBJS = xf86dri.o dri.o $(MOBJ) + + INCLUDES = -I$(SERVERSRC)/include -I$(INCLUDESRC) -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) -I$(MESASRCDIR)/include \ + -I$(XF86OSSRC) -I$(XF86COMSRC) \ + -I../include -I../glx -I$(LIBSRC)/GL/include \ + -I$(DRMSRCDIR)/shared-core \ + -I$(SERVERSRC)/mi -I$(FONTINCSRC) + DEFINES = $(GLX_DEFINES) + +LinkSourceFile(xf86dri.h,$(MESASRCDIR)/src/glx/x11) +LinkSourceFile(xf86dristr.h,$(MESASRCDIR)/src/glx/x11) + +ModuleObjectRule() +LibraryModuleTarget(dri,$(OBJS)) +InstallLibraryModule(dri,$(MODULEDIR),extensions) + +DependTarget() + +InstallDriverSDKLibraryModule(dri,$(DRIVERSDKMODULEDIR),extensions) + +InstallDriverSDKNonExecFile(dri.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(sarea.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(xf86dri.h,$(DRIVERSDKINCLUDEDIR)) diff --git a/nx-X11/programs/Xserver/GL/dri/Imakefile.NX.reference b/nx-X11/programs/Xserver/GL/dri/Imakefile.NX.reference new file mode 100644 index 000000000..59fb0af84 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/Imakefile.NX.reference @@ -0,0 +1,35 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/dri/Imakefile,v 1.7 2003/02/11 21:34:04 tsi Exp $ + +#define IHaveModules +#include <Server.tmpl> + +#if DoLoadableServer +MSRC = drimodule.c +MOBJ = drimodule.o +#endif + + SRCS = xf86dri.c dri.c $(MSRC) + OBJS = xf86dri.o dri.o $(MOBJ) + + INCLUDES = -I$(SERVERSRC)/include -I$(INCLUDESRC) -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(XF86OSSRC) -I$(XF86COMSRC) \ + -I../include -I../glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/mi -I$(FONTINCSRC) \ + -I../../hw/xfree86/os-support/bus + DEFINES = $(GLX_DEFINES) + +LinkSourceFile(xf86dri.h,$(LIBSRC)/GL/dri) +LinkSourceFile(xf86dristr.h,$(LIBSRC)/GL/dri) + +ModuleObjectRule() +LibraryModuleTarget(dri,$(OBJS)) +InstallLibraryModule(dri,$(MODULEDIR),extensions) + +DependTarget() + +InstallDriverSDKLibraryModule(dri,$(DRIVERSDKMODULEDIR),extensions) + +InstallDriverSDKNonExecFile(dri.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(sarea.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(xf86dri.h,$(DRIVERSDKINCLUDEDIR)) diff --git a/nx-X11/programs/Xserver/GL/dri/Imakefile.XF86.reference b/nx-X11/programs/Xserver/GL/dri/Imakefile.XF86.reference new file mode 100644 index 000000000..c8770f6d8 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/Imakefile.XF86.reference @@ -0,0 +1,34 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/dri/Imakefile,v 1.7 2003/02/11 21:34:04 tsi Exp $ + +#define IHaveModules +#include <Server.tmpl> + +#if DoLoadableServer +MSRC = drimodule.c +MOBJ = drimodule.o +#endif + + SRCS = xf86dri.c dri.c $(MSRC) + OBJS = xf86dri.o dri.o $(MOBJ) + + INCLUDES = -I$(SERVERSRC)/include -I$(INCLUDESRC) -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(XF86OSSRC) -I$(XF86COMSRC) \ + -I../include -I../glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/mi -I$(FONTINCSRC) + DEFINES = $(GLX_DEFINES) + +LinkSourceFile(xf86dri.h,$(LIBSRC)/GL/dri) +LinkSourceFile(xf86dristr.h,$(LIBSRC)/GL/dri) + +ModuleObjectRule() +LibraryModuleTarget(dri,$(OBJS)) +InstallLibraryModule(dri,$(MODULEDIR),extensions) + +DependTarget() + +InstallDriverSDKLibraryModule(dri,$(DRIVERSDKMODULEDIR),extensions) + +InstallDriverSDKNonExecFile(dri.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(sarea.h,$(DRIVERSDKINCLUDEDIR)) +InstallDriverSDKNonExecFile(xf86dri.h,$(DRIVERSDKINCLUDEDIR)) diff --git a/nx-X11/programs/Xserver/GL/dri/dri-def.cpp b/nx-X11/programs/Xserver/GL/dri/dri-def.cpp new file mode 100644 index 000000000..0d1ab6872 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/dri-def.cpp @@ -0,0 +1,50 @@ +LIBRARY DRI +VERSION LIBRARY_VERSION +EXPORTS + +XFree86DRIExtensionInit +DRIAuthConnection +DRIBlockHandler +DRIClipNotify +DRICloseConnection +DRICloseScreen +DRIContextPrivDelete +DRICopyWindow +DRICreateContext +DRICreateContextPriv +DRICreateContextPrivFromHandle +DRICreateDrawable +DRICreateInfoRec +DRIDestroyContext +DRIDestroyContextPriv +DRIDestroyDrawable +DRIDestroyInfoRec +DRIDoBlockHandler +DRIDoWakeupHandler +DRIDrawablePrivDelete +DRIExtensionInit +DRIFinishScreenInit +DRIGetClientDriverName +DRIGetContext +DRIGetContextStore +DRIGetDeviceInfo +DRIGetDrawableIndex +DRIGetDrawableInfo +DRIGetDrawableStamp +DRIGetSAREAPrivate +DRIGetWrappedFuncs +DRILock +DRIOpenConnection +DRIPaintWindow +DRIPostValidateTree +DRIPrintDrawableLock +DRIQueryDirectRenderingCapable +DRIQueryVersion +DRIReset +DRIScreenInit +DRISwapContext +DRIUnlock +DRIValidateTree +DRIWakeupHandler + +/* $XFree86$ */ diff --git a/nx-X11/programs/Xserver/GL/dri/dri.c b/nx-X11/programs/Xserver/GL/dri/dri.c new file mode 100644 index 000000000..424a21c68 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/dri.c @@ -0,0 +1,2109 @@ +/* $XFree86: xc/programs/Xserver/GL/dri/dri.c,v 1.39 2003/11/10 18:21:41 tsi Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +Copyright 2000 VA Linux Systems, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Jens Owen <jens@tungstengraphics.com> + * Rickard E. (Rik) Faith <faith@valinux.com> + * + */ + +#ifdef HAVE_XORG_CONFIG_H +#include <xorg-config.h> +#endif + +#include "xf86.h" +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#else +#include <sys/time.h> +#include <unistd.h> +#endif + +#define NEED_REPLIES +#define NEED_EVENTS +#include <X11/X.h> +#include <X11/Xproto.h> +#include "misc.h" +#include "dixstruct.h" +#include "extnsionst.h" +#include "colormapst.h" +#include "cursorstr.h" +#include "scrnintstr.h" +#include "windowstr.h" +#include "servermd.h" +#define _XF86DRI_SERVER_ +#include "xf86dristr.h" +#include "swaprep.h" +#include "xf86str.h" +#include "dri.h" +#include "sarea.h" +#include "dristruct.h" +#include "xf86.h" +#include "xf86drm.h" +#include "glxserver.h" +#include "mi.h" +#include "mipointer.h" + +#if defined(XFree86LOADER) && !defined(PANORAMIX) +extern Bool noPanoramiXExtension; +#endif + +static int DRIScreenPrivIndex = -1; +static int DRIWindowPrivIndex = -1; +static unsigned long DRIGeneration = 0; +static unsigned int DRIDrawableValidationStamp = 0; + +static RESTYPE DRIDrawablePrivResType; +static RESTYPE DRIContextPrivResType; +static void DRIDestroyDummyContext(ScreenPtr pScreen, Bool hasCtxPriv); + + /* Wrapper just like xf86DrvMsg, but + without the verbosity level checking. + This will make it easy to turn off some + messages later, based on verbosity + level. */ + +/* + * Since we're already referencing things from the XFree86 common layer in + * this file, we'd might as well just call xf86VDrvMsgVerb, and have + * consistent message formatting. The verbosity of these messages can be + * easily changed here. + */ +#define DRI_MSG_VERBOSITY 1 +static void +DRIDrvMsg(int scrnIndex, MessageType type, const char *format, ...) +{ + va_list ap; + + va_start(ap, format); + xf86VDrvMsgVerb(scrnIndex, type, DRI_MSG_VERBOSITY, format, ap); + va_end(ap); +} + +Bool +DRIScreenInit(ScreenPtr pScreen, DRIInfoPtr pDRIInfo, int *pDRMFD) +{ + DRIScreenPrivPtr pDRIPriv; + drm_context_t * reserved; + int reserved_count; + int i, fd, drmWasAvailable; + Bool xineramaInCore = FALSE; + int err = 0; + char *openbusid; + drmVersionPtr drmlibv; + int drmlibmajor, drmlibminor, drmdimajor, drmdiminor; + + if (DRIGeneration != serverGeneration) { + if ((DRIScreenPrivIndex = AllocateScreenPrivateIndex()) < 0) + return FALSE; + DRIGeneration = serverGeneration; + } + + /* If the DRI extension is disabled, do not initialize the DRI */ + if (noXFree86DRIExtension) { + DRIDrvMsg(pScreen->myNum, X_WARNING, + "Direct rendering has been disabled.\n"); + return FALSE; + } + + /* + * If Xinerama is on, don't allow DRI to initialise. It won't be usable + * anyway. + */ +#if defined(PANORAMIX) && !defined(XFree86LOADER) + xineramaInCore = TRUE; +#elif defined(XFree86LOADER) + if (xf86LoaderCheckSymbol("noPanoramiXExtension")) + xineramaInCore = TRUE; +#endif + +#if defined(PANORAMIX) || defined(XFree86LOADER) + if (xineramaInCore) { + if (!noPanoramiXExtension) { + DRIDrvMsg(pScreen->myNum, X_WARNING, + "Direct rendering is not supported when Xinerama is enabled\n"); + return FALSE; + } + } +#endif + + drmWasAvailable = drmAvailable(); + + /* Check the DRM lib version. + * drmGetLibVersion was not supported in version 1.0, so check for + * symbol first to avoid possible crash or hang. + */ + drmlibmajor = 1; + drmlibminor = 0; + if (xf86LoaderCheckSymbol("drmGetLibVersion")) { + drmlibv = drmGetLibVersion(-1); + if (drmlibv != NULL) { + drmlibmajor = drmlibv->version_major; + drmlibminor = drmlibv->version_minor; + drmFreeVersion(drmlibv); + } + } + + /* Check if the libdrm can handle falling back to loading based on name + * if a busid string is passed. + */ + if (drmlibmajor == 1 && drmlibminor >= 2) + openbusid = pDRIInfo->busIdString; + else + openbusid = NULL; + + /* Note that drmOpen will try to load the kernel module, if needed. */ + fd = drmOpen(pDRIInfo->drmDriverName, openbusid); + if (fd < 0) { + /* failed to open DRM */ + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] drmOpen failed\n"); + return FALSE; + } + + if (!drmWasAvailable) { + /* drmOpen loaded the kernel module, print a message to say so */ + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] loaded kernel module for \"%s\" driver\n", + pDRIInfo->drmDriverName); + } + + pDRIPriv = (DRIScreenPrivPtr) xcalloc(1, sizeof(DRIScreenPrivRec)); + if (!pDRIPriv) { + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + return FALSE; + } + + pScreen->devPrivates[DRIScreenPrivIndex].ptr = (pointer) pDRIPriv; + pDRIPriv->drmFD = fd; + pDRIPriv->directRenderingSupport = TRUE; + pDRIPriv->pDriverInfo = pDRIInfo; + pDRIPriv->nrWindows = 0; + pDRIPriv->fullscreen = NULL; + + pDRIPriv->createDummyCtx = pDRIInfo->createDummyCtx; + pDRIPriv->createDummyCtxPriv = pDRIInfo->createDummyCtxPriv; + + pDRIPriv->grabbedDRILock = FALSE; + pDRIPriv->drmSIGIOHandlerInstalled = FALSE; + + if (drmlibmajor == 1 && drmlibminor >= 2) { + drmSetVersion sv; + + /* Get the interface version, asking for 1.1. */ + sv.drm_di_major = 1; + sv.drm_di_minor = 1; + sv.drm_dd_major = -1; + err = drmSetInterfaceVersion(pDRIPriv->drmFD, &sv); + if (err == 0) { + drmdimajor = sv.drm_di_major; + drmdiminor = sv.drm_di_minor; + } else { + /* failure, so set it to 1.0.0. */ + drmdimajor = 1; + drmdiminor = 0; + } + } + else { + /* We can't check the DI DRM interface version, so set it to 1.0.0. */ + drmdimajor = 1; + drmdiminor = 0; + } + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] DRM interface version %d.%d\n", drmdimajor, drmdiminor); + + /* If the interface minor number is 1.1, then we've opened a DRM device + * that already had the busid set through drmOpen. + */ + if (drmdimajor == 1 && drmdiminor >= 1) + err = 0; + else + err = drmSetBusid(pDRIPriv->drmFD, pDRIPriv->pDriverInfo->busIdString); + + if (err < 0) { + pDRIPriv->directRenderingSupport = FALSE; + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + drmClose(pDRIPriv->drmFD); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] drmSetBusid failed (%d, %s), %s\n", + pDRIPriv->drmFD, pDRIPriv->pDriverInfo->busIdString, strerror(-err)); + return FALSE; + } + + *pDRMFD = pDRIPriv->drmFD; + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] created \"%s\" driver at busid \"%s\"\n", + pDRIPriv->pDriverInfo->drmDriverName, + pDRIPriv->pDriverInfo->busIdString); + + if (drmAddMap( pDRIPriv->drmFD, + 0, + pDRIPriv->pDriverInfo->SAREASize, + DRM_SHM, + DRM_CONTAINS_LOCK, + &pDRIPriv->hSAREA) < 0) + { + pDRIPriv->directRenderingSupport = FALSE; + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + drmClose(pDRIPriv->drmFD); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] drmAddMap failed\n"); + return FALSE; + } + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] added %d byte SAREA at %p\n", + pDRIPriv->pDriverInfo->SAREASize, pDRIPriv->hSAREA); + + if (drmMap( pDRIPriv->drmFD, + pDRIPriv->hSAREA, + pDRIPriv->pDriverInfo->SAREASize, + (drmAddressPtr)(&pDRIPriv->pSAREA)) < 0) + { + pDRIPriv->directRenderingSupport = FALSE; + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + drmClose(pDRIPriv->drmFD); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] drmMap failed\n"); + return FALSE; + } + memset(pDRIPriv->pSAREA, 0, pDRIPriv->pDriverInfo->SAREASize); + DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] mapped SAREA %p to %p\n", + pDRIPriv->hSAREA, pDRIPriv->pSAREA); + + if (drmAddMap( pDRIPriv->drmFD, + (drm_handle_t)pDRIPriv->pDriverInfo->frameBufferPhysicalAddress, + pDRIPriv->pDriverInfo->frameBufferSize, + DRM_FRAME_BUFFER, + 0, + &pDRIPriv->hFrameBuffer) < 0) + { + pDRIPriv->directRenderingSupport = FALSE; + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + drmUnmap(pDRIPriv->pSAREA, pDRIPriv->pDriverInfo->SAREASize); + drmClose(pDRIPriv->drmFD); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] drmAddMap failed\n"); + return FALSE; + } + DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] framebuffer handle = %p\n", + pDRIPriv->hFrameBuffer); + + /* Add tags for reserved contexts */ + if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD, + &reserved_count))) { + int i; + void *tag; + + for (i = 0; i < reserved_count; i++) { + tag = DRICreateContextPrivFromHandle(pScreen, + reserved[i], + DRI_CONTEXT_RESERVED); + drmAddContextTag(pDRIPriv->drmFD, reserved[i], tag); + } + drmFreeReservedContextList(reserved); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] added %d reserved context%s for kernel\n", + reserved_count, reserved_count > 1 ? "s" : ""); + } + + /* validate max drawable table entry set by driver */ + if ((pDRIPriv->pDriverInfo->maxDrawableTableEntry <= 0) || + (pDRIPriv->pDriverInfo->maxDrawableTableEntry > SAREA_MAX_DRAWABLES)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "Invalid max drawable table size set by driver: %d\n", + pDRIPriv->pDriverInfo->maxDrawableTableEntry); + } + + /* Initialize drawable tables (screen private and SAREA) */ + for( i=0; i < pDRIPriv->pDriverInfo->maxDrawableTableEntry; i++) { + pDRIPriv->DRIDrawables[i] = NULL; + pDRIPriv->pSAREA->drawableTable[i].stamp = 0; + pDRIPriv->pSAREA->drawableTable[i].flags = 0; + } + + return TRUE; +} + +Bool +DRIFinishScreenInit(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo; + DRIContextFlags flags = 0; + DRIContextPrivPtr pDRIContextPriv; + + /* Set up flags for DRICreateContextPriv */ + switch (pDRIInfo->driverSwapMethod) { + case DRI_KERNEL_SWAP: flags = DRI_CONTEXT_2DONLY; break; + case DRI_HIDE_X_CONTEXT: flags = DRI_CONTEXT_PRESERVED; break; + } + + if (!(pDRIContextPriv = DRICreateContextPriv(pScreen, + &pDRIPriv->myContext, + flags))) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "failed to create server context\n"); + return FALSE; + } + pDRIPriv->myContextPriv = pDRIContextPriv; + + DRIDrvMsg(pScreen->myNum, X_INFO, + "X context handle = %p\n", pDRIPriv->myContext); + + /* Now that we have created the X server's context, we can grab the + * hardware lock for the X server. + */ + DRILock(pScreen, 0); + pDRIPriv->grabbedDRILock = TRUE; + + /* pointers so that we can prevent memory leaks later */ + pDRIPriv->hiddenContextStore = NULL; + pDRIPriv->partial3DContextStore = NULL; + + switch(pDRIInfo->driverSwapMethod) { + case DRI_HIDE_X_CONTEXT: + /* Server will handle 3D swaps, and hide 2D swaps from kernel. + * Register server context as a preserved context. + */ + + /* allocate memory for hidden context store */ + pDRIPriv->hiddenContextStore + = (void *)xcalloc(1, pDRIInfo->contextSize); + if (!pDRIPriv->hiddenContextStore) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "failed to allocate hidden context\n"); + DRIDestroyContextPriv(pDRIContextPriv); + return FALSE; + } + + /* allocate memory for partial 3D context store */ + pDRIPriv->partial3DContextStore + = (void *)xcalloc(1, pDRIInfo->contextSize); + if (!pDRIPriv->partial3DContextStore) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[DRI] failed to allocate partial 3D context\n"); + xfree(pDRIPriv->hiddenContextStore); + DRIDestroyContextPriv(pDRIContextPriv); + return FALSE; + } + + /* save initial context store */ + if (pDRIInfo->SwapContext) { + (*pDRIInfo->SwapContext)( + pScreen, + DRI_NO_SYNC, + DRI_2D_CONTEXT, + pDRIPriv->hiddenContextStore, + DRI_NO_CONTEXT, + NULL); + } + /* fall through */ + + case DRI_SERVER_SWAP: + /* For swap methods of DRI_SERVER_SWAP and DRI_HIDE_X_CONTEXT + * setup signal handler for receiving swap requests from kernel + */ + if (!(pDRIPriv->drmSIGIOHandlerInstalled = + drmInstallSIGIOHandler(pDRIPriv->drmFD, DRISwapContext))) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[drm] failed to setup DRM signal handler\n"); + if (pDRIPriv->hiddenContextStore) + xfree(pDRIPriv->hiddenContextStore); + if (pDRIPriv->partial3DContextStore) + xfree(pDRIPriv->partial3DContextStore); + DRIDestroyContextPriv(pDRIContextPriv); + return FALSE; + } else { + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] installed DRM signal handler\n"); + } + + default: + break; + } + + /* Wrap DRI support */ + if (pDRIInfo->wrap.ValidateTree) { + pDRIPriv->wrap.ValidateTree = pScreen->ValidateTree; + pScreen->ValidateTree = pDRIInfo->wrap.ValidateTree; + } + if (pDRIInfo->wrap.PostValidateTree) { + pDRIPriv->wrap.PostValidateTree = pScreen->PostValidateTree; + pScreen->PostValidateTree = pDRIInfo->wrap.PostValidateTree; + } + if (pDRIInfo->wrap.WindowExposures) { + pDRIPriv->wrap.WindowExposures = pScreen->WindowExposures; + pScreen->WindowExposures = pDRIInfo->wrap.WindowExposures; + } + if (pDRIInfo->wrap.CopyWindow) { + pDRIPriv->wrap.CopyWindow = pScreen->CopyWindow; + pScreen->CopyWindow = pDRIInfo->wrap.CopyWindow; + } + if (pDRIInfo->wrap.ClipNotify) { + pDRIPriv->wrap.ClipNotify = pScreen->ClipNotify; + pScreen->ClipNotify = pDRIInfo->wrap.ClipNotify; + } + if (pDRIInfo->wrap.AdjustFrame) { + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + pDRIPriv->wrap.AdjustFrame = pScrn->AdjustFrame; + pScrn->AdjustFrame = pDRIInfo->wrap.AdjustFrame; + } + pDRIPriv->wrapped = TRUE; + + DRIDrvMsg(pScreen->myNum, X_INFO, "[DRI] installation complete\n"); + + return TRUE; +} + +void +DRICloseScreen(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo; + drm_context_t * reserved; + int reserved_count; + + if (pDRIPriv && pDRIPriv->directRenderingSupport) { + + pDRIInfo = pDRIPriv->pDriverInfo; + + if (pDRIPriv->wrapped) { + /* Unwrap DRI Functions */ + if (pDRIInfo->wrap.ValidateTree) { + pScreen->ValidateTree = pDRIPriv->wrap.ValidateTree; + pDRIPriv->wrap.ValidateTree = NULL; + } + if (pDRIInfo->wrap.PostValidateTree) { + pScreen->PostValidateTree = pDRIPriv->wrap.PostValidateTree; + pDRIPriv->wrap.PostValidateTree = NULL; + } + if (pDRIInfo->wrap.WindowExposures) { + pScreen->WindowExposures = pDRIPriv->wrap.WindowExposures; + pDRIPriv->wrap.WindowExposures = NULL; + } + if (pDRIInfo->wrap.CopyWindow) { + pScreen->CopyWindow = pDRIPriv->wrap.CopyWindow; + pDRIPriv->wrap.CopyWindow = NULL; + } + if (pDRIInfo->wrap.ClipNotify) { + pScreen->ClipNotify = pDRIPriv->wrap.ClipNotify; + pDRIPriv->wrap.ClipNotify = NULL; + } + if (pDRIInfo->wrap.AdjustFrame) { + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + pScrn->AdjustFrame = pDRIPriv->wrap.AdjustFrame; + pDRIPriv->wrap.AdjustFrame = NULL; + } + pDRIPriv->wrapped = FALSE; + } + + if (pDRIPriv->drmSIGIOHandlerInstalled) { + if (!drmRemoveSIGIOHandler(pDRIPriv->drmFD)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[drm] failed to remove DRM signal handler\n"); + } + } + + if (pDRIPriv->dummyCtxPriv && pDRIPriv->createDummyCtx) { + DRIDestroyDummyContext(pScreen, pDRIPriv->createDummyCtxPriv); + } + + if (!DRIDestroyContextPriv(pDRIPriv->myContextPriv)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "failed to destroy server context\n"); + } + + /* Remove tags for reserved contexts */ + if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD, + &reserved_count))) { + int i; + + for (i = 0; i < reserved_count; i++) { + DRIDestroyContextPriv(drmGetContextTag(pDRIPriv->drmFD, + reserved[i])); + } + drmFreeReservedContextList(reserved); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] removed %d reserved context%s for kernel\n", + reserved_count, reserved_count > 1 ? "s" : ""); + } + + /* Make sure signals get unblocked etc. */ + drmUnlock(pDRIPriv->drmFD, pDRIPriv->myContext); + pDRIPriv->lockRefCount = 0; + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] unmapping %d bytes of SAREA %p at %p\n", + pDRIInfo->SAREASize, + pDRIPriv->hSAREA, + pDRIPriv->pSAREA); + if (drmUnmap(pDRIPriv->pSAREA, pDRIInfo->SAREASize)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[drm] unable to unmap %d bytes" + " of SAREA %p at %p\n", + pDRIInfo->SAREASize, + pDRIPriv->hSAREA, + pDRIPriv->pSAREA); + } + + drmClose(pDRIPriv->drmFD); + + xfree(pDRIPriv); + pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL; + } +} + +Bool +DRIExtensionInit(void) +{ + int i; + ScreenPtr pScreen; + + if (DRIScreenPrivIndex < 0) { + return FALSE; + } + + /* Allocate a window private index with a zero sized private area for + * each window, then should a window become a DRI window, we'll hang + * a DRIWindowPrivateRec off of this private index. + */ + if ((DRIWindowPrivIndex = AllocateWindowPrivateIndex()) < 0) + return FALSE; + + DRIDrawablePrivResType = CreateNewResourceType(DRIDrawablePrivDelete); + DRIContextPrivResType = CreateNewResourceType(DRIContextPrivDelete); + + for (i = 0; i < screenInfo.numScreens; i++) + { + pScreen = screenInfo.screens[i]; + if (!AllocateWindowPrivate(pScreen, DRIWindowPrivIndex, 0)) + return FALSE; + } + + RegisterBlockAndWakeupHandlers(DRIBlockHandler, DRIWakeupHandler, NULL); + + return TRUE; +} + +void +DRIReset(void) +{ + /* + * This stub routine is called when the X Server recycles, resources + * allocated by DRIExtensionInit need to be managed here. + * + * Currently this routine is a stub because all the interesting resources + * are managed via the screen init process. + */ +} + +Bool +DRIQueryDirectRenderingCapable(ScreenPtr pScreen, Bool* isCapable) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (pDRIPriv) + *isCapable = pDRIPriv->directRenderingSupport; + else + *isCapable = FALSE; + + return TRUE; +} + +Bool +DRIOpenConnection(ScreenPtr pScreen, drm_handle_t * hSAREA, char **busIdString) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + *hSAREA = pDRIPriv->hSAREA; + *busIdString = pDRIPriv->pDriverInfo->busIdString; + + return TRUE; +} + +Bool +DRIAuthConnection(ScreenPtr pScreen, drm_magic_t magic) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (drmAuthMagic(pDRIPriv->drmFD, magic)) return FALSE; + return TRUE; +} + +Bool +DRICloseConnection(ScreenPtr pScreen) +{ + return TRUE; +} + +Bool +DRIGetClientDriverName(ScreenPtr pScreen, + int *ddxDriverMajorVersion, + int *ddxDriverMinorVersion, + int *ddxDriverPatchVersion, + char **clientDriverName) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + *ddxDriverMajorVersion = pDRIPriv->pDriverInfo->ddxDriverMajorVersion; + *ddxDriverMinorVersion = pDRIPriv->pDriverInfo->ddxDriverMinorVersion; + *ddxDriverPatchVersion = pDRIPriv->pDriverInfo->ddxDriverPatchVersion; + *clientDriverName = pDRIPriv->pDriverInfo->clientDriverName; + + return TRUE; +} + +/* DRICreateContextPriv and DRICreateContextPrivFromHandle are helper + functions that layer on drmCreateContext and drmAddContextTag. + + DRICreateContextPriv always creates a kernel drm_context_t and then calls + DRICreateContextPrivFromHandle to create a DRIContextPriv structure for + DRI tracking. For the SIGIO handler, the drm_context_t is associated with + DRIContextPrivPtr. Any special flags are stored in the DRIContextPriv + area and are passed to the kernel (if necessary). + + DRICreateContextPriv returns a pointer to newly allocated + DRIContextPriv, and returns the kernel drm_context_t in pHWContext. */ + +DRIContextPrivPtr +DRICreateContextPriv(ScreenPtr pScreen, + drm_context_t * pHWContext, + DRIContextFlags flags) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (drmCreateContext(pDRIPriv->drmFD, pHWContext)) { + return NULL; + } + + return DRICreateContextPrivFromHandle(pScreen, *pHWContext, flags); +} + +DRIContextPrivPtr +DRICreateContextPrivFromHandle(ScreenPtr pScreen, + drm_context_t hHWContext, + DRIContextFlags flags) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIContextPrivPtr pDRIContextPriv; + int contextPrivSize; + + contextPrivSize = sizeof(DRIContextPrivRec) + + pDRIPriv->pDriverInfo->contextSize; + if (!(pDRIContextPriv = xcalloc(1, contextPrivSize))) { + return NULL; + } + pDRIContextPriv->pContextStore = (void *)(pDRIContextPriv + 1); + + drmAddContextTag(pDRIPriv->drmFD, hHWContext, pDRIContextPriv); + + pDRIContextPriv->hwContext = hHWContext; + pDRIContextPriv->pScreen = pScreen; + pDRIContextPriv->flags = flags; + pDRIContextPriv->valid3D = FALSE; + + if (flags & DRI_CONTEXT_2DONLY) { + if (drmSetContextFlags(pDRIPriv->drmFD, + hHWContext, + DRM_CONTEXT_2DONLY)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[drm] failed to set 2D context flag\n"); + DRIDestroyContextPriv(pDRIContextPriv); + return NULL; + } + } + if (flags & DRI_CONTEXT_PRESERVED) { + if (drmSetContextFlags(pDRIPriv->drmFD, + hHWContext, + DRM_CONTEXT_PRESERVED)) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[drm] failed to set preserved flag\n"); + DRIDestroyContextPriv(pDRIContextPriv); + return NULL; + } + } + return pDRIContextPriv; +} + +Bool +DRIDestroyContextPriv(DRIContextPrivPtr pDRIContextPriv) +{ + DRIScreenPrivPtr pDRIPriv; + + if (!pDRIContextPriv) return TRUE; + + pDRIPriv = DRI_SCREEN_PRIV(pDRIContextPriv->pScreen); + + if (!(pDRIContextPriv->flags & DRI_CONTEXT_RESERVED)) { + /* Don't delete reserved contexts from + kernel area -- the kernel manages its + reserved contexts itself. */ + if (drmDestroyContext(pDRIPriv->drmFD, pDRIContextPriv->hwContext)) + return FALSE; + } + + /* Remove the tag last to prevent a race + condition where the context has pending + buffers. The context can't be re-used + while in this thread, but buffers can be + dispatched asynchronously. */ + drmDelContextTag(pDRIPriv->drmFD, pDRIContextPriv->hwContext); + xfree(pDRIContextPriv); + return TRUE; +} + +static Bool +DRICreateDummyContext(ScreenPtr pScreen, Bool needCtxPriv) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + __GLXscreenInfo *pGLXScreen = __glXgetActiveScreen(pScreen->myNum); + __GLcontextModes *modes = pGLXScreen->modes; + void **pVisualConfigPriv = pGLXScreen->pVisualPriv; + DRIContextPrivPtr pDRIContextPriv; + void *contextStore; + VisualPtr visual; + int visNum; + + visual = pScreen->visuals; + + /* Find the X visual that corresponds the the first GLX visual */ + for (visNum = 0; + visNum < pScreen->numVisuals; + visNum++, visual++) { + if (modes->visualID == visual->vid) + break; + } + if (visNum == pScreen->numVisuals) return FALSE; + + if (!(pDRIContextPriv = + DRICreateContextPriv(pScreen, + &pDRIPriv->pSAREA->dummy_context, 0))) { + return FALSE; + } + + contextStore = DRIGetContextStore(pDRIContextPriv); + if (pDRIPriv->pDriverInfo->CreateContext && needCtxPriv) { + if (!pDRIPriv->pDriverInfo->CreateContext(pScreen, visual, + pDRIPriv->pSAREA->dummy_context, + *pVisualConfigPriv, + (DRIContextType)(long)contextStore)) { + DRIDestroyContextPriv(pDRIContextPriv); + return FALSE; + } + } + + pDRIPriv->dummyCtxPriv = pDRIContextPriv; + return TRUE; +} + +static void +DRIDestroyDummyContext(ScreenPtr pScreen, Bool hasCtxPriv) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIContextPrivPtr pDRIContextPriv = pDRIPriv->dummyCtxPriv; + void *contextStore; + + if (!pDRIContextPriv) return; + if (pDRIPriv->pDriverInfo->DestroyContext && hasCtxPriv) { + contextStore = DRIGetContextStore(pDRIContextPriv); + pDRIPriv->pDriverInfo->DestroyContext(pDRIContextPriv->pScreen, + pDRIContextPriv->hwContext, + (DRIContextType)(long)contextStore); + } + + DRIDestroyContextPriv(pDRIPriv->dummyCtxPriv); + pDRIPriv->dummyCtxPriv = NULL; +} + +Bool +DRICreateContext(ScreenPtr pScreen, VisualPtr visual, + XID context, drm_context_t * pHWContext) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + __GLXscreenInfo *pGLXScreen = __glXgetActiveScreen(pScreen->myNum); + __GLcontextModes *modes = pGLXScreen->modes; + void **pVisualConfigPriv = pGLXScreen->pVisualPriv; + DRIContextPrivPtr pDRIContextPriv; + void *contextStore; + + if (pDRIPriv->createDummyCtx && !pDRIPriv->dummyCtxPriv) { + if (!DRICreateDummyContext(pScreen, pDRIPriv->createDummyCtxPriv)) { + DRIDrvMsg(pScreen->myNum, X_INFO, + "[drm] Could not create dummy context\n"); + return FALSE; + } + } + + /* Find the GLX visual associated with the one requested */ + for (modes = pGLXScreen->modes; modes != NULL; modes = modes->next) { + if (modes->visualID == visual->vid) + break; + pVisualConfigPriv++; + } + + if (modes == NULL) { + /* No matching GLX visual found */ + return FALSE; + } + + if (!(pDRIContextPriv = DRICreateContextPriv(pScreen, pHWContext, 0))) { + return FALSE; + } + + contextStore = DRIGetContextStore(pDRIContextPriv); + if (pDRIPriv->pDriverInfo->CreateContext) { + if (!((*pDRIPriv->pDriverInfo->CreateContext)(pScreen, visual, + *pHWContext, *pVisualConfigPriv, + (DRIContextType)(long)contextStore))) { + DRIDestroyContextPriv(pDRIContextPriv); + return FALSE; + } + } + + /* track this in case the client dies before cleanup */ + AddResource(context, DRIContextPrivResType, (pointer)pDRIContextPriv); + + return TRUE; +} + +Bool +DRIDestroyContext(ScreenPtr pScreen, XID context) +{ + FreeResourceByType(context, DRIContextPrivResType, FALSE); + + return TRUE; +} + +/* DRIContextPrivDelete is called by the resource manager. */ +Bool +DRIContextPrivDelete(pointer pResource, XID id) +{ + DRIContextPrivPtr pDRIContextPriv = (DRIContextPrivPtr)pResource; + DRIScreenPrivPtr pDRIPriv; + void *contextStore; + + pDRIPriv = DRI_SCREEN_PRIV(pDRIContextPriv->pScreen); + if (pDRIPriv->pDriverInfo->DestroyContext) { + contextStore = DRIGetContextStore(pDRIContextPriv); + pDRIPriv->pDriverInfo->DestroyContext(pDRIContextPriv->pScreen, + pDRIContextPriv->hwContext, + (DRIContextType)(long)contextStore); + } + return DRIDestroyContextPriv(pDRIContextPriv); +} + + +/* This walks the drawable timestamp array and invalidates all of them + * in the case of transition from private to shared backbuffers. It's + * not necessary for correctness, because DRIClipNotify gets called in + * time to prevent any conflict, but the transition from + * shared->private is sometimes missed if we don't do this. + */ +static void +DRIClipNotifyAllDrawables(ScreenPtr pScreen) +{ + int i; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + for( i=0; i < pDRIPriv->pDriverInfo->maxDrawableTableEntry; i++) { + pDRIPriv->pSAREA->drawableTable[i].stamp = DRIDrawableValidationStamp++; + } +} + + +static void +DRITransitionToSharedBuffers(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo; + + DRIClipNotifyAllDrawables( pScreen ); + + if (pDRIInfo->TransitionSingleToMulti3D) + pDRIInfo->TransitionSingleToMulti3D( pScreen ); +} + + +static void +DRITransitionToPrivateBuffers(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo; + + DRIClipNotifyAllDrawables( pScreen ); + + if (pDRIInfo->TransitionMultiToSingle3D) + pDRIInfo->TransitionMultiToSingle3D( pScreen ); +} + + +static void +DRITransitionTo3d(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo; + + DRIClipNotifyAllDrawables( pScreen ); + + if (pDRIInfo->TransitionTo3d) + pDRIInfo->TransitionTo3d( pScreen ); +} + +static void +DRITransitionTo2d(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo; + + DRIClipNotifyAllDrawables( pScreen ); + + if (pDRIInfo->TransitionTo2d) + pDRIInfo->TransitionTo2d( pScreen ); +} + + +Bool +DRICreateDrawable(ScreenPtr pScreen, Drawable id, + DrawablePtr pDrawable, drm_drawable_t * hHWDrawable) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv; + WindowPtr pWin; + + if (pDrawable->type == DRAWABLE_WINDOW) { + pWin = (WindowPtr)pDrawable; + if ((pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin))) { + pDRIDrawablePriv->refCount++; + } + else { + /* allocate a DRI Window Private record */ + if (!(pDRIDrawablePriv = xalloc(sizeof(DRIDrawablePrivRec)))) { + return FALSE; + } + + /* Only create a drm_drawable_t once */ + if (drmCreateDrawable(pDRIPriv->drmFD, hHWDrawable)) { + xfree(pDRIDrawablePriv); + return FALSE; + } + + /* add it to the list of DRI drawables for this screen */ + pDRIDrawablePriv->hwDrawable = *hHWDrawable; + pDRIDrawablePriv->pScreen = pScreen; + pDRIDrawablePriv->refCount = 1; + pDRIDrawablePriv->drawableIndex = -1; + + /* save private off of preallocated index */ + pWin->devPrivates[DRIWindowPrivIndex].ptr = + (pointer)pDRIDrawablePriv; + + switch (++pDRIPriv->nrWindows) { + case 1: + DRITransitionTo3d( pScreen ); + break; + case 2: + DRITransitionToSharedBuffers( pScreen ); + break; + default: + break; + } + + /* track this in case this window is destroyed */ + AddResource(id, DRIDrawablePrivResType, (pointer)pWin); + } + } + else { /* pixmap (or for GLX 1.3, a PBuffer) */ + /* NOT_DONE */ + return FALSE; + } + + return TRUE; +} + +Bool +DRIDestroyDrawable(ScreenPtr pScreen, Drawable id, DrawablePtr pDrawable) +{ + DRIDrawablePrivPtr pDRIDrawablePriv; + WindowPtr pWin; + + + if (pDrawable->type == DRAWABLE_WINDOW) { + pWin = (WindowPtr)pDrawable; + pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin); + pDRIDrawablePriv->refCount--; + if (pDRIDrawablePriv->refCount <= 0) { + /* This calls back DRIDrawablePrivDelete which frees private area */ + FreeResourceByType(id, DRIDrawablePrivResType, FALSE); + } + } + else { /* pixmap (or for GLX 1.3, a PBuffer) */ + /* NOT_DONE */ + return FALSE; + } + + return TRUE; +} + +Bool +DRIDrawablePrivDelete(pointer pResource, XID id) +{ + DrawablePtr pDrawable = (DrawablePtr)pResource; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pDrawable->pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv; + WindowPtr pWin; + + if (pDrawable->type == DRAWABLE_WINDOW) { + pWin = (WindowPtr)pDrawable; + pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin); + + if (pDRIDrawablePriv->drawableIndex != -1) { + /* bump stamp to force outstanding 3D requests to resync */ + pDRIPriv->pSAREA->drawableTable[pDRIDrawablePriv->drawableIndex].stamp + = DRIDrawableValidationStamp++; + + /* release drawable table entry */ + pDRIPriv->DRIDrawables[pDRIDrawablePriv->drawableIndex] = NULL; + } + + if (drmDestroyDrawable(pDRIPriv->drmFD, + pDRIDrawablePriv->hwDrawable)) { + return FALSE; + } + xfree(pDRIDrawablePriv); + pWin->devPrivates[DRIWindowPrivIndex].ptr = NULL; + + switch (--pDRIPriv->nrWindows) { + case 0: + DRITransitionTo2d( pDrawable->pScreen ); + break; + case 1: + DRITransitionToPrivateBuffers( pDrawable->pScreen ); + break; + default: + break; + } + } + else { /* pixmap (or for GLX 1.3, a PBuffer) */ + /* NOT_DONE */ + return FALSE; + } + + return TRUE; +} + +Bool +DRIGetDrawableInfo(ScreenPtr pScreen, + DrawablePtr pDrawable, + unsigned int* index, + unsigned int* stamp, + int* X, + int* Y, + int* W, + int* H, + int* numClipRects, + drm_clip_rect_t ** pClipRects, + int* backX, + int* backY, + int* numBackClipRects, + drm_clip_rect_t ** pBackClipRects) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv, pOldDrawPriv; + WindowPtr pWin, pOldWin; + int i; + + printf("maxDrawableTableEntry = %d\n", pDRIPriv->pDriverInfo->maxDrawableTableEntry); + + if (pDrawable->type == DRAWABLE_WINDOW) { + pWin = (WindowPtr)pDrawable; + if ((pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin))) { + + /* Manage drawable table */ + if (pDRIDrawablePriv->drawableIndex == -1) { /* load SAREA table */ + + /* Search table for empty entry */ + i = 0; + while (i < pDRIPriv->pDriverInfo->maxDrawableTableEntry) { + if (!(pDRIPriv->DRIDrawables[i])) { + pDRIPriv->DRIDrawables[i] = pDrawable; + pDRIDrawablePriv->drawableIndex = i; + pDRIPriv->pSAREA->drawableTable[i].stamp = + DRIDrawableValidationStamp++; + break; + } + i++; + } + + /* Search table for oldest entry */ + if (i == pDRIPriv->pDriverInfo->maxDrawableTableEntry) { + unsigned int oldestStamp = ~0; + int oldestIndex = 0; + i = pDRIPriv->pDriverInfo->maxDrawableTableEntry; + while (i--) { + if (pDRIPriv->pSAREA->drawableTable[i].stamp < + oldestStamp) { + oldestIndex = i; + oldestStamp = + pDRIPriv->pSAREA->drawableTable[i].stamp; + } + } + pDRIDrawablePriv->drawableIndex = oldestIndex; + + /* release oldest drawable table entry */ + pOldWin = (WindowPtr)pDRIPriv->DRIDrawables[oldestIndex]; + pOldDrawPriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pOldWin); + pOldDrawPriv->drawableIndex = -1; + + /* claim drawable table entry */ + pDRIPriv->DRIDrawables[oldestIndex] = pDrawable; + + /* validate SAREA entry */ + pDRIPriv->pSAREA->drawableTable[oldestIndex].stamp = + DRIDrawableValidationStamp++; + + /* check for stamp wrap around */ + if (oldestStamp > DRIDrawableValidationStamp) { + + /* walk SAREA table and invalidate all drawables */ + for( i=0; + i < pDRIPriv->pDriverInfo->maxDrawableTableEntry; + i++) { + pDRIPriv->pSAREA->drawableTable[i].stamp = + DRIDrawableValidationStamp++; + } + } + } + + /* If the driver wants to be notified when the index is + * set for a drawable, let it know now. + */ + if (pDRIPriv->pDriverInfo->SetDrawableIndex) + pDRIPriv->pDriverInfo->SetDrawableIndex(pWin, + pDRIDrawablePriv->drawableIndex); + + /* reinit drawable ID if window is visible */ + if ((pWin->viewable) && + (pDRIPriv->pDriverInfo->bufferRequests != DRI_NO_WINDOWS)) + { + (*pDRIPriv->pDriverInfo->InitBuffers)(pWin, + &pWin->clipList, pDRIDrawablePriv->drawableIndex); + } + } + + *index = pDRIDrawablePriv->drawableIndex; + *stamp = pDRIPriv->pSAREA->drawableTable[*index].stamp; + *X = (int)(pWin->drawable.x); + *Y = (int)(pWin->drawable.y); +#if 0 + *W = (int)(pWin->winSize.extents.x2 - pWin->winSize.extents.x1); + *H = (int)(pWin->winSize.extents.y2 - pWin->winSize.extents.y1); +#endif + *W = (int)(pWin->drawable.width); + *H = (int)(pWin->drawable.height); + *numClipRects = REGION_NUM_RECTS(&pWin->clipList); + *pClipRects = (drm_clip_rect_t *)REGION_RECTS(&pWin->clipList); + + if (!*numClipRects && pDRIPriv->fullscreen) { + /* use fake full-screen clip rect */ + pDRIPriv->fullscreen_rect.x1 = *X; + pDRIPriv->fullscreen_rect.y1 = *Y; + pDRIPriv->fullscreen_rect.x2 = *X + *W; + pDRIPriv->fullscreen_rect.y2 = *Y + *H; + + *numClipRects = 1; + *pClipRects = &pDRIPriv->fullscreen_rect; + } + + *backX = *X; + *backY = *Y; + + if (pDRIPriv->nrWindows == 1 && *numClipRects) { + /* Use a single cliprect. */ + + int x0 = *X; + int y0 = *Y; + int x1 = x0 + *W; + int y1 = y0 + *H; + + if (x0 < 0) x0 = 0; + if (y0 < 0) y0 = 0; + if (x1 > pScreen->width) x1 = pScreen->width; + if (y1 > pScreen->height) y1 = pScreen->height; + + pDRIPriv->private_buffer_rect.x1 = x0; + pDRIPriv->private_buffer_rect.y1 = y0; + pDRIPriv->private_buffer_rect.x2 = x1; + pDRIPriv->private_buffer_rect.y2 = y1; + + *numBackClipRects = 1; + *pBackClipRects = &(pDRIPriv->private_buffer_rect); + } else { + /* Use the frontbuffer cliprects for back buffers. */ + *numBackClipRects = 0; + *pBackClipRects = 0; + } + } + else { + /* Not a DRIDrawable */ + return FALSE; + } + } + else { /* pixmap (or for GLX 1.3, a PBuffer) */ + /* NOT_DONE */ + return FALSE; + } + + return TRUE; +} + +Bool +DRIGetDeviceInfo(ScreenPtr pScreen, + drm_handle_t * hFrameBuffer, + int* fbOrigin, + int* fbSize, + int* fbStride, + int* devPrivateSize, + void** pDevPrivate) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + *hFrameBuffer = pDRIPriv->hFrameBuffer; + *fbOrigin = 0; + *fbSize = pDRIPriv->pDriverInfo->frameBufferSize; + *fbStride = pDRIPriv->pDriverInfo->frameBufferStride; + *devPrivateSize = pDRIPriv->pDriverInfo->devPrivateSize; + *pDevPrivate = pDRIPriv->pDriverInfo->devPrivate; + + return TRUE; +} + +DRIInfoPtr +DRICreateInfoRec(void) +{ + DRIInfoPtr inforec = (DRIInfoPtr)xcalloc(1, sizeof(DRIInfoRec)); + if (!inforec) return NULL; + + /* Initialize defaults */ + inforec->busIdString = NULL; + + /* Wrapped function defaults */ + inforec->wrap.WakeupHandler = DRIDoWakeupHandler; + inforec->wrap.BlockHandler = DRIDoBlockHandler; + inforec->wrap.WindowExposures = DRIWindowExposures; + inforec->wrap.CopyWindow = DRICopyWindow; + inforec->wrap.ValidateTree = DRIValidateTree; + inforec->wrap.PostValidateTree = DRIPostValidateTree; + inforec->wrap.ClipNotify = DRIClipNotify; + inforec->wrap.AdjustFrame = DRIAdjustFrame; + + inforec->TransitionTo2d = 0; + inforec->TransitionTo3d = 0; + inforec->SetDrawableIndex = 0; + + return inforec; +} + +void +DRIDestroyInfoRec(DRIInfoPtr DRIInfo) +{ + if (DRIInfo->busIdString) xfree(DRIInfo->busIdString); + xfree((char*)DRIInfo); +} + + +void +DRIWakeupHandler(pointer wakeupData, int result, pointer pReadmask) +{ + int i; + + for (i = 0; i < screenInfo.numScreens; i++) { + ScreenPtr pScreen = screenInfo.screens[i]; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (pDRIPriv && + pDRIPriv->pDriverInfo->wrap.WakeupHandler) + (*pDRIPriv->pDriverInfo->wrap.WakeupHandler)(i, wakeupData, + result, pReadmask); + } +} + +void +DRIBlockHandler(pointer blockData, OSTimePtr pTimeout, pointer pReadmask) +{ + int i; + + for (i = 0; i < screenInfo.numScreens; i++) { + ScreenPtr pScreen = screenInfo.screens[i]; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (pDRIPriv && + pDRIPriv->pDriverInfo->wrap.BlockHandler) + (*pDRIPriv->pDriverInfo->wrap.BlockHandler)(i, blockData, + pTimeout, pReadmask); + } +} + +void +DRIDoWakeupHandler(int screenNum, pointer wakeupData, + unsigned long result, pointer pReadmask) +{ + ScreenPtr pScreen = screenInfo.screens[screenNum]; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + DRILock(pScreen, 0); + if (pDRIPriv->pDriverInfo->driverSwapMethod == DRI_HIDE_X_CONTEXT) { + /* hide X context by swapping 2D component here */ + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + DRI_3D_SYNC, + DRI_2D_CONTEXT, + pDRIPriv->partial3DContextStore, + DRI_2D_CONTEXT, + pDRIPriv->hiddenContextStore); + } +} + +void +DRIDoBlockHandler(int screenNum, pointer blockData, + pointer pTimeout, pointer pReadmask) +{ + ScreenPtr pScreen = screenInfo.screens[screenNum]; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if (pDRIPriv->pDriverInfo->driverSwapMethod == DRI_HIDE_X_CONTEXT) { + /* hide X context by swapping 2D component here */ + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + DRI_2D_SYNC, + DRI_NO_CONTEXT, + NULL, + DRI_2D_CONTEXT, + pDRIPriv->partial3DContextStore); + } + DRIUnlock(pScreen); +} + +void +DRISwapContext(int drmFD, void *oldctx, void *newctx) +{ + DRIContextPrivPtr oldContext = (DRIContextPrivPtr)oldctx; + DRIContextPrivPtr newContext = (DRIContextPrivPtr)newctx; + ScreenPtr pScreen = newContext->pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + void* oldContextStore = NULL; + DRIContextType oldContextType; + void* newContextStore = NULL; + DRIContextType newContextType; + DRISyncType syncType; +#ifdef DEBUG + static int count = 0; +#endif + + if (!newContext) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[DRI] Context Switch Error: oldContext=%x, newContext=%x\n", + oldContext, newContext); + return; + } + +#ifdef DEBUG + /* usefull for debugging, just print out after n context switches */ + if (!count || !(count % 1)) { + DRIDrvMsg(pScreen->myNum, X_INFO, + "[DRI] Context switch %5d from %p/0x%08x (%d)\n", + count, + oldContext, + oldContext ? oldContext->flags : 0, + oldContext ? oldContext->hwContext : -1); + DRIDrvMsg(pScreen->myNum, X_INFO, + "[DRI] Context switch %5d to %p/0x%08x (%d)\n", + count, + newContext, + newContext ? newContext->flags : 0, + newContext ? newContext->hwContext : -1); + } + ++count; +#endif + + if (!pDRIPriv->pDriverInfo->SwapContext) { + DRIDrvMsg(pScreen->myNum, X_ERROR, + "[DRI] DDX driver missing context swap call back\n"); + return; + } + + if (pDRIPriv->pDriverInfo->driverSwapMethod == DRI_HIDE_X_CONTEXT) { + + /* only 3D contexts are swapped in this case */ + if (oldContext) { + oldContextStore = DRIGetContextStore(oldContext); + oldContext->valid3D = TRUE; + oldContextType = DRI_3D_CONTEXT; + } else { + oldContextType = DRI_NO_CONTEXT; + } + newContextStore = DRIGetContextStore(newContext); + if ((newContext->valid3D) && + (newContext->hwContext != pDRIPriv->myContext)) { + newContextType = DRI_3D_CONTEXT; + } + else { + newContextType = DRI_2D_CONTEXT; + } + syncType = DRI_3D_SYNC; + } + else /* default: driverSwapMethod == DRI_SERVER_SWAP */ { + + /* optimize 2D context swaps */ + + if (newContext->flags & DRI_CONTEXT_2DONLY) { + /* go from 3D context to 2D context and only save 2D + * subset of 3D state + */ + oldContextStore = DRIGetContextStore(oldContext); + oldContextType = DRI_2D_CONTEXT; + newContextStore = DRIGetContextStore(newContext); + newContextType = DRI_2D_CONTEXT; + syncType = DRI_3D_SYNC; + pDRIPriv->lastPartial3DContext = oldContext; + } + else if (oldContext->flags & DRI_CONTEXT_2DONLY) { + if (pDRIPriv->lastPartial3DContext == newContext) { + /* go from 2D context back to previous 3D context and + * only restore 2D subset of previous 3D state + */ + oldContextStore = DRIGetContextStore(oldContext); + oldContextType = DRI_2D_CONTEXT; + newContextStore = DRIGetContextStore(newContext); + newContextType = DRI_2D_CONTEXT; + syncType = DRI_2D_SYNC; + } + else { + /* go from 2D context to a different 3D context */ + + /* call DDX driver to do partial restore */ + oldContextStore = DRIGetContextStore(oldContext); + newContextStore = + DRIGetContextStore(pDRIPriv->lastPartial3DContext); + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + DRI_2D_SYNC, + DRI_2D_CONTEXT, + oldContextStore, + DRI_2D_CONTEXT, + newContextStore); + + /* now setup for a complete 3D swap */ + oldContextStore = newContextStore; + oldContext->valid3D = TRUE; + oldContextType = DRI_3D_CONTEXT; + newContextStore = DRIGetContextStore(newContext); + if ((newContext->valid3D) && + (newContext->hwContext != pDRIPriv->myContext)) { + newContextType = DRI_3D_CONTEXT; + } + else { + newContextType = DRI_2D_CONTEXT; + } + syncType = DRI_NO_SYNC; + } + } + else { + /* now setup for a complete 3D swap */ + oldContextStore = newContextStore; + oldContext->valid3D = TRUE; + oldContextType = DRI_3D_CONTEXT; + newContextStore = DRIGetContextStore(newContext); + if ((newContext->valid3D) && + (newContext->hwContext != pDRIPriv->myContext)) { + newContextType = DRI_3D_CONTEXT; + } + else { + newContextType = DRI_2D_CONTEXT; + } + syncType = DRI_3D_SYNC; + } + } + + /* call DDX driver to perform the swap */ + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + syncType, + oldContextType, + oldContextStore, + newContextType, + newContextStore); +} + +void* +DRIGetContextStore(DRIContextPrivPtr context) +{ + return((void *)context->pContextStore); +} + +void +DRIWindowExposures(WindowPtr pWin, RegionPtr prgn, RegionPtr bsreg) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin); + + if(pDRIDrawablePriv) { + (*pDRIPriv->pDriverInfo->InitBuffers)(pWin, prgn, + pDRIDrawablePriv->drawableIndex); + } + + /* call lower wrapped functions */ + if (pDRIPriv && pDRIPriv->wrap.WindowExposures) { + + /* unwrap */ + pScreen->WindowExposures = pDRIPriv->wrap.WindowExposures; + + /* call lower layers */ + (*pScreen->WindowExposures)(pWin, prgn, bsreg); + + /* rewrap */ + pDRIPriv->wrap.WindowExposures = pScreen->WindowExposures; + pScreen->WindowExposures = DRIWindowExposures; + } +} + + +static int +DRITreeTraversal(WindowPtr pWin, pointer data) +{ + DRIDrawablePrivPtr pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin); + + if(pDRIDrawablePriv) { + ScreenPtr pScreen = pWin->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + RegionPtr reg = (RegionPtr)data; + + REGION_UNION(pScreen, reg, reg, &(pWin->clipList)); + + if(pDRIPriv->nrWindows == 1) + return WT_STOPWALKING; + } + return WT_WALKCHILDREN; +} + +void +DRICopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if(!pDRIPriv) return; + + if(pDRIPriv->nrWindows > 0) { + RegionRec reg; + + REGION_NULL(pScreen, ®); + TraverseTree(pWin, DRITreeTraversal, (pointer)(®)); + + if(REGION_NOTEMPTY(pScreen, ®)) { + REGION_TRANSLATE(pScreen, ®, ptOldOrg.x - pWin->drawable.x, + ptOldOrg.y - pWin->drawable.y); + REGION_INTERSECT(pScreen, ®, ®, prgnSrc); + + /* The MoveBuffers interface is not ideal */ + (*pDRIPriv->pDriverInfo->MoveBuffers)(pWin, ptOldOrg, ®, + pDRIPriv->pDriverInfo->ddxDrawableTableEntry); + } + + REGION_UNINIT(pScreen, ®); + } + + /* call lower wrapped functions */ + if(pDRIPriv->wrap.CopyWindow) { + /* unwrap */ + pScreen->CopyWindow = pDRIPriv->wrap.CopyWindow; + + /* call lower layers */ + (*pScreen->CopyWindow)(pWin, ptOldOrg, prgnSrc); + + /* rewrap */ + pDRIPriv->wrap.CopyWindow = pScreen->CopyWindow; + pScreen->CopyWindow = DRICopyWindow; + } +} + +static void +DRIGetSecs(long *secs, long *usecs) +{ +#ifdef XFree86LOADER + getsecs(secs,usecs); +#else + struct timeval tv; + + gettimeofday(&tv, NULL); + + *secs = tv.tv_sec; + *usecs = tv.tv_usec; +#endif +} + +static unsigned long +DRIComputeMilliSeconds(unsigned long s_secs, unsigned long s_usecs, + unsigned long f_secs, unsigned long f_usecs) +{ + if (f_usecs < s_usecs) { + --f_secs; + f_usecs += 1000000; + } + return (f_secs - s_secs) * 1000 + (f_usecs - s_usecs) / 1000; +} + +static void +DRISpinLockTimeout(drmLock *lock, int val, unsigned long timeout /* in mS */) +{ + int count = 10000; +#if !defined(__alpha__) && !defined(__powerpc__) + char ret; +#else + int ret; +#endif + long s_secs, s_usecs; + long f_secs, f_usecs; + long msecs; + long prev = 0; + + DRIGetSecs(&s_secs, &s_usecs); + + do { + DRM_SPINLOCK_COUNT(lock, val, count, ret); + if (!ret) return; /* Got lock */ + DRIGetSecs(&f_secs, &f_usecs); + msecs = DRIComputeMilliSeconds(s_secs, s_usecs, f_secs, f_usecs); + if (msecs - prev < 250) count *= 2; /* Not more than 0.5S */ + } while (msecs < timeout); + + /* Didn't get lock, so take it. The worst + that can happen is that there is some + garbage written to the wrong part of the + framebuffer that a refresh will repair. + That's undesirable, but better than + locking the server. This should be a + very rare event. */ + DRM_SPINLOCK_TAKE(lock, val); +} + +static void +DRILockTree(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + if(!pDRIPriv) return; + + /* Restore the last known 3D context if the X context is hidden */ + if (pDRIPriv->pDriverInfo->driverSwapMethod == DRI_HIDE_X_CONTEXT) { + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + DRI_2D_SYNC, + DRI_NO_CONTEXT, + NULL, + DRI_2D_CONTEXT, + pDRIPriv->partial3DContextStore); + } + + /* Call kernel to release lock */ + DRIUnlock(pScreen); + + /* Grab drawable spin lock: a time out between 10 and 30 seconds is + appropriate, since this should never time out except in the case of + client death while the lock is being held. The timeout must be + greater than any reasonable rendering time. */ + DRISpinLockTimeout(&pDRIPriv->pSAREA->drawable_lock, 1, 10000); /*10 secs*/ + + /* Call kernel flush outstanding buffers and relock */ + DRILock(pScreen, DRM_LOCK_QUIESCENT|DRM_LOCK_FLUSH_ALL); + + /* Switch back to our 2D context if the X context is hidden */ + if (pDRIPriv->pDriverInfo->driverSwapMethod == DRI_HIDE_X_CONTEXT) { + /* hide X context by swapping 2D component here */ + (*pDRIPriv->pDriverInfo->SwapContext)(pScreen, + DRI_3D_SYNC, + DRI_2D_CONTEXT, + pDRIPriv->partial3DContextStore, + DRI_2D_CONTEXT, + pDRIPriv->hiddenContextStore); + } +} + +/* It appears that somebody is relying on the lock being set even + if we aren't touching 3D windows */ + +#define DRI_BROKEN + +static Bool DRIWindowsTouched = FALSE; + +int +DRIValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind) +{ + ScreenPtr pScreen = pParent->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + int returnValue = 1; /* always return 1, not checked by dix/window.c */ + + if(!pDRIPriv) return returnValue; + + DRIWindowsTouched = FALSE; + +#ifdef DRI_BROKEN + if(!DRIWindowsTouched) { + DRILockTree(pScreen); + DRIWindowsTouched = TRUE; + } +#endif + + /* call lower wrapped functions */ + if(pDRIPriv->wrap.ValidateTree) { + /* unwrap */ + pScreen->ValidateTree = pDRIPriv->wrap.ValidateTree; + + /* call lower layers */ + returnValue = (*pScreen->ValidateTree)(pParent, pChild, kind); + + /* rewrap */ + pDRIPriv->wrap.ValidateTree = pScreen->ValidateTree; + pScreen->ValidateTree = DRIValidateTree; + } + + return returnValue; +} + +void +DRIPostValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind) +{ + ScreenPtr pScreen; + DRIScreenPrivPtr pDRIPriv; + + if (pParent) { + pScreen = pParent->drawable.pScreen; + } else { + pScreen = pChild->drawable.pScreen; + } + if(!(pDRIPriv = DRI_SCREEN_PRIV(pScreen))) return; + + if (pDRIPriv->wrap.PostValidateTree) { + /* unwrap */ + pScreen->PostValidateTree = pDRIPriv->wrap.PostValidateTree; + + /* call lower layers */ + (*pScreen->PostValidateTree)(pParent, pChild, kind); + + /* rewrap */ + pDRIPriv->wrap.PostValidateTree = pScreen->PostValidateTree; + pScreen->PostValidateTree = DRIPostValidateTree; + } + + if (DRIWindowsTouched) { + /* Release spin lock */ + DRM_SPINUNLOCK(&pDRIPriv->pSAREA->drawable_lock, 1); + DRIWindowsTouched = FALSE; + } +} + +void +DRIClipNotify(WindowPtr pWin, int dx, int dy) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv; + + if(!pDRIPriv) return; + + if ((pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin))) { + +#ifndef DRI_BROKEN + if(!DRIWindowsTouched) { + DRILockTree(pScreen); + DRIWindowsTouched = TRUE; + } +#endif + + pDRIPriv->pSAREA->drawableTable[pDRIDrawablePriv->drawableIndex].stamp + = DRIDrawableValidationStamp++; + } + + /* call lower wrapped functions */ + if(pDRIPriv->wrap.ClipNotify) { + + /* unwrap */ + pScreen->ClipNotify = pDRIPriv->wrap.ClipNotify; + + /* call lower layers */ + (*pScreen->ClipNotify)(pWin, dx, dy); + + /* rewrap */ + pDRIPriv->wrap.ClipNotify = pScreen->ClipNotify; + pScreen->ClipNotify = DRIClipNotify; + } +} + +CARD32 +DRIGetDrawableIndex(WindowPtr pWin) +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + DRIDrawablePrivPtr pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin); + CARD32 index; + + if (pDRIDrawablePriv) { + index = pDRIDrawablePriv->drawableIndex; + } + else { + index = pDRIPriv->pDriverInfo->ddxDrawableTableEntry; + } + + return index; +} + +unsigned int +DRIGetDrawableStamp(ScreenPtr pScreen, CARD32 drawable_index) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + return pDRIPriv->pSAREA->drawableTable[drawable_index].stamp; +} + + +void +DRIPrintDrawableLock(ScreenPtr pScreen, char *msg) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + + ErrorF("%s: %d\n", msg, pDRIPriv->pSAREA->drawable_lock.lock); +} + +void +DRILock(ScreenPtr pScreen, int flags) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + if(!pDRIPriv) return; + + if (!pDRIPriv->lockRefCount) + DRM_LOCK(pDRIPriv->drmFD, pDRIPriv->pSAREA, pDRIPriv->myContext, flags); + pDRIPriv->lockRefCount++; +} + +void +DRIUnlock(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + if(!pDRIPriv) return; + + if (pDRIPriv->lockRefCount > 0) { + pDRIPriv->lockRefCount--; + } + else { + ErrorF("DRIUnlock called when not locked\n"); + return; + } + if (!pDRIPriv->lockRefCount) + DRM_UNLOCK(pDRIPriv->drmFD, pDRIPriv->pSAREA, pDRIPriv->myContext); +} + +void * +DRIGetSAREAPrivate(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + if (!pDRIPriv) return 0; + + return (void *)(((char*)pDRIPriv->pSAREA)+sizeof(XF86DRISAREARec)); +} + +drm_context_t +DRIGetContext(ScreenPtr pScreen) +{ + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + if (!pDRIPriv) return 0; + + return pDRIPriv->myContext; +} + +/* This lets get at the unwrapped functions so that they can correctly + * call the lowerlevel functions, and choose whether they will be + * called at every level of recursion (eg in validatetree). + */ +DRIWrappedFuncsRec * +DRIGetWrappedFuncs(ScreenPtr pScreen) +{ + return &(DRI_SCREEN_PRIV(pScreen)->wrap); +} + +/* note that this returns the library version, not the protocol version */ +void +DRIQueryVersion(int *majorVersion, + int *minorVersion, + int *patchVersion) +{ + *majorVersion = DRIINFO_MAJOR_VERSION; + *minorVersion = DRIINFO_MINOR_VERSION; + *patchVersion = DRIINFO_PATCH_VERSION; +} + +static void +_DRIAdjustFrame(ScrnInfoPtr pScrn, DRIScreenPrivPtr pDRIPriv, int x, int y) +{ + pDRIPriv->pSAREA->frame.x = x; + pDRIPriv->pSAREA->frame.y = y; + pDRIPriv->pSAREA->frame.width = pScrn->frameX1 - x + 1; + pDRIPriv->pSAREA->frame.height = pScrn->frameY1 - y + 1; +} + +void +DRIAdjustFrame(int scrnIndex, int x, int y, int flags) +{ + ScreenPtr pScreen = screenInfo.screens[scrnIndex]; + DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen); + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + int px, py; + + if (!pDRIPriv || !pDRIPriv->pSAREA) { + DRIDrvMsg(scrnIndex, X_ERROR, "[DRI] No SAREA (%p %p)\n", + pDRIPriv, pDRIPriv ? pDRIPriv->pSAREA : NULL); + return; + } + + if (pDRIPriv->fullscreen) { + /* Fix up frame */ + pScrn->frameX0 = pDRIPriv->pSAREA->frame.x; + pScrn->frameY0 = pDRIPriv->pSAREA->frame.y; + pScrn->frameX1 = pScrn->frameX0 + pDRIPriv->pSAREA->frame.width - 1; + pScrn->frameY1 = pScrn->frameY0 + pDRIPriv->pSAREA->frame.height - 1; + + /* Fix up cursor */ + miPointerPosition(&px, &py); + if (px < pScrn->frameX0) px = pScrn->frameX0; + if (px > pScrn->frameX1) px = pScrn->frameX1; + if (py < pScrn->frameY0) py = pScrn->frameY0; + if (py > pScrn->frameY1) py = pScrn->frameY1; + pScreen->SetCursorPosition(pScreen, px, py, TRUE); + return; + } + + if (pDRIPriv->wrap.AdjustFrame) { + /* unwrap */ + pScrn->AdjustFrame = pDRIPriv->wrap.AdjustFrame; + /* call lower layers */ + (*pScrn->AdjustFrame)(scrnIndex, x, y, flags); + /* rewrap */ + pDRIPriv->wrap.AdjustFrame = pScrn->AdjustFrame; + pScrn->AdjustFrame = DRIAdjustFrame; + } + + _DRIAdjustFrame(pScrn, pDRIPriv, x, y); +} + +/* + * DRIMoveBuffersHelper swaps the regions rects in place leaving you + * a region with the rects in the order that you need to blit them, + * but it is possibly (likely) an invalid region afterwards. If you + * need to use the region again for anything you have to call + * REGION_VALIDATE on it, or better yet, save a copy first. + */ + +void +DRIMoveBuffersHelper( + ScreenPtr pScreen, + int dx, + int dy, + int *xdir, + int *ydir, + RegionPtr reg +) +{ + BoxPtr extents, pbox, firstBox, lastBox; + BoxRec tmpBox; + int y, nbox; + + extents = REGION_EXTENTS(pScreen, reg); + nbox = REGION_NUM_RECTS(reg); + pbox = REGION_RECTS(reg); + + if((dy > 0) && (dy < (extents->y2 - extents->y1))) { + *ydir = -1; + if(nbox > 1) { + firstBox = pbox; + lastBox = pbox + nbox - 1; + while((unsigned long)firstBox < (unsigned long)lastBox) { + tmpBox = *firstBox; + *firstBox = *lastBox; + *lastBox = tmpBox; + firstBox++; + lastBox--; + } + } + } else *ydir = 1; + + if((dx > 0) && (dx < (extents->x2 - extents->x1))) { + *xdir = -1; + if(nbox > 1) { + firstBox = lastBox = pbox; + y = pbox->y1; + while(--nbox) { + pbox++; + if(pbox->y1 == y) lastBox++; + else { + while((unsigned long)firstBox < (unsigned long)lastBox) { + tmpBox = *firstBox; + *firstBox = *lastBox; + *lastBox = tmpBox; + firstBox++; + lastBox--; + } + + firstBox = lastBox = pbox; + y = pbox->y1; + } + } + while((unsigned long)firstBox < (unsigned long)lastBox) { + tmpBox = *firstBox; + *firstBox = *lastBox; + *lastBox = tmpBox; + firstBox++; + lastBox--; + } + } + } else *xdir = 1; + +} + +char * +DRICreatePCIBusID(pciVideoPtr PciInfo) +{ + char *busID; + int domain; + PCITAG tag; + + busID = xalloc(20); + if (busID == NULL) + return NULL; + + tag = pciTag(PciInfo->bus, PciInfo->device, PciInfo->func); + domain = xf86GetPciDomain(tag); + snprintf(busID, 20, "pci:%04x:%02x:%02x.%d", domain, PciInfo->bus, + PciInfo->device, PciInfo->func); + return busID; +} diff --git a/nx-X11/programs/Xserver/GL/dri/dri.h b/nx-X11/programs/Xserver/GL/dri/dri.h new file mode 100644 index 000000000..312e8a8bb --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/dri.h @@ -0,0 +1,345 @@ +/* $XFree86: xc/programs/Xserver/GL/dri/dri.h,v 1.18 2001/03/21 16:21:40 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Jens Owen <jens@tungstengraphics.com> + * + */ + +/* Prototypes for DRI functions */ + +#ifndef _DRI_H_ + +#include "scrnintstr.h" +#include "xf86dri.h" + +typedef int DRISyncType; + +#define DRI_NO_SYNC 0 +#define DRI_2D_SYNC 1 +#define DRI_3D_SYNC 2 + +typedef int DRIContextType; + +typedef struct _DRIContextPrivRec DRIContextPrivRec, *DRIContextPrivPtr; + +typedef enum _DRIContextFlags +{ + DRI_CONTEXT_2DONLY = 0x01, + DRI_CONTEXT_PRESERVED = 0x02, + DRI_CONTEXT_RESERVED = 0x04 /* DRI Only -- no kernel equivalent */ +} DRIContextFlags; + +#define DRI_NO_CONTEXT 0 +#define DRI_2D_CONTEXT 1 +#define DRI_3D_CONTEXT 2 + +typedef int DRISwapMethod; + +#define DRI_HIDE_X_CONTEXT 0 +#define DRI_SERVER_SWAP 1 +#define DRI_KERNEL_SWAP 2 + +typedef int DRIWindowRequests; + +#define DRI_NO_WINDOWS 0 +#define DRI_3D_WINDOWS_ONLY 1 +#define DRI_ALL_WINDOWS 2 + + +typedef void (*ClipNotifyPtr)( WindowPtr, int, int ); +typedef void (*AdjustFramePtr)(int scrnIndex, int x, int y, int flags); + + +/* + * These functions can be wrapped by the DRI. Each of these have + * generic default funcs (initialized in DRICreateInfoRec) and can be + * overridden by the driver in its [driver]DRIScreenInit function. + */ +typedef struct { + ScreenWakeupHandlerProcPtr WakeupHandler; + ScreenBlockHandlerProcPtr BlockHandler; + WindowExposuresProcPtr WindowExposures; + CopyWindowProcPtr CopyWindow; + ValidateTreeProcPtr ValidateTree; + PostValidateTreeProcPtr PostValidateTree; + ClipNotifyProcPtr ClipNotify; + AdjustFramePtr AdjustFrame; +} DRIWrappedFuncsRec, *DRIWrappedFuncsPtr; + + +/* + * Prior to Xorg 6.8.99.8, the DRIInfoRec structure was implicitly versioned + * by the XF86DRI_*_VERSION defines in xf86dristr.h. These numbers were also + * being used to version the XFree86-DRI protocol. Bugs #3066 and #3163 + * showed that this was inadequate. The DRIInfoRec structure is now versioned + * by the DRIINFO_*_VERSION defines in this file. - ajax, 2005-05-18. + * + * Revision history: + * 4.1.0 and earlier: DRIQueryVersion returns XF86DRI_*_VERSION. + * 4.2.0: DRIQueryVersion begins returning DRIINFO_*_VERSION. + * 5.0.0: frameBufferPhysicalAddress changed from CARD32 to pointer. + */ + +#define DRIINFO_MAJOR_VERSION 5 +#define DRIINFO_MINOR_VERSION 0 +#define DRIINFO_PATCH_VERSION 0 + +typedef struct { + /* driver call back functions + * + * New fields should be added at the end for backwards compatibility. + * Bump the DRIINFO patch number to indicate bugfixes. + * Bump the DRIINFO minor number to indicate new fields. + * Bump the DRIINFO major number to indicate binary-incompatible changes. + */ + Bool (*CreateContext)(ScreenPtr pScreen, + VisualPtr visual, + drm_context_t hHWContext, + void* pVisualConfigPriv, + DRIContextType context); + void (*DestroyContext)(ScreenPtr pScreen, + drm_context_t hHWContext, + DRIContextType context); + void (*SwapContext)(ScreenPtr pScreen, + DRISyncType syncType, + DRIContextType readContextType, + void* readContextStore, + DRIContextType writeContextType, + void* writeContextStore); + void (*InitBuffers)(WindowPtr pWin, + RegionPtr prgn, + CARD32 indx); + void (*MoveBuffers)(WindowPtr pWin, + DDXPointRec ptOldOrg, + RegionPtr prgnSrc, + CARD32 indx); + void (*TransitionTo3d)(ScreenPtr pScreen); + void (*TransitionTo2d)(ScreenPtr pScreen); + + void (*SetDrawableIndex)(WindowPtr pWin, CARD32 indx); + Bool (*OpenFullScreen)(ScreenPtr pScreen); + Bool (*CloseFullScreen)(ScreenPtr pScreen); + + /* wrapped functions */ + DRIWrappedFuncsRec wrap; + + /* device info */ + char* drmDriverName; + char* clientDriverName; + char* busIdString; + int ddxDriverMajorVersion; + int ddxDriverMinorVersion; + int ddxDriverPatchVersion; + pointer frameBufferPhysicalAddress; + long frameBufferSize; + long frameBufferStride; + long SAREASize; + int maxDrawableTableEntry; + int ddxDrawableTableEntry; + long contextSize; + DRISwapMethod driverSwapMethod; + DRIWindowRequests bufferRequests; + int devPrivateSize; + void* devPrivate; + Bool createDummyCtx; + Bool createDummyCtxPriv; + + /* New with DRI version 4.1.0 */ + void (*TransitionSingleToMulti3D)(ScreenPtr pScreen); + void (*TransitionMultiToSingle3D)(ScreenPtr pScreen); +} DRIInfoRec, *DRIInfoPtr; + + +extern Bool DRIScreenInit(ScreenPtr pScreen, + DRIInfoPtr pDRIInfo, + int *pDRMFD); + +extern void DRICloseScreen(ScreenPtr pScreen); + +extern Bool DRIExtensionInit(void); + +extern void DRIReset(void); + +extern Bool DRIQueryDirectRenderingCapable(ScreenPtr pScreen, + Bool *isCapable); + +extern Bool DRIOpenConnection(ScreenPtr pScreen, + drm_handle_t * hSAREA, + char **busIdString); + +extern Bool DRIAuthConnection(ScreenPtr pScreen, drm_magic_t magic); + +extern Bool DRICloseConnection(ScreenPtr pScreen); + +extern Bool DRIGetClientDriverName(ScreenPtr pScreen, + int* ddxDriverMajorVersion, + int* ddxDriverMinorVersion, + int* ddxDriverPatchVersion, + char** clientDriverName); + +extern Bool DRICreateContext(ScreenPtr pScreen, + VisualPtr visual, + XID context, + drm_context_t * pHWContext); + +extern Bool DRIDestroyContext(ScreenPtr pScreen, XID context); + +extern Bool DRIContextPrivDelete(pointer pResource, XID id); + +extern Bool DRICreateDrawable(ScreenPtr pScreen, + Drawable id, + DrawablePtr pDrawable, + drm_drawable_t * hHWDrawable); + +extern Bool DRIDestroyDrawable(ScreenPtr pScreen, + Drawable id, + DrawablePtr pDrawable); + +extern Bool DRIDrawablePrivDelete(pointer pResource, + XID id); + +extern Bool DRIGetDrawableInfo(ScreenPtr pScreen, + DrawablePtr pDrawable, + unsigned int* indx, + unsigned int* stamp, + int* X, + int* Y, + int* W, + int* H, + int* numClipRects, + drm_clip_rect_t ** pClipRects, + int* backX, + int* backY, + int* numBackClipRects, + drm_clip_rect_t ** pBackClipRects); + +extern Bool DRIGetDeviceInfo(ScreenPtr pScreen, + drm_handle_t * hFrameBuffer, + int* fbOrigin, + int* fbSize, + int* fbStride, + int* devPrivateSize, + void** pDevPrivate); + +extern DRIInfoPtr DRICreateInfoRec(void); + +extern void DRIDestroyInfoRec(DRIInfoPtr DRIInfo); + +extern Bool DRIFinishScreenInit(ScreenPtr pScreen); + +extern void DRIWakeupHandler(pointer wakeupData, + int result, + pointer pReadmask); + +extern void DRIBlockHandler(pointer blockData, + OSTimePtr pTimeout, + pointer pReadmask); + +extern void DRIDoWakeupHandler(int screenNum, + pointer wakeupData, + unsigned long result, + pointer pReadmask); + +extern void DRIDoBlockHandler(int screenNum, + pointer blockData, + pointer pTimeout, + pointer pReadmask); + +extern void DRISwapContext(int drmFD, + void *oldctx, + void *newctx); + +extern void *DRIGetContextStore(DRIContextPrivPtr context); + +extern void DRIWindowExposures(WindowPtr pWin, + RegionPtr prgn, + RegionPtr bsreg); + +extern void DRICopyWindow(WindowPtr pWin, + DDXPointRec ptOldOrg, + RegionPtr prgnSrc); + +extern int DRIValidateTree(WindowPtr pParent, + WindowPtr pChild, + VTKind kind); + +extern void DRIPostValidateTree(WindowPtr pParent, + WindowPtr pChild, + VTKind kind); + +extern void DRIClipNotify(WindowPtr pWin, + int dx, + int dy); + +extern CARD32 DRIGetDrawableIndex(WindowPtr pWin); + +extern void DRIPrintDrawableLock(ScreenPtr pScreen, char *msg); + +extern void DRILock(ScreenPtr pScreen, int flags); + +extern void DRIUnlock(ScreenPtr pScreen); + +extern DRIWrappedFuncsRec *DRIGetWrappedFuncs(ScreenPtr pScreen); + +extern void *DRIGetSAREAPrivate(ScreenPtr pScreen); + +extern unsigned int DRIGetDrawableStamp(ScreenPtr pScreen, + CARD32 drawable_index); + +extern DRIContextPrivPtr DRICreateContextPriv(ScreenPtr pScreen, + drm_context_t * pHWContext, + DRIContextFlags flags); + +extern DRIContextPrivPtr DRICreateContextPrivFromHandle(ScreenPtr pScreen, + drm_context_t hHWContext, + DRIContextFlags flags); + +extern Bool DRIDestroyContextPriv(DRIContextPrivPtr pDRIContextPriv); + +extern drm_context_t DRIGetContext(ScreenPtr pScreen); + +extern void DRIQueryVersion(int *majorVersion, + int *minorVersion, + int *patchVersion); + +extern void DRIAdjustFrame(int scrnIndex, int x, int y, int flags); + +extern void DRIMoveBuffersHelper(ScreenPtr pScreen, + int dx, + int dy, + int *xdir, + int *ydir, + RegionPtr reg); + +extern char *DRICreatePCIBusID(pciVideoPtr PciInfo); + +#define _DRI_H_ + +#endif diff --git a/nx-X11/programs/Xserver/GL/dri/drimodule.c b/nx-X11/programs/Xserver/GL/dri/drimodule.c new file mode 100644 index 000000000..922c6f40e --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/drimodule.c @@ -0,0 +1,127 @@ +/* $XdotOrg: xc/programs/Xserver/GL/dri/drimodule.c,v 1.6 2005/11/02 15:53:57 kem Exp $ */ +/************************************************************************** + +Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ +/* $XFree86: xc/programs/Xserver/GL/dri/drimodule.c,v 1.5 2001/06/15 21:22:39 dawes Exp $ */ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Rickard E. Faith <faith@precisioninsight.com> + * + */ + +#ifdef HAVE_XORG_CONFIG_H +#include <xorg-config.h> +#endif + +#include "xf86Module.h" +#include "globals.h" + +static MODULESETUPPROTO(driSetup); + +static XF86ModuleVersionInfo VersRec = +{ + "dri", + MODULEVENDORSTRING, + MODINFOSTRING1, + MODINFOSTRING2, + XORG_VERSION_CURRENT, + 1, 0, 0, + ABI_CLASS_EXTENSION, + ABI_EXTENSION_VERSION, + MOD_CLASS_NONE, + {0,0,0,0} +}; + +extern void XFree86DRIExtensionInit(INITARGS); +#define _XF86DRI_SERVER_ +#include "xf86dristr.h" + +ExtensionModule XF86DRIExt = +{ + XFree86DRIExtensionInit, + XF86DRINAME, + &noXFree86DRIExtension, + NULL, + NULL +}; + +static const char *drmSymbols[] = { + "drmAddContextTag", + "drmAddMap", + "drmAuthMagic", + "drmAvailable", + "drmClose", + "drmCreateContext", + "drmCreateDrawable", + "drmDelContextTag", + "drmDestroyContext", + "drmDestroyDrawable", + "drmFreeReservedContextList", + "drmGetContextTag", + "drmGetLock", + "drmGetReservedContextList", + "drmInstallSIGIOHandler", + "drmMap", + "drmOpen", + "drmRemoveSIGIOHandler", + "drmSetBusid", + "drmSetContextFlags", + "drmUnlock", + "drmUnmap", + NULL +}; + +XF86ModuleData driModuleData = { &VersRec, driSetup, NULL }; + +static pointer +driSetup(pointer module, pointer opts, int *errmaj, int *errmin) +{ + static Bool setupDone = FALSE; + pointer drm = NULL; + + if (!setupDone) { + setupDone = TRUE; + + drm = + LoadSubModule(module, "drm", NULL, NULL, NULL, NULL, errmaj, errmin); + + if (!drm) { + if (errmaj) *errmaj = LDR_NOSUBENT; + } + else { + LoaderReqSymLists(drmSymbols, NULL); + LoaderRefSymbols("noPanoramiXExtension", NULL); + LoadExtension(&XF86DRIExt, FALSE); + } + } else { + if (errmaj) *errmaj = LDR_ONCEONLY; + } + /* Need a non-NULL return value to indicate success */ + return drm; +} + diff --git a/nx-X11/programs/Xserver/GL/dri/dristruct.h b/nx-X11/programs/Xserver/GL/dri/dristruct.h new file mode 100644 index 000000000..b47afba3a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/dristruct.h @@ -0,0 +1,105 @@ +/* $XFree86: xc/programs/Xserver/GL/dri/dristruct.h,v 1.12 2002/10/30 12:52:03 alanh Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Jens Owen <jens@tungstengraphics.com> + * + */ + +#ifndef DRI_STRUCT_H +#define DRI_STRUCT_H + +#include "xf86drm.h" + + +#define DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin) \ + ((DRIWindowPrivIndex < 0) ? \ + NULL : \ + ((DRIDrawablePrivPtr)((pWin)->devPrivates[DRIWindowPrivIndex].ptr))) + +#define DRI_DRAWABLE_PRIV_FROM_PIXMAP(pPix) \ + ((DRIPixmapPrivIndex < 0) ? \ + NULL : \ + ((DRIDrawablePrivPtr)((pPix)->devPrivates[DRIWindowPrivIndex].ptr))) + +typedef struct _DRIDrawablePrivRec +{ + drm_drawable_t hwDrawable; + int drawableIndex; + ScreenPtr pScreen; + int refCount; +} DRIDrawablePrivRec, *DRIDrawablePrivPtr; + +struct _DRIContextPrivRec +{ + drm_context_t hwContext; + ScreenPtr pScreen; + Bool valid3D; + DRIContextFlags flags; + void** pContextStore; +}; + +#define DRI_SCREEN_PRIV(pScreen) \ + ((DRIScreenPrivIndex < 0) ? \ + NULL : \ + ((DRIScreenPrivPtr)((pScreen)->devPrivates[DRIScreenPrivIndex].ptr))) + +#define DRI_SCREEN_PRIV_FROM_INDEX(screenIndex) ((DRIScreenPrivPtr) \ + (screenInfo.screens[screenIndex]->devPrivates[DRIScreenPrivIndex].ptr)) + + +typedef struct _DRIScreenPrivRec +{ + Bool directRenderingSupport; + int drmFD; /* File descriptor for /dev/video/? */ + drm_handle_t hSAREA; /* Handle to SAREA, for mapping */ + XF86DRISAREAPtr pSAREA; /* Mapped pointer to SAREA */ + drm_handle_t hFrameBuffer; /* Handle to framebuffer, for mapping */ + drm_context_t myContext; /* DDX Driver's context */ + DRIContextPrivPtr myContextPriv;/* Pointer to server's private area */ + DRIContextPrivPtr lastPartial3DContext; /* last one partially saved */ + void** hiddenContextStore; /* hidden X context */ + void** partial3DContextStore; /* parital 3D context */ + DRIInfoPtr pDriverInfo; + int nrWindows; + drm_clip_rect_t private_buffer_rect; /* management of private buffers */ + DrawablePtr fullscreen; /* pointer to fullscreen drawable */ + drm_clip_rect_t fullscreen_rect; /* fake rect for fullscreen mode */ + DRIWrappedFuncsRec wrap; + DrawablePtr DRIDrawables[SAREA_MAX_DRAWABLES]; + DRIContextPrivPtr dummyCtxPriv; /* Pointer to dummy context */ + Bool createDummyCtx; + Bool createDummyCtxPriv; + Bool grabbedDRILock; + Bool drmSIGIOHandlerInstalled; + Bool wrapped; + int lockRefCount; +} DRIScreenPrivRec, *DRIScreenPrivPtr; + +#endif /* DRI_STRUCT_H */ diff --git a/nx-X11/programs/Xserver/GL/dri/sarea.h b/nx-X11/programs/Xserver/GL/dri/sarea.h new file mode 100644 index 000000000..77c16e0ef --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/sarea.h @@ -0,0 +1,94 @@ +/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ +/** + * \file sarea.h + * SAREA definitions. + * + * \author Kevin E. Martin <kevin@precisioninsight.com> + * \author Jens Owen <jens@tungstengraphics.com> + * \author Rickard E. (Rik) Faith <faith@valinux.com> + */ + +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2000 VA Linux Systems, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ + +#ifndef _SAREA_H_ +#define _SAREA_H_ + +#include "xf86drm.h" + +/* SAREA area needs to be at least a page */ +#if defined(__alpha__) +#define SAREA_MAX 0x2000 +#elif defined(__ia64__) +#define SAREA_MAX 0x10000 /* 64kB */ +#else +/* Intel 830M driver needs at least 8k SAREA */ +#define SAREA_MAX 0x2000 +#endif + +#define SAREA_MAX_DRAWABLES 256 + +#define SAREA_DRAWABLE_CLAIMED_ENTRY 0x80000000 + +/** + * SAREA per drawable information. + * + * \sa _XF86DRISAREA. + */ +typedef struct _XF86DRISAREADrawable { + unsigned int stamp; + unsigned int flags; +} XF86DRISAREADrawableRec, *XF86DRISAREADrawablePtr; + +/** + * SAREA frame information. + * + * \sa _XF86DRISAREA. + */ +typedef struct _XF86DRISAREAFrame { + unsigned int x; + unsigned int y; + unsigned int width; + unsigned int height; + unsigned int fullscreen; +} XF86DRISAREAFrameRec, *XF86DRISAREAFramePtr; + +/** + * SAREA definition. + */ +typedef struct _XF86DRISAREA { + /** first thing is always the DRM locking structure */ + drmLock lock; + /** \todo Use readers/writer lock for drawable_lock */ + drmLock drawable_lock; + XF86DRISAREADrawableRec drawableTable[SAREA_MAX_DRAWABLES]; + XF86DRISAREAFrameRec frame; + drm_context_t dummy_context; +} XF86DRISAREARec, *XF86DRISAREAPtr; + +#endif diff --git a/nx-X11/programs/Xserver/GL/dri/xf86dri.c b/nx-X11/programs/Xserver/GL/dri/xf86dri.c new file mode 100644 index 000000000..273ccda1b --- /dev/null +++ b/nx-X11/programs/Xserver/GL/dri/xf86dri.c @@ -0,0 +1,649 @@ +/* $XFree86: xc/programs/Xserver/GL/dri/xf86dri.c,v 1.12 2002/12/14 01:36:08 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +Copyright 2000 VA Linux Systems, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <martin@valinux.com> + * Jens Owen <jens@tungstengraphics.com> + * Rickard E. (Rik) Faith <faith@valinux.com> + * + */ + +#ifdef HAVE_XORG_CONFIG_H +#include <xorg-config.h> +#endif + +#include "xf86.h" +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#endif + +#define NEED_REPLIES +#define NEED_EVENTS +#include <X11/X.h> +#include <X11/Xproto.h> +#include "misc.h" +#include "dixstruct.h" +#include "extnsionst.h" +#include "colormapst.h" +#include "cursorstr.h" +#include "scrnintstr.h" +#include "servermd.h" +#define _XF86DRI_SERVER_ +#include "xf86dristr.h" +#include "swaprep.h" +#include "xf86str.h" +#include "dri.h" +#include "sarea.h" +#include "dristruct.h" +#include "xf86.h" +#include "xf86drm.h" + +static int DRIErrorBase; + +static DISPATCH_PROC(ProcXF86DRIQueryVersion); +static DISPATCH_PROC(ProcXF86DRIQueryDirectRenderingCapable); +static DISPATCH_PROC(ProcXF86DRIOpenConnection); +static DISPATCH_PROC(ProcXF86DRICloseConnection); +static DISPATCH_PROC(ProcXF86DRIGetClientDriverName); +static DISPATCH_PROC(ProcXF86DRICreateContext); +static DISPATCH_PROC(ProcXF86DRIDestroyContext); +static DISPATCH_PROC(ProcXF86DRICreateDrawable); +static DISPATCH_PROC(ProcXF86DRIDestroyDrawable); +static DISPATCH_PROC(ProcXF86DRIGetDrawableInfo); +static DISPATCH_PROC(ProcXF86DRIGetDeviceInfo); +static DISPATCH_PROC(ProcXF86DRIDispatch); +static DISPATCH_PROC(ProcXF86DRIAuthConnection); + +static DISPATCH_PROC(SProcXF86DRIQueryVersion); +static DISPATCH_PROC(SProcXF86DRIDispatch); + +static void XF86DRIResetProc(ExtensionEntry* extEntry); + +static unsigned char DRIReqCode = 0; + +extern void XFree86DRIExtensionInit(void); + +void +XFree86DRIExtensionInit(void) +{ + ExtensionEntry* extEntry; + +#ifdef XF86DRI_EVENTS + EventType = CreateNewResourceType(XF86DRIFreeEvents); +#endif + + if ( + DRIExtensionInit() && +#ifdef XF86DRI_EVENTS + EventType && ScreenPrivateIndex != -1 && +#endif + (extEntry = AddExtension(XF86DRINAME, + XF86DRINumberEvents, + XF86DRINumberErrors, + ProcXF86DRIDispatch, + SProcXF86DRIDispatch, + XF86DRIResetProc, + StandardMinorOpcode))) { + DRIReqCode = (unsigned char)extEntry->base; + DRIErrorBase = extEntry->errorBase; + } +} + +/*ARGSUSED*/ +static void +XF86DRIResetProc ( + ExtensionEntry* extEntry +) +{ + DRIReset(); +} + +static int +ProcXF86DRIQueryVersion( + register ClientPtr client +) +{ + xXF86DRIQueryVersionReply rep; + register int n; + + REQUEST_SIZE_MATCH(xXF86DRIQueryVersionReq); + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + rep.majorVersion = XF86DRI_MAJOR_VERSION; + rep.minorVersion = XF86DRI_MINOR_VERSION; + rep.patchVersion = XF86DRI_PATCH_VERSION; + if (client->swapped) { + swaps(&rep.sequenceNumber, n); + swapl(&rep.length, n); + } + WriteToClient(client, sizeof(xXF86DRIQueryVersionReply), (char *)&rep); + return (client->noClientException); +} + +static int +ProcXF86DRIQueryDirectRenderingCapable( + register ClientPtr client +) +{ + xXF86DRIQueryDirectRenderingCapableReply rep; + Bool isCapable; + + REQUEST(xXF86DRIQueryDirectRenderingCapableReq); + REQUEST_SIZE_MATCH(xXF86DRIQueryDirectRenderingCapableReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + + if (!DRIQueryDirectRenderingCapable( screenInfo.screens[stuff->screen], + &isCapable)) { + return BadValue; + } + rep.isCapable = isCapable; + + if (!LocalClient(client)) + rep.isCapable = 0; + + WriteToClient(client, + sizeof(xXF86DRIQueryDirectRenderingCapableReply), (char *)&rep); + return (client->noClientException); +} + +static int +ProcXF86DRIOpenConnection( + register ClientPtr client +) +{ + xXF86DRIOpenConnectionReply rep; + drm_handle_t hSAREA; + char* busIdString; + + REQUEST(xXF86DRIOpenConnectionReq); + REQUEST_SIZE_MATCH(xXF86DRIOpenConnectionReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + if (!DRIOpenConnection( screenInfo.screens[stuff->screen], + &hSAREA, + &busIdString)) { + return BadValue; + } + + rep.type = X_Reply; + rep.sequenceNumber = client->sequence; + rep.busIdStringLength = 0; + if (busIdString) + rep.busIdStringLength = strlen(busIdString); + rep.length = (SIZEOF(xXF86DRIOpenConnectionReply) - SIZEOF(xGenericReply) + + ((rep.busIdStringLength + 3) & ~3)) >> 2; + + rep.hSAREALow = (CARD32)(hSAREA & 0xffffffff); +#if defined(LONG64) && !defined(__linux__) + rep.hSAREAHigh = (CARD32)(hSAREA >> 32); +#else + rep.hSAREAHigh = 0; +#endif + + WriteToClient(client, sizeof(xXF86DRIOpenConnectionReply), (char *)&rep); + if (rep.busIdStringLength) + WriteToClient(client, rep.busIdStringLength, busIdString); + return (client->noClientException); +} + +static int +ProcXF86DRIAuthConnection( + register ClientPtr client +) +{ + xXF86DRIAuthConnectionReply rep; + + REQUEST(xXF86DRIAuthConnectionReq); + REQUEST_SIZE_MATCH(xXF86DRIAuthConnectionReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + rep.authenticated = 1; + + if (!DRIAuthConnection( screenInfo.screens[stuff->screen], stuff->magic)) { + ErrorF("Failed to authenticate %lu\n", (unsigned long)stuff->magic); + rep.authenticated = 0; + } + WriteToClient(client, sizeof(xXF86DRIAuthConnectionReply), (char *)&rep); + return (client->noClientException); +} + +static int +ProcXF86DRICloseConnection( + register ClientPtr client +) +{ + REQUEST(xXF86DRICloseConnectionReq); + REQUEST_SIZE_MATCH(xXF86DRICloseConnectionReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + DRICloseConnection( screenInfo.screens[stuff->screen]); + + return (client->noClientException); +} + +static int +ProcXF86DRIGetClientDriverName( + register ClientPtr client +) +{ + xXF86DRIGetClientDriverNameReply rep; + char* clientDriverName; + + REQUEST(xXF86DRIGetClientDriverNameReq); + REQUEST_SIZE_MATCH(xXF86DRIGetClientDriverNameReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + DRIGetClientDriverName( screenInfo.screens[stuff->screen], + (int *)&rep.ddxDriverMajorVersion, + (int *)&rep.ddxDriverMinorVersion, + (int *)&rep.ddxDriverPatchVersion, + &clientDriverName); + + rep.type = X_Reply; + rep.sequenceNumber = client->sequence; + rep.clientDriverNameLength = 0; + if (clientDriverName) + rep.clientDriverNameLength = strlen(clientDriverName); + rep.length = (SIZEOF(xXF86DRIGetClientDriverNameReply) - + SIZEOF(xGenericReply) + + ((rep.clientDriverNameLength + 3) & ~3)) >> 2; + + WriteToClient(client, + sizeof(xXF86DRIGetClientDriverNameReply), (char *)&rep); + if (rep.clientDriverNameLength) + WriteToClient(client, + rep.clientDriverNameLength, + clientDriverName); + return (client->noClientException); +} + +static int +ProcXF86DRICreateContext( + register ClientPtr client +) +{ + xXF86DRICreateContextReply rep; + ScreenPtr pScreen; + VisualPtr visual; + int i; + + REQUEST(xXF86DRICreateContextReq); + REQUEST_SIZE_MATCH(xXF86DRICreateContextReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + + pScreen = screenInfo.screens[stuff->screen]; + visual = pScreen->visuals; + + /* Find the requested X visual */ + for (i = 0; i < pScreen->numVisuals; i++, visual++) + if (visual->vid == stuff->visual) + break; + if (i == pScreen->numVisuals) { + /* No visual found */ + return BadValue; + } + + if (!DRICreateContext( pScreen, + visual, + stuff->context, + (drm_context_t *)&rep.hHWContext)) { + return BadValue; + } + + WriteToClient(client, sizeof(xXF86DRICreateContextReply), (char *)&rep); + return (client->noClientException); +} + +static int +ProcXF86DRIDestroyContext( + register ClientPtr client +) +{ + REQUEST(xXF86DRIDestroyContextReq); + REQUEST_SIZE_MATCH(xXF86DRIDestroyContextReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + if (!DRIDestroyContext( screenInfo.screens[stuff->screen], + stuff->context)) { + return BadValue; + } + + return (client->noClientException); +} + +static int +ProcXF86DRICreateDrawable( + ClientPtr client +) +{ + xXF86DRICreateDrawableReply rep; + DrawablePtr pDrawable; + + REQUEST(xXF86DRICreateDrawableReq); + REQUEST_SIZE_MATCH(xXF86DRICreateDrawableReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + + if (!(pDrawable = (DrawablePtr)SecurityLookupDrawable( + (Drawable)stuff->drawable, + client, + SecurityReadAccess))) { + return BadValue; + } + + if (!DRICreateDrawable( screenInfo.screens[stuff->screen], + (Drawable)stuff->drawable, + pDrawable, + (drm_drawable_t *)&rep.hHWDrawable)) { + return BadValue; + } + + WriteToClient(client, sizeof(xXF86DRICreateDrawableReply), (char *)&rep); + return (client->noClientException); +} + +static int +ProcXF86DRIDestroyDrawable( + register ClientPtr client +) +{ + REQUEST(xXF86DRIDestroyDrawableReq); + DrawablePtr pDrawable; + REQUEST_SIZE_MATCH(xXF86DRIDestroyDrawableReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + if (!(pDrawable = (DrawablePtr)SecurityLookupDrawable( + (Drawable)stuff->drawable, + client, + SecurityReadAccess))) { + return BadValue; + } + + if (!DRIDestroyDrawable( screenInfo.screens[stuff->screen], + (Drawable)stuff->drawable, + pDrawable)) { + return BadValue; + } + + return (client->noClientException); +} + +static int +ProcXF86DRIGetDrawableInfo( + register ClientPtr client +) +{ + xXF86DRIGetDrawableInfoReply rep; + DrawablePtr pDrawable; + int X, Y, W, H; + drm_clip_rect_t * pClipRects; + drm_clip_rect_t * pBackClipRects; + int backX, backY; + + REQUEST(xXF86DRIGetDrawableInfoReq); + REQUEST_SIZE_MATCH(xXF86DRIGetDrawableInfoReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + + if (!(pDrawable = (DrawablePtr)SecurityLookupDrawable( + (Drawable)stuff->drawable, + client, + SecurityReadAccess))) { + return BadValue; + } + + if (!DRIGetDrawableInfo( screenInfo.screens[stuff->screen], + pDrawable, + (unsigned int*)&rep.drawableTableIndex, + (unsigned int*)&rep.drawableTableStamp, + (int*)&X, + (int*)&Y, + (int*)&W, + (int*)&H, + (int*)&rep.numClipRects, + &pClipRects, + &backX, + &backY, + (int*)&rep.numBackClipRects, + &pBackClipRects)) { + return BadValue; + } + + rep.drawableX = X; + rep.drawableY = Y; + rep.drawableWidth = W; + rep.drawableHeight = H; + rep.length = (SIZEOF(xXF86DRIGetDrawableInfoReply) - + SIZEOF(xGenericReply)); + + rep.backX = backX; + rep.backY = backY; + + if (rep.numBackClipRects) + rep.length += sizeof(drm_clip_rect_t) * rep.numBackClipRects; + + if (rep.numClipRects) + rep.length += sizeof(drm_clip_rect_t) * rep.numClipRects; + + rep.length = ((rep.length + 3) & ~3) >> 2; + + WriteToClient(client, sizeof(xXF86DRIGetDrawableInfoReply), (char *)&rep); + + if (rep.numClipRects) { + WriteToClient(client, + sizeof(drm_clip_rect_t) * rep.numClipRects, + (char *)pClipRects); + } + + if (rep.numBackClipRects) { + WriteToClient(client, + sizeof(drm_clip_rect_t) * rep.numBackClipRects, + (char *)pBackClipRects); + } + + return (client->noClientException); +} + +static int +ProcXF86DRIGetDeviceInfo( + register ClientPtr client +) +{ + xXF86DRIGetDeviceInfoReply rep; + drm_handle_t hFrameBuffer; + void *pDevPrivate; + + REQUEST(xXF86DRIGetDeviceInfoReq); + REQUEST_SIZE_MATCH(xXF86DRIGetDeviceInfoReq); + if (stuff->screen >= screenInfo.numScreens) { + client->errorValue = stuff->screen; + return BadValue; + } + + rep.type = X_Reply; + rep.length = 0; + rep.sequenceNumber = client->sequence; + + if (!DRIGetDeviceInfo( screenInfo.screens[stuff->screen], + &hFrameBuffer, + (int*)&rep.framebufferOrigin, + (int*)&rep.framebufferSize, + (int*)&rep.framebufferStride, + (int*)&rep.devPrivateSize, + &pDevPrivate)) { + return BadValue; + } + + rep.hFrameBufferLow = (CARD32)(hFrameBuffer & 0xffffffff); +#if defined(LONG64) && !defined(__linux__) + rep.hFrameBufferHigh = (CARD32)(hFrameBuffer >> 32); +#else + rep.hFrameBufferHigh = 0; +#endif + + rep.length = 0; + if (rep.devPrivateSize) { + rep.length = (SIZEOF(xXF86DRIGetDeviceInfoReply) - + SIZEOF(xGenericReply) + + ((rep.devPrivateSize + 3) & ~3)) >> 2; + } + + WriteToClient(client, sizeof(xXF86DRIGetDeviceInfoReply), (char *)&rep); + if (rep.length) { + WriteToClient(client, rep.devPrivateSize, (char *)pDevPrivate); + } + return (client->noClientException); +} + +static int +ProcXF86DRIDispatch ( + register ClientPtr client +) +{ + REQUEST(xReq); + + switch (stuff->data) + { + case X_XF86DRIQueryVersion: + return ProcXF86DRIQueryVersion(client); + case X_XF86DRIQueryDirectRenderingCapable: + return ProcXF86DRIQueryDirectRenderingCapable(client); + } + + if (!LocalClient(client)) + return DRIErrorBase + XF86DRIClientNotLocal; + + switch (stuff->data) + { + case X_XF86DRIOpenConnection: + return ProcXF86DRIOpenConnection(client); + case X_XF86DRICloseConnection: + return ProcXF86DRICloseConnection(client); + case X_XF86DRIGetClientDriverName: + return ProcXF86DRIGetClientDriverName(client); + case X_XF86DRICreateContext: + return ProcXF86DRICreateContext(client); + case X_XF86DRIDestroyContext: + return ProcXF86DRIDestroyContext(client); + case X_XF86DRICreateDrawable: + return ProcXF86DRICreateDrawable(client); + case X_XF86DRIDestroyDrawable: + return ProcXF86DRIDestroyDrawable(client); + case X_XF86DRIGetDrawableInfo: + return ProcXF86DRIGetDrawableInfo(client); + case X_XF86DRIGetDeviceInfo: + return ProcXF86DRIGetDeviceInfo(client); + case X_XF86DRIAuthConnection: + return ProcXF86DRIAuthConnection(client); + /* {Open,Close}FullScreen are deprecated now */ + default: + return BadRequest; + } +} + +static int +SProcXF86DRIQueryVersion( + register ClientPtr client +) +{ + register int n; + REQUEST(xXF86DRIQueryVersionReq); + swaps(&stuff->length, n); + return ProcXF86DRIQueryVersion(client); +} + +static int +SProcXF86DRIDispatch ( + register ClientPtr client +) +{ + REQUEST(xReq); + + /* It is bound to be non-local when there is byte swapping */ + if (!LocalClient(client)) + return DRIErrorBase + XF86DRIClientNotLocal; + + /* only local clients are allowed DRI access */ + switch (stuff->data) + { + case X_XF86DRIQueryVersion: + return SProcXF86DRIQueryVersion(client); + default: + return BadRequest; + } +} diff --git a/nx-X11/programs/Xserver/GL/glx/Imakefile b/nx-X11/programs/Xserver/GL/glx/Imakefile new file mode 100644 index 000000000..5283e2286 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/Imakefile @@ -0,0 +1,118 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/glx/Imakefile,v 1.11 2004/01/28 18:11:50 alanh Exp $ + +#if DoLoadableServer +# if !BuildModuleInSubdir +# define IHaveModules +# elif !defined(IHaveModules) +# define IHaveSubdirs +SUBDIRS = module +# endif +#endif + +/* Large PIC tables needed for SPARC builds */ +#if defined(sparc) || defined(SparcArchitecture) +# define LargePICTable YES + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +LinkSourceFile(glcontextmodes.c, $(MESASRCDIR)/src/mesa/drivers/dri/common) +LinkSourceFile(glcontextmodes.h, $(MESASRCDIR)/src/mesa/drivers/dri/common) +LinkSourceFile(indirect_size.c, $(MESASRCDIR)/src/glx/x11) +LinkSourceFile(indirect_size.h, $(MESASRCDIR)/src/glx/x11) + + SRCS = global.c glxbuf.c glxcmds.c glxcmdsswap.c glxext.c \ + glxfb.c glximports.c glxmem.c glxpix.c glxscreens.c \ + glxutil.c render2.c render2swap.c renderpix.c \ + renderpixswap.c rensize.c rensizetab.c single2.c \ + single2swap.c singlepix.c singlepixswap.c \ + singlesize.c xfont.c g_disptab.c g_disptab_EXT.c \ + g_render.c g_renderswap.c g_single.c g_singleswap.c \ + glcontextmodes.c indirect_size.c $(MSRCS) + + OBJS = global.o glxbuf.o glxcmds.o glxcmdsswap.o glxext.o \ + glxfb.o glximports.o glxmem.o glxpix.o glxscreens.o \ + glxutil.o render2.o render2swap.o renderpix.o \ + renderpixswap.o rensize.o rensizetab.o single2.o \ + single2swap.o singlepix.o singlepixswap.o \ + singlesize.o xfont.o g_disptab.o g_disptab_EXT.o \ + g_render.o g_renderswap.o g_single.o g_singleswap.o \ + glcontextmodes.o indirect_size.o $(MOBJS) + + INCLUDES = -I$(SERVERSRC)/GL/glx -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/include -I$(INCLUDESRC) -I$(MESASRCDIR)/include \ + -I$(XINCLUDESRC) -I$(SERVERSRC)/mi \ + -I$(EXTINCSRC) -I$(FONTINCSRC) -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) + +#if defined(DarwinArchitecture) && ((OSMajorVersion == 6 && OSMinorVersion < 3) || OSMajorVersion < 6) + NO_EXT_DEFS = -DMISSING_GL_EXTS +#endif +#if defined(Win32Architecture) +# undef __stdcall + APIENTRY_DEFS = -DAPIENTRY=__stdcall +#endif + +XCOMM If you add "-DDEBUG" in DEFINES, then make sure you also +XCOMM add DEBUG to the define in ../mesa/src/X/xf86glx.c + DEFINES = $(GLX_DEFINES) $(NO_EXT_DEFS) $(APIENTRY_DEFS) + + +#ifdef IHaveModules +ModuleObjectRule() +LibraryModuleTarget(glx,$(OBJS)) +#else +NormalLibraryObjectRule() +NormalLibraryTarget(glx,$(OBJS)) +#if defined(GlxUseWindows) && GlxUseWindows +clean:: + RemoveFiles($(foreach obj,$(OBJS), stdcall/$(obj))) +includes:: + MakeDir(stdcall) +SpecialObjectRule(stdcall/%.o,%.c,-DUSE_OPENGL32 -o $@) +NormalLibraryTarget(glx_stdcall,$(foreach obj,$(OBJS), stdcall/$(obj))) +#endif +#endif +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(glx,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#ifdef LinkDirectory +LinkSourceFile(global.c,LinkDirectory) +LinkSourceFile(glxbuf.c,LinkDirectory) +LinkSourceFile(glxcmds.c,LinkDirectory) +LinkSourceFile(glxcmdsswap.c,LinkDirectory) +LinkSourceFile(glxext.c,LinkDirectory) +LinkSourceFile(glxfb.c,LinkDirectory) +LinkSourceFile(glximports.c,LinkDirectory) +LinkSourceFile(glxmem.c,LinkDirectory) +LinkSourceFile(glxpix.c,LinkDirectory) +LinkSourceFile(glxscreens.c,LinkDirectory) +LinkSourceFile(glxutil.c,LinkDirectory) +LinkSourceFile(render2.c,LinkDirectory) +LinkSourceFile(render2swap.c,LinkDirectory) +LinkSourceFile(renderpix.c,LinkDirectory) +LinkSourceFile(renderpixswap.c,LinkDirectory) +LinkSourceFile(rensize.c,LinkDirectory) +LinkSourceFile(rensizetab.c,LinkDirectory) +LinkSourceFile(single2.c,LinkDirectory) +LinkSourceFile(single2swap.c,LinkDirectory) +LinkSourceFile(singlepix.c,LinkDirectory) +LinkSourceFile(singlepixswap.c,LinkDirectory) +LinkSourceFile(singlesize.c,LinkDirectory) +LinkSourceFile(xfont.c,LinkDirectory) +LinkSourceFile(g_disptab.c,LinkDirectory) +LinkSourceFile(g_disptab_EXT.c,LinkDirectory) +LinkSourceFile(g_render.c,LinkDirectory) +LinkSourceFile(g_renderswap.c,LinkDirectory) +LinkSourceFile(g_single.c,LinkDirectory) +LinkSourceFile(g_singleswap.c,LinkDirectory) +#endif diff --git a/nx-X11/programs/Xserver/GL/glx/g_disptab.c b/nx-X11/programs/Xserver/GL/glx/g_disptab.c new file mode 100644 index 000000000..93a9d628d --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_disptab.c @@ -0,0 +1,839 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.c,v 1.5 2004/01/28 18:11:50 alanh Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +__GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE] = { + __glXNoSuchSingleOpcode, + __glXRender, + __glXRenderLarge, + __glXCreateContext, + __glXDestroyContext, + __glXMakeCurrent, + __glXIsDirect, + __glXQueryVersion, + __glXWaitGL, + __glXWaitX, + __glXCopyContext, + __glXSwapBuffers, + __glXUseXFont, + __glXCreateGLXPixmap, + __glXGetVisualConfigs, + __glXDestroyGLXPixmap, + __glXVendorPrivate, + __glXVendorPrivateWithReply, + __glXQueryExtensionsString, + __glXQueryServerString, + __glXClientInfo, + __glXGetFBConfigs, + __glXCreatePixmap, + __glXDestroyGLXPixmap, /* glXDestroyPixmap */ + __glXCreateNewContext, + __glXNoSuchSingleOpcode, /* glXQueryContext */ + __glXMakeContextCurrent, + __glXNoSuchSingleOpcode, /* glXCreatePbuffer */ + __glXNoSuchSingleOpcode, /* glXDestroyPbuffer */ + __glXNoSuchSingleOpcode, /* glXGetDrawableAttributes */ + __glXNoSuchSingleOpcode, /* glXChangeDrawableAttributes */ + __glXNoSuchSingleOpcode, /* glXCreateWindow */ + __glXNoSuchSingleOpcode, /* glXDestroyWindow */ + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXDisp_NewList, + __glXDisp_EndList, + __glXDisp_DeleteLists, + __glXDisp_GenLists, + __glXDisp_FeedbackBuffer, + __glXDisp_SelectBuffer, + __glXDisp_RenderMode, + __glXDisp_Finish, + __glXDisp_PixelStoref, + __glXDisp_PixelStorei, + __glXDisp_ReadPixels, + __glXDisp_GetBooleanv, + __glXDisp_GetClipPlane, + __glXDisp_GetDoublev, + __glXDisp_GetError, + __glXDisp_GetFloatv, + __glXDisp_GetIntegerv, + __glXDisp_GetLightfv, + __glXDisp_GetLightiv, + __glXDisp_GetMapdv, + __glXDisp_GetMapfv, + __glXDisp_GetMapiv, + __glXDisp_GetMaterialfv, + __glXDisp_GetMaterialiv, + __glXDisp_GetPixelMapfv, + __glXDisp_GetPixelMapuiv, + __glXDisp_GetPixelMapusv, + __glXDisp_GetPolygonStipple, + __glXDisp_GetString, + __glXDisp_GetTexEnvfv, + __glXDisp_GetTexEnviv, + __glXDisp_GetTexGendv, + __glXDisp_GetTexGenfv, + __glXDisp_GetTexGeniv, + __glXDisp_GetTexImage, + __glXDisp_GetTexParameterfv, + __glXDisp_GetTexParameteriv, + __glXDisp_GetTexLevelParameterfv, + __glXDisp_GetTexLevelParameteriv, + __glXDisp_IsEnabled, + __glXDisp_IsList, + __glXDisp_Flush, + __glXDisp_AreTexturesResident, + __glXDisp_DeleteTextures, + __glXDisp_GenTextures, + __glXDisp_IsTexture, + __glXDisp_GetColorTable, + __glXDisp_GetColorTableParameterfv, + __glXDisp_GetColorTableParameteriv, + __glXDisp_GetConvolutionFilter, + __glXDisp_GetConvolutionParameterfv, + __glXDisp_GetConvolutionParameteriv, + __glXDisp_GetSeparableFilter, + __glXDisp_GetHistogram, + __glXDisp_GetHistogramParameterfv, + __glXDisp_GetHistogramParameteriv, + __glXDisp_GetMinmax, + __glXDisp_GetMinmaxParameterfv, + __glXDisp_GetMinmaxParameteriv, +}; + +__GLXdispatchRenderProcPtr __glXRenderTable[] = { + __glXNoSuchRenderOpcode, + __glXDisp_CallList, + __glXDisp_CallLists, + __glXDisp_ListBase, + __glXDisp_Begin, + __glXDisp_Bitmap, + __glXDisp_Color3bv, + __glXDisp_Color3dv, + __glXDisp_Color3fv, + __glXDisp_Color3iv, + __glXDisp_Color3sv, + __glXDisp_Color3ubv, + __glXDisp_Color3uiv, + __glXDisp_Color3usv, + __glXDisp_Color4bv, + __glXDisp_Color4dv, + __glXDisp_Color4fv, + __glXDisp_Color4iv, + __glXDisp_Color4sv, + __glXDisp_Color4ubv, + __glXDisp_Color4uiv, + __glXDisp_Color4usv, + __glXDisp_EdgeFlagv, + __glXDisp_End, + __glXDisp_Indexdv, + __glXDisp_Indexfv, + __glXDisp_Indexiv, + __glXDisp_Indexsv, + __glXDisp_Normal3bv, + __glXDisp_Normal3dv, + __glXDisp_Normal3fv, + __glXDisp_Normal3iv, + __glXDisp_Normal3sv, + __glXDisp_RasterPos2dv, + __glXDisp_RasterPos2fv, + __glXDisp_RasterPos2iv, + __glXDisp_RasterPos2sv, + __glXDisp_RasterPos3dv, + __glXDisp_RasterPos3fv, + __glXDisp_RasterPos3iv, + __glXDisp_RasterPos3sv, + __glXDisp_RasterPos4dv, + __glXDisp_RasterPos4fv, + __glXDisp_RasterPos4iv, + __glXDisp_RasterPos4sv, + __glXDisp_Rectdv, + __glXDisp_Rectfv, + __glXDisp_Rectiv, + __glXDisp_Rectsv, + __glXDisp_TexCoord1dv, + __glXDisp_TexCoord1fv, + __glXDisp_TexCoord1iv, + __glXDisp_TexCoord1sv, + __glXDisp_TexCoord2dv, + __glXDisp_TexCoord2fv, + __glXDisp_TexCoord2iv, + __glXDisp_TexCoord2sv, + __glXDisp_TexCoord3dv, + __glXDisp_TexCoord3fv, + __glXDisp_TexCoord3iv, + __glXDisp_TexCoord3sv, + __glXDisp_TexCoord4dv, + __glXDisp_TexCoord4fv, + __glXDisp_TexCoord4iv, + __glXDisp_TexCoord4sv, + __glXDisp_Vertex2dv, + __glXDisp_Vertex2fv, + __glXDisp_Vertex2iv, + __glXDisp_Vertex2sv, + __glXDisp_Vertex3dv, + __glXDisp_Vertex3fv, + __glXDisp_Vertex3iv, + __glXDisp_Vertex3sv, + __glXDisp_Vertex4dv, + __glXDisp_Vertex4fv, + __glXDisp_Vertex4iv, + __glXDisp_Vertex4sv, + __glXDisp_ClipPlane, + __glXDisp_ColorMaterial, + __glXDisp_CullFace, + __glXDisp_Fogf, + __glXDisp_Fogfv, + __glXDisp_Fogi, + __glXDisp_Fogiv, + __glXDisp_FrontFace, + __glXDisp_Hint, + __glXDisp_Lightf, + __glXDisp_Lightfv, + __glXDisp_Lighti, + __glXDisp_Lightiv, + __glXDisp_LightModelf, + __glXDisp_LightModelfv, + __glXDisp_LightModeli, + __glXDisp_LightModeliv, + __glXDisp_LineStipple, + __glXDisp_LineWidth, + __glXDisp_Materialf, + __glXDisp_Materialfv, + __glXDisp_Materiali, + __glXDisp_Materialiv, + __glXDisp_PointSize, + __glXDisp_PolygonMode, + __glXDisp_PolygonStipple, + __glXDisp_Scissor, + __glXDisp_ShadeModel, + __glXDisp_TexParameterf, + __glXDisp_TexParameterfv, + __glXDisp_TexParameteri, + __glXDisp_TexParameteriv, + __glXDisp_TexImage1D, + __glXDisp_TexImage2D, + __glXDisp_TexEnvf, + __glXDisp_TexEnvfv, + __glXDisp_TexEnvi, + __glXDisp_TexEnviv, + __glXDisp_TexGend, + __glXDisp_TexGendv, + __glXDisp_TexGenf, + __glXDisp_TexGenfv, + __glXDisp_TexGeni, + __glXDisp_TexGeniv, + __glXDisp_InitNames, + __glXDisp_LoadName, + __glXDisp_PassThrough, + __glXDisp_PopName, + __glXDisp_PushName, + __glXDisp_DrawBuffer, + __glXDisp_Clear, + __glXDisp_ClearAccum, + __glXDisp_ClearIndex, + __glXDisp_ClearColor, + __glXDisp_ClearStencil, + __glXDisp_ClearDepth, + __glXDisp_StencilMask, + __glXDisp_ColorMask, + __glXDisp_DepthMask, + __glXDisp_IndexMask, + __glXDisp_Accum, + __glXDisp_Disable, + __glXDisp_Enable, + __glXNoSuchRenderOpcode, + __glXDisp_PopAttrib, + __glXDisp_PushAttrib, + __glXDisp_Map1d, + __glXDisp_Map1f, + __glXDisp_Map2d, + __glXDisp_Map2f, + __glXDisp_MapGrid1d, + __glXDisp_MapGrid1f, + __glXDisp_MapGrid2d, + __glXDisp_MapGrid2f, + __glXDisp_EvalCoord1dv, + __glXDisp_EvalCoord1fv, + __glXDisp_EvalCoord2dv, + __glXDisp_EvalCoord2fv, + __glXDisp_EvalMesh1, + __glXDisp_EvalPoint1, + __glXDisp_EvalMesh2, + __glXDisp_EvalPoint2, + __glXDisp_AlphaFunc, + __glXDisp_BlendFunc, + __glXDisp_LogicOp, + __glXDisp_StencilFunc, + __glXDisp_StencilOp, + __glXDisp_DepthFunc, + __glXDisp_PixelZoom, + __glXDisp_PixelTransferf, + __glXDisp_PixelTransferi, + __glXDisp_PixelMapfv, + __glXDisp_PixelMapuiv, + __glXDisp_PixelMapusv, + __glXDisp_ReadBuffer, + __glXDisp_CopyPixels, + __glXDisp_DrawPixels, + __glXDisp_DepthRange, + __glXDisp_Frustum, + __glXDisp_LoadIdentity, + __glXDisp_LoadMatrixf, + __glXDisp_LoadMatrixd, + __glXDisp_MatrixMode, + __glXDisp_MultMatrixf, + __glXDisp_MultMatrixd, + __glXDisp_Ortho, + __glXDisp_PopMatrix, + __glXDisp_PushMatrix, + __glXDisp_Rotated, + __glXDisp_Rotatef, + __glXDisp_Scaled, + __glXDisp_Scalef, + __glXDisp_Translated, + __glXDisp_Translatef, + __glXDisp_Viewport, + __glXDisp_PolygonOffset, + __glXDisp_DrawArrays, + __glXDisp_Indexubv, + __glXDisp_ColorSubTable, + __glXDisp_CopyColorSubTable, + __glXDisp_ActiveTextureARB, + __glXDisp_MultiTexCoord1dvARB, + __glXDisp_MultiTexCoord1fvARB, + __glXDisp_MultiTexCoord1ivARB, + __glXDisp_MultiTexCoord1svARB, + __glXDisp_MultiTexCoord2dvARB, + __glXDisp_MultiTexCoord2fvARB, + __glXDisp_MultiTexCoord2ivARB, + __glXDisp_MultiTexCoord2svARB, + __glXDisp_MultiTexCoord3dvARB, + __glXDisp_MultiTexCoord3fvARB, + __glXDisp_MultiTexCoord3ivARB, + __glXDisp_MultiTexCoord3svARB, + __glXDisp_MultiTexCoord4dvARB, + __glXDisp_MultiTexCoord4fvARB, + __glXDisp_MultiTexCoord4ivARB, + __glXDisp_MultiTexCoord4svARB, /* 213 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 220 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXDisp_SampleCoverageARB, +#ifndef MISSING_GL_EXTS + __glXDisp_WindowPos3fARB /* 230 */ +#else + __glXNoSuchRenderOpcode +#endif +}; + +__GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE] = { + __glXNoSuchSingleOpcode, + __glXSwapRender, + __glXSwapRenderLarge, + __glXSwapCreateContext, + __glXSwapDestroyContext, + __glXSwapMakeCurrent, + __glXSwapIsDirect, + __glXSwapQueryVersion, + __glXSwapWaitGL, + __glXSwapWaitX, + __glXSwapCopyContext, + __glXSwapSwapBuffers, + __glXSwapUseXFont, + __glXSwapCreateGLXPixmap, + __glXSwapGetVisualConfigs, + __glXSwapDestroyGLXPixmap, + __glXSwapVendorPrivate, + __glXSwapVendorPrivateWithReply, + __glXSwapQueryExtensionsString, + __glXSwapQueryServerString, + __glXSwapClientInfo, + __glXSwapGetFBConfigs, + __glXSwapCreatePixmap, + __glXSwapDestroyGLXPixmap, /* glXDestroyPixmap */ + __glXSwapCreateNewContext, + __glXNoSuchSingleOpcode, /* glXQueryContext */ + __glXSwapMakeContextCurrent, + __glXNoSuchSingleOpcode, /* glXCreatePbuffer */ + __glXNoSuchSingleOpcode, /* glXDestroyPbuffer */ + __glXNoSuchSingleOpcode, /* glXGetDrawableAttributes */ + __glXNoSuchSingleOpcode, /* glXChangeDrawableAttributes */ + __glXNoSuchSingleOpcode, /* glXCreateWindow */ + __glXNoSuchSingleOpcode, /* glXDestroyWindow */ + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXNoSuchSingleOpcode, + __glXDispSwap_NewList, + __glXDispSwap_EndList, + __glXDispSwap_DeleteLists, + __glXDispSwap_GenLists, + __glXDispSwap_FeedbackBuffer, + __glXDispSwap_SelectBuffer, + __glXDispSwap_RenderMode, + __glXDispSwap_Finish, + __glXDispSwap_PixelStoref, + __glXDispSwap_PixelStorei, + __glXDispSwap_ReadPixels, + __glXDispSwap_GetBooleanv, + __glXDispSwap_GetClipPlane, + __glXDispSwap_GetDoublev, + __glXDispSwap_GetError, + __glXDispSwap_GetFloatv, + __glXDispSwap_GetIntegerv, + __glXDispSwap_GetLightfv, + __glXDispSwap_GetLightiv, + __glXDispSwap_GetMapdv, + __glXDispSwap_GetMapfv, + __glXDispSwap_GetMapiv, + __glXDispSwap_GetMaterialfv, + __glXDispSwap_GetMaterialiv, + __glXDispSwap_GetPixelMapfv, + __glXDispSwap_GetPixelMapuiv, + __glXDispSwap_GetPixelMapusv, + __glXDispSwap_GetPolygonStipple, + __glXDispSwap_GetString, + __glXDispSwap_GetTexEnvfv, + __glXDispSwap_GetTexEnviv, + __glXDispSwap_GetTexGendv, + __glXDispSwap_GetTexGenfv, + __glXDispSwap_GetTexGeniv, + __glXDispSwap_GetTexImage, + __glXDispSwap_GetTexParameterfv, + __glXDispSwap_GetTexParameteriv, + __glXDispSwap_GetTexLevelParameterfv, + __glXDispSwap_GetTexLevelParameteriv, + __glXDispSwap_IsEnabled, + __glXDispSwap_IsList, + __glXDispSwap_Flush, + __glXDispSwap_AreTexturesResident, + __glXDispSwap_DeleteTextures, + __glXDispSwap_GenTextures, + __glXDispSwap_IsTexture, + __glXDispSwap_GetColorTable, + __glXDispSwap_GetColorTableParameterfv, + __glXDispSwap_GetColorTableParameteriv, + __glXDispSwap_GetConvolutionFilter, + __glXDispSwap_GetConvolutionParameterfv, + __glXDispSwap_GetConvolutionParameteriv, + __glXDispSwap_GetSeparableFilter, + __glXDispSwap_GetHistogram, + __glXDispSwap_GetHistogramParameterfv, + __glXDispSwap_GetHistogramParameteriv, + __glXDispSwap_GetMinmax, + __glXDispSwap_GetMinmaxParameterfv, + __glXDispSwap_GetMinmaxParameteriv, +}; + +__GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE] = { + __glXNoSuchRenderOpcode, + __glXDispSwap_CallList, + __glXDispSwap_CallLists, + __glXDispSwap_ListBase, + __glXDispSwap_Begin, + __glXDispSwap_Bitmap, + __glXDispSwap_Color3bv, + __glXDispSwap_Color3dv, + __glXDispSwap_Color3fv, + __glXDispSwap_Color3iv, + __glXDispSwap_Color3sv, + __glXDispSwap_Color3ubv, + __glXDispSwap_Color3uiv, + __glXDispSwap_Color3usv, + __glXDispSwap_Color4bv, + __glXDispSwap_Color4dv, + __glXDispSwap_Color4fv, + __glXDispSwap_Color4iv, + __glXDispSwap_Color4sv, + __glXDispSwap_Color4ubv, + __glXDispSwap_Color4uiv, + __glXDispSwap_Color4usv, + __glXDispSwap_EdgeFlagv, + __glXDispSwap_End, + __glXDispSwap_Indexdv, + __glXDispSwap_Indexfv, + __glXDispSwap_Indexiv, + __glXDispSwap_Indexsv, + __glXDispSwap_Normal3bv, + __glXDispSwap_Normal3dv, + __glXDispSwap_Normal3fv, + __glXDispSwap_Normal3iv, + __glXDispSwap_Normal3sv, + __glXDispSwap_RasterPos2dv, + __glXDispSwap_RasterPos2fv, + __glXDispSwap_RasterPos2iv, + __glXDispSwap_RasterPos2sv, + __glXDispSwap_RasterPos3dv, + __glXDispSwap_RasterPos3fv, + __glXDispSwap_RasterPos3iv, + __glXDispSwap_RasterPos3sv, + __glXDispSwap_RasterPos4dv, + __glXDispSwap_RasterPos4fv, + __glXDispSwap_RasterPos4iv, + __glXDispSwap_RasterPos4sv, + __glXDispSwap_Rectdv, + __glXDispSwap_Rectfv, + __glXDispSwap_Rectiv, + __glXDispSwap_Rectsv, + __glXDispSwap_TexCoord1dv, + __glXDispSwap_TexCoord1fv, + __glXDispSwap_TexCoord1iv, + __glXDispSwap_TexCoord1sv, + __glXDispSwap_TexCoord2dv, + __glXDispSwap_TexCoord2fv, + __glXDispSwap_TexCoord2iv, + __glXDispSwap_TexCoord2sv, + __glXDispSwap_TexCoord3dv, + __glXDispSwap_TexCoord3fv, + __glXDispSwap_TexCoord3iv, + __glXDispSwap_TexCoord3sv, + __glXDispSwap_TexCoord4dv, + __glXDispSwap_TexCoord4fv, + __glXDispSwap_TexCoord4iv, + __glXDispSwap_TexCoord4sv, + __glXDispSwap_Vertex2dv, + __glXDispSwap_Vertex2fv, + __glXDispSwap_Vertex2iv, + __glXDispSwap_Vertex2sv, + __glXDispSwap_Vertex3dv, + __glXDispSwap_Vertex3fv, + __glXDispSwap_Vertex3iv, + __glXDispSwap_Vertex3sv, + __glXDispSwap_Vertex4dv, + __glXDispSwap_Vertex4fv, + __glXDispSwap_Vertex4iv, + __glXDispSwap_Vertex4sv, + __glXDispSwap_ClipPlane, + __glXDispSwap_ColorMaterial, + __glXDispSwap_CullFace, + __glXDispSwap_Fogf, + __glXDispSwap_Fogfv, + __glXDispSwap_Fogi, + __glXDispSwap_Fogiv, + __glXDispSwap_FrontFace, + __glXDispSwap_Hint, + __glXDispSwap_Lightf, + __glXDispSwap_Lightfv, + __glXDispSwap_Lighti, + __glXDispSwap_Lightiv, + __glXDispSwap_LightModelf, + __glXDispSwap_LightModelfv, + __glXDispSwap_LightModeli, + __glXDispSwap_LightModeliv, + __glXDispSwap_LineStipple, + __glXDispSwap_LineWidth, + __glXDispSwap_Materialf, + __glXDispSwap_Materialfv, + __glXDispSwap_Materiali, + __glXDispSwap_Materialiv, + __glXDispSwap_PointSize, + __glXDispSwap_PolygonMode, + __glXDispSwap_PolygonStipple, + __glXDispSwap_Scissor, + __glXDispSwap_ShadeModel, + __glXDispSwap_TexParameterf, + __glXDispSwap_TexParameterfv, + __glXDispSwap_TexParameteri, + __glXDispSwap_TexParameteriv, + __glXDispSwap_TexImage1D, + __glXDispSwap_TexImage2D, + __glXDispSwap_TexEnvf, + __glXDispSwap_TexEnvfv, + __glXDispSwap_TexEnvi, + __glXDispSwap_TexEnviv, + __glXDispSwap_TexGend, + __glXDispSwap_TexGendv, + __glXDispSwap_TexGenf, + __glXDispSwap_TexGenfv, + __glXDispSwap_TexGeni, + __glXDispSwap_TexGeniv, + __glXDispSwap_InitNames, + __glXDispSwap_LoadName, + __glXDispSwap_PassThrough, + __glXDispSwap_PopName, + __glXDispSwap_PushName, + __glXDispSwap_DrawBuffer, + __glXDispSwap_Clear, + __glXDispSwap_ClearAccum, + __glXDispSwap_ClearIndex, + __glXDispSwap_ClearColor, + __glXDispSwap_ClearStencil, + __glXDispSwap_ClearDepth, + __glXDispSwap_StencilMask, + __glXDispSwap_ColorMask, + __glXDispSwap_DepthMask, + __glXDispSwap_IndexMask, + __glXDispSwap_Accum, + __glXDispSwap_Disable, + __glXDispSwap_Enable, + __glXNoSuchRenderOpcode, + __glXDispSwap_PopAttrib, + __glXDispSwap_PushAttrib, + __glXDispSwap_Map1d, + __glXDispSwap_Map1f, + __glXDispSwap_Map2d, + __glXDispSwap_Map2f, + __glXDispSwap_MapGrid1d, + __glXDispSwap_MapGrid1f, + __glXDispSwap_MapGrid2d, + __glXDispSwap_MapGrid2f, + __glXDispSwap_EvalCoord1dv, + __glXDispSwap_EvalCoord1fv, + __glXDispSwap_EvalCoord2dv, + __glXDispSwap_EvalCoord2fv, + __glXDispSwap_EvalMesh1, + __glXDispSwap_EvalPoint1, + __glXDispSwap_EvalMesh2, + __glXDispSwap_EvalPoint2, + __glXDispSwap_AlphaFunc, + __glXDispSwap_BlendFunc, + __glXDispSwap_LogicOp, + __glXDispSwap_StencilFunc, + __glXDispSwap_StencilOp, + __glXDispSwap_DepthFunc, + __glXDispSwap_PixelZoom, + __glXDispSwap_PixelTransferf, + __glXDispSwap_PixelTransferi, + __glXDispSwap_PixelMapfv, + __glXDispSwap_PixelMapuiv, + __glXDispSwap_PixelMapusv, + __glXDispSwap_ReadBuffer, + __glXDispSwap_CopyPixels, + __glXDispSwap_DrawPixels, + __glXDispSwap_DepthRange, + __glXDispSwap_Frustum, + __glXDispSwap_LoadIdentity, + __glXDispSwap_LoadMatrixf, + __glXDispSwap_LoadMatrixd, + __glXDispSwap_MatrixMode, + __glXDispSwap_MultMatrixf, + __glXDispSwap_MultMatrixd, + __glXDispSwap_Ortho, + __glXDispSwap_PopMatrix, + __glXDispSwap_PushMatrix, + __glXDispSwap_Rotated, + __glXDispSwap_Rotatef, + __glXDispSwap_Scaled, + __glXDispSwap_Scalef, + __glXDispSwap_Translated, + __glXDispSwap_Translatef, + __glXDispSwap_Viewport, + __glXDispSwap_PolygonOffset, + __glXDispSwap_DrawArrays, + __glXDispSwap_Indexubv, + __glXDispSwap_ColorSubTable, + __glXDispSwap_CopyColorSubTable, + __glXDispSwap_ActiveTextureARB, + __glXDispSwap_MultiTexCoord1dvARB, + __glXDispSwap_MultiTexCoord1fvARB, + __glXDispSwap_MultiTexCoord1ivARB, + __glXDispSwap_MultiTexCoord1svARB, + __glXDispSwap_MultiTexCoord2dvARB, + __glXDispSwap_MultiTexCoord2fvARB, + __glXDispSwap_MultiTexCoord2ivARB, + __glXDispSwap_MultiTexCoord2svARB, + __glXDispSwap_MultiTexCoord3dvARB, + __glXDispSwap_MultiTexCoord3fvARB, + __glXDispSwap_MultiTexCoord3ivARB, + __glXDispSwap_MultiTexCoord3svARB, + __glXDispSwap_MultiTexCoord4dvARB, + __glXDispSwap_MultiTexCoord4fvARB, + __glXDispSwap_MultiTexCoord4ivARB, + __glXDispSwap_MultiTexCoord4svARB, /* 213 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 220 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXDispSwap_SampleCoverageARB, +#ifndef MISSING_GL_EXTS + __glXDispSwap_WindowPos3fARB /* 230 */ +#else + __glXNoSuchRenderOpcode +#endif +}; diff --git a/nx-X11/programs/Xserver/GL/glx/g_disptab.h b/nx-X11/programs/Xserver/GL/glx/g_disptab.h new file mode 100644 index 000000000..0580b5529 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_disptab.h @@ -0,0 +1,652 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab.h,v 1.4 2003/09/28 20:15:42 alanh Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_g_disptab_h_ +#define _GLX_g_disptab_h_ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +extern int __glXRender(__GLXclientState*, GLbyte*); +extern int __glXRenderLarge(__GLXclientState*, GLbyte*); +extern int __glXCreateContext(__GLXclientState*, GLbyte*); +extern int __glXDestroyContext(__GLXclientState*, GLbyte*); +extern int __glXMakeCurrent(__GLXclientState*, GLbyte*); +extern int __glXIsDirect(__GLXclientState*, GLbyte*); +extern int __glXQueryVersion(__GLXclientState*, GLbyte*); +extern int __glXWaitGL(__GLXclientState*, GLbyte*); +extern int __glXWaitX(__GLXclientState*, GLbyte*); +extern int __glXCopyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapBuffers(__GLXclientState*, GLbyte*); +extern int __glXUseXFont(__GLXclientState*, GLbyte*); +extern int __glXCreateGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXGetVisualConfigs(__GLXclientState*, GLbyte*); +extern int __glXDestroyGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXVendorPrivate(__GLXclientState*, GLbyte*); +extern int __glXVendorPrivateWithReply(__GLXclientState*, GLbyte*); +extern int __glXQueryExtensionsString(__GLXclientState*, GLbyte*); +extern int __glXQueryServerString(__GLXclientState*, GLbyte*); +extern int __glXClientInfo(__GLXclientState*, GLbyte*); +extern int __glXMakeContextCurrent(__GLXclientState*, GLbyte*); +extern int __glXGetFBConfigs(__GLXclientState*, GLbyte*); +extern int __glXCreateNewContext(__GLXclientState*, GLbyte*); +extern int __glXCreatePixmap(__GLXclientState*, GLbyte*); + +extern int __glXDisp_NewList(__GLXclientState*, GLbyte*); +extern int __glXDisp_EndList(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteLists(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenLists(__GLXclientState*, GLbyte*); +extern int __glXDisp_FeedbackBuffer(__GLXclientState*, GLbyte*); +extern int __glXDisp_SelectBuffer(__GLXclientState*, GLbyte*); +extern int __glXDisp_RenderMode(__GLXclientState*, GLbyte*); +extern int __glXDisp_Finish(__GLXclientState*, GLbyte*); +extern int __glXDisp_PixelStoref(__GLXclientState*, GLbyte*); +extern int __glXDisp_PixelStorei(__GLXclientState*, GLbyte*); +extern int __glXDisp_ReadPixels(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetBooleanv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetClipPlane(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetDoublev(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetError(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetFloatv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetIntegerv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetLightfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetLightiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapdv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMapiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMaterialfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMaterialiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapuiv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPixelMapusv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetPolygonStipple(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetString(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexEnvfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexEnviv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGendv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGenfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexGeniv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexImage(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsEnabled(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsList(__GLXclientState*, GLbyte*); +extern int __glXDisp_Flush(__GLXclientState*, GLbyte*); +extern int __glXDisp_AreTexturesResident(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteTextures(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenTextures(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsTexture(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTable(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTableParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetColorTableParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionFilter(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetSeparableFilter(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogram(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogramParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetHistogramParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmax(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDisp_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); + +extern void __glXDisp_CallList(GLbyte*); +extern void __glXDisp_CallLists(GLbyte*); +extern void __glXDisp_ListBase(GLbyte*); +extern void __glXDisp_Begin(GLbyte*); +extern void __glXDisp_Bitmap(GLbyte*); +extern void __glXDisp_Color3bv(GLbyte*); +extern void __glXDisp_Color3dv(GLbyte*); +extern void __glXDisp_Color3fv(GLbyte*); +extern void __glXDisp_Color3iv(GLbyte*); +extern void __glXDisp_Color3sv(GLbyte*); +extern void __glXDisp_Color3ubv(GLbyte*); +extern void __glXDisp_Color3uiv(GLbyte*); +extern void __glXDisp_Color3usv(GLbyte*); +extern void __glXDisp_Color4bv(GLbyte*); +extern void __glXDisp_Color4dv(GLbyte*); +extern void __glXDisp_Color4fv(GLbyte*); +extern void __glXDisp_Color4iv(GLbyte*); +extern void __glXDisp_Color4sv(GLbyte*); +extern void __glXDisp_Color4ubv(GLbyte*); +extern void __glXDisp_Color4uiv(GLbyte*); +extern void __glXDisp_Color4usv(GLbyte*); +extern void __glXDisp_EdgeFlagv(GLbyte*); +extern void __glXDisp_End(GLbyte*); +extern void __glXDisp_Indexdv(GLbyte*); +extern void __glXDisp_Indexfv(GLbyte*); +extern void __glXDisp_Indexiv(GLbyte*); +extern void __glXDisp_Indexsv(GLbyte*); +extern void __glXDisp_Normal3bv(GLbyte*); +extern void __glXDisp_Normal3dv(GLbyte*); +extern void __glXDisp_Normal3fv(GLbyte*); +extern void __glXDisp_Normal3iv(GLbyte*); +extern void __glXDisp_Normal3sv(GLbyte*); +extern void __glXDisp_RasterPos2dv(GLbyte*); +extern void __glXDisp_RasterPos2fv(GLbyte*); +extern void __glXDisp_RasterPos2iv(GLbyte*); +extern void __glXDisp_RasterPos2sv(GLbyte*); +extern void __glXDisp_RasterPos3dv(GLbyte*); +extern void __glXDisp_RasterPos3fv(GLbyte*); +extern void __glXDisp_RasterPos3iv(GLbyte*); +extern void __glXDisp_RasterPos3sv(GLbyte*); +extern void __glXDisp_RasterPos4dv(GLbyte*); +extern void __glXDisp_RasterPos4fv(GLbyte*); +extern void __glXDisp_RasterPos4iv(GLbyte*); +extern void __glXDisp_RasterPos4sv(GLbyte*); +extern void __glXDisp_Rectdv(GLbyte*); +extern void __glXDisp_Rectfv(GLbyte*); +extern void __glXDisp_Rectiv(GLbyte*); +extern void __glXDisp_Rectsv(GLbyte*); +extern void __glXDisp_TexCoord1dv(GLbyte*); +extern void __glXDisp_TexCoord1fv(GLbyte*); +extern void __glXDisp_TexCoord1iv(GLbyte*); +extern void __glXDisp_TexCoord1sv(GLbyte*); +extern void __glXDisp_TexCoord2dv(GLbyte*); +extern void __glXDisp_TexCoord2fv(GLbyte*); +extern void __glXDisp_TexCoord2iv(GLbyte*); +extern void __glXDisp_TexCoord2sv(GLbyte*); +extern void __glXDisp_TexCoord3dv(GLbyte*); +extern void __glXDisp_TexCoord3fv(GLbyte*); +extern void __glXDisp_TexCoord3iv(GLbyte*); +extern void __glXDisp_TexCoord3sv(GLbyte*); +extern void __glXDisp_TexCoord4dv(GLbyte*); +extern void __glXDisp_TexCoord4fv(GLbyte*); +extern void __glXDisp_TexCoord4iv(GLbyte*); +extern void __glXDisp_TexCoord4sv(GLbyte*); +extern void __glXDisp_Vertex2dv(GLbyte*); +extern void __glXDisp_Vertex2fv(GLbyte*); +extern void __glXDisp_Vertex2iv(GLbyte*); +extern void __glXDisp_Vertex2sv(GLbyte*); +extern void __glXDisp_Vertex3dv(GLbyte*); +extern void __glXDisp_Vertex3fv(GLbyte*); +extern void __glXDisp_Vertex3iv(GLbyte*); +extern void __glXDisp_Vertex3sv(GLbyte*); +extern void __glXDisp_Vertex4dv(GLbyte*); +extern void __glXDisp_Vertex4fv(GLbyte*); +extern void __glXDisp_Vertex4iv(GLbyte*); +extern void __glXDisp_Vertex4sv(GLbyte*); +extern void __glXDisp_ClipPlane(GLbyte*); +extern void __glXDisp_ColorMaterial(GLbyte*); +extern void __glXDisp_CullFace(GLbyte*); +extern void __glXDisp_Fogf(GLbyte*); +extern void __glXDisp_Fogfv(GLbyte*); +extern void __glXDisp_Fogi(GLbyte*); +extern void __glXDisp_Fogiv(GLbyte*); +extern void __glXDisp_FrontFace(GLbyte*); +extern void __glXDisp_Hint(GLbyte*); +extern void __glXDisp_Lightf(GLbyte*); +extern void __glXDisp_Lightfv(GLbyte*); +extern void __glXDisp_Lighti(GLbyte*); +extern void __glXDisp_Lightiv(GLbyte*); +extern void __glXDisp_LightModelf(GLbyte*); +extern void __glXDisp_LightModelfv(GLbyte*); +extern void __glXDisp_LightModeli(GLbyte*); +extern void __glXDisp_LightModeliv(GLbyte*); +extern void __glXDisp_LineStipple(GLbyte*); +extern void __glXDisp_LineWidth(GLbyte*); +extern void __glXDisp_Materialf(GLbyte*); +extern void __glXDisp_Materialfv(GLbyte*); +extern void __glXDisp_Materiali(GLbyte*); +extern void __glXDisp_Materialiv(GLbyte*); +extern void __glXDisp_PointSize(GLbyte*); +extern void __glXDisp_PolygonMode(GLbyte*); +extern void __glXDisp_PolygonStipple(GLbyte*); +extern void __glXDisp_Scissor(GLbyte*); +extern void __glXDisp_ShadeModel(GLbyte*); +extern void __glXDisp_TexParameterf(GLbyte*); +extern void __glXDisp_TexParameterfv(GLbyte*); +extern void __glXDisp_TexParameteri(GLbyte*); +extern void __glXDisp_TexParameteriv(GLbyte*); +extern void __glXDisp_TexImage1D(GLbyte*); +extern void __glXDisp_TexImage2D(GLbyte*); +extern void __glXDisp_TexEnvf(GLbyte*); +extern void __glXDisp_TexEnvfv(GLbyte*); +extern void __glXDisp_TexEnvi(GLbyte*); +extern void __glXDisp_TexEnviv(GLbyte*); +extern void __glXDisp_TexGend(GLbyte*); +extern void __glXDisp_TexGendv(GLbyte*); +extern void __glXDisp_TexGenf(GLbyte*); +extern void __glXDisp_TexGenfv(GLbyte*); +extern void __glXDisp_TexGeni(GLbyte*); +extern void __glXDisp_TexGeniv(GLbyte*); +extern void __glXDisp_InitNames(GLbyte*); +extern void __glXDisp_LoadName(GLbyte*); +extern void __glXDisp_PassThrough(GLbyte*); +extern void __glXDisp_PopName(GLbyte*); +extern void __glXDisp_PushName(GLbyte*); +extern void __glXDisp_DrawBuffer(GLbyte*); +extern void __glXDisp_Clear(GLbyte*); +extern void __glXDisp_ClearAccum(GLbyte*); +extern void __glXDisp_ClearIndex(GLbyte*); +extern void __glXDisp_ClearColor(GLbyte*); +extern void __glXDisp_ClearStencil(GLbyte*); +extern void __glXDisp_ClearDepth(GLbyte*); +extern void __glXDisp_StencilMask(GLbyte*); +extern void __glXDisp_ColorMask(GLbyte*); +extern void __glXDisp_DepthMask(GLbyte*); +extern void __glXDisp_IndexMask(GLbyte*); +extern void __glXDisp_Accum(GLbyte*); +extern void __glXDisp_Disable(GLbyte*); +extern void __glXDisp_Enable(GLbyte*); +extern void __glXDisp_PopAttrib(GLbyte*); +extern void __glXDisp_PushAttrib(GLbyte*); +extern void __glXDisp_Map1d(GLbyte*); +extern void __glXDisp_Map1f(GLbyte*); +extern void __glXDisp_Map2d(GLbyte*); +extern void __glXDisp_Map2f(GLbyte*); +extern void __glXDisp_MapGrid1d(GLbyte*); +extern void __glXDisp_MapGrid1f(GLbyte*); +extern void __glXDisp_MapGrid2d(GLbyte*); +extern void __glXDisp_MapGrid2f(GLbyte*); +extern void __glXDisp_EvalCoord1dv(GLbyte*); +extern void __glXDisp_EvalCoord1fv(GLbyte*); +extern void __glXDisp_EvalCoord2dv(GLbyte*); +extern void __glXDisp_EvalCoord2fv(GLbyte*); +extern void __glXDisp_EvalMesh1(GLbyte*); +extern void __glXDisp_EvalPoint1(GLbyte*); +extern void __glXDisp_EvalMesh2(GLbyte*); +extern void __glXDisp_EvalPoint2(GLbyte*); +extern void __glXDisp_AlphaFunc(GLbyte*); +extern void __glXDisp_BlendFunc(GLbyte*); +extern void __glXDisp_LogicOp(GLbyte*); +extern void __glXDisp_StencilFunc(GLbyte*); +extern void __glXDisp_StencilOp(GLbyte*); +extern void __glXDisp_DepthFunc(GLbyte*); +extern void __glXDisp_PixelZoom(GLbyte*); +extern void __glXDisp_PixelTransferf(GLbyte*); +extern void __glXDisp_PixelTransferi(GLbyte*); +extern void __glXDisp_PixelMapfv(GLbyte*); +extern void __glXDisp_PixelMapuiv(GLbyte*); +extern void __glXDisp_PixelMapusv(GLbyte*); +extern void __glXDisp_ReadBuffer(GLbyte*); +extern void __glXDisp_CopyPixels(GLbyte*); +extern void __glXDisp_DrawPixels(GLbyte*); +extern void __glXDisp_DepthRange(GLbyte*); +extern void __glXDisp_Frustum(GLbyte*); +extern void __glXDisp_LoadIdentity(GLbyte*); +extern void __glXDisp_LoadMatrixf(GLbyte*); +extern void __glXDisp_LoadMatrixd(GLbyte*); +extern void __glXDisp_MatrixMode(GLbyte*); +extern void __glXDisp_MultMatrixf(GLbyte*); +extern void __glXDisp_MultMatrixd(GLbyte*); +extern void __glXDisp_Ortho(GLbyte*); +extern void __glXDisp_PopMatrix(GLbyte*); +extern void __glXDisp_PushMatrix(GLbyte*); +extern void __glXDisp_Rotated(GLbyte*); +extern void __glXDisp_Rotatef(GLbyte*); +extern void __glXDisp_Scaled(GLbyte*); +extern void __glXDisp_Scalef(GLbyte*); +extern void __glXDisp_Translated(GLbyte*); +extern void __glXDisp_Translatef(GLbyte*); +extern void __glXDisp_Viewport(GLbyte*); +extern void __glXDisp_PolygonOffset(GLbyte*); +extern void __glXDisp_DrawArrays(GLbyte*); +extern void __glXDisp_Indexubv(GLbyte*); +extern void __glXDisp_ColorSubTable(GLbyte*); +extern void __glXDisp_CopyColorSubTable(GLbyte*); +extern void __glXDisp_ActiveTextureARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord1svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord2svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord3svARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4dvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4fvARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4ivARB(GLbyte*); +extern void __glXDisp_MultiTexCoord4svARB(GLbyte*); +extern void __glXDisp_SampleCoverageARB(GLbyte *); +extern void __glXDisp_WindowPos3fARB(GLbyte *); + +extern int __glXSwapRender(__GLXclientState*, GLbyte*); +extern int __glXSwapRenderLarge(__GLXclientState*, GLbyte*); +extern int __glXSwapCreateContext(__GLXclientState*, GLbyte*); +extern int __glXSwapDestroyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapMakeCurrent(__GLXclientState*, GLbyte*); +extern int __glXSwapIsDirect(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryVersion(__GLXclientState*, GLbyte*); +extern int __glXSwapWaitGL(__GLXclientState*, GLbyte*); +extern int __glXSwapWaitX(__GLXclientState*, GLbyte*); +extern int __glXSwapCopyContext(__GLXclientState*, GLbyte*); +extern int __glXSwapSwapBuffers(__GLXclientState*, GLbyte*); +extern int __glXSwapUseXFont(__GLXclientState*, GLbyte*); +extern int __glXSwapCreateGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXSwapGetVisualConfigs(__GLXclientState*, GLbyte*); +extern int __glXSwapDestroyGLXPixmap(__GLXclientState*, GLbyte*); +extern int __glXSwapVendorPrivate(__GLXclientState*, GLbyte*); +extern int __glXSwapVendorPrivateWithReply(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryExtensionsString(__GLXclientState*, GLbyte*); +extern int __glXSwapQueryServerString(__GLXclientState*, GLbyte*); +extern int __glXSwapClientInfo(__GLXclientState*, GLbyte*); +extern int __glXSwapMakeContextCurrent(__GLXclientState*, GLbyte*); +extern int __glXSwapGetFBConfigs(__GLXclientState*, GLbyte*); +extern int __glXSwapCreateNewContext(__GLXclientState*, GLbyte*); +extern int __glXSwapCreatePixmap(__GLXclientState*, GLbyte*); + +extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteLists(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenLists(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_FeedbackBuffer(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_SelectBuffer(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_RenderMode(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_Finish(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_PixelStoref(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_PixelStorei(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_ReadPixels(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetBooleanv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetClipPlane(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetDoublev(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetError(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetFloatv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetIntegerv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetLightfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetLightiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapdv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMapiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMaterialfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMaterialiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapuiv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPixelMapusv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetPolygonStipple(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetString(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexEnvfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexEnviv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGendv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGenfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexGeniv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexImage(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsEnabled(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsList(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_Flush(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_AreTexturesResident(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteTextures(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenTextures(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsTexture(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTable(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTableParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetColorTableParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionFilter(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetSeparableFilter(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogram(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogramParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetHistogramParameteriv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmax(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); + +extern void __glXDispSwap_CallList(GLbyte*); +extern void __glXDispSwap_CallLists(GLbyte*); +extern void __glXDispSwap_ListBase(GLbyte*); +extern void __glXDispSwap_Begin(GLbyte*); +extern void __glXDispSwap_Bitmap(GLbyte*); +extern void __glXDispSwap_Color3bv(GLbyte*); +extern void __glXDispSwap_Color3dv(GLbyte*); +extern void __glXDispSwap_Color3fv(GLbyte*); +extern void __glXDispSwap_Color3iv(GLbyte*); +extern void __glXDispSwap_Color3sv(GLbyte*); +extern void __glXDispSwap_Color3ubv(GLbyte*); +extern void __glXDispSwap_Color3uiv(GLbyte*); +extern void __glXDispSwap_Color3usv(GLbyte*); +extern void __glXDispSwap_Color4bv(GLbyte*); +extern void __glXDispSwap_Color4dv(GLbyte*); +extern void __glXDispSwap_Color4fv(GLbyte*); +extern void __glXDispSwap_Color4iv(GLbyte*); +extern void __glXDispSwap_Color4sv(GLbyte*); +extern void __glXDispSwap_Color4ubv(GLbyte*); +extern void __glXDispSwap_Color4uiv(GLbyte*); +extern void __glXDispSwap_Color4usv(GLbyte*); +extern void __glXDispSwap_EdgeFlagv(GLbyte*); +extern void __glXDispSwap_End(GLbyte*); +extern void __glXDispSwap_Indexdv(GLbyte*); +extern void __glXDispSwap_Indexfv(GLbyte*); +extern void __glXDispSwap_Indexiv(GLbyte*); +extern void __glXDispSwap_Indexsv(GLbyte*); +extern void __glXDispSwap_Normal3bv(GLbyte*); +extern void __glXDispSwap_Normal3dv(GLbyte*); +extern void __glXDispSwap_Normal3fv(GLbyte*); +extern void __glXDispSwap_Normal3iv(GLbyte*); +extern void __glXDispSwap_Normal3sv(GLbyte*); +extern void __glXDispSwap_RasterPos2dv(GLbyte*); +extern void __glXDispSwap_RasterPos2fv(GLbyte*); +extern void __glXDispSwap_RasterPos2iv(GLbyte*); +extern void __glXDispSwap_RasterPos2sv(GLbyte*); +extern void __glXDispSwap_RasterPos3dv(GLbyte*); +extern void __glXDispSwap_RasterPos3fv(GLbyte*); +extern void __glXDispSwap_RasterPos3iv(GLbyte*); +extern void __glXDispSwap_RasterPos3sv(GLbyte*); +extern void __glXDispSwap_RasterPos4dv(GLbyte*); +extern void __glXDispSwap_RasterPos4fv(GLbyte*); +extern void __glXDispSwap_RasterPos4iv(GLbyte*); +extern void __glXDispSwap_RasterPos4sv(GLbyte*); +extern void __glXDispSwap_Rectdv(GLbyte*); +extern void __glXDispSwap_Rectfv(GLbyte*); +extern void __glXDispSwap_Rectiv(GLbyte*); +extern void __glXDispSwap_Rectsv(GLbyte*); +extern void __glXDispSwap_TexCoord1dv(GLbyte*); +extern void __glXDispSwap_TexCoord1fv(GLbyte*); +extern void __glXDispSwap_TexCoord1iv(GLbyte*); +extern void __glXDispSwap_TexCoord1sv(GLbyte*); +extern void __glXDispSwap_TexCoord2dv(GLbyte*); +extern void __glXDispSwap_TexCoord2fv(GLbyte*); +extern void __glXDispSwap_TexCoord2iv(GLbyte*); +extern void __glXDispSwap_TexCoord2sv(GLbyte*); +extern void __glXDispSwap_TexCoord3dv(GLbyte*); +extern void __glXDispSwap_TexCoord3fv(GLbyte*); +extern void __glXDispSwap_TexCoord3iv(GLbyte*); +extern void __glXDispSwap_TexCoord3sv(GLbyte*); +extern void __glXDispSwap_TexCoord4dv(GLbyte*); +extern void __glXDispSwap_TexCoord4fv(GLbyte*); +extern void __glXDispSwap_TexCoord4iv(GLbyte*); +extern void __glXDispSwap_TexCoord4sv(GLbyte*); +extern void __glXDispSwap_Vertex2dv(GLbyte*); +extern void __glXDispSwap_Vertex2fv(GLbyte*); +extern void __glXDispSwap_Vertex2iv(GLbyte*); +extern void __glXDispSwap_Vertex2sv(GLbyte*); +extern void __glXDispSwap_Vertex3dv(GLbyte*); +extern void __glXDispSwap_Vertex3fv(GLbyte*); +extern void __glXDispSwap_Vertex3iv(GLbyte*); +extern void __glXDispSwap_Vertex3sv(GLbyte*); +extern void __glXDispSwap_Vertex4dv(GLbyte*); +extern void __glXDispSwap_Vertex4fv(GLbyte*); +extern void __glXDispSwap_Vertex4iv(GLbyte*); +extern void __glXDispSwap_Vertex4sv(GLbyte*); +extern void __glXDispSwap_ClipPlane(GLbyte*); +extern void __glXDispSwap_ColorMaterial(GLbyte*); +extern void __glXDispSwap_CullFace(GLbyte*); +extern void __glXDispSwap_Fogf(GLbyte*); +extern void __glXDispSwap_Fogfv(GLbyte*); +extern void __glXDispSwap_Fogi(GLbyte*); +extern void __glXDispSwap_Fogiv(GLbyte*); +extern void __glXDispSwap_FrontFace(GLbyte*); +extern void __glXDispSwap_Hint(GLbyte*); +extern void __glXDispSwap_Lightf(GLbyte*); +extern void __glXDispSwap_Lightfv(GLbyte*); +extern void __glXDispSwap_Lighti(GLbyte*); +extern void __glXDispSwap_Lightiv(GLbyte*); +extern void __glXDispSwap_LightModelf(GLbyte*); +extern void __glXDispSwap_LightModelfv(GLbyte*); +extern void __glXDispSwap_LightModeli(GLbyte*); +extern void __glXDispSwap_LightModeliv(GLbyte*); +extern void __glXDispSwap_LineStipple(GLbyte*); +extern void __glXDispSwap_LineWidth(GLbyte*); +extern void __glXDispSwap_Materialf(GLbyte*); +extern void __glXDispSwap_Materialfv(GLbyte*); +extern void __glXDispSwap_Materiali(GLbyte*); +extern void __glXDispSwap_Materialiv(GLbyte*); +extern void __glXDispSwap_PointSize(GLbyte*); +extern void __glXDispSwap_PolygonMode(GLbyte*); +extern void __glXDispSwap_PolygonStipple(GLbyte*); +extern void __glXDispSwap_Scissor(GLbyte*); +extern void __glXDispSwap_ShadeModel(GLbyte*); +extern void __glXDispSwap_TexParameterf(GLbyte*); +extern void __glXDispSwap_TexParameterfv(GLbyte*); +extern void __glXDispSwap_TexParameteri(GLbyte*); +extern void __glXDispSwap_TexParameteriv(GLbyte*); +extern void __glXDispSwap_TexImage1D(GLbyte*); +extern void __glXDispSwap_TexImage2D(GLbyte*); +extern void __glXDispSwap_TexEnvf(GLbyte*); +extern void __glXDispSwap_TexEnvfv(GLbyte*); +extern void __glXDispSwap_TexEnvi(GLbyte*); +extern void __glXDispSwap_TexEnviv(GLbyte*); +extern void __glXDispSwap_TexGend(GLbyte*); +extern void __glXDispSwap_TexGendv(GLbyte*); +extern void __glXDispSwap_TexGenf(GLbyte*); +extern void __glXDispSwap_TexGenfv(GLbyte*); +extern void __glXDispSwap_TexGeni(GLbyte*); +extern void __glXDispSwap_TexGeniv(GLbyte*); +extern void __glXDispSwap_InitNames(GLbyte*); +extern void __glXDispSwap_LoadName(GLbyte*); +extern void __glXDispSwap_PassThrough(GLbyte*); +extern void __glXDispSwap_PopName(GLbyte*); +extern void __glXDispSwap_PushName(GLbyte*); +extern void __glXDispSwap_DrawBuffer(GLbyte*); +extern void __glXDispSwap_Clear(GLbyte*); +extern void __glXDispSwap_ClearAccum(GLbyte*); +extern void __glXDispSwap_ClearIndex(GLbyte*); +extern void __glXDispSwap_ClearColor(GLbyte*); +extern void __glXDispSwap_ClearStencil(GLbyte*); +extern void __glXDispSwap_ClearDepth(GLbyte*); +extern void __glXDispSwap_StencilMask(GLbyte*); +extern void __glXDispSwap_ColorMask(GLbyte*); +extern void __glXDispSwap_DepthMask(GLbyte*); +extern void __glXDispSwap_IndexMask(GLbyte*); +extern void __glXDispSwap_Accum(GLbyte*); +extern void __glXDispSwap_Disable(GLbyte*); +extern void __glXDispSwap_Enable(GLbyte*); +extern void __glXDispSwap_PopAttrib(GLbyte*); +extern void __glXDispSwap_PushAttrib(GLbyte*); +extern void __glXDispSwap_Map1d(GLbyte*); +extern void __glXDispSwap_Map1f(GLbyte*); +extern void __glXDispSwap_Map2d(GLbyte*); +extern void __glXDispSwap_Map2f(GLbyte*); +extern void __glXDispSwap_MapGrid1d(GLbyte*); +extern void __glXDispSwap_MapGrid1f(GLbyte*); +extern void __glXDispSwap_MapGrid2d(GLbyte*); +extern void __glXDispSwap_MapGrid2f(GLbyte*); +extern void __glXDispSwap_EvalCoord1dv(GLbyte*); +extern void __glXDispSwap_EvalCoord1fv(GLbyte*); +extern void __glXDispSwap_EvalCoord2dv(GLbyte*); +extern void __glXDispSwap_EvalCoord2fv(GLbyte*); +extern void __glXDispSwap_EvalMesh1(GLbyte*); +extern void __glXDispSwap_EvalPoint1(GLbyte*); +extern void __glXDispSwap_EvalMesh2(GLbyte*); +extern void __glXDispSwap_EvalPoint2(GLbyte*); +extern void __glXDispSwap_AlphaFunc(GLbyte*); +extern void __glXDispSwap_BlendFunc(GLbyte*); +extern void __glXDispSwap_LogicOp(GLbyte*); +extern void __glXDispSwap_StencilFunc(GLbyte*); +extern void __glXDispSwap_StencilOp(GLbyte*); +extern void __glXDispSwap_DepthFunc(GLbyte*); +extern void __glXDispSwap_PixelZoom(GLbyte*); +extern void __glXDispSwap_PixelTransferf(GLbyte*); +extern void __glXDispSwap_PixelTransferi(GLbyte*); +extern void __glXDispSwap_PixelMapfv(GLbyte*); +extern void __glXDispSwap_PixelMapuiv(GLbyte*); +extern void __glXDispSwap_PixelMapusv(GLbyte*); +extern void __glXDispSwap_ReadBuffer(GLbyte*); +extern void __glXDispSwap_CopyPixels(GLbyte*); +extern void __glXDispSwap_DrawPixels(GLbyte*); +extern void __glXDispSwap_DepthRange(GLbyte*); +extern void __glXDispSwap_Frustum(GLbyte*); +extern void __glXDispSwap_LoadIdentity(GLbyte*); +extern void __glXDispSwap_LoadMatrixf(GLbyte*); +extern void __glXDispSwap_LoadMatrixd(GLbyte*); +extern void __glXDispSwap_MatrixMode(GLbyte*); +extern void __glXDispSwap_MultMatrixf(GLbyte*); +extern void __glXDispSwap_MultMatrixd(GLbyte*); +extern void __glXDispSwap_Ortho(GLbyte*); +extern void __glXDispSwap_PopMatrix(GLbyte*); +extern void __glXDispSwap_PushMatrix(GLbyte*); +extern void __glXDispSwap_Rotated(GLbyte*); +extern void __glXDispSwap_Rotatef(GLbyte*); +extern void __glXDispSwap_Scaled(GLbyte*); +extern void __glXDispSwap_Scalef(GLbyte*); +extern void __glXDispSwap_Translated(GLbyte*); +extern void __glXDispSwap_Translatef(GLbyte*); +extern void __glXDispSwap_Viewport(GLbyte*); +extern void __glXDispSwap_PolygonOffset(GLbyte*); +extern void __glXDispSwap_DrawArrays(GLbyte*); +extern void __glXDispSwap_Indexubv(GLbyte*); +extern void __glXDispSwap_ColorSubTable(GLbyte*); +extern void __glXDispSwap_CopyColorSubTable(GLbyte*); +extern void __glXDispSwap_ActiveTextureARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord1svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord2svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord3svARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4dvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4fvARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4ivARB(GLbyte*); +extern void __glXDispSwap_MultiTexCoord4svARB(GLbyte*); +extern void __glXDispSwap_SampleCoverageARB(GLbyte *); +extern void __glXDispSwap_WindowPos3fARB(GLbyte *); + +#define __GLX_MIN_GLXCMD_OPCODE 1 +#define __GLX_MAX_GLXCMD_OPCODE 20 +#define __GLX_MIN_RENDER_OPCODE 1 +/*#define __GLX_MAX_RENDER_OPCODE 213*/ +#define __GLX_MAX_RENDER_OPCODE 230 +#define __GLX_MIN_SINGLE_OPCODE 1 +#define __GLX_MAX_SINGLE_OPCODE 159 +#define __GLX_SINGLE_TABLE_SIZE 160 +/*#define __GLX_RENDER_TABLE_SIZE 214*/ +#define __GLX_RENDER_TABLE_SIZE 231 +extern __GLXdispatchRenderProcPtr __glXRenderTable[__GLX_RENDER_TABLE_SIZE]; +extern __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE]; +extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE]; +extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE]; +#endif /* _GLX_g_disptab_h_ */ diff --git a/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.c b/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.c new file mode 100644 index 000000000..d837c64d9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.c @@ -0,0 +1,4447 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.c,v 1.5 2004/01/28 18:11:50 alanh Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab_EXT.h" +__GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { + __glXDisp_ColorTable, /* 2053 */ + __glXDisp_ColorTableParameterfv, /* 2054 */ + __glXDisp_ColorTableParameteriv, + __glXDisp_CopyColorTable, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 2060 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#ifndef MISSING_GL_EXTS + __glXDisp_PointParameterfARB, /* 2065 */ + __glXDisp_PointParameterfvARB, /* 2066 */ +#else + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#endif + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 2070 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + 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__glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXDisp_BlendColor, /* 4096 */ + __glXDisp_BlendEquation, /* 4097 */ + __glXNoSuchRenderOpcode, /* 4098 */ + __glXDisp_TexSubImage1D, /* 4099 */ + __glXDisp_TexSubImage2D, /* 4100 */ + __glXDisp_ConvolutionFilter1D, + __glXDisp_ConvolutionFilter2D, + __glXDisp_ConvolutionParameterf, + __glXDisp_ConvolutionParameterfv, + __glXDisp_ConvolutionParameteri, + __glXDisp_ConvolutionParameteriv, + __glXDisp_CopyConvolutionFilter1D, + __glXDisp_CopyConvolutionFilter2D, + __glXDisp_SeparableFilter2D, + __glXDisp_Histogram, /* 4110 */ + __glXDisp_Minmax, + __glXDisp_ResetHistogram, + __glXDisp_ResetMinmax, + __glXDisp_TexImage3D, + __glXDisp_TexSubImage3D, + __glXDisp_DrawArraysEXT, + __glXDisp_BindTexture, + __glXDisp_PrioritizeTextures, + __glXDisp_CopyTexImage1D, + __glXDisp_CopyTexImage2D, /* 4120 */ + __glXDisp_CopyTexSubImage1D, /* 4121 */ + __glXDisp_CopyTexSubImage2D, /* 4122 */ + __glXDisp_CopyTexSubImage3D, /* 4123 */ +#ifndef MISSING_GL_EXTS + __glXDisp_FogCoordfv, /* 4124 */ + __glXDisp_FogCoorddv, /* 4125 */ + __glXDisp_SecondaryColor3bv, /* 4126 */ + __glXDisp_SecondaryColor3sv, /* 4127 */ + __glXDisp_SecondaryColor3iv, /* 4128 */ + __glXDisp_SecondaryColor3fv, /* 4129 */ + __glXDisp_SecondaryColor3dv, /* 4130 */ + __glXDisp_SecondaryColor3ubv, /* 4131 */ + __glXDisp_SecondaryColor3usv, /* 4132 */ + __glXDisp_SecondaryColor3uiv, /* 4133 */ + __glXDisp_BlendFuncSeparate, /* 4134 */ +#else + __glXNoSuchRenderOpcode, /* 4124 */ + __glXNoSuchRenderOpcode, /* 4125 */ + __glXNoSuchRenderOpcode, /* 4126 */ + __glXNoSuchRenderOpcode, /* 4127 */ + __glXNoSuchRenderOpcode, /* 4128 */ + __glXNoSuchRenderOpcode, /* 4129 */ + __glXNoSuchRenderOpcode, /* 4130 */ + __glXNoSuchRenderOpcode, /* 4131 */ + __glXNoSuchRenderOpcode, /* 4132 */ + __glXNoSuchRenderOpcode, /* 4133 */ + __glXNoSuchRenderOpcode, /* 4134 */ +#endif + __glXNoSuchRenderOpcode, /* 4135 */ + __glXNoSuchRenderOpcode, /* 4136 */ + __glXNoSuchRenderOpcode, /* 4137 */ + __glXNoSuchRenderOpcode, /* 4138 */ + __glXNoSuchRenderOpcode, /* 4139 */ + __glXNoSuchRenderOpcode, /* 4140 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4150 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4160 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4170 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4180 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4190 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4200 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4210 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4219 */ +#ifndef MISSING_GL_EXTS + __glXDisp_ActiveStencilFaceEXT, /* 4220 */ + __glXDisp_PointParameteriNV, /* 4221 */ + __glXDisp_PointParameterivNV, /* 4222 */ +#else + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#endif +}; +__GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_MAX_VENDPRIV_OPCODE_EXT - __GLX_MIN_VENDPRIV_OPCODE_EXT + 1] = { + __glXDisp_AreTexturesResidentEXT, /* 11 */ + __glXDisp_DeleteTexturesEXT, /* 12 */ + __glXDisp_GenTexturesEXT, /* 13 */ + __glXDisp_IsTextureEXT, /* 14 */ +}; + + +__GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { + __glXDispSwap_ColorTable, /* 2053 */ + __glXDispSwap_ColorTableParameterfv, /* 2054 */ + __glXDispSwap_ColorTableParameteriv, + __glXDispSwap_CopyColorTable, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 2060 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#ifndef MISSING_GL_EXTS + __glXDispSwap_PointParameterfARB, /* 2065 */ + __glXDispSwap_PointParameterfvARB, /* 2066 */ +#else + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#endif + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 2070 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + 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__glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + 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__glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXDispSwap_BlendColor, + __glXDispSwap_BlendEquation, + __glXNoSuchRenderOpcode, + __glXDispSwap_TexSubImage1D, + __glXDispSwap_TexSubImage2D, + __glXDispSwap_ConvolutionFilter1D, + __glXDispSwap_ConvolutionFilter2D, + __glXDispSwap_ConvolutionParameterf, + __glXDispSwap_ConvolutionParameterfv, + __glXDispSwap_ConvolutionParameteri, + __glXDispSwap_ConvolutionParameteriv, + __glXDispSwap_CopyConvolutionFilter1D, + __glXDispSwap_CopyConvolutionFilter2D, + __glXDispSwap_SeparableFilter2D, + __glXDispSwap_Histogram, + __glXDispSwap_Minmax, + __glXDispSwap_ResetHistogram, + __glXDispSwap_ResetMinmax, + __glXDispSwap_TexImage3D, + __glXDispSwap_TexSubImage3D, + __glXDispSwap_DrawArraysEXT, + __glXDispSwap_BindTexture, + __glXDispSwap_PrioritizeTextures, + __glXDispSwap_CopyTexImage1D, + __glXDispSwap_CopyTexImage2D, /* 4120 */ + __glXDispSwap_CopyTexSubImage1D, /* 4121 */ + __glXDispSwap_CopyTexSubImage2D, /* 4122 */ + __glXDispSwap_CopyTexSubImage3D, /* 4123 */ +#ifndef MISSING_GL_EXTS + __glXDispSwap_FogCoordfv, /* 4124 */ + __glXDispSwap_FogCoorddv, /* 4125 */ + __glXDispSwap_SecondaryColor3bv, /* 4126 */ + __glXDispSwap_SecondaryColor3sv, /* 4127 */ + __glXDispSwap_SecondaryColor3iv, /* 4128 */ + __glXDispSwap_SecondaryColor3fv, /* 4129 */ + __glXDispSwap_SecondaryColor3dv, /* 4130 */ + __glXDispSwap_SecondaryColor3ubv, /* 4131 */ + __glXDispSwap_SecondaryColor3usv, /* 4132 */ + __glXDispSwap_SecondaryColor3uiv, /* 4133 */ + __glXDisp_BlendFuncSeparate, /* 4134 */ +#else + __glXNoSuchRenderOpcode, /* 4124 */ + __glXNoSuchRenderOpcode, /* 4125 */ + __glXNoSuchRenderOpcode, /* 4126 */ + __glXNoSuchRenderOpcode, /* 4127 */ + __glXNoSuchRenderOpcode, /* 4128 */ + __glXNoSuchRenderOpcode, /* 4129 */ + __glXNoSuchRenderOpcode, /* 4130 */ + __glXNoSuchRenderOpcode, /* 4131 */ + __glXNoSuchRenderOpcode, /* 4132 */ + __glXNoSuchRenderOpcode, /* 4133 */ + __glXNoSuchRenderOpcode, /* 4134 */ +#endif + __glXNoSuchRenderOpcode, /* 4135 */ + __glXNoSuchRenderOpcode, /* 4136 */ + __glXNoSuchRenderOpcode, /* 4137 */ + __glXNoSuchRenderOpcode, /* 4138 */ + __glXNoSuchRenderOpcode, /* 4139 */ + __glXNoSuchRenderOpcode, /* 4140 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4150 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4160 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4170 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4180 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4190 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4200 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4210 */ + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, /* 4219 */ +#ifndef MISSING_GL_EXTS + __glXDispSwap_ActiveStencilFaceEXT, /* 4220 */ + __glXDispSwap_PointParameteriNV, /* 4221 */ + __glXDispSwap_PointParameterivNV, /* 4222 */ +#else + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, + __glXNoSuchRenderOpcode, +#endif +}; +__GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_MAX_VENDPRIV_OPCODE_EXT - __GLX_MIN_VENDPRIV_OPCODE_EXT + 1] = { + __glXDispSwap_AreTexturesResidentEXT, /* 11 */ + __glXDispSwap_DeleteTexturesEXT, /* 12 */ + __glXDispSwap_GenTexturesEXT, /* 13 */ + __glXDispSwap_IsTextureEXT, /* 14 */ +}; + diff --git a/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.h b/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.h new file mode 100644 index 000000000..3def7f1c5 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_disptab_EXT.h @@ -0,0 +1,159 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.h,v 1.5 2004/01/28 18:11:50 alanh Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_g_disptab_EXT_h_ +#define _GLX_g_disptab_EXT_h_ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*); + +extern void __glXDisp_ColorTable(GLbyte*); +extern void __glXDisp_ColorTableParameterfv(GLbyte*); +extern void __glXDisp_ColorTableParameteriv(GLbyte*); +extern void __glXDisp_CopyColorTable(GLbyte*); +extern void __glXDisp_BlendColor(GLbyte*); +extern void __glXDisp_BlendEquation(GLbyte*); +extern void __glXDisp_TexSubImage1D(GLbyte*); +extern void __glXDisp_TexSubImage2D(GLbyte*); +extern void __glXDisp_ConvolutionFilter1D(GLbyte*); +extern void __glXDisp_ConvolutionFilter2D(GLbyte*); +extern void __glXDisp_ConvolutionParameterf(GLbyte*); +extern void __glXDisp_ConvolutionParameterfv(GLbyte*); +extern void __glXDisp_ConvolutionParameteri(GLbyte*); +extern void __glXDisp_ConvolutionParameteriv(GLbyte*); +extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*); +extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*); +extern void __glXDisp_SeparableFilter2D(GLbyte*); +extern void __glXDisp_Histogram(GLbyte*); +extern void __glXDisp_Minmax(GLbyte*); +extern void __glXDisp_ResetHistogram(GLbyte*); +extern void __glXDisp_ResetMinmax(GLbyte*); +extern void __glXDisp_TexImage3D(GLbyte*); +extern void __glXDisp_TexSubImage3D(GLbyte*); +extern void __glXDisp_DrawArraysEXT(GLbyte*); +extern void __glXDisp_BindTexture(GLbyte*); +extern void __glXDisp_PrioritizeTextures(GLbyte*); +extern void __glXDisp_CopyTexImage1D(GLbyte*); +extern void __glXDisp_CopyTexImage2D(GLbyte*); +extern void __glXDisp_CopyTexSubImage1D(GLbyte*); +extern void __glXDisp_CopyTexSubImage2D(GLbyte*); +extern void __glXDisp_CopyTexSubImage3D(GLbyte*); +extern void __glXDisp_PointParameterfARB(GLbyte*); +extern void __glXDisp_PointParameterfvARB(GLbyte*); + +extern void __glXDisp_FogCoordfv(GLbyte *); +extern void __glXDisp_FogCoorddv(GLbyte *); +extern void __glXDispSwap_FogCoordfv(GLbyte *); +extern void __glXDispSwap_FogCoorddv(GLbyte *); + +extern void __glXDisp_SecondaryColor3bv(GLbyte *); +extern void __glXDisp_SecondaryColor3sv(GLbyte *); +extern void __glXDisp_SecondaryColor3iv(GLbyte *); +extern void __glXDisp_SecondaryColor3ubv(GLbyte *); +extern void __glXDisp_SecondaryColor3usv(GLbyte *); +extern void __glXDisp_SecondaryColor3uiv(GLbyte *); +extern void __glXDisp_SecondaryColor3fv(GLbyte *); +extern void __glXDisp_SecondaryColor3dv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3bv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3sv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3iv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3ubv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3usv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3uiv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3fv(GLbyte *); +extern void __glXDispSwap_SecondaryColor3dv(GLbyte *); + +extern void __glXDisp_BlendFuncSeparate(GLbyte *); +extern void __glXDispSwap_BlendFuncSeparate(GLbyte *); + +extern void __glXDisp_PointParameteriNV(GLbyte *); +extern void __glXDisp_PointParameterivNV(GLbyte *); +extern void __glXDispSwap_PointParameteriNV(GLbyte *); +extern void __glXDispSwap_PointParameterivNV(GLbyte *); + +extern void __glXDisp_ActiveStencilFaceEXT(GLbyte*); + +extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*); +extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*); + +extern void __glXDispSwap_ColorTable(GLbyte*); +extern void __glXDispSwap_ColorTableParameterfv(GLbyte*); +extern void __glXDispSwap_ColorTableParameteriv(GLbyte*); +extern void __glXDispSwap_CopyColorTable(GLbyte*); +extern void __glXDispSwap_BlendColor(GLbyte*); +extern void __glXDispSwap_BlendEquation(GLbyte*); +extern void __glXDispSwap_TexSubImage1D(GLbyte*); +extern void __glXDispSwap_TexSubImage2D(GLbyte*); +extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*); +extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*); +extern void __glXDispSwap_ConvolutionParameterf(GLbyte*); +extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*); +extern void __glXDispSwap_ConvolutionParameteri(GLbyte*); +extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*); +extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*); +extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*); +extern void __glXDispSwap_SeparableFilter2D(GLbyte*); +extern void __glXDispSwap_Histogram(GLbyte*); +extern void __glXDispSwap_Minmax(GLbyte*); +extern void __glXDispSwap_ResetHistogram(GLbyte*); +extern void __glXDispSwap_ResetMinmax(GLbyte*); +extern void __glXDispSwap_TexImage3D(GLbyte*); +extern void __glXDispSwap_TexSubImage3D(GLbyte*); +extern void __glXDispSwap_DrawArraysEXT(GLbyte*); +extern void __glXDispSwap_BindTexture(GLbyte*); +extern void __glXDispSwap_PrioritizeTextures(GLbyte*); +extern void __glXDispSwap_CopyTexImage1D(GLbyte*); +extern void __glXDispSwap_CopyTexImage2D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*); +extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*); +extern void __glXDispSwap_PointParameterfARB(GLbyte*); +extern void __glXDispSwap_PointParameterfvARB(GLbyte*); +extern void __glXDispSwap_ActiveStencilFaceEXT(GLbyte*); + +#define __GLX_MIN_RENDER_OPCODE_EXT 2053 +#define __GLX_MAX_RENDER_OPCODE_EXT 4222 +#define __GLX_MIN_VENDPRIV_OPCODE_EXT 11 +#define __GLX_MAX_VENDPRIV_OPCODE_EXT 14 +#define __GLX_VENDPRIV_TABLE_SIZE_EXT (__GLX_MAX_VENDPRIV_OPCODE_EXT - __GLX_MIN_VENDPRIV_OPCODE_EXT + 1) +#define __GLX_RENDER_TABLE_SIZE_EXT (__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1) +extern __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT]; +extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT]; +extern __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_RENDER_TABLE_SIZE_EXT]; +extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_VENDPRIV_TABLE_SIZE_EXT]; +#endif /* _GLX_g_disptab_EXT_h_ */ diff --git a/nx-X11/programs/Xserver/GL/glx/g_render.c b/nx-X11/programs/Xserver/GL/glx/g_render.c new file mode 100644 index 000000000..24c64897e --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_render.c @@ -0,0 +1,2282 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.8 2004/02/03 21:34:36 alanh Exp $ */ +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +void __glXDisp_CallList(GLbyte *pc) +{ + glCallList( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_ListBase(GLbyte *pc) +{ + glListBase( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_Begin(GLbyte *pc) +{ + glBegin( + *(GLenum *)(pc + 0) + ); +} + +#define __GLX_SWAP_GLbyte(ptr) +#define __GLX_SWAP_GLshort(ptr) __GLX_SWAP_SHORT(ptr) +#define __GLX_SWAP_GLint(ptr) __GLX_SWAP_INT(ptr) +#define __GLX_SWAP_GLubyte(ptr) +#define __GLX_SWAP_GLushort(ptr) __GLX_SWAP_SHORT(ptr) +#define __GLX_SWAP_GLuint(ptr) __GLX_SWAP_INT(ptr) +#define __GLX_SWAP_GLdouble(ptr) __GLX_SWAP_DOUBLE(ptr) +#define __GLX_SWAP_GLfloat(ptr) __GLX_SWAP_FLOAT(ptr) + +#define __GLX_SWAP_GLbyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw; +#define __GLX_SWAP_GLshort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count) +#define __GLX_SWAP_GLint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) +#define __GLX_SWAP_GLenum_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) +#define __GLX_SWAP_GLubyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw; +#define __GLX_SWAP_GLushort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count) +#define __GLX_SWAP_GLuint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) +#define __GLX_SWAP_GLdouble_ARRAY(ptr,count) __GLX_SWAP_DOUBLE_ARRAY(ptr,count) +#define __GLX_SWAP_GLfloat_ARRAY(ptr,count) __GLX_SWAP_FLOAT_ARRAY(ptr,count) + +#ifdef __GLX_ALIGN64 +/* If type is not GLdouble, the compiler should optimize this away. + */ +# define GLX_DO_ALIGN_MAGIC(count, type) \ + do { \ + if ( (sizeof(type) == 8) && ((unsigned long)(pc) & 7)) \ + { \ + __GLX_MEM_COPY(pc-4, pc, (count * sizeof( type ) )); \ + pc -= 4; \ + } \ + } while( 0 ) +#else +# define GLX_DO_ALIGN_MAGIC(count, type) +#endif + +#define dispatch_template_1( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + GLX_DO_ALIGN_MAGIC( 1, type ); \ + gl ## name ( (type *) pc ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + __GLX_DECLARE_SWAP_VARIABLES; \ + GLX_DO_ALIGN_MAGIC( 1, type ); \ + __GLX_SWAP_ ## type ( pc ); \ + gl ## name ( (type *) pc ); \ + } + +#define dispatch_template_3( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + GLX_DO_ALIGN_MAGIC( 3, type ); \ + gl ## name ( (type *) pc ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + __GLX_DECLARE_SWAP_VARIABLES; \ + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ + GLX_DO_ALIGN_MAGIC( 3, type ); \ + __GLX_SWAP_ ## type ## _ARRAY(pc, 3); \ + gl ## name ( (type *) pc ); \ + } + +#define dispatch_template_4( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + GLX_DO_ALIGN_MAGIC( 4, type ); \ + gl ## name ( (type *) pc ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + __GLX_DECLARE_SWAP_VARIABLES; \ + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ + GLX_DO_ALIGN_MAGIC( 4, type ); \ + __GLX_SWAP_ ## type ## _ARRAY(pc, 4); \ + gl ## name ( (type *) pc ); \ + } + +#define dispatch_template_4s( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + GLX_DO_ALIGN_MAGIC( 4, type ); \ + gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \ + ((type *) pc)[2], ((type *) pc)[3] ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + __GLX_DECLARE_SWAP_VARIABLES; \ + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ + GLX_DO_ALIGN_MAGIC( 4, type ); \ + __GLX_SWAP_ ## type ## _ARRAY(pc, 4); \ + gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \ + ((type *) pc)[2], ((type *) pc)[3] ); \ + } + +/** + * \bug All of the enum1 templates need to be updated to handle the case where + * \c type is \c GLdouble. When the type is a double, the data comes before + * the enum. This is also the reason the invocation of the + * \c GLX_DO_ALIGN_MAGIC macro was removed. + */ +#define dispatch_template_enum1_1s( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + gl ## name ( *(GLenum *) (pc + 0), \ + *(type *) (pc + 4) ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + __GLX_DECLARE_SWAP_VARIABLES; \ + __GLX_SWAP_INT (pc + 0); \ + __GLX_SWAP_ ## type (pc + 4); \ + gl ## name ( *(GLenum *) (pc + 0), \ + *(type *) (pc + 4) ); \ + } + +#define dispatch_template_enum1_Vv( name, type ) \ + void __glXDisp_ ## name ( GLbyte * pc ) \ + { \ + gl ## name ( *(GLenum *) (pc + 0), \ + (type *) (pc + 4) ); \ + } \ + void __glXDispSwap_ ## name ( GLbyte * pc ) \ + { \ + GLenum pname; GLint compsize; \ + __GLX_DECLARE_SWAP_VARIABLES; \ + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ + __GLX_SWAP_INT(pc + 0); \ + pname = *(GLenum *)(pc + 0); \ + compsize = __gl ## name ## _size(pname); \ + if (compsize < 0) compsize = 0; \ + __GLX_SWAP_ ## type ## _ARRAY(pc + 4, compsize); \ + gl ## name ( *(GLenum *) (pc + 0), \ + (type *) (pc + 4) ); \ + } + +#ifndef MISSING_GL_EXTS +dispatch_template_1( FogCoordfv, GLfloat ) +dispatch_template_1( FogCoorddv, GLdouble ) +dispatch_template_3( SecondaryColor3bv, GLbyte ) +dispatch_template_3( SecondaryColor3sv, GLshort ) +dispatch_template_3( SecondaryColor3iv, GLint ) +dispatch_template_3( SecondaryColor3ubv, GLubyte ) +dispatch_template_3( SecondaryColor3usv, GLushort ) +dispatch_template_3( SecondaryColor3uiv, GLuint ) +dispatch_template_3( SecondaryColor3fv, GLfloat ) +dispatch_template_3( SecondaryColor3dv, GLdouble ) + +dispatch_template_4s( BlendFuncSeparate, GLenum ) +#endif /* !MISSING_GL_EXTS */ + +void __glXDisp_Color3bv(GLbyte *pc) +{ + glColor3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Color3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glColor3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Color3fv(GLbyte *pc) +{ + glColor3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Color3iv(GLbyte *pc) +{ + glColor3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Color3sv(GLbyte *pc) +{ + glColor3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Color3ubv(GLbyte *pc) +{ + glColor3ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_Color3uiv(GLbyte *pc) +{ + glColor3uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDisp_Color3usv(GLbyte *pc) +{ + glColor3usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDisp_Color4bv(GLbyte *pc) +{ + glColor4bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Color4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glColor4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Color4fv(GLbyte *pc) +{ + glColor4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Color4iv(GLbyte *pc) +{ + glColor4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Color4sv(GLbyte *pc) +{ + glColor4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Color4ubv(GLbyte *pc) +{ + glColor4ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_Color4uiv(GLbyte *pc) +{ + glColor4uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDisp_Color4usv(GLbyte *pc) +{ + glColor4usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDisp_EdgeFlagv(GLbyte *pc) +{ + glEdgeFlagv( + (GLboolean *)(pc + 0) + ); +} + +void __glXDisp_End(GLbyte *pc) +{ + glEnd( + ); +} + +void __glXDisp_Indexdv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glIndexdv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Indexfv(GLbyte *pc) +{ + glIndexfv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Indexiv(GLbyte *pc) +{ + glIndexiv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Indexsv(GLbyte *pc) +{ + glIndexsv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Normal3bv(GLbyte *pc) +{ + glNormal3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDisp_Normal3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glNormal3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Normal3fv(GLbyte *pc) +{ + glNormal3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Normal3iv(GLbyte *pc) +{ + glNormal3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Normal3sv(GLbyte *pc) +{ + glNormal3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glRasterPos2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2fv(GLbyte *pc) +{ + glRasterPos2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2iv(GLbyte *pc) +{ + glRasterPos2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos2sv(GLbyte *pc) +{ + glRasterPos2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glRasterPos3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3fv(GLbyte *pc) +{ + glRasterPos3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3iv(GLbyte *pc) +{ + glRasterPos3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos3sv(GLbyte *pc) +{ + glRasterPos3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRasterPos4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4fv(GLbyte *pc) +{ + glRasterPos4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4iv(GLbyte *pc) +{ + glRasterPos4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_RasterPos4sv(GLbyte *pc) +{ + glRasterPos4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Rectdv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRectdv( + (GLdouble *)(pc + 0), + (GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Rectfv(GLbyte *pc) +{ + glRectfv( + (GLfloat *)(pc + 0), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Rectiv(GLbyte *pc) +{ + glRectiv( + (GLint *)(pc + 0), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_Rectsv(GLbyte *pc) +{ + glRectsv( + (GLshort *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_TexCoord1dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glTexCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1fv(GLbyte *pc) +{ + glTexCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1iv(GLbyte *pc) +{ + glTexCoord1iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord1sv(GLbyte *pc) +{ + glTexCoord1sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glTexCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2fv(GLbyte *pc) +{ + glTexCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2iv(GLbyte *pc) +{ + glTexCoord2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord2sv(GLbyte *pc) +{ + glTexCoord2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glTexCoord3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3fv(GLbyte *pc) +{ + glTexCoord3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3iv(GLbyte *pc) +{ + glTexCoord3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord3sv(GLbyte *pc) +{ + glTexCoord3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glTexCoord4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4fv(GLbyte *pc) +{ + glTexCoord4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4iv(GLbyte *pc) +{ + glTexCoord4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_TexCoord4sv(GLbyte *pc) +{ + glTexCoord4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glVertex2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex2fv(GLbyte *pc) +{ + glVertex2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex2iv(GLbyte *pc) +{ + glVertex2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex2sv(GLbyte *pc) +{ + glVertex2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex3dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glVertex3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex3fv(GLbyte *pc) +{ + glVertex3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex3iv(GLbyte *pc) +{ + glVertex3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex3sv(GLbyte *pc) +{ + glVertex3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_Vertex4dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glVertex4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Vertex4fv(GLbyte *pc) +{ + glVertex4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Vertex4iv(GLbyte *pc) +{ + glVertex4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDisp_Vertex4sv(GLbyte *pc) +{ + glVertex4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDisp_ClipPlane(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + glClipPlane( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_ColorMaterial(GLbyte *pc) +{ + glColorMaterial( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_CullFace(GLbyte *pc) +{ + glCullFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Fogf(GLbyte *pc) +{ + glFogf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Fogfv(GLbyte *pc) +{ + glFogfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Fogi(GLbyte *pc) +{ + glFogi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_Fogiv(GLbyte *pc) +{ + glFogiv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_FrontFace(GLbyte *pc) +{ + glFrontFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Hint(GLbyte *pc) +{ + glHint( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_Lightf(GLbyte *pc) +{ + glLightf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Lightfv(GLbyte *pc) +{ + glLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Lighti(GLbyte *pc) +{ + glLighti( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_Lightiv(GLbyte *pc) +{ + glLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_LightModelf(GLbyte *pc) +{ + glLightModelf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_LightModelfv(GLbyte *pc) +{ + glLightModelfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_LightModeli(GLbyte *pc) +{ + glLightModeli( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_LightModeliv(GLbyte *pc) +{ + glLightModeliv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_LineStipple(GLbyte *pc) +{ + glLineStipple( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ); +} + +void __glXDisp_LineWidth(GLbyte *pc) +{ + glLineWidth( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_Materialf(GLbyte *pc) +{ + glMaterialf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Materialfv(GLbyte *pc) +{ + glMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Materiali(GLbyte *pc) +{ + glMateriali( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_Materialiv(GLbyte *pc) +{ + glMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_PointSize(GLbyte *pc) +{ + glPointSize( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_PolygonMode(GLbyte *pc) +{ + glPolygonMode( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_Scissor(GLbyte *pc) +{ + glScissor( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDisp_ShadeModel(GLbyte *pc) +{ + glShadeModel( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_TexParameterf(GLbyte *pc) +{ + glTexParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexParameterfv(GLbyte *pc) +{ + glTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexParameteri(GLbyte *pc) +{ + glTexParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexParameteriv(GLbyte *pc) +{ + glTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_TexEnvf(GLbyte *pc) +{ + glTexEnvf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexEnvfv(GLbyte *pc) +{ + glTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexEnvi(GLbyte *pc) +{ + glTexEnvi( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexEnviv(GLbyte *pc) +{ + glTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_TexGend(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glTexGend( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ); +} + +void __glXDisp_TexGendv(GLbyte *pc) +{ +#ifdef __GLX_ALIGN64 + GLenum pname; + GLint cmdlen; + GLint compsize; + + pname = *(GLenum *)(pc + 4); + compsize = __glTexGendv_size(pname); + if (compsize < 0) compsize = 0; + cmdlen = __GLX_PAD(8+compsize*8); + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + glTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *)(pc + 8) + ); +} + +void __glXDisp_TexGenf(GLbyte *pc) +{ + glTexGenf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexGenfv(GLbyte *pc) +{ + glTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_TexGeni(GLbyte *pc) +{ + glTexGeni( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_TexGeniv(GLbyte *pc) +{ + glTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_InitNames(GLbyte *pc) +{ + glInitNames( + ); +} + +void __glXDisp_LoadName(GLbyte *pc) +{ + glLoadName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_PassThrough(GLbyte *pc) +{ + glPassThrough( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_PopName(GLbyte *pc) +{ + glPopName( + ); +} + +void __glXDisp_PushName(GLbyte *pc) +{ + glPushName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_DrawBuffer(GLbyte *pc) +{ + glDrawBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Clear(GLbyte *pc) +{ + glClear( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDisp_ClearAccum(GLbyte *pc) +{ + glClearAccum( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDisp_ClearIndex(GLbyte *pc) +{ + glClearIndex( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDisp_ClearColor(GLbyte *pc) +{ + glClearColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDisp_ClearStencil(GLbyte *pc) +{ + glClearStencil( + *(GLint *)(pc + 0) + ); +} + +void __glXDisp_ClearDepth(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glClearDepth( + *(GLclampd *)(pc + 0) + ); +} + +void __glXDisp_StencilMask(GLbyte *pc) +{ + glStencilMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_ColorMask(GLbyte *pc) +{ + glColorMask( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ); +} + +void __glXDisp_DepthMask(GLbyte *pc) +{ + glDepthMask( + *(GLboolean *)(pc + 0) + ); +} + +void __glXDisp_IndexMask(GLbyte *pc) +{ + glIndexMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDisp_Accum(GLbyte *pc) +{ + glAccum( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_Disable(GLbyte *pc) +{ + glDisable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_Enable(GLbyte *pc) +{ + glEnable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_PopAttrib(GLbyte *pc) +{ + glPopAttrib( + ); +} + +void __glXDisp_PushAttrib(GLbyte *pc) +{ + glPushAttrib( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDisp_MapGrid1d(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + glMapGrid1d( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ); +} + +void __glXDisp_MapGrid1f(GLbyte *pc) +{ + glMapGrid1f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_MapGrid2d(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 40); + pc -= 4; + } +#endif + glMapGrid2d( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDisp_MapGrid2f(GLbyte *pc) +{ + glMapGrid2f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ); +} + +void __glXDisp_EvalCoord1dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + glEvalCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord1fv(GLbyte *pc) +{ + glEvalCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord2dv(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glEvalCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_EvalCoord2fv(GLbyte *pc) +{ + glEvalCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_EvalMesh1(GLbyte *pc) +{ + glEvalMesh1( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_EvalPoint1(GLbyte *pc) +{ + glEvalPoint1( + *(GLint *)(pc + 0) + ); +} + +void __glXDisp_EvalMesh2(GLbyte *pc) +{ + glEvalMesh2( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ); +} + +void __glXDisp_EvalPoint2(GLbyte *pc) +{ + glEvalPoint2( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_AlphaFunc(GLbyte *pc) +{ + glAlphaFunc( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ); +} + +void __glXDisp_BlendFunc(GLbyte *pc) +{ + glBlendFunc( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDisp_LogicOp(GLbyte *pc) +{ + glLogicOp( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_StencilFunc(GLbyte *pc) +{ + glStencilFunc( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ); +} + +void __glXDisp_StencilOp(GLbyte *pc) +{ + glStencilOp( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ); +} + +void __glXDisp_DepthFunc(GLbyte *pc) +{ + glDepthFunc( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_PixelZoom(GLbyte *pc) +{ + glPixelZoom( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_PixelTransferf(GLbyte *pc) +{ + glPixelTransferf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_PixelTransferi(GLbyte *pc) +{ + glPixelTransferi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDisp_PixelMapfv(GLbyte *pc) +{ + glPixelMapfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_PixelMapuiv(GLbyte *pc) +{ + glPixelMapuiv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLuint *)(pc + 8) + ); +} + +void __glXDisp_PixelMapusv(GLbyte *pc) +{ + glPixelMapusv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLushort *)(pc + 8) + ); +} + +void __glXDisp_ReadBuffer(GLbyte *pc) +{ + glReadBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_CopyPixels(GLbyte *pc) +{ + glCopyPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ); +} + +void __glXDisp_DepthRange(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + glDepthRange( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ); +} + +void __glXDisp_Frustum(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + glFrustum( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDisp_LoadIdentity(GLbyte *pc) +{ + glLoadIdentity( + ); +} + +void __glXDisp_LoadMatrixf(GLbyte *pc) +{ + glLoadMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_LoadMatrixd(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + glLoadMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MatrixMode(GLbyte *pc) +{ + glMatrixMode( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_MultMatrixf(GLbyte *pc) +{ + glMultMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDisp_MultMatrixd(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + glMultMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_Ortho(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + glOrtho( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDisp_PopMatrix(GLbyte *pc) +{ + glPopMatrix( + ); +} + +void __glXDisp_PushMatrix(GLbyte *pc) +{ + glPushMatrix( + ); +} + +void __glXDisp_Rotated(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + glRotated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDisp_Rotatef(GLbyte *pc) +{ + glRotatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDisp_Scaled(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glScaled( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Scalef(GLbyte *pc) +{ + glScalef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Translated(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + glTranslated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDisp_Translatef(GLbyte *pc) +{ + glTranslatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_Viewport(GLbyte *pc) +{ + glViewport( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDisp_PolygonOffset(GLbyte *pc) +{ + glPolygonOffset( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDisp_CopyTexImage1D(GLbyte *pc) +{ + glCopyTexImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ); +} + +void __glXDisp_CopyTexImage2D(GLbyte *pc) +{ + glCopyTexImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ); +} + +void __glXDisp_CopyTexSubImage1D(GLbyte *pc) +{ + glCopyTexSubImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDisp_CopyTexSubImage2D(GLbyte *pc) +{ + glCopyTexSubImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ); +} + +void __glXDisp_BindTexture(GLbyte *pc) +{ + glBindTexture( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ); +} + +void __glXDisp_PrioritizeTextures(GLbyte *pc) +{ + GLsizei n; + + n = *(GLsizei *)(pc + 0); + + glPrioritizeTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLclampf *)(pc + 4+n*4) + ); +} + +void __glXDisp_Indexubv(GLbyte *pc) +{ + glIndexubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDisp_BlendColor(GLbyte *pc) +{ + glBlendColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDisp_BlendEquation(GLbyte *pc) +{ + glBlendEquation( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_ColorTableParameterfv(GLbyte *pc) +{ + glColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ColorTableParameteriv(GLbyte *pc) +{ + glColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_CopyColorTable(GLbyte *pc) +{ + glCopyColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_CopyColorSubTable(GLbyte *pc) +{ + glCopyColorSubTable( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_ConvolutionParameterf(GLbyte *pc) +{ + glConvolutionParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameterfv(GLbyte *pc) +{ + glConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameteri(GLbyte *pc) +{ + glConvolutionParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDisp_ConvolutionParameteriv(GLbyte *pc) +{ + glConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc) +{ + glCopyConvolutionFilter1D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc) +{ + glCopyConvolutionFilter2D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDisp_Histogram(GLbyte *pc) +{ + glHistogram( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ); +} + +void __glXDisp_Minmax(GLbyte *pc) +{ + glMinmax( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ); +} + +void __glXDisp_ResetHistogram(GLbyte *pc) +{ + glResetHistogram( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_ResetMinmax(GLbyte *pc) +{ + glResetMinmax( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_CopyTexSubImage3D(GLbyte *pc) +{ + glCopyTexSubImage3D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ); +} + +void __glXDisp_ActiveTextureARB(GLbyte *pc) +{ + glActiveTextureARB( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 12); + pc -= 4; + } +#endif + glMultiTexCoord1dvARB( + *(GLenum *)(pc + 8), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc) +{ + glMultiTexCoord1fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc) +{ + glMultiTexCoord1ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord1svARB(GLbyte *pc) +{ + glMultiTexCoord1svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + glMultiTexCoord2dvARB( + *(GLenum *)(pc + 16), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc) +{ + glMultiTexCoord2fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc) +{ + glMultiTexCoord2ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord2svARB(GLbyte *pc) +{ + glMultiTexCoord2svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 28); + pc -= 4; + } +#endif + glMultiTexCoord3dvARB( + *(GLenum *)(pc + 24), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc) +{ + glMultiTexCoord3fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc) +{ + glMultiTexCoord3ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord3svARB(GLbyte *pc) +{ + glMultiTexCoord3svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc) +{ + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + glMultiTexCoord4dvARB( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc) +{ + glMultiTexCoord4fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc) +{ + glMultiTexCoord4ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDisp_MultiTexCoord4svARB(GLbyte *pc) +{ + glMultiTexCoord4svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + + +/* + * Extensions + */ + +#ifndef MISSING_GL_EXTS + +void __glXDisp_PointParameterfARB(GLbyte *pc) +{ + glPointParameterfARB( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + + +void __glXDisp_PointParameterfvARB(GLbyte *pc) +{ + glPointParameterfvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +dispatch_template_enum1_1s(PointParameteriNV, GLint) +dispatch_template_enum1_Vv(PointParameterivNV, GLint) + +void __glXDisp_ActiveStencilFaceEXT(GLbyte *pc) +{ + glActiveStencilFaceEXT( + *(GLenum *)(pc + 0) + ); +} + +void __glXDisp_WindowPos3fARB(GLbyte *pc) +{ + glWindowPos3fARB( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} +#endif /* !MISSING_GL_EXTS */ + +void __glXDisp_SampleCoverageARB(GLbyte *pc) +{ + glSampleCoverageARB( + *(GLfloat *)(pc + 0), + *(GLboolean *)(pc + 4) + ); +} diff --git a/nx-X11/programs/Xserver/GL/glx/g_renderswap.c b/nx-X11/programs/Xserver/GL/glx/g_renderswap.c new file mode 100644 index 000000000..f485a2690 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_renderswap.c @@ -0,0 +1,3387 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.8 2004/01/28 18:11:50 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +void __glXDispSwap_CallList(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glCallList( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_ListBase(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glListBase( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Begin(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glBegin( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Color3bv(GLbyte *pc) +{ + glColor3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glColor3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Color3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glColor3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Color3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glColor3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Color3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glColor3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Color3ubv(GLbyte *pc) +{ + glColor3ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color3uiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glColor3uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Color3usv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glColor3usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDispSwap_Color4bv(GLbyte *pc) +{ + glColor4bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glColor4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Color4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glColor4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Color4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glColor4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Color4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glColor4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Color4ubv(GLbyte *pc) +{ + glColor4ubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_Color4uiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glColor4uiv( + (GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Color4usv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glColor4usv( + (GLushort *)(pc + 0) + ); +} + +void __glXDispSwap_EdgeFlagv(GLbyte *pc) +{ + glEdgeFlagv( + (GLboolean *)(pc + 0) + ); +} + +void __glXDispSwap_End(GLbyte *pc) +{ + glEnd( + ); +} + +void __glXDispSwap_Indexdv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glIndexdv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Indexfv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glIndexfv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Indexiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 1); + + glIndexiv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Indexsv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + + glIndexsv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3bv(GLbyte *pc) +{ + glNormal3bv( + (GLbyte *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glNormal3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glNormal3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glNormal3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Normal3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glNormal3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glRasterPos2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glRasterPos2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glRasterPos2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glRasterPos2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glRasterPos3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glRasterPos3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glRasterPos3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glRasterPos3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glRasterPos4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glRasterPos4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glRasterPos4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_RasterPos4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glRasterPos4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Rectdv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); + + glRectdv( + (GLdouble *)(pc + 0), + (GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Rectfv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); + + glRectfv( + (GLfloat *)(pc + 0), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Rectiv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + __GLX_SWAP_INT_ARRAY(pc + 8, 2); + + glRectiv( + (GLint *)(pc + 0), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Rectsv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + + glRectsv( + (GLshort *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_TexCoord1dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glTexCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glTexCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 1); + + glTexCoord1iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord1sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); + + glTexCoord1sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glTexCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glTexCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glTexCoord2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glTexCoord2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glTexCoord3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glTexCoord3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glTexCoord3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glTexCoord3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glTexCoord4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glTexCoord4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glTexCoord4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_TexCoord4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glTexCoord4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glVertex2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glVertex2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 2); + + glVertex2iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex2sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); + + glVertex2sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glVertex3dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); + + glVertex3fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 3); + + glVertex3iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex3sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); + + glVertex3sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glVertex4dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); + + glVertex4fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4iv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT_ARRAY(pc + 0, 4); + + glVertex4iv( + (GLint *)(pc + 0) + ); +} + +void __glXDispSwap_Vertex4sv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); + + glVertex4sv( + (GLshort *)(pc + 0) + ); +} + +void __glXDispSwap_ClipPlane(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glClipPlane( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_ColorMaterial(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glColorMaterial( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_CullFace(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glCullFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Fogf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glFogf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Fogfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glFogfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + + glFogfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Fogi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glFogi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_Fogiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glFogiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + + glFogiv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_FrontFace(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glFrontFace( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Hint(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glHint( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_Lightf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glLightf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Lightfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glLightfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Lighti(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glLighti( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Lightiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glLightiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_LightModelf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glLightModelf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_LightModelfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glLightModelfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + + glLightModelfv( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_LightModeli(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glLightModeli( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_LightModeliv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glLightModeliv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT_ARRAY(pc + 4, compsize); + + glLightModeliv( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_LineStipple(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT(pc + 4); + + glLineStipple( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ); +} + +void __glXDispSwap_LineWidth(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glLineWidth( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_Materialf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glMaterialf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Materialfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Materiali(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glMateriali( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_Materialiv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_PointSize(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glPointSize( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_PolygonMode(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPolygonMode( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_Scissor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + + glScissor( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDispSwap_ShadeModel(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glShadeModel( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_TexParameterf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameteri(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexEnvf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnvi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexEnvi( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexEnviv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexGend(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_DOUBLE(pc + 0); + + glTexGend( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_TexGendv(GLbyte *pc) +{ + GLenum pname; +#ifdef __GLX_ALIGN64 + GLint cmdlen; +#endif + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGendv_size(pname); + if (compsize < 0) compsize = 0; + +#ifdef __GLX_ALIGN64 + cmdlen = __GLX_PAD(8+compsize*8); + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); + + glTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *)(pc + 8) + ); +} + +void __glXDispSwap_TexGenf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTexGenf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexGenfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_TexGeni(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glTexGeni( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_TexGeniv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_InitNames(GLbyte *pc) +{ + glInitNames( + ); +} + +void __glXDispSwap_LoadName(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glLoadName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_PassThrough(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glPassThrough( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_PopName(GLbyte *pc) +{ + glPopName( + ); +} + +void __glXDispSwap_PushName(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glPushName( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_DrawBuffer(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDrawBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Clear(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glClear( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDispSwap_ClearAccum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glClearAccum( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDispSwap_ClearIndex(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + + glClearIndex( + *(GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_ClearColor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glClearColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDispSwap_ClearStencil(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glClearStencil( + *(GLint *)(pc + 0) + ); +} + +void __glXDispSwap_ClearDepth(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + + glClearDepth( + *(GLclampd *)(pc + 0) + ); +} + +void __glXDispSwap_StencilMask(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glStencilMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_ColorMask(GLbyte *pc) +{ + glColorMask( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ); +} + +void __glXDispSwap_DepthMask(GLbyte *pc) +{ + glDepthMask( + *(GLboolean *)(pc + 0) + ); +} + +void __glXDispSwap_IndexMask(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glIndexMask( + *(GLuint *)(pc + 0) + ); +} + +void __glXDispSwap_Accum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glAccum( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_Disable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDisable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_Enable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glEnable( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_PopAttrib(GLbyte *pc) +{ + glPopAttrib( + ); +} + +void __glXDispSwap_PushAttrib(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glPushAttrib( + *(GLbitfield *)(pc + 0) + ); +} + +void __glXDispSwap_MapGrid1d(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + + glMapGrid1d( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ); +} + +void __glXDispSwap_MapGrid1f(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glMapGrid1f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_MapGrid2d(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 40); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + + glMapGrid2d( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDispSwap_MapGrid2f(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + glMapGrid2f( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ); +} + +void __glXDispSwap_EvalCoord1dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 8); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glEvalCoord1dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord1fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); + + glEvalCoord1fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord2dv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glEvalCoord2dv( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_EvalCoord2fv(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); + + glEvalCoord2fv( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_EvalMesh1(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glEvalMesh1( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_EvalPoint1(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glEvalPoint1( + *(GLint *)(pc + 0) + ); +} + +void __glXDispSwap_EvalMesh2(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glEvalMesh2( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ); +} + +void __glXDispSwap_EvalPoint2(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glEvalPoint2( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_AlphaFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glAlphaFunc( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ); +} + +void __glXDispSwap_BlendFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glBlendFunc( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ); +} + +void __glXDispSwap_LogicOp(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glLogicOp( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_StencilFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glStencilFunc( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ); +} + +void __glXDispSwap_StencilOp(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glStencilOp( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ); +} + +void __glXDispSwap_DepthFunc(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glDepthFunc( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_PixelZoom(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelZoom( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_PixelTransferf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelTransferf( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_PixelTransferi(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPixelTransferi( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); +} + +void __glXDispSwap_PixelMapfv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); + + glPixelMapfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_PixelMapuiv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); + + glPixelMapuiv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLuint *)(pc + 8) + ); +} + +void __glXDispSwap_PixelMapusv(GLbyte *pc) +{ + GLint mapsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + mapsize = *(GLint *)(pc + 4); + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); + + glPixelMapusv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + (GLushort *)(pc + 8) + ); +} + +void __glXDispSwap_ReadBuffer(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glReadBuffer( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_CopyPixels(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ); +} + +void __glXDispSwap_DepthRange(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 16); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + + glDepthRange( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ); +} + +void __glXDispSwap_Frustum(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); + + glFrustum( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDispSwap_LoadIdentity(GLbyte *pc) +{ + glLoadIdentity( + ); +} + +void __glXDispSwap_LoadMatrixf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + + glLoadMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_LoadMatrixd(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + + glLoadMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MatrixMode(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glMatrixMode( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_MultMatrixf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); + + glMultMatrixf( + (GLfloat *)(pc + 0) + ); +} + +void __glXDispSwap_MultMatrixd(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 128); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); + + glMultMatrixd( + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_Ortho(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 48); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_DOUBLE(pc + 32); + __GLX_SWAP_DOUBLE(pc + 40); + + glOrtho( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ); +} + +void __glXDispSwap_PopMatrix(GLbyte *pc) +{ + glPopMatrix( + ); +} + +void __glXDispSwap_PushMatrix(GLbyte *pc) +{ + glPushMatrix( + ); +} + +void __glXDispSwap_Rotated(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 32); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + + glRotated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ); +} + +void __glXDispSwap_Rotatef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glRotatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ); +} + +void __glXDispSwap_Scaled(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + + glScaled( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Scalef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glScalef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Translated(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 24); + pc -= 4; + } +#endif + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + + glTranslated( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ); +} + +void __glXDispSwap_Translatef(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glTranslatef( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_Viewport(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + + glViewport( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ); +} + +void __glXDispSwap_PolygonOffset(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPolygonOffset( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_CopyTexImage1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + + glCopyTexImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ); +} + +void __glXDispSwap_CopyTexImage2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + + glCopyTexImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ); +} + +void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + glCopyTexSubImage1D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + + glCopyTexSubImage2D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ); +} + +void __glXDispSwap_BindTexture(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glBindTexture( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ); +} + +void __glXDispSwap_PrioritizeTextures(GLbyte *pc) +{ + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); + + glPrioritizeTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLclampf *)(pc + 4+n*4) + ); +} + +void __glXDispSwap_Indexubv(GLbyte *pc) +{ + glIndexubv( + (GLubyte *)(pc + 0) + ); +} + +void __glXDispSwap_BlendColor(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 12); + + glBlendColor( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ); +} + +void __glXDispSwap_BlendEquation(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glBlendEquation( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_CopyColorTable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_CopyColorSubTable(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyColorSubTable( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + glConvolutionParameterf( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); + + glConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glConvolutionParameteri( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ); +} + +void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 8, compsize); + + glConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *)(pc + 8) + ); +} + +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + + glCopyConvolutionFilter1D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ); +} + +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + glCopyConvolutionFilter2D( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ); +} + +void __glXDispSwap_Histogram(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + + glHistogram( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ); +} + +void __glXDispSwap_Minmax(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glMinmax( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ); +} + +void __glXDispSwap_ResetHistogram(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glResetHistogram( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_ResetMinmax(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glResetMinmax( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_INT(pc + 28); + __GLX_SWAP_INT(pc + 32); + + glCopyTexSubImage3D( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ); +} + +void __glXDispSwap_ActiveTextureARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glActiveTextureARB( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 12); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 8); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); + + glMultiTexCoord1dvARB( + *(GLenum *)(pc + 8), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); + + glMultiTexCoord1fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 1); + + glMultiTexCoord1ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); + + glMultiTexCoord1svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 20); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); + + glMultiTexCoord2dvARB( + *(GLenum *)(pc + 16), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); + + glMultiTexCoord2fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 2); + + glMultiTexCoord2ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); + + glMultiTexCoord2svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 28); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); + + glMultiTexCoord3dvARB( + *(GLenum *)(pc + 24), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); + + glMultiTexCoord3fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 3); + + glMultiTexCoord3ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); + + glMultiTexCoord3svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + __GLX_MEM_COPY(pc-4, pc, 36); + pc -= 4; + } +#endif + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); + + glMultiTexCoord4dvARB( + *(GLenum *)(pc + 32), + (GLdouble *)(pc + 0) + ); +} + +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); + + glMultiTexCoord4fvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, 4); + + glMultiTexCoord4ivARB( + *(GLenum *)(pc + 0), + (GLint *)(pc + 4) + ); +} + +void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); + + glMultiTexCoord4svARB( + *(GLenum *)(pc + 0), + (GLshort *)(pc + 4) + ); +} + + +/* + * Extensions + */ + +#ifndef MISSING_GL_EXTS + +void __glXDispSwap_PointParameterfARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + glPointParameterfARB( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_PointParameterfvARB(GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glPointParameterfvEXT_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); + + glPointParameterfvARB( + *(GLenum *)(pc + 0), + (GLfloat *)(pc + 4) + ); +} + +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + + glActiveStencilFaceEXT( + *(GLenum *)(pc + 0) + ); +} + +void __glXDispSwap_WindowPos3fARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + glWindowPos3fARB( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ); +} +#endif /* !MISSING_GL_EXTS */ + +void __glXDispSwap_SampleCoverageARB(GLbyte *pc) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_FLOAT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glSampleCoverageARB( + *(GLfloat *)(pc + 0), + *(GLboolean *)(pc + 4) + ); +} diff --git a/nx-X11/programs/Xserver/GL/glx/g_single.c b/nx-X11/programs/Xserver/GL/glx/g_single.c new file mode 100644 index 000000000..a60bf44c1 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_single.c @@ -0,0 +1,1787 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_single.c,v 1.5tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glNewList( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glEndList( + ); + return Success; +} + +int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glDeleteLists( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + GLuint retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glGenLists( + *(GLsizei *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glPixelStoref( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glPixelStorei( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetBooleanv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetBooleanv( + *(GLenum *)(pc + 0), + (GLboolean *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_BYTE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetDoublev_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetDoublev( + *(GLenum *)(pc + 0), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +{ + GLenum retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + retval = + glGetError( + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetFloatv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetFloatv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 0); + compsize = __glGetIntegerv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetIntegerv( + *(GLenum *)(pc + 0), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightiv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapdv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetMapdv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapfv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapiv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapfv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapfv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapuiv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapuiv( + *(GLenum *)(pc + 0), + (GLuint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLushort answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapusv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); + __glXClearErrorOccured(); + glGetPixelMapusv( + *(GLenum *)(pc + 0), + (GLushort *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_SHORT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*2); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_SHORT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGendv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameterfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameteriv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsEnabled( + *(GLenum *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsList( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResident( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(n); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + glDeleteTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTextures( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_BEGIN_REPLY(n*4); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + retval = + glIsTexture( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameterfv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameteriv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_PUT_SIZE(1); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_PUT_SIZE(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResidentEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(n); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + + glDeleteTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_BEGIN_REPLY(n*4); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + + retval = + glIsTextureEXT( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + diff --git a/nx-X11/programs/Xserver/GL/glx/g_singleswap.c b/nx-X11/programs/Xserver/GL/glx/g_singleswap.c new file mode 100644 index 000000000..026530374 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/g_singleswap.c @@ -0,0 +1,2208 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/g_singleswap.c,v 1.4tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "unpack.h" +#include "impsize.h" +#include "singlesize.h" + +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glNewList( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glEndList( + ); + return Success; +} + +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glDeleteLists( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + GLuint retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glGenLists( + *(GLsizei *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_FLOAT(pc + 4); + + glPixelStoref( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + glPixelStorei( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetBooleanv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetBooleanv( + *(GLenum *)(pc + 0), + (GLboolean *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_BYTE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetDoublev_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetDoublev( + *(GLenum *)(pc + 0), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) +{ + GLenum retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + retval = + glGetError( + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetFloatv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetFloatv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + pname = *(GLenum *)(pc + 0); + compsize = __glGetIntegerv_size(pname); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetIntegerv( + *(GLenum *)(pc + 0), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetLightiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetLightiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapdv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetMapdv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapfv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum target; + GLenum query; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + target = *(GLenum *)(pc + 0); + query = *(GLenum *)(pc + 4); + compsize = __glGetMapiv_size(target,query); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMapiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMaterialiv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMaterialiv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapfv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapfv( + *(GLenum *)(pc + 0), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapuiv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetPixelMapuiv( + *(GLenum *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum map; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLushort answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + map = *(GLenum *)(pc + 0); + compsize = __glGetPixelMapusv_size(map); + if (compsize < 0) compsize = 0; + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); + __glXClearErrorOccured(); + glGetPixelMapusv( + *(GLenum *)(pc + 0), + (GLushort *) answer + ); + __GLX_SWAP_SHORT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_SHORT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*2); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_SHORT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnvfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnvfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexEnviv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexEnviv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGendv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); + __glXClearErrorOccured(); + glGetTexGendv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLdouble *) answer + ); + __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_DOUBLE(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*8); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGenfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGenfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexGeniv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexGeniv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetTexParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 8); + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameterfv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 8); + pname = *(GLenum *)(pc + 8); + compsize = __glGetTexLevelParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 4); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetTexLevelParameteriv( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsEnabled( + *(GLenum *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsList( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResident( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(n); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + glDeleteTextures( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTextures( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, n); + __GLX_BEGIN_REPLY(n*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsTexture( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetColorTableParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetColorTableParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetConvolutionParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetConvolutionParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetHistogramParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetHistogramParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLfloat answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameterfv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameterfv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLfloat *) answer + ); + __GLX_SWAP_FLOAT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_FLOAT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_FLOAT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + GLenum pname; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 4); + pname = *(GLenum *)(pc + 4); + compsize = __glGetMinmaxParameteriv_size(pname); + if (compsize < 0) compsize = 0; + __GLX_SWAP_INT(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); + __glXClearErrorOccured(); + glGetMinmaxParameteriv( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + (GLint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, compsize); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(0); + __GLX_SEND_HEADER(); + } else if (compsize == 1) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(1); + __GLX_SWAP_REPLY_SIZE(); + __GLX_PUT_INT(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_PUT_SIZE(compsize); + __GLX_SWAP_REPLY_SIZE(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLboolean answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); + retval = + glAreTexturesResidentEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4), + (GLboolean *) answer + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(n); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(n); + return Success; +} + +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + __GLX_SWAP_INT_ARRAY(pc + 4, n); + + glDeleteTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *)(pc + 4) + ); + return Success; +} + +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei n; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLuint answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + n = *(GLsizei *)(pc + 0); + + __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); + glGenTexturesEXT( + *(GLsizei *)(pc + 0), + (GLuint *) answer + ); + __GLX_SWAP_INT_ARRAY(answer, n); + __GLX_BEGIN_REPLY(n*4); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_INT_ARRAY(n); + return Success; +} + +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean retval; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_VENDPRIV_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + retval = + glIsTextureEXT( + *(GLuint *)(pc + 0) + ); + __GLX_PUT_RETVAL(retval); + __GLX_SWAP_REPLY_RETVAL(); + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + return Success; +} + diff --git a/nx-X11/programs/Xserver/GL/glx/global.c b/nx-X11/programs/Xserver/GL/glx/global.c new file mode 100644 index 000000000..18cd5edc2 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/global.c @@ -0,0 +1,76 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" + +/* +** The last context used by the server. It is the context that is current +** from the server's perspective. +*/ +__GLXcontext *__glXLastContext; + +/* +** X resources. +*/ +RESTYPE __glXContextRes; +RESTYPE __glXClientRes; +RESTYPE __glXPixmapRes; +RESTYPE __glXSwapBarrierRes; + +/* +** Error codes with the extension error base already added in. +*/ +int __glXBadContext, __glXBadContextState, __glXBadDrawable, __glXBadPixmap; +int __glXBadContextTag, __glXBadCurrentWindow; +int __glXBadRenderRequest, __glXBadLargeRequest; +int __glXUnsupportedPrivateRequest; + +/* +** Reply for most singles. +*/ +xGLXSingleReply __glXReply; + +/* +** A set of state for each client. The 0th one is unused because client +** indices start at 1, not 0. +*/ +__GLXclientState *__glXClients[MAXCLIENTS+1]; + diff --git a/nx-X11/programs/Xserver/GL/glx/glx-def.cpp b/nx-X11/programs/Xserver/GL/glx/glx-def.cpp new file mode 100644 index 000000000..a653f4cb7 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glx-def.cpp @@ -0,0 +1,662 @@ +LIBRARY GLX +VERSION LIBRARY_VERSION +EXPORTS +__glXFBInitDrawable +__glXFreeBuffers +__glXPixInitDrawable +__glXResizeBuffers +__glXClientInfo +__glXCopyContext +__glXCreateContext +__glXCreateGLXPixmap +__glXDestroyContext +__glXDestroyGLXPixmap +__glXGetVisualConfigs +__glXIsDirect +__glXLookupContextByTag +__glXMakeCurrent +__glXQueryContextInfoEXT +__glXQueryExtensionsString +__glXQueryServerString +__glXQueryVersion +__glXRender +__glXRenderLarge +__glXSwapBuffers +__glXVendorPrivate +__glXVendorPrivateWithReply +__glXWaitGL +__glXWaitX +__glXSwapClientInfo +__glXSwapCopyContext +__glXSwapCreateContext +__glXSwapCreateGLXPixmap +__glXSwapDestroyContext +__glXSwapDestroyGLXPixmap +__glXSwapGetVisualConfigs +__glXSwapIsDirect +__glXSwapIsDirectReply +__glXSwapMakeCurrent +__glXSwapMakeCurrentReply +__glXSwapQueryContextInfoEXT +__glXSwapQueryContextInfoEXTReply +__glXSwapQueryExtensionsString +__glXSwapQueryServerString +__glXSwapQueryVersion +__glXSwapQueryVersionReply +__glXSwapRender +__glXSwapRenderLarge +__glXSwapSwapBuffers +__glXSwapUseXFont +__glXSwapVendorPrivate +__glXSwapVendorPrivateWithReply +__glXSwapWaitGL +__glXSwapWaitX +glxSwapQueryExtensionsStringReply +glxSwapQueryServerStringReply +GlxExtensionInit +GlxInitVisuals +GlxSetVisualConfigs +GlxWrapInitVisuals +__glXClearErrorOccured +__glXCoreType +__glXErrorCallBack +__glXErrorOccured +__glXFlushContextCache +__glXForceCurrent +__glXFreeContext +__glXNoSuchRenderOpcode +__glXNoSuchSingleOpcode +__glXResetLargeCommandStatus +__glXFBGetGC +__glXFBMemSwapBuffers +__glXInitFB +__glXImpCalloc +__glXImpFatal +__glXImpFclose +__glXImpFopen +__glXImpFprintf +__glXImpFree +__glXImpGetDrawablePrivate +__glXImpGetenv +__glXImpMalloc +__glXImpRealloc +__glXImpSprintf +__glXImpWarning +__glXInitMem +__glXInitPix +__glXScreenInit +__glXAssociateContext +__glXCacheDrawableSize +__glXCalloc +__glXCreateDrawablePrivate +__glXDeassociateContext +__glXDestroyDrawablePrivate +__glXFindDrawablePrivate +__glXFree +__glXGetDrawablePrivate +__glXGetDrawableSize +__glXMalloc +__glXNop +__glXRealloc +__glXRefDrawablePrivate +__glXResizeDrawable +__glXResizeDrawableBuffers +__glXUnrefDrawablePrivate +__glXDisp_CallLists +__glXDisp_DrawArrays +__glXDisp_Map1d +__glXDisp_Map1f +__glXDisp_Map2d +__glXDisp_Map2f +__glXDispSwap_CallLists +__glXDispSwap_DrawArrays +__glXDispSwap_Map1d +__glXDispSwap_Map1f +__glXDispSwap_Map2d +__glXDispSwap_Map2f +__glXDisp_Bitmap +__glXDisp_DrawPixels +__glXDisp_PolygonStipple +__glXDisp_TexImage1D +__glXDisp_TexImage2D +__glXDisp_TexSubImage1D +__glXDisp_TexSubImage2D +__glXDispSwap_Bitmap +__glXDispSwap_DrawPixels +__glXDispSwap_PolygonStipple +__glXDispSwap_TexImage1D +__glXDispSwap_TexImage2D +__glXDispSwap_TexSubImage1D +__glXDispSwap_TexSubImage2D +__glXBitmapReqSize +__glXCallListsReqSize +__glXDrawArraysSize +__glXDrawPixelsReqSize +__glXFogfvReqSize +__glXFogivReqSize +__glXLightModelfvReqSize +__glXLightModelivReqSize +__glXLightfvReqSize +__glXLightivReqSize +__glXMap1dReqSize +__glXMap1fReqSize +__glXMap2dReqSize +__glXMap2fReqSize +__glXMaterialfvReqSize +__glXMaterialivReqSize +__glXPixelMapfvReqSize +__glXPixelMapuivReqSize +__glXPixelMapusvReqSize +__glXPrioritizeTexturesReqSize +__glXTexEnvfvReqSize +__glXTexEnvivReqSize +__glXTexGendvReqSize +__glXTexGenfvReqSize +__glXTexGenivReqSize +__glXTexImage1DReqSize +__glXTexImage2DReqSize +__glXTexParameterfvReqSize +__glXTexParameterivReqSize +__glXTexSubImage1DReqSize +__glXTexSubImage2DReqSize +__glXTypeSize +__glXDisp_FeedbackBuffer +__glXDisp_Finish +__glXDisp_Flush +__glXDisp_GetClipPlane +__glXDisp_GetString +__glXDisp_RenderMode +__glXDisp_SelectBuffer +__glXcombine_strings +__glXDispSwap_FeedbackBuffer +__glXDispSwap_Finish +__glXDispSwap_Flush +__glXDispSwap_GetClipPlane +__glXDispSwap_GetString +__glXDispSwap_RenderMode +__glXDispSwap_SelectBuffer +__glXDisp_GetPolygonStipple +__glXDisp_GetTexImage +__glXDisp_ReadPixels +__glXDispSwap_GetPolygonStipple +__glXDispSwap_GetTexImage +__glXDispSwap_ReadPixels +__glGetBooleanv_size +__glGetDoublev_size +__glGetFloatv_size +__glGetIntegerv_size +__glGetLightfv_size +__glGetLightiv_size +__glGetMap_size +__glGetMapdv_size +__glGetMapfv_size +__glGetMapiv_size +__glGetMaterialfv_size +__glGetMaterialiv_size +__glGetPixelMap_size +__glGetPixelMapfv_size +__glGetPixelMapuiv_size +__glGetPixelMapusv_size +__glGetTexEnvfv_size +__glGetTexEnviv_size +__glGetTexGendv_size +__glGetTexGenfv_size +__glGetTexGeniv_size +__glGetTexImage_size +__glGetTexLevelParameterfv_size +__glGetTexLevelParameteriv_size +__glGetTexParameterfv_size +__glGetTexParameteriv_size +__glGet_size +__glReadPixels_size +__glXUseXFont +__glXDisp_Accum +__glXDisp_AlphaFunc +__glXDisp_Begin +__glXDisp_BindTexture +__glXDisp_BlendFunc +__glXDisp_CallList +__glXDisp_Clear +__glXDisp_ClearAccum +__glXDisp_ClearColor +__glXDisp_ClearDepth +__glXDisp_ClearIndex +__glXDisp_ClearStencil +__glXDisp_ClipPlane +__glXDisp_Color3bv +__glXDisp_Color3dv +__glXDisp_Color3fv +__glXDisp_Color3iv +__glXDisp_Color3sv +__glXDisp_Color3ubv +__glXDisp_Color3uiv +__glXDisp_Color3usv +__glXDisp_Color4bv +__glXDisp_Color4dv +__glXDisp_Color4fv +__glXDisp_Color4iv +__glXDisp_Color4sv +__glXDisp_Color4ubv +__glXDisp_Color4uiv +__glXDisp_Color4usv +__glXDisp_ColorMask +__glXDisp_ColorMaterial +__glXDisp_CopyPixels +__glXDisp_CopyTexImage1D +__glXDisp_CopyTexImage2D +__glXDisp_CopyTexSubImage1D +__glXDisp_CopyTexSubImage2D +__glXDisp_CullFace +__glXDisp_DepthFunc +__glXDisp_DepthMask +__glXDisp_DepthRange +__glXDisp_Disable +__glXDisp_DrawBuffer +__glXDisp_EdgeFlagv +__glXDisp_Enable +__glXDisp_End +__glXDisp_EvalCoord1dv +__glXDisp_EvalCoord1fv +__glXDisp_EvalCoord2dv +__glXDisp_EvalCoord2fv +__glXDisp_EvalMesh1 +__glXDisp_EvalMesh2 +__glXDisp_EvalPoint1 +__glXDisp_EvalPoint2 +__glXDisp_Fogf +__glXDisp_Fogfv +__glXDisp_Fogi +__glXDisp_Fogiv +__glXDisp_FrontFace +__glXDisp_Frustum +__glXDisp_Hint +__glXDisp_IndexMask +__glXDisp_Indexdv +__glXDisp_Indexfv +__glXDisp_Indexiv +__glXDisp_Indexsv +__glXDisp_Indexubv +__glXDisp_InitNames +__glXDisp_LightModelf +__glXDisp_LightModelfv +__glXDisp_LightModeli +__glXDisp_LightModeliv +__glXDisp_Lightf +__glXDisp_Lightfv +__glXDisp_Lighti +__glXDisp_Lightiv +__glXDisp_LineStipple +__glXDisp_LineWidth +__glXDisp_ListBase +__glXDisp_LoadIdentity +__glXDisp_LoadMatrixd +__glXDisp_LoadMatrixf +__glXDisp_LoadName +__glXDisp_LogicOp +__glXDisp_MapGrid1d +__glXDisp_MapGrid1f +__glXDisp_MapGrid2d +__glXDisp_MapGrid2f +__glXDisp_Materialf +__glXDisp_Materialfv +__glXDisp_Materiali +__glXDisp_Materialiv +__glXDisp_MatrixMode +__glXDisp_MultMatrixd +__glXDisp_MultMatrixf +__glXDisp_Normal3bv +__glXDisp_Normal3dv +__glXDisp_Normal3fv +__glXDisp_Normal3iv +__glXDisp_Normal3sv +__glXDisp_Ortho +__glXDisp_PassThrough +__glXDisp_PixelMapfv +__glXDisp_PixelMapuiv +__glXDisp_PixelMapusv +__glXDisp_PixelTransferf +__glXDisp_PixelTransferi +__glXDisp_PixelZoom +__glXDisp_PointSize +__glXDisp_PolygonMode +__glXDisp_PolygonOffset +__glXDisp_PopAttrib +__glXDisp_PopMatrix +__glXDisp_PopName +__glXDisp_PrioritizeTextures +__glXDisp_PushAttrib +__glXDisp_PushMatrix +__glXDisp_PushName +__glXDisp_RasterPos2dv +__glXDisp_RasterPos2fv +__glXDisp_RasterPos2iv +__glXDisp_RasterPos2sv +__glXDisp_RasterPos3dv +__glXDisp_RasterPos3fv +__glXDisp_RasterPos3iv +__glXDisp_RasterPos3sv +__glXDisp_RasterPos4dv +__glXDisp_RasterPos4fv +__glXDisp_RasterPos4iv +__glXDisp_RasterPos4sv +__glXDisp_ReadBuffer +__glXDisp_Rectdv +__glXDisp_Rectfv +__glXDisp_Rectiv +__glXDisp_Rectsv +__glXDisp_Rotated +__glXDisp_Rotatef +__glXDisp_Scaled +__glXDisp_Scalef +__glXDisp_Scissor +__glXDisp_ShadeModel +__glXDisp_StencilFunc +__glXDisp_StencilMask +__glXDisp_StencilOp +__glXDisp_TexCoord1dv +__glXDisp_TexCoord1fv +__glXDisp_TexCoord1iv +__glXDisp_TexCoord1sv +__glXDisp_TexCoord2dv +__glXDisp_TexCoord2fv +__glXDisp_TexCoord2iv +__glXDisp_TexCoord2sv +__glXDisp_TexCoord3dv +__glXDisp_TexCoord3fv +__glXDisp_TexCoord3iv +__glXDisp_TexCoord3sv +__glXDisp_TexCoord4dv +__glXDisp_TexCoord4fv +__glXDisp_TexCoord4iv +__glXDisp_TexCoord4sv +__glXDisp_TexEnvf +__glXDisp_TexEnvfv +__glXDisp_TexEnvi +__glXDisp_TexEnviv +__glXDisp_TexGend +__glXDisp_TexGendv +__glXDisp_TexGenf +__glXDisp_TexGenfv +__glXDisp_TexGeni +__glXDisp_TexGeniv +__glXDisp_TexParameterf +__glXDisp_TexParameterfv +__glXDisp_TexParameteri +__glXDisp_TexParameteriv +__glXDisp_Translated +__glXDisp_Translatef +__glXDisp_Vertex2dv +__glXDisp_Vertex2fv +__glXDisp_Vertex2iv +__glXDisp_Vertex2sv +__glXDisp_Vertex3dv +__glXDisp_Vertex3fv +__glXDisp_Vertex3iv +__glXDisp_Vertex3sv +__glXDisp_Vertex4dv +__glXDisp_Vertex4fv +__glXDisp_Vertex4iv +__glXDisp_Vertex4sv +__glXDisp_Viewport +__glXDispSwap_Accum +__glXDispSwap_AlphaFunc +__glXDispSwap_Begin +__glXDispSwap_BindTexture +__glXDispSwap_BlendFunc +__glXDispSwap_CallList +__glXDispSwap_Clear +__glXDispSwap_ClearAccum +__glXDispSwap_ClearColor +__glXDispSwap_ClearDepth +__glXDispSwap_ClearIndex +__glXDispSwap_ClearStencil +__glXDispSwap_ClipPlane +__glXDispSwap_Color3bv +__glXDispSwap_Color3dv +__glXDispSwap_Color3fv +__glXDispSwap_Color3iv +__glXDispSwap_Color3sv +__glXDispSwap_Color3ubv +__glXDispSwap_Color3uiv +__glXDispSwap_Color3usv +__glXDispSwap_Color4bv +__glXDispSwap_Color4dv +__glXDispSwap_Color4fv +__glXDispSwap_Color4iv +__glXDispSwap_Color4sv +__glXDispSwap_Color4ubv +__glXDispSwap_Color4uiv +__glXDispSwap_Color4usv +__glXDispSwap_ColorMask +__glXDispSwap_ColorMaterial +__glXDispSwap_CopyPixels +__glXDispSwap_CopyTexImage1D +__glXDispSwap_CopyTexImage2D +__glXDispSwap_CopyTexSubImage1D +__glXDispSwap_CopyTexSubImage2D +__glXDispSwap_CullFace +__glXDispSwap_DepthFunc +__glXDispSwap_DepthMask +__glXDispSwap_DepthRange +__glXDispSwap_Disable +__glXDispSwap_DrawBuffer +__glXDispSwap_EdgeFlagv +__glXDispSwap_Enable +__glXDispSwap_End +__glXDispSwap_EvalCoord1dv +__glXDispSwap_EvalCoord1fv +__glXDispSwap_EvalCoord2dv +__glXDispSwap_EvalCoord2fv +__glXDispSwap_EvalMesh1 +__glXDispSwap_EvalMesh2 +__glXDispSwap_EvalPoint1 +__glXDispSwap_EvalPoint2 +__glXDispSwap_Fogf +__glXDispSwap_Fogfv +__glXDispSwap_Fogi +__glXDispSwap_Fogiv +__glXDispSwap_FrontFace +__glXDispSwap_Frustum +__glXDispSwap_Hint +__glXDispSwap_IndexMask +__glXDispSwap_Indexdv +__glXDispSwap_Indexfv +__glXDispSwap_Indexiv +__glXDispSwap_Indexsv +__glXDispSwap_Indexubv +__glXDispSwap_InitNames +__glXDispSwap_LightModelf +__glXDispSwap_LightModelfv +__glXDispSwap_LightModeli +__glXDispSwap_LightModeliv +__glXDispSwap_Lightf +__glXDispSwap_Lightfv +__glXDispSwap_Lighti +__glXDispSwap_Lightiv +__glXDispSwap_LineStipple +__glXDispSwap_LineWidth +__glXDispSwap_ListBase +__glXDispSwap_LoadIdentity +__glXDispSwap_LoadMatrixd +__glXDispSwap_LoadMatrixf +__glXDispSwap_LoadName +__glXDispSwap_LogicOp +__glXDispSwap_MapGrid1d +__glXDispSwap_MapGrid1f +__glXDispSwap_MapGrid2d +__glXDispSwap_MapGrid2f +__glXDispSwap_Materialf +__glXDispSwap_Materialfv +__glXDispSwap_Materiali +__glXDispSwap_Materialiv +__glXDispSwap_MatrixMode +__glXDispSwap_MultMatrixd +__glXDispSwap_MultMatrixf +__glXDispSwap_Normal3bv +__glXDispSwap_Normal3dv +__glXDispSwap_Normal3fv +__glXDispSwap_Normal3iv +__glXDispSwap_Normal3sv +__glXDispSwap_Ortho +__glXDispSwap_PassThrough +__glXDispSwap_PixelMapfv +__glXDispSwap_PixelMapuiv +__glXDispSwap_PixelMapusv +__glXDispSwap_PixelTransferf +__glXDispSwap_PixelTransferi +__glXDispSwap_PixelZoom +__glXDispSwap_PointSize +__glXDispSwap_PolygonMode +__glXDispSwap_PolygonOffset +__glXDispSwap_PopAttrib +__glXDispSwap_PopMatrix +__glXDispSwap_PopName +__glXDispSwap_PrioritizeTextures +__glXDispSwap_PushAttrib +__glXDispSwap_PushMatrix +__glXDispSwap_PushName +__glXDispSwap_RasterPos2dv +__glXDispSwap_RasterPos2fv +__glXDispSwap_RasterPos2iv +__glXDispSwap_RasterPos2sv +__glXDispSwap_RasterPos3dv +__glXDispSwap_RasterPos3fv +__glXDispSwap_RasterPos3iv +__glXDispSwap_RasterPos3sv +__glXDispSwap_RasterPos4dv +__glXDispSwap_RasterPos4fv +__glXDispSwap_RasterPos4iv +__glXDispSwap_RasterPos4sv +__glXDispSwap_ReadBuffer +__glXDispSwap_Rectdv +__glXDispSwap_Rectfv +__glXDispSwap_Rectiv +__glXDispSwap_Rectsv +__glXDispSwap_Rotated +__glXDispSwap_Rotatef +__glXDispSwap_Scaled +__glXDispSwap_Scalef +__glXDispSwap_Scissor +__glXDispSwap_ShadeModel +__glXDispSwap_StencilFunc +__glXDispSwap_StencilMask +__glXDispSwap_StencilOp +__glXDispSwap_TexCoord1dv +__glXDispSwap_TexCoord1fv +__glXDispSwap_TexCoord1iv +__glXDispSwap_TexCoord1sv +__glXDispSwap_TexCoord2dv +__glXDispSwap_TexCoord2fv +__glXDispSwap_TexCoord2iv +__glXDispSwap_TexCoord2sv +__glXDispSwap_TexCoord3dv +__glXDispSwap_TexCoord3fv +__glXDispSwap_TexCoord3iv +__glXDispSwap_TexCoord3sv +__glXDispSwap_TexCoord4dv +__glXDispSwap_TexCoord4fv +__glXDispSwap_TexCoord4iv +__glXDispSwap_TexCoord4sv +__glXDispSwap_TexEnvf +__glXDispSwap_TexEnvfv +__glXDispSwap_TexEnvi +__glXDispSwap_TexEnviv +__glXDispSwap_TexGend +__glXDispSwap_TexGendv +__glXDispSwap_TexGenf +__glXDispSwap_TexGenfv +__glXDispSwap_TexGeni +__glXDispSwap_TexGeniv +__glXDispSwap_TexParameterf +__glXDispSwap_TexParameterfv +__glXDispSwap_TexParameteri +__glXDispSwap_TexParameteriv +__glXDispSwap_Translated +__glXDispSwap_Translatef +__glXDispSwap_Vertex2dv +__glXDispSwap_Vertex2fv +__glXDispSwap_Vertex2iv +__glXDispSwap_Vertex2sv +__glXDispSwap_Vertex3dv +__glXDispSwap_Vertex3fv +__glXDispSwap_Vertex3iv +__glXDispSwap_Vertex3sv +__glXDispSwap_Vertex4dv +__glXDispSwap_Vertex4fv +__glXDispSwap_Vertex4iv +__glXDispSwap_Vertex4sv +__glXDispSwap_Viewport +__glXDisp_AreTexturesResident +__glXDisp_DeleteLists +__glXDisp_DeleteTextures +__glXDisp_EndList +__glXDisp_GenLists +__glXDisp_GenTextures +__glXDisp_GetBooleanv +__glXDisp_GetDoublev +__glXDisp_GetError +__glXDisp_GetFloatv +__glXDisp_GetIntegerv +__glXDisp_GetLightfv +__glXDisp_GetLightiv +__glXDisp_GetMapdv +__glXDisp_GetMapfv +__glXDisp_GetMapiv +__glXDisp_GetMaterialfv +__glXDisp_GetMaterialiv +__glXDisp_GetPixelMapfv +__glXDisp_GetPixelMapuiv +__glXDisp_GetPixelMapusv +__glXDisp_GetTexEnvfv +__glXDisp_GetTexEnviv +__glXDisp_GetTexGendv +__glXDisp_GetTexGenfv +__glXDisp_GetTexGeniv +__glXDisp_GetTexLevelParameterfv +__glXDisp_GetTexLevelParameteriv +__glXDisp_GetTexParameterfv +__glXDisp_GetTexParameteriv +__glXDisp_IsEnabled +__glXDisp_IsList +__glXDisp_IsTexture +__glXDisp_NewList +__glXDisp_PixelStoref +__glXDisp_PixelStorei +__glXDispSwap_AreTexturesResident +__glXDispSwap_DeleteLists +__glXDispSwap_DeleteTextures +__glXDispSwap_EndList +__glXDispSwap_GenLists +__glXDispSwap_GenTextures +__glXDispSwap_GetBooleanv +__glXDispSwap_GetDoublev +__glXDispSwap_GetError +__glXDispSwap_GetFloatv +__glXDispSwap_GetIntegerv +__glXDispSwap_GetLightfv +__glXDispSwap_GetLightiv +__glXDispSwap_GetMapdv +__glXDispSwap_GetMapfv +__glXDispSwap_GetMapiv +__glXDispSwap_GetMaterialfv +__glXDispSwap_GetMaterialiv +__glXDispSwap_GetPixelMapfv +__glXDispSwap_GetPixelMapuiv +__glXDispSwap_GetPixelMapusv +__glXDispSwap_GetTexEnvfv +__glXDispSwap_GetTexEnviv +__glXDispSwap_GetTexGendv +__glXDispSwap_GetTexGenfv +__glXDispSwap_GetTexGeniv +__glXDispSwap_GetTexLevelParameterfv +__glXDispSwap_GetTexLevelParameteriv +__glXDispSwap_GetTexParameterfv +__glXDispSwap_GetTexParameteriv +__glXDispSwap_IsEnabled +__glXDispSwap_IsList +__glXDispSwap_IsTexture +__glXDispSwap_NewList +__glXDispSwap_PixelStoref +__glXDispSwap_PixelStorei + +/* $XFree86$ */ diff --git a/nx-X11/programs/Xserver/GL/glx/glxbuf.c b/nx-X11/programs/Xserver/GL/glx/glxbuf.c new file mode 100644 index 000000000..44be53614 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxbuf.c @@ -0,0 +1,296 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxbuf.c,v 1.6 2001/03/25 05:32:01 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "glxbuf.h" +#include "glxfb.h" +#include "glxmem.h" +#include "glxpix.h" + +void +__glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes) +{ + __GLdrawablePrivate *glPriv; + GLint rgbBits; + GLint accumBits; + + glPriv = &glxPriv->glPriv; + rgbBits = modes->rgbBits; + accumBits = modes->accumRedBits + modes->accumGreenBits + + modes->accumBlueBits + modes->accumAlphaBits; + +#if defined(__GL_ALIGNED_BUFFERS) + /* initialize pixel alignments (for more details see context.h) */ + glPriv->xAlignment = 1; + glPriv->yAlignment = 1; +#endif + + glxPriv->swapBuffers = __glXFBMemSwapBuffers; + + glPriv->yInverted = GL_TRUE; /* Y is upside-down */ + + if (modes->doubleBufferMode) { + if (modes->colorIndexMode) { + __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits); + __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits); + } else { + __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits); + __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits); + } + } else { + if (modes->colorIndexMode) { + __glXInitFB(&glPriv->frontBuffer, glPriv, modes->indexBits); + } else { + __glXInitFB(&glPriv->frontBuffer, glPriv, rgbBits); + } + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (modes->colorIndexMode) { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits); + } else { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits); + } + } + } +#endif + + if (modes->haveAccumBuffer) { + __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits); + } + if (modes->haveDepthBuffer) { + __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits); + } + if (modes->haveStencilBuffer) { + __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits); + } +} + +void +__glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, __GLcontextModes *modes) +{ + __GLdrawablePrivate *glPriv; + GLint rgbBits; + GLint accumBits; + + assert(glxPriv->pGlxPixmap); + + glPriv = &glxPriv->glPriv; + rgbBits = modes->rgbBits; + accumBits = modes->accumRedBits + modes->accumGreenBits + + modes->accumBlueBits + modes->accumAlphaBits; + +#if defined(__GL_ALIGNED_BUFFERS) + /* initialize pixel alignments (for more details see context.h) */ + glPriv->xAlignment = 1; + glPriv->yAlignment = 1; +#endif + + glxPriv->swapBuffers = (GLboolean (*)(__GLXdrawablePrivate *))__glXNop; + + glPriv->yInverted = GL_FALSE; + + if (modes->doubleBufferMode) { + if (modes->colorIndexMode) { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + __glXInitMem(&glPriv->backBuffer, glPriv, modes->indexBits); + } else { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + __glXInitMem(&glPriv->backBuffer, glPriv, rgbBits); + } + } else { + if (modes->colorIndexMode) { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + } else { + __glXInitPix(&glPriv->frontBuffer, glPriv, rgbBits, + glxPriv->drawId, glxPriv->pGlxPixmap); + } + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (modes->colorIndexMode) { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, modes->indexBits); + } else { + __glXInitMem(&glPriv->auxBuffer[i], glPriv, rgbBits); + } + } + } +#endif + + if (modes->haveAccumBuffer) { + __glXInitMem(&glPriv->accumBuffer, glPriv, accumBits); + } + if (modes->haveDepthBuffer) { + __glXInitMem(&glPriv->depthBuffer, glPriv, modes->depthBits); + } + if (modes->haveStencilBuffer) { + __glXInitMem(&glPriv->stencilBuffer, glPriv, modes->stencilBits); + } +} + + +#define __GLX_SET_ACCEL_BUFFER_MASK(bm) \ + if (status == GL_FALSE) return GL_FALSE; \ + if (status == GL_TRUE) accelBufferMask |= bm; \ + /* for __GL_BUFFER_FALLBACK don't do anything */ + +GLboolean +__glXResizeBuffers(__GLdrawablePrivate *glPriv, + GLint x, GLint y, GLuint width, GLuint height) +{ + __GLcontextModes *modes; + __GLdrawableRegion *glRegion; + GLboolean status; + GLuint accelBufferMask; + + modes = glPriv->modes; + accelBufferMask = 0; + + status = (*glPriv->frontBuffer.resize)(&glPriv->frontBuffer, + x, y, width, height, glPriv, + __GL_FRONT_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_FRONT_BUFFER_MASK); + + if (modes->doubleBufferMode) { + status = (*glPriv->backBuffer.resize)(&glPriv->backBuffer, + x, y, width, height, glPriv, + __GL_BACK_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_BACK_BUFFER_MASK); + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + status = (*glPriv->auxBuffers[i].resize)(&glPriv->auxBuffer[i], + x, y, width, height, + glPriv, + __GL_AUX_BUFFER_MASK(i)); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_AUX_BUFFER_MASK(i)); + } + } +#endif + + if (modes->haveAccumBuffer) { + status = (*glPriv->accumBuffer.resize)(&glPriv->accumBuffer, + x, y, width, height, glPriv, + __GL_ACCUM_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_ACCUM_BUFFER_MASK); + } + + if (modes->haveDepthBuffer) { + status = (*glPriv->depthBuffer.resize)(&glPriv->depthBuffer, + x, y, width, height, glPriv, + __GL_DEPTH_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_DEPTH_BUFFER_MASK); + } + + if (modes->haveStencilBuffer) { + status = (*glPriv->stencilBuffer.resize)(&glPriv->stencilBuffer, + x, y, width, height, glPriv, + __GL_STENCIL_BUFFER_MASK); + __GLX_SET_ACCEL_BUFFER_MASK(__GL_STENCIL_BUFFER_MASK); + } + + glPriv->accelBufferMask = accelBufferMask; + + /* finally, update the ownership region */ + glRegion = &glPriv->ownershipRegion; + glRegion->numRects = 1; + glRegion->rects[0].x0 = 0; + glRegion->rects[0].y0 = 0; + glRegion->rects[0].x1 = width; + glRegion->rects[0].y1 = height; + + return GL_TRUE; +} + +void +__glXFreeBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + __GLcontextModes *modes = glPriv->modes; +#endif + + if (glPriv->frontBuffer.free) { + (*glPriv->frontBuffer.free)(&glPriv->frontBuffer, glPriv); + } + if (glPriv->backBuffer.free) { + (*glPriv->backBuffer.free)(&glPriv->backBuffer, glPriv); + } + +#if defined(__GL_MAX_AUXBUFFERS) && (__GL_MAX_AUXBUFFERS > 0) + if (modes->maxAuxBuffers > 0) { + GLint i; + + for (i=0; i < modes->maxAuxBuffers; i++) { + if (glPriv->auxBuffer[i].free) { + (*glPriv->auxBuffer[i].free)(&glPriv->auxBuffer[i], glPriv); + } + } + } +#endif + + if (glPriv->accumBuffer.free) { + (*glPriv->accumBuffer.free)(&glPriv->accumBuffer, glPriv); + } + + if (glPriv->depthBuffer.free) { + (*glPriv->depthBuffer.free)(&glPriv->depthBuffer, glPriv); + } + + if (glPriv->stencilBuffer.free) { + (*glPriv->stencilBuffer.free)(&glPriv->stencilBuffer, glPriv); + } +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxbuf.h b/nx-X11/programs/Xserver/GL/glx/glxbuf.h new file mode 100644 index 000000000..88b04e8bd --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxbuf.h @@ -0,0 +1,57 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxbuf_h_ +#define _glxbuf_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXFBInitDrawable(__GLXdrawablePrivate *glxPriv, + __GLcontextModes *modes); +extern void __glXPixInitDrawable(__GLXdrawablePrivate *glxPriv, + __GLcontextModes *modes); + +extern GLboolean __glXResizeBuffers(__GLdrawablePrivate *glPriv, + GLint x, GLint y, + GLuint width, GLuint height); + +extern void __glXFreeBuffers(__GLXdrawablePrivate *glxPriv); +extern void __glXUpdatePalette(__GLXdrawablePrivate *); + +#endif /* _glxbuf_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxcmds.c b/nx-X11/programs/Xserver/GL/glx/glxcmds.c new file mode 100644 index 000000000..ca5eee82a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxcmds.c @@ -0,0 +1,2156 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcmds.c,v 1.12 2004/01/28 18:11:50 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include "g_disptab.h" +#include <pixmapstr.h> +#include <windowstr.h> +#include "g_disptab_EXT.h" +#include "glximports.h" +#include "glxutil.h" +#include "glxext.h" +#include "GL/glx_ansic.h" +#include "glcontextmodes.h" + +/************************************************************************/ + +static __GLimports imports = { + __glXImpMalloc, + __glXImpCalloc, + __glXImpRealloc, + __glXImpFree, + __glXImpWarning, + __glXImpFatal, + __glXImpGetenv, + __glXImpAtoi, + __glXImpSprintf, + __glXImpFopen, + __glXImpFclose, + __glXImpFprintf, + __glXImpGetDrawablePrivate, + __glXImpGetReadablePrivate, + NULL +}; + +static int __glXGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc); + +static int __glXBindSwapBarrierSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXQueryMaxSwapBarriersSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glxQueryHyperpipeNetworkSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glxDestroyHyperpipeConfigSGIX (__GLXclientState *cl, GLbyte *pc); +static int __glxQueryHyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glxHyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc); + + +/************************************************************************/ + +/** + * Create a GL context with the given properties. This routine is used + * to implement \c glXCreateContext, \c glXCreateNewContext, and + * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way + * that GLXFBConfigs are implemented. Basically, the FBConfigID is the + * same as the VisualID. + */ + +int DoCreateContext(__GLXclientState *cl, GLXContextID gcId, + GLXContextID shareList, VisualID visual, + GLuint screen, GLboolean isDirect) +{ + ClientPtr client = cl->client; + VisualPtr pVisual; + ScreenPtr pScreen; + __GLXcontext *glxc, *shareglxc; + __GLcontextModes *modes; + __GLXscreenInfo *pGlxScreen; + __GLinterface *shareGC; + GLint i; + + LEGAL_NEW_RESOURCE(gcId, client); + + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + pScreen = screenInfo.screens[screen]; + pGlxScreen = &__glXActiveScreens[screen]; + + /* + ** Check if the visual ID is valid for this screen. + */ + pVisual = pScreen->visuals; + for (i = 0; i < pScreen->numVisuals; i++, pVisual++) { + if (pVisual->vid == visual) { + break; + } + } + if (i == pScreen->numVisuals) { + client->errorValue = visual; + return BadValue; + } + + /* + ** Get configuration of the visual. This assumes that the + ** glXActiveScreens structure contains visual configurations only for the + ** subset of Visuals that are supported by this implementation of the + ** OpenGL. + */ + + modes = _gl_context_modes_find_visual( pGlxScreen->modes, visual ); + if (modes == NULL) { + /* + ** Visual not support on this screen by this OpenGL implementation. + */ + client->errorValue = visual; + return BadValue; + } + + /* + ** Find the display list space that we want to share. + ** + ** NOTE: In a multithreaded X server, we would need to keep a reference + ** count for each display list so that if one client detroyed a list that + ** another client was using, the list would not really be freed until it + ** was no longer in use. Since this sample implementation has no support + ** for multithreaded servers, we don't do this. + */ + if (shareList == None) { + shareGC = 0; + } else { + shareglxc = (__GLXcontext *) LookupIDByType(shareList, __glXContextRes); + if (!shareglxc) { + client->errorValue = shareList; + return __glXBadContext; + } + if (shareglxc->isDirect) { + /* + ** NOTE: no support for sharing display lists between direct + ** contexts, even if they are in the same address space. + */ +#if 0 + /* Disabling this code seems to allow shared display lists + * and texture objects to work. We'll leave it disabled for now. + */ + client->errorValue = shareList; + return BadMatch; +#endif + } else { + /* + ** Create an indirect context regardless of what the client asked + ** for; this way we can share display list space with shareList. + */ + isDirect = GL_FALSE; + } + shareGC = shareglxc->gc; + } + + /* + ** Allocate memory for the new context + */ + glxc = (__GLXcontext *) __glXMalloc(sizeof(__GLXcontext)); + if (!glxc) { + return BadAlloc; + } + __glXMemset(glxc, 0, sizeof(__GLXcontext)); + + /* + ** Initially, setup the part of the context that could be used by + ** a GL core that needs windowing information (e.g., Mesa). + */ + glxc->pScreen = pScreen; + glxc->pGlxScreen = pGlxScreen; + glxc->pVisual = pVisual; + glxc->modes = modes; + + if (!isDirect) { + + /* + ** Allocate a GL context + */ + imports.other = (void *)glxc; + glxc->gc = (*pGlxScreen->createContext)(&imports, glxc->modes, shareGC); + if (!glxc->gc) { + __glXFree(glxc); + client->errorValue = gcId; + return BadAlloc; + } + } else { + /* + ** Don't need local GL context for a direct context. + */ + glxc->gc = 0; + } + /* + ** Register this context as a resource. + */ + if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) { + if (!isDirect) { + (*glxc->gc->exports.destroyContext)((__GLcontext *)glxc->gc); + } + __glXFree(glxc); + client->errorValue = gcId; + return BadAlloc; + } + + /* + ** Finally, now that everything is working, setup the rest of the + ** context. + */ + glxc->id = gcId; + glxc->share_id = shareList; + glxc->idExists = GL_TRUE; + glxc->isCurrent = GL_FALSE; + glxc->isDirect = isDirect; + glxc->renderMode = GL_RENDER; + + return Success; +} + + +int __glXCreateContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; + return DoCreateContext( cl, req->context, req->shareList, req->visual, + req->screen, req->isDirect ); +} + + +int __glXCreateNewContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc; + return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, + req->screen, req->isDirect ); +} + + +int __glXCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateContextWithConfigSGIXReq *req = + (xGLXCreateContextWithConfigSGIXReq *) pc; + return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, + req->screen, req->isDirect ); +} + +/* +** Destroy a GL context as an X resource. +*/ +int __glXDestroyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; + GLXContextID gcId = req->context; + __GLXcontext *glxc; + + glxc = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes); + if (glxc) { + /* + ** Just free the resource; don't actually destroy the context, + ** because it might be in use. The + ** destroy method will be called by the resource destruction routine + ** if necessary. + */ + FreeResourceByType(gcId, __glXContextRes, FALSE); + return Success; + } else { + client->errorValue = gcId; + return __glXBadContext; + } +} + +/*****************************************************************************/ + +/* +** For each client, the server keeps a table of all the contexts that are +** current for that client (each thread of a client may have its own current +** context). These routines add, change, and lookup contexts in the table. +*/ + +/* +** Add a current context, and return the tag that will be used to refer to it. +*/ +static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc) +{ + int i; + int num = cl->numCurrentContexts; + __GLXcontext **table = cl->currentContexts; + + if (!glxc) return -1; + + /* + ** Try to find an empty slot and use it. + */ + for (i=0; i < num; i++) { + if (!table[i]) { + table[i] = glxc; + return i+1; + } + } + /* + ** Didn't find a free slot, so we'll have to grow the table. + */ + if (!num) { + table = (__GLXcontext **) __glXMalloc(sizeof(__GLXcontext *)); + } else { + table = (__GLXcontext **) __glXRealloc(table, + (num+1)*sizeof(__GLXcontext *)); + } + table[num] = glxc; + cl->currentContexts = table; + cl->numCurrentContexts++; + return num+1; +} + +/* +** Given a tag, change the current context for the corresponding entry. +*/ +static void ChangeCurrentContext(__GLXclientState *cl, __GLXcontext *glxc, + GLXContextTag tag) +{ + __GLXcontext **table = cl->currentContexts; + table[tag-1] = glxc; +} + +/* +** For this implementation we have chosen to simply use the index of the +** context's entry in the table as the context tag. A tag must be greater +** than 0. +*/ +__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag) +{ + int num = cl->numCurrentContexts; + + if (tag < 1 || tag > num) { + return 0; + } else { + return cl->currentContexts[tag-1]; + } +} + +/*****************************************************************************/ + +static void StopUsingContext(__GLXcontext *glxc) +{ + if (glxc) { + if (glxc == __glXLastContext) { + /* Tell server GL library */ + __glXLastContext = 0; + } + glxc->isCurrent = GL_FALSE; + if (!glxc->idExists) { + __glXFreeContext(glxc); + } + } +} + +static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc) +{ + glxc->isCurrent = GL_TRUE; +} + +/*****************************************************************************/ +/* +** Make an OpenGL context and drawable current. +*/ + +int __glXMakeCurrent(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; + + return DoMakeCurrent( cl, req->drawable, req->drawable, + req->context, req->oldContextTag ); +} + +int __glXMakeContextCurrent(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc; + + return DoMakeCurrent( cl, req->drawable, req->readdrawable, + req->context, req->oldContextTag ); +} + +int __glXMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc; + + return DoMakeCurrent( cl, req->drawable, req->readable, + req->context, req->oldContextTag ); +} + + +/** + * Given a drawable ID, get the associated drawable and / or pixmap. + * + * If the specified drawable ID is not a pixmap, \c ppPixmap will be set + * to \c NULL on return. In either case, \c ppDraw will be set to a drawable. + * In the case where the drawable ID is a pixmap, \c ppDraw will be set to + * the drawable associated with that pixmap. + * + * \param glxc Associated GLX context. + * \param drawId ID of the drawable. + * \param ppDraw Location to store the pointer to the drawable. + * \param ppPixmap Location to store the pointer to the pixmap. + * \param client Pointer to the client state. + * \return Zero is returned on success. Otherwise a GLX / X11 protocol error + * is returned. + * + * \notes This function will need some modification when support pbuffers + * is added. + */ +static int GetDrawableOrPixmap( __GLXcontext *glxc, GLXDrawable drawId, + DrawablePtr *ppDraw, __GLXpixmap **ppPixmap, + ClientPtr client ) +{ + DrawablePtr pDraw; + __GLXpixmap *drawPixmap = NULL; + + pDraw = (DrawablePtr) LookupDrawable(drawId, client); + if (pDraw) { + if (pDraw->type == DRAWABLE_WINDOW) { + /* + ** Drawable is an X Window. + */ + WindowPtr pWin = (WindowPtr)pDraw; + VisualID vid = wVisual(pWin); + + /* + ** Check if window and context are similar. + */ + if ((vid != glxc->pVisual->vid) || + (pWin->drawable.pScreen != glxc->pScreen)) { + client->errorValue = drawId; + return BadMatch; + } + } else { + /* + ** An X Pixmap is not allowed as a parameter (a GLX Pixmap + ** is, but it must first be created with glxCreateGLXPixmap). + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } else { + drawPixmap = (__GLXpixmap *) LookupIDByType(drawId, __glXPixmapRes); + if (drawPixmap) { + /* + ** Check if pixmap and context are similar. + */ + if (drawPixmap->pScreen != glxc->pScreen || + drawPixmap->modes->visualID != glxc->modes->visualID) { + client->errorValue = drawId; + return BadMatch; + } + pDraw = drawPixmap->pDraw; + + } else { + /* + ** Drawable is neither a Window nor a GLXPixmap. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } + + *ppPixmap = drawPixmap; + *ppDraw = pDraw; + + return 0; +} + + +int DoMakeCurrent( __GLXclientState *cl, + GLXDrawable drawId, GLXDrawable readId, + GLXContextID contextId, GLXContextTag tag ) +{ + ClientPtr client = cl->client; + DrawablePtr pDraw; + DrawablePtr pRead; + xGLXMakeCurrentReply reply; + __GLXpixmap *drawPixmap = NULL; + __GLXpixmap *readPixmap = NULL; + __GLXcontext *glxc, *prevglxc; + __GLinterface *gc, *prevgc; + __GLXdrawablePrivate *drawPriv = NULL; + __GLXdrawablePrivate *readPriv = NULL; + GLint error; + GLuint mask; + + /* + ** If one is None and the other isn't, it's a bad match. + */ + + mask = (drawId == None) ? (1 << 0) : 0; + mask |= (readId == None) ? (1 << 1) : 0; + mask |= (contextId == None) ? (1 << 2) : 0; + + if ( (mask != 0x00) && (mask != 0x07) ) { + return BadMatch; + } + + /* + ** Lookup old context. If we have one, it must be in a usable state. + */ + if (tag != 0) { + prevglxc = __glXLookupContextByTag(cl, tag); + if (!prevglxc) { + /* + ** Tag for previous context is invalid. + */ + return __glXBadContextTag; + } + if (prevglxc->renderMode != GL_RENDER) { + /* Oops. Not in render mode render. */ + client->errorValue = prevglxc->id; + return __glXBadContextState; + } + prevgc = prevglxc->gc; + } else { + prevglxc = 0; + prevgc = 0; + } + + /* + ** Lookup new context. It must not be current for someone else. + */ + if (contextId != None) { + int status; + + glxc = (__GLXcontext *) LookupIDByType(contextId, __glXContextRes); + if (!glxc) { + client->errorValue = contextId; + return __glXBadContext; + } + if ((glxc != prevglxc) && glxc->isCurrent) { + /* Context is current to somebody else */ + return BadAccess; + } + gc = glxc->gc; + + + assert( drawId != None ); + assert( readId != None ); + + status = GetDrawableOrPixmap( glxc, drawId, & pDraw, & drawPixmap, + client ); + if ( status != 0 ) { + return status; + } + + if ( readId != drawId ) { + status = GetDrawableOrPixmap( glxc, readId, & pRead, & readPixmap, + client ); + if ( status != 0 ) { + return status; + } + } else { + pRead = pDraw; + } + + /* FIXME: Finish refactoring this. - idr */ + /* get the drawable private */ + if (pDraw) { + drawPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes); + if (drawPriv == NULL) { + return __glXBadDrawable; + } + } + + if (pRead != pDraw) { + readPriv = __glXGetDrawablePrivate(pRead, readId, glxc->modes); + if (readPriv == NULL) { + return __glXBadDrawable; + } + } else { + readPriv = drawPriv; + } + + } else { + /* Switching to no context. Ignore new drawable. */ + glxc = 0; + gc = 0; + pDraw = 0; + pRead = 0; + } + + + if (prevglxc) { + /* + ** Flush the previous context if needed. + */ + if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) { + if (__glXForceCurrent(cl, tag, (int *)&error)) { + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(prevglxc); + } else { + return error; + } + } + + /* + ** Make the previous context not current. + */ + if (!(*prevgc->exports.loseCurrent)((__GLcontext *)prevgc)) { + return __glXBadContext; + } + __glXDeassociateContext(prevglxc); + } + + + if ((glxc != 0) && !glxc->isDirect) { + + glxc->drawPriv = drawPriv; + glxc->readPriv = readPriv; + __glXCacheDrawableSize(drawPriv); + + /* make the context current */ + if (!(*gc->exports.makeCurrent)((__GLcontext *)gc)) { + glxc->drawPriv = NULL; + glxc->readPriv = NULL; + return __glXBadContext; + } + + /* resize the buffers */ + if (!__glXResizeDrawableBuffers(drawPriv)) { + /* could not do initial resize. make current failed */ + (*gc->exports.loseCurrent)((__GLcontext *)gc); + glxc->drawPriv = NULL; + glxc->readPriv = NULL; + return __glXBadContext; + } + + glxc->isCurrent = GL_TRUE; + __glXAssociateContext(glxc); + assert(drawPriv->drawGlxc == glxc); + assert(readPriv->readGlxc == glxc); + } + + if (prevglxc) { + if (prevglxc->drawPixmap) { + if (prevglxc->readPixmap && + prevglxc->drawPixmap != prevglxc->readPixmap) { + /* + ** The previous drawable was a glx pixmap, release it. + */ + prevglxc->readPixmap->refcnt--; + if (!prevglxc->readPixmap->idExists && + !prevglxc->readPixmap->refcnt) { + PixmapPtr pPixmap = (PixmapPtr) prevglxc->readPixmap->pDraw; + /* + ** The DestroyPixmap routine should decrement the + ** refcount of the X pixmap and free only if it's zero. + */ + (*prevglxc->readPixmap->pScreen->DestroyPixmap)(pPixmap); + __glXFree(prevglxc->readPixmap); + } + } + + /* + ** The previous drawable was a glx pixmap, release it. + */ + prevglxc->drawPixmap->refcnt--; + if (!prevglxc->drawPixmap->idExists && + !prevglxc->drawPixmap->refcnt) { + PixmapPtr pPixmap = (PixmapPtr) prevglxc->drawPixmap->pDraw; + /* + ** The DestroyPixmap routine should decrement the + ** refcount of the X pixmap and free only if it's zero. + */ + (*prevglxc->drawPixmap->pScreen->DestroyPixmap)(pPixmap); + __glXFree(prevglxc->drawPixmap); + } + + prevglxc->drawPixmap = NULL; + } + ChangeCurrentContext(cl, glxc, tag); + StopUsingContext(prevglxc); + } else { + tag = AddCurrentContext(cl, glxc); + } + + if (glxc) { + if (drawPixmap) { + drawPixmap->refcnt++; + glxc->drawPixmap = drawPixmap; + } + + if (readPixmap && (readPixmap != drawPixmap)) { + readPixmap->refcnt++; + glxc->readPixmap = readPixmap; + } + + StartUsingContext(cl, glxc); + reply.contextTag = tag; + } else { + reply.contextTag = 0; + } + + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapMakeCurrentReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply); + } + return Success; +} + +int __glXIsDirect(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; + xGLXIsDirectReply reply; + __GLXcontext *glxc; + + /* + ** Find the GL context. + */ + glxc = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes); + if (!glxc) { + client->errorValue = req->context; + return __glXBadContext; + } + + reply.isDirect = glxc->isDirect; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapIsDirectReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply); + } + + return Success; +} + +int __glXQueryVersion(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; + xGLXQueryVersionReply reply; + GLuint major, minor; + + major = req->majorVersion; + minor = req->minorVersion; + (void)major; + (void)minor; + + /* + ** Server should take into consideration the version numbers sent by the + ** client if it wants to work with older clients; however, in this + ** implementation the server just returns its version number. + */ + reply.majorVersion = GLX_SERVER_MAJOR_VERSION; + reply.minorVersion = GLX_SERVER_MINOR_VERSION; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapQueryVersionReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply); + } + return Success; +} + +int __glXWaitGL(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc; + int error; + + if (!__glXForceCurrent(cl, req->contextTag, &error)) { + return error; + } + glFinish(); + return Success; +} + +int __glXWaitX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitXReq *req = (xGLXWaitXReq *)pc; + int error; + + if (!__glXForceCurrent(cl, req->contextTag, &error)) { + return error; + } + /* + ** In a multithreaded server that had separate X and GL threads, we would + ** have to wait for the X thread to finish before returning. As it stands, + ** this sample implementation only supports singlethreaded servers, and + ** nothing needs to be done here. + */ + return Success; +} + +int __glXCopyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; + GLXContextID source = req->source; + GLXContextID dest = req->dest; + GLXContextTag tag = req->contextTag; + unsigned long mask = req->mask; + __GLXcontext *src, *dst; + int error; + + /* + ** Check that each context exists. + */ + src = (__GLXcontext *) LookupIDByType(source, __glXContextRes); + if (!src) { + client->errorValue = source; + return __glXBadContext; + } + dst = (__GLXcontext *) LookupIDByType(dest, __glXContextRes); + if (!dst) { + client->errorValue = dest; + return __glXBadContext; + } + + /* + ** They must be in the same address space, and same screen. + ** NOTE: no support for direct rendering contexts here. + */ + if (src->isDirect || dst->isDirect || + (src->pGlxScreen != dst->pGlxScreen)) { + client->errorValue = source; + return BadMatch; + } + + /* + ** The destination context must not be current for any client. + */ + if (dst->isCurrent) { + client->errorValue = dest; + return BadAccess; + } + + if (tag) { + __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag); + + if (!tagcx) { + return __glXBadContextTag; + } + if (tagcx != src) { + /* + ** This would be caused by a faulty implementation of the client + ** library. + */ + return BadMatch; + } + /* + ** In this case, glXCopyContext is in both GL and X streams, in terms + ** of sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the copy is executed. + */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(tagcx); + } else { + return error; + } + } + /* + ** Issue copy. The only reason for failure is a bad mask. + */ + if (!(*dst->gc->exports.copyContext)((__GLcontext *)dst->gc, + (__GLcontext *)src->gc, + mask)) { + client->errorValue = mask; + return BadValue; + } + return Success; +} + + +int DoGetVisualConfigs(__GLXclientState *cl, unsigned screen, + GLboolean do_swap) +{ + ClientPtr client = cl->client; + xGLXGetVisualConfigsReply reply; + __GLXscreenInfo *pGlxScreen; + __GLcontextModes *modes; + CARD32 buf[__GLX_TOTAL_CONFIG]; + int p; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + if (screen >= screenInfo.numScreens) { + /* The client library must send a valid screen number. */ + client->errorValue = screen; + return BadValue; + } + pGlxScreen = &__glXActiveScreens[screen]; + + reply.numVisuals = pGlxScreen->numUsableVisuals; + reply.numProps = __GLX_TOTAL_CONFIG; + reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 * + __GLX_TOTAL_CONFIG) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if ( do_swap ) { + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.numVisuals); + __GLX_SWAP_INT(&reply.numProps); + } + + WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply); + + for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) { + if (modes->visualID == 0) { + /* not a usable visual */ + continue; + } + p = 0; + buf[p++] = modes->visualID; + buf[p++] = _gl_convert_to_x_visual_type( modes->visualType ); + buf[p++] = modes->rgbMode; + + buf[p++] = modes->redBits; + buf[p++] = modes->greenBits; + buf[p++] = modes->blueBits; + buf[p++] = modes->alphaBits; + buf[p++] = modes->accumRedBits; + buf[p++] = modes->accumGreenBits; + buf[p++] = modes->accumBlueBits; + buf[p++] = modes->accumAlphaBits; + + buf[p++] = modes->doubleBufferMode; + buf[p++] = modes->stereoMode; + + buf[p++] = modes->rgbBits; + buf[p++] = modes->depthBits; + buf[p++] = modes->stencilBits; + buf[p++] = modes->numAuxBuffers; + buf[p++] = modes->level; + /* + ** Add token/value pairs for extensions. + */ + buf[p++] = GLX_VISUAL_CAVEAT_EXT; + buf[p++] = modes->visualRating; + buf[p++] = GLX_TRANSPARENT_TYPE; + buf[p++] = modes->transparentPixel; + buf[p++] = GLX_TRANSPARENT_RED_VALUE; + buf[p++] = modes->transparentRed; + buf[p++] = GLX_TRANSPARENT_GREEN_VALUE; + buf[p++] = modes->transparentGreen; + buf[p++] = GLX_TRANSPARENT_BLUE_VALUE; + buf[p++] = modes->transparentBlue; + buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE; + buf[p++] = modes->transparentAlpha; + buf[p++] = GLX_TRANSPARENT_INDEX_VALUE; + buf[p++] = modes->transparentIndex; + + if ( do_swap ) { + __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG); + } + WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG, + (char *)buf); + } + return Success; +} + +int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; + return DoGetVisualConfigs( cl, req->screen, GL_FALSE ); +} + + + +#define __GLX_TOTAL_FBCONFIG_ATTRIBS (28) +#define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2) +/** + * Send the set of GLXFBConfigs to the client. There is not currently + * and interface into the driver on the server-side to get GLXFBConfigs, + * so we "invent" some based on the \c __GLXvisualConfig structures that + * the driver does supply. + * + * The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX + * is the same, so this routine pulls double duty. + */ + +int DoGetFBConfigs(__GLXclientState *cl, unsigned screen, GLboolean do_swap) +{ + ClientPtr client = cl->client; + xGLXGetFBConfigsReply reply; + __GLXscreenInfo *pGlxScreen; + CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH]; + int p; + __GLcontextModes *modes; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + + if (screen >= screenInfo.numScreens) { + /* The client library must send a valid screen number. */ + client->errorValue = screen; + return BadValue; + } + pGlxScreen = &__glXActiveScreens[screen]; + + reply.numFBConfigs = pGlxScreen->numUsableVisuals; + reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS; + reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs); + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if ( do_swap ) { + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.numFBConfigs); + __GLX_SWAP_INT(&reply.numAttribs); + } + + WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply); + + for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) { + if (modes->visualID == 0) { + /* not a usable visual */ + continue; + } + p = 0; + +#define WRITE_PAIR(tag,value) \ + do { buf[p++] = tag ; buf[p++] = value ; } while( 0 ) + + WRITE_PAIR( GLX_VISUAL_ID, modes->visualID ); + WRITE_PAIR( GLX_FBCONFIG_ID, modes->visualID ); + WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE ); + + WRITE_PAIR( GLX_RGBA, modes->rgbMode ); + WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode ); + WRITE_PAIR( GLX_STEREO, modes->stereoMode ); + + WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits ); + WRITE_PAIR( GLX_LEVEL, modes->level ); + WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers ); + WRITE_PAIR( GLX_RED_SIZE, modes->redBits ); + WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits ); + WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits ); + WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits ); + WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits ); + WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits ); + WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits ); + WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits ); + WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits ); + WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits ); + + WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType ); + + /* + ** Add token/value pairs for extensions. + */ + WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating ); + WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel ); + WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed ); + WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen ); + WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue ); + WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha ); + WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex ); + WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod ); + + if ( do_swap ) { + __GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH); + } + WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH, + (char *)buf); + } + return Success; +} + + +int __glXGetFBConfigs(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc; + return DoGetFBConfigs( cl, req->screen, GL_FALSE ); +} + + +int __glXGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc; + return DoGetFBConfigs( cl, req->screen, GL_FALSE ); +} + + +/* +** Create a GLX Pixmap from an X Pixmap. +*/ +int DoCreateGLXPixmap(__GLXclientState *cl, VisualID visual, + GLuint screenNum, XID pixmapId, XID glxpixmapId) +{ + ClientPtr client = cl->client; + DrawablePtr pDraw; + ScreenPtr pScreen; + VisualPtr pVisual; + __GLXpixmap *pGlxPixmap; + __GLXscreenInfo *pGlxScreen; + __GLcontextModes *modes; + int i; + + LEGAL_NEW_RESOURCE(glxpixmapId, client); + + pDraw = (DrawablePtr) LookupDrawable(pixmapId, client); + if (!pDraw || pDraw->type != DRAWABLE_PIXMAP) { + client->errorValue = pixmapId; + return BadPixmap; + } + + /* + ** Check if screen of visual matches screen of pixmap. + */ + pScreen = pDraw->pScreen; + if (screenNum != pScreen->myNum) { + return BadMatch; + } + + /* + ** Find the VisualRec for this visual. + */ + pVisual = pScreen->visuals; + for (i=0; i < pScreen->numVisuals; i++, pVisual++) { + if (pVisual->vid == visual) { + break; + } + } + if (i == pScreen->numVisuals) { + client->errorValue = visual; + return BadValue; + } + /* + ** Check if depth of visual matches depth of pixmap. + */ + if (pVisual->nplanes != pDraw->depth) { + return BadMatch; + } + + /* + ** Get configuration of the visual. + */ + pGlxScreen = &__glXActiveScreens[screenNum]; + modes = _gl_context_modes_find_visual( pGlxScreen->modes, visual ); + if (modes == NULL) { + /* + ** Visual not support on this screen by this OpenGL implementation. + */ + client->errorValue = visual; + return BadValue; + } + + pGlxPixmap = (__GLXpixmap *) __glXMalloc(sizeof(__GLXpixmap)); + if (!pGlxPixmap) { + return BadAlloc; + } + if (!(AddResource(glxpixmapId, __glXPixmapRes, pGlxPixmap))) { + return BadAlloc; + } + pGlxPixmap->pDraw = pDraw; + pGlxPixmap->pGlxScreen = pGlxScreen; + pGlxPixmap->pScreen = pScreen; + pGlxPixmap->idExists = True; + pGlxPixmap->refcnt = 0; + + pGlxPixmap->modes = modes; + + /* + ** Bump the ref count on the X pixmap so it won't disappear. + */ + ((PixmapPtr) pDraw)->refcnt++; + + return Success; +} + +int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; + return DoCreateGLXPixmap( cl, req->visual, req->screen, + req->pixmap, req->glxpixmap ); +} + +int __glXCreatePixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc; + return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, + req->pixmap, req->glxpixmap ); +} + +int __glXCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateGLXPixmapWithConfigSGIXReq *req = + (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc; + return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, + req->pixmap, req->glxpixmap ); +} + + +/** + * Destroy a GLX pixmap. This function is used for both + * \c glXDestroyGLXPixmap and \c glXDestroyPixmap. + */ + +int __glXDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; + XID glxpixmap = req->glxpixmap; + + /* + ** Check if it's a valid GLX pixmap. + */ + if (!LookupIDByType(glxpixmap, __glXPixmapRes)) { + client->errorValue = glxpixmap; + return __glXBadPixmap; + } + FreeResource(glxpixmap, FALSE); + return Success; +} + +/*****************************************************************************/ + +/* +** NOTE: There is no portable implementation for swap buffers as of +** this time that is of value. Consequently, this code must be +** implemented by somebody other than SGI. +*/ +int __glXSwapBuffers(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + DrawablePtr pDraw; + xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; + GLXContextTag tag = req->contextTag; + XID drawId = req->drawable; + __GLXpixmap *pGlxPixmap; + __GLXcontext *glxc = NULL; + int error; + + /* + ** Check that the GLX drawable is valid. + */ + pDraw = (DrawablePtr) LookupDrawable(drawId, client); + if (pDraw) { + if (pDraw->type == DRAWABLE_WINDOW) { + /* + ** Drawable is an X window. + */ + } else { + /* + ** Drawable is an X pixmap, which is not allowed. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } else { + pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId, + __glXPixmapRes); + if (pGlxPixmap) { + /* + ** Drawable is a GLX pixmap. + */ + } else { + /* + ** Drawable is neither a X window nor a GLX pixmap. + */ + client->errorValue = drawId; + return __glXBadDrawable; + } + } + + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) { + return __glXBadContextTag; + } + /* + ** The calling thread is swapping its current drawable. In this case, + ** glxSwapBuffers is in both GL and X streams, in terms of + ** sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the swap is executed. + */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(glxc); + } else { + return error; + } + } + + if (pDraw) { + __GLXdrawablePrivate *glxPriv; + + if (glxc) { + glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes); + if (glxPriv == NULL) { + return __glXBadDrawable; + } + } + else { + glxPriv = __glXFindDrawablePrivate(drawId); + if (glxPriv == NULL) { + /* This is a window we've never seen before, do nothing */ + return Success; + } + } + + if ((*glxPriv->swapBuffers)(glxPriv) == GL_FALSE) { + return __glXBadDrawable; + } + } + + return Success; +} + + +int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + __GLXcontext *ctx; + xGLXQueryContextInfoEXTReq *req; + xGLXQueryContextInfoEXTReply reply; + int nProps; + int *sendBuf, *pSendBuf; + int nReplyBytes; + + req = (xGLXQueryContextInfoEXTReq *)pc; + ctx = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes); + if (!ctx) { + client->errorValue = req->context; + return __glXBadContext; + } + + nProps = 3; + reply.length = nProps << 1; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.n = nProps; + + nReplyBytes = reply.length << 2; + sendBuf = (int *)__glXMalloc((size_t)nReplyBytes); + if (sendBuf == NULL) { + return __glXBadContext; /* XXX: Is this correct? */ + } + pSendBuf = sendBuf; + *pSendBuf++ = GLX_SHARE_CONTEXT_EXT; + *pSendBuf++ = (int)(ctx->share_id); + *pSendBuf++ = GLX_VISUAL_ID_EXT; + *pSendBuf++ = (int)(ctx->pVisual->vid); + *pSendBuf++ = GLX_SCREEN_EXT; + *pSendBuf++ = (int)(ctx->pScreen->myNum); + + if (client->swapped) { + __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf); + } else { + WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply); + WriteToClient(client, nReplyBytes, (char *)sendBuf); + } + __glXFree((char *)sendBuf); + + return Success; +} + + +/************************************************************************/ + +/* +** Render and Renderlarge are not in the GLX API. They are used by the GLX +** client library to send batches of GL rendering commands. +*/ + +/* +** Execute all the drawing commands in a request. +*/ +int __glXRender(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderReq *req; + ClientPtr client= cl->client; + int left, cmdlen, error; + int commandsDone; + CARD16 opcode; + __GLXrenderHeader *hdr; + __GLXcontext *glxc; + + /* + ** NOTE: much of this code also appears in the byteswapping version of this + ** routine, __glXSwapRender(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderReq *) pc; + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + return error; + } + + commandsDone = 0; + pc += sz_xGLXRenderReq; + left = (req->length << 2) - sz_xGLXRenderReq; + while (left > 0) { + __GLXrenderSizeData *entry; + int extra; + void (* proc)(GLbyte *); + + /* + ** Verify that the header length and the overall length agree. + ** Also, each command must be word aligned. + */ + hdr = (__GLXrenderHeader *) pc; + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + entry = + &__glXRenderSizeTable_EXT[opcode - + __GLX_MIN_RENDER_OPCODE_EXT]; + proc = __glXRenderTable_EXT[opcode - + __GLX_MIN_RENDER_OPCODE_EXT]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (entry->varsize) { + /* variable size command */ + extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, False); + if (extra < 0) { + extra = 0; + } + if (cmdlen != __GLX_PAD(entry->bytes + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes)) { + return BadLength; + } + } + if (left < cmdlen) { + return BadLength; + } + + /* + ** Skip over the header and execute the command. We allow the + ** caller to trash the command memory. This is useful especially + ** for things that require double alignment - they can just shift + ** the data towards lower memory (trashing the header) by 4 bytes + ** and achieve the required alignment. + */ + (*proc)(pc + __GLX_RENDER_HDR_SIZE); + pc += cmdlen; + left -= cmdlen; + commandsDone++; + } + __GLX_NOTE_UNFLUSHED_CMDS(glxc); + return Success; +} + +/* +** Execute a large rendering request (one that spans multiple X requests). +*/ +int __glXRenderLarge(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderLargeReq *req; + ClientPtr client= cl->client; + GLuint dataBytes; + void (*proc)(GLbyte *); + __GLXrenderLargeHeader *hdr; + __GLXcontext *glxc; + int error; + CARD16 opcode; + + /* + ** NOTE: much of this code also appears in the byteswapping version of this + ** routine, __glXSwapRenderLarge(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderLargeReq *) pc; + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return error; + } + dataBytes = req->dataBytes; + + /* + ** Check the request length. + */ + if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { + client->errorValue = req->length; + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return BadLength; + } + pc += sz_xGLXRenderLargeReq; + + if (cl->largeCmdRequestsSoFar == 0) { + __GLXrenderSizeData *entry; + int extra, cmdlen; + /* + ** This is the first request of a multi request command. + ** Make enough space in the buffer, then copy the entire request. + */ + if (req->requestNumber != 1) { + client->errorValue = req->requestNumber; + return __glXBadLargeRequest; + } + + hdr = (__GLXrenderLargeHeader *) pc; + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + opcode -= __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[opcode]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = opcode; + return __glXBadLargeRequest; + } + if (entry->varsize) { + /* + ** If it's a variable-size command (a command whose length must + ** be computed from its parameters), all the parameters needed + ** will be in the 1st request, so it's okay to do this. + */ + extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, False); + if (extra < 0) { + extra = 0; + } + /* large command's header is 4 bytes longer, so add 4 */ + if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes + 4)) { + return BadLength; + } + } + /* + ** Make enough space in the buffer, then copy the entire request. + */ + if (cl->largeCmdBufSize < cmdlen) { + if (!cl->largeCmdBuf) { + cl->largeCmdBuf = (GLbyte *) __glXMalloc((size_t)cmdlen); + } else { + cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf, + (size_t)cmdlen); + } + if (!cl->largeCmdBuf) { + return BadAlloc; + } + cl->largeCmdBufSize = cmdlen; + } + __glXMemcpy(cl->largeCmdBuf, pc, dataBytes); + + cl->largeCmdBytesSoFar = dataBytes; + cl->largeCmdBytesTotal = cmdlen; + cl->largeCmdRequestsSoFar = 1; + cl->largeCmdRequestsTotal = req->requestTotal; + return Success; + + } else { + /* + ** We are receiving subsequent (i.e. not the first) requests of a + ** multi request command. + */ + + /* + ** Check the request number and the total request count. + */ + if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { + client->errorValue = req->requestNumber; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + if (req->requestTotal != cl->largeCmdRequestsTotal) { + client->errorValue = req->requestTotal; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + + /* + ** Check that we didn't get too much data. + */ + if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); + cl->largeCmdBytesSoFar += dataBytes; + cl->largeCmdRequestsSoFar++; + + if (req->requestNumber == cl->largeCmdRequestsTotal) { + /* + ** This is the last request; it must have enough bytes to complete + ** the command. + */ + /* NOTE: the two pad macros have been added below; they are needed + ** because the client library pads the total byte count, but not + ** the per-request byte counts. The Protocol Encoding says the + ** total byte count should not be padded, so a proposal will be + ** made to the ARB to relax the padding constraint on the total + ** byte count, thus preserving backward compatibility. Meanwhile, + ** the padding done below fixes a bug that did not allow + ** large commands of odd sizes to be accepted by the server. + */ + if (__GLX_PAD(cl->largeCmdBytesSoFar) != + __GLX_PAD(cl->largeCmdBytesTotal)) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; + opcode = hdr->opcode; + + /* + ** Use the opcode to index into the procedure table. + */ + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + proc = __glXRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + opcode -= __GLX_MIN_RENDER_OPCODE_EXT; + proc = __glXRenderTable_EXT[opcode]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + /* + ** Skip over the header and execute the command. + */ + (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); + __GLX_NOTE_UNFLUSHED_CMDS(glxc); + + /* + ** Reset for the next RenderLarge series. + */ + __glXResetLargeCommandStatus(cl); + } else { + /* + ** This is neither the first nor the last request. + */ + } + return Success; + } +} + +extern RESTYPE __glXSwapBarrierRes; + +static int __glXBindSwapBarrierSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXBindSwapBarrierSGIXReq *req = (xGLXBindSwapBarrierSGIXReq *) pc; + XID drawable = req->drawable; + int barrier = req->barrier; + DrawablePtr pDraw = (DrawablePtr) LookupDrawable(drawable, client); + int screen = pDraw->pScreen->myNum; + + + if (pDraw && (pDraw->type == DRAWABLE_WINDOW)) { + if (__glXSwapBarrierFuncs && + __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc) { + int ret = __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc(screen, drawable, barrier); + if (ret == Success) { + if (barrier) + /* add source for cleanup when drawable is gone */ + AddResource(drawable, __glXSwapBarrierRes, (pointer)screen); + else + /* delete source */ + FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE); + } + return ret; + } + } + client->errorValue = drawable; + return __glXBadDrawable; +} + + +static int __glXQueryMaxSwapBarriersSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryMaxSwapBarriersSGIXReq *req = + (xGLXQueryMaxSwapBarriersSGIXReq *) pc; + xGLXQueryMaxSwapBarriersSGIXReply reply; + int screen = req->screen; + + if (__glXSwapBarrierFuncs && + __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc) + reply.max = __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc(screen); + else + reply.max = 0; + + + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + } + + WriteToClient(client, sz_xGLXQueryMaxSwapBarriersSGIXReply, + (char *) &reply); + return Success; +} + +#define GLX_BAD_HYPERPIPE_SGIX 92 + +static int __glxQueryHyperpipeNetworkSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryHyperpipeNetworkSGIXReq * req = (xGLXQueryHyperpipeNetworkSGIXReq *) pc; + xGLXQueryHyperpipeNetworkSGIXReply reply; + int screen = req->screen; + void *rdata = NULL; + + int length=0; + int npipes=0; + + int n= 0; + + if (__glXHyperpipeFuncs && + __glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc != NULL) { + rdata = + (__glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc(screen, &npipes, &n)); + } + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + reply.npipes = npipes; + + if (client->swapped) { + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.n); + __GLX_SWAP_INT(&reply.npipes); + } + WriteToClient(client, sz_xGLXQueryHyperpipeNetworkSGIXReply, + (char *) &reply); + + WriteToClient(client, length << 2, (char *)rdata); + + return Success; +} + +static int __glxDestroyHyperpipeConfigSGIX (__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyHyperpipeConfigSGIXReq * req = + (xGLXDestroyHyperpipeConfigSGIXReq *) pc; + xGLXDestroyHyperpipeConfigSGIXReply reply; + int screen = req->screen; + int success = GLX_BAD_HYPERPIPE_SGIX; + int hpId ; + + hpId = req->hpId; + + + if (__glXHyperpipeFuncs && + __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc != NULL) { + success = __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc(screen, hpId); + } + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = __GLX_PAD(0) >> 2; + reply.n = 0; + reply.success = success; + + + if (client->swapped) { + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + } + WriteToClient(client, + sz_xGLXDestroyHyperpipeConfigSGIXReply, + (char *) &reply); + return Success; +} + +static int __glxQueryHyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryHyperpipeConfigSGIXReq * req = + (xGLXQueryHyperpipeConfigSGIXReq *) pc; + xGLXQueryHyperpipeConfigSGIXReply reply; + int screen = req->screen; + void *rdata = NULL; + int length; + int npipes=0; + int n= 0; + int hpId; + + hpId = req->hpId; + + if (__glXHyperpipeFuncs && + __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc != NULL) { + rdata = __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc(screen, hpId,&npipes, &n); + } + + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + reply.npipes = npipes; + + + if (client->swapped) { + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.n); + __GLX_SWAP_INT(&reply.npipes); + } + + WriteToClient(client, sz_xGLXQueryHyperpipeConfigSGIXReply, + (char *) &reply); + + WriteToClient(client, length << 2, (char *)rdata); + + return Success; +} + +static int __glxHyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXHyperpipeConfigSGIXReq * req = + (xGLXHyperpipeConfigSGIXReq *) pc; + xGLXHyperpipeConfigSGIXReply reply; + int screen = req->screen; + void *rdata; + + int npipes=0, networkId; + int hpId=-1; + + networkId = (int)req->networkId; + npipes = (int)req->npipes; + rdata = (void *)(req +1); + + if (__glXHyperpipeFuncs && + __glXHyperpipeFuncs[screen].hyperpipeConfigFunc != NULL) { + __glXHyperpipeFuncs[screen].hyperpipeConfigFunc(screen,networkId, + &hpId, &npipes, + (void *) rdata); + } + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = __GLX_PAD(0) >> 2; + reply.n = 0; + reply.npipes = npipes; + reply.hpId = hpId; + + if (client->swapped) { + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.npipes); + __GLX_SWAP_INT(&reply.hpId); + } + + WriteToClient(client, sz_xGLXHyperpipeConfigSGIXReply, + (char *) &reply); + + return Success; +} + + +/************************************************************************/ + +/* +** No support is provided for the vendor-private requests other than +** allocating the entry points in the dispatch table. +*/ + +int __glXVendorPrivate(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req; + GLint vendorcode; + + req = (xGLXVendorPrivateReq *) pc; + vendorcode = req->vendorCode; + +#ifndef __DARWIN__ + switch( vendorcode ) { + case X_GLvop_SampleMaskSGIS: + glSampleMaskSGIS(*(GLfloat *)(pc + 4), + *(GLboolean *)(pc + 8)); + return Success; + case X_GLvop_SamplePatternSGIS: + glSamplePatternSGIS( *(GLenum *)(pc + 4)); + return Success; + case X_GLXvop_BindSwapBarrierSGIX: + return __glXBindSwapBarrierSGIX(cl, pc); + } +#endif + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT]) + (cl, (GLbyte*)req); + return Success; + } + /* + ** This sample implemention does not support any private requests. + */ + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} + +int __glXVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateWithReplyReq *req; + GLint vendorcode; + + req = (xGLXVendorPrivateWithReplyReq *) pc; + vendorcode = req->vendorCode; + + switch (vendorcode) { + case X_GLXvop_QueryContextInfoEXT: + return __glXQueryContextInfoEXT(cl, pc); + case X_GLXvop_MakeCurrentReadSGI: + return __glXMakeCurrentReadSGI(cl, pc); + case X_GLXvop_QueryMaxSwapBarriersSGIX: + return __glXQueryMaxSwapBarriersSGIX(cl, pc); + case X_GLXvop_QueryHyperpipeNetworkSGIX: + return __glxQueryHyperpipeNetworkSGIX(cl, pc); + case X_GLXvop_QueryHyperpipeConfigSGIX: + return __glxQueryHyperpipeConfigSGIX(cl, pc); + case X_GLXvop_DestroyHyperpipeConfigSGIX: + return __glxDestroyHyperpipeConfigSGIX(cl, pc); + case X_GLXvop_HyperpipeConfigSGIX: + return __glxHyperpipeConfigSGIX(cl, pc); + case X_GLXvop_GetFBConfigsSGIX: + return __glXGetFBConfigsSGIX(cl, pc); + case X_GLXvop_CreateContextWithConfigSGIX: + return __glXCreateContextWithConfigSGIX(cl, pc); + case X_GLXvop_CreateGLXPixmapWithConfigSGIX: + return __glXCreateGLXPixmapWithConfigSGIX(cl, pc); + default: + break; + } + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + return + (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT]) + (cl, (GLbyte*)req); + } + + cl->client->errorValue = vendorcode; + return __glXUnsupportedPrivateRequest; +} + +int __glXQueryExtensionsString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc; + xGLXQueryExtensionsStringReply reply; + GLuint screen; + size_t n, length; + const char *ptr; + char *buf; + + screen = req->screen; + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + + ptr = __glXActiveScreens[screen].GLXextensions; + + n = __glXStrlen(ptr) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + if ((buf = (char *) __glXMalloc(length << 2)) == NULL) { + return BadAlloc; + } + __glXStrncpy(buf, ptr, n); + + if (client->swapped) { + glxSwapQueryExtensionsStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply); + WriteToClient(client, (int)(length << 2), (char *)buf); + } + + __glXFree(buf); + return Success; +} + +int __glXQueryServerString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc; + xGLXQueryServerStringReply reply; + int name; + GLuint screen; + size_t n, length; + const char *ptr; + char *buf; + + name = req->name; + screen = req->screen; + /* + ** Check if screen exists. + */ + if (screen >= screenInfo.numScreens) { + client->errorValue = screen; + return BadValue; + } + switch(name) { + case GLX_VENDOR: + ptr = __glXActiveScreens[screen].GLXvendor; + break; + case GLX_VERSION: + ptr = __glXActiveScreens[screen].GLXversion; + break; + case GLX_EXTENSIONS: + ptr = __glXActiveScreens[screen].GLXextensions; + break; + default: + return BadValue; + } + + n = __glXStrlen(ptr) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + if ((buf = (char *) Xalloc(length << 2)) == NULL) { + return BadAlloc; + } + __glXStrncpy(buf, ptr, n); + + if (client->swapped) { + glxSwapQueryServerStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply); + WriteToClient(client, (int)(length << 2), buf); + } + + __glXFree(buf); + return Success; +} + +int __glXClientInfo(__GLXclientState *cl, GLbyte *pc) +{ + xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc; + const char *buf; + + cl->GLClientmajorVersion = req->major; + cl->GLClientminorVersion = req->minor; + if (cl->GLClientextensions) __glXFree(cl->GLClientextensions); + buf = (const char *)(req+1); + cl->GLClientextensions = __glXStrdup(buf); + + return Success; +} + diff --git a/nx-X11/programs/Xserver/GL/glx/glxcmdsswap.c b/nx-X11/programs/Xserver/GL/glx/glxcmdsswap.c new file mode 100644 index 000000000..595e814e5 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxcmdsswap.c @@ -0,0 +1,871 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcmdsswap.c,v 1.10 2004/01/28 18:11:50 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include <g_disptab.h> +#include <g_disptab_EXT.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include "glxext.h" +#include "GL/glx_ansic.h" + +static int __glXSwapGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXSwapCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXSwapCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc); +static int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc); + +/************************************************************************/ + +/* +** Byteswapping versions of GLX commands. In most cases they just swap +** the incoming arguments and then call the unswapped routine. For commands +** that have replies, a separate swapping routine for the reply is provided; +** it is called at the end of the unswapped routine. +*/ + +int __glXSwapCreateContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->visual); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->shareList); + + return DoCreateContext( cl, req->context, req->shareList, req->visual, + req->screen, req->isDirect ); +} + +int __glXSwapCreateNewContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->fbconfig); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->renderType); + __GLX_SWAP_INT(&req->shareList); + + return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, + req->screen, req->isDirect ); +} + +int __glXSwapCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateContextWithConfigSGIXReq *req = + (xGLXCreateContextWithConfigSGIXReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->fbconfig); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->renderType); + __GLX_SWAP_INT(&req->shareList); + + return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, + req->screen, req->isDirect ); +} + +int __glXSwapDestroyContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXDestroyContext(cl, pc); +} + +int __glXSwapMakeCurrent(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->drawable); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->oldContextTag); + + return DoMakeCurrent( cl, req->drawable, req->drawable, + req->context, req->oldContextTag ); +} + +int __glXSwapMakeContextCurrent(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->drawable); + __GLX_SWAP_INT(&req->readdrawable); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->oldContextTag); + + return DoMakeCurrent( cl, req->drawable, req->readdrawable, + req->context, req->oldContextTag ); +} + +int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc) +{ + xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->drawable); + __GLX_SWAP_INT(&req->readable); + __GLX_SWAP_INT(&req->context); + __GLX_SWAP_INT(&req->oldContextTag); + + return DoMakeCurrent( cl, req->drawable, req->readable, + req->context, req->oldContextTag ); +} + +int __glXSwapIsDirect(__GLXclientState *cl, GLbyte *pc) +{ + xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXIsDirect(cl, pc); +} + +int __glXSwapQueryVersion(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->majorVersion); + __GLX_SWAP_INT(&req->minorVersion); + + return __glXQueryVersion(cl, pc); +} + +int __glXSwapWaitGL(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + return __glXWaitGL(cl, pc); +} + +int __glXSwapWaitX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXWaitXReq *req = (xGLXWaitXReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + return __glXWaitX(cl, pc); +} + +int __glXSwapCopyContext(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->source); + __GLX_SWAP_INT(&req->dest); + __GLX_SWAP_INT(&req->mask); + + return __glXCopyContext(cl, pc); +} + +int __glXSwapGetVisualConfigs(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&req->screen); + return DoGetVisualConfigs( cl, req->screen, GL_TRUE ); +} + +int __glXSwapGetFBConfigs(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&req->screen); + return DoGetFBConfigs( cl, req->screen, GL_TRUE ); +} + +int __glXSwapGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&req->screen); + return DoGetFBConfigs( cl, req->screen, GL_TRUE ); +} + +int __glXSwapCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->visual); + __GLX_SWAP_INT(&req->pixmap); + __GLX_SWAP_INT(&req->glxpixmap); + + return DoCreateGLXPixmap( cl, req->visual, req->screen, + req->pixmap, req->glxpixmap ); +} + +int __glXSwapCreatePixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->fbconfig); + __GLX_SWAP_INT(&req->pixmap); + __GLX_SWAP_INT(&req->glxpixmap); + + return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, + req->pixmap, req->glxpixmap ); +} + +int __glXSwapCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateGLXPixmapWithConfigSGIXReq *req = + (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->fbconfig); + __GLX_SWAP_INT(&req->pixmap); + __GLX_SWAP_INT(&req->glxpixmap); + + return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, + req->pixmap, req->glxpixmap ); +} + +int __glXSwapDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->glxpixmap); + + return __glXDestroyGLXPixmap(cl, pc); +} + +int __glXSwapSwapBuffers(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->drawable); + + return __glXSwapBuffers(cl, pc); +} + +int __glXSwapUseXFont(__GLXclientState *cl, GLbyte *pc) +{ + xGLXUseXFontReq *req = (xGLXUseXFontReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->font); + __GLX_SWAP_INT(&req->first); + __GLX_SWAP_INT(&req->count); + __GLX_SWAP_INT(&req->listBase); + + return __glXUseXFont(cl, pc); +} + + +int __glXSwapQueryExtensionsString(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryExtensionsStringReq *req = NULL; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + + return __glXQueryExtensionsString(cl, pc); +} + +int __glXSwapQueryServerString(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *)pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->screen); + __GLX_SWAP_INT(&req->name); + + return __glXQueryServerString(cl, pc); +} + +int __glXSwapClientInfo(__GLXclientState *cl, GLbyte *pc) +{ + xGLXClientInfoReq *req = (xGLXClientInfoReq *)pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->major); + __GLX_SWAP_INT(&req->minor); + __GLX_SWAP_INT(&req->numbytes); + + return __glXClientInfo(cl, pc); +} + +int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->context); + + return __glXQueryContextInfoEXT(cl, pc); +} + +/************************************************************************/ + +/* +** Swap replies. +*/ + +void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->contextTag); + WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)reply); +} + +void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + WriteToClient(client, sz_xGLXIsDirectReply, (char *)reply); +} + +void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply) +{ + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->majorVersion); + __GLX_SWAP_INT(&reply->minorVersion); + WriteToClient(client, sz_xGLXQueryVersionReply, (char *)reply); +} + +void glxSwapQueryExtensionsStringReply(ClientPtr client, + xGLXQueryExtensionsStringReply *reply, char *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryExtensionsStringReply, (char *)reply); + __GLX_SWAP_INT_ARRAY((int *)buf, length); + WriteToClient(client, length << 2, buf); +} + +void glxSwapQueryServerStringReply(ClientPtr client, + xGLXQueryServerStringReply *reply, char *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)reply); + /** no swap is needed for an array of chars **/ + /* __GLX_SWAP_INT_ARRAY((int *)buf, length); */ + WriteToClient(client, length << 2, buf); +} + +void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf) +{ + int length = reply->length; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + __GLX_SWAP_SHORT(&reply->sequenceNumber); + __GLX_SWAP_INT(&reply->length); + __GLX_SWAP_INT(&reply->n); + WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)reply); + __GLX_SWAP_INT_ARRAY((int *)buf, length); + WriteToClient(client, length << 2, (char *)buf); +} + + +/************************************************************************/ + +/* +** Render and Renderlarge are not in the GLX API. They are used by the GLX +** client library to send batches of GL rendering commands. +*/ + +int __glXSwapRender(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderReq *req; + ClientPtr client= cl->client; + int left, cmdlen, error; + int commandsDone; + CARD16 opcode; + __GLXrenderHeader *hdr; + __GLXcontext *cx; + __GLX_DECLARE_SWAP_VARIABLES; + + /* + ** NOTE: much of this code also appears in the nonswapping version of this + ** routine, __glXRender(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + return error; + } + + commandsDone = 0; + pc += sz_xGLXRenderReq; + left = (req->length << 2) - sz_xGLXRenderReq; + while (left > 0) { + __GLXrenderSizeData *entry; + int extra; + void (* proc)(GLbyte *); + + /* + ** Verify that the header length and the overall length agree. + ** Also, each command must be word aligned. + */ + hdr = (__GLXrenderHeader *) pc; + __GLX_SWAP_SHORT(&hdr->length); + __GLX_SWAP_SHORT(&hdr->opcode); + cmdlen = hdr->length; + opcode = hdr->opcode; + + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[index]; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = commandsDone; + return __glXBadRenderRequest; + } + if (entry->varsize) { + /* variable size command */ + extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, True); + if (extra < 0) { + extra = 0; + } + if (cmdlen != __GLX_PAD(entry->bytes + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes)) { + return BadLength; + } + } + if (left < cmdlen) { + return BadLength; + } + + /* + ** Skip over the header and execute the command. We allow the + ** caller to trash the command memory. This is useful especially + ** for things that require double alignment - they can just shift + ** the data towards lower memory (trashing the header) by 4 bytes + ** and achieve the required alignment. + */ + (*proc)(pc + __GLX_RENDER_HDR_SIZE); + pc += cmdlen; + left -= cmdlen; + commandsDone++; + } + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +/* +** Execute a large rendering request (one that spans multiple X requests). +*/ +int __glXSwapRenderLarge(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderLargeReq *req; + ClientPtr client= cl->client; + size_t dataBytes; + void (*proc)(GLbyte *); + __GLXrenderLargeHeader *hdr; + __GLXcontext *cx; + int error; + CARD16 opcode; + __GLX_DECLARE_SWAP_VARIABLES; + + /* + ** NOTE: much of this code also appears in the nonswapping version of this + ** routine, __glXRenderLarge(). Any changes made here should also be + ** duplicated there. + */ + + req = (xGLXRenderLargeReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->dataBytes); + __GLX_SWAP_SHORT(&req->requestNumber); + __GLX_SWAP_SHORT(&req->requestTotal); + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return error; + } + dataBytes = req->dataBytes; + + /* + ** Check the request length. + */ + if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { + client->errorValue = req->length; + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return BadLength; + } + pc += sz_xGLXRenderLargeReq; + + if (cl->largeCmdRequestsSoFar == 0) { + __GLXrenderSizeData *entry; + int extra; + size_t cmdlen; + /* + ** This is the first request of a multi request command. + ** Make enough space in the buffer, then copy the entire request. + */ + if (req->requestNumber != 1) { + client->errorValue = req->requestNumber; + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) pc; + __GLX_SWAP_INT(&hdr->length); + __GLX_SWAP_INT(&hdr->opcode); + cmdlen = hdr->length; + opcode = hdr->opcode; + + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + entry = &__glXRenderSizeTable[opcode]; + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + entry = &__glXRenderSizeTable_EXT[index]; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + if (!entry->bytes) { + /* unused opcode */ + client->errorValue = opcode; + return __glXBadLargeRequest; + } + if (entry->varsize) { + /* + ** If it's a variable-size command (a command whose length must + ** be computed from its parameters), all the parameters needed + ** will be in the 1st request, so it's okay to do this. + */ + extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, True); + if (extra < 0) { + extra = 0; + } + /* large command's header is 4 bytes longer, so add 4 */ + if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry->bytes + 4)) { + return BadLength; + } + } + /* + ** Make enough space in the buffer, then copy the entire request. + */ + if (cl->largeCmdBufSize < cmdlen) { + if (!cl->largeCmdBuf) { + cl->largeCmdBuf = (GLbyte *) __glXMalloc(cmdlen); + } else { + cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf, cmdlen); + } + if (!cl->largeCmdBuf) { + return BadAlloc; + } + cl->largeCmdBufSize = cmdlen; + } + __glXMemcpy(cl->largeCmdBuf, pc, dataBytes); + + cl->largeCmdBytesSoFar = dataBytes; + cl->largeCmdBytesTotal = cmdlen; + cl->largeCmdRequestsSoFar = 1; + cl->largeCmdRequestsTotal = req->requestTotal; + return Success; + + } else { + /* + ** We are receiving subsequent (i.e. not the first) requests of a + ** multi request command. + */ + + /* + ** Check the request number and the total request count. + */ + if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { + client->errorValue = req->requestNumber; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + if (req->requestTotal != cl->largeCmdRequestsTotal) { + client->errorValue = req->requestTotal; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + + /* + ** Check that we didn't get too much data. + */ + if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); + cl->largeCmdBytesSoFar += dataBytes; + cl->largeCmdRequestsSoFar++; + + if (req->requestNumber == cl->largeCmdRequestsTotal) { + /* + ** This is the last request; it must have enough bytes to complete + ** the command. + */ + /* NOTE: the two pad macros have been added below; they are needed + ** because the client library pads the total byte count, but not + ** the per-request byte counts. The Protocol Encoding says the + ** total byte count should not be padded, so a proposal will be + ** made to the ARB to relax the padding constraint on the total + ** byte count, thus preserving backward compatibility. Meanwhile, + ** the padding done below fixes a bug that did not allow + ** large commands of odd sizes to be accepted by the server. + */ + if (__GLX_PAD(cl->largeCmdBytesSoFar) != + __GLX_PAD(cl->largeCmdBytesTotal)) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXBadLargeRequest; + } + hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; + /* + ** The opcode and length field in the header had already been + ** swapped when the first request was received. + */ + + /* + ** Use the opcode to index into the procedure table. + */ + opcode = hdr->opcode; + if ( (opcode >= __GLX_MIN_RENDER_OPCODE) && + (opcode <= __GLX_MAX_RENDER_OPCODE) ) { + proc = __glXSwapRenderTable[opcode]; +#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT + } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) && + (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) { + int index = opcode - __GLX_MIN_RENDER_OPCODE_EXT; + proc = __glXSwapRenderTable_EXT[index]; +#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */ + } else { + client->errorValue = opcode; + return __glXBadLargeRequest; + } + + /* + ** Skip over the header and execute the command. + */ + (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + + /* + ** Reset for the next RenderLarge series. + */ + __glXResetLargeCommandStatus(cl); + } else { + /* + ** This is neither the first nor the last request. + */ + } + return Success; + } +} + +/************************************************************************/ + +/* +** No support is provided for the vendor-private requests other than +** allocating these entry points in the dispatch table. +*/ + +int __glXSwapVendorPrivate(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req; + GLint vendorcode; + + __GLX_DECLARE_SWAP_VARIABLES; + + req = (xGLXVendorPrivateReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->vendorCode); + + vendorcode = req->vendorCode; + +#ifndef __DARWIN__ + switch( vendorcode ) { + case X_GLvop_SampleMaskSGIS: + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_INT(pc + 8); + glSampleMaskSGIS(*(GLfloat *)(pc + 4), + *(GLboolean *)(pc + 8)); + return Success; + case X_GLvop_SamplePatternSGIS: + __GLX_SWAP_INT(pc + 4); + glSamplePatternSGIS( *(GLenum *)(pc + 4)); + return Success; + } +#endif + + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req); + return Success; + } + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} + +int __glXSwapVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateWithReplyReq *req; + GLint vendorcode; + + __GLX_DECLARE_SWAP_VARIABLES; + + req = (xGLXVendorPrivateWithReplyReq *) pc; + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->vendorCode); + + vendorcode = req->vendorCode; + + switch (vendorcode) { + case X_GLXvop_QueryContextInfoEXT: + return __glXSwapQueryContextInfoEXT(cl, pc); + case X_GLXvop_MakeCurrentReadSGI: + return __glXSwapMakeCurrentReadSGI(cl, pc); + case X_GLXvop_GetFBConfigsSGIX: + return __glXSwapGetFBConfigsSGIX(cl, pc); + case X_GLXvop_CreateContextWithConfigSGIX: + return __glXSwapCreateContextWithConfigSGIX(cl, pc); + case X_GLXvop_CreateGLXPixmapWithConfigSGIX: + return __glXSwapCreateGLXPixmapWithConfigSGIX(cl, pc); + default: + break; + } + + + if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) && + (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) { + return (*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req); + } + cl->client->errorValue = req->vendorCode; + return __glXUnsupportedPrivateRequest; +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxcontext.h b/nx-X11/programs/Xserver/GL/glx/glxcontext.h new file mode 100644 index 000000000..18d8b44c2 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxcontext.h @@ -0,0 +1,164 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxcontext.h,v 1.4 2002/02/22 21:45:07 dawes Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_context_h_ +#define _GLX_context_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +typedef struct __GLXcontextRec __GLXcontext; + +/* XXX: should be defined somewhere globally */ +#define CAPI + +#include "GL/internal/glcore.h" + +struct __GLXcontextRec { + /* + ** list of context structs + */ + struct __GLXcontextRec *last; + struct __GLXcontextRec *next; + + /* + ** list of contexts bound to the same drawable + */ + struct __GLXcontextRec *nextDrawPriv; + struct __GLXcontextRec *nextReadPriv; + + /* + ** Opaque pointer the context object created by the GL that the + ** server is bound with. Never dereferenced by this code, but used + ** as a handle to feed to the routines in the screen info struct. + */ + __GLinterface *gc; + + /* + ** mode struct for this context + */ + __GLcontextModes *modes; + + /* + ** Pointer to screen info data for this context. This is set + ** when the context is created. + */ + ScreenPtr pScreen; + __GLXscreenInfo *pGlxScreen; + + /* + ** This context is created with respect to this visual. + */ + VisualRec *pVisual; + + /* + ** The XID of this context. + */ + XID id; + + /* + ** The XID of the shareList context. + */ + XID share_id; + + /* + ** Visual id. + */ + VisualID vid; + + /* + ** screen number. + */ + GLint screen; + + /* + ** Whether this context's ID still exists. + */ + GLboolean idExists; + + /* + ** Whether this context is current for some client. + */ + GLboolean isCurrent; + + /* + ** Whether this context is a direct rendering context. + */ + GLboolean isDirect; + + /* + ** Window pending state + */ + GLuint pendingState; + + /* + ** This flag keeps track of whether there are unflushed GL commands. + */ + GLboolean hasUnflushedCommands; + + /* + ** Current rendering mode for this context. + */ + GLenum renderMode; + + /* + ** Buffers for feedback and selection. + */ + GLfloat *feedbackBuf; + GLint feedbackBufSize; /* number of elements allocated */ + GLuint *selectBuf; + GLint selectBufSize; /* number of elements allocated */ + + /* + ** Set only if current drawable is a glx pixmap. + */ + __GLXpixmap *drawPixmap; + __GLXpixmap *readPixmap; + + /* + ** The drawable private this context is bound to + */ + __GLXdrawablePrivate *drawPriv; + __GLXdrawablePrivate *readPriv; +}; + +/* pending state defines */ +#define __GLX_PENDING_RESIZE 0x1 +#define __GLX_PENDING_DESTROY 0x2 +#define __GLX_PENDING_SWAP 0x4 + +#endif /* !__GLX_context_h__ */ diff --git a/nx-X11/programs/Xserver/GL/glx/glxdrawable.h b/nx-X11/programs/Xserver/GL/glx/glxdrawable.h new file mode 100644 index 000000000..38a05bfeb --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxdrawable.h @@ -0,0 +1,112 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxdrawable.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_drawable_h_ +#define _GLX_drawable_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +typedef struct { + + DrawablePtr pDraw; + __GLcontextModes *modes; + __GLXscreenInfo *pGlxScreen; + ScreenPtr pScreen; + Bool idExists; + int refcnt; + +} __GLXpixmap; + +struct __GLXdrawablePrivateRec { + /* + ** list of drawable private structs + */ + struct __GLXdrawablePrivateRec *last; + struct __GLXdrawablePrivateRec *next; + + DrawablePtr pDraw; + XID drawId; + __GLXpixmap *pGlxPixmap; + + /* + ** Either DRAWABLE_PIXMAP or DRAWABLE_WINDOW, copied from pDraw above. + ** Needed by the resource freer because pDraw might already have been + ** freed. + */ + int type; + + /* + ** Configuration of the visual to which this drawable was created. + */ + __GLcontextModes *modes; + + /* + ** cached drawable size and origin + */ + + GLint xorigin, yorigin; + GLint width, height; + + /* + ** Lists of contexts bound to this drawable. There are two lists here. + ** One list is of the contexts that have this drawable bound for drawing, + ** and the other is the list of contexts that have this drawable bound + ** for reading. + */ + struct __GLXcontextRec *drawGlxc; + struct __GLXcontextRec *readGlxc; + + /* + ** "methods" that the drawble should be able to respond to. + */ + void (*freeBuffers)(struct __GLXdrawablePrivateRec *); + void (*updatePalette)(struct __GLXdrawablePrivateRec *); + GLboolean (*swapBuffers)(struct __GLXdrawablePrivateRec *); + + /* + ** The GL drawable (information shared between GLX and the GL core) + */ + __GLdrawablePrivate glPriv; + + /* + ** reference count + */ + int refCount; +}; + +#endif /* !__GLX_drawable_h__ */ diff --git a/nx-X11/programs/Xserver/GL/glx/glxerror.h b/nx-X11/programs/Xserver/GL/glx/glxerror.h new file mode 100644 index 000000000..2c6d6d863 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxerror.h @@ -0,0 +1,58 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_error_h_ +#define _GLX_error_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** Error codes. These have the extension error base added to them +** when the extension initializes. +*/ +extern int __glXBadContext; +extern int __glXBadContextState; +extern int __glXBadDrawable; +extern int __glXBadPixmap; +extern int __glXBadCurrentWindow; +extern int __glXBadContextTag; +extern int __glXBadRenderRequest; +extern int __glXBadLargeRequest; +extern int __glXUnsupportedPrivateRequest; + +#endif diff --git a/nx-X11/programs/Xserver/GL/glx/glxext.c b/nx-X11/programs/Xserver/GL/glx/glxext.c new file mode 100644 index 000000000..fa1382983 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxext.c @@ -0,0 +1,505 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxext.c,v 1.9 2003/09/28 20:15:43 alanh Exp $ +** The contents of this file are subject to the GLX Public License Version 1.0 +** (the "License"). You may not use this file except in compliance with the +** License. You may obtain a copy of the License at Silicon Graphics, Inc., +** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 +** or at http://www.sgi.com/software/opensource/glx/license.html. +** +** Software distributed under the License is distributed on an "AS IS" +** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY +** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR +** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific +** language governing rights and limitations under the License. +** +** The Original Software is GLX version 1.2 source code, released February, +** 1999. The developer of the Original Software is Silicon Graphics, Inc. +** Those portions of the Subject Software created by Silicon Graphics, Inc. +** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include <windowstr.h> +#include <propertyst.h> +#include <os.h> +#include "g_disptab.h" +#include "unpack.h" +#include "glxutil.h" +#include "glxext.h" +#include "micmap.h" + + +void GlxWrapInitVisuals(miInitVisualsProcPtr *); +void GlxSetVisualConfigs(int nconfigs, + __GLXvisualConfig *configs, void **privates); + +static __GLXextensionInfo *__glXExt /* = &__glDDXExtensionInfo */; + +/* +** Forward declarations. +*/ +static int __glXSwapDispatch(ClientPtr); +static int __glXDispatch(ClientPtr); + +/* +** Called when the extension is reset. +*/ +static void ResetExtension(ExtensionEntry* extEntry) +{ + __glXFlushContextCache(); + (*__glXExt->resetExtension)(); + __glXScreenReset(); +} + +/* +** Initialize the per-client context storage. +*/ +static void ResetClientState(int clientIndex) +{ + __GLXclientState *cl = __glXClients[clientIndex]; + + if (cl->returnBuf) __glXFree(cl->returnBuf); + if (cl->largeCmdBuf) __glXFree(cl->largeCmdBuf); + if (cl->currentContexts) __glXFree(cl->currentContexts); + __glXMemset(cl, 0, sizeof(__GLXclientState)); + /* + ** By default, assume that the client supports + ** GLX major version 1 minor version 0 protocol. + */ + cl->GLClientmajorVersion = 1; + cl->GLClientminorVersion = 0; + if (cl->GLClientextensions) __glXFree(cl->GLClientextensions); + +} + +/* +** Reset state used to keep track of large (multi-request) commands. +*/ +void __glXResetLargeCommandStatus(__GLXclientState *cl) +{ + cl->largeCmdBytesSoFar = 0; + cl->largeCmdBytesTotal = 0; + cl->largeCmdRequestsSoFar = 0; + cl->largeCmdRequestsTotal = 0; +} + +/* +** This procedure is called when the client who created the context goes +** away OR when glXDestroyContext is called. In either case, all we do is +** flag that the ID is no longer valid, and (maybe) free the context. +** use. +*/ +static int ContextGone(__GLXcontext* cx, XID id) +{ + cx->idExists = GL_FALSE; + if (!cx->isCurrent) { + __glXFreeContext(cx); + } + + return True; +} + +/* +** Free a client's state. +*/ +static int ClientGone(int clientIndex, XID id) +{ + __GLXcontext *cx; + __GLXclientState *cl = __glXClients[clientIndex]; + int i; + + if (cl) { + /* + ** Free all the contexts that are current for this client. + */ + for (i=0; i < cl->numCurrentContexts; i++) { + cx = cl->currentContexts[i]; + if (cx) { + __glXDeassociateContext(cx); + cx->isCurrent = GL_FALSE; + if (!cx->idExists) { + __glXFreeContext(cx); + } + } + } + /* + ** Re-initialize the client state structure. Don't free it because + ** we'll probably get another client with this index and use the struct + ** again. There is a maximum of MAXCLIENTS of these structures. + */ + ResetClientState(clientIndex); + } + + return True; +} + +/* +** Free a GLX Pixmap. +*/ +static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id) +{ + PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw; + + pGlxPixmap->idExists = False; + if (!pGlxPixmap->refcnt) { + /* + ** The DestroyPixmap routine should decrement the refcount and free + ** only if it's zero. + */ + (*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap); + __glXFree(pGlxPixmap); + } + + return True; +} + +/* +** Free a context. +*/ +GLboolean __glXFreeContext(__GLXcontext *cx) +{ + if (cx->idExists || cx->isCurrent) return GL_FALSE; + + if (!cx->isDirect) { + if ((*cx->gc->exports.destroyContext)((__GLcontext *)cx->gc) == GL_FALSE) { + return GL_FALSE; + } + } + if (cx->feedbackBuf) __glXFree(cx->feedbackBuf); + if (cx->selectBuf) __glXFree(cx->selectBuf); + __glXFree(cx); + if (cx == __glXLastContext) { + __glXFlushContextCache(); + } + + return GL_TRUE; +} + +extern RESTYPE __glXSwapBarrierRes; + +static int SwapBarrierGone(int screen, XID drawable) +{ + if (__glXSwapBarrierFuncs && + __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc != NULL) { + __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc(screen, drawable, 0); + } + FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE); + return True; +} + +/************************************************************************/ + +/* +** These routines can be used to check whether a particular GL command +** has caused an error. Specifically, we use them to check whether a +** given query has caused an error, in which case a zero-length data +** reply is sent to the client. +*/ + +static GLboolean errorOccured = GL_FALSE; + +/* +** The GL was will call this routine if an error occurs. +*/ +void __glXErrorCallBack(__GLinterface *gc, GLenum code) +{ + errorOccured = GL_TRUE; +} + +/* +** Clear the error flag before calling the GL command. +*/ +void __glXClearErrorOccured(void) +{ + errorOccured = GL_FALSE; +} + +/* +** Check if the GL command caused an error. +*/ +GLboolean __glXErrorOccured(void) +{ + return errorOccured; +} + +/************************************************************************/ + +/* +** Initialize the GLX extension. +*/ +void GlxExtensionInit(void) +{ + ExtensionEntry *extEntry; + int i; + + __glXContextRes = CreateNewResourceType((DeleteType)ContextGone); + __glXClientRes = CreateNewResourceType((DeleteType)ClientGone); + __glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone); + + /* + ** Add extension to server extensions. + */ + extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS, + __GLX_NUMBER_ERRORS, __glXDispatch, + __glXSwapDispatch, ResetExtension, + StandardMinorOpcode); + if (!extEntry) { + FatalError("__glXExtensionInit: AddExtensions failed\n"); + return; + } + if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) { + ErrorF("__glXExtensionInit: AddExtensionAlias failed\n"); + return; + } + + __glXBadContext = extEntry->errorBase + GLXBadContext; + __glXBadContextState = extEntry->errorBase + GLXBadContextState; + __glXBadDrawable = extEntry->errorBase + GLXBadDrawable; + __glXBadPixmap = extEntry->errorBase + GLXBadPixmap; + __glXBadContextTag = extEntry->errorBase + GLXBadContextTag; + __glXBadCurrentWindow = extEntry->errorBase + GLXBadCurrentWindow; + __glXBadRenderRequest = extEntry->errorBase + GLXBadRenderRequest; + __glXBadLargeRequest = extEntry->errorBase + GLXBadLargeRequest; + __glXUnsupportedPrivateRequest = extEntry->errorBase + + GLXUnsupportedPrivateRequest; + + __glXSwapBarrierRes = CreateNewResourceType((DeleteType)SwapBarrierGone); + + /* + ** Initialize table of client state. There is never a client 0. + */ + for (i=1; i <= MAXCLIENTS; i++) { + __glXClients[i] = 0; + } + + /* + ** Initialize screen specific data. + */ + __glXScreenInit(screenInfo.numScreens); +} + +/************************************************************************/ + +Bool __glXCoreType(void) +{ + return __glXExt->type; +} + +/************************************************************************/ + +void GlxSetVisualConfigs(int nconfigs, + __GLXvisualConfig *configs, void **privates) +{ + (*__glXExt->setVisualConfigs)(nconfigs, configs, privates); +} + +static miInitVisualsProcPtr saveInitVisualsProc; + +Bool GlxInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB, + int preferredVis) +{ + Bool ret; + + if (saveInitVisualsProc) { + ret = saveInitVisualsProc(visualp, depthp, nvisualp, ndepthp, + rootDepthp, defaultVisp, sizes, bitsPerRGB, + preferredVis); + if (!ret) + return False; + } + (*__glXExt->initVisuals)(visualp, depthp, nvisualp, ndepthp, rootDepthp, + defaultVisp, sizes, bitsPerRGB); + return True; +} + +void +GlxWrapInitVisuals(miInitVisualsProcPtr *initVisProc) +{ + saveInitVisualsProc = *initVisProc; + *initVisProc = GlxInitVisuals; + /* HACK: this shouldn't be done here but it's the earliest time */ + __glXExt = __glXglDDXExtensionInfo(); /* from GLcore */ +} + +/************************************************************************/ + +void __glXFlushContextCache(void) +{ + __glXLastContext = 0; +} + +/* +** Make a context the current one for the GL (in this implementation, there +** is only one instance of the GL, and we use it to serve all GL clients by +** switching it between different contexts). While we are at it, look up +** a context by its tag and return its (__GLXcontext *). +*/ +__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, + int *error) +{ + __GLXcontext *cx; + + /* + ** See if the context tag is legal; it is managed by the extension, + ** so if it's invalid, we have an implementation error. + */ + cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag); + if (!cx) { + cl->client->errorValue = tag; + *error = __glXBadContextTag; + return 0; + } + + if (!cx->isDirect) { + if (cx->drawPriv == NULL) { + /* + ** The drawable has vanished. It must be a window, because only + ** windows can be destroyed from under us; GLX pixmaps are + ** refcounted and don't go away until no one is using them. + */ + *error = __glXBadCurrentWindow; + return 0; + } + } + + if (cx == __glXLastContext) { + /* No need to re-bind */ + return cx; + } + + /* Make this context the current one for the GL. */ + if (!cx->isDirect) { + if (!(*cx->gc->exports.forceCurrent)((__GLcontext *)cx->gc)) { + /* Bind failed, and set the error code. Bummer */ + cl->client->errorValue = cx->id; + *error = __glXBadContextState; + return 0; + } + } + __glXLastContext = cx; + return cx; +} + +/************************************************************************/ + +/* +** Top level dispatcher; all commands are executed from here down. +*/ +static int __glXDispatch(ClientPtr client) +{ + REQUEST(xGLXSingleReq); + CARD8 opcode; + int (*proc)(__GLXclientState *cl, GLbyte *pc); + __GLXclientState *cl; + + opcode = stuff->glxCode; + cl = __glXClients[client->index]; + if (!cl) { + cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState)); + __glXClients[client->index] = cl; + if (!cl) { + return BadAlloc; + } + __glXMemset(cl, 0, sizeof(__GLXclientState)); + } + + if (!cl->inUse) { + /* + ** This is first request from this client. Associate a resource + ** with the client so we will be notified when the client dies. + */ + XID xid = FakeClientID(client->index); + if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) { + return BadAlloc; + } + ResetClientState(client->index); + cl->inUse = GL_TRUE; + cl->client = client; + } + + /* + ** Check for valid opcode. + */ + if (opcode >= __GLX_SINGLE_TABLE_SIZE) { + return BadRequest; + } + + /* + ** If we're expecting a glXRenderLarge request, this better be one. + */ + if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) { + client->errorValue = stuff->glxCode; + return __glXBadLargeRequest; + } + + /* + ** Use the opcode to index into the procedure table. + */ + proc = __glXSingleTable[opcode]; + return (*proc)(cl, (GLbyte *) stuff); +} + +static int __glXSwapDispatch(ClientPtr client) +{ + REQUEST(xGLXSingleReq); + CARD8 opcode; + int (*proc)(__GLXclientState *cl, GLbyte *pc); + __GLXclientState *cl; + + opcode = stuff->glxCode; + cl = __glXClients[client->index]; + if (!cl) { + cl = (__GLXclientState *) __glXMalloc(sizeof(__GLXclientState)); + __glXClients[client->index] = cl; + if (!cl) { + return BadAlloc; + } + __glXMemset(cl, 0, sizeof(__GLXclientState)); + } + + if (!cl->inUse) { + /* + ** This is first request from this client. Associate a resource + ** with the client so we will be notified when the client dies. + */ + XID xid = FakeClientID(client->index); + if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) { + return BadAlloc; + } + ResetClientState(client->index); + cl->inUse = GL_TRUE; + cl->client = client; + } + + /* + ** Check for valid opcode. + */ + if (opcode >= __GLX_SINGLE_TABLE_SIZE) { + return BadRequest; + } + + /* + ** Use the opcode to index into the procedure table. + */ + proc = __glXSwapSingleTable[opcode]; + return (*proc)(cl, (GLbyte *) stuff); +} + +int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc) +{ + return BadRequest; +} + +void __glXNoSuchRenderOpcode(GLbyte *pc) +{ + return; +} + diff --git a/nx-X11/programs/Xserver/GL/glx/glxext.h b/nx-X11/programs/Xserver/GL/glx/glxext.h new file mode 100644 index 000000000..5d569899f --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxext.h @@ -0,0 +1,131 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxext.h,v 1.7 2003/11/17 22:20:26 dawes Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxext_h_ +#define _glxext_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* + * Added by VA Linux for XFree86 4.0.x + */ +typedef struct { + int type; + void (*resetExtension)(void); + Bool (*initVisuals)( + VisualPtr * visualp, + DepthPtr * depthp, + int * nvisualp, + int * ndepthp, + int * rootDepthp, + VisualID * defaultVisp, + unsigned long sizes, + int bitsPerRGB + ); + void (*setVisualConfigs)( + int nconfigs, + __GLXvisualConfig *configs, + void **privates + ); +} __GLXextensionInfo; + +extern GLboolean __glXFreeContext(__GLXcontext *glxc); +extern void __glXFlushContextCache(void); + +extern void __glXNoSuchRenderOpcode(GLbyte*); +extern int __glXNoSuchSingleOpcode(__GLXclientState*, GLbyte*); +extern void __glXErrorCallBack(__GLinterface *gc, GLenum code); +extern void __glXClearErrorOccured(void); +extern GLboolean __glXErrorOccured(void); +extern void __glXResetLargeCommandStatus(__GLXclientState*); + +extern int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc); +extern int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc); + +extern int DoMakeCurrent( __GLXclientState *cl, GLXDrawable drawId, + GLXDrawable readId, GLXContextID contextId, GLXContextTag tag ); +extern int DoGetVisualConfigs(__GLXclientState *cl, unsigned screen, + GLboolean do_swap); +extern int DoGetFBConfigs(__GLXclientState *cl, unsigned screen, + GLboolean do_swap); +extern int DoCreateContext(__GLXclientState *cl, GLXContextID gcId, + GLXContextID shareList, VisualID visual, GLuint screen, GLboolean isDirect); +extern int DoCreateGLXPixmap(__GLXclientState *cl, VisualID visual, + GLuint screenNum, XID pixmapId, XID glxpixmapId); + +extern void GlxExtensionInit(void); + +extern Bool __glXCoreType(void); + +extern const char GLServerVersion[]; +extern int DoGetString(__GLXclientState *cl, GLbyte *pc, GLboolean need_swap); + +extern int GlxInitVisuals( + VisualPtr * visualp, + DepthPtr * depthp, + int * nvisualp, + int * ndepthp, + int * rootDepthp, + VisualID * defaultVisp, + unsigned long sizes, + int bitsPerRGB, + int preferredVis +); + +typedef struct { + void * (* queryHyperpipeNetworkFunc)(int, int *, int *); + void * (* queryHyperpipeConfigFunc)(int, int, int *, int *); + int (* destroyHyperpipeConfigFunc)(int, int); + void * (* hyperpipeConfigFunc)(int, int, int *, int *, void *); +} __GLXHyperpipeExtensionFuncs; + +extern void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs); + +extern __GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs; + +typedef struct { + int (* bindSwapBarrierFunc)(int, XID, int); + int (* queryMaxSwapBarriersFunc)(int); +} __GLXSwapBarrierExtensionFuncs; + +extern void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs); + +extern __GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs; + +#endif /* _glxext_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxfb.c b/nx-X11/programs/Xserver/GL/glx/glxfb.c new file mode 100644 index 000000000..0d433d25d --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxfb.c @@ -0,0 +1,183 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** An implementation of a buffer which is part of the front buffer +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "glxfb.h" + +#include <gcstruct.h> + +/* so we don't include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +typedef struct __GLFBbufferInfoRec { + GCPtr pGC; +} __GLFBbufferInfo; + +extern PixmapPtr __glXPrivPixGetPtr(__GLdrawableBuffer *); + +/* ---------------------------------------------------------- */ + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + buf->width = width; + buf->height = height; + buf->byteWidth = width * buf->elementSize; + buf->outerWidth = width; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +/* +** Do a swap buffer with +** a memory surface as a back buffer +** a FB surface as a front buffer +*/ +GLboolean +__glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __GLdrawableBuffer *front = &glPriv->frontBuffer; + __GLdrawableBuffer *back = &glPriv->backBuffer; + __GLFBbufferInfo *bufferInfo; + GCPtr pGC; + GLint width, height, depth, pad; + GLubyte *buf; + + bufferInfo = (__GLFBbufferInfo *) front->other; + pGC = bufferInfo->pGC; + + width = back->width; + height = back->height; + depth = back->depth; + buf = back->base; + pad = back->outerWidth - back->width; /* back buffer padding */ + /* adjust buffer padding. X wants left, GL has right */ + buf -= pad; + + ValidateGC(glxPriv->pDraw, pGC); + (*pGC->ops->PutImage)(glxPriv->pDraw, pGC, + depth, + 0, 0, width, height, + pad, ZPixmap, + (char *)buf); + + return GL_TRUE; +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + __GLFBbufferInfo *bufferInfo; + + bufferInfo = (__GLFBbufferInfo *) buf->other; + + if (bufferInfo->pGC) { + FreeScratchGC(bufferInfo->pGC); + } + + __glXFree(bufferInfo); + buf->other = NULL; +} + +/* +** function to return the X GC of this buffer (to be used by DDX) +*/ +GCPtr __glXFBGetGC(__GLdrawableBuffer *buf) +{ + __GLFBbufferInfo *bufferInfo; + + bufferInfo = (__GLFBbufferInfo *) buf->other; + + if (bufferInfo) { + return bufferInfo->pGC; + } else { + return NULL; + } +} + + +void +__glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits) +{ + __GLFBbufferInfo *bufferInfo; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *) glPriv->other; + GCPtr pGC; + + buf->depth = bits; + buf->width = buf->height = 0; /* to be filled during Update */ + buf->handle = buf->base = NULL; /* to be filled during Update */ + buf->size = 0; + buf->byteWidth = 0; + buf->elementSize = ((bits-1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; + + /* allocate local information */ + bufferInfo = (__GLFBbufferInfo *) __glXMalloc(sizeof(__GLFBbufferInfo)); + buf->other = (void *) bufferInfo; + + pGC = CreateScratchGC(glxPriv->pDraw->pScreen, + glxPriv->pDraw->depth); + bufferInfo->pGC = pGC; + (*pGC->funcs->ChangeClip)(pGC, CT_NONE, NULL, 0); +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxfb.h b/nx-X11/programs/Xserver/GL/glx/glxfb.h new file mode 100644 index 000000000..325146d43 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxfb.h @@ -0,0 +1,52 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxfb_h_ +#define _glxfb_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitFB(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits); + +extern GCPtr __glXFBGetGC(__GLdrawableBuffer *buf); + +extern GLboolean __glXFBMemSwapBuffers(__GLXdrawablePrivate *glxPriv); + +#endif /* _glxfb_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glximports.c b/nx-X11/programs/Xserver/GL/glx/glximports.c new file mode 100644 index 000000000..fae2346b9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glximports.c @@ -0,0 +1,184 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glximports.c,v 1.5 2001/03/21 16:29:36 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxcontext.h" +#include "glximports.h" +#include "GL/glx_ansic.h" + +void *__glXImpMalloc(__GLcontext *gc, size_t size) +{ + void *addr; + + if (size == 0) { + return NULL; + } + addr = xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + return addr; +} + +void *__glXImpCalloc(__GLcontext *gc, size_t numElements, size_t elementSize) +{ + void *addr; + size_t size; + + if ((numElements == 0) || (elementSize == 0)) { + return NULL; + } + size = numElements * elementSize; + addr = xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + /* zero out memory */ + __glXMemset(addr, 0, size); + + return addr; +} + +void __glXImpFree(__GLcontext *gc, void *addr) +{ + if (addr) { + xfree(addr); + } +} + +void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize) +{ + void *newAddr; + + if (addr) { + if (newSize == 0) { + xfree(addr); + return NULL; + } + newAddr = xrealloc(addr, newSize); + } else { + if (newSize == 0) { + return NULL; + } + newAddr = xalloc(newSize); + } + if (newAddr == NULL) { + return NULL; /* XXX: out of memory error */ + } + + return newAddr; +} + +void __glXImpWarning(__GLcontext *gc, char *msg) +{ + ErrorF((char *)msg); +} + +void __glXImpFatal(__GLcontext *gc, char *msg) +{ + ErrorF((char *)msg); + __glXAbort(); +} + +char *__glXImpGetenv(__GLcontext *gc, const char *var) +{ + return __glXGetenv(var); +} + +int __glXImpAtoi(__GLcontext *gc, const char *str) +{ + return __glXAtoi(str); +} + +int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...) +{ + va_list ap; + int ret; + + /* have to deal with var args */ + va_start(ap, fmt); + ret = __glXVsprintf(str, fmt, ap); + va_end(ap); + + return ret; +} + +void *__glXImpFopen(__GLcontext *gc, const char *path, const char *mode) +{ + return (void *) __glXFopen(path, mode); +} + +int __glXImpFclose(__GLcontext *gc, void *stream) +{ + return __glXFclose((FILE *)stream); +} + +int __glXImpFprintf(__GLcontext *gc, void *stream, const char *fmt, ...) +{ + va_list ap; + int ret; + + /* have to deal with var args */ + va_start(ap, fmt); + ret = __glXVfprintf((FILE *)stream, fmt, ap); + va_end(ap); + + return ret; +} + + +__GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc) +{ + __GLinterface *glci = (__GLinterface *) gc; + __GLXcontext *glrc = (__GLXcontext *) glci->imports.other; + + return &glrc->drawPriv->glPriv; +} + + +__GLdrawablePrivate *__glXImpGetReadablePrivate(__GLcontext *gc) +{ + __GLinterface *glci = (__GLinterface *) gc; + __GLXcontext *glrc = (__GLXcontext *) glci->imports.other; + + return &glrc->readPriv->glPriv; +} diff --git a/nx-X11/programs/Xserver/GL/glx/glximports.h b/nx-X11/programs/Xserver/GL/glx/glximports.h new file mode 100644 index 000000000..ef485822e --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glximports.h @@ -0,0 +1,66 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glximports.h,v 1.3 2001/03/21 16:29:36 dawes Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glximports_h_ +#define _glximports_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void *__glXImpMalloc(__GLcontext *gc, size_t size); +extern void *__glXImpCalloc(__GLcontext *gc, size_t nElem, size_t eSize); +extern void *__glXImpRealloc(__GLcontext *gc, void *addr, size_t newSize); +extern void __glXImpFree(__GLcontext *gc, void *addr); + +extern void __glXImpWarning(__GLcontext *gc, char *msg); +extern void __glXImpFatal(__GLcontext *gc, char *msg); + +extern char *__glXImpGetenv(__GLcontext *gc, const char *var); +extern int __glXImpAtoi(__GLcontext *gc, const char *str); +extern int __glXImpSprintf(__GLcontext *gc, char *str, const char *fmt, ...); +extern void *__glXImpFopen(__GLcontext *gc, const char *path, + const char *mode); +extern int __glXImpFclose(__GLcontext *gc, void *stream); +extern int __glXImpFprintf(__GLcontext *gc, void *stream, + const char *fmt, ...); + +extern __GLdrawablePrivate *__glXImpGetDrawablePrivate(__GLcontext *gc); +extern __GLdrawablePrivate *__glXImpGetReadablePrivate(__GLcontext *gc); + + +#endif /* _glximports_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxmem.c b/nx-X11/programs/Xserver/GL/glx/glxmem.c new file mode 100644 index 000000000..21a7c7962 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxmem.c @@ -0,0 +1,151 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxmem.c,v 1.6 2001/10/31 22:50:27 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** Implementation of a buffer in main memory +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxmem.h" +#include "glxext.h" +#include "GL/internal/glcore.h" + +/* don't want to include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +/* ---------------------------------------------------------- */ + +#define BUF_ALIGN 32 /* x86 cache alignment (used for assembly paths) */ +#define BUF_ALIGN_MASK (BUF_ALIGN-1) + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + GLuint newSize; + void *ubase; + GLint pixelWidth; + GLint alignedWidth; + + /* + ** Note: + ** buf->handle : unaligned base + ** buf->base : aligned base + */ + + pixelWidth = BUF_ALIGN / buf->elementSize; + alignedWidth = (width & ~(pixelWidth-1)) + pixelWidth; + + newSize = alignedWidth * height * buf->elementSize; + + /* + ** Only allocate buffer space for the SGI core. + ** Mesa and Aqua handle their own buffer allocations. + */ +#if defined(__GL_BUFFER_SIZE_TRACKS_WINDOW) + if (__glXCoreType() == GL_CORE_SGI) { +#else + if (newSize > buf->size && __glXCoreType() == GL_CORE_SGI) { +#endif + if (buf->handle) { + ubase = (*glPriv->realloc)(buf->handle, newSize + BUF_ALIGN_MASK); + if (ubase == NULL) { + return GL_FALSE; + } + } else { + ubase = (*glPriv->malloc)(newSize + BUF_ALIGN_MASK); + if (ubase == NULL) { + return GL_FALSE; + } + } + buf->size = newSize; + + buf->handle = ubase; + buf->base = (void *)(((size_t)ubase + BUF_ALIGN_MASK) & + (unsigned int) ~BUF_ALIGN_MASK); + assert(((size_t)buf->base % BUF_ALIGN) == 0); + } + + buf->width = width; + buf->height = height; + buf->byteWidth = alignedWidth * buf->elementSize; + buf->outerWidth = alignedWidth; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + if (buf->handle) { + (*glPriv->free)(buf->handle); + buf->handle = NULL; + } +} + + +void +__glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, GLint bits) +{ + buf->width = buf->height = 0; /* to be filled during Update */ + buf->depth = bits; + buf->size = 0; + buf->handle = buf->base = NULL; /* to be filled during Update */ + buf->byteWidth = 0; + buf->elementSize = ((bits - 1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxmem.h b/nx-X11/programs/Xserver/GL/glx/glxmem.h new file mode 100644 index 000000000..06720dfdf --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxmem.h @@ -0,0 +1,48 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxmem_h_ +#define _glxmem_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitMem(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits); + +#endif /* _glxmem_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxpix.c b/nx-X11/programs/Xserver/GL/glx/glxpix.c new file mode 100644 index 000000000..98c033c98 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxpix.c @@ -0,0 +1,132 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxpix.c,v 1.3 2000/09/26 15:57:02 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** An implementation of a glx pixmap buffer +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "glxpix.h" + +#include <gcstruct.h> + +/* don't want to include glmath.h */ +extern GLuint __glFloorLog2(GLuint); + +typedef struct __GLPixBufferInfoRec { + GCPtr pGC; +} __GLPixBufferInfo; + +/* ---------------------------------------------------------- */ + +static GLboolean +Resize(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask) +{ + buf->width = width; + buf->height = width; + buf->byteWidth = width * buf->elementSize; + buf->outerWidth = width; + + return GL_TRUE; +} + +static void +Lock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Unlock(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ +} + +static void +Free(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv) +{ + __GLPixBufferInfo *bufferInfo; + + if (LookupIDByType((XID)(long)buf->handle, __glXPixmapRes)) { + FreeResource((XID)(long)buf->handle, FALSE); + buf->handle = NULL; + } + + bufferInfo = (__GLPixBufferInfo *) buf->other; + + if (bufferInfo->pGC) { + FreeScratchGC(bufferInfo->pGC); + } + + __glXFree(bufferInfo); + buf->other = NULL; +} + +void +__glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap) +{ + __GLPixBufferInfo *bufferInfo; + + buf->width = buf->height = 0; /* to be filled during Update */ + buf->depth = bits; + buf->size = 0; + buf->base = NULL; + buf->byteWidth = 0; + buf->elementSize = ((bits-1) / 8) + 1; + buf->elementSizeLog2 = __glFloorLog2(buf->elementSize); + + buf->handle = (void *)(long) glxpixmapId; + pGlxPixmap->refcnt++; + + buf->resize = Resize; + buf->lock = Lock; + buf->unlock = Unlock; + buf->fill = NULL; + buf->free = Free; + + /* allocate local information */ + bufferInfo = (__GLPixBufferInfo *) __glXMalloc(sizeof(__GLPixBufferInfo)); + buf->other = (void *) bufferInfo; + + bufferInfo->pGC = CreateScratchGC(pGlxPixmap->pDraw->pScreen, + pGlxPixmap->pDraw->depth); +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxpix.h b/nx-X11/programs/Xserver/GL/glx/glxpix.h new file mode 100644 index 000000000..4b16352b4 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxpix.h @@ -0,0 +1,48 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxpix_h_ +#define _glxpix_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXInitPix(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLint bits, XID glxpixmapId, __GLXpixmap *pGlxPixmap); + +#endif /* _glxpix_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxscreens.c b/nx-X11/programs/Xserver/GL/glx/glxscreens.c new file mode 100644 index 000000000..58b38b1a2 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxscreens.c @@ -0,0 +1,378 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.14 2004/02/09 23:46:31 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifdef IN_MODULE +#include <xf86_ansic.h> +#else +#include <string.h> +#include <signal.h> +#endif + +#include <windowstr.h> + +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" + +const char GLServerVersion[] = "1.2"; +static const char GLServerExtensions[] = + "GL_ARB_depth_texture " + "GL_ARB_imaging " + "GL_ARB_multitexture " + "GL_ARB_point_parameters " + "GL_ARB_point_sprite " + "GL_ARB_shadow " + "GL_ARB_shadow_ambient " + "GL_ARB_texture_border_clamp " + "GL_ARB_texture_cube_map " + "GL_ARB_texture_env_add " + "GL_ARB_texture_env_combine " + "GL_ARB_texture_env_crossbar " + "GL_ARB_texture_env_dot3 " + "GL_ARB_texture_mirrored_repeat " + "GL_ARB_transpose_matrix " + "GL_ARB_window_pos " + "GL_EXT_abgr " + "GL_EXT_bgra " + "GL_EXT_blend_color " + "GL_EXT_blend_func_separate " + "GL_EXT_blend_logic_op " + "GL_EXT_blend_minmax " + "GL_EXT_blend_subtract " + "GL_EXT_clip_volume_hint " + "GL_EXT_copy_texture " + "GL_EXT_draw_range_elements " + "GL_EXT_fog_coord " + "GL_EXT_multi_draw_arrays " + "GL_EXT_packed_pixels " + "GL_EXT_polygon_offset " + "GL_EXT_rescale_normal " + "GL_EXT_secondary_color " + "GL_EXT_separate_specular_color " + "GL_EXT_shadow_funcs " + "GL_EXT_stencil_two_side " + "GL_EXT_stencil_wrap " + "GL_EXT_subtexture " + "GL_EXT_texture " + "GL_EXT_texture3D " + "GL_EXT_texture_edge_clamp " + "GL_EXT_texture_env_add " + "GL_EXT_texture_env_combine " + "GL_EXT_texture_env_dot3 " + "GL_EXT_texture_lod " + "GL_EXT_texture_lod_bias " + "GL_EXT_texture_object " + "GL_EXT_texture_rectangle " + "GL_EXT_vertex_array " + "GL_APPLE_packed_pixels " + "GL_ATI_texture_mirror_once " + "GL_ATI_texture_env_combine3 " + "GL_HP_occlusion_test " + "GL_IBM_texture_mirrored_repeat " + "GL_MESA_pack_invert " + "GL_MESA_ycbcr_texture " + "GL_NV_blend_square " + "GL_NV_point_sprite " + "GL_NV_texgen_reflection " + "GL_NV_texture_rectangle " + "GL_SGIS_generate_mipmap " + "GL_SGIS_texture_border_clamp " + "GL_SGIS_texture_edge_clamp " + "GL_SGIS_texture_lod " + "GL_SGIX_depth_texture " + "GL_SGIX_shadow " + "GL_SGIX_shadow_ambient " + ; + +/* +** We have made the simplifying assuption that the same extensions are +** supported across all screens in a multi-screen system. +*/ +static char GLXServerVendorName[] = "SGI"; +static char GLXServerVersion[] = "1.2"; +static char GLXServerExtensions[] = + "GLX_ARB_multisample " + "GLX_EXT_visual_info " + "GLX_EXT_visual_rating " + "GLX_EXT_import_context " + "GLX_OML_swap_method " + "GLX_SGI_make_current_read " +#ifndef __DARWIN__ + "GLX_SGIS_multisample " + "GLX_SGIX_hyperpipe " + "GLX_SGIX_swap_barrier " +#endif + "GLX_SGIX_fbconfig " + ; + +/* + * __glDDXScreenInfo comes from GLcore, so we can't resolve this symbol at + * module open time. Leave a placeholder, and fill this in when we first + * need it (in __glXScreenInit). XXX Why make this an array? + */ +static __GLXscreenInfo *__glXScreens[] = { + NULL /* &__glDDXScreenInfo */ , +}; + +static GLint __glXNumStaticScreens = + (sizeof __glXScreens / sizeof __glXScreens[0]); + +__GLXscreenInfo *__glXActiveScreens; +GLint __glXNumActiveScreens; + +__GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs = NULL; +static int __glXNumSwapBarrierFuncs = 0; +__GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs = NULL; +static int __glXNumHyperpipeFuncs = 0; + + +RESTYPE __glXDrawableRes; + +__GLXscreenInfo *__glXgetActiveScreen(int num) { + return &__glXActiveScreens[num]; +} + +/* +** Destroy routine that gets called when a drawable is freed. A drawable +** contains the ancillary buffers needed for rendering. +*/ +static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid) +{ + __GLXcontext *cx, *cx1; + + /* + ** Use glxPriv->type to figure out what kind of drawable this is. Don't + ** use glxPriv->pDraw->type because by the time this routine is called, + ** the pDraw might already have been freed. + */ + if (glxPriv->type == DRAWABLE_WINDOW) { + /* + ** When a window is destroyed, notify all context bound to + ** it, that there are no longer bound to anything. + */ + for (cx = glxPriv->drawGlxc; cx; cx = cx1) { + cx1 = cx->nextDrawPriv; + cx->pendingState |= __GLX_PENDING_DESTROY; + } + + for (cx = glxPriv->readGlxc; cx; cx = cx1) { + cx1 = cx->nextReadPriv; + cx->pendingState |= __GLX_PENDING_DESTROY; + } + } + + /* + ** set the size to 0, so that context that may still be using this + ** drawable not do anything harmful + */ + glxPriv->xorigin = 0; + glxPriv->yorigin = 0; + glxPriv->width = 0; + glxPriv->height = 0; + + __glXUnrefDrawablePrivate(glxPriv); + + return True; +} + +/* +** This hook gets called when a window moves or changes size. +*/ +static Bool PositionWindow(WindowPtr pWin, int x, int y) +{ + ScreenPtr pScreen; + __GLXcontext *glxc; + __GLXdrawablePrivate *glxPriv; + Bool ret; + + /* + ** Call wrapped position window routine + */ + pScreen = pWin->drawable.pScreen; + pScreen->PositionWindow = + __glXActiveScreens[pScreen->myNum].WrappedPositionWindow; + ret = (*pScreen->PositionWindow)(pWin, x, y); + pScreen->PositionWindow = PositionWindow; + + /* + ** Tell all contexts rendering into this window that the window size + ** has changed. + */ + glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id, + __glXDrawableRes); + if (glxPriv == NULL) { + /* + ** This window is not being used by the OpenGL. + */ + return ret; + } + + /* + ** resize the drawable + */ + /* first change the drawable size */ + if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) { + /* resize failed! */ + /* XXX: what can we possibly do here? */ + ret = False; + } + + /* mark contexts as needing resize */ + + for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) { + glxc->pendingState |= __GLX_PENDING_RESIZE; + } + + for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) { + glxc->pendingState |= __GLX_PENDING_RESIZE; + } + + return ret; +} + +/* +** Wrap our own PositionWindow routine around the server's, so we can +** be notified when a window changes size +*/ +static void wrapPositionWindow(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + + __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow; + pScreen->PositionWindow = PositionWindow; +} + +/* + * If your DDX driver wants to register support for swap barriers or hyperpipe + * topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit() + * with a dispatch table of functions to handle the requests. In the XFree86 + * DDX, for example, you would call these near the bottom of the driver's + * ScreenInit method, after DRI has been initialized. + * + * This should be replaced with a better method when we teach the server how + * to load DRI drivers. + */ + +void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs) +{ + if (__glXNumHyperpipeFuncs < screen + 1) { + __glXHyperpipeFuncs = __glXRealloc(__glXHyperpipeFuncs, + (screen+1) * sizeof(__GLXHyperpipeExtensionFuncs)); + __glXNumHyperpipeFuncs = screen + 1; + } + + __glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc = + *funcs->queryHyperpipeNetworkFunc; + __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc = + *funcs->queryHyperpipeConfigFunc; + __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc = + *funcs->destroyHyperpipeConfigFunc; + __glXHyperpipeFuncs[screen].hyperpipeConfigFunc = + *funcs->hyperpipeConfigFunc; +} + +void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs) +{ + if (__glXNumSwapBarrierFuncs < screen + 1) { + __glXSwapBarrierFuncs = __glXRealloc(__glXSwapBarrierFuncs, + (screen+1) * sizeof(__GLXSwapBarrierExtensionFuncs)); + __glXNumSwapBarrierFuncs = screen + 1; + } + + __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc = + funcs->bindSwapBarrierFunc; + __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc = + funcs->queryMaxSwapBarriersFunc; +} + +void __glXScreenInit(GLint numscreens) +{ + GLint i,j; + + __glXScreens[0] = __glXglDDXScreenInfo(); /* from GLcore */ + + /* + ** This alloc has to work or else the server might as well core dump. + */ + __glXActiveScreens = + (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens); + + for (i=0; i < numscreens; i++) { + /* + ** Probe each static screen to see which exists. + */ + for (j=0; j < __glXNumStaticScreens; j++) { + if ((*__glXScreens[j]->screenProbe)(i)) { + __glXActiveScreens[i] = *__glXScreens[j]; + + __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals; + __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions); + __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName); + __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion); + __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions); + + __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone); + wrapPositionWindow(i); + } + } + } + __glXNumActiveScreens = numscreens; +} + +void __glXScreenReset(void) +{ + int i; + + for (i = 0; i < __glXNumActiveScreens; i++) { + __glXFree(__glXActiveScreens[i].GLXvendor); + __glXFree(__glXActiveScreens[i].GLXversion); + __glXFree(__glXActiveScreens[i].GLXextensions); + __glXFree(__glXActiveScreens[i].GLextensions); + } + xfree(__glXActiveScreens); + xfree(__glXHyperpipeFuncs); + xfree(__glXSwapBarrierFuncs); + __glXNumHyperpipeFuncs = 0; + __glXNumSwapBarrierFuncs = 0; + __glXHyperpipeFuncs = NULL; + __glXSwapBarrierFuncs = NULL; + __glXActiveScreens = NULL; + __glXNumActiveScreens = 0; +} diff --git a/nx-X11/programs/Xserver/GL/glx/glxscreens.h b/nx-X11/programs/Xserver/GL/glx/glxscreens.h new file mode 100644 index 000000000..2d68c8b60 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxscreens.h @@ -0,0 +1,103 @@ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_screens_h_ +#define _GLX_screens_h_ + +/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.h,v 1.4 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* XXX: should be defined somewhere globally */ +#define CAPI + +#include "GL/internal/glcore.h" + +/* +** Screen dependent data. These methods are the interface between the DIX +** and DDX layers of the GLX server extension. The methods provide an +** interface for context management on a screen. +*/ +typedef struct { + /* + ** Probe the screen and see if it supports GL rendering. It will + ** return GL_FALSE if it doesn't, GL_TRUE otherwise. + */ + Bool (*screenProbe)(int screen); + + /* + ** Create a context using configuration information from modes. + ** Use imports as callbacks back to the OS. Return an opaque handle + ** on the context (NULL if failure). + */ + __GLinterface *(*createContext)(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC); + + /* + ** Create a buffer using information from glxPriv. This routine + ** sets up any wrappers necessary to resize, swap or destroy the + ** buffer. + */ + void (*createBuffer)(__GLXdrawablePrivate *glxPriv); + + /** + * Linked list of valid context modes for this screen. + */ + __GLcontextModes *modes; + + void **pVisualPriv; + GLint numVisuals; + GLint numUsableVisuals; + + char *GLextensions; + + char *GLXvendor; + char *GLXversion; + char *GLXextensions; + + /* + ** Things that are not statically set. + */ + Bool (*WrappedPositionWindow)(WindowPtr pWin, int x, int y); + +} __GLXscreenInfo; + + +extern void __glXScreenInit(GLint); +extern void __glXScreenReset(void); + +#endif /* !__GLX_screens_h__ */ diff --git a/nx-X11/programs/Xserver/GL/glx/glxserver.h b/nx-X11/programs/Xserver/GL/glx/glxserver.h new file mode 100644 index 000000000..e8449b2bb --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxserver.h @@ -0,0 +1,287 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxserver.h,v 1.5 2003/09/28 20:15:43 alanh Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _GLX_server_h_ +#define _GLX_server_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <X11/X.h> +#include <X11/Xproto.h> +#include <X11/Xmd.h> +#include <misc.h> +#include <dixstruct.h> +#include <pixmapstr.h> +#include <gcstruct.h> +#include <extnsionst.h> +#include <resource.h> +#include <scrnintstr.h> +#include "GL/glx_ansic.h" + + +/* +** The X header misc.h defines these math functions. +*/ +#undef abs +#undef fabs + +#define GL_GLEXT_PROTOTYPES /* we want prototypes */ +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <GL/glxint.h> + +/* For glxscreens.h */ +typedef struct __GLXdrawablePrivateRec __GLXdrawablePrivate; + +#include "glxscreens.h" +#include "glxdrawable.h" +#include "glxcontext.h" +#include "glxerror.h" + + +#define GLX_SERVER_MAJOR_VERSION 1 +#define GLX_SERVER_MINOR_VERSION 2 + +#ifndef True +#define True 1 +#endif +#ifndef False +#define False 0 +#endif + +/* +** GLX resources. +*/ +typedef XID GLXContextID; +typedef XID GLXPixmap; +typedef XID GLXDrawable; + +typedef struct __GLXcontextRec *GLXContext; +typedef struct __GLXclientStateRec __GLXclientState; + +extern __GLXscreenInfo *__glXActiveScreens; +extern GLint __glXNumActiveScreens; +extern __GLXscreenInfo *__glXgetActiveScreen(int num); + +/************************************************************************/ + +/* +** The last context used (from the server's persective) is cached. +*/ +extern __GLXcontext *__glXLastContext; +extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*); + +/* +** Macros to set, unset, and retrieve the flag that says whether a context +** has unflushed commands. +*/ +#define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE +#define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE +#define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands) + +/************************************************************************/ + +/* +** State kept per client. +*/ +struct __GLXclientStateRec { + /* + ** Whether this structure is currently being used to support a client. + */ + Bool inUse; + + /* + ** Buffer for returned data. + */ + GLbyte *returnBuf; + GLint returnBufSize; + + /* + ** Keep track of large rendering commands, which span multiple requests. + */ + GLint largeCmdBytesSoFar; /* bytes received so far */ + GLint largeCmdBytesTotal; /* total bytes expected */ + GLint largeCmdRequestsSoFar; /* requests received so far */ + GLint largeCmdRequestsTotal; /* total requests expected */ + GLbyte *largeCmdBuf; + GLint largeCmdBufSize; + + /* + ** Keep a list of all the contexts that are current for this client's + ** threads. + */ + __GLXcontext **currentContexts; + GLint numCurrentContexts; + + /* Back pointer to X client record */ + ClientPtr client; + + int GLClientmajorVersion; + int GLClientminorVersion; + char *GLClientextensions; +}; + +extern __GLXclientState *__glXClients[]; + +/************************************************************************/ + +/* +** Dispatch tables. +*/ +typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *); +typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *); +typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *); + +/* + * Dispatch for GLX commands. + */ +typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc); +extern __GLXprocPtr __glXProcTable[]; + +/* + * Tables for computing the size of each rendering command. + */ +typedef struct { + int bytes; + int (*varsize)(GLbyte *pc, Bool swap); +} __GLXrenderSizeData; +extern __GLXrenderSizeData __glXRenderSizeTable[]; +extern __GLXrenderSizeData __glXRenderSizeTable_EXT[]; + +/************************************************************************/ + +/* +** X resources. +*/ +extern RESTYPE __glXContextRes; +extern RESTYPE __glXClientRes; +extern RESTYPE __glXPixmapRes; +extern RESTYPE __glXDrawableRes; + +/************************************************************************/ + +/* +** Prototypes. +*/ + +extern char *__glXcombine_strings(const char *, const char *); + +/* +** Routines for sending swapped replies. +*/ + +extern void __glXSwapMakeCurrentReply(ClientPtr client, + xGLXMakeCurrentReply *reply); +extern void __glXSwapIsDirectReply(ClientPtr client, + xGLXIsDirectReply *reply); +extern void __glXSwapQueryVersionReply(ClientPtr client, + xGLXQueryVersionReply *reply); +extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client, + xGLXQueryContextInfoEXTReply *reply, + int *buf); +extern void glxSwapQueryExtensionsStringReply(ClientPtr client, + xGLXQueryExtensionsStringReply *reply, char *buf); +extern void glxSwapQueryServerStringReply(ClientPtr client, + xGLXQueryServerStringReply *reply, char *buf); + + +/* + * Routines for computing the size of variably-sized rendering commands. + */ + +extern int __glXTypeSize(GLenum enm); +extern int __glXImageSize(GLenum format, GLenum type, + GLenum target, GLsizei w, GLsizei h, GLsizei d, + GLint imageHeight, GLint rowLength, GLint skipImages, GLint skipRows, + GLint alignment); + +extern int __glXCallListsReqSize(GLbyte *pc, Bool swap); +extern int __glXBitmapReqSize(GLbyte *pc, Bool swap); +extern int __glXFogfvReqSize(GLbyte *pc, Bool swap); +extern int __glXFogivReqSize(GLbyte *pc, Bool swap); +extern int __glXLightfvReqSize(GLbyte *pc, Bool swap); +extern int __glXLightivReqSize(GLbyte *pc, Bool swap); +extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap); +extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap); +extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap); +extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap); +extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap); +extern int __glXMap1dReqSize(GLbyte *pc, Bool swap); +extern int __glXMap1fReqSize(GLbyte *pc, Bool swap); +extern int __glXMap2dReqSize(GLbyte *pc, Bool swap); +extern int __glXMap2fReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap); +extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap); +extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap); +extern int __glXDrawArraysSize(GLbyte *pc, Bool swap); +extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap); +extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap); +extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ); +extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap); +extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableReqSize(GLbyte *pc, Bool swap); +extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap); +extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap); + +/* + * Routines for computing the size of returned data. + */ +extern int __glXConvolutionParameterivSize(GLenum pname); +extern int __glXConvolutionParameterfvSize(GLenum pname); +extern int __glXColorTableParameterfvSize(GLenum pname); +extern int __glXColorTableParameterivSize(GLenum pname); + +extern int __glXPointParameterfvARBReqSize(GLbyte *pc, Bool swap); +extern int __glXPointParameterivReqSize(GLbyte *pc, Bool swap); + +#endif /* !__GLX_server_h__ */ diff --git a/nx-X11/programs/Xserver/GL/glx/glxutil.c b/nx-X11/programs/Xserver/GL/glx/glxutil.c new file mode 100644 index 000000000..03bc19f63 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxutil.c @@ -0,0 +1,507 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#define FONT_PCF +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include "glxutil.h" +#include "glxbuf.h" +#include "GL/glx_ansic.h" +#include "GL/internal/glcore.h" +#include "GL/glxint.h" +#include "glcontextmodes.h" + +/************************************************************************/ + +void __glXNop(void) {} + +/************************************************************************/ + +/* Memory Allocation for GLX */ + +void * +__glXMalloc(size_t size) +{ + void *addr; + + if (size == 0) { + return NULL; + } + addr = (void *) xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + return addr; +} + +void * +__glXCalloc(size_t numElements, size_t elementSize) +{ + void *addr; + size_t size; + + if ((numElements == 0) || (elementSize == 0)) { + return NULL; + } + size = numElements * elementSize; + addr = (void *) xalloc(size); + if (addr == NULL) { + /* XXX: handle out of memory error */ + return NULL; + } + __glXMemset(addr, 0, size); + return addr; +} + +void * +__glXRealloc(void *addr, size_t newSize) +{ + void *newAddr; + + if (addr) { + if (newSize == 0) { + xfree(addr); + return NULL; + } else { + newAddr = xrealloc(addr, newSize); + } + } else { + if (newSize == 0) { + return NULL; + } else { + newAddr = xalloc(newSize); + } + } + if (newAddr == NULL) { + return NULL; /* XXX: out of memory */ + } + + return newAddr; +} + +void +__glXFree(void *addr) +{ + if (addr) { + xfree(addr); + } +} + +/************************************************************************/ +/* Context stuff */ + + +/* +** associate a context with a drawable +*/ +void +__glXAssociateContext(__GLXcontext *glxc) +{ + glxc->nextDrawPriv = glxc->drawPriv->drawGlxc; + glxc->drawPriv->drawGlxc = glxc; + + __glXRefDrawablePrivate(glxc->drawPriv); + + + glxc->nextReadPriv = glxc->readPriv->readGlxc; + glxc->readPriv->readGlxc = glxc; + + __glXRefDrawablePrivate(glxc->readPriv); +} + +/* +** Deassociate a context from a drawable +*/ +void +__glXDeassociateContext(__GLXcontext *glxc) +{ + __GLXcontext *curr, *prev; + + prev = NULL; + for ( curr = glxc->drawPriv->drawGlxc + ; curr != NULL + ; prev = curr, curr = curr->nextDrawPriv ) { + if (curr == glxc) { + /* found context. Deassociate. */ + if (prev == NULL) { + glxc->drawPriv->drawGlxc = curr->nextDrawPriv; + } else { + prev->nextDrawPriv = curr->nextDrawPriv; + } + curr->nextDrawPriv = NULL; + __glXUnrefDrawablePrivate(glxc->drawPriv); + break; + } + } + + + prev = NULL; + for ( curr = glxc->readPriv->readGlxc + ; curr != NULL + ; prev = curr, curr = curr->nextReadPriv ) { + if (curr == glxc) { + /* found context. Deassociate. */ + if (prev == NULL) { + glxc->readPriv->readGlxc = curr->nextReadPriv; + } else { + prev->nextReadPriv = curr->nextReadPriv; + } + curr->nextReadPriv = NULL; + __glXUnrefDrawablePrivate(glxc->readPriv); + break; + } + } +} + +/************************************************************************/ + +void +__glXGetDrawableSize(__GLdrawablePrivate *glPriv, + GLint *x, GLint *y, GLuint *width, GLuint *height) +{ + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + if (glxPriv) { + *x = glxPriv->xorigin; + *y = glxPriv->yorigin; + *width = glxPriv->width; + *height = glxPriv->height; + } else { + *x = *y = *width = *height = 0; + } +} + +GLboolean +__glXResizeDrawable(__GLdrawablePrivate *glPriv) +{ + /* nothing to be done here */ + return GL_TRUE; +} + + +/*****************************************************************************/ +/* accessing the drawable private */ + +static void +LockDP(__GLdrawablePrivate *glPriv, __GLcontext *gc) +{ + __GLinterface *glci = (__GLinterface *) gc; + __GLXcontext *glxc = (__GLXcontext *) glci->imports.other; + + /* quick exit test */ + if ((glxc->pendingState & + (__GLX_PENDING_RESIZE | + __GLX_PENDING_DESTROY | + __GLX_PENDING_SWAP)) == 0x0) + return; + + /* some pending state. Deal with it */ + if (glxc->pendingState & __GLX_PENDING_RESIZE) { + glxc->pendingState &= ~__GLX_PENDING_RESIZE; + + (*glci->exports.notifyResize)(gc); + assert((glxc->pendingState & __GLX_PENDING_RESIZE) == 0x0); + } + if (glxc->pendingState & __GLX_PENDING_DESTROY) { + glxc->pendingState &= ~__GLX_PENDING_DESTROY; + + assert(glxc->drawPriv->xorigin == 0); + assert(glxc->drawPriv->yorigin == 0); + assert(glxc->drawPriv->width == 0); + assert(glxc->drawPriv->height == 0); + assert(glxc->readPriv->xorigin == 0); + assert(glxc->readPriv->yorigin == 0); + assert(glxc->readPriv->width == 0); + assert(glxc->readPriv->height == 0); + (*glci->exports.notifyDestroy)(gc); + __glXDeassociateContext(glxc); + assert((glxc->pendingState & __GLX_PENDING_DESTROY) == 0x0); + } + if (glxc->pendingState & __GLX_PENDING_SWAP) { + + glxc->pendingState &= ~__GLX_PENDING_SWAP; + + (*glci->exports.notifySwapBuffers)(gc); + assert((glxc->pendingState & __GLX_PENDING_SWAP) == 0x0); + } +} + +static void +UnlockDP(__GLdrawablePrivate *glPriv) +{ +} + +/*****************************************************************************/ +/* Drawable private stuff */ + +void +__glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + glxPriv->refCount++; +} + +void +__glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + glxPriv->refCount--; + if (glxPriv->refCount == 0) { + __glXDestroyDrawablePrivate(glxPriv); + } +} + +__GLXdrawablePrivate * +__glXCreateDrawablePrivate(DrawablePtr pDraw, XID drawId, + __GLcontextModes *modes) +{ + __GLXdrawablePrivate *glxPriv; + __GLdrawablePrivate *glPriv; + __GLXscreenInfo *pGlxScreen; + + glxPriv = (__GLXdrawablePrivate *) __glXMalloc(sizeof(*glxPriv)); + __glXMemset(glxPriv, 0, sizeof(__GLXdrawablePrivate)); + + glxPriv->type = pDraw->type; + glxPriv->pDraw = pDraw; + glxPriv->drawId = drawId; + + /* if not a pixmap, lookup will fail, so pGlxPixmap will be NULL */ + glxPriv->pGlxPixmap = (__GLXpixmap *) + LookupIDByType(drawId, __glXPixmapRes); + /* since we are creating the drawablePrivate, drawId should be new */ + if (!AddResource(drawId, __glXDrawableRes, glxPriv)) { + /* oops! */ + __glXFree(glxPriv); + return NULL; + } + + /* fill up glPriv */ + glPriv = &glxPriv->glPriv; + glPriv->modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes)); + *glPriv->modes = *modes; + glPriv->malloc = __glXMalloc; + glPriv->calloc = __glXCalloc; + glPriv->realloc = __glXRealloc; + glPriv->free = __glXFree; + glPriv->addSwapRect = NULL; + glPriv->setClipRect = (void (*)(__GLdrawablePrivate *, GLint, GLint, GLsizei, GLsizei)) __glXNop; + glPriv->lockDP = LockDP; + glPriv->unlockDP = UnlockDP; + glPriv->getDrawableSize = __glXGetDrawableSize; + glPriv->resize = __glXResizeDrawable; + glPriv->other = glxPriv; + + /* allocate a one-rect ownership region */ + glPriv->ownershipRegion.rects = + (__GLregionRect *)__glXCalloc(1, sizeof(__GLregionRect)); + glPriv->ownershipRegion.numRects = 1; + + glxPriv->freeBuffers = __glXFreeBuffers; + glxPriv->updatePalette = (void (*)(__GLXdrawablePrivate *)) __glXNop; + + pGlxScreen = &__glXActiveScreens[pDraw->pScreen->myNum]; + + if (glxPriv->type == DRAWABLE_WINDOW) { + VisualID vid = wVisual((WindowPtr)pDraw); + + glxPriv->modes = _gl_context_modes_find_visual( pGlxScreen->modes, vid ); + __glXFBInitDrawable(glxPriv, modes); + } else { + glxPriv->modes = glxPriv->pGlxPixmap->modes; + __glXPixInitDrawable(glxPriv, modes); + } + + /* initialize the core's private buffer information */ + (*pGlxScreen->createBuffer)(glxPriv); + + return glxPriv; +} + +GLboolean +__glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + /* remove the drawable from the drawable list */ + FreeResourceByType(glxPriv->drawId, __glXDrawableRes, FALSE); + + /* Have the core free any memory it may have attached to the drawable */ + if (glPriv->freePrivate) { + (*glPriv->freePrivate)(glPriv); + } + + /* Free any framebuffer memory attached to the drawable */ + if (glxPriv->freeBuffers) { + (*glxPriv->freeBuffers)(glxPriv); + } + + /* Free the drawable Private */ + __glXFree(glxPriv->glPriv.modes); + __glXFree(glxPriv->glPriv.ownershipRegion.rects); + __glXFree(glxPriv); + + return GL_TRUE; +} + +__GLXdrawablePrivate * +__glXFindDrawablePrivate(XID drawId) +{ + __GLXdrawablePrivate *glxPriv; + + glxPriv = (__GLXdrawablePrivate *)LookupIDByType(drawId, __glXDrawableRes); + + return glxPriv; +} + +__GLXdrawablePrivate * +__glXGetDrawablePrivate(DrawablePtr pDraw, XID drawId, + __GLcontextModes *modes) +{ + __GLXdrawablePrivate *glxPriv; + + glxPriv = __glXFindDrawablePrivate(drawId); + + if (glxPriv == NULL) { + glxPriv = __glXCreateDrawablePrivate(pDraw, drawId, modes); + if (glxPriv) { + __glXRefDrawablePrivate(glxPriv); + } + } + + return glxPriv; +} + +void +__glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv) +{ + if (glxPriv) { + if (glxPriv->pDraw) { + glxPriv->xorigin = glxPriv->pDraw->x; + glxPriv->yorigin = glxPriv->pDraw->y; + glxPriv->width = glxPriv->pDraw->width; + glxPriv->height = glxPriv->pDraw->height; + } + } +} + +/* +** resize/move the drawable. Called during the actual resize callback +** to update the drawable side of the buffers +*/ +GLboolean +__glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv) +{ + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLint x, y; + GLuint w, h; +#if defined(__GL_ALIGNED_BUFFERS) + GLint xAlignment, yAlignment; + GLint xOffset, yOffset; + GLint xStart, xEnd; + GLint yStart, yEnd; + GLuint xAlignedMask, yAlignedMask; +#endif + GLboolean status = GL_TRUE; + + __glXCacheDrawableSize(glxPriv); + + w = glxPriv->width; + h = glxPriv->height; + x = glxPriv->xorigin; + y = glxPriv->yorigin; + +#if defined(__GL_ALIGNED_BUFFERS) + xAlignment = glPriv->xAlignment; + yAlignment = glPriv->yAlignment; + + xOffset = x & (xAlignment-1); + yOffset = y & (yAlignment-1); + + xAlignedMask = ~(xAlignment-1); + yAlignedMask = ~(yAlignment-1); + + xStart = x; xEnd = x+w; + yStart = y; yEnd = y+h; + + xStart &= xAlignedMask; + if (xEnd & ~xAlignedMask) { + xEnd = (xEnd&xAlignedMask) + xAlignment; + } + yStart &= yAlignedMask; + if (yEnd & ~yAlignedMask) { + yEnd = (yEnd&yAlignedMask) + yAlignment; + } + + x = xStart; y = yStart; + w = xEnd-xStart; h = yEnd-yStart; +#endif + + if ((x != glPriv->xOrigin) || + (y != glPriv->yOrigin) || +#if defined(__GL_ALIGNED_BUFFERS) + (xOffset != glPriv->xOffset) || + (yOffset != glPriv->yOffset) || +#endif + (w != glPriv->width) || + (h != glPriv->height) || + (!w && !h)) { + /* set up the glPriv info */ + glPriv->width = w; + glPriv->height = h; + glPriv->xOrigin = x; + glPriv->yOrigin = y; +#if defined(__GL_ALIGNED_BUFFERS) + glPriv->xOffset = xOffset; + glPriv->yOffset = yOffset; +#endif + + /* notify the buffers */ + status = __glXResizeBuffers(glPriv, x, y, w, h); + } + + return status; +} + +/************************************************************************/ + diff --git a/nx-X11/programs/Xserver/GL/glx/glxutil.h b/nx-X11/programs/Xserver/GL/glx/glxutil.h new file mode 100644 index 000000000..2c3090a46 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxutil.h @@ -0,0 +1,84 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxutil.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glxcmds_h_ +#define _glxcmds_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +extern void __glXNop(void); + +/* memory management */ +extern void *__glXMalloc(size_t size); +extern void *__glXCalloc(size_t numElements, size_t elementSize); +extern void *__glXRealloc(void *addr, size_t newSize); +extern void __glXFree(void *ptr); + +/* relate contexts with drawables */ +extern void __glXAssociateContext(__GLXcontext *glxc); +extern void __glXDeassociateContext(__GLXcontext *glxc); + +/* drawable operation */ +extern void __glXGetDrawableSize(__GLdrawablePrivate *glPriv, + GLint *x, GLint *y, + GLuint *width, GLuint *height); +extern GLboolean __glXResizeDrawable(__GLdrawablePrivate *glPriv); +extern GLboolean __glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv); + +/* drawable management */ +extern void __glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern void __glXUnrefDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern __GLXdrawablePrivate *__glXCreateDrawablePrivate(DrawablePtr pDraw, + XID glxpixmapId, + __GLcontextModes *modes); +extern GLboolean __glXDestroyDrawablePrivate(__GLXdrawablePrivate *glxPriv); +extern __GLXdrawablePrivate *__glXFindDrawablePrivate(XID glxpixmapId); +extern __GLXdrawablePrivate *__glXGetDrawablePrivate(DrawablePtr pDraw, + XID glxpixmapId, + __GLcontextModes *modes); +extern void __glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv); + +/* context helper routines */ +extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag); + +/* init helper routines */ +extern void *__glXglDDXScreenInfo(void); +extern void *__glXglDDXExtensionInfo(void); + +#endif /* _glxcmds_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/impsize.h b/nx-X11/programs/Xserver/GL/glx/impsize.h new file mode 100644 index 000000000..0eaebb6d5 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/impsize.h @@ -0,0 +1,56 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/impsize.h,v 1.4 2003/09/28 20:15:43 alanh Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _impsize_h_ +#define _impsize_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* +** These are defined in libsampleGL.a. They are not technically part of +** the defined interface between libdixGL.a and libsampleGL.a (that interface +** being the functions in the __glXScreenInfo structure, plus the OpenGL API +** itself), but we thought it was better to call these routines than to +** replicate the code in here. +*/ + +#include "indirect_size.h" + +extern int __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h); + +#endif /* _impsize_h_ */ diff --git a/nx-X11/programs/Xserver/GL/glx/module/Imakefile b/nx-X11/programs/Xserver/GL/glx/module/Imakefile new file mode 100644 index 000000000..d063bc28d --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/module/Imakefile @@ -0,0 +1,4 @@ +#define IHaveModules +#define LinkDirectory .. + +#include "../Imakefile" diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c b/nx-X11/programs/Xserver/GL/glx/render2.c new file mode 100644 index 000000000..f4491b276 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2.c @@ -0,0 +1,271 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <glxserver.h> +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "indirect_size.h" + +void __glXDisp_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_Map1d(GLbyte *pc) +{ + GLint order, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + GLdouble u1, u2, *points; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + +#ifdef __GLX_ALIGN64 + if (order < 0 || k < 0) { + compsize = 0; + } else { + compsize = order * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + +#ifdef __GLX_ALIGN64 + if (vorder < 0 || uorder < 0 || k < 0) { + compsize = 0; + } else { + compsize = uorder * vorder * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + pc += 44; + + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + glCallLists(n, type, pc + 8); +} + +void __glXDisp_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; + + /* compute stride (same for all component arrays) */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + case GL_SECONDARY_COLOR_ARRAY: + glEnableClientState(GL_SECONDARY_COLOR_ARRAY); + glSecondaryColorPointer(numVals, datatype, stride, pc); + break; + case GL_FOG_COORD_ARRAY: + glEnableClientState(GL_FOG_COORD_ARRAY); + glFogCoordPointer(datatype, stride, pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); + glDisableClientState(GL_SECONDARY_COLOR_ARRAY); + glDisableClientState(GL_FOG_COORD_ARRAY); +} + +void __glXDisp_DrawArraysEXT(GLbyte *pc) +{ + __glXDisp_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original b/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original new file mode 100644 index 000000000..f4491b276 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2.c.NX.original @@ -0,0 +1,271 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <glxserver.h> +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "indirect_size.h" + +void __glXDisp_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_Map1d(GLbyte *pc) +{ + GLint order, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + GLdouble u1, u2, *points; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + +#ifdef __GLX_ALIGN64 + if (order < 0 || k < 0) { + compsize = 0; + } else { + compsize = order * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + +#ifdef __GLX_ALIGN64 + if (vorder < 0 || uorder < 0 || k < 0) { + compsize = 0; + } else { + compsize = uorder * vorder * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + pc += 44; + + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + glCallLists(n, type, pc + 8); +} + +void __glXDisp_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; + + /* compute stride (same for all component arrays) */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + case GL_SECONDARY_COLOR_ARRAY: + glEnableClientState(GL_SECONDARY_COLOR_ARRAY); + glSecondaryColorPointer(numVals, datatype, stride, pc); + break; + case GL_FOG_COORD_ARRAY: + glEnableClientState(GL_FOG_COORD_ARRAY); + glFogCoordPointer(datatype, stride, pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); + glDisableClientState(GL_SECONDARY_COLOR_ARRAY); + glDisableClientState(GL_FOG_COORD_ARRAY); +} + +void __glXDisp_DrawArraysEXT(GLbyte *pc) +{ + __glXDisp_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/render2.c.X.original b/nx-X11/programs/Xserver/GL/glx/render2.c.X.original new file mode 100644 index 000000000..39d0c132a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2.c.X.original @@ -0,0 +1,271 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2.c,v 1.8 2004/02/03 23:04:08 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <glxserver.h> +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + + +void __glXDisp_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_Map1d(GLbyte *pc) +{ + GLint order, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + GLdouble u1, u2, *points; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + +#ifdef __GLX_ALIGN64 + if (order < 0 || k < 0) { + compsize = 0; + } else { + compsize = order * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDisp_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k; +#ifdef __GLX_ALIGN64 + GLint compsize; +#endif + GLenum target; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + +#ifdef __GLX_ALIGN64 + if (vorder < 0 || uorder < 0 || k < 0) { + compsize = 0; + } else { + compsize = uorder * vorder * k; + } +#endif + + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + pc += 44; + + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDisp_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + glCallLists(n, type, pc + 8); +} + +void __glXDisp_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; + + /* compute stride (same for all component arrays) */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + case GL_SECONDARY_COLOR_ARRAY: + glEnableClientState(GL_SECONDARY_COLOR_ARRAY); + glSecondaryColorPointer(numVals, datatype, stride, pc); + break; + case GL_FOG_COORD_ARRAY: + glEnableClientState(GL_FOG_COORD_ARRAY); + glFogCoordPointer(datatype, stride, pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); + glDisableClientState(GL_SECONDARY_COLOR_ARRAY); + glDisableClientState(GL_FOG_COORD_ARRAY); +} + +void __glXDisp_DrawArraysEXT(GLbyte *pc) +{ + __glXDisp_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/render2swap.c b/nx-X11/programs/Xserver/GL/glx/render2swap.c new file mode 100644 index 000000000..0225970cb --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2swap.c @@ -0,0 +1,393 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "indirect_size.h" + +void __glXDispSwap_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_INT(pc + 40); + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + pc += 44; + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + __GLX_SWAP_SHORT_ARRAY(pc+8, n); + break; + case GL_INT: + case GL_UNSIGNED_INT: + __GLX_SWAP_INT_ARRAY(pc+8, n); + break; + case GL_FLOAT: + __GLX_SWAP_FLOAT_ARRAY(pc+8, n); + break; + } + + glCallLists(n, type, pc+8); +} + +static void swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte *pc) +{ + int i,j; + __GLX_DECLARE_SWAP_VARIABLES; + + switch (datatype) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i=0; i<numVertexes; i++) { + GLshort *pVal = (GLshort *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_SHORT(&pVal[j]); + } + pc += stride; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + for (i=0; i<numVertexes; i++) { + GLint *pVal = (GLint *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_INT(&pVal[j]); + } + pc += stride; + } + break; + case GL_FLOAT: + for (i=0; i<numVertexes; i++) { + GLfloat *pVal = (GLfloat *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_FLOAT(&pVal[j]); + } + pc += stride; + } + break; + case GL_DOUBLE: + for (i=0; i<numVertexes; i++) { + GLdouble *pVal = (GLdouble *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_DOUBLE(&pVal[j]); + } + pc += stride; + } + break; + default: + return; + } +} + +void __glXDispSwap_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&numVertexes); + __GLX_SWAP_INT(&numComponents); + __GLX_SWAP_INT(&primType); + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + /* compute stride (same for all component arrays) */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + swapArray(numVals, datatype, stride, numVertexes, pc); + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); +} + +void __glXDispSwap_DrawArraysEXT(GLbyte *pc) +{ + __glXDispSwap_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original b/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original new file mode 100644 index 000000000..0225970cb --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2swap.c.NX.original @@ -0,0 +1,393 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" +#include "indirect_size.h" + +void __glXDispSwap_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_INT(pc + 40); + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + pc += 44; + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + __GLX_SWAP_SHORT_ARRAY(pc+8, n); + break; + case GL_INT: + case GL_UNSIGNED_INT: + __GLX_SWAP_INT_ARRAY(pc+8, n); + break; + case GL_FLOAT: + __GLX_SWAP_FLOAT_ARRAY(pc+8, n); + break; + } + + glCallLists(n, type, pc+8); +} + +static void swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte *pc) +{ + int i,j; + __GLX_DECLARE_SWAP_VARIABLES; + + switch (datatype) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i=0; i<numVertexes; i++) { + GLshort *pVal = (GLshort *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_SHORT(&pVal[j]); + } + pc += stride; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + for (i=0; i<numVertexes; i++) { + GLint *pVal = (GLint *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_INT(&pVal[j]); + } + pc += stride; + } + break; + case GL_FLOAT: + for (i=0; i<numVertexes; i++) { + GLfloat *pVal = (GLfloat *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_FLOAT(&pVal[j]); + } + pc += stride; + } + break; + case GL_DOUBLE: + for (i=0; i<numVertexes; i++) { + GLdouble *pVal = (GLdouble *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_DOUBLE(&pVal[j]); + } + pc += stride; + } + break; + default: + return; + } +} + +void __glXDispSwap_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&numVertexes); + __GLX_SWAP_INT(&numComponents); + __GLX_SWAP_INT(&primType); + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + /* compute stride (same for all component arrays) */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + swapArray(numVals, datatype, stride, numVertexes, pc); + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); +} + +void __glXDispSwap_DrawArraysEXT(GLbyte *pc) +{ + __glXDispSwap_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original b/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original new file mode 100644 index 000000000..65ac5e18a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/render2swap.c.X.original @@ -0,0 +1,393 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/render2swap.c,v 1.6 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + + +void __glXDispSwap_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap1f(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap1d(target, u1, u2, k, order, points); +} + +void __glXDispSwap_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_INT(pc + 40); + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + pc += 44; + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void __glXDispSwap_CallLists(GLbyte *pc) +{ + GLenum type; + GLsizei n; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + 0); + type = *(GLenum *)(pc + 4); + n = *(GLsizei *)(pc + 0); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + __GLX_SWAP_SHORT_ARRAY(pc+8, n); + break; + case GL_INT: + case GL_UNSIGNED_INT: + __GLX_SWAP_INT_ARRAY(pc+8, n); + break; + case GL_FLOAT: + __GLX_SWAP_FLOAT_ARRAY(pc+8, n); + break; + } + + glCallLists(n, type, pc+8); +} + +static void swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte *pc) +{ + int i,j; + __GLX_DECLARE_SWAP_VARIABLES; + + switch (datatype) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i=0; i<numVertexes; i++) { + GLshort *pVal = (GLshort *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_SHORT(&pVal[j]); + } + pc += stride; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + for (i=0; i<numVertexes; i++) { + GLint *pVal = (GLint *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_INT(&pVal[j]); + } + pc += stride; + } + break; + case GL_FLOAT: + for (i=0; i<numVertexes; i++) { + GLfloat *pVal = (GLfloat *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_FLOAT(&pVal[j]); + } + pc += stride; + } + break; + case GL_DOUBLE: + for (i=0; i<numVertexes; i++) { + GLdouble *pVal = (GLdouble *) pc; + for (j=0; j<numVals; j++) { + __GLX_SWAP_DOUBLE(&pVal[j]); + } + pc += stride; + } + break; + default: + return; + } +} + +void __glXDispSwap_DrawArrays(GLbyte *pc) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&numVertexes); + __GLX_SWAP_INT(&numComponents); + __GLX_SWAP_INT(&primType); + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + /* compute stride (same for all component arrays) */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); + + stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); + + /* set up component arrays */ + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; + + swapArray(numVals, datatype, stride, numVertexes, pc); + + switch (component) { + case GL_VERTEX_ARRAY: + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(numVals, datatype, stride, pc); + break; + case GL_NORMAL_ARRAY: + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(datatype, stride, pc); + break; + case GL_COLOR_ARRAY: + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(numVals, datatype, stride, pc); + break; + case GL_INDEX_ARRAY: + glEnableClientState(GL_INDEX_ARRAY); + glIndexPointer(datatype, stride, pc); + break; + case GL_TEXTURE_COORD_ARRAY: + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(numVals, datatype, stride, pc); + break; + case GL_EDGE_FLAG_ARRAY: + glEnableClientState(GL_EDGE_FLAG_ARRAY); + glEdgeFlagPointer(stride, (const GLboolean *)pc); + break; + default: + break; + } + + pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); + } + + glDrawArrays(primType, 0, numVertexes); + + /* turn off anything we might have turned on */ + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_INDEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_EDGE_FLAG_ARRAY); +} + +void __glXDispSwap_DrawArraysEXT(GLbyte *pc) +{ + __glXDispSwap_DrawArrays(pc); +} diff --git a/nx-X11/programs/Xserver/GL/glx/renderpix.c b/nx-X11/programs/Xserver/GL/glx/renderpix.c new file mode 100644 index 000000000..fe508e299 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/renderpix.c @@ -0,0 +1,312 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +void __glXDisp_PolygonStipple(GLbyte *pc) +{ + __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glPolygonStipple((GLubyte *)(hdr+1)); +} + +void __glXDisp_Bitmap(GLbyte *pc) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glBitmap((GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLfloat) hdr->xorig, + (GLfloat) hdr->yorig, + (GLfloat) hdr->xmove, + (GLfloat) hdr->ymove, + (GLubyte *)(hdr+1)); +} + +void __glXDisp_TexImage1D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexImage2D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexImage3D(GLbyte *pc) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, + hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_DrawPixels(GLbyte *pc) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glDrawPixels((GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage1D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLsizei) hdr->width, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage2D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLint) hdr->yoffset, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_TexSubImage3D(GLbyte *pc) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, + hdr->zoffset, hdr->width, hdr->height, hdr->depth, + hdr->format, hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDisp_ColorTable(GLbyte *pc) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorTable(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_ColorSubTable(GLbyte *pc) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, + hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDisp_ConvolutionFilter1D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter1D(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_ConvolutionFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDisp_SeparableFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + GLint hdrlen, image1len; + + hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE); + + glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + /* XXX check this usage - internal code called + ** a version without the packing parameters + */ + image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1, + 0, hdr->rowLength, 0, hdr->skipRows, + hdr->alignment); + image1len = __GLX_PAD(image1len); + + glSeparableFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); +} diff --git a/nx-X11/programs/Xserver/GL/glx/renderpixswap.c b/nx-X11/programs/Xserver/GL/glx/renderpixswap.c new file mode 100644 index 000000000..9c3100fb3 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/renderpixswap.c @@ -0,0 +1,555 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +void __glXDispSwap_PolygonStipple(GLbyte *pc) +{ + __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glPolygonStipple((GLubyte *)(hdr+1)); +} + +void __glXDispSwap_Bitmap(GLbyte *pc) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove); + __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove); + + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glBitmap((GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLfloat) hdr->xorig, + (GLfloat) hdr->yorig, + (GLfloat) hdr->xmove, + (GLfloat) hdr->ymove, + (GLubyte *)(hdr+1)); +} + +void __glXDispSwap_TexImage1D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexImage2D(GLbyte *pc) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->components); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->components, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + (GLint) hdr->border, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexImage3D(GLbyte *pc) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->border); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, + hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_DrawPixels(GLbyte *pc) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glDrawPixels((GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage1D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage1D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLsizei) hdr->width, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage2D(GLbyte *pc) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + + glTexSubImage2D(hdr->target, + (GLint) hdr->level, + (GLint) hdr->xoffset, + (GLint) hdr->yoffset, + (GLsizei) hdr->width, + (GLsizei) hdr->height, + hdr->format, + hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_TexSubImage3D(GLbyte *pc) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); + __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); + __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->level); + __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->zoffset); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->depth); + __GLX_SWAP_INT((GLbyte *)&hdr->size4d); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, + hdr->zoffset, hdr->width, hdr->height, hdr->depth, + hdr->format, hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ColorTable(GLbyte *pc) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorTable(hdr->target, hdr->internalformat, + hdr->width, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ColorSubTable(GLbyte *pc) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->start); + __GLX_SWAP_INT((GLbyte *)&hdr->count); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, + hdr->type, (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, 1, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + glConvolutionFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + (GLvoid *)(hdr+1)); +} + +void __glXDispSwap_SeparableFilter2D(GLbyte *pc) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + GLint hdrlen, image1len; + __GLX_DECLARE_SWAP_VARIABLES; + + hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); + + __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); + __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); + __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); + __GLX_SWAP_INT((GLbyte *)&hdr->alignment); + + __GLX_SWAP_INT((GLbyte *)&hdr->target); + __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); + __GLX_SWAP_INT((GLbyte *)&hdr->width); + __GLX_SWAP_INT((GLbyte *)&hdr->height); + __GLX_SWAP_INT((GLbyte *)&hdr->format); + __GLX_SWAP_INT((GLbyte *)&hdr->type); + + /* + ** Just invert swapBytes flag; the GL will figure out if it needs to swap + ** the pixel data. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + + /* XXX check this usage - internal code called + ** a version without the packing parameters + */ + image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1, + 0, hdr->rowLength, 0, hdr->skipRows, + hdr->alignment); + image1len = __GLX_PAD(image1len); + + + glSeparableFilter2D(hdr->target, hdr->internalformat, + hdr->width, hdr->height, hdr->format, hdr->type, + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); +} diff --git a/nx-X11/programs/Xserver/GL/glx/rensize.c b/nx-X11/programs/Xserver/GL/glx/rensize.c new file mode 100644 index 000000000..7ab02d257 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/rensize.c @@ -0,0 +1,987 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/rensize.c,v 1.6 2003/09/28 20:15:43 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <GL/gl.h> +#include "glxserver.h" +#include "GL/glxproto.h" +#include "unpack.h" +#include "impsize.h" + +#define SWAPL(a) \ + (((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \ + ((a & 0xff00U)<<8) | ((a & 0xffU)<<24)) + +int __glXCallListsReqSize(GLbyte *pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 0); + GLenum type = *(GLenum *)(pc + 4); + + if (swap) { + n = SWAPL( n ); + type = SWAPL( type ); + } + return n * __glCallLists_size( type ); +} + +int __glXFogivReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 0); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glFogiv_size( pname ); /* defined in samplegl lib */ +} + +int __glXFogfvReqSize(GLbyte *pc, Bool swap ) +{ + return __glXFogivReqSize( pc, swap ); +} + +int __glXLightfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glLightfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXLightivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXLightfvReqSize( pc, swap ); +} + +int __glXLightModelfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 0); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glLightModelfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXLightModelivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXLightModelfvReqSize( pc, swap ); +} + +int __glXMaterialfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glMaterialfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXMaterialivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXMaterialfvReqSize( pc, swap ); +} + +int __glXTexGendvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 8 * __glTexGendv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexGenfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexGenfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexGenivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexGenfvReqSize( pc, swap ); +} + +int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexParameterfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexParameterivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexParameterfvReqSize( pc, swap ); +} + +int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glTexEnvfv_size( pname ); /* defined in samplegl lib */ +} + +int __glXTexEnvivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXTexEnvfvReqSize( pc, swap ); +} + +static int Map1Size( GLint k, GLint order) +{ + if (order <= 0 || k < 0) return -1; + return k * order; +} + +int __glXMap1dReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint order, k; + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + if (swap) { + target = SWAPL( target ); + order = SWAPL( order ); + } + k = __glMap1d_size( target ); + return 8 * Map1Size( k, order ); +} + +int __glXMap1fReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint order, k; + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + if (swap) { + target = SWAPL( target ); + order = SWAPL( order ); + } + k = __glMap1f_size(target); + return 4 * Map1Size(k, order); +} + +static int Map2Size(int k, int majorOrder, int minorOrder) +{ + if (majorOrder <= 0 || minorOrder <= 0 || k < 0) return -1; + return k * majorOrder * minorOrder; +} + +int __glXMap2dReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint uorder, vorder, k; + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + if (swap) { + target = SWAPL( target ); + uorder = SWAPL( uorder ); + vorder = SWAPL( vorder ); + } + k = __glMap2d_size( target ); + return 8 * Map2Size( k, uorder, vorder ); +} + +int __glXMap2fReqSize(GLbyte *pc, Bool swap ) +{ + GLenum target; + GLint uorder, vorder, k; + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + if (swap) { + target = SWAPL( target ); + uorder = SWAPL( uorder ); + vorder = SWAPL( vorder ); + } + k = __glMap2f_size( target ); + return 4 * Map2Size( k, uorder, vorder ); +} + +int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap ) +{ + GLint mapsize; + mapsize = *(GLint *)(pc + 4); + if (swap) { + mapsize = SWAPL( mapsize ); + } + return 4 * mapsize; +} + +int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap ) +{ + return __glXPixelMapfvReqSize( pc, swap ); +} + +int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap ) +{ + GLint mapsize; + mapsize = *(GLint *)(pc + 4); + if (swap) { + mapsize = SWAPL( mapsize ); + } + return 2 * mapsize; +} + +/** + * Calculate the size of an image. + * + * The size of an image sent to the server from the client or sent from the + * server to the client is calculated. The size is based on the dimensions + * of the image, the type of pixel data, padding in the image, and the + * alignment requirements of the image. + * + * \param format Format of the pixels. Same as the \c format parameter + * to \c glTexImage1D + * \param type Type of the pixel data. Same as the \c type parameter + * to \c glTexImage1D + * \param target Typically the texture target of the image. If the + * target is one of \c GL_PROXY_*, the size returned is + * always zero. For uses that do not have a texture target + * (e.g, glDrawPixels), zero should be specified. + * \param w Width of the image data. Must be >= 1. + * \param h Height of the image data. Must be >= 1, even for 1D + * images. + * \param d Depth of the image data. Must be >= 1, even for 1D or + * 2D images. + * \param imageHeight If non-zero, defines the true height of a volumetric + * image. This value will be used instead of \c h for + * calculating the size of the image. + * \param rowLength If non-zero, defines the true width of an image. This + * value will be used instead of \c w for calculating the + * size of the image. + * \param skipImages Number of extra layers of image data in a volumtric + * image that are to be skipped before the real data. + * \param skipRows Number of extra rows of image data in an image that are + * to be skipped before the real data. + * \param alignment Specifies the alignment for the start of each pixel row + * in memory. This value must be one of 1, 2, 4, or 8. + * + * \returns + * The size of the image is returned. If the specified \c format and \c type + * are invalid, -1 is returned. If \c target is one of \c GL_PROXY_*, zero + * is returned. + */ +int __glXImageSize( GLenum format, GLenum type, GLenum target, + GLsizei w, GLsizei h, GLsizei d, + GLint imageHeight, GLint rowLength, + GLint skipImages, GLint skipRows, GLint alignment ) +{ + GLint bytesPerElement, elementsPerGroup, groupsPerRow; + GLint groupSize, rowSize, padding, imageSize; + + if (w < 0 || h < 0 || d < 0 || + (type == GL_BITMAP && + (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) { + return -1; + } + if (w==0 || h==0 || d == 0) return 0; + + switch( target ) { + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_TEXTURE_4D_SGIS: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_RECTANGLE_ARB: + case GL_PROXY_HISTOGRAM: + case GL_PROXY_COLOR_TABLE: + case GL_PROXY_TEXTURE_COLOR_TABLE_SGI: + case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: + case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: + return 0; + } + + if (type == GL_BITMAP) { + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = (groupsPerRow + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + return ((h + skipRows) * rowSize); + } else { + switch(format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elementsPerGroup = 1; + break; + case GL_422_EXT: + case GL_422_REV_EXT: + case GL_422_AVERAGE_EXT: + case GL_422_REV_AVERAGE_EXT: + case GL_DEPTH_STENCIL_NV: + case GL_DEPTH_STENCIL_MESA: + case GL_YCBCR_MESA: + case GL_LUMINANCE_ALPHA: + elementsPerGroup = 2; + break; + case GL_RGB: + case GL_BGR: + elementsPerGroup = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elementsPerGroup = 4; + break; + default: + return -1; + } + switch(type) { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + bytesPerElement = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + bytesPerElement = 1; + elementsPerGroup = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + bytesPerElement = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_8_8_APPLE: + case GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL_UNSIGNED_SHORT_15_1_MESA: + case GL_UNSIGNED_SHORT_1_15_REV_MESA: + bytesPerElement = 2; + elementsPerGroup = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + bytesPerElement = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_24_8_NV: + case GL_UNSIGNED_INT_24_8_MESA: + case GL_UNSIGNED_INT_8_24_REV_MESA: + bytesPerElement = 4; + elementsPerGroup = 1; + break; + default: + return -1; + } + groupSize = bytesPerElement * elementsPerGroup; + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = w; + } + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + if (imageHeight > 0) { + imageSize = (imageHeight + skipRows) * rowSize; + } else { + imageSize = (h + skipRows) * rowSize; + } + return ((d + skipImages) * imageSize); + } +} + + +int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, 0, w, h, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXBitmapReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, 0, w, h, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXTexImage1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_1D) { + return 0; + } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { + return -1; + } + return __glXImageSize( format, type, 0, w, 1, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXTexImage2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + return 0; + } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { + return -1; + } + return __glXImageSize( format, type, 0, w, h, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +/* XXX this is used elsewhere - should it be exported from glxserver.h? */ +int __glXTypeSize(GLenum enm) +{ + switch(enm) { + case GL_BYTE: return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return sizeof(GLubyte); + case GL_SHORT: return sizeof(GLshort); + case GL_UNSIGNED_SHORT: return sizeof(GLushort); + case GL_INT: return sizeof(GLint); + case GL_UNSIGNED_INT: return sizeof(GLint); + case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: return sizeof(GLdouble); + default: return -1; + } +} + +int __glXDrawArraysSize( GLbyte *pc, Bool swap ) +{ + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; + __GLXdispatchDrawArraysComponentHeader *compHeader; + GLint numVertexes = hdr->numVertexes; + GLint numComponents = hdr->numComponents; + GLint arrayElementSize = 0; + int i; + + if (swap) { + numVertexes = SWAPL( numVertexes ); + numComponents = SWAPL( numComponents ); + } + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + for (i=0; i<numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLint component = compHeader[i].component; + + if (swap) { + datatype = SWAPL( datatype ); + numVals = SWAPL( numVals ); + component = SWAPL( component ); + } + + switch (component) { + case GL_VERTEX_ARRAY: + case GL_COLOR_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + break; + case GL_SECONDARY_COLOR_ARRAY: + case GL_NORMAL_ARRAY: + if (numVals != 3) { + /* bad size */ + return -1; + } + break; + case GL_FOG_COORD_ARRAY: + case GL_INDEX_ARRAY: + if (numVals != 1) { + /* bad size */ + return -1; + } + break; + case GL_EDGE_FLAG_ARRAY: + if ((numVals != 1) && (datatype != GL_UNSIGNED_BYTE)) { + /* bad size or bad type */ + return -1; + } + break; + default: + /* unknown component type */ + return -1; + } + + arrayElementSize += __GLX_PAD(numVals * __glXTypeSize(datatype)); + + pc += sizeof(__GLXdispatchDrawArraysComponentHeader); + } + + return ((numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader)) + + (numVertexes * arrayElementSize)); +} + +int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap ) +{ + GLint n = *(GLsizei *)(pc + 0); + if (swap) n = SWAPL(n); + return(8*n); /* 4*n for textures, 4*n for priorities */ +} + +int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, 0, w, 1, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + return __glXImageSize( format, type, 0, w, h, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint d = hdr->depth; + GLint imageHeight = hdr->imageHeight; + GLint rowLength = hdr->rowLength; + GLint skipImages = hdr->skipImages; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + GLint nullImage = hdr->nullimage; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + d = SWAPL( d ); + imageHeight = SWAPL( imageHeight ); + rowLength = SWAPL( rowLength ); + skipImages = SWAPL( skipImages ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_3D || nullImage) { + return 0; + } else { + return __glXImageSize( format, type, target, w, h, d, imageHeight, + rowLength, skipImages, skipRows, alignment ); + } +} + +int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchTexSubImage3DHeader *hdr = + (__GLXdispatchTexSubImage3DHeader *) pc; + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint d = hdr->depth; + GLint imageHeight = hdr->imageHeight; + GLint rowLength = hdr->rowLength; + GLint skipImages = hdr->skipImages; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + target = SWAPL( target ); + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + d = SWAPL( d ); + imageHeight = SWAPL( imageHeight ); + rowLength = SWAPL( rowLength ); + skipImages = SWAPL( skipImages ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + if (target == GL_PROXY_TEXTURE_3D) { + return 0; + } else { + return __glXImageSize( format, type, target, w, h, d, imageHeight, + rowLength, skipImages, skipRows, alignment ); + } +} + +int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize( format, type, 0, w, 1, 1, + 0, rowLength, 0, 0, alignment ); +} + +int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint skipRows = hdr->skipRows; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + skipRows = SWAPL( skipRows ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize( format, type, 0, w, h, 1, + 0, rowLength, 0, skipRows, alignment ); +} + +int __glXConvolutionParameterivSize(GLenum pname) +{ + switch (pname) { + case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_FILTER_SCALE: + case GL_CONVOLUTION_FILTER_BIAS: + return 4; + case GL_CONVOLUTION_BORDER_MODE: + return 1; + default: + return -1; + } +} + +int __glXConvolutionParameterfvSize(GLenum pname) +{ + return __glXConvolutionParameterivSize(pname); +} + +int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glXConvolutionParameterivSize( pname ); +} + +int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + return __glXConvolutionParameterivReqSize( pc, swap ); +} + +int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchConvolutionFilterHeader *hdr = + (__GLXdispatchConvolutionFilterHeader *) pc; + + GLint image1size, image2size; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint h = hdr->height; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + h = SWAPL( h ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + /* XXX Should rowLength be used for either or both image? */ + image1size = __glXImageSize( format, type, 0, w, 1, 1, + 0, rowLength, 0, 0, alignment ); + image1size = __GLX_PAD(image1size); + image2size = __glXImageSize( format, type, 0, h, 1, 1, + 0, rowLength, 0, 0, alignment ); + return image1size + image2size; + +} + +int __glXColorTableParameterfvSize(GLenum pname) +{ + /* currently, only scale and bias are supported; return RGBA */ + switch(pname) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: + return 0; + } +} + +int __glXColorTableParameterivSize(GLenum pname) +{ + /* fv and iv are the same in this context */ + return __glXColorTableParameterfvSize(pname); +} + +int __glXColorTableReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchColorTableHeader *hdr = + (__GLXdispatchColorTableHeader *) pc; + + GLenum target = hdr->target; + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint w = hdr->width; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + switch (target) { + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_COLOR_TABLE: + case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: + case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return 0; + } + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + w = SWAPL( w ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize( format, type, 0, w, 1, 1, + 0, rowLength, 0, 0, alignment ); +} + +int __glXColorSubTableReqSize(GLbyte *pc, Bool swap ) +{ + __GLXdispatchColorSubTableHeader *hdr = + (__GLXdispatchColorSubTableHeader *) pc; + + GLenum format = hdr->format; + GLenum type = hdr->type; + GLint count = hdr->count; + GLint rowLength = hdr->rowLength; + GLint alignment = hdr->alignment; + + if (swap) { + format = SWAPL( format ); + type = SWAPL( type ); + count = SWAPL( count ); + rowLength = SWAPL( rowLength ); + alignment = SWAPL( alignment ); + } + + return __glXImageSize( format, type, 0, count, 1, 1, + 0, rowLength, 0, 0, alignment ); +} + +int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 4); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glXColorTableParameterfvSize(pname); +} + +int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap ) +{ + /* no difference between fv and iv versions */ + return __glXColorTableParameterfvReqSize(pc, swap); +} + +int __glXPointParameterfvARBReqSize(GLbyte *pc, Bool swap ) +{ + GLenum pname = *(GLenum *)(pc + 0); + if (swap) { + pname = SWAPL( pname ); + } + return 4 * __glPointParameterfvEXT_size( pname ); +} + +int __glXPointParameterivReqSize(GLbyte *pc, Bool swap ) +{ + /* no difference between fv and iv versions */ + return __glXPointParameterfvARBReqSize(pc, swap); +} diff --git a/nx-X11/programs/Xserver/GL/glx/rensizetab.c b/nx-X11/programs/Xserver/GL/glx/rensizetab.c new file mode 100644 index 000000000..41656890c --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/rensizetab.c @@ -0,0 +1,2448 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/rensizetab.c,v 1.5 2004/01/28 18:11:53 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "g_disptab_EXT.h" + +__GLXrenderSizeData __glXRenderSizeTable[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { + /* no such opcode */ { 0, 0 }, + /* CallList */ { 8, 0 }, + /* CallLists */ { 12, __glXCallListsReqSize }, + /* ListBase */ { 8, 0 }, + /* Begin */ { 8, 0 }, + /* Bitmap */ { 48, __glXBitmapReqSize }, + /* Color3bv */ { 8, 0 }, + /* Color3dv */ { 28, 0 }, + /* Color3fv */ { 16, 0 }, + /* Color3iv */ { 16, 0 }, + /* Color3sv */ { 12, 0 }, + /* Color3ubv */ { 8, 0 }, + /* Color3uiv */ { 16, 0 }, + /* Color3usv */ { 12, 0 }, + /* Color4bv */ { 8, 0 }, + /* Color4dv */ { 36, 0 }, + /* Color4fv */ { 20, 0 }, + /* Color4iv */ { 20, 0 }, + /* Color4sv */ { 12, 0 }, + /* Color4ubv */ { 8, 0 }, + /* Color4uiv */ { 20, 0 }, + /* Color4usv */ { 12, 0 }, + /* EdgeFlagv */ { 8, 0 }, + /* End */ { 4, 0 }, + /* Indexdv */ { 12, 0 }, + /* Indexfv */ { 8, 0 }, + /* Indexiv */ { 8, 0 }, + /* Indexsv */ { 8, 0 }, + /* Normal3bv */ { 8, 0 }, + /* Normal3dv */ { 28, 0 }, + /* Normal3fv */ { 16, 0 }, + /* Normal3iv */ { 16, 0 }, + /* Normal3sv */ { 12, 0 }, + /* RasterPos2dv */ { 20, 0 }, + /* RasterPos2fv */ { 12, 0 }, + /* RasterPos2iv */ { 12, 0 }, + /* RasterPos2sv */ { 8, 0 }, + /* RasterPos3dv */ { 28, 0 }, + /* RasterPos3fv */ { 16, 0 }, + /* RasterPos3iv */ { 16, 0 }, + /* RasterPos3sv */ { 12, 0 }, + /* RasterPos4dv */ { 36, 0 }, + /* RasterPos4fv */ { 20, 0 }, + /* RasterPos4iv */ { 20, 0 }, + /* RasterPos4sv */ { 12, 0 }, + /* Rectdv */ { 36, 0 }, + /* Rectfv */ { 20, 0 }, + /* Rectiv */ { 20, 0 }, + /* Rectsv */ { 12, 0 }, + /* TexCoord1dv */ { 12, 0 }, + /* TexCoord1fv */ { 8, 0 }, + /* TexCoord1iv */ { 8, 0 }, + /* TexCoord1sv */ { 8, 0 }, + /* TexCoord2dv */ { 20, 0 }, + /* TexCoord2fv */ { 12, 0 }, + /* TexCoord2iv */ { 12, 0 }, + /* TexCoord2sv */ { 8, 0 }, + /* TexCoord3dv */ { 28, 0 }, + /* TexCoord3fv */ { 16, 0 }, + /* TexCoord3iv */ { 16, 0 }, + /* TexCoord3sv */ { 12, 0 }, + /* TexCoord4dv */ { 36, 0 }, + /* TexCoord4fv */ { 20, 0 }, + /* TexCoord4iv */ { 20, 0 }, + /* TexCoord4sv */ { 12, 0 }, + /* Vertex2dv */ { 20, 0 }, + /* Vertex2fv */ { 12, 0 }, + /* Vertex2iv */ { 12, 0 }, + /* Vertex2sv */ { 8, 0 }, + /* Vertex3dv */ { 28, 0 }, + /* Vertex3fv */ { 16, 0 }, + /* Vertex3iv */ { 16, 0 }, + /* Vertex3sv */ { 12, 0 }, + /* Vertex4dv */ { 36, 0 }, + /* Vertex4fv */ { 20, 0 }, + /* Vertex4iv */ { 20, 0 }, + /* Vertex4sv */ { 12, 0 }, + /* ClipPlane */ { 40, 0 }, + /* ColorMaterial */ { 12, 0 }, + /* CullFace */ { 8, 0 }, + /* Fogf */ { 12, 0 }, + /* Fogfv */ { 8, __glXFogfvReqSize }, + /* Fogi */ { 12, 0 }, + /* Fogiv */ { 8, __glXFogivReqSize }, + /* FrontFace */ { 8, 0 }, + /* Hint */ { 12, 0 }, + /* Lightf */ { 16, 0 }, + /* Lightfv */ { 12, __glXLightfvReqSize }, + /* Lighti */ { 16, 0 }, + /* Lightiv */ { 12, __glXLightivReqSize }, + /* LightModelf */ { 12, 0 }, + /* LightModelfv */ { 8, __glXLightModelfvReqSize }, + /* LightModeli */ { 12, 0 }, + /* LightModeliv */ { 8, __glXLightModelivReqSize }, + /* LineStipple */ { 12, 0 }, + /* LineWidth */ { 8, 0 }, + /* Materialf */ { 16, 0 }, + /* Materialfv */ { 12, __glXMaterialfvReqSize }, + /* Materiali */ { 16, 0 }, + /* Materialiv */ { 12, __glXMaterialivReqSize }, + /* PointSize */ { 8, 0 }, + /* PolygonMode */ { 12, 0 }, + /* PolygonStipple */ { 152, 0 }, + /* Scissor */ { 20, 0 }, + /* ShadeModel */ { 8, 0 }, + /* TexParameterf */ { 16, 0 }, + /* TexParameterfv */ { 12, __glXTexParameterfvReqSize }, + /* TexParameteri */ { 16, 0 }, + /* TexParameteriv */ { 12, __glXTexParameterivReqSize }, + /* TexImage1D */ { 56, __glXTexImage1DReqSize }, + /* TexImage2D */ { 56, __glXTexImage2DReqSize }, + /* TexEnvf */ { 16, 0 }, + /* TexEnvfv */ { 12, __glXTexEnvfvReqSize }, + /* TexEnvi */ { 16, 0 }, + /* TexEnviv */ { 12, __glXTexEnvivReqSize }, + /* TexGend */ { 20, 0 }, + /* TexGendv */ { 12, __glXTexGendvReqSize }, + /* TexGenf */ { 16, 0 }, + /* TexGenfv */ { 12, __glXTexGenfvReqSize }, + /* TexGeni */ { 16, 0 }, + /* TexGeniv */ { 12, __glXTexGenivReqSize }, + /* InitNames */ { 4, 0 }, + /* LoadName */ { 8, 0 }, + /* PassThrough */ { 8, 0 }, + /* PopName */ { 4, 0 }, + /* PushName */ { 8, 0 }, + /* DrawBuffer */ { 8, 0 }, + /* Clear */ { 8, 0 }, + /* ClearAccum */ { 20, 0 }, + /* ClearIndex */ { 8, 0 }, + /* ClearColor */ { 20, 0 }, + /* ClearStencil */ { 8, 0 }, + /* ClearDepth */ { 12, 0 }, + /* StencilMask */ { 8, 0 }, + /* ColorMask */ { 8, 0 }, + /* DepthMask */ { 8, 0 }, + /* IndexMask */ { 8, 0 }, + /* Accum */ { 12, 0 }, + /* Disable */ { 8, 0 }, + /* Enable */ { 8, 0 }, + /* no such opcode */ { 0, 0 }, + /* PopAttrib */ { 4, 0 }, + /* PushAttrib */ { 8, 0 }, + /* Map1d */ { 28, __glXMap1dReqSize }, + /* Map1f */ { 20, __glXMap1fReqSize }, + /* Map2d */ { 48, __glXMap2dReqSize }, + /* Map2f */ { 32, __glXMap2fReqSize }, + /* MapGrid1d */ { 24, 0 }, + /* MapGrid1f */ { 16, 0 }, + /* MapGrid2d */ { 44, 0 }, + /* MapGrid2f */ { 28, 0 }, + /* EvalCoord1dv */ { 12, 0 }, + /* EvalCoord1fv */ { 8, 0 }, + /* EvalCoord2dv */ { 20, 0 }, + /* EvalCoord2fv */ { 12, 0 }, + /* EvalMesh1 */ { 16, 0 }, + /* EvalPoint1 */ { 8, 0 }, + /* EvalMesh2 */ { 24, 0 }, + /* EvalPoint2 */ { 12, 0 }, + /* AlphaFunc */ { 12, 0 }, + /* BlendFunc */ { 12, 0 }, + /* LogicOp */ { 8, 0 }, + /* StencilFunc */ { 16, 0 }, + /* StencilOp */ { 16, 0 }, + /* DepthFunc */ { 8, 0 }, + /* PixelZoom */ { 12, 0 }, + /* PixelTransferf */ { 12, 0 }, + /* PixelTransferi */ { 12, 0 }, + /* PixelMapfv */ { 12, __glXPixelMapfvReqSize }, + /* PixelMapuiv */ { 12, __glXPixelMapuivReqSize }, + /* PixelMapusv */ { 12, __glXPixelMapusvReqSize }, + /* ReadBuffer */ { 8, 0 }, + /* CopyPixels */ { 24, 0 }, + /* DrawPixels */ { 40, __glXDrawPixelsReqSize }, + /* DepthRange */ { 20, 0 }, + /* Frustum */ { 52, 0 }, + /* LoadIdentity */ { 4, 0 }, + /* LoadMatrixf */ { 68, 0 }, + /* LoadMatrixd */ { 132, 0 }, + /* MatrixMode */ { 8, 0 }, + /* MultMatrixf */ { 68, 0 }, + /* MultMatrixd */ { 132, 0 }, + /* Ortho */ { 52, 0 }, + /* PopMatrix */ { 4, 0 }, + /* PushMatrix */ { 4, 0 }, + /* Rotated */ { 36, 0 }, + /* Rotatef */ { 20, 0 }, + /* Scaled */ { 28, 0 }, + /* Scalef */ { 16, 0 }, + /* Translated */ { 28, 0 }, + /* Translatef */ { 16, 0 }, + /* Viewport */ { 20, 0 }, + /* PolygonOffset */ { 12, 0 }, + /* DrawArrays */ { 16, __glXDrawArraysSize }, + /* Indexubv */ { 8, 0 }, + /* ColorSubTable */ { 44, __glXColorSubTableReqSize }, + /* CopyColorSubTable */ { 24, 0 }, + /* ActiveTextureARB */ { 8, 0 }, + /* MultiTexCoord1dvARB */ { 16, 0 }, + /* MultiTexCoord1fvARB */ { 12, 0 }, + /* MultiTexCoord1ivARB */ { 12, 0 }, + /* MultiTexCoord1svARB */ { 12, 0 }, + /* MultiTexCoord2dvARB */ { 24, 0 }, + /* MultiTexCoord2fvARB */ { 16, 0 }, + /* MultiTexCoord2ivARB */ { 16, 0 }, + /* MultiTexCoord2svARB */ { 12, 0 }, + /* MultiTexCoord3dvARB */ { 32, 0 }, + /* MultiTexCoord3fvARB */ { 20, 0 }, + /* MultiTexCoord3ivARB */ { 20, 0 }, + /* MultiTexCoord3svARB */ { 16, 0 }, + /* MultiTexCoord4dvARB */ { 40, 0 }, + /* MultiTexCoord4fvARB */ { 24, 0 }, + /* MultiTexCoord4ivARB */ { 24, 0 }, + /* MultiTexCoord4svARB 213 */ { 16, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode 220 */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* WindowPos3fARB 230 */ { 16, 0 }, +}; +__GLXrenderSizeData __glXRenderSizeTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { + /* ColorTable 2053 */ { 44, __glXColorTableReqSize }, + /* ColorTableParameterfv */ { 12, __glXColorTableParameterfvReqSize }, + /* ColorTableParameteriv */ { 12, __glXColorTableParameterivReqSize }, + /* CopyColorTable */ { 24, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* PointParameterfARB 2065 */ { 12, 0 }, + /* PointParameterfvARB 2066 */ { 8, __glXPointParameterfvARBReqSize }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* BlendColor */ { 20, 0 }, + /* BlendEquation */ { 8, 0 }, + /* no such opcode */ { 0, 0 }, + /* TexSubImage1D */ { 60, __glXTexSubImage1DReqSize }, + /* TexSubImage2D */ { 60, __glXTexSubImage2DReqSize }, + /* ConvolutionFilter1D */ { 48, __glXConvolutionFilter1DReqSize }, + /* ConvolutionFilter2D */ { 48, __glXConvolutionFilter2DReqSize }, + /* ConvolutionParameterf */ { 16, 0 }, + /* ConvolutionParameterfv */ { 12, __glXConvolutionParameterfvReqSize }, + /* ConvolutionParameteri */ { 16, 0 }, + /* ConvolutionParameteriv */ { 12, __glXConvolutionParameterivReqSize }, + /* CopyConvolutionFilter1D */ { 24, }, + /* CopyConvolutionFilter2D */ { 28, }, + /* SeparableFilter2D */ { 48, __glXSeparableFilter2DReqSize }, + /* Histogram */ { 20, }, + /* Minmax */ { 16, }, + /* ResetHistogram */ { 8, }, + /* ResetMinmax */ { 8, }, + /* TexImage3D */ { 84, __glXTexImage3DReqSize }, + /* TexSubImage3D */ { 92, __glXTexSubImage3DReqSize }, + /* DrawArrays */ { 16, __glXDrawArraysSize }, + /* BindTexture */ { 12, 0 }, + /* PrioritizeTextures */ { 8, __glXPrioritizeTexturesReqSize }, + /* CopyTexImage1D */ { 32, 0 }, + /* CopyTexImage2D */ { 36, 0 }, + /* CopyTexSubImage1D */ { 28, 0 }, + /* CopyTexSubImage2D */ { 36, 0 }, + /* CopyTexSubImage3D 4123 */ { 40, 0 }, + /* FogCoordfv 4124 */ { 8, 0 }, + /* FogCoorddv 4125 */ { 12, 0 }, + /* SecondaryColor3bv 4126 */ { 8, 0 }, + /* SecondaryColor3sv 4127 */ { 12, 0 }, + /* SecondaryColor3iv 4128 */ { 16, 0 }, + /* SecondaryColor3fv 4129 */ { 16, 0 }, + /* SecondaryColor3dv 4130 */ { 28, 0 }, + /* SecondaryColor3ubv 4131 */ { 8, 0 }, + /* SecondaryColor3usv 4132 */ { 12, 0 }, + /* SecondaryColor3uiv 4133 */ { 16, 0 }, + /* BlendFuncSeparate 4134 */ { 20, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* no such opcode */ { 0, 0 }, + /* ActiveStencilFaceEXT 4220 */ { 8, 0 }, + /* PointParameteri 4221 */ { 12, 0 }, + /* PointParameteriv 4222 */ { 8, __glXPointParameterivReqSize }, +}; diff --git a/nx-X11/programs/Xserver/GL/glx/single2.c b/nx-X11/programs/Xserver/GL/glx/single2.c new file mode 100644 index 000000000..9fee5ff49 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/single2.c @@ -0,0 +1,411 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/single2.c,v 1.8 2004/02/10 22:54:15 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" +#include "unpack.h" +#include "g_disptab.h" +#include "GL/glx_ansic.h" + +int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei size; + GLenum type; + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + size = *(GLsizei *)(pc+0); + type = *(GLenum *)(pc+4); + if (cx->feedbackBufSize < size) { + cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf, + (size_t)size + * __GLX_SIZE_FLOAT32); + if (!cx->feedbackBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->feedbackBufSize = size; + } + glFeedbackBuffer(size, type, cx->feedbackBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + GLsizei size; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + size = *(GLsizei *)(pc+0); + if (cx->selectBufSize < size) { + cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf, + (size_t) size + * __GLX_SIZE_CARD32); + if (!cx->selectBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->selectBufSize = size; + } + glSelectBuffer(size, cx->selectBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + xGLXRenderModeReply reply; + __GLXcontext *cx; + GLint nitems=0, retBytes=0, retval, newModeCheck; + GLubyte *retBuffer = NULL; + GLenum newMode; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + newMode = *(GLenum*) pc; + retval = glRenderMode(newMode); + + /* Check that render mode worked */ + glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + if (newModeCheck != newMode) { + /* Render mode change failed. Bail */ + newMode = newModeCheck; + goto noChangeAllowed; + } + + /* + ** Render mode might have still failed if we get here. But in this + ** case we can't really tell, nor does it matter. If it did fail, it + ** will return 0, and thus we won't send any data across the wire. + */ + + switch (cx->renderMode) { + case GL_RENDER: + cx->renderMode = newMode; + break; + case GL_FEEDBACK: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->feedbackBufSize; + } else { + nitems = retval; + } + retBytes = nitems * __GLX_SIZE_FLOAT32; + retBuffer = (GLubyte*) cx->feedbackBuf; + cx->renderMode = newMode; + break; + case GL_SELECT: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->selectBufSize; + } else { + GLuint *bp = cx->selectBuf; + GLint i; + + /* + ** Figure out how many bytes of data need to be sent. Parse + ** the selection buffer to determine this fact as the + ** return value is the number of hits, not the number of + ** items in the buffer. + */ + nitems = 0; + i = retval; + while (--i >= 0) { + GLuint n; + + /* Parse select data for this hit */ + n = *bp; + bp += 3 + n; + } + nitems = bp - cx->selectBuf; + } + retBytes = nitems * __GLX_SIZE_CARD32; + retBuffer = (GLubyte*) cx->selectBuf; + cx->renderMode = newMode; + break; + } + + /* + ** First reply is the number of elements returned in the feedback or + ** selection array, as per the API for glRenderMode itself. + */ + noChangeAllowed:; + client = cl->client; + reply.length = nitems; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; + WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply); + if (retBytes) { + WriteToClient(client, retBytes, (char *)retBuffer); + } + return Success; +} + +int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(cx); + return Success; +} + +int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client; + int error; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + /* Do a local glFinish */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(cx); + + /* Send empty reply packet to indicate finish is finished */ + client = cl->client; + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + return Success; +} + +#define SEPARATOR " " + +char *__glXcombine_strings(const char *cext_string, const char *sext_string) +{ + size_t clen, slen; + char *combo_string, *token, *s1; + const char *s2, *end; + + /* safeguard to prevent potentially fatal errors in the string functions */ + if (!cext_string) + cext_string = ""; + if (!sext_string) + sext_string = ""; + + /* + ** String can't be longer than min(cstring, sstring) + ** pull tokens out of shortest string + ** include space in combo_string for final separator and null terminator + */ + if ( (clen = __glXStrlen(cext_string)) > (slen = __glXStrlen(sext_string)) ) { + combo_string = (char *) __glXMalloc(slen + 2); + s1 = (char *) __glXMalloc(slen + 2); __glXStrcpy(s1, sext_string); + s2 = cext_string; + } else { + combo_string = (char *) __glXMalloc(clen + 2); + s1 = (char *) __glXMalloc(clen + 2); __glXStrcpy(s1, cext_string); + s2 = sext_string; + } + if (!combo_string || !s1) { + if (combo_string) __glXFree(combo_string); + if (s1) __glXFree(s1); + return NULL; + } + combo_string[0] = '\0'; + + /* Get first extension token */ + token = __glXStrtok( s1, SEPARATOR); + while ( token != NULL ) { + + /* + ** if token in second string then save it + ** beware of extension names which are prefixes of other extension names + */ + const char *p = s2; + end = p + __glXStrlen(p); + while (p < end) { + size_t n = __glXStrcspn(p, SEPARATOR); + if ((__glXStrlen(token) == n) && (__glXStrncmp(token, p, n) == 0)) { + combo_string = __glXStrcat( combo_string, token); + combo_string = __glXStrcat( combo_string, SEPARATOR); + } + p += (n + 1); + } + + /* Get next extension token */ + token = __glXStrtok( NULL, SEPARATOR); + } + __glXFree(s1); + return combo_string; +} + +int DoGetString(__GLXclientState *cl, GLbyte *pc, GLboolean need_swap) +{ + ClientPtr client; + __GLXcontext *cx; + GLenum name; + const char *string; + __GLX_DECLARE_SWAP_VARIABLES; + int error; + char *buf = NULL, *buf1 = NULL; + GLint length = 0; + + /* If the client has the opposite byte order, swap the contextTag and + * the name. + */ + if ( need_swap ) { + __GLX_SWAP_INT(pc + 4); + __GLX_SWAP_INT(pc + __GLX_SINGLE_HDR_SIZE); + } + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + name = *(GLenum *)(pc + 0); + string = (const char *)glGetString(name); + client = cl->client; + + /* + ** Restrict extensions to those that are supported by both the + ** implementation and the connection. That is, return the + ** intersection of client, server, and core extension strings. + */ + if (name == GL_EXTENSIONS) { + buf1 = __glXcombine_strings(string, + cl->GLClientextensions); + buf = __glXcombine_strings(buf1, + cx->pGlxScreen->GLextensions); + if (buf1 != NULL) { + __glXFree(buf1); + } + string = buf; + } + else if ( name == GL_VERSION ) { + if ( atof( string ) > atof( GLServerVersion ) ) { + buf = __glXMalloc( __glXStrlen( string ) + + __glXStrlen( GLServerVersion ) + + 4 ); + if ( buf == NULL ) { + string = GLServerVersion; + } + else { + __glXSprintf( buf, "%s (%s)", GLServerVersion, string ); + string = buf; + } + } + } + if (string) { + length = __glXStrlen((const char *) string) + 1; + } + + __GLX_BEGIN_REPLY(length); + __GLX_PUT_SIZE(length); + + if ( need_swap ) { + __GLX_SWAP_REPLY_SIZE(); + __GLX_SWAP_REPLY_HEADER(); + } + + __GLX_SEND_HEADER(); + WriteToClient(client, length, (char *) string); + if (buf != NULL) { + __glXFree(buf); + } + return Success; +} + +int __glXDisp_GetString(__GLXclientState *cl, GLbyte *pc) +{ + return DoGetString(cl, pc, GL_FALSE); +} + +int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answer[4]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + + __glXClearErrorOccured(); + glGetClipPlane(*(GLenum *)(pc + 0), answer); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(32); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(4); + } + return Success; +} + diff --git a/nx-X11/programs/Xserver/GL/glx/single2swap.c b/nx-X11/programs/Xserver/GL/glx/single2swap.c new file mode 100644 index 000000000..dab98ade9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/single2swap.c @@ -0,0 +1,303 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/single2swap.c,v 1.7 2002/01/14 22:47:08 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" +#include "unpack.h" +#include "g_disptab.h" +#include "GL/glx_ansic.h" + +int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei size; + GLenum type; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + size = *(GLsizei *)(pc+0); + type = *(GLenum *)(pc+4); + if (cx->feedbackBufSize < size) { + cx->feedbackBuf = (GLfloat *) __glXRealloc(cx->feedbackBuf, + (size_t) size + * __GLX_SIZE_FLOAT32); + if (!cx->feedbackBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->feedbackBufSize = size; + } + glFeedbackBuffer(size, type, cx->feedbackBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + GLsizei size; + __GLX_DECLARE_SWAP_VARIABLES; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + size = *(GLsizei *)(pc+0); + if (cx->selectBufSize < size) { + cx->selectBuf = (GLuint *) __glXRealloc(cx->selectBuf, + (size_t) size + * __GLX_SIZE_CARD32); + if (!cx->selectBuf) { + cl->client->errorValue = size; + return BadAlloc; + } + cx->selectBufSize = size; + } + glSelectBuffer(size, cx->selectBuf); + __GLX_NOTE_UNFLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client; + __GLXcontext *cx; + xGLXRenderModeReply reply; + GLint nitems=0, retBytes=0, retval, newModeCheck; + GLubyte *retBuffer = NULL; + GLenum newMode; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + int error; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc); + newMode = *(GLenum*) pc; + retval = glRenderMode(newMode); + + /* Check that render mode worked */ + glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + if (newModeCheck != newMode) { + /* Render mode change failed. Bail */ + newMode = newModeCheck; + goto noChangeAllowed; + } + + /* + ** Render mode might have still failed if we get here. But in this + ** case we can't really tell, nor does it matter. If it did fail, it + ** will return 0, and thus we won't send any data across the wire. + */ + + switch (cx->renderMode) { + case GL_RENDER: + cx->renderMode = newMode; + break; + case GL_FEEDBACK: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->feedbackBufSize; + } else { + nitems = retval; + } + retBytes = nitems * __GLX_SIZE_FLOAT32; + retBuffer = (GLubyte*) cx->feedbackBuf; + __GLX_SWAP_FLOAT_ARRAY((GLbyte *)retBuffer, nitems); + cx->renderMode = newMode; + break; + case GL_SELECT: + if (retval < 0) { + /* Overflow happened. Copy the entire buffer */ + nitems = cx->selectBufSize; + } else { + GLuint *bp = cx->selectBuf; + GLint i; + + /* + ** Figure out how many bytes of data need to be sent. Parse + ** the selection buffer to determine this fact as the + ** return value is the number of hits, not the number of + ** items in the buffer. + */ + nitems = 0; + i = retval; + while (--i >= 0) { + GLuint n; + + /* Parse select data for this hit */ + n = *bp; + bp += 3 + n; + } + nitems = bp - cx->selectBuf; + } + retBytes = nitems * __GLX_SIZE_CARD32; + retBuffer = (GLubyte*) cx->selectBuf; + __GLX_SWAP_INT_ARRAY((GLbyte *)retBuffer, nitems); + cx->renderMode = newMode; + break; + } + + /* + ** First reply is the number of elements returned in the feedback or + ** selection array, as per the API for glRenderMode itself. + */ + noChangeAllowed:; + client = cl->client; + reply.length = nitems; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.retval); + __GLX_SWAP_INT(&reply.size); + __GLX_SWAP_INT(&reply.newMode); + WriteToClient(client, sz_xGLXRenderModeReply, (char *)&reply); + if (retBytes) { + WriteToClient(client, retBytes, (char *)retBuffer); + } + return Success; +} + +int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + glFlush(); + __GLX_NOTE_FLUSHED_CMDS(cx); + return Success; +} + +int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + /* Do a local glFinish */ + glFinish(); + __GLX_NOTE_FLUSHED_CMDS(cx); + + /* Send empty reply packet to indicate finish is finished */ + client = cl->client; + __GLX_BEGIN_REPLY(0); + __GLX_PUT_RETVAL(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + + return Success; +} + +int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc) +{ + return DoGetString(cl, pc, GL_TRUE); +} + +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLdouble answer[4]; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc + 0); + + __glXClearErrorOccured(); + glGetClipPlane(*(GLenum *)(pc + 0), answer); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4); + __GLX_BEGIN_REPLY(32); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_DOUBLE_ARRAY(4); + } + return Success; +} diff --git a/nx-X11/programs/Xserver/GL/glx/singlepix.c b/nx-X11/programs/Xserver/GL/glx/singlepix.c new file mode 100644 index 000000000..845c46a64 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/singlepix.c @@ -0,0 +1,462 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "singlesize.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei width, height; + GLenum format, type; + GLboolean swapBytes, lsbFirst; + GLint compsize; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + width = *(GLsizei *)(pc + 8); + height = *(GLsizei *)(pc + 12); + format = *(GLenum *)(pc + 16); + type = *(GLenum *)(pc + 20); + swapBytes = *(GLboolean *)(pc + 24); + lsbFirst = *(GLboolean *)(pc + 25); + compsize = __glReadPixels_size(format,type,width,height); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glReadPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + *(GLenum *)(pc + 20), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc) +{ + GLint level, compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0, depth=1; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + level = *(GLint *)(pc + 4); + format = *(GLenum *)(pc + 8); + type = *(GLenum *)(pc + 12); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 16); + + glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); + glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + if ( target == GL_TEXTURE_3D) { + glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + } + /* + * The three queries above might fail if we're in a state where queries + * are illegal, but then width, height, and depth would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetTexImage( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetTexImageReply *)&__glXReply)->width = width; + ((xGLXGetTexImageReply *)&__glXReply)->height = height; + ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean lsbFirst; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLubyte answerBuffer[200]; + char *answer; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + lsbFirst = *(GLboolean *)(pc + 0); + + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); + + __glXClearErrorOccured(); + glGetPolygonStipple( + (GLubyte *) answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(128); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(128); + } + return Success; +} + +int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize, compsize2; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + /* target must be SEPARABLE_2D, however I guess we can let the GL + barf on this one.... */ + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); + + if (compsize < 0) compsize = 0; + if (compsize2 < 0) compsize2 = 0; + compsize = __GLX_PAD(compsize); + compsize2 = __GLX_PAD(compsize2); + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); + __glXClearErrorOccured(); + glGetSeparableFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer, + answer + compsize, + NULL + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize + compsize2); + ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; + ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize + compsize2); + } + + return Success; +} + +int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + if (target == GL_CONVOLUTION_1D) { + height = 1; + } else { + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + } + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,height,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetConvolutionFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; + ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetHistogram( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetHistogramReply *)&__glXReply)->width = width; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + compsize = __glGetTexImage_size(target,1,format,type,2,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetMinmax( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + target = *(GLenum *)(pc + 0); + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + swapBytes = *(GLboolean *)(pc + 12); + + glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + ((xGLXGetColorTableReply *)&__glXReply)->width = width; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} diff --git a/nx-X11/programs/Xserver/GL/glx/singlepixswap.c b/nx-X11/programs/Xserver/GL/glx/singlepixswap.c new file mode 100644 index 000000000..ff68ecedf --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/singlepixswap.c @@ -0,0 +1,518 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlepixswap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxext.h" +#include "singlesize.h" +#include "unpack.h" +#include "g_disptab.h" +#include "g_disptab_EXT.h" + +int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc) +{ + GLsizei width, height; + GLenum format, type; + GLboolean swapBytes, lsbFirst; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + __GLX_SWAP_INT(pc+12); + __GLX_SWAP_INT(pc+16); + __GLX_SWAP_INT(pc+20); + + width = *(GLsizei *)(pc + 8); + height = *(GLsizei *)(pc + 12); + format = *(GLenum *)(pc + 16); + type = *(GLenum *)(pc + 20); + swapBytes = *(GLboolean *)(pc + 24); + lsbFirst = *(GLboolean *)(pc + 25); + compsize = __glReadPixels_size(format,type,width,height); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glReadPixels( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + *(GLenum *)(pc + 20), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc) +{ + GLint level, compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLX_DECLARE_SWAP_VARIABLES; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + char *answer, answerBuffer[200]; + GLint width=0, height=0, depth=1; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + __GLX_SWAP_INT(pc+12); + + level = *(GLint *)(pc + 4); + format = *(GLenum *)(pc + 8); + type = *(GLenum *)(pc + 12); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 16); + + glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); + glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + if ( target == GL_TEXTURE_3D) { + glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + } + /* + * The three queries above might fail if we're in a state where queries + * are illegal, but then width, height, and depth would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetTexImage( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + __GLX_SWAP_INT(&depth); + ((xGLXGetTexImageReply *)&__glXReply)->width = width; + ((xGLXGetTexImageReply *)&__glXReply)->height = height; + ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; + __GLX_SEND_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + return Success; +} + +int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) +{ + GLboolean lsbFirst; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + GLubyte answerBuffer[200]; + char *answer; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + pc += __GLX_SINGLE_HDR_SIZE; + lsbFirst = *(GLboolean *)(pc + 0); + + glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); + + __glXClearErrorOccured(); + glGetPolygonStipple( + (GLubyte *) answer + ); + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + } else { + __GLX_BEGIN_REPLY(128); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_HEADER(); + __GLX_SEND_BYTE_ARRAY(128); + } + return Success; +} + +int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize, compsize2; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + /* target must be SEPARABLE_2D, however I guess we can let the GL + barf on this one.... */ + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); + + if (compsize < 0) compsize = 0; + if (compsize2 < 0) compsize2 = 0; + compsize = __GLX_PAD(compsize); + compsize2 = __GLX_PAD(compsize2); + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); + __glXClearErrorOccured(); + glGetSeparableFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer, + answer + compsize, + NULL + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize + compsize2); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; + ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; + __GLX_SEND_VOID_ARRAY(compsize + compsize2); + } + + return Success; +} + +int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0, height=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + if (target == GL_CONVOLUTION_2D) { + height = 1; + } else { + glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + } + /* + * The two queries above might fail if we're in a state where queries + * are illegal, but then width and height would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,height,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetConvolutionFilter( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + __GLX_SWAP_INT(&height); + ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; + ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetHistogram( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + ((xGLXGetHistogramReply *)&__glXReply)->width = width; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes, reset; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + reset = *(GLboolean *)(pc + 13); + + compsize = __glGetTexImage_size(target,1,format,type,2,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetMinmax( target, reset, format, type, answer); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} + +int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc) +{ + GLint compsize; + GLenum format, type, target; + GLboolean swapBytes; + __GLXcontext *cx; + ClientPtr client = cl->client; + int error; + __GLX_DECLARE_SWAP_VARIABLES; + char *answer, answerBuffer[200]; + GLint width=0; + + cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); + if (!cx) { + return error; + } + + pc += __GLX_SINGLE_HDR_SIZE; + __GLX_SWAP_INT(pc+0); + __GLX_SWAP_INT(pc+4); + __GLX_SWAP_INT(pc+8); + + format = *(GLenum *)(pc + 4); + type = *(GLenum *)(pc + 8); + target = *(GLenum *)(pc + 0); + swapBytes = *(GLboolean *)(pc + 12); + + glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + /* + * The one query above might fail if we're in a state where queries + * are illegal, but then width would still be zero anyway. + */ + compsize = __glGetTexImage_size(target,1,format,type,width,1,1); + if (compsize < 0) compsize = 0; + + glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); + __glXClearErrorOccured(); + glGetColorTable( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + answer + ); + + if (__glXErrorOccured()) { + __GLX_BEGIN_REPLY(0); + __GLX_SWAP_REPLY_HEADER(); + } else { + __GLX_BEGIN_REPLY(compsize); + __GLX_SWAP_REPLY_HEADER(); + __GLX_SWAP_INT(&width); + ((xGLXGetColorTableReply *)&__glXReply)->width = width; + __GLX_SEND_VOID_ARRAY(compsize); + } + + return Success; +} diff --git a/nx-X11/programs/Xserver/GL/glx/singlesize.c b/nx-X11/programs/Xserver/GL/glx/singlesize.c new file mode 100644 index 000000000..7ed5fe3ef --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/singlesize.c @@ -0,0 +1,1222 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.7tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <GL/gl.h> +#include "glxserver.h" +#include "singlesize.h" + +/* +** These routines compute the size of variable-size returned parameters. +** Unlike the similar routines that do the same thing for variable-size +** incoming parameters, the samplegl library itself doesn't use these routines. +** Hence, they are located here, in the GLX extension library. +*/ + +GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) +{ + return __glXImageSize( format, type, 0, w, h, 1, 0, 0, 0, 0, 4 ); +} + +/** + * Determine the number of data elements that go with the specified \c pname + * to a \c glGetTexEnvfv or \c glGetTexEnviv call. + * + * \todo + * Replace this function with a call to \c __glTexEnvfv_size. Make that there + * aren't any values of \c pname that are valid for one but not the other. + */ +GLint __glGetTexEnvfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + case GL_COORD_REPLACE_ARB: + + /* GL_NV_texture_env_combine4 */ + case GL_SOURCE3_RGB_NV: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND3_ALPHA_NV: + return 1; + + case GL_TEXTURE_ENV_COLOR: + return 4; + default: + return -1; + } +} + + +GLint __glGetTexEnviv_size(GLenum pname) +{ + return __glGetTexEnvfv_size(pname); +} + +GLint __glGetTexGenfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + return 4; + case GL_EYE_PLANE: + return 4; + default: + return -1; + } +} + +GLint __glGetTexGendv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexGeniv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + return 4; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_RESIDENT: + + /* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + + /* GL_SGIX_texture_lod_bias */ + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + + /* GL_ARB_shadow / GL 1.4 */ + case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_FUNC: + + /* GL_SGIS_generate_mipmap / GL 1.4 */ + case GL_GENERATE_MIPMAP: + + /* GL_ARB_depth_texture / GL 1.4 */ + case GL_DEPTH_TEXTURE_MODE: + + /* GL_EXT_texture_lod_bias / GL 1.4 */ + case GL_TEXTURE_LOD_BIAS: + + /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */ + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + + /* GL_SGIX_shadow */ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + + /* GL_SGIX_texture_coordinate_clamp */ + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + + /* GL_EXT_texture_filter_anisotropic */ + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + + /* GL_NV_texture_expand_normal */ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + + default: + return -1; + } +} + +GLint __glGetTexParameteriv_size(GLenum pname) +{ + return __glGetTexParameterfv_size(pname); +} + +GLint __glGetLightfv_size(GLenum pname) +{ + switch (pname) { + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_POSITION: + return 4; + case GL_SPOT_DIRECTION: + return 3; + case GL_SPOT_EXPONENT: + return 1; + case GL_SPOT_CUTOFF: + return 1; + case GL_CONSTANT_ATTENUATION: + return 1; + case GL_LINEAR_ATTENUATION: + return 1; + case GL_QUADRATIC_ATTENUATION: + return 1; + default: + return -1; + } +} + +GLint __glGetLightiv_size(GLenum pname) +{ + return __glGetLightfv_size(pname); +} + +GLint __glGetMap_size(GLenum target, GLenum query) +{ + GLint k, order=0, majorMinor[2]; + + /* + ** Assume target and query are both valid. + */ + switch (target) { + case GL_MAP1_COLOR_4: + case GL_MAP1_NORMAL: + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + switch (query) { + case GL_COEFF: + k = __glMap1d_size(target); + glGetMapiv(target, GL_ORDER, &order); + /* + ** The query above might fail, but then order will be zero anyway. + */ + return (order * k); + case GL_DOMAIN: + return 2; + case GL_ORDER: + return 1; + } + break; + case GL_MAP2_COLOR_4: + case GL_MAP2_NORMAL: + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + switch (query) { + case GL_COEFF: + k = __glMap2d_size(target); + majorMinor[0] = majorMinor[1] = 0; + glGetMapiv(target, GL_ORDER, majorMinor); + /* + ** The query above might fail, but then majorMinor will be zeroes + */ + return (majorMinor[0] * majorMinor[1] * k); + case GL_DOMAIN: + return 4; + case GL_ORDER: + return 2; + } + break; + } + return -1; +} + +GLint __glGetMapdv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapfv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapiv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMaterialfv_size(GLenum pname) +{ + switch (pname) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_EMISSION: + return 4; + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return -1; + } +} + +GLint __glGetMaterialiv_size(GLenum pname) +{ + return __glGetMaterialfv_size(pname); +} + +GLint __glGetPixelMap_size(GLenum map) +{ + GLint size; + GLenum query; + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + query = GL_PIXEL_MAP_I_TO_I_SIZE; + break; + case GL_PIXEL_MAP_S_TO_S: + query = GL_PIXEL_MAP_S_TO_S_SIZE; + break; + case GL_PIXEL_MAP_I_TO_R: + query = GL_PIXEL_MAP_I_TO_R_SIZE; + break; + case GL_PIXEL_MAP_I_TO_G: + query = GL_PIXEL_MAP_I_TO_G_SIZE; + break; + case GL_PIXEL_MAP_I_TO_B: + query = GL_PIXEL_MAP_I_TO_B_SIZE; + break; + case GL_PIXEL_MAP_I_TO_A: + query = GL_PIXEL_MAP_I_TO_A_SIZE; + break; + case GL_PIXEL_MAP_R_TO_R: + query = GL_PIXEL_MAP_R_TO_R_SIZE; + break; + case GL_PIXEL_MAP_G_TO_G: + query = GL_PIXEL_MAP_G_TO_G_SIZE; + break; + case GL_PIXEL_MAP_B_TO_B: + query = GL_PIXEL_MAP_B_TO_B_SIZE; + break; + case GL_PIXEL_MAP_A_TO_A: + query = GL_PIXEL_MAP_A_TO_A_SIZE; + break; + default: + return -1; + } + glGetIntegerv(query, &size); + return size; +} + +GLint __glGetPixelMapfv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapuiv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapusv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +/* +** Return the number of words needed to pass back the requested +** value. +*/ +GLint __glGet_size(GLenum sq) +{ + switch (sq) { + case GL_MAX_TEXTURE_SIZE: + return 1; + case GL_SUBPIXEL_BITS: + return 1; + case GL_MAX_LIST_NESTING: + return 1; + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + return 1; + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + return 1; + case GL_AUTO_NORMAL: + return 1; + case GL_CURRENT_COLOR: + return 4; + case GL_CURRENT_INDEX: + return 1; + case GL_CURRENT_NORMAL: + return 3; + case GL_CURRENT_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_INDEX: + return 1; + case GL_CURRENT_RASTER_COLOR: + return 4; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_POSITION: + return 4; + case GL_CURRENT_RASTER_POSITION_VALID: + return 1; + case GL_CURRENT_RASTER_DISTANCE: + return 1; + case GL_POINT_SIZE: + return 1; + case GL_POINT_SIZE_RANGE: + /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */ + return 2; + case GL_POINT_SIZE_GRANULARITY: + /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_POINT_SIZE_RANGE: + return 2; + case GL_POINT_SMOOTH: + return 1; + case GL_LINE_SMOOTH: + return 1; + case GL_LINE_WIDTH: + return 1; + case GL_LINE_WIDTH_RANGE: + /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */ + return 2; + case GL_LINE_WIDTH_GRANULARITY: + /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_LINE_WIDTH_RANGE: + return 2; + case GL_LINE_STIPPLE_PATTERN: + return 1; + case GL_LINE_STIPPLE_REPEAT: + return 1; + case GL_LINE_STIPPLE: + return 1; + case GL_POLYGON_MODE: + return 2; + case GL_POLYGON_SMOOTH: + return 1; + case GL_POLYGON_STIPPLE: + return 1; + case GL_EDGE_FLAG: + return 1; + case GL_CULL_FACE: + return 1; + case GL_CULL_FACE_MODE: + return 1; + case GL_FRONT_FACE: + return 1; + case GL_LIGHTING: + return 1; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + return 1; + case GL_LIGHT_MODEL_TWO_SIDE: + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + case GL_LIGHT_MODEL_COLOR_CONTROL: + return 1; + case GL_COLOR_MATERIAL: + return 1; + case GL_COLOR_MATERIAL_FACE: + return 1; + case GL_COLOR_MATERIAL_PARAMETER: + return 1; + case GL_SHADE_MODEL: + return 1; + case GL_FOG: + return 1; + case GL_FOG_INDEX: + return 1; + case GL_FOG_DENSITY: + return 1; + case GL_FOG_START: + return 1; + case GL_FOG_END: + return 1; + case GL_FOG_MODE: + return 1; + case GL_FOG_COLOR: + return 4; + case GL_DEPTH_RANGE: + return 2; + case GL_DEPTH_TEST: + return 1; + case GL_DEPTH_WRITEMASK: + return 1; + case GL_DEPTH_CLEAR_VALUE: + return 1; + case GL_DEPTH_FUNC: + return 1; + case GL_ACCUM_CLEAR_VALUE: + return 4; + case GL_STENCIL_TEST: + return 1; + case GL_STENCIL_CLEAR_VALUE: + return 1; + case GL_STENCIL_FUNC: + return 1; + case GL_STENCIL_VALUE_MASK: + return 1; + case GL_STENCIL_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_PASS: + return 1; + case GL_STENCIL_REF: + return 1; + case GL_STENCIL_WRITEMASK: + return 1; + case GL_MATRIX_MODE: + return 1; + case GL_NORMALIZE: + return 1; + case GL_VIEWPORT: + return 4; + case GL_ATTRIB_STACK_DEPTH: + return 1; + case GL_MODELVIEW_STACK_DEPTH: + return 1; + case GL_PROJECTION_STACK_DEPTH: + return 1; + case GL_TEXTURE_STACK_DEPTH: + return 1; + case GL_MODELVIEW_MATRIX: + return 16; + case GL_PROJECTION_MATRIX: + return 16; + case GL_TEXTURE_MATRIX: + return 16; + case GL_ALPHA_TEST: + return 1; + case GL_ALPHA_TEST_FUNC: + return 1; + case GL_ALPHA_TEST_REF: + return 1; + case GL_DITHER: + return 1; + case GL_BLEND_DST: + return 1; + case GL_BLEND_SRC: + return 1; + case GL_BLEND: + return 1; + case GL_LOGIC_OP_MODE: + return 1; + case GL_LOGIC_OP: + return 1; + case GL_DRAW_BUFFER: + return 1; + case GL_READ_BUFFER: + return 1; + case GL_SCISSOR_TEST: + return 1; + case GL_SCISSOR_BOX: + return 4; + case GL_INDEX_CLEAR_VALUE: + return 1; + case GL_INDEX_MODE: + return 1; + case GL_INDEX_WRITEMASK: + return 1; + case GL_COLOR_CLEAR_VALUE: + return 4; + case GL_RGBA_MODE: + return 1; + case GL_COLOR_WRITEMASK: + return 4; + case GL_RENDER_MODE: + return 1; + case GL_PERSPECTIVE_CORRECTION_HINT: + return 1; + case GL_POINT_SMOOTH_HINT: + return 1; + case GL_LINE_SMOOTH_HINT: + return 1; + case GL_POLYGON_SMOOTH_HINT: + return 1; + case GL_FOG_HINT: + return 1; + case GL_LIST_BASE: + return 1; + case GL_LIST_INDEX: + return 1; + case GL_LIST_MODE: + return 1; + case GL_TEXTURE_GEN_S: + return 1; + case GL_TEXTURE_GEN_T: + return 1; + case GL_TEXTURE_GEN_R: + return 1; + case GL_TEXTURE_GEN_Q: + return 1; + case GL_PACK_SWAP_BYTES: + return 1; + case GL_PACK_LSB_FIRST: + return 1; + case GL_PACK_ROW_LENGTH: + return 1; + case GL_PACK_IMAGE_HEIGHT: + return 1; + case GL_PACK_SKIP_ROWS: + return 1; + case GL_PACK_SKIP_PIXELS: + return 1; + case GL_PACK_SKIP_IMAGES: + return 1; + case GL_PACK_ALIGNMENT: + return 1; + case GL_UNPACK_SWAP_BYTES: + return 1; + case GL_UNPACK_LSB_FIRST: + return 1; + case GL_UNPACK_ROW_LENGTH: + return 1; + case GL_UNPACK_IMAGE_HEIGHT: + return 1; + case GL_UNPACK_SKIP_ROWS: + return 1; + case GL_UNPACK_SKIP_PIXELS: + return 1; + case GL_UNPACK_SKIP_IMAGES: + return 1; + case GL_UNPACK_ALIGNMENT: + return 1; + case GL_MAP_COLOR: + return 1; + case GL_MAP_STENCIL: + return 1; + case GL_INDEX_SHIFT: + return 1; + case GL_INDEX_OFFSET: + return 1; + case GL_RED_SCALE: + case GL_GREEN_SCALE: + case GL_BLUE_SCALE: + case GL_ALPHA_SCALE: + case GL_DEPTH_SCALE: + return 1; + case GL_RED_BIAS: + case GL_GREEN_BIAS: + case GL_BLUE_BIAS: + case GL_ALPHA_BIAS: + case GL_DEPTH_BIAS: + return 1; + case GL_ZOOM_X: + case GL_ZOOM_Y: + return 1; + case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: + return 1; + case GL_MAX_EVAL_ORDER: + return 1; + case GL_MAX_LIGHTS: + return 1; + case GL_MAX_CLIP_PLANES: + return 1; + case GL_MAX_PIXEL_MAP_TABLE: + return 1; + case GL_MAX_ATTRIB_STACK_DEPTH: + return 1; + case GL_MAX_MODELVIEW_STACK_DEPTH: + return 1; + case GL_MAX_NAME_STACK_DEPTH: + return 1; + case GL_MAX_PROJECTION_STACK_DEPTH: + return 1; + case GL_MAX_TEXTURE_STACK_DEPTH: + return 1; + case GL_INDEX_BITS: + return 1; + case GL_RED_BITS: + return 1; + case GL_GREEN_BITS: + return 1; + case GL_BLUE_BITS: + return 1; + case GL_ALPHA_BITS: + return 1; + case GL_DEPTH_BITS: + return 1; + case GL_STENCIL_BITS: + return 1; + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + return 1; + case GL_MAP1_GRID_DOMAIN: + return 2; + case GL_MAP1_GRID_SEGMENTS: + return 1; + case GL_MAP2_GRID_DOMAIN: + return 4; + case GL_MAP2_GRID_SEGMENTS: + return 2; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + return 1; + case GL_NAME_STACK_DEPTH: + return 1; + case GL_MAX_VIEWPORT_DIMS: + return 2; + case GL_DOUBLEBUFFER: + return 1; + case GL_AUX_BUFFERS: + return 1; + case GL_STEREO: + return 1; + case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: + return 1; + case GL_LIGHT0: case GL_LIGHT1: + case GL_LIGHT2: case GL_LIGHT3: + case GL_LIGHT4: case GL_LIGHT5: + case GL_LIGHT6: case GL_LIGHT7: + return 1; + case GL_VERTEX_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY: + case GL_EDGE_FLAG_ARRAY_STRIDE: + return 1; + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + return 1; + case GL_BLEND_COLOR: + return 4; + case GL_BLEND_EQUATION: + return 1; + case GL_COLOR_MATRIX: + return 16; + case GL_COLOR_MATRIX_STACK_DEPTH: + return 1; + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_HISTOGRAM: + case GL_MINMAX: + return 1; + case GL_POLYGON_OFFSET_FACTOR: + case GL_POLYGON_OFFSET_UNITS: + return 1; + case GL_POST_CONVOLUTION_RED_SCALE: + case GL_POST_CONVOLUTION_GREEN_SCALE: + case GL_POST_CONVOLUTION_BLUE_SCALE: + case GL_POST_CONVOLUTION_ALPHA_SCALE: + case GL_POST_CONVOLUTION_RED_BIAS: + case GL_POST_CONVOLUTION_GREEN_BIAS: + case GL_POST_CONVOLUTION_BLUE_BIAS: + case GL_POST_CONVOLUTION_ALPHA_BIAS: + return 1; + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + return 1; + case GL_RESCALE_NORMAL: + return 1; + case GL_MAX_ELEMENTS_INDICES: + case GL_MAX_ELEMENTS_VERTICES: + return 1; + case GL_ACTIVE_TEXTURE_ARB: + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + case GL_MAX_TEXTURE_UNITS_ARB: + return 1; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + case GL_OCCLUSION_TEST_RESULT_HP: + case GL_OCCLUSION_TEST_HP: + return 1; + case GL_PACK_INVERT_MESA: + return 1; + case GL_CULL_VERTEX_IBM: + return 1; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + return 1; + + /* GL_ARB_texture_cube_map / GL 1.3 */ + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_BINDING_CUBE_MAP: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: + + /* GL_ARB_multisample / GL 1.3 */ + case GL_MULTISAMPLE: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_ALPHA_TO_ONE: + case GL_SAMPLE_COVERAGE: + case GL_SAMPLE_BUFFERS: + case GL_SAMPLES: + case GL_SAMPLE_COVERAGE_VALUE: + case GL_SAMPLE_COVERAGE_INVERT: + + /* GL_ARB_texture_comrpession / GL 1.3 */ + case GL_TEXTURE_COMPRESSION_HINT: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: + + /* GL_EXT_blend_func_separate / GL 1.4 */ + case GL_BLEND_DST_RGB: + case GL_BLEND_SRC_RGB: + case GL_BLEND_DST_ALPHA: + case GL_BLEND_SRC_ALPHA: + + /* GL_EXT_fog_coord / GL 1.4 */ + case GL_CURRENT_FOG_COORD: + case GL_FOG_COORD_ARRAY_TYPE: + case GL_FOG_COORD_ARRAY_STRIDE: + case GL_FOG_COORD_ARRAY: + case GL_FOG_COORD_SRC: + + /* GL_EXT_secondary_color / GL 1.4 */ + case GL_COLOR_SUM: + case GL_SECONDARY_COLOR_ARRAY_SIZE: + case GL_SECONDARY_COLOR_ARRAY_TYPE: + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + case GL_SECONDARY_COLOR_ARRAY: + + /* GL_EXT_texture_lod_bias / GL 1.4 */ + case GL_MAX_TEXTURE_LOD_BIAS: + + /* GL_ARB_point_sprite */ + case GL_POINT_SPRITE_ARB: + + /* GL_ARB_vertex_blend */ + case GL_MAX_VERTEX_UNITS_ARB: + case GL_ACTIVE_VERTEX_UNITS_ARB: + case GL_WEIGHT_SUM_UNITY_ARB: + case GL_VERTEX_BLEND_ARB: + case GL_CURRENT_WEIGHT_ARB: + case GL_WEIGHT_ARRAY_ARB: + case GL_WEIGHT_ARRAY_TYPE_ARB: + case GL_WEIGHT_ARRAY_STRIDE_ARB: + case GL_WEIGHT_ARRAY_SIZE_ARB: + + /* GL_ARB_matrix_palette */ + case GL_MATRIX_PALETTE_ARB: + case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: + case GL_MAX_PALETTE_MATRICES_ARB: + case GL_CURRENT_PALETTE_MATRIX_ARB: + case GL_CURRENT_MATRIX_INDEX_ARB: + case GL_MATRIX_INDEX_ARRAY_ARB: + case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: + case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: + case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: + + /* GL_EXT_clip_volume_hint */ + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_TEST_EXT: + + /* GL_EXT_stencil_two_size */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + case GL_ACTIVE_STENCIL_FACE_EXT: + + /* GL_EXT_vertex_weighting */ + case GL_VERTEX_WEIGHTING_EXT: + case GL_MODELVIEW0_EXT: + case GL_MODELVIEW1_EXT: + case GL_CURRENT_VERTEX_WEIGHT_EXT: + case GL_VERTEX_WEIGHT_ARRAY_EXT: + case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: + case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: + case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: + /* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */ + case GL_MODELVIEW1_STACK_DEPTH_EXT: + + /* GL_EXT_blend_equation_separate */ + /* case GL_BLEND_EQUATION_RGB_EXT: */ /* alias */ + case GL_BLEND_EQUATION_ALPHA_EXT: + + /* GL_ATI_vertex_streams */ + case GL_MAX_VERTEX_STREAMS_ATI: + + /* GL_ATI_draw_buffers */ + case GL_MAX_DRAW_BUFFERS_ATI: + case GL_DRAW_BUFFER0_ATI: + case GL_DRAW_BUFFER1_ATI: + case GL_DRAW_BUFFER2_ATI: + case GL_DRAW_BUFFER3_ATI: + case GL_DRAW_BUFFER4_ATI: + case GL_DRAW_BUFFER5_ATI: + case GL_DRAW_BUFFER6_ATI: + case GL_DRAW_BUFFER7_ATI: + case GL_DRAW_BUFFER8_ATI: + case GL_DRAW_BUFFER9_ATI: + case GL_DRAW_BUFFER10_ATI: + case GL_DRAW_BUFFER11_ATI: + case GL_DRAW_BUFFER12_ATI: + case GL_DRAW_BUFFER13_ATI: + case GL_DRAW_BUFFER14_ATI: + case GL_DRAW_BUFFER15_ATI: + + /* GL_ATI_separate_stencil */ + case GL_STENCIL_BACK_FUNC_ATI: + case GL_STENCIL_BACK_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: + + /* GL_NV_depth_clamp */ + case GL_DEPTH_CLAMP_NV: + + /* GL_NV_fog_distance */ + case GL_FOG_DISTANCE_MODE_NV: + + /* GL_NV_light_max_exponent */ + case GL_MAX_SHININESS_NV: + case GL_MAX_SPOT_EXPONENT_NV: + + /* GL_NV_multisample_filter_hint */ + case GL_MULTISAMPLE_FILTER_HINT_NV: + + /* GL_NV_point_sprite */ + /* case GL_POINT_SPRITE_NV: */ /* alias */ + case GL_POINT_SPRITE_R_MODE_NV: + + /* GL_NV_primitive_restart */ + case GL_PRIMITIVE_RESTART_NV: + case GL_PRIMITIVE_RESTART_INDEX_NV: + + /* GL_NV_register_combiners */ + case GL_REGISTER_COMBINERS_NV: + case GL_NUM_GENERAL_COMBINERS_NV: + case GL_COLOR_SUM_CLAMP_NV: + case GL_MAX_GENERAL_COMBINERS_NV: + + /* GL_NV_register_combiners2 */ + case GL_PER_STAGE_CONSTANTS_NV: + + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_BINDING_RECTANGLE_NV: + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + return 1; + + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_EXT: + return 2; + + /* GL_EXT_secondary_color / GL 1.4 */ + case GL_CURRENT_SECONDARY_COLOR: + + /* GL_NV_register_combiners */ + case GL_CONSTANT_COLOR0_NV: + case GL_CONSTANT_COLOR1_NV: + return 4; + + /* GL_ARB_vertex_blend */ + /* case GL_MODELVIEW0_ARB: */ /* alias */ + /* case GL_MODELVIEW1_ARB: */ /* alias */ + case GL_MODELVIEW2_ARB: + case GL_MODELVIEW3_ARB: + case GL_MODELVIEW4_ARB: + case GL_MODELVIEW5_ARB: + case GL_MODELVIEW6_ARB: + case GL_MODELVIEW7_ARB: + case GL_MODELVIEW8_ARB: + case GL_MODELVIEW9_ARB: + case GL_MODELVIEW10_ARB: + case GL_MODELVIEW11_ARB: + case GL_MODELVIEW12_ARB: + case GL_MODELVIEW13_ARB: + case GL_MODELVIEW14_ARB: + case GL_MODELVIEW15_ARB: + case GL_MODELVIEW16_ARB: + case GL_MODELVIEW17_ARB: + case GL_MODELVIEW18_ARB: + case GL_MODELVIEW19_ARB: + case GL_MODELVIEW20_ARB: + case GL_MODELVIEW21_ARB: + case GL_MODELVIEW22_ARB: + case GL_MODELVIEW23_ARB: + case GL_MODELVIEW24_ARB: + case GL_MODELVIEW25_ARB: + case GL_MODELVIEW26_ARB: + case GL_MODELVIEW27_ARB: + case GL_MODELVIEW28_ARB: + case GL_MODELVIEW29_ARB: + case GL_MODELVIEW30_ARB: + case GL_MODELVIEW31_ARB: + + /* GL_EXT_vertex_weighting */ + /* case GL_MODELVIEW0_MATRIX_EXT: */ /* alias */ + case GL_MODELVIEW1_MATRIX_EXT: + return 32; + + /* GL_ARB_texture_comrpession / GL 1.3 */ + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint temp; + + glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp ); + return temp; + } + + default: + return -1; + } +} + +GLint __glGetDoublev_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetFloatv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetIntegerv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetBooleanv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetTexLevelParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: + case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_ALPHA_SIZE: + case GL_TEXTURE_LUMINANCE_SIZE: + case GL_TEXTURE_INTENSITY_SIZE: + + /* GL_ARB_texture_compression / GL 1.3 */ + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + case GL_TEXTURE_COMPRESSED: + + /* GL_ARB_depth_texture / GL 1.4 */ + case GL_TEXTURE_DEPTH_SIZE: + return 1; + + default: + return -1; + } +} + +GLint __glGetTexLevelParameteriv_size(GLenum pname) +{ + return __glGetTexLevelParameterfv_size(pname); +} + +GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, + GLenum type, GLint width, GLint height, GLint depth) +{ + return __glXImageSize( format, type, target, width, height, depth, + 0, 0, 0, 0, 4 ); +} + +GLint __glGetConvolutionParameteriv_size(GLenum pname) +{ + switch (pname) { + case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_FILTER_SCALE: + case GL_CONVOLUTION_FILTER_BIAS: + return 4; + case GL_CONVOLUTION_BORDER_MODE: + case GL_CONVOLUTION_FORMAT: + case GL_CONVOLUTION_WIDTH: + case GL_CONVOLUTION_HEIGHT: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + default: + return -1; + } +} + +GLint __glGetConvolutionParameterfv_size(GLenum pname) +{ + return __glGetConvolutionParameteriv_size(pname); +} + + +GLint __glGetHistogramParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetHistogramParameteriv_size(GLenum pname) +{ + return __glGetHistogramParameterfv_size(pname); +} + +GLint __glGetMinmaxParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetMinmaxParameteriv_size(GLenum pname) +{ + return __glGetMinmaxParameterfv_size(pname); +} + +GLint __glGetColorTableParameterfv_size(GLenum pname) +{ + switch(pname) { + + case GL_COLOR_TABLE_SCALE: /* return RGBA */ + case GL_COLOR_TABLE_BIAS: + return 4; + case GL_COLOR_TABLE_FORMAT: + case GL_COLOR_TABLE_WIDTH: + case GL_COLOR_TABLE_RED_SIZE: + case GL_COLOR_TABLE_GREEN_SIZE: + case GL_COLOR_TABLE_BLUE_SIZE: + case GL_COLOR_TABLE_ALPHA_SIZE: + case GL_COLOR_TABLE_LUMINANCE_SIZE: + case GL_COLOR_TABLE_INTENSITY_SIZE: + return 1; + default: + return 0; + } +} + +GLint __glGetColorTableParameteriv_size(GLenum pname) +{ + return __glGetColorTableParameterfv_size(pname); +} + diff --git a/nx-X11/programs/Xserver/GL/glx/singlesize.h b/nx-X11/programs/Xserver/GL/glx/singlesize.h new file mode 100644 index 000000000..4804a9982 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/singlesize.h @@ -0,0 +1,87 @@ +/* $XFree86$ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _singlesize_h_ +#define _singlesize_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "indirect_size.h" + +extern GLint __glReadPixels_size(GLenum format, GLenum type, + GLint width, GLint height); +extern GLint __glGetTexEnvfv_size(GLenum pname); +extern GLint __glGetTexEnviv_size(GLenum pname); +extern GLint __glGetTexGenfv_size(GLenum pname); +extern GLint __glGetTexGendv_size(GLenum pname); +extern GLint __glGetTexGeniv_size(GLenum pname); +extern GLint __glGetTexParameterfv_size(GLenum pname); +extern GLint __glGetTexParameteriv_size(GLenum pname); +extern GLint __glGetLightfv_size(GLenum pname); +extern GLint __glGetLightiv_size(GLenum pname); +extern GLint __glGetMap_size(GLenum pname, GLenum query); +extern GLint __glGetMapdv_size(GLenum target, GLenum query); +extern GLint __glGetMapfv_size(GLenum target, GLenum query); +extern GLint __glGetMapiv_size(GLenum target, GLenum query); +extern GLint __glGetMaterialfv_size(GLenum pname); +extern GLint __glGetMaterialiv_size(GLenum pname); +extern GLint __glGetPixelMap_size(GLenum map); +extern GLint __glGetPixelMapfv_size(GLenum map); +extern GLint __glGetPixelMapuiv_size(GLenum map); +extern GLint __glGetPixelMapusv_size(GLenum map); +extern GLint __glGet_size(GLenum sq); +extern GLint __glGetDoublev_size(GLenum sq); +extern GLint __glGetFloatv_size(GLenum sq); +extern GLint __glGetIntegerv_size(GLenum sq); +extern GLint __glGetBooleanv_size(GLenum sq); +extern GLint __glGetTexLevelParameterfv_size(GLenum pname); +extern GLint __glGetTexLevelParameteriv_size(GLenum pname); +extern GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, + GLenum type, GLint width, GLint height, + GLint depth); +extern GLint __glGetColorTableParameterfv_size(GLenum pname); +extern GLint __glGetColorTableParameteriv_size(GLenum pname); +extern GLint __glGetConvolutionParameterfv_size(GLenum pname); +extern GLint __glGetConvolutionParameteriv_size(GLenum pname); +extern GLint __glGetHistogramParameterfv_size(GLenum pname); +extern GLint __glGetHistogramParameteriv_size(GLenum pname); +extern GLint __glGetMinmaxParameterfv_size(GLenum pname); +extern GLint __glGetMinmaxParameteriv_size(GLenum pname); + +#endif /* _singlesize_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/glx/unpack.h b/nx-X11/programs/Xserver/GL/glx/unpack.h new file mode 100644 index 000000000..723fb85f3 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/unpack.h @@ -0,0 +1,240 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.4 2002/01/14 22:47:08 tsi Exp $ */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef __GLX_unpack_h__ +#define __GLX_unpack_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define __GLX_PAD(s) (((s)+3) & (GLuint)~3) + +/* +** Fetch the context-id out of a SingleReq request pointed to by pc. +*/ +#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag) +#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag) + +/* +** Fetch a double from potentially unaligned memory. +*/ +#ifdef __GLX_ALIGN64 +#define __GLX_MEM_COPY(dst,src,n) if (src && dst) memcpy(dst,src,n) +#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8) +#else +#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src)) +#endif + +extern void __glXMemInit(void); + +extern xGLXSingleReply __glXReply; + +#define __GLX_BEGIN_REPLY(size) \ + __glXReply.length = __GLX_PAD(size) >> 2; \ + __glXReply.type = X_Reply; \ + __glXReply.sequenceNumber = client->sequence; + +#define __GLX_SEND_HEADER() \ + WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply); + +#define __GLX_PUT_RETVAL(a) \ + __glXReply.retval = (a); + +#define __GLX_PUT_SIZE(a) \ + __glXReply.size = (a); + +#define __GLX_PUT_RENDERMODE(m) \ + __glXReply.pad3 = (m) + +/* +** Get a buffer to hold returned data, with the given alignment. If we have +** to realloc, allocate size+align, in case the pointer has to be bumped for +** alignment. The answerBuffer should already be aligned. +** +** NOTE: the cast (long)res below assumes a long is large enough to hold a +** pointer. +*/ +#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \ + if ((size) > sizeof(answerBuffer)) { \ + int bump; \ + if ((cl)->returnBufSize < (size)+(align)) { \ + (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \ + (size)+(align)); \ + if (!(cl)->returnBuf) { \ + return BadAlloc; \ + } \ + (cl)->returnBufSize = (size)+(align); \ + } \ + res = (char*)cl->returnBuf; \ + bump = (long)(res) % (align); \ + if (bump) res += (align) - (bump); \ + } else { \ + res = (char *)answerBuffer; \ + } + +#define __GLX_PUT_BYTE() \ + *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer + +#define __GLX_PUT_SHORT() \ + *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer + +#define __GLX_PUT_INT() \ + *(GLint *)&__glXReply.pad3 = *(GLint *)answer + +#define __GLX_PUT_FLOAT() \ + *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer + +#define __GLX_PUT_DOUBLE() \ + *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer + +#define __GLX_SEND_BYTE_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer) + +#define __GLX_SEND_SHORT_ARRAY(len) \ + WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer) + +#define __GLX_SEND_INT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer) + +#define __GLX_SEND_FLOAT_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer) + +#define __GLX_SEND_DOUBLE_ARRAY(len) \ + WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer) + + +#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len) +#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len) +#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len) + +/* +** PERFORMANCE NOTE: +** Machine dependent optimizations abound here; these swapping macros can +** conceivably be replaced with routines that do the job faster. +*/ +#define __GLX_DECLARE_SWAP_VARIABLES \ + GLbyte sw + +#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \ + GLbyte *swapPC; \ + GLbyte *swapEnd + + +#define __GLX_SWAP_INT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_SHORT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = sw; + +#define __GLX_SWAP_DOUBLE(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \ + ((GLbyte *)(pc))[7] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \ + ((GLbyte *)(pc))[6] = sw; \ + sw = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \ + ((GLbyte *)(pc))[5] = sw; \ + sw = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \ + ((GLbyte *)(pc))[4] = sw; + +#define __GLX_SWAP_FLOAT(pc) \ + sw = ((GLbyte *)(pc))[0]; \ + ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \ + ((GLbyte *)(pc))[3] = sw; \ + sw = ((GLbyte *)(pc))[1]; \ + ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \ + ((GLbyte *)(pc))[2] = sw; + +#define __GLX_SWAP_INT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_INT(swapPC); \ + swapPC += __GLX_SIZE_INT32; \ + } + +#define __GLX_SWAP_SHORT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_SHORT(swapPC); \ + swapPC += __GLX_SIZE_INT16; \ + } + +#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_DOUBLE(swapPC); \ + swapPC += __GLX_SIZE_FLOAT64; \ + } + +#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \ + swapPC = ((GLbyte *)(pc)); \ + swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\ + while (swapPC < swapEnd) { \ + __GLX_SWAP_FLOAT(swapPC); \ + swapPC += __GLX_SIZE_FLOAT32; \ + } + +#define __GLX_SWAP_REPLY_HEADER() \ + __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \ + __GLX_SWAP_INT(&__glXReply.length); + +#define __GLX_SWAP_REPLY_RETVAL() \ + __GLX_SWAP_INT(&__glXReply.retval) + +#define __GLX_SWAP_REPLY_SIZE() \ + __GLX_SWAP_INT(&__glXReply.size) + +#endif /* !__GLX_unpack_h__ */ + + + + + diff --git a/nx-X11/programs/Xserver/GL/glx/xfont.c b/nx-X11/programs/Xserver/GL/glx/xfont.c new file mode 100644 index 000000000..c4995e272 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/xfont.c @@ -0,0 +1,195 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#define NEED_REPLIES +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glxserver.h" +#include "glxutil.h" +#include "g_disptab.h" +#include <unpack.h> +#include <GL/gl.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include <dixfontstr.h> + +extern XID clientErrorValue; /* imported kludge from dix layer */ + +/* +** Make a single GL bitmap from a single X glyph +*/ +static int __glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci) +{ + int i, j; + int widthPadded; /* width of glyph in bytes, as padded by X */ + int allocBytes; /* bytes to allocate to store bitmap */ + int w; /* width of glyph in bits */ + int h; /* height of glyph */ + register unsigned char *pglyph; + register unsigned char *p; + unsigned char *allocbuf; +#define __GL_CHAR_BUF_SIZE 2048 + unsigned char buf[__GL_CHAR_BUF_SIZE]; + + w = GLYPHWIDTHPIXELS(pci); + h = GLYPHHEIGHTPIXELS(pci); + widthPadded = GLYPHWIDTHBYTESPADDED(pci); + + /* + ** Use the local buf if possible, otherwise malloc. + */ + allocBytes = widthPadded * h; + if (allocBytes <= __GL_CHAR_BUF_SIZE) { + p = buf; + allocbuf = 0; + } else { + p = (unsigned char *) __glXMalloc(allocBytes); + if (!p) + return BadAlloc; + allocbuf = p; + } + + /* + ** We have to reverse the picture, top to bottom + */ + + pglyph = FONTGLYPHBITS(FONTGLYPHS(font), pci) + (h-1)*widthPadded; + for (j=0; j < h; j++) { + for (i=0; i < widthPadded; i++) { + p[i] = pglyph[i]; + } + pglyph -= widthPadded; + p += widthPadded; + } + glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent, + pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf); + + if (allocbuf) { + __glXFree(allocbuf); + } + return Success; +#undef __GL_CHAR_BUF_SIZE +} + +/* +** Create a GL bitmap for each character in the X font. The bitmap is stored +** in a display list. +*/ + +static int +MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base) +{ + unsigned long i, nglyphs; + CARD8 chs[2]; /* the font index we are going after */ + CharInfoPtr pci; + int rv; /* return value */ + int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit; + + glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE); + glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES); + for (i=0; i < count; i++) { + chs[0] = (first + i) >> 8; /* high byte is first byte */ + chs[1] = first + i; + + (*pFont->get_glyphs)(pFont, 1, chs, (FontEncoding)encoding, + &nglyphs, &pci); + + /* + ** Define a display list containing just a glBitmap() call. + */ + glNewList(list_base + i, GL_COMPILE); + if (nglyphs ) { + rv = __glXMakeBitmapFromGlyph(pFont, pci); + if (rv) { + return rv; + } + } + glEndList(); + } + return Success; +} + +/************************************************************************/ + +int __glXUseXFont(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXUseXFontReq *req; + FontPtr pFont; + GC *pGC; + GLuint currentListIndex; + __GLXcontext *cx; + int error; + + req = (xGLXUseXFontReq *) pc; + cx = __glXForceCurrent(cl, req->contextTag, &error); + if (!cx) { + return error; + } + + glGetIntegerv(GL_LIST_INDEX, (GLint*) ¤tListIndex); + if (currentListIndex != 0) { + /* + ** A display list is currently being made. It is an error + ** to try to make a font during another lists construction. + */ + client->errorValue = cx->id; + return __glXBadContextState; + } + + /* + ** Font can actually be either the ID of a font or the ID of a GC + ** containing a font. + */ + pFont = (FontPtr)LookupIDByType(req->font, RT_FONT); + if (!pFont) { + pGC = (GC *)LookupIDByType(req->font, RT_GC); + if (!pGC) { + client->errorValue = req->font; + return BadFont; + } + pFont = pGC->font; + } + + return MakeBitmapsFromFont(pFont, req->first, req->count, + req->listBase); +} diff --git a/nx-X11/programs/Xserver/GL/glxmodule.c b/nx-X11/programs/Xserver/GL/glxmodule.c new file mode 100644 index 000000000..f8c03913e --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glxmodule.c @@ -0,0 +1,1270 @@ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ +/* $XFree86: xc/programs/Xserver/GL/glxmodule.c,v 1.11 2001/06/15 21:22:38 dawes Exp $ */ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#ifdef HAVE_XORG_CONFIG_H +#include <xorg-config.h> +#endif + +#include "xf86Module.h" +#include "colormap.h" +#include "micmap.h" +#include "globals.h" + +static MODULESETUPPROTO(glxSetup); + +extern void GlxExtensionInit(INITARGS); +extern void GlxWrapInitVisuals(miInitVisualsProcPtr *); +extern void InitGlxWrapInitVisuals(void (*f)(miInitVisualsProcPtr *)); + +static const char *initdeps[] = { "DOUBLE-BUFFER", NULL }; + +ExtensionModule GLXExt = +{ + GlxExtensionInit, + "GLX", + &noGlxExtension, + NULL, + initdeps +}; + +static const char *glcoreSymbols[] = { + "__glCallLists_size", + "__glColorTableParameterfv_size", + "__glColorTableParameteriv_size", + "__glConvolutionParameterfv_size", + "__glConvolutionParameteriv_size", + "__glDDXExtensionInfo", + "__glDDXScreenInfo", + "__glFloorLog2", + "__glFogfv_size", + "__glFogiv_size", + "__glGetBooleanv_size", + "__glGetColorTableParameterfv_size", + "__glGetColorTableParameteriv_size", + "__glGetConvolutionParameterfv_size", + "__glGetConvolutionParameteriv_size", + "__glGetDoublev_size", + "__glGetFloatv_size", + "__glGetHistogramParameterfv_size", + "__glGetHistogramParameteriv_size", + "__glGetIntegerv_size", + "__glGetLightfv_size", + "__glGetLightiv_size", + "__glGetMapdv_size", + "__glGetMapfv_size", + "__glGetMapiv_size", + "__glGetMaterialfv_size", + "__glGetMaterialiv_size", + "__glGetMinmaxParameterfv_size", + "__glGetMinmaxParameteriv_size", + "__glGetPixelMapfv_size", + "__glGetPixelMapuiv_size", + "__glGetPixelMapusv_size", + "__glGetTexEnvfv_size", + "__glGetTexEnviv_size", + "__glGetTexGendv_size", + "__glGetTexGenfv_size", + "__glGetTexGeniv_size", + "__glGetTexImage_size", + "__glGetTexLevelParameterfv_size", + "__glGetTexLevelParameteriv_size", + "__glGetTexParameterfv_size", + "__glGetTexParameteriv_size", + "__glLightModelfv_size", + "__glLightModeliv_size", + "__glLightfv_size", + "__glLightiv_size", + "__glMaterialfv_size", + "__glMaterialiv_size", + "__glPointParameterfvARB_size", + "__glReadPixels_size", + "__glTexEnvfv_size", + "__glTexEnviv_size", + "__glTexGendv_size", + "__glTexGenfv_size", + "__glTexGeniv_size", + "__glTexParameterfv_size", + "__glTexParameteriv_size", + "__glXglDDXExtensionInfo", + "__glXglDDXScreenInfo", + "__glXActiveScreens", + "__glXAssociateContext", + "__glXBadContext", + "__glXBadContextState", + "__glXBadContextTag", + "__glXBadCurrentWindow", + "__glXBadDrawable", + "__glXBadLargeRequest", + "__glXBadPixmap", + "__glXBadRenderRequest", + "__glXBitmapReqSize", + "__glXCacheDrawableSize", + "__glXCallListsReqSize", + "__glXClearErrorOccured", + "__glXClientInfo", + "__glXClientRes", + "__glXClients", + "__glXColorSubTableReqSize", + "__glXColorTableParameterfvReqSize", + "__glXColorTableParameterivReqSize", + "__glXColorTableReqSize", + "__glXContextRes", + "__glXConvolutionFilter1DReqSize", + "__glXConvolutionFilter2DReqSize", + "__glXConvolutionParameterfvReqSize", + "__glXConvolutionParameterivReqSize", + "__glXCopyContext", + "__glXCoreType", + "__glXCreateContext", + "__glXCreateGLXPixmap", + "__glXDeassociateContext", + "__glXDestroyContext", + "__glXDestroyGLXPixmap", + "__glXDispSwap_Accum", + "__glXDispSwap_ActiveStencilFaceEXT", + "__glXDispSwap_ActiveTextureARB", + "__glXDispSwap_AlphaFunc", + "__glXDispSwap_AreTexturesResident", + "__glXDispSwap_AreTexturesResidentEXT", + "__glXDispSwap_Begin", + "__glXDispSwap_BindTexture", + "__glXDispSwap_Bitmap", + "__glXDispSwap_BlendColor", + "__glXDispSwap_BlendEquation", + "__glXDispSwap_BlendFunc", + "__glXDispSwap_CallList", + "__glXDispSwap_CallLists", + "__glXDispSwap_Clear", + "__glXDispSwap_ClearAccum", + "__glXDispSwap_ClearColor", + "__glXDispSwap_ClearDepth", + "__glXDispSwap_ClearIndex", + "__glXDispSwap_ClearStencil", + "__glXDispSwap_ClipPlane", + "__glXDispSwap_Color3bv", + "__glXDispSwap_Color3dv", + "__glXDispSwap_Color3fv", + "__glXDispSwap_Color3iv", + "__glXDispSwap_Color3sv", + "__glXDispSwap_Color3ubv", + "__glXDispSwap_Color3uiv", + "__glXDispSwap_Color3usv", + "__glXDispSwap_Color4bv", + "__glXDispSwap_Color4dv", + "__glXDispSwap_Color4fv", + "__glXDispSwap_Color4iv", + "__glXDispSwap_Color4sv", + "__glXDispSwap_Color4ubv", + "__glXDispSwap_Color4uiv", + "__glXDispSwap_Color4usv", + "__glXDispSwap_ColorMask", + "__glXDispSwap_ColorMaterial", + "__glXDispSwap_ColorSubTable", + "__glXDispSwap_ColorTable", + "__glXDispSwap_ColorTableParameterfv", + "__glXDispSwap_ColorTableParameteriv", + "__glXDispSwap_ConvolutionFilter1D", + "__glXDispSwap_ConvolutionFilter2D", + "__glXDispSwap_ConvolutionParameterf", + "__glXDispSwap_ConvolutionParameterfv", + "__glXDispSwap_ConvolutionParameteri", + "__glXDispSwap_ConvolutionParameteriv", + "__glXDispSwap_CopyColorSubTable", + "__glXDispSwap_CopyColorTable", + "__glXDispSwap_CopyConvolutionFilter1D", + "__glXDispSwap_CopyConvolutionFilter2D", + "__glXDispSwap_CopyPixels", + "__glXDispSwap_CopyTexImage1D", + "__glXDispSwap_CopyTexImage2D", + "__glXDispSwap_CopyTexSubImage1D", + "__glXDispSwap_CopyTexSubImage2D", + "__glXDispSwap_CopyTexSubImage3D", + "__glXDispSwap_CullFace", + "__glXDispSwap_DeleteLists", + "__glXDispSwap_DeleteTextures", + "__glXDispSwap_DeleteTexturesEXT", + "__glXDispSwap_DepthFunc", + "__glXDispSwap_DepthMask", + "__glXDispSwap_DepthRange", + "__glXDispSwap_Disable", + "__glXDispSwap_DrawArrays", + "__glXDispSwap_DrawArraysEXT", + "__glXDispSwap_DrawBuffer", + "__glXDispSwap_DrawPixels", + "__glXDispSwap_EdgeFlagv", + "__glXDispSwap_Enable", + "__glXDispSwap_End", + "__glXDispSwap_EndList", + "__glXDispSwap_EvalCoord1dv", + "__glXDispSwap_EvalCoord1fv", + "__glXDispSwap_EvalCoord2dv", + "__glXDispSwap_EvalCoord2fv", + "__glXDispSwap_EvalMesh1", + "__glXDispSwap_EvalMesh2", + "__glXDispSwap_EvalPoint1", + "__glXDispSwap_EvalPoint2", + "__glXDispSwap_FeedbackBuffer", + "__glXDispSwap_Finish", + "__glXDispSwap_Flush", + "__glXDispSwap_Fogf", + "__glXDispSwap_Fogfv", + "__glXDispSwap_Fogi", + "__glXDispSwap_Fogiv", + "__glXDispSwap_FrontFace", + "__glXDispSwap_Frustum", + "__glXDispSwap_GenLists", + "__glXDispSwap_GenTextures", + "__glXDispSwap_GenTexturesEXT", + "__glXDispSwap_GetBooleanv", + "__glXDispSwap_GetClipPlane", + "__glXDispSwap_GetColorTable", + "__glXDispSwap_GetColorTableParameterfv", + "__glXDispSwap_GetColorTableParameteriv", + "__glXDispSwap_GetConvolutionFilter", + "__glXDispSwap_GetConvolutionParameterfv", + "__glXDispSwap_GetConvolutionParameteriv", + "__glXDispSwap_GetDoublev", + "__glXDispSwap_GetError", + "__glXDispSwap_GetFloatv", + "__glXDispSwap_GetHistogram", + "__glXDispSwap_GetHistogramParameterfv", + "__glXDispSwap_GetHistogramParameteriv", + "__glXDispSwap_GetIntegerv", + "__glXDispSwap_GetLightfv", + "__glXDispSwap_GetLightiv", + "__glXDispSwap_GetMapdv", + "__glXDispSwap_GetMapfv", + "__glXDispSwap_GetMapiv", + "__glXDispSwap_GetMaterialfv", + "__glXDispSwap_GetMaterialiv", + "__glXDispSwap_GetMinmax", + "__glXDispSwap_GetMinmaxParameterfv", + "__glXDispSwap_GetMinmaxParameteriv", + "__glXDispSwap_GetPixelMapfv", + "__glXDispSwap_GetPixelMapuiv", + "__glXDispSwap_GetPixelMapusv", + "__glXDispSwap_GetPolygonStipple", + "__glXDispSwap_GetSeparableFilter", + "__glXDispSwap_GetString", + "__glXDispSwap_GetTexEnvfv", + "__glXDispSwap_GetTexEnviv", + "__glXDispSwap_GetTexGendv", + "__glXDispSwap_GetTexGenfv", + "__glXDispSwap_GetTexGeniv", + "__glXDispSwap_GetTexImage", + "__glXDispSwap_GetTexLevelParameterfv", + "__glXDispSwap_GetTexLevelParameteriv", + "__glXDispSwap_GetTexParameterfv", + "__glXDispSwap_GetTexParameteriv", + "__glXDispSwap_Hint", + "__glXDispSwap_Histogram", + "__glXDispSwap_IndexMask", + "__glXDispSwap_Indexdv", + "__glXDispSwap_Indexfv", + "__glXDispSwap_Indexiv", + "__glXDispSwap_Indexsv", + "__glXDispSwap_Indexubv", + "__glXDispSwap_InitNames", + "__glXDispSwap_IsEnabled", + "__glXDispSwap_IsList", + "__glXDispSwap_IsTexture", + "__glXDispSwap_IsTextureEXT", + "__glXDispSwap_LightModelf", + "__glXDispSwap_LightModelfv", + "__glXDispSwap_LightModeli", + "__glXDispSwap_LightModeliv", + "__glXDispSwap_Lightf", + "__glXDispSwap_Lightfv", + "__glXDispSwap_Lighti", + "__glXDispSwap_Lightiv", + "__glXDispSwap_LineStipple", + "__glXDispSwap_LineWidth", + "__glXDispSwap_ListBase", + "__glXDispSwap_LoadIdentity", + "__glXDispSwap_LoadMatrixd", + "__glXDispSwap_LoadMatrixf", + "__glXDispSwap_LoadName", + "__glXDispSwap_LogicOp", + "__glXDispSwap_Map1d", + "__glXDispSwap_Map1f", + "__glXDispSwap_Map2d", + "__glXDispSwap_Map2f", + "__glXDispSwap_MapGrid1d", + "__glXDispSwap_MapGrid1f", + "__glXDispSwap_MapGrid2d", + "__glXDispSwap_MapGrid2f", + "__glXDispSwap_Materialf", + "__glXDispSwap_Materialfv", + "__glXDispSwap_Materiali", + "__glXDispSwap_Materialiv", + "__glXDispSwap_MatrixMode", + "__glXDispSwap_Minmax", + "__glXDispSwap_MultMatrixd", + "__glXDispSwap_MultMatrixf", + "__glXDispSwap_MultiTexCoord1dvARB", + "__glXDispSwap_MultiTexCoord1fvARB", + "__glXDispSwap_MultiTexCoord1ivARB", + "__glXDispSwap_MultiTexCoord1svARB", + "__glXDispSwap_MultiTexCoord2dvARB", + "__glXDispSwap_MultiTexCoord2fvARB", + "__glXDispSwap_MultiTexCoord2ivARB", + "__glXDispSwap_MultiTexCoord2svARB", + "__glXDispSwap_MultiTexCoord3dvARB", + "__glXDispSwap_MultiTexCoord3fvARB", + "__glXDispSwap_MultiTexCoord3ivARB", + "__glXDispSwap_MultiTexCoord3svARB", + "__glXDispSwap_MultiTexCoord4dvARB", + "__glXDispSwap_MultiTexCoord4fvARB", + "__glXDispSwap_MultiTexCoord4ivARB", + "__glXDispSwap_MultiTexCoord4svARB", + "__glXDispSwap_NewList", + "__glXDispSwap_Normal3bv", + "__glXDispSwap_Normal3dv", + "__glXDispSwap_Normal3fv", + "__glXDispSwap_Normal3iv", + "__glXDispSwap_Normal3sv", + "__glXDispSwap_Ortho", + "__glXDispSwap_PassThrough", + "__glXDispSwap_PixelMapfv", + "__glXDispSwap_PixelMapuiv", + "__glXDispSwap_PixelMapusv", + "__glXDispSwap_PixelStoref", + "__glXDispSwap_PixelStorei", + "__glXDispSwap_PixelTransferf", + "__glXDispSwap_PixelTransferi", + "__glXDispSwap_PixelZoom", + "__glXDispSwap_PointParameterfARB", + "__glXDispSwap_PointParameterfvARB", + "__glXDispSwap_PointSize", + "__glXDispSwap_PolygonMode", + "__glXDispSwap_PolygonOffset", + "__glXDispSwap_PolygonStipple", + "__glXDispSwap_PopAttrib", + "__glXDispSwap_PopMatrix", + "__glXDispSwap_PopName", + "__glXDispSwap_PrioritizeTextures", + "__glXDispSwap_PushAttrib", + "__glXDispSwap_PushMatrix", + "__glXDispSwap_PushName", + "__glXDispSwap_RasterPos2dv", + "__glXDispSwap_RasterPos2fv", + "__glXDispSwap_RasterPos2iv", + "__glXDispSwap_RasterPos2sv", + "__glXDispSwap_RasterPos3dv", + "__glXDispSwap_RasterPos3fv", + "__glXDispSwap_RasterPos3iv", + "__glXDispSwap_RasterPos3sv", + "__glXDispSwap_RasterPos4dv", + "__glXDispSwap_RasterPos4fv", + "__glXDispSwap_RasterPos4iv", + "__glXDispSwap_RasterPos4sv", + "__glXDispSwap_ReadBuffer", + "__glXDispSwap_ReadPixels", + "__glXDispSwap_Rectdv", + "__glXDispSwap_Rectfv", + "__glXDispSwap_Rectiv", + "__glXDispSwap_Rectsv", + "__glXDispSwap_RenderMode", + "__glXDispSwap_ResetHistogram", + "__glXDispSwap_ResetMinmax", + "__glXDispSwap_Rotated", + "__glXDispSwap_Rotatef", + "__glXDispSwap_Scaled", + "__glXDispSwap_Scalef", + "__glXDispSwap_Scissor", + "__glXDispSwap_SelectBuffer", + "__glXDispSwap_SeparableFilter2D", + "__glXDispSwap_ShadeModel", + "__glXDispSwap_StencilFunc", + "__glXDispSwap_StencilMask", + "__glXDispSwap_StencilOp", + "__glXDispSwap_TexCoord1dv", + "__glXDispSwap_TexCoord1fv", + "__glXDispSwap_TexCoord1iv", + "__glXDispSwap_TexCoord1sv", + "__glXDispSwap_TexCoord2dv", + "__glXDispSwap_TexCoord2fv", + "__glXDispSwap_TexCoord2iv", + "__glXDispSwap_TexCoord2sv", + "__glXDispSwap_TexCoord3dv", + "__glXDispSwap_TexCoord3fv", + "__glXDispSwap_TexCoord3iv", + "__glXDispSwap_TexCoord3sv", + "__glXDispSwap_TexCoord4dv", + "__glXDispSwap_TexCoord4fv", + "__glXDispSwap_TexCoord4iv", + "__glXDispSwap_TexCoord4sv", + "__glXDispSwap_TexEnvf", + "__glXDispSwap_TexEnvfv", + "__glXDispSwap_TexEnvi", + "__glXDispSwap_TexEnviv", + "__glXDispSwap_TexGend", + "__glXDispSwap_TexGendv", + "__glXDispSwap_TexGenf", + "__glXDispSwap_TexGenfv", + "__glXDispSwap_TexGeni", + "__glXDispSwap_TexGeniv", + "__glXDispSwap_TexImage1D", + "__glXDispSwap_TexImage2D", + "__glXDispSwap_TexImage3D", + "__glXDispSwap_TexParameterf", + "__glXDispSwap_TexParameterfv", + "__glXDispSwap_TexParameteri", + "__glXDispSwap_TexParameteriv", + "__glXDispSwap_TexSubImage1D", + "__glXDispSwap_TexSubImage2D", + "__glXDispSwap_TexSubImage3D", + "__glXDispSwap_Translated", + "__glXDispSwap_Translatef", + "__glXDispSwap_Vertex2dv", + "__glXDispSwap_Vertex2fv", + "__glXDispSwap_Vertex2iv", + "__glXDispSwap_Vertex2sv", + "__glXDispSwap_Vertex3dv", + "__glXDispSwap_Vertex3fv", + "__glXDispSwap_Vertex3iv", + "__glXDispSwap_Vertex3sv", + "__glXDispSwap_Vertex4dv", + "__glXDispSwap_Vertex4fv", + "__glXDispSwap_Vertex4iv", + "__glXDispSwap_Vertex4sv", + "__glXDispSwap_Viewport", + "__glXDispSwap_WindowPos3fARB", + "__glXDisp_Accum", + "__glXDisp_ActiveStencilFaceEXT", + "__glXDisp_ActiveTextureARB", + "__glXDisp_AlphaFunc", + "__glXDisp_AreTexturesResident", + "__glXDisp_AreTexturesResidentEXT", + "__glXDisp_Begin", + "__glXDisp_BindTexture", + "__glXDisp_Bitmap", + "__glXDisp_BlendColor", + "__glXDisp_BlendEquation", + "__glXDisp_BlendFunc", + "__glXDisp_CallList", + "__glXDisp_CallLists", + "__glXDisp_Clear", + "__glXDisp_ClearAccum", + "__glXDisp_ClearColor", + "__glXDisp_ClearDepth", + "__glXDisp_ClearIndex", + "__glXDisp_ClearStencil", + "__glXDisp_ClipPlane", + "__glXDisp_Color3bv", + "__glXDisp_Color3dv", + "__glXDisp_Color3fv", + "__glXDisp_Color3iv", + "__glXDisp_Color3sv", + "__glXDisp_Color3ubv", + "__glXDisp_Color3uiv", + "__glXDisp_Color3usv", + "__glXDisp_Color4bv", + "__glXDisp_Color4dv", + "__glXDisp_Color4fv", + "__glXDisp_Color4iv", + "__glXDisp_Color4sv", + "__glXDisp_Color4ubv", + "__glXDisp_Color4uiv", + "__glXDisp_Color4usv", + "__glXDisp_ColorMask", + "__glXDisp_ColorMaterial", + "__glXDisp_ColorSubTable", + "__glXDisp_ColorTable", + "__glXDisp_ColorTableParameterfv", + "__glXDisp_ColorTableParameteriv", + "__glXDisp_ConvolutionFilter1D", + "__glXDisp_ConvolutionFilter2D", + "__glXDisp_ConvolutionParameterf", + "__glXDisp_ConvolutionParameterfv", + "__glXDisp_ConvolutionParameteri", + "__glXDisp_ConvolutionParameteriv", + "__glXDisp_CopyColorSubTable", + "__glXDisp_CopyColorTable", + "__glXDisp_CopyConvolutionFilter1D", + "__glXDisp_CopyConvolutionFilter2D", + "__glXDisp_CopyPixels", + "__glXDisp_CopyTexImage1D", + "__glXDisp_CopyTexImage2D", + "__glXDisp_CopyTexSubImage1D", + "__glXDisp_CopyTexSubImage2D", + "__glXDisp_CopyTexSubImage3D", + "__glXDisp_CullFace", + "__glXDisp_DeleteLists", + "__glXDisp_DeleteTextures", + "__glXDisp_DeleteTexturesEXT", + "__glXDisp_DepthFunc", + "__glXDisp_DepthMask", + "__glXDisp_DepthRange", + "__glXDisp_Disable", + "__glXDisp_DrawArrays", + "__glXDisp_DrawArraysEXT", + "__glXDisp_DrawBuffer", + "__glXDisp_DrawPixels", + "__glXDisp_EdgeFlagv", + "__glXDisp_Enable", + "__glXDisp_End", + "__glXDisp_EndList", + "__glXDisp_EvalCoord1dv", + "__glXDisp_EvalCoord1fv", + "__glXDisp_EvalCoord2dv", + "__glXDisp_EvalCoord2fv", + "__glXDisp_EvalMesh1", + "__glXDisp_EvalMesh2", + "__glXDisp_EvalPoint1", + "__glXDisp_EvalPoint2", + "__glXDisp_FeedbackBuffer", + "__glXDisp_Finish", + "__glXDisp_Flush", + "__glXDisp_Fogf", + "__glXDisp_Fogfv", + "__glXDisp_Fogi", + "__glXDisp_Fogiv", + "__glXDisp_FrontFace", + "__glXDisp_Frustum", + "__glXDisp_GenLists", + "__glXDisp_GenTextures", + "__glXDisp_GenTexturesEXT", + "__glXDisp_GetBooleanv", + "__glXDisp_GetClipPlane", + "__glXDisp_GetColorTable", + "__glXDisp_GetColorTableParameterfv", + "__glXDisp_GetColorTableParameteriv", + "__glXDisp_GetConvolutionFilter", + "__glXDisp_GetConvolutionParameterfv", + "__glXDisp_GetConvolutionParameteriv", + "__glXDisp_GetDoublev", + "__glXDisp_GetError", + "__glXDisp_GetFloatv", + "__glXDisp_GetHistogram", + "__glXDisp_GetHistogramParameterfv", + "__glXDisp_GetHistogramParameteriv", + "__glXDisp_GetIntegerv", + "__glXDisp_GetLightfv", + "__glXDisp_GetLightiv", + "__glXDisp_GetMapdv", + "__glXDisp_GetMapfv", + "__glXDisp_GetMapiv", + "__glXDisp_GetMaterialfv", + "__glXDisp_GetMaterialiv", + "__glXDisp_GetMinmax", + "__glXDisp_GetMinmaxParameterfv", + "__glXDisp_GetMinmaxParameteriv", + "__glXDisp_GetPixelMapfv", + "__glXDisp_GetPixelMapuiv", + "__glXDisp_GetPixelMapusv", + "__glXDisp_GetPolygonStipple", + "__glXDisp_GetSeparableFilter", + "__glXDisp_GetString", + "__glXDisp_GetTexEnvfv", + "__glXDisp_GetTexEnviv", + "__glXDisp_GetTexGendv", + "__glXDisp_GetTexGenfv", + "__glXDisp_GetTexGeniv", + "__glXDisp_GetTexImage", + "__glXDisp_GetTexLevelParameterfv", + "__glXDisp_GetTexLevelParameteriv", + "__glXDisp_GetTexParameterfv", + "__glXDisp_GetTexParameteriv", + "__glXDisp_Hint", + "__glXDisp_Histogram", + "__glXDisp_IndexMask", + "__glXDisp_Indexdv", + "__glXDisp_Indexfv", + "__glXDisp_Indexiv", + "__glXDisp_Indexsv", + "__glXDisp_Indexubv", + "__glXDisp_InitNames", + "__glXDisp_IsEnabled", + "__glXDisp_IsList", + "__glXDisp_IsTexture", + "__glXDisp_IsTextureEXT", + "__glXDisp_LightModelf", + "__glXDisp_LightModelfv", + "__glXDisp_LightModeli", + "__glXDisp_LightModeliv", + "__glXDisp_Lightf", + "__glXDisp_Lightfv", + "__glXDisp_Lighti", + "__glXDisp_Lightiv", + "__glXDisp_LineStipple", + "__glXDisp_LineWidth", + "__glXDisp_ListBase", + "__glXDisp_LoadIdentity", + "__glXDisp_LoadMatrixd", + "__glXDisp_LoadMatrixf", + "__glXDisp_LoadName", + "__glXDisp_LogicOp", + "__glXDisp_Map1d", + "__glXDisp_Map1f", + "__glXDisp_Map2d", + "__glXDisp_Map2f", + "__glXDisp_MapGrid1d", + "__glXDisp_MapGrid1f", + "__glXDisp_MapGrid2d", + "__glXDisp_MapGrid2f", + "__glXDisp_Materialf", + "__glXDisp_Materialfv", + "__glXDisp_Materiali", + "__glXDisp_Materialiv", + "__glXDisp_MatrixMode", + "__glXDisp_Minmax", + "__glXDisp_MultMatrixd", + "__glXDisp_MultMatrixf", + "__glXDisp_MultiTexCoord1dvARB", + "__glXDisp_MultiTexCoord1fvARB", + "__glXDisp_MultiTexCoord1ivARB", + "__glXDisp_MultiTexCoord1svARB", + "__glXDisp_MultiTexCoord2dvARB", + "__glXDisp_MultiTexCoord2fvARB", + "__glXDisp_MultiTexCoord2ivARB", + "__glXDisp_MultiTexCoord2svARB", + "__glXDisp_MultiTexCoord3dvARB", + "__glXDisp_MultiTexCoord3fvARB", + "__glXDisp_MultiTexCoord3ivARB", + "__glXDisp_MultiTexCoord3svARB", + "__glXDisp_MultiTexCoord4dvARB", + "__glXDisp_MultiTexCoord4fvARB", + "__glXDisp_MultiTexCoord4ivARB", + "__glXDisp_MultiTexCoord4svARB", + "__glXDisp_NewList", + "__glXDisp_Normal3bv", + "__glXDisp_Normal3dv", + "__glXDisp_Normal3fv", + "__glXDisp_Normal3iv", + "__glXDisp_Normal3sv", + "__glXDisp_Ortho", + "__glXDisp_PassThrough", + "__glXDisp_PixelMapfv", + "__glXDisp_PixelMapuiv", + "__glXDisp_PixelMapusv", + "__glXDisp_PixelStoref", + "__glXDisp_PixelStorei", + "__glXDisp_PixelTransferf", + "__glXDisp_PixelTransferi", + "__glXDisp_PixelZoom", + "__glXDisp_PointParameterfARB", + "__glXDisp_PointParameterfvARB", + "__glXDisp_PointSize", + "__glXDisp_PolygonMode", + "__glXDisp_PolygonOffset", + "__glXDisp_PolygonStipple", + "__glXDisp_PopAttrib", + "__glXDisp_PopMatrix", + "__glXDisp_PopName", + "__glXDisp_PrioritizeTextures", + "__glXDisp_PushAttrib", + "__glXDisp_PushMatrix", + "__glXDisp_PushName", + "__glXDisp_RasterPos2dv", + "__glXDisp_RasterPos2fv", + "__glXDisp_RasterPos2iv", + "__glXDisp_RasterPos2sv", + "__glXDisp_RasterPos3dv", + "__glXDisp_RasterPos3fv", + "__glXDisp_RasterPos3iv", + "__glXDisp_RasterPos3sv", + "__glXDisp_RasterPos4dv", + "__glXDisp_RasterPos4fv", + "__glXDisp_RasterPos4iv", + "__glXDisp_RasterPos4sv", + "__glXDisp_ReadBuffer", + "__glXDisp_ReadPixels", + "__glXDisp_Rectdv", + "__glXDisp_Rectfv", + "__glXDisp_Rectiv", + "__glXDisp_Rectsv", + "__glXDisp_RenderMode", + "__glXDisp_ResetHistogram", + "__glXDisp_ResetMinmax", + "__glXDisp_Rotated", + "__glXDisp_Rotatef", + "__glXDisp_Scaled", + "__glXDisp_Scalef", + "__glXDisp_Scissor", + "__glXDisp_SelectBuffer", + "__glXDisp_SeparableFilter2D", + "__glXDisp_ShadeModel", + "__glXDisp_StencilFunc", + "__glXDisp_StencilMask", + "__glXDisp_StencilOp", + "__glXDisp_TexCoord1dv", + "__glXDisp_TexCoord1fv", + "__glXDisp_TexCoord1iv", + "__glXDisp_TexCoord1sv", + "__glXDisp_TexCoord2dv", + "__glXDisp_TexCoord2fv", + "__glXDisp_TexCoord2iv", + "__glXDisp_TexCoord2sv", + "__glXDisp_TexCoord3dv", + "__glXDisp_TexCoord3fv", + "__glXDisp_TexCoord3iv", + "__glXDisp_TexCoord3sv", + "__glXDisp_TexCoord4dv", + "__glXDisp_TexCoord4fv", + "__glXDisp_TexCoord4iv", + "__glXDisp_TexCoord4sv", + "__glXDisp_TexEnvf", + "__glXDisp_TexEnvfv", + "__glXDisp_TexEnvi", + "__glXDisp_TexEnviv", + "__glXDisp_TexGend", + "__glXDisp_TexGendv", + "__glXDisp_TexGenf", + "__glXDisp_TexGenfv", + "__glXDisp_TexGeni", + "__glXDisp_TexGeniv", + "__glXDisp_TexImage1D", + "__glXDisp_TexImage2D", + "__glXDisp_TexImage3D", + "__glXDisp_TexParameterf", + "__glXDisp_TexParameterfv", + "__glXDisp_TexParameteri", + "__glXDisp_TexParameteriv", + "__glXDisp_TexSubImage1D", + "__glXDisp_TexSubImage2D", + "__glXDisp_TexSubImage3D", + "__glXDisp_Translated", + "__glXDisp_Translatef", + "__glXDisp_Vertex2dv", + "__glXDisp_Vertex2fv", + "__glXDisp_Vertex2iv", + "__glXDisp_Vertex2sv", + "__glXDisp_Vertex3dv", + "__glXDisp_Vertex3fv", + "__glXDisp_Vertex3iv", + "__glXDisp_Vertex3sv", + "__glXDisp_Vertex4dv", + "__glXDisp_Vertex4fv", + "__glXDisp_Vertex4iv", + "__glXDisp_Vertex4sv", + "__glXDisp_Viewport", + "__glXDisp_WindowPos3fARB", + "__glXDrawArraysSize", + "__glXDrawPixelsReqSize", + "__glXDrawableRes", + "__glXErrorOccured", + "__glXFBInitDrawable", + "__glXFBMemSwapBuffers", + "__glXFindDrawablePrivate", + "__glXFogfvReqSize", + "__glXFogivReqSize", + "__glXForceCurrent", + "__glXFree", + "__glXFreeBuffers", + "__glXFreeContext", + "__glXGetDrawablePrivate", + "__glXGetVisualConfigs", + "__glXImageSize", + "__glXImpAtoi", + "__glXImpCalloc", + "__glXImpFatal", + "__glXImpFclose", + "__glXImpFopen", + "__glXImpFprintf", + "__glXImpFree", + "__glXImpGetDrawablePrivate", + "__glXImpGetenv", + "__glXImpMalloc", + "__glXImpRealloc", + "__glXImpSprintf", + "__glXImpWarning", + "__glXInitFB", + "__glXInitMem", + "__glXInitPix", + "__glXIsDirect", + "__glXLastContext", + "__glXLightModelfvReqSize", + "__glXLightModelivReqSize", + "__glXLightfvReqSize", + "__glXLightivReqSize", + "__glXLookupContextByTag", + "__glXMakeCurrent", + "__glXMalloc", + "__glXMap1dReqSize", + "__glXMap1fReqSize", + "__glXMap2dReqSize", + "__glXMap2fReqSize", + "__glXMaterialfvReqSize", + "__glXMaterialivReqSize", + "__glXNoSuchRenderOpcode", + "__glXNoSuchSingleOpcode", + "__glXNop", + "__glXPixInitDrawable", + "__glXPixelMapfvReqSize", + "__glXPixelMapuivReqSize", + "__glXPixelMapusvReqSize", + "__glXPixmapRes", + "__glXPrioritizeTexturesReqSize", + "__glXQueryContextInfoEXT", + "__glXQueryExtensionsString", + "__glXQueryServerString", + "__glXQueryVersion", + "__glXRealloc", + "__glXRender", + "__glXRenderLarge", + "__glXRenderSizeTable", + "__glXRenderSizeTable_EXT", + "__glXRenderTable", + "__glXRenderTable_EXT", + "__glXReply", + "__glXResetLargeCommandStatus", + "__glXResizeBuffers", + "__glXResizeDrawableBuffers", + "__glXScreenInit", + "__glXScreenReset", + "__glXSeparableFilter2DReqSize", + "__glXSingleTable", + "__glXSwapBuffers", + "__glXSwapClientInfo", + "__glXSwapCopyContext", + "__glXSwapCreateContext", + "__glXSwapCreateGLXPixmap", + "__glXSwapDestroyContext", + "__glXSwapDestroyGLXPixmap", + "__glXSwapGetVisualConfigs", + "__glXSwapIsDirect", + "__glXSwapIsDirectReply", + "__glXSwapMakeCurrent", + "__glXSwapMakeCurrentReply", + "__glXSwapQueryContextInfoEXTReply", + "__glXSwapQueryExtensionsString", + "__glXSwapQueryServerString", + "__glXSwapQueryVersion", + "__glXSwapQueryVersionReply", + "__glXSwapRender", + "__glXSwapRenderLarge", + "__glXSwapRenderTable", + "__glXSwapRenderTable_EXT", + "__glXSwapSingleTable", + "__glXSwapSwapBuffers", + "__glXSwapUseXFont", + "__glXSwapVendorPrivTable_EXT", + "__glXSwapVendorPrivate", + "__glXSwapVendorPrivateWithReply", + "__glXSwapWaitGL", + "__glXSwapWaitX", + "__glXTexEnvfvReqSize", + "__glXTexEnvivReqSize", + "__glXTexGendvReqSize", + "__glXTexGenfvReqSize", + "__glXTexGenivReqSize", + "__glXTexImage1DReqSize", + "__glXTexImage2DReqSize", + "__glXTexImage3DReqSize", + "__glXTexParameterfvReqSize", + "__glXTexParameterivReqSize", + "__glXTexSubImage1DReqSize", + "__glXTexSubImage2DReqSize", + "__glXTexSubImage3DReqSize", + "__glXTypeSize", + "__glXUnrefDrawablePrivate", + "__glXUnsupportedPrivateRequest", + "__glXUseXFont", + "__glXVendorPrivTable_EXT", + "__glXVendorPrivate", + "__glXVendorPrivateWithReply", + "__glXWaitGL", + "__glXWaitX", + "__glXcombine_strings", + "glAccum", + "glActiveStencilFaceEXT", + "glActiveTextureARB", + "glAlphaFunc", + "glAreTexturesResident", + "glAreTexturesResidentEXT", + "glBegin", + "glBindTexture", + "glBitmap", + "glBlendColor", + "glBlendEquation", + "glBlendFunc", + "glCallList", + "glCallLists", + "glClear", + "glClearAccum", + "glClearColor", + "glClearDepth", + "glClearIndex", + "glClearStencil", + "glClipPlane", + "glColor3bv", + "glColor3dv", + "glColor3fv", + "glColor3iv", + "glColor3sv", + "glColor3ubv", + "glColor3uiv", + "glColor3usv", + "glColor4bv", + "glColor4dv", + "glColor4fv", + "glColor4iv", + "glColor4sv", + "glColor4ubv", + "glColor4uiv", + "glColor4usv", + "glColorMask", + "glColorMaterial", + "glColorPointer", + "glColorSubTable", + "glColorTable", + "glColorTableParameterfv", + "glColorTableParameteriv", + "glConvolutionFilter1D", + "glConvolutionFilter2D", + "glConvolutionParameterf", + "glConvolutionParameterfv", + "glConvolutionParameteri", + "glConvolutionParameteriv", + "glCopyColorSubTable", + "glCopyColorTable", + "glCopyConvolutionFilter1D", + "glCopyConvolutionFilter2D", + "glCopyPixels", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glCopyTexSubImage3D", + "glCullFace", + "glDeleteLists", + "glDeleteTextures", + "glDeleteTexturesEXT", + "glDepthFunc", + "glDepthMask", + "glDepthRange", + "glDisable", + "glDisableClientState", + "glDrawArrays", + "glDrawBuffer", + "glDrawPixels", + "glEdgeFlagPointer", + "glEdgeFlagv", + "glEnable", + "glEnableClientState", + "glEnd", + "glEndList", + "glEvalCoord1dv", + "glEvalCoord1fv", + "glEvalCoord2dv", + "glEvalCoord2fv", + "glEvalMesh1", + "glEvalMesh2", + "glEvalPoint1", + "glEvalPoint2", + "glFeedbackBuffer", + "glFinish", + "glFlush", + "glFogf", + "glFogfv", + "glFogi", + "glFogiv", + "glFrontFace", + "glFrustum", + "glGenLists", + "glGenTextures", + "glGenTexturesEXT", + "glGetBooleanv", + "glGetClipPlane", + "glGetColorTable", + "glGetColorTableParameterfv", + "glGetColorTableParameteriv", + "glGetConvolutionFilter", + "glGetConvolutionParameterfv", + "glGetConvolutionParameteriv", + "glGetDoublev", + "glGetError", + "glGetFloatv", + "glGetHistogram", + "glGetHistogramParameterfv", + "glGetHistogramParameteriv", + "glGetIntegerv", + "glGetLightfv", + "glGetLightiv", + "glGetMapdv", + "glGetMapfv", + "glGetMapiv", + "glGetMaterialfv", + "glGetMaterialiv", + "glGetMinmax", + "glGetMinmaxParameterfv", + "glGetMinmaxParameteriv", + "glGetPixelMapfv", + "glGetPixelMapuiv", + "glGetPixelMapusv", + "glGetPolygonStipple", + "glGetSeparableFilter", + "glGetString", + "glGetTexEnvfv", + "glGetTexEnviv", + "glGetTexGendv", + "glGetTexGenfv", + "glGetTexGeniv", + "glGetTexImage", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glHint", + "glHistogram", + "glIndexMask", + "glIndexPointer", + "glIndexdv", + "glIndexfv", + "glIndexiv", + "glIndexsv", + "glIndexubv", + "glInitNames", + "glIsEnabled", + "glIsList", + "glIsTexture", + "glIsTextureEXT", + "glLightModelf", + "glLightModelfv", + "glLightModeli", + "glLightModeliv", + "glLightf", + "glLightfv", + "glLighti", + "glLightiv", + "glLineStipple", + "glLineWidth", + "glListBase", + "glLoadIdentity", + "glLoadMatrixd", + "glLoadMatrixf", + "glLoadName", + "glLogicOp", + "glMap1d", + "glMap1f", + "glMap2d", + "glMap2f", + "glMapGrid1d", + "glMapGrid1f", + "glMapGrid2d", + "glMapGrid2f", + "glMaterialf", + "glMaterialfv", + "glMateriali", + "glMaterialiv", + "glMatrixMode", + "glMinmax", + "glMultMatrixd", + "glMultMatrixf", + "glMultiTexCoord1dvARB", + "glMultiTexCoord1fvARB", + "glMultiTexCoord1ivARB", + "glMultiTexCoord1svARB", + "glMultiTexCoord2dvARB", + "glMultiTexCoord2fvARB", + "glMultiTexCoord2ivARB", + "glMultiTexCoord2svARB", + "glMultiTexCoord3dvARB", + "glMultiTexCoord3fvARB", + "glMultiTexCoord3ivARB", + "glMultiTexCoord3svARB", + "glMultiTexCoord4dvARB", + "glMultiTexCoord4fvARB", + "glMultiTexCoord4ivARB", + "glMultiTexCoord4svARB", + "glNewList", + "glNormal3bv", + "glNormal3dv", + "glNormal3fv", + "glNormal3iv", + "glNormal3sv", + "glNormalPointer", + "glOrtho", + "glPassThrough", + "glPixelMapfv", + "glPixelMapuiv", + "glPixelMapusv", + "glPixelStoref", + "glPixelStorei", + "glPixelTransferf", + "glPixelTransferi", + "glPixelZoom", + "glPointParameterfARB", + "glPointParameterfvARB", + "glPointSize", + "glPolygonMode", + "glPolygonOffset", + "glPolygonStipple", + "glPopAttrib", + "glPopMatrix", + "glPopName", + "glPrioritizeTextures", + "glPushAttrib", + "glPushMatrix", + "glPushName", + "glRasterPos2dv", + "glRasterPos2fv", + "glRasterPos2iv", + "glRasterPos2sv", + "glRasterPos3dv", + "glRasterPos3fv", + "glRasterPos3iv", + "glRasterPos3sv", + "glRasterPos4dv", + "glRasterPos4fv", + "glRasterPos4iv", + "glRasterPos4sv", + "glReadBuffer", + "glReadPixels", + "glRectdv", + "glRectfv", + "glRectiv", + "glRectsv", + "glRenderMode", + "glResetHistogram", + "glResetMinmax", + "glRotated", + "glRotatef", + "glScaled", + "glScalef", + "glScissor", + "glSelectBuffer", + "glSeparableFilter2D", + "glShadeModel", + "glStencilFunc", + "glStencilMask", + "glStencilOp", + "glTexCoord1dv", + "glTexCoord1fv", + "glTexCoord1iv", + "glTexCoord1sv", + "glTexCoord2dv", + "glTexCoord2fv", + "glTexCoord2iv", + "glTexCoord2sv", + "glTexCoord3dv", + "glTexCoord3fv", + "glTexCoord3iv", + "glTexCoord3sv", + "glTexCoord4dv", + "glTexCoord4fv", + "glTexCoord4iv", + "glTexCoord4sv", + "glTexCoordPointer", + "glTexEnvf", + "glTexEnvfv", + "glTexEnvi", + "glTexEnviv", + "glTexGend", + "glTexGendv", + "glTexGenf", + "glTexGenfv", + "glTexGeni", + "glTexGeniv", + "glTexImage1D", + "glTexImage2D", + "glTexImage3D", + "glTexParameterf", + "glTexParameterfv", + "glTexParameteri", + "glTexParameteriv", + "glTexSubImage1D", + "glTexSubImage2D", + "glTexSubImage3D", + "glTranslated", + "glTranslatef", + "glVertex2dv", + "glVertex2fv", + "glVertex2iv", + "glVertex2sv", + "glVertex3dv", + "glVertex3fv", + "glVertex3iv", + "glVertex3sv", + "glVertex4dv", + "glVertex4fv", + "glVertex4iv", + "glVertex4sv", + "glVertexPointer", + "glViewport", + "glWindowPos3fARB", + "glxSwapQueryExtensionsStringReply", + "glxSwapQueryServerStringReply", + NULL +}; + +static XF86ModuleVersionInfo VersRec = +{ + "glx", + MODULEVENDORSTRING, + MODINFOSTRING1, + MODINFOSTRING2, + XORG_VERSION_CURRENT, + 1, 0, 0, + ABI_CLASS_EXTENSION, + ABI_EXTENSION_VERSION, + MOD_CLASS_NONE, + {0,0,0,0} +}; + +XF86ModuleData glxModuleData = { &VersRec, glxSetup, NULL }; + +static pointer +glxSetup(pointer module, pointer opts, int *errmaj, int *errmin) +{ + static Bool setupDone = FALSE; + pointer GLcore = NULL; +#ifdef GLX_USE_SGI_SI + char GLcoreName[] = "GL"; +#else + char GLcoreName[] = "GLcore"; +#endif + + if (!setupDone) { + setupDone = TRUE; + + GLcore = LoadSubModule(module, GLcoreName, NULL, NULL, NULL, NULL, + errmaj, errmin); + if (!GLcore) { + if (errmaj) *errmaj = LDR_NOSUBENT; + } else { + LoaderReqSymLists(glcoreSymbols, NULL); + LoadExtension(&GLXExt, FALSE); + /* Wrap the init visuals routine in micmap.c */ + GlxWrapInitVisuals(&miInitVisualsProc); + /* Make sure this gets wrapped each time InitVisualWrap is called */ + miHookInitVisuals(NULL, GlxWrapInitVisuals); + } + } else { + if (errmaj) *errmaj = LDR_ONCEONLY; + } + /* Need a non-NULL return value to indicate success */ + return GLcore; +} diff --git a/nx-X11/programs/Xserver/GL/include/GL/glx_ansic.h b/nx-X11/programs/Xserver/GL/include/GL/glx_ansic.h new file mode 100644 index 000000000..c94393fd1 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/include/GL/glx_ansic.h @@ -0,0 +1,115 @@ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _glx_ansic_h_ +#define _glx_ansic_h_ + +/* $XFree86: xc/programs/Xserver/GL/include/GL/glx_ansic.h,v 1.5 2001/03/21 20:49:08 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + +/* +** this needs to check whether we're using XFree86 at all, and then +** which version we're using. Use these macros if version is 3.9+, else +** use normal commands below. +*/ + +/* +** turns out this include file only exists for XFree86 3.9+ +** I notice that not having it is not an error and does not stop the build, +** but having it will allow opengl and glx to be built for 3.9+. We no longer +** need an explicit define in the Makefile, just point to the correct X source +** tree and all should be taken care of. +*/ + +#ifdef XFree86Server + +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#endif +#ifndef assert +#define assert(a) +#endif + +#else + +#if defined(Lynx) && defined(__assert_h) +#undef __assert_h +#endif +#ifdef assert +#undef assert +#endif +#include <assert.h> + +#endif + + +#define GLX_STDOUT stdout +#define GLX_STDERR stderr +#define __glXPrintf printf +#define __glXFprintf fprintf +#define __glXSprintf sprintf +#define __glXVfprintf vfprintf +#define __glXVsprintf vsprintf +#define __glXFopen fopen +#define __glXFclose fclose +#define __glXCos(x) cos(x) +#define __glXSin(x) sin(x) +#define __glXAtan(x) atan(x) +#define __glXAbs(x) abs(x) +#define __glXLog(x) log(x) +#define __glXCeil(x) ceil(x) +#define __glXFloor(x) floor(x) +#define __glXSqrt(x) sqrt(x) +#define __glXPow(x, y) pow(x, y) +#define __glXMemmove(dest, src, n) memmove(dest, src, n) +#define __glXMemcpy(dest, src, n) memcpy(dest, src, n) +#define __glXMemset(s, c, n) memset(s, c, n) +#define __glXStrdup(str) xstrdup(str) +#define __glXStrcpy(dest, src) strcpy(dest, src) +#define __glXStrncpy(dest, src, n) strncpy(dest, src, n) +#define __glXStrcat(dest, src) strcat(dest, src) +#define __glXStrncat(dest, src, n) strncat(dest, src, n) +#define __glXStrcmp(s1, s2) strcmp(s1, s2) +#define __glXStrncmp(s1, s2, n) strncmp(s1, s2, n) +#define __glXStrlen(str) strlen(str) +#define __glXAbort() abort() +#define __glXStrtok(s, delim) strtok(s, delim) +#define __glXStrcspn(s, reject) strcspn(s, reject) +#define __glXGetenv(a) getenv(a) +#define __glXAtoi(a) atoi(a) + +#endif /* _glx_ansic_h_ */ + diff --git a/nx-X11/programs/Xserver/GL/include/GL/xf86glx.h b/nx-X11/programs/Xserver/GL/include/GL/xf86glx.h new file mode 100644 index 000000000..66f096a98 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/include/GL/xf86glx.h @@ -0,0 +1,43 @@ +/* $XFree86: xc/programs/Xserver/GL/include/GL/xf86glx.h,v 1.3 1999/06/14 07:31:41 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "miscstruct.h" + +#ifdef XFree86LOADER +#include "xf86_ansic.h" +#endif diff --git a/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcore-def.cpp b/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcore-def.cpp new file mode 100644 index 000000000..6fca465cd --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcore-def.cpp @@ -0,0 +1,1462 @@ +LIBRARY GLcore +VERSION LIBRARY_VERSION +EXPORTS + +_mesa_set_aa_triangle_function +_mesa_Accum +_mesa_ClearAccum +_mesa_alloc_accum_buffer +_mesa_clear_accum_buffer +_mesa_AlphaFunc +_mesa_alpha_test +_mesa_alloc_alpha_buffers +_mesa_clear_alpha_buffers +_mesa_read_alpha_pixels +_mesa_read_alpha_span +_mesa_write_alpha_pixels +_mesa_write_alpha_span +_mesa_write_mono_alpha_pixels +_mesa_write_mono_alpha_span +_mesa_PopAttrib +_mesa_PopClientAttrib +_mesa_PushAttrib +_mesa_PushClientAttrib +_mesa_Bitmap +_mesa_BlendColor +_mesa_BlendEquation +_mesa_BlendFunc +_mesa_BlendFuncSeparateEXT +_mesa_blend_pixels +_mesa_blend_span +_mesa_Clear +_mesa_ClearColor +_mesa_ClearIndex +_mesa_DrawBuffer +_mesa_ReadBuffer +_mesa_ResizeBuffersMESA +_mesa_ClipPlane +_mesa_GetClipPlane +gl_init_clip +gl_update_clipmask +gl_update_userclip +gl_user_cliptest +gl_userclip_point +gl_viewclip_point +_mesa_ColorSubTable +_mesa_ColorTable +_mesa_ColorTableParameterfv +_mesa_ColorTableParameteriv +_mesa_CopyColorSubTable +_mesa_CopyColorTable +_mesa_GetColorTable +_mesa_GetColorTableParameterfv +_mesa_GetColorTableParameteriv +_mesa_free_colortable_data +_mesa_init_colortable +gl_read_config_file +gl_register_config_var +_mesa_Finish +_mesa_Flush +_mesa_create_visual +_mesa_destroy_visual +_mesa_get_dispatch +_mesa_initialize_context +_mesa_initialize_framebuffer +_mesa_initialize_visual +_mesa_swapbuffers +gl_compile_error +gl_context_initialize +gl_copy_context +gl_create_context +gl_create_framebuffer +gl_create_visual +gl_destroy_context +gl_destroy_framebuffer +gl_destroy_visual +gl_error +gl_free_context_data +gl_get_current_context +gl_make_current +gl_make_current2 +gl_problem +gl_warning +_mesa_CopyPixels +_mesa_LockArraysEXT +_mesa_UnlockArraysEXT +gl_alloc_cva_store +gl_cva_compile_cassette +gl_cva_force_precalc +gl_cva_init +gl_free_cva_store +gl_merge_cva +gl_prepare_arrays_cva +gl_rescue_cva +_mesa_ClearDepth +_mesa_DepthFunc +_mesa_DepthMask +_mesa_alloc_depth_buffer +_mesa_clear_depth_buffer +_mesa_depth_test_pixels +_mesa_depth_test_span +_mesa_read_depth_span +_mesa_read_depth_span_float +_mesa_zbuffer_address +glAccum +glActiveTextureARB +glAlphaFunc +glAreTexturesResident +glAreTexturesResidentEXT +glArrayElement +glArrayElementEXT +glBegin +glBindTexture +glBindTextureEXT +glBitmap +glBlendColor +glBlendColorEXT +glBlendEquation +glBlendEquationEXT +glBlendFunc +glBlendFuncSeparateEXT +glBlendFuncSeparateINGR +glCallList +glCallLists +glClear +glClearAccum +glClearColor +glClearDepth +glClearIndex +glClearStencil +glClientActiveTextureARB +glClipPlane +glColor3b +glColor3bv +glColor3d +glColor3dv +glColor3f +glColor3fv +glColor3i +glColor3iv +glColor3s +glColor3sv +glColor3ub +glColor3ubv +glColor3ui +glColor3uiv +glColor3us +glColor3usv +glColor4b +glColor4bv +glColor4d +glColor4dv +glColor4f +glColor4fv +glColor4i +glColor4iv +glColor4s +glColor4sv +glColor4ub +glColor4ubv +glColor4ui +glColor4uiv +glColor4us +glColor4usv +glColorMask +glColorMaterial +glColorPointer +glColorPointerEXT +glColorSubTable +glColorSubTableEXT +glColorTable +glColorTableEXT +glColorTableParameterfv +glColorTableParameterfvSGI +glColorTableParameteriv +glColorTableParameterivSGI +glColorTableSGI +glCombinerInputNV +glCombinerOutputNV +glCombinerParameterfNV +glCombinerParameterfvNV +glCombinerParameteriNV +glCombinerParameterivNV +glCompressedTexImage1DARB +glCompressedTexImage2DARB +glCompressedTexImage3DARB +glCompressedTexSubImage1DARB +glCompressedTexSubImage2DARB +glCompressedTexSubImage3DARB +glConvolutionFilter1D +glConvolutionFilter1DEXT +glConvolutionFilter2D +glConvolutionFilter2DEXT +glConvolutionParameterf +glConvolutionParameterfEXT +glConvolutionParameterfv +glConvolutionParameterfvEXT +glConvolutionParameteri +glConvolutionParameteriEXT +glConvolutionParameteriv +glConvolutionParameterivEXT +glCopyColorSubTable +glCopyColorSubTableEXT +glCopyColorTable +glCopyColorTableSGI +glCopyConvolutionFilter1D +glCopyConvolutionFilter1DEXT +glCopyConvolutionFilter2D +glCopyConvolutionFilter2DEXT +glCopyPixels +glCopyTexImage1D +glCopyTexImage1DEXT +glCopyTexImage2D +glCopyTexImage2DEXT +glCopyTexSubImage1D +glCopyTexSubImage1DEXT +glCopyTexSubImage2D +glCopyTexSubImage2DEXT +glCopyTexSubImage3D +glCopyTexSubImage3DEXT +glCullFace +glCullParameterdvEXT +glCullParameterfvEXT +glDeleteLists +glDeleteTextures +glDeleteTexturesEXT +glDepthFunc +glDepthMask +glDepthRange +glDetailTexFuncSGIS +glDisable +glDisableClientState +glDrawArrays +glDrawArraysEXT +glDrawBuffer +glDrawElements +glDrawPixels +glDrawRangeElements +glDrawRangeElementsEXT +glEdgeFlag +glEdgeFlagPointer +glEdgeFlagPointerEXT +glEdgeFlagv +glEnable +glEnableClientState +glEnd +glEndList +glEvalCoord1d +glEvalCoord1dv +glEvalCoord1f +glEvalCoord1fv +glEvalCoord2d +glEvalCoord2dv +glEvalCoord2f +glEvalCoord2fv +glEvalMesh1 +glEvalMesh2 +glEvalPoint1 +glEvalPoint2 +glFeedbackBuffer +glFinalCombinerInputNV +glFinish +glFlush +glFlushRasterSGIX +glFlushVertexArrayRangeNV +glFogCoordPointerEXT +glFogCoorddEXT +glFogCoorddvEXT +glFogCoordfEXT +glFogCoordfvEXT +glFogf +glFogfv +glFogi +glFogiv +glFragmentColorMaterialSGIX +glFragmentLightModelfSGIX +glFragmentLightModelfvSGIX +glFragmentLightModeliSGIX +glFragmentLightModelivSGIX +glFragmentLightfSGIX +glFragmentLightfvSGIX +glFragmentLightiSGIX +glFragmentLightivSGIX +glFragmentMaterialfSGIX +glFragmentMaterialfvSGIX +glFragmentMaterialiSGIX +glFragmentMaterialivSGIX +glFrameZoomSGIX +glFrontFace +glFrustum +glGenLists +glGenTextures +glGenTexturesEXT +glGetBooleanv +glGetClipPlane +glGetColorTable +glGetColorTableEXT +glGetColorTableParameterfv +glGetColorTableParameterfvEXT +glGetColorTableParameterfvSGI +glGetColorTableParameteriv +glGetColorTableParameterivEXT +glGetColorTableParameterivSGI +glGetColorTableSGI +glGetCombinerInputParameterfvNV +glGetCombinerInputParameterivNV +glGetCombinerOutputParameterfvNV +glGetCombinerOutputParameterivNV +glGetCompressedTexImageARB +glGetConvolutionFilter +glGetConvolutionFilterEXT +glGetConvolutionParameterfv +glGetConvolutionParameterfvEXT +glGetConvolutionParameteriv +glGetConvolutionParameterivEXT +glGetDetailTexFuncSGIS +glGetDoublev +glGetError +glGetFinalCombinerInputParameterfvNV +glGetFinalCombinerInputParameterivNV +glGetFloatv +glGetFragmentLightfvSGIX +glGetFragmentLightivSGIX +glGetFragmentMaterialfvSGIX +glGetFragmentMaterialivSGIX +glGetHistogram +glGetHistogramEXT +glGetHistogramParameterfv +glGetHistogramParameterfvEXT +glGetHistogramParameteriv +glGetHistogramParameterivEXT +glGetInstrumentsSGIX +glGetIntegerv +glGetLightfv +glGetLightiv +glGetListParameterfvSGIX +glGetListParameterivSGIX +glGetMapdv +glGetMapfv +glGetMapiv +glGetMaterialfv +glGetMaterialiv +glGetMinmax +glGetMinmaxEXT +glGetMinmaxParameterfv +glGetMinmaxParameterfvEXT +glGetMinmaxParameteriv +glGetMinmaxParameterivEXT +glGetPixelMapfv +glGetPixelMapuiv +glGetPixelMapusv +glGetPixelTexGenParameterfvSGIS +glGetPixelTexGenParameterivSGIS +glGetPointerv +glGetPointervEXT +glGetPolygonStipple +glGetSeparableFilter +glGetSeparableFilterEXT +glGetSharpenTexFuncSGIS +glGetString +glGetTexEnvfv +glGetTexEnviv +glGetTexFilterFuncSGIS +glGetTexGendv +glGetTexGenfv +glGetTexGeniv +glGetTexImage +glGetTexLevelParameterfv +glGetTexLevelParameteriv +glGetTexParameterfv +glGetTexParameteriv +glHint +glHintPGI +glHistogram +glHistogramEXT +glIndexFuncEXT +glIndexMask +glIndexMaterialEXT +glIndexPointer +glIndexPointerEXT +glIndexd +glIndexdv +glIndexf +glIndexfv +glIndexi +glIndexiv +glIndexs +glIndexsv +glIndexub +glIndexubv +glInitNames +glInstrumentsBufferSGIX +glInterleavedArrays +glIsEnabled +glIsList +glIsTexture +glIsTextureEXT +glLightEnviSGIX +glLightModelf +glLightModelfv +glLightModeli +glLightModeliv +glLightf +glLightfv +glLighti +glLightiv +glLineStipple +glLineWidth +glListBase +glListParameterfSGIX +glListParameterfvSGIX +glListParameteriSGIX +glListParameterivSGIX +glLoadIdentity +glLoadMatrixd +glLoadMatrixf +glLoadName +glLoadTransposeMatrixdARB +glLoadTransposeMatrixfARB +glLockArraysEXT +glLogicOp +glMap1d +glMap1f +glMap2d +glMap2f +glMapGrid1d +glMapGrid1f +glMapGrid2d +glMapGrid2f +glMaterialf +glMaterialfv +glMateriali +glMaterialiv +glMatrixMode +glMinmax +glMinmaxEXT +glMultMatrixd +glMultMatrixf +glMultTransposeMatrixdARB +glMultTransposeMatrixfARB +glMultiTexCoord1dARB +glMultiTexCoord1dvARB +glMultiTexCoord1fARB +glMultiTexCoord1fvARB +glMultiTexCoord1iARB +glMultiTexCoord1ivARB +glMultiTexCoord1sARB +glMultiTexCoord1svARB +glMultiTexCoord2dARB +glMultiTexCoord2dvARB +glMultiTexCoord2fARB +glMultiTexCoord2fvARB +glMultiTexCoord2iARB +glMultiTexCoord2ivARB +glMultiTexCoord2sARB +glMultiTexCoord2svARB +glMultiTexCoord3dARB +glMultiTexCoord3dvARB +glMultiTexCoord3fARB +glMultiTexCoord3fvARB +glMultiTexCoord3iARB +glMultiTexCoord3ivARB +glMultiTexCoord3sARB +glMultiTexCoord3svARB +glMultiTexCoord4dARB +glMultiTexCoord4dvARB +glMultiTexCoord4fARB +glMultiTexCoord4fvARB +glMultiTexCoord4iARB +glMultiTexCoord4ivARB +glMultiTexCoord4sARB +glMultiTexCoord4svARB +glNewList +glNormal3b +glNormal3bv +glNormal3d +glNormal3dv +glNormal3f +glNormal3fv +glNormal3i +glNormal3iv +glNormal3s +glNormal3sv +glNormalPointer +glNormalPointerEXT +glOrtho +glPassThrough +glPixelMapfv +glPixelMapuiv +glPixelMapusv +glPixelStoref +glPixelStorei +glPixelTexGenParameterfSGIS +glPixelTexGenParameterfvSGIS +glPixelTexGenParameteriSGIS +glPixelTexGenParameterivSGIS +glPixelTexGenSGIX +glPixelTransferf +glPixelTransferi +glPixelZoom +glPointParameterfEXT +glPointParameterfSGIS +glPointParameterfvEXT +glPointParameterfvSGIS +glPointSize +glPollInstrumentsSGIX +glPolygonMode +glPolygonOffset +glPolygonOffsetEXT +glPolygonStipple +glPopAttrib +glPopClientAttrib +glPopMatrix +glPopName +glPrioritizeTextures +glPrioritizeTexturesEXT +glPushAttrib +glPushClientAttrib +glPushMatrix +glPushName +glRasterPos2d +glRasterPos2dv +glRasterPos2f +glRasterPos2fv +glRasterPos2i +glRasterPos2iv +glRasterPos2s +glRasterPos2sv +glRasterPos3d +glRasterPos3dv +glRasterPos3f +glRasterPos3fv +glRasterPos3i +glRasterPos3iv +glRasterPos3s +glRasterPos3sv +glRasterPos4d +glRasterPos4dv +glRasterPos4f +glRasterPos4fv +glRasterPos4i +glRasterPos4iv +glRasterPos4s +glRasterPos4sv +glReadBuffer +glReadInstrumentsSGIX +glReadPixels +glRectd +glRectdv +glRectf +glRectfv +glRecti +glRectiv +glRects +glRectsv +glReferencePlaneSGIX +glRenderMode +glResetHistogram +glResetHistogramEXT +glResetMinmax +glResetMinmaxEXT +glResizeBuffersMESA +glRotated +glRotatef +glSampleCoverageARB +glSampleMaskEXT +glSampleMaskSGIS +glSamplePassARB +glSamplePatternEXT +glSamplePatternSGIS +glScaled +glScalef +glScissor +glSelectBuffer +glSeparableFilter2D +glSeparableFilter2DEXT +glShadeModel +glSharpenTexFuncSGIS +glSpriteParameterfSGIX +glSpriteParameterfvSGIX +glSpriteParameteriSGIX +glSpriteParameterivSGIX +glStartInstrumentsSGIX +glStencilFunc +glStencilMask +glStencilOp +glStopInstrumentsSGIX +glTagSampleBufferSGIX +glTbufferMask3DFX +glTexCoord1d +glTexCoord1dv +glTexCoord1f +glTexCoord1fv +glTexCoord1i +glTexCoord1iv +glTexCoord1s +glTexCoord1sv +glTexCoord2d +glTexCoord2dv +glTexCoord2f +glTexCoord2fv +glTexCoord2i +glTexCoord2iv +glTexCoord2s +glTexCoord2sv +glTexCoord3d +glTexCoord3dv +glTexCoord3f +glTexCoord3fv +glTexCoord3i +glTexCoord3iv +glTexCoord3s +glTexCoord3sv +glTexCoord4d +glTexCoord4dv +glTexCoord4f +glTexCoord4fv +glTexCoord4i +glTexCoord4iv +glTexCoord4s +glTexCoord4sv +glTexCoordPointer +glTexCoordPointerEXT +glTexEnvf +glTexEnvfv +glTexEnvi +glTexEnviv +glTexFilterFuncSGIS +glTexGend +glTexGendv +glTexGenf +glTexGenfv +glTexGeni +glTexGeniv +glTexImage1D +glTexImage2D +glTexImage3D +glTexImage3DEXT +glTexImage4DSGIS +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexSubImage1D +glTexSubImage1DEXT +glTexSubImage2D +glTexSubImage2DEXT +glTexSubImage3D +glTexSubImage3DEXT +glTexSubImage4DSGIS +glTranslated +glTranslatef +glUnlockArraysEXT +glVertex2d +glVertex2dv +glVertex2f +glVertex2fv +glVertex2i +glVertex2iv +glVertex2s +glVertex2sv +glVertex3d +glVertex3dv +glVertex3f +glVertex3fv +glVertex3i +glVertex3iv +glVertex3s +glVertex3sv +glVertex4d +glVertex4dv +glVertex4f +glVertex4fv +glVertex4i +glVertex4iv +glVertex4s +glVertex4sv +glVertexArrayRangeNV +glVertexPointer +glVertexPointerEXT +glVertexWeightPointerEXT +glVertexWeightfEXT +glVertexWeightfvEXT +glViewport +glWindowPos2dMESA +glWindowPos2dvMESA +glWindowPos2fMESA +glWindowPos2fvMESA +glWindowPos2iMESA +glWindowPos2ivMESA +glWindowPos2sMESA +glWindowPos2svMESA +glWindowPos3dMESA +glWindowPos3dvMESA +glWindowPos3fMESA +glWindowPos3fvMESA +glWindowPos3iMESA +glWindowPos3ivMESA +glWindowPos3sMESA +glWindowPos3svMESA +glWindowPos4dMESA +glWindowPos4dvMESA +glWindowPos4fMESA +glWindowPos4fvMESA +glWindowPos4iMESA +glWindowPos4ivMESA +glWindowPos4sMESA +glWindowPos4svMESA +_mesa_CallList +_mesa_CallLists +_mesa_DeleteLists +_mesa_EndList +_mesa_GenLists +_mesa_IsList +_mesa_ListBase +_mesa_NewList +_mesa_init_dlist_table +gl_compile_cassette +gl_destroy_list +gl_init_lists +gl_save_error +mesa_print_display_list +_mesa_DrawPixels +_mesa_clip_pixelrect +_mesa_Disable +_mesa_DisableClientState +_mesa_Enable +_mesa_EnableClientState +_mesa_IsEnabled +_mesa_set_enable +gl_lookup_enum_by_name +gl_lookup_enum_by_nr +_mesa_EvalCoord1d +_mesa_EvalCoord1dv +_mesa_EvalCoord1f +_mesa_EvalCoord1fv +_mesa_EvalCoord2d +_mesa_EvalCoord2dv +_mesa_EvalCoord2f +_mesa_EvalCoord2fv +_mesa_EvalMesh1 +_mesa_EvalMesh2 +_mesa_EvalPoint1 +_mesa_EvalPoint2 +_mesa_GetMapdv +_mesa_GetMapfv +_mesa_GetMapiv +_mesa_Map1d +_mesa_Map1f +_mesa_Map2d +_mesa_Map2f +_mesa_MapGrid1d +_mesa_MapGrid1f +_mesa_MapGrid2d +_mesa_MapGrid2f +_mesa_evaluator_components +gl_copy_map_points1d +gl_copy_map_points1f +gl_copy_map_points2d +gl_copy_map_points2f +gl_eval_vb +gl_init_eval +gl_extension_is_enabled +gl_extensions_add +gl_extensions_ctr +gl_extensions_disable +gl_extensions_dtr +gl_extensions_enable +gl_extensions_get_string +_mesa_FeedbackBuffer +_mesa_InitNames +_mesa_LoadName +_mesa_PassThrough +_mesa_PopName +_mesa_PushName +_mesa_RenderMode +_mesa_SelectBuffer +gl_feedback_line +gl_feedback_points +gl_feedback_triangle +gl_feedback_vertex +gl_select_line +gl_select_points +gl_select_triangle +gl_update_hitflag +_mesa_Fogf +_mesa_Fogfv +_mesa_Fogi +_mesa_Fogiv +_mesa_fog_ci_pixels +_mesa_fog_rgba_pixels +_mesa_fog_vertices +_mesa_init_fog +_mesa_GetBooleanv +_mesa_GetDoublev +_mesa_GetError +_mesa_GetFloatv +_mesa_GetIntegerv +_mesa_GetPointerv +_mesa_GetString +_glapi_add_entrypoint +_glapi_check_multithread +_glapi_check_table +_glapi_get_context +_glapi_get_dispatch +_glapi_get_dispatch_table_size +_glapi_get_proc_address +_glapi_get_proc_name +_glapi_get_proc_offset +_glapi_get_version +_glapi_set_context +_glapi_set_dispatch +_glapi_noop_enable_warnings +_glthread_GetID +_glthread_GetTSD +_glthread_InitTSD +_glthread_SetTSD +_mesa_DeleteHashTable +_mesa_HashFindFreeKeyBlock +_mesa_HashFirstEntry +_mesa_HashInsert +_mesa_HashLookup +_mesa_HashPrint +_mesa_HashRemove +_mesa_NewHashTable +_mesa_Hint +_mesa_HintPGI +_mesa_try_Hint +_mesa_bytes_per_pixel +_mesa_components_in_format +_mesa_image_address +_mesa_image_row_stride +_mesa_is_legal_format_and_type +_mesa_native_packing +_mesa_pack_bitmap +_mesa_pack_polygon_stipple +_mesa_pack_rgba_span +_mesa_sizeof_packed_type +_mesa_sizeof_type +_mesa_swap2 +_mesa_swap4 +_mesa_unpack_bitmap +_mesa_unpack_depth_span +_mesa_unpack_float_color_span +_mesa_unpack_image +_mesa_unpack_index_span +_mesa_unpack_polygon_stipple +_mesa_unpack_stencil_span +_mesa_unpack_ubyte_color_span +_mesa_ConvolutionFilter1D +_mesa_ConvolutionFilter2D +_mesa_ConvolutionParameterf +_mesa_ConvolutionParameterfv +_mesa_ConvolutionParameteri +_mesa_ConvolutionParameteriv +_mesa_CopyConvolutionFilter1D +_mesa_CopyConvolutionFilter2D +_mesa_GetConvolutionFilter +_mesa_GetConvolutionParameterfv +_mesa_GetConvolutionParameteriv +_mesa_GetHistogram +_mesa_GetHistogramParameterfv +_mesa_GetHistogramParameteriv +_mesa_GetMinmax +_mesa_GetMinmaxParameterfv +_mesa_GetMinmaxParameteriv +_mesa_GetSeparableFilter +_mesa_Histogram +_mesa_Minmax +_mesa_ResetHistogram +_mesa_ResetMinmax +_mesa_SeparableFilter2D +_mesa_update_histogram +_mesa_update_minmax +_mesa_ColorMaterial +_mesa_GetLightfv +_mesa_GetLightiv +_mesa_GetMaterialfv +_mesa_GetMaterialiv +_mesa_LightModelf +_mesa_LightModelfv +_mesa_LightModeli +_mesa_LightModeliv +_mesa_Lightf +_mesa_Lightfv +_mesa_Lighti +_mesa_Lightiv +_mesa_Materialf +_mesa_Materialfv +_mesa_Materiali +_mesa_Materialiv +_mesa_ShadeModel +gl_compute_light_positions +gl_compute_shine_table +gl_compute_spot_exp_table +gl_material_bitmask +gl_update_color_material +gl_update_lighting +gl_update_material +gl_update_normal_transform +_mesa_LineStipple +_mesa_LineWidth +gl_set_line_function +_mesa_LogicOp +_mesa_logicop_ci_pixels +_mesa_logicop_ci_span +_mesa_logicop_rgba_pixels +_mesa_logicop_rgba_span +_mesa_ColorMask +_mesa_IndexMask +_mesa_mask_index_pixels +_mesa_mask_index_span +_mesa_mask_rgba_pixels +_mesa_mask_rgba_span +_mesa_DepthRange +_mesa_Frustum +_mesa_LoadIdentity +_mesa_LoadMatrixd +_mesa_LoadMatrixf +_mesa_LoadTransposeMatrixdARB +_mesa_LoadTransposeMatrixfARB +_mesa_MatrixMode +_mesa_MultMatrixd +_mesa_MultMatrixf +_mesa_MultTransposeMatrixdARB +_mesa_MultTransposeMatrixfARB +_mesa_Ortho +_mesa_PopMatrix +_mesa_PushMatrix +_mesa_Rotated +_mesa_Rotatef +_mesa_Scaled +_mesa_Scalef +_mesa_Translated +_mesa_Translatef +_mesa_Viewport +gl_Viewport +gl_calculate_model_project_matrix +gl_mat_mul_floats +gl_mat_mul_mat +gl_matrix_alloc_inv +gl_matrix_analyze +gl_matrix_copy +gl_matrix_ctr +gl_matrix_dtr +gl_matrix_invert +gl_matrix_mul +gl_matrix_transposed +gl_matrix_transposef +gl_print_matrix +gl_rotation_matrix +_mesa_calloc +_mesa_free +_mesa_malloc +_mesa_bitcount +_mesa_init_math +gl_sqrt +gl_alloc_pb +gl_flush_pb +gl_build_immediate_pipeline +gl_build_precalc_pipeline +gl_pipeline_init +gl_print_active_pipeline +gl_print_pipe_ops +gl_print_pipeline +gl_print_tri_caps +gl_print_vert_flags +gl_reset_cva_vb +gl_run_pipeline +gl_update_pipelines +_mesa_GetPixelMapfv +_mesa_GetPixelMapuiv +_mesa_GetPixelMapusv +_mesa_PixelMapfv +_mesa_PixelMapuiv +_mesa_PixelMapusv +_mesa_PixelStoref +_mesa_PixelStorei +_mesa_PixelTransferf +_mesa_PixelTransferi +_mesa_PixelZoom +_mesa_lookup_rgba +_mesa_map_ci +_mesa_map_ci8_to_rgba +_mesa_map_ci_to_rgba +_mesa_map_ci_to_rgba_ubyte +_mesa_map_rgba +_mesa_map_stencil +_mesa_scale_and_bias_rgba +_mesa_shift_and_offset_ci +_mesa_shift_and_offset_stencil +_mesa_transform_rgba +_mesa_GetPixelTexGenParameterfvSGIS +_mesa_GetPixelTexGenParameterivSGIS +_mesa_PixelTexGenParameterfSGIS +_mesa_PixelTexGenParameterfvSGIS +_mesa_PixelTexGenParameteriSGIS +_mesa_PixelTexGenParameterivSGIS +_mesa_PixelTexGenSGIX +_mesa_pixeltexgen +_mesa_PointParameterfEXT +_mesa_PointParameterfvEXT +_mesa_PointSize +gl_set_point_function +_mesa_CullFace +_mesa_FrontFace +_mesa_GetPolygonStipple +_mesa_PolygonMode +_mesa_PolygonOffset +_mesa_PolygonOffsetEXT +_mesa_PolygonStipple +gl_set_quad_function +_mesa_RasterPos2d +_mesa_RasterPos2dv +_mesa_RasterPos2f +_mesa_RasterPos2fv +_mesa_RasterPos2i +_mesa_RasterPos2iv +_mesa_RasterPos2s +_mesa_RasterPos2sv +_mesa_RasterPos3d +_mesa_RasterPos3dv +_mesa_RasterPos3f +_mesa_RasterPos3fv +_mesa_RasterPos3i +_mesa_RasterPos3iv +_mesa_RasterPos3s +_mesa_RasterPos3sv +_mesa_RasterPos4d +_mesa_RasterPos4dv +_mesa_RasterPos4f +_mesa_RasterPos4fv +_mesa_RasterPos4i +_mesa_RasterPos4iv +_mesa_RasterPos4s +_mesa_RasterPos4sv +_mesa_ReadPixels +_mesa_Rectd +_mesa_Rectdv +_mesa_Rectf +_mesa_Rectfv +_mesa_Recti +_mesa_Rectiv +_mesa_Rects +_mesa_Rectsv +_mesa_Scissor +gl_scissor_pixels +gl_scissor_span +gl_init_shade +gl_shade_rastpos +gl_update_lighting_function +gl_read_index_span +gl_read_rgba_span +gl_write_index_span +gl_write_monocolor_span +gl_write_monoindex_span +gl_write_multitexture_span +gl_write_rgba_span +gl_write_texture_span +gl_clean_color +gl_default_nr_stages +gl_default_pipeline +gl_import_client_data +gl_init_vbxform +gl_update_materials +_mesa_init_exec_table +_mesa_init_no_op_table +gl_print_enable_flags +gl_print_state +gl_update_state +_mesa_ClearStencil +_mesa_StencilFunc +_mesa_StencilMask +_mesa_StencilOp +_mesa_alloc_stencil_buffer +_mesa_clear_stencil_buffer +_mesa_read_stencil_span +_mesa_stencil_and_ztest_pixels +_mesa_stencil_and_ztest_span +_mesa_write_stencil_span +_mesa_CompressedTexImage1DARB +_mesa_CompressedTexImage2DARB +_mesa_CompressedTexImage3DARB +_mesa_CompressedTexSubImage1DARB +_mesa_CompressedTexSubImage2DARB +_mesa_CompressedTexSubImage3DARB +_mesa_CopyTexImage1D +_mesa_CopyTexImage2D +_mesa_CopyTexSubImage1D +_mesa_CopyTexSubImage2D +_mesa_CopyTexSubImage3D +_mesa_GetCompressedTexImageARB +_mesa_GetTexImage +_mesa_TexImage1D +_mesa_TexImage2D +_mesa_TexImage3D +_mesa_TexImage3DEXT +_mesa_TexSubImage1D +_mesa_TexSubImage2D +_mesa_TexSubImage3D +_mesa_alloc_texture_image +_mesa_base_tex_format +_mesa_compressed_image_size +_mesa_free_texture_image +_mesa_get_teximage_from_driver +_mesa_select_tex_image +_mesa_select_tex_object +_mesa_AreTexturesResident +_mesa_BindTexture +_mesa_DeleteTextures +_mesa_GenTextures +_mesa_IsTexture +_mesa_PrioritizeTextures +_mesa_test_texobj_completeness +gl_alloc_texture_object +gl_free_texture_object +_mesa_ActiveTextureARB +_mesa_ClientActiveTextureARB +_mesa_GetTexEnvfv +_mesa_GetTexEnviv +_mesa_GetTexGendv +_mesa_GetTexGenfv +_mesa_GetTexGeniv +_mesa_GetTexLevelParameterfv +_mesa_GetTexLevelParameteriv +_mesa_GetTexParameterfv +_mesa_GetTexParameteriv +_mesa_TexEnvf +_mesa_TexEnvfv +_mesa_TexEnvi +_mesa_TexEnviv +_mesa_TexGend +_mesa_TexGendv +_mesa_TexGenf +_mesa_TexGenfv +_mesa_TexGeni +_mesa_TexGeniv +_mesa_TexParameterf +_mesa_TexParameterfv +_mesa_TexParameteri +_mesa_TexParameteriv +gl_put_texobj_on_dirty_list +gl_remove_texobj_from_dirty_list +gl_update_dirty_texobjs +_mesa_set_texture_sampler +gl_init_texture +gl_texture_pixels +gl_update_texture_unit +gl_init_translate +gl_cull_triangle +gl_set_triangle_function +_mesa_ArrayElement +_mesa_ColorPointer +_mesa_ColorPointerEXT +_mesa_DrawArrays +_mesa_DrawElements +_mesa_DrawRangeElements +_mesa_EdgeFlagPointer +_mesa_EdgeFlagPointerEXT +_mesa_IndexPointer +_mesa_IndexPointerEXT +_mesa_InterleavedArrays +_mesa_NormalPointer +_mesa_NormalPointerEXT +_mesa_TexCoordPointer +_mesa_TexCoordPointerEXT +_mesa_VertexPointer +_mesa_VertexPointerEXT +gl_exec_array_elements +gl_update_client_state +gl_immediate_alloc +gl_immediate_free +gl_vb_create_for_cva +gl_vb_create_for_immediate +gl_vb_free +gl_cull_vb +gl_dont_cull_vb +gl_fast_copy_vb +gl_make_normal_cullmask +gl_purge_vertices +_mesa_Begin +_mesa_Color3b +_mesa_Color3bv +_mesa_Color3d +_mesa_Color3dv +_mesa_Color3f +_mesa_Color3fv +_mesa_Color3i +_mesa_Color3iv +_mesa_Color3s +_mesa_Color3sv +_mesa_Color3ub +_mesa_Color3ubv +_mesa_Color3ui +_mesa_Color3uiv +_mesa_Color3us +_mesa_Color3usv +_mesa_Color4b +_mesa_Color4bv +_mesa_Color4d +_mesa_Color4dv +_mesa_Color4f +_mesa_Color4fv +_mesa_Color4i +_mesa_Color4iv +_mesa_Color4s +_mesa_Color4sv +_mesa_Color4ub +_mesa_Color4ubv +_mesa_Color4ui +_mesa_Color4uiv +_mesa_Color4us +_mesa_Color4usv +_mesa_EdgeFlag +_mesa_EdgeFlagv +_mesa_End +_mesa_Indexd +_mesa_Indexdv +_mesa_Indexf +_mesa_Indexfv +_mesa_Indexi +_mesa_Indexiv +_mesa_Indexs +_mesa_Indexsv +_mesa_Indexub +_mesa_Indexubv +_mesa_MultiTexCoord1dARB +_mesa_MultiTexCoord1dvARB +_mesa_MultiTexCoord1fARB +_mesa_MultiTexCoord1fvARB +_mesa_MultiTexCoord1iARB +_mesa_MultiTexCoord1ivARB +_mesa_MultiTexCoord1sARB +_mesa_MultiTexCoord1svARB +_mesa_MultiTexCoord2dARB +_mesa_MultiTexCoord2dvARB +_mesa_MultiTexCoord2fARB +_mesa_MultiTexCoord2fvARB +_mesa_MultiTexCoord2iARB +_mesa_MultiTexCoord2ivARB +_mesa_MultiTexCoord2sARB +_mesa_MultiTexCoord2svARB +_mesa_MultiTexCoord3dARB +_mesa_MultiTexCoord3dvARB +_mesa_MultiTexCoord3fARB +_mesa_MultiTexCoord3fvARB +_mesa_MultiTexCoord3iARB +_mesa_MultiTexCoord3ivARB +_mesa_MultiTexCoord3sARB +_mesa_MultiTexCoord3svARB +_mesa_MultiTexCoord4dARB +_mesa_MultiTexCoord4dvARB +_mesa_MultiTexCoord4fARB +_mesa_MultiTexCoord4fvARB +_mesa_MultiTexCoord4iARB +_mesa_MultiTexCoord4ivARB +_mesa_MultiTexCoord4sARB +_mesa_MultiTexCoord4svARB +_mesa_Normal3b +_mesa_Normal3bv +_mesa_Normal3d +_mesa_Normal3dv +_mesa_Normal3f +_mesa_Normal3fv +_mesa_Normal3i +_mesa_Normal3iv +_mesa_Normal3s +_mesa_Normal3sv +_mesa_TexCoord1d +_mesa_TexCoord1dv +_mesa_TexCoord1f +_mesa_TexCoord1fv +_mesa_TexCoord1i +_mesa_TexCoord1iv +_mesa_TexCoord1s +_mesa_TexCoord1sv +_mesa_TexCoord2d +_mesa_TexCoord2dv +_mesa_TexCoord2f +_mesa_TexCoord2fv +_mesa_TexCoord2i +_mesa_TexCoord2iv +_mesa_TexCoord2s +_mesa_TexCoord2sv +_mesa_TexCoord3d +_mesa_TexCoord3dv +_mesa_TexCoord3f +_mesa_TexCoord3fv +_mesa_TexCoord3i +_mesa_TexCoord3iv +_mesa_TexCoord3s +_mesa_TexCoord3sv +_mesa_TexCoord4d +_mesa_TexCoord4dv +_mesa_TexCoord4f +_mesa_TexCoord4fv +_mesa_TexCoord4i +_mesa_TexCoord4iv +_mesa_TexCoord4s +_mesa_TexCoord4sv +_mesa_Vertex2d +_mesa_Vertex2dv +_mesa_Vertex2f +_mesa_Vertex2fv +_mesa_Vertex2i +_mesa_Vertex2iv +_mesa_Vertex2s +_mesa_Vertex2sv +_mesa_Vertex3d +_mesa_Vertex3dv +_mesa_Vertex3f +_mesa_Vertex3fv +_mesa_Vertex3i +_mesa_Vertex3iv +_mesa_Vertex3s +_mesa_Vertex3sv +_mesa_Vertex4d +_mesa_Vertex4dv +_mesa_Vertex4f +_mesa_Vertex4fv +_mesa_Vertex4i +_mesa_Vertex4iv +_mesa_Vertex4s +_mesa_Vertex4sv +gl_Begin +gl_End +gl_Vertex2f +gl_render_elts +gl_render_vb_indirect +gl_init_vbrender +gl_reduced_prim_change +gl_render_clipped_line +gl_render_clipped_triangle +gl_render_vb +gl_set_render_vb_function +RESET_IMMEDIATE +gl_compute_orflag +gl_copy_prev_vertices +gl_copy_to_current +gl_execute_cassette +gl_fixup_cassette +gl_fixup_input +gl_flush_vb +gl_internal_flush +gl_maybe_transform_vb +gl_print_cassette +gl_print_cassette_flags +gl_reset_input +gl_reset_vb +gl_texcoord_size +gl_vector1ub_alloc +gl_vector1ub_free +gl_vector1ub_init +gl_vector1ui_alloc +gl_vector1ui_free +gl_vector1ui_init +gl_vector3f_alloc +gl_vector3f_free +gl_vector3f_init +gl_vector3f_print +gl_vector4f_alloc +gl_vector4f_clean_elem +gl_vector4f_free +gl_vector4f_init +gl_vector4f_print +gl_vector4ub_alloc +gl_vector4ub_free +gl_vector4ub_init +gl_init_vertices +_mesa_WindowPos2dMESA +_mesa_WindowPos2dvMESA +_mesa_WindowPos2fMESA +_mesa_WindowPos2fvMESA +_mesa_WindowPos2iMESA +_mesa_WindowPos2ivMESA +_mesa_WindowPos2sMESA +_mesa_WindowPos2svMESA +_mesa_WindowPos3dMESA +_mesa_WindowPos3dvMESA +_mesa_WindowPos3fMESA +_mesa_WindowPos3fvMESA +_mesa_WindowPos3iMESA +_mesa_WindowPos3ivMESA +_mesa_WindowPos3sMESA +_mesa_WindowPos3svMESA +_mesa_WindowPos4dMESA +_mesa_WindowPos4dvMESA +_mesa_WindowPos4fMESA +_mesa_WindowPos4fvMESA +_mesa_WindowPos4iMESA +_mesa_WindowPos4ivMESA +_mesa_WindowPos4sMESA +_mesa_WindowPos4svMESA +gl_init_transformation +gl_project_points +gl_transform_point_sz +gl_transform_vector +gl_write_zoomed_index_span +gl_write_zoomed_rgb_span +gl_write_zoomed_rgba_span +gl_write_zoomed_stencil_span +__MESA_beginDispatchOverride +__MESA_copyContext +__MESA_createBuffer +__MESA_createContext +__MESA_destroyBuffer +__MESA_destroyContext +__MESA_dispatchExec +__MESA_endDispatchOverride +__MESA_forceCurrent +__MESA_initVisuals +__MESA_loseCurrent +__MESA_makeCurrent +__MESA_notifyDestroy +__MESA_notifyResize +__MESA_notifySwapBuffers +__MESA_resetExtension +__MESA_resizeBuffers +__MESA_screenProbe +__MESA_setVisualConfigs +__MESA_shareContext +__MESA_swapBuffers +__glFloorLog2 +XMesaCreateImage +XMesaDestroyImage +XMesaGetPixel +XMesaPutImageHelper +XMesaCopySubBuffer +XMesaCreateContext +XMesaCreatePixmapBuffer +XMesaCreateVisual +XMesaCreateWindowBuffer +XMesaCreateWindowBuffer2 +XMesaDestroyBuffer +XMesaDestroyContext +XMesaDestroyVisual +XMesaDitherColor +XMesaFindBuffer +XMesaFlush +XMesaForceCurrent +XMesaGarbageCollect +XMesaGetBackBuffer +XMesaGetCurrentBuffer +XMesaGetCurrentContext +XMesaGetCurrentReadBuffer +XMesaGetDepthBuffer +XMesaGetString +XMesaLoseCurrent +XMesaMakeCurrent +XMesaMakeCurrent2 +XMesaReset +XMesaSetFXmode +XMesaSetVisualDisplay +XMesaSwapBuffers +XMesaUnbindContext +xmesa_alloc_back_buffer +xmesa_color_to_pixel +xmesa_update_state +xmesa_get_line_func +xmesa_get_points_func +xmesa_get_triangle_func + +/* $XFree86: xc/programs/Xserver/GL/mesa/src/GLcore-def.cpp,v 1.1 2000/08/10 17:40:29 dawes Exp $ */ diff --git a/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcoremodule.c b/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcoremodule.c new file mode 100644 index 000000000..4e03b59fe --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/GLcore/GLcoremodule.c @@ -0,0 +1,64 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/GLcoremodule.c,v 1.5 2000/02/23 04:46:55 martin Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#ifdef HAVE_XORG_CONFIG_H +#include <xorg-config.h> +#endif + +#include "xf86Module.h" + +static MODULESETUPPROTO(GLcoreSetup); + +static XF86ModuleVersionInfo VersRec = +{ + "GLcore", + MODULEVENDORSTRING, + MODINFOSTRING1, + MODINFOSTRING2, + XORG_VERSION_CURRENT, + 1, 0, 0, + ABI_CLASS_EXTENSION, + ABI_EXTENSION_VERSION, + MOD_CLASS_NONE, + {0,0,0,0} +}; + +XF86ModuleData GLcoreModuleData = { &VersRec, GLcoreSetup, NULL }; + +static pointer +GLcoreSetup(pointer module, pointer opts, int *errmaj, int *errmin) +{ + /* Need a non-NULL return value to indicate success */ + return (pointer)1; +} diff --git a/nx-X11/programs/Xserver/GL/mesa/GLcore/Imakefile b/nx-X11/programs/Xserver/GL/mesa/GLcore/Imakefile new file mode 100644 index 000000000..154a5c1a0 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/GLcore/Imakefile @@ -0,0 +1,77 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/GLcore/Imakefile,v 1.3 2002/05/31 18:12:36 dawes Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define MesaInXServer +#define MesaBuildDir ../main/ +#define MesaACBuildDir ../array_cache/ +#define MesaMathBuildDir ../math/ +#define MesaSwrastBuildDir ../swrast/ +#define MesaSwrastSetupBuildDir ../swrast_setup/ +#define MesaTnlBuildDir ../tnl/ +#define MesaShaderBuildDir ../shader/ +#define MesaGrammarBuildDir ../shader/grammar/ +#define MesaSlangBuildDir ../shader/slang/ +#define MesaXBuildDir ../X/ + +#include "../../../../../lib/GL/mesa/array_cache/Imakefile.inc" +#include "../../../../../lib/GL/mesa/swrast/Imakefile.inc" +#include "../../../../../lib/GL/mesa/swrast_setup/Imakefile.inc" +#include "../../../../../lib/GL/mesa/tnl/Imakefile.inc" +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#include "../../../../../lib/GL/mesa/math/Imakefile.inc" +#include "../../../../../lib/GL/mesa/shader/Imakefile.inc" +#include "../../../../../lib/GL/mesa/shader/grammar/Imakefile.inc" +#include "../../../../../lib/GL/mesa/shader/slang/Imakefile.inc" +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#include "../../../../../lib/GL/mesa/Imakefile.inc" + +#ifdef IHaveModules + MSRCS = GLcoremodule.c + MOBJS = GLcoremodule.o +#endif + + XOBJS = ../X/?*.o + + OBJS = $(COREMESAOBJS) $(MOBJS) + + DONES = ../main/DONE ../X/DONE ../array_cache/DONE \ + ../math/DONE ../swrast/DONE ../swrast_setup/DONE \ + ../tnl/DONE ../shader/DONE ../shader/grammar/DONE \ + ../shader/slang/DONE + + INCLUDES = -I$(INCLUDESRC) -I$(XINCLUDESRC) -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/include -I$(GLXLIBSRC)/include \ + -I$(MESASRCDIR)/src/mesa \ + -I$(SERVERSRC)/include + + DEFINES = $(GLX_DEFINES) + +#ifdef IHaveModules +ModuleObjectRule() + +DepLibraryModuleTarget(GLcore, $(DONES) $(OBJS),$(OBJS) $(XOBJS)) +InstallLibraryModule(GLcore,$(MODULEDIR),extensions) + +#else +NormalDepLibraryTarget(GLcore, $(DONES) $(OBJS), $(OBJS) $(XOBJS)) +NormalLibraryObjectRule() +#endif + +InstallDriverSDKLibraryModule(GLcore,$(DRIVERSDKMODULEDIR),extensions) + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/GLcore/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/GLcore/module/Imakefile new file mode 100644 index 000000000..18dcdf0a1 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/GLcore/module/Imakefile @@ -0,0 +1,53 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/GLcore/Imakefile,v 1.2 2002/02/25 18:00:38 dawes Exp $ + +#define IHaveModules +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define MesaInXServer +#define MesaBuildDir ../../main/module/ +#define MesaACBuildDir ../../array_cache/module/ +#define MesaMathBuildDir ../../math/module/ +#define MesaSwrastBuildDir ../../swrast/module/ +#define MesaSwrastSetupBuildDir ../../swrast_setup/module/ +#define MesaTnlBuildDir ../../tnl/module/ +#define MesaXBuildDir ../../X/module/ + +#include "../../../../../../lib/GL/mesa/array_cache/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/swrast/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/swrast_setup/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/tnl/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/math/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#include "../../../../../../lib/GL/mesa/Imakefile.inc" + +#if DoLoadableServer + MSRCS = GLcoremodule.c + MOBJS = GLcoremodule.o +#endif + + XOBJS = ../../X/module/?*.o + + OBJS = $(COREMESAOBJS) $(MOBJS) + + DONES = ../../module/DONE ../../X/module/DONE \ + ../../array_cache/module/DONE ../../math/module/DONE \ + ../../swrast/module/DONE \ + ../../swrast_setup/module/DONE ../../tnl/module/DONE + + INCLUDES = -I$(INCLUDESRC) -I$(XINCLUDESRC) -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/include -I$(GLXLIBSRC)/include \ + -I$(MESASRCDIR)/src/mesa \ + -I$(SERVERSRC)/include + + DEFINES = $(GLX_DEFINES) + +ModuleObjectRule() + +DepLibraryModuleTarget(GLcore, $(DONES) $(OBJS),$(OBJS) $(XOBJS)) +InstallLibraryModule(GLcore,$(MODULEDIR),extensions) + +InstallDriverSDKLibraryModule(GLcore,$(DRIVERSDKMODULEDIR),extensions) + +LinkSourceFile(GLcoremodule.c,..) + diff --git a/nx-X11/programs/Xserver/GL/mesa/Imakefile b/nx-X11/programs/Xserver/GL/mesa/Imakefile new file mode 100644 index 000000000..ea7d18aa2 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/Imakefile @@ -0,0 +1,47 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/Imakefile,v 1.23 2002/11/22 22:56:00 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) + MODSUBDIR = module +#endif +#endif + +#if !defined(IHaveModules) || !BuildModuleInSubdir +#define IHaveSubdirs + SUBDIRS = main math array_cache swrast swrast_setup tnl shader X GLcore $(MODSUBDIR) +#endif + +#include <Server.tmpl> + + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../lib/GL/mesa/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/Imakefile.inc" +#endif + + INCLUDES = -I$(INCLUDESRC) -I$(XINCLUDESRC) -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/include -I$(GLXLIBSRC)/include \ + -I$(MESASRCDIR)/src/mesa \ + -I$(SERVERSRC)/include + + DEFINES = $(GLX_DEFINES) + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +DependTarget() + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile new file mode 100644 index 000000000..f0e722f00 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile @@ -0,0 +1,93 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaXBuildDir /**/ +#define MesaInXServer +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#endif + + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + DRIVER_SRCS = $(XMESA_SRCS) + DRIVER_OBJS = $(XMESA_OBJS) + + COMMON_SRCS = driverfuncs.c + COMMON_OBJS = driverfuncs.o + +#ifndef XFree86Version + +/* This appears to be the quickest way to build a non-XFree86 server */ +GLXSRV_DEFINES = -DXFree86Server + +#endif + + GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c + GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o + + SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) + OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) + + INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ + -I$(MESASRCDIR)/include \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(XF86OSSRC) \ + -I$(DRMSRCDIR)/shared-core + + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#if defined(IHaveModules) && BuildModuleInSubdir +LinkSourceFile(xf86glx.c,..) +LinkSourceFile(xf86glx_util.c,..) +#endif + +#ifndef MesaDrvSrcDir +#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri +#endif + +MESADRVSRCDIR = MesaDrvSrcDir + + +LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) +LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original new file mode 100644 index 000000000..f0e722f00 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.NX.original @@ -0,0 +1,93 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaXBuildDir /**/ +#define MesaInXServer +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#endif + + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + DRIVER_SRCS = $(XMESA_SRCS) + DRIVER_OBJS = $(XMESA_OBJS) + + COMMON_SRCS = driverfuncs.c + COMMON_OBJS = driverfuncs.o + +#ifndef XFree86Version + +/* This appears to be the quickest way to build a non-XFree86 server */ +GLXSRV_DEFINES = -DXFree86Server + +#endif + + GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c + GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o + + SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) + OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) + + INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ + -I$(MESASRCDIR)/include \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(XF86OSSRC) \ + -I$(DRMSRCDIR)/shared-core + + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#if defined(IHaveModules) && BuildModuleInSubdir +LinkSourceFile(xf86glx.c,..) +LinkSourceFile(xf86glx_util.c,..) +#endif + +#ifndef MesaDrvSrcDir +#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri +#endif + +MESADRVSRCDIR = MesaDrvSrcDir + + +LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) +LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original new file mode 100644 index 000000000..57fb7ff36 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/Imakefile.X.original @@ -0,0 +1,93 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/Imakefile,v 1.16 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaXBuildDir /**/ +#define MesaInXServer +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/drivers/x11/Imakefile.inc" +#endif + + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + DRIVER_SRCS = $(XMESA_SRCS) + DRIVER_OBJS = $(XMESA_OBJS) + + COMMON_SRCS = driverfuncs.c + COMMON_OBJS = driverfuncs.o + +#ifndef XFree86Version + +/* This appears to be the quickest way to build a non-XFree86 server */ +GLXSRV_DEFINES = -DXFree86Server + +#endif + + GLX_SRCS = xf86glx.c xf86glx_util.c compsize.c + GLX_OBJS = xf86glx.o xf86glx_util.o compsize.o + + SRCS = $(DRIVER_SRCS) $(GLX_SRCS) $(COMMON_SRCS) + OBJS = $(DRIVER_OBJS) $(GLX_OBJS) $(COMMON_OBJS) + + INCLUDES = -I$(SERVERSRC)/GL/mesa/X -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src -I$(MESASRCDIR)/src/mesa/drivers/x11 \ + -I$(MESASRCDIR)/include \ + -I$(LIBSRC)/GL/glx -I$(LIBSRC)/GL/include \ + -I$(SERVERSRC)/include -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(XF86OSSRC) \ + -I$(DRMSRCDIR)/shared-core + + DEFINES = $(GLX_DEFINES) $(GLXSRV_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + +#if defined(IHaveModules) && BuildModuleInSubdir +LinkSourceFile(xf86glx.c,..) +LinkSourceFile(xf86glx_util.c,..) +#endif + +#ifndef MesaDrvSrcDir +#define MesaDrvSrcDir $(MESASRCDIR)/src/mesa/drivers/dri +#endif + +MESADRVSRCDIR = MesaDrvSrcDir + + +LinkSourceFile(driverfuncs.c, $(MESADRVSRCDIR)/../common) +LinkSourceFile(driverfuncs.h, $(MESADRVSRCDIR)/../common) diff --git a/nx-X11/programs/Xserver/GL/mesa/X/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/X/module/Imakefile new file mode 100644 index 000000000..eee4c7556 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/X/module/Imakefile,v 1.1 2002/05/31 18:12:38 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c new file mode 100644 index 000000000..19b5be637 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c @@ -0,0 +1,952 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +#ifdef NXAGENT_SERVER +#include "../main/WSDrawBuffer.h" +#endif + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +#ifdef NXAGENT_SERVER +WSDrawBufferPtr pWSDrawBuffer = NULL; + +void AddWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr prevWSDB; + WSDrawBufferPtr newWSDB; + WSDrawBufferPtr p; + + prevWSDB = NULL; + newWSDB = NULL; + p = pWSDrawBuffer; + while (p != NULL) { + prevWSDB = p; + if (prevWSDB -> DrawBuffer == mesa_buffer) { + return; + } + p = p -> next; + } + newWSDB = malloc(sizeof(WSDrawBufferRec)); + newWSDB -> DrawBuffer = mesa_buffer; + newWSDB -> next = NULL; + + if (pWSDrawBuffer == NULL) + pWSDrawBuffer = newWSDB; + else + prevWSDB -> next = newWSDB; +} +#endif + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + +#ifdef NXAGENT_SERVER + AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) ); +#endif + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original new file mode 100644 index 000000000..19b5be637 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original @@ -0,0 +1,952 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +#ifdef NXAGENT_SERVER +#include "../main/WSDrawBuffer.h" +#endif + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +#ifdef NXAGENT_SERVER +WSDrawBufferPtr pWSDrawBuffer = NULL; + +void AddWSDrawBuffer(GLframebuffer *mesa_buffer) +{ + WSDrawBufferPtr prevWSDB; + WSDrawBufferPtr newWSDB; + WSDrawBufferPtr p; + + prevWSDB = NULL; + newWSDB = NULL; + p = pWSDrawBuffer; + while (p != NULL) { + prevWSDB = p; + if (prevWSDB -> DrawBuffer == mesa_buffer) { + return; + } + p = p -> next; + } + newWSDB = malloc(sizeof(WSDrawBufferRec)); + newWSDB -> DrawBuffer = mesa_buffer; + newWSDB -> next = NULL; + + if (pWSDrawBuffer == NULL) + pWSDrawBuffer = newWSDB; + else + prevWSDB -> next = newWSDB; +} +#endif + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + +#ifdef NXAGENT_SERVER + AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) ); +#endif + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original new file mode 100644 index 000000000..5dd4e7c37 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.X.original @@ -0,0 +1,914 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.c b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.c new file mode 100644 index 000000000..6441a4b4f --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.c @@ -0,0 +1,151 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx_util.c,v 1.5 2000/03/02 16:07:39 martin Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian Paul <brian@precisioninsight.com> + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <gcstruct.h> +#include "pixmapstr.h" +#include "xf86glx_util.h" +#include <X11/Xmd.h> +#include "GL/xf86glx.h" + +#ifdef ROUNDUP +#undef ROUNDUP +#endif + +#define ROUNDUP(nbytes, pad) ((((nbytes) + ((pad)-1)) / (pad)) * ((pad)>>3)) + +XMesaImage *XMesaCreateImage(int bitsPerPixel, int width, int height, char *data) +{ + XMesaImage *image; + + image = (XMesaImage *)xalloc(sizeof(XMesaImage)); + + if (image) { + image->width = width; + image->height = height; + image->data = data; + /* Always pad to 32 bits */ + image->bytes_per_line = ROUNDUP((bitsPerPixel * width), 32); + image->bits_per_pixel = bitsPerPixel; + } + + return image; +} + +void XMesaDestroyImage(XMesaImage *image) +{ + if (image->data) + free(image->data); + xfree(image); +} + +unsigned long XMesaGetPixel(XMesaImage *image, int x, int y) +{ + CARD8 *row = (CARD8 *)(image->data + y*image->bytes_per_line); + CARD8 *i8; + CARD16 *i16; + CARD32 *i32; + switch (image->bits_per_pixel) { + case 8: + i8 = (CARD8 *)row; + return i8[x]; + break; + case 15: + case 16: + i16 = (CARD16 *)row; + return i16[x]; + break; + case 24: /* WARNING: architecture specific code */ + i8 = (CARD8 *)row; + return (((CARD32)i8[x*3]) | + (((CARD32)i8[x*3+1])<<8) | + (((CARD32)i8[x*3+2])<<16)); + break; + case 32: + i32 = (CARD32 *)row; + return i32[x]; + break; + } + return 0; +} + +#ifndef XMESA_USE_PUTPIXEL_MACRO +void XMesaPutPixel(XMesaImage *image, int x, int y, unsigned long pixel) +{ + CARD8 *row = (CARD8 *)(image->data + y*image->bytes_per_line); + CARD8 *i8; + CARD16 *i16; + CARD32 *i32; + switch (image->bits_per_pixel) { + case 8: + i8 = (CARD8 *)row; + i8[x] = (CARD8)pixel; + break; + case 15: + case 16: + i16 = (CARD16 *)row; + i16[x] = (CARD16)pixel; + break; + case 24: /* WARNING: architecture specific code */ + i8 = (CARD8 *)__row; + i8[x*3] = (CARD8)(p); + i8[x*3+1] = (CARD8)(p>>8); + i8[x*3+2] = (CARD8)(p>>16); + case 32: + i32 = (CARD32 *)row; + i32[x] = (CARD32)pixel; + break; + } +} +#endif + +void XMesaPutImageHelper(ScreenPtr display, + DrawablePtr d, GCPtr gc, + XMesaImage *image, + int src_x, int src_y, + int dest_x, int dest_y, + unsigned int width, unsigned int height) +{ + /* NOT_DONE: Verify that the following works for all depths */ + char *src = (image->data + + src_y * image->bytes_per_line + + ((src_x * image->bits_per_pixel) >> 3)); + + ValidateGC(d, gc); + (*gc->ops->PutImage)(d, gc, d->depth, dest_x, dest_y, width, height, + 0, ZPixmap, src); +} diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.h b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.h new file mode 100644 index 000000000..809c1550f --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx_util.h @@ -0,0 +1,106 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx_util.h,v 1.5 2000/08/10 17:40:29 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian Paul <brian@precisioninsight.com> + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _XF86GLX_UTIL_H_ +#define _XF86GLX_UTIL_H_ + +#ifdef __CYGWIN__ +#undef WIN32 +#undef _WIN32 +#endif + +#include <screenint.h> +#include <pixmap.h> +#include <gc.h> +#include "GL/xmesa.h" + +#define XMESA_USE_PUTPIXEL_MACRO + +struct _XMesaImageRec { + int width, height; + char *data; + int bytes_per_line; /* Padded to 32 bits */ + int bits_per_pixel; +}; + +extern XMesaImage *XMesaCreateImage(int bitsPerPixel, int width, int height, + char *data); +extern void XMesaDestroyImage(XMesaImage *image); +extern unsigned long XMesaGetPixel(XMesaImage *image, int x, int y); +#ifdef XMESA_USE_PUTPIXEL_MACRO +#define XMesaPutPixel(__i,__x,__y,__p) \ +{ \ + CARD8 *__row = (CARD8 *)(__i->data + __y*__i->bytes_per_line); \ + CARD8 *__i8; \ + CARD16 *__i16; \ + CARD32 *__i32; \ + switch (__i->bits_per_pixel) { \ + case 8: \ + __i8 = (CARD8 *)__row; \ + __i8[__x] = (CARD8)__p; \ + break; \ + case 15: \ + case 16: \ + __i16 = (CARD16 *)__row; \ + __i16[__x] = (CARD16)__p; \ + break; \ + case 24: /* WARNING: architecture specific code */ \ + __i8 = (CARD8 *)__row; \ + __i8[__x*3] = (CARD8)(__p); \ + __i8[__x*3+1] = (CARD8)(__p>>8); \ + __i8[__x*3+2] = (CARD8)(__p>>16); \ + break; \ + case 32: \ + __i32 = (CARD32 *)__row; \ + __i32[__x] = (CARD32)__p; \ + break; \ + } \ +} +#else +extern void XMesaPutPixel(XMesaImage *image, int x, int y, + unsigned long pixel); +#endif + +extern void XMesaPutImageHelper(ScreenPtr display, + DrawablePtr d, GCPtr gc, + XMesaImage *image, + int src_x, int src_y, + int dest_x, int dest_y, + unsigned int width, unsigned int height); + +#endif /* _XF86GLX_UTIL_H_ */ diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glxint.h b/nx-X11/programs/Xserver/GL/mesa/X/xf86glxint.h new file mode 100644 index 000000000..974ff0364 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glxint.h @@ -0,0 +1,102 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glxint.h,v 1.4 2002/02/22 21:45:08 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifndef _XF86GLXINT_H_ +#define _XF86GLXINT_H_ + +#include <miscstruct.h> +#include <GL/gl.h> +#include <GL/xmesa.h> + +typedef struct __MESA_screenRec __MESA_screen; +struct __MESA_screenRec { + int num_vis; + __GLcontextModes *modes; + XMesaVisual *xm_vis; + void **private; +}; + +typedef struct __MESA_bufferRec *__MESA_buffer; +struct __MESA_bufferRec { + XMesaBuffer xm_buf; + GLboolean (*fbresize)(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask); + GLboolean (*fbswap)(__GLXdrawablePrivate *glxPriv); +}; + +extern void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); +extern Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB); +extern Bool __MESA_screenProbe(int screen); + +extern void __MESA_resetExtension(void); + +extern void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv); +extern GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buf, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask); +extern GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv); +extern void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv); + +extern __GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC); +extern GLboolean __MESA_destroyContext(__GLcontext *gc); +extern GLboolean __MESA_loseCurrent(__GLcontext *gc); +extern GLboolean __MESA_makeCurrent(__GLcontext *gc); +extern GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare); +extern GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask); +extern GLboolean __MESA_forceCurrent(__GLcontext *gc); + +extern GLboolean __MESA_notifyResize(__GLcontext *gc); +extern void __MESA_notifyDestroy(__GLcontext *gc); +extern void __MESA_notifySwapBuffers(__GLcontext *gc); +extern struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc); +extern void __MESA_beginDispatchOverride(__GLcontext *gc); +extern void __MESA_endDispatchOverride(__GLcontext *gc); + +extern GLuint __glFloorLog2(GLuint val); + +#endif /* _XF86GLXINT_H_ */ diff --git a/nx-X11/programs/Xserver/GL/mesa/array_cache/Imakefile b/nx-X11/programs/Xserver/GL/mesa/array_cache/Imakefile new file mode 100644 index 000000000..8126c3f30 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/array_cache/Imakefile @@ -0,0 +1,56 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/array_cache/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaACBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/array_cache/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/array_cache/Imakefile.inc" +#endif + + SRCS = $(MESA_AC_SRCS) + OBJS = $(MESA_AC_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/array_cache \ + -I$(MESASRCDIR)/src/mesa/math \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/array_cache/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/array_cache/module/Imakefile new file mode 100644 index 000000000..86c585012 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/array_cache/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/array_cache/module/Imakefile,v 1.1 2002/05/31 18:12:39 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile new file mode 100644 index 000000000..6287b92de --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile @@ -0,0 +1,61 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" +#endif + + SRCS = $(COREMESABASESRCS) + OBJS = $(COREMESABASEOBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original new file mode 100644 index 000000000..6287b92de --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.NX.original @@ -0,0 +1,61 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" +#endif + + SRCS = $(COREMESABASESRCS) + OBJS = $(COREMESABASEOBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) -DNXAGENT_SERVER /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original new file mode 100644 index 000000000..463812236 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/Imakefile.X.original @@ -0,0 +1,61 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/main/Imakefile,v 1.2 2004/08/19 07:34:43 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/main/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/main/Imakefile.inc" +#endif + + SRCS = $(COREMESABASESRCS) + OBJS = $(COREMESABASEOBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/main/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/main/module/Imakefile new file mode 100644 index 000000000..e21afd5e5 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/main/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/module/Imakefile,v 1.1 2002/05/31 18:12:40 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/math/Imakefile b/nx-X11/programs/Xserver/GL/mesa/math/Imakefile new file mode 100644 index 000000000..49720974c --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/math/Imakefile @@ -0,0 +1,55 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaMathBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/math/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/math/Imakefile.inc" +#endif + + SRCS = $(MESA_MATH_SRCS) + OBJS = $(MESA_MATH_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/math \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/math/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/math/module/Imakefile new file mode 100644 index 000000000..e21afd5e5 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/math/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/math/module/Imakefile,v 1.1 2002/05/31 18:12:40 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile new file mode 100644 index 000000000..7b14ab7b9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile @@ -0,0 +1,59 @@ +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#if !defined(IHaveModules) || !BuildModuleInSubdir +#define IHaveSubdirs + SUBDIRS = grammar slang +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaShaderBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/shader/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/shader/Imakefile.inc" +#endif + + SRCS = $(MESA_SHADER_SRCS) + OBJS = $(MESA_SHADER_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/shader/grammar \ + -I$(MESASRCDIR)/src/mesa/shader/slang \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/grammar/Imakefile b/nx-X11/programs/Xserver/GL/mesa/shader/grammar/Imakefile new file mode 100644 index 000000000..c16b3ddad --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/shader/grammar/Imakefile @@ -0,0 +1,54 @@ +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaGrammarBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../../lib/GL/mesa/shader/grammar/Imakefile.inc" +#else +#include "../../../../../../../lib/GL/mesa/shader/grammar/Imakefile.inc" +#endif + + SRCS = $(MESA_GRAMMAR_SRCS) + OBJS = $(MESA_GRAMMAR_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/shader/grammar \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/slang/Imakefile b/nx-X11/programs/Xserver/GL/mesa/shader/slang/Imakefile new file mode 100644 index 000000000..0bee2b774 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/shader/slang/Imakefile @@ -0,0 +1,59 @@ +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#if !defined(IHaveModules) || !BuildModuleInSubdir +#define IHaveSubdirs + SUBDIRS = library +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaSlangBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../../lib/GL/mesa/shader/slang/Imakefile.inc" +#else +#include "../../../../../../../lib/GL/mesa/shader/slang/Imakefile.inc" +#endif + + SRCS = $(MESA_SLANG_SRCS) + OBJS = $(MESA_SLANG_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/shader/grammar \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/slang/library/Imakefile b/nx-X11/programs/Xserver/GL/mesa/shader/slang/library/Imakefile new file mode 100644 index 000000000..e332121c9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/shader/slang/library/Imakefile @@ -0,0 +1,46 @@ +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaLibraryBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../../../lib/GL/mesa/shader/slang/library/Imakefile.inc" +#else +#include "../../../../../../../../lib/GL/mesa/shader/slang/library/Imakefile.inc" +#endif + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/shader/grammar \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/swrast/Imakefile b/nx-X11/programs/Xserver/GL/mesa/swrast/Imakefile new file mode 100644 index 000000000..817fead69 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/swrast/Imakefile @@ -0,0 +1,63 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/swrast/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaSwrastBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/swrast/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/swrast/Imakefile.inc" +#endif + + + SRCS = $(MESA_SWRAST_SRCS) + OBJS = $(MESA_SWRAST_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/swrast \ + -I$(MESASRCDIR)/src/mesa/swrast_setup \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/swrast/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/swrast/module/Imakefile new file mode 100644 index 000000000..7d9974ed0 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/swrast/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/swrast/module/Imakefile,v 1.1 2002/05/31 18:12:40 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/swrast_setup/Imakefile b/nx-X11/programs/Xserver/GL/mesa/swrast_setup/Imakefile new file mode 100644 index 000000000..b530457e9 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/swrast_setup/Imakefile @@ -0,0 +1,55 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/swrast_setup/Imakefile,v 1.8 2002/11/22 22:56:01 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaSwrastSetupBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/swrast_setup/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/swrast_setup/Imakefile.inc" +#endif + + SRCS = $(MESA_SWR_SETUP_SRCS) + OBJS = $(MESA_SWR_SETUP_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/swrast_setup \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/swrast_setup/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/swrast_setup/module/Imakefile new file mode 100644 index 000000000..5221debc0 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/swrast_setup/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/swrast_setup/module/Imakefile,v 1.1 2002/05/31 18:12:41 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/mesa/tnl/Imakefile b/nx-X11/programs/Xserver/GL/mesa/tnl/Imakefile new file mode 100644 index 000000000..c52696e4f --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/tnl/Imakefile @@ -0,0 +1,66 @@ +XCOMM $XdotOrg: xc/programs/Xserver/GL/mesa/tnl/Imakefile,v 1.2 2004/08/19 07:34:44 kem Exp $ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/tnl/Imakefile,v 1.8 2002/11/22 22:56:02 tsi Exp $ + +#if DoLoadableServer +#if !BuildModuleInSubdir +#define IHaveModules +#elif !defined(IHaveModules) +#define IHaveSubdirs +SUBDIRS = module +#endif +#endif + +/* Large PIC tables needed for Solaris/SPARC builds */ +#if defined(SunArchitecture) && defined(SparcArchitecture) && defined(LargePositionIndependentCFlags) + PICFLAGS = LargePositionIndependentCFlags +#endif + + +#include <Server.tmpl> + +#define NeedAllMesaSrc +#define NeedToLinkMesaSrc +#define MesaTnlBuildDir /**/ +#if !defined(IHaveModules) || !BuildModuleInSubdir +#include "../../../../../lib/GL/mesa/tnl/Imakefile.inc" +#else +#include "../../../../../../lib/GL/mesa/tnl/Imakefile.inc" +#endif + + + SRCS = $(MESA_TNL_SRCS) + OBJS = $(MESA_TNL_OBJS) + + INCLUDES = -I$(MESASRCDIR)/src/mesa \ + -I$(MESASRCDIR)/src/mesa/array_cache \ + -I$(MESASRCDIR)/src/mesa/math \ + -I$(MESASRCDIR)/src/mesa/main \ + -I$(MESASRCDIR)/src/mesa/glapi \ + -I$(MESASRCDIR)/src/mesa/shader \ + -I$(MESASRCDIR)/src/mesa/tnl \ + -I$(MESASRCDIR)/include \ + -I$(SERVERSRC)/include -I$(XINCLUDESRC) \ + -I$(SERVERSRC)/GL/include -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(XF86SRC) -I$(INCLUDESRC) + + DEFINES = $(GLX_DEFINES) /*-DUSE_X86_ASM*/ /*-DUSE_SPARC_ASM*/ + +#ifdef IHaveModules +ModuleObjectRule() +#else +NormalLibraryObjectRule() +#endif + +SubdirLibraryRule($(OBJS)) + +LintLibraryTarget(dri,$(SRCS)) +NormalLintTarget($(SRCS)) + +DependTarget() + +#ifdef IHaveSubdirs +MakeSubdirs($(SUBDIRS)) +DependSubdirs($(SUBDIRS)) +#endif + diff --git a/nx-X11/programs/Xserver/GL/mesa/tnl/module/Imakefile b/nx-X11/programs/Xserver/GL/mesa/tnl/module/Imakefile new file mode 100644 index 000000000..5d2a4489d --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/tnl/module/Imakefile @@ -0,0 +1,6 @@ +XCOMM $XFree86: xc/programs/Xserver/GL/mesa/src/tnl/module/Imakefile,v 1.1 2002/05/31 18:12:42 dawes Exp $ + +#define IHaveModules + +#include "../Imakefile" + diff --git a/nx-X11/programs/Xserver/GL/opengl/Imakefile b/nx-X11/programs/Xserver/GL/opengl/Imakefile new file mode 100644 index 000000000..420405d9c --- /dev/null +++ b/nx-X11/programs/Xserver/GL/opengl/Imakefile @@ -0,0 +1,140 @@ +XCOMM $XFree86$ + +XCOMM The contents of this file are subject to the GLX Public License Version 1.0 +XCOMM (the "License"). You may not use this file except in compliance with the +XCOMM License. You may obtain a copy of the License at Silicon Graphics, Inc., +XCOMM attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 +XCOMM or at http://www.sgi.com/software/opensource/glx/license.html. +XCOMM +XCOMM Software distributed under the License is distributed on an "AS IS" +XCOMM basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY +XCOMM IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR +XCOMM PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific +XCOMM language governing rights and limitations under the License. +XCOMM +XCOMM The Original Software is GLX version 1.2 source code, released February, +XCOMM 1999. The developer of the Original Software is Silicon Graphics, Inc. +XCOMM Those portions of the Subject Software created by Silicon Graphics, Inc. +XCOMM are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. + +#include <Library.tmpl> + +OBJS = \ + ddxci.o \ + ddxcx.o \ + ddxrgb.o \ + ddxscreens.o \ + dl_block.o \ + dl_heap.o \ + dl_init.o \ + dl_list.o \ + dl_mopt.o \ + dl_opt.o \ + dl_pplst.o \ + dl_splc.o \ + dl_splst.o \ + dl_table.o \ + g_api.o \ + g_disp.o \ + g_lcmpex.o \ + g_lcomp.o \ + g_lexec.o \ + g_ltab.o \ + g_noptab.o \ + g_splcmp.o \ + px_api.o \ + px_mod.o \ + px_pack.o \ + px_paths.o \ + px_read.o \ + px_rend.o \ + px_upack.o \ + s_accum.o \ + s_atest.o \ + s_attrib.o \ + s_bitmap.o \ + s_blend.o \ + s_btdraw.o \ + s_buffer.o \ + s_capi.o \ + s_ci.o \ + s_clear.o \ + s_clip.o \ + s_contxt.o \ + s_cpydsp.o \ + s_ctable.o \ + s_depth.o \ + s_dlist.o \ + s_eval.o \ + s_export.o \ + s_feed.o \ + s_finish.o \ + s_fog.o \ + s_get.o \ + s_global.o \ + s_image.o \ + s_lcache.o \ + s_lcomp.o \ + s_light.o \ + s_lnclip.o \ + s_lndraw.o \ + s_lnfast.o \ + s_lnfin.o \ + s_lnspan.o \ + s_math.o \ + s_memmgr.o \ + s_names.o \ + s_napi.o \ + s_pgaa.o \ + s_pgclip.o \ + s_pgdraw.o \ + s_pgfin.o \ + s_pgmode.o \ + s_pgspan.o \ + s_pick.o \ + s_prim.o \ + s_ptaa.o \ + s_ptdraw.o \ + s_ptfin.o \ + s_rapi.o \ + s_rect.o \ + s_rgb.o \ + s_rpos.o \ + s_select.o \ + s_size.o \ + s_span.o \ + s_sten.o \ + s_store.o \ + s_tapi.o \ + s_tex.o \ + s_texel.o \ + s_texmgr.o \ + s_trap.o \ + s_vapi.o \ + s_varray.o \ + s_vertex.o \ + s_xform.o \ + s_zfuncs.o \ + vc_cache.o \ + vc_line.o \ + vc_point.o \ + vc_poly.o + +INCLUDES = \ + -I. \ + -I.. \ + -Iinclude \ + -I$(TOP)/server/include \ + -I$(TOP)/programs/Xserver/include \ + -I$(TOP)/include \ + -I$(TOP)/include/GL \ + -I$(INCLUDESRC) + +DEFINES = \ + -D_LANGUAGE_C \ + -Dunix + +NormalLibraryTarget(GL, $(OBJS)) +NormalLibraryObjectRule() + +DependTarget() diff --git a/nx-X11/programs/Xserver/GL/windows/ChangeLog b/nx-X11/programs/Xserver/GL/windows/ChangeLog new file mode 100644 index 000000000..43a817d6a --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/ChangeLog @@ -0,0 +1,64 @@ +2005-09-27 Ian Romanick <idr@us.ibm.com> + + * indirect.c: + Remove __glEvalComputeK. It is no longer used. + + +2005-04-09 Alexander Gottwald <ago at freedesktop dot org> + + * indirect.c: + Fix passing of non-RGB visuals. The old code did not initialize the + structure properly which lead to a crash in 8bpp mode + +2005-03-01 Alexander Gottwald <ago at freedesktop dot org> + + * indirect.c: + * glwindows.h: + If a context is already attached copy it instead of reattaching to keep + displaylists and share displaylists + Enable tracing of often called functions with GLWIN_ENABLE_TRACE + ForceCurrent is a no-op now + +2005-02-02 Alexander Gottwald <ago at freedesktop dot org> + + * Imakefile: + Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866) + attachment #1819 (https://bugs.freedesktop.org/attachment.cgi?id=1819): + Define APIENTRY on windows to prevent <GL/gl.h> from loading <windows.h> + +2005-02-02 Alexander Gottwald <ago at freedesktop dot org> + + * glwrap.c: + * glwindows.h: + Bugzilla #1866 (https://bugs.freedesktop.org/show_bug.cgi?id=1866) + attachment #1818 (https://bugs.freedesktop.org/attachment.cgi?id=1818): + Include Xwindows.h before GL/gl.h to prevent loading windows.h which + pollutes our namespace with some symbols. + +2005-01-27 Alexander Gottwald <ago at freedesktop dot org> + + * glwrap.c: + Functions like glGenTextures and glBindTexture are in OpenGL 1.1 + and can be resolved at linktime. + +2004-11-15 Alexander Gottwald <ago at freedesktop dot org> + + * indirect.c: + Bugzilla #1802, http://freedesktop.org/bugzilla/show_bug.cgi?id=1802 + Added mingw (Win32) port + +2004-08-13 Alexander Gottwald <ago@freedesktop.org> + + * Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES. + Removed $(SERVERSRC)/mi from INCLUDES. + Rearranged INCLUDES for better readability. + * glwindows.h: Removed mipointrst.h and miscstruct.h from #include + since they are not used anymore. + +2004-05-27 Alexander Gottwald <ago@freedesktop.org> + + * glwindows.h: write current function and line in debug output + * indirect.c: moved actual setup and creation of windows GL context to + glWinCreateContextReal. + * indirect.c (glWinCreateContext): Deferred context creation to attach. + * indirect.c (glWinMakeCurrent): Check if context is NULL. Fixes segfault. diff --git a/nx-X11/programs/Xserver/GL/windows/Imakefile b/nx-X11/programs/Xserver/GL/windows/Imakefile new file mode 100755 index 000000000..2b3ddeb12 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/Imakefile @@ -0,0 +1,36 @@ +#include <Server.tmpl> + +LinkSourceFile(compsize.c,$(MESASRCDIR)/src/glx/x11) + + SRCS = compsize.c indirect.c glwrap.c + OBJS = compsize.o indirect.o glwrap.o + + INCLUDES = -I. \ + -I$(INCLUDESRC) \ + -I$(XINCLUDESRC) \ + -I$(EXTINCSRC) \ + -I$(SERVERSRC)/include \ + -I$(SERVERSRC)/render \ + -I$(SERVERSRC)/hw/xwin \ + -I$(SERVERSRC)/GL/include \ + -I$(SERVERSRC)/GL/glx \ + -I$(LIBSRC)/GL/glx \ + -I$(LIBSRC)/GL/include \ + -I$(MESASRCDIR)/include \ + -I$(MESASRCDIR)/src \ + -I$(MESASRCDIR)/src/mesa/glapi \ + $(GL_INCLUDES) + +#if defined(GlxUseWindows) && GlxUseWindows + CYGWIN_GL_DEFINES = -DUSE_OPENGL32 +#endif +#if defined(Win32Architecture) +# undef __stdcall + APIENTRY_DEFS = -DAPIENTRY=__stdcall +#endif + DEFINES = $(GLX_DEFINES) $(CYGWIN_GL_DEFINES) $(APIENTRY_DEFS) + +NormalLibraryTarget(GLcore,$(OBJS)) +NormalLibraryObjectRule() + +DependTarget() diff --git a/nx-X11/programs/Xserver/GL/windows/glwindows.h b/nx-X11/programs/Xserver/GL/windows/glwindows.h new file mode 100644 index 000000000..74e81f24f --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/glwindows.h @@ -0,0 +1,64 @@ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <X11/Xwindows.h> +#include <GL/gl.h> +#include <GL/glext.h> + +#include <glxserver.h> +#include <glxext.h> + +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#include <stdlib.h> + + +typedef struct { + unsigned enableDebug : 1; + unsigned enableTrace : 1; + unsigned dumpPFD : 1; + unsigned dumpHWND : 1; + unsigned dumpDC : 1; +} glWinDebugSettingsRec, *glWinDebugSettingsPtr; +extern glWinDebugSettingsRec glWinDebugSettings; + +typedef struct { + int num_vis; + __GLcontextModes *modes; + void **priv; + + /* wrapped screen functions */ + RealizeWindowProcPtr RealizeWindow; + UnrealizeWindowProcPtr UnrealizeWindow; + CopyWindowProcPtr CopyWindow; +} glWinScreenRec; + +extern glWinScreenRec glWinScreens[MAXSCREENS]; + +#define glWinGetScreenPriv(pScreen) &glWinScreens[pScreen->myNum] +#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen); + +#if 1 +#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ ) +#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args ) +#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args ) +#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args ) +#else +#define GLWIN_TRACE() +#define GLWIN_TRACE_MSG(a, ...) +#define GLWIN_DEBUG_MSG(a, ...) +#define GLWIN_DEBUG_MSG2(a, ...) +#endif + diff --git a/nx-X11/programs/Xserver/GL/windows/glwrap.c b/nx-X11/programs/Xserver/GL/windows/glwrap.c new file mode 100755 index 000000000..f0b38b228 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/glwrap.c @@ -0,0 +1,583 @@ +/* + * GLX implementation that uses Win32's OpenGL + * Wrapper functions for Win32's OpenGL + * + * Authors: Alexander Gottwald + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <X11/Xwindows.h> +#include <GL/gl.h> +#include <GL/glext.h> +#include <glxserver.h> +#include <glxext.h> + +#define RESOLVE_RET(procname, symbol, retval) \ + static Bool init = TRUE; \ + static procname proc = NULL; \ + if (init) { \ + proc = (procname)wglGetProcAddress(symbol); \ + init = FALSE; \ + if (proc == NULL) { \ + ErrorF("glwrap: Can't resolve \"%s\"\n", symbol); \ + } else \ + ErrorF("glwrap: resolved \"%s\"\n", symbol); \ + } \ + if (proc == NULL) { \ + __glXErrorCallBack(NULL, 0); \ + return retval; \ + } +#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,) + + +/* + * GL_ARB_imaging + */ + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ) +{ + RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable"); + proc(target, internalformat, width, format, type, table); +} + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ) +{ + RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable"); + proc(target, start, count, format, type, data); +} + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable"); + proc(target, start, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable"); + proc(target, internalformat, x, y, width); +} + + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ) +{ + RESOLVE(PFNGLGETCOLORTABLEPROC, "glGetColorTable"); + proc(target, format, type, table); +} + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCOLORTABLEPARAMETERFVPROC, "glGetColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCOLORTABLEPARAMETERIVPROC, "glGetColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ) +{ + RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation"); + proc(mode); +} + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor"); + proc(red, green, blue, alpha); +} + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ) +{ + RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram"); + proc(target, width, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ) +{ + RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ) +{ + RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram"); + proc(target, reset, format, type, values); +}; + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ) +{ + RESOLVE(PFNGLMINMAXPROC, "glMinmax"); + proc(target, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ) +{ + RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ) +{ + RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax"); + proc(target, reset, format, types, values); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D"); + proc(target, internalformat, width, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D"); + proc(target, internalformat, width, height, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D"); + proc(target, internalformat, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D"); + proc(target, internalformat, x, y, width, height); +} + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ) +{ + RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter"); + proc(target, format, type, image); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ) +{ + RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D"); + proc(target, internalformat, width, height, format, type, row, column); +} + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) +{ + RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter"); + proc(target, format, type, row, column, span); +} + +/* + * OpenGL 1.2 + */ + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D"); + proc(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels) +{ + RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ) +{ + RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + + +/* + * 20. GL_EXT_texture_object + */ +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ) +{ + glGenTextures(n, textures); +} + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures) +{ + glDeleteTextures(n, textures); +} + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ) +{ + glBindTexture(target, target); +} + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ) +{ + glPrioritizeTextures(n, textures, priorities); +} + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ) +{ + return glAreTexturesResident(n, textures, residences); +} + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ) +{ + return glIsTexture(texture); +} + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB"); + proc(texture); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} + + +GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face) +{ + RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT"); + proc(face); +} + +GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param) +{ + RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params) +{ + RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB"); + proc(pname, params); +} + + +GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +{ + RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB"); + proc(x, y, z); +} + +GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param) +{ + RESOLVE(PFNGLPOINTPARAMETERIPROC, "glPointParameteri"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) +{ + RESOLVE(PFNGLPOINTPARAMETERIVPROC, "glPointParameteriv"); + proc(pname, params); +} + +GLAPI void APIENTRY glPointParameteriNV(GLenum pname, GLint param) +{ + RESOLVE(PFNGLPOINTPARAMETERINVPROC, "glPointParameteriNV"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterivNV(GLenum pname, const GLint *params) +{ + RESOLVE(PFNGLPOINTPARAMETERIVNVPROC, "glPointParameterivNV"); + proc(pname, params); +} + +GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3BVPROC, "glSecondaryColor3bv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3DVPROC, "glSecondaryColor3dv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3FVPROC, "glSecondaryColor3fv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3iv(const GLint *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3IVPROC, "glSecondaryColor3iv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3sv(const GLshort *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3SVPROC, "glSecondaryColor3sv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3UBVPROC, "glSecondaryColor3ubv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3UIVPROC, "glSecondaryColor3uiv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3usv(const GLushort *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3USVPROC, "glSecondaryColor3usv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + RESOLVE(PFNGLSECONDARYCOLORPOINTERPROC, "glSecondaryColorPointer"); + proc(size, type, stride, pointer); +} + + +GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + RESOLVE(PFNGLBLENDFUNCSEPARATEPROC, "glBlendFuncSeparate"); + proc(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +GLAPI void APIENTRY glFogCoordfv(const GLfloat *coord) +{ + RESOLVE(PFNGLFOGCOORDFVPROC, "glFogCoordfv"); + proc(coord); +} +GLAPI void APIENTRY glFogCoorddv(const GLdouble *coord) +{ + RESOLVE(PFNGLFOGCOORDDVPROC, "glFogCoorddv"); + proc(coord); +} +GLAPI void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + RESOLVE(PFNGLFOGCOORDPOINTERPROC, "glFogCoordPointer"); + proc(type, stride, pointer); +} + + +GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert) +{ + RESOLVE(PFNGLSAMPLECOVERAGEARBPROC, "glSampleCoverageARB"); + proc(value, invert); +} +GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert) +{ + RESOLVE(PFNGLSAMPLEMASKSGISPROC, "glSampleMaskSGIS"); + proc(value, invert); +} +GLAPI void APIENTRY glSamplePatternSGIS(GLenum pattern) +{ + RESOLVE(PFNGLSAMPLEPATTERNSGISPROC, "glSamplePatternSGIS"); + proc(pattern); +} diff --git a/nx-X11/programs/Xserver/GL/windows/indirect.c b/nx-X11/programs/Xserver/GL/windows/indirect.c new file mode 100755 index 000000000..5e12022f4 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/indirect.c @@ -0,0 +1,1605 @@ +/* + * GLX implementation that uses Windows OpenGL library + * (Indirect rendering path) + * + * Authors: Alexander Gottwald + */ +/* + * Portions of this file are copied from GL/apple/indirect.c, + * which contains the following copyright: + * + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * Copyright (c) 2002 Apple Computer, Inc. + * + * Portions of this file are copied from xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Except as contained in this notice, the name(s) of the above copyright + * holders shall not be used in advertising or otherwise to promote the sale, + * use or other dealings in this Software without prior written authorization. + */ + + + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glwindows.h" +#include <glcontextmodes.h> +#include <stdint.h> + +#include <winpriv.h> + +#define GLWIN_DEBUG_HWND(hwnd) \ + if (glWinDebugSettings.dumpHWND) { \ + char buffer[1024]; \ + if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \ + GLWIN_DEBUG_MSG("Got HWND %s (%p)\n", buffer, hwnd); \ + } + + +/* ggs: needed to call back to glx with visual configs */ +extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs); + +glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0, 0}; + +static void glWinInitDebugSettings(void) +{ + char *envptr; + + envptr = getenv("GLWIN_ENABLE_DEBUG"); + if (envptr != NULL) + glWinDebugSettings.enableDebug = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_ENABLE_TRACE"); + if (envptr != NULL) + glWinDebugSettings.enableTrace = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_PFD"); + if (envptr != NULL) + glWinDebugSettings.dumpPFD = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_HWND"); + if (envptr != NULL) + glWinDebugSettings.dumpHWND = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_DC"); + if (envptr != NULL) + glWinDebugSettings.dumpDC = (atoi(envptr) == 1); +} + +static char errorbuffer[1024]; +const char *glWinErrorMessage(void) +{ + if (!FormatMessage( + FORMAT_MESSAGE_FROM_SYSTEM | + FORMAT_MESSAGE_IGNORE_INSERTS, + NULL, + GetLastError(), + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + (LPTSTR) &errorbuffer, + sizeof(errorbuffer), + NULL )) + { + snprintf(errorbuffer, sizeof(errorbuffer), "Unknown error in FormatMessage: %08x!\n", (unsigned)GetLastError()); + } + return errorbuffer; +} + +/* + * GLX implementation that uses Win32's OpenGL + */ + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + +/* some prototypes */ +static Bool glWinScreenProbe(int screen); +static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB); +static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); +static __GLinterface *glWinCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC); +static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv); +static void glWinResetExtension(void); + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + glWinScreenProbe, /* Must be generic and handle all screens */ + glWinCreateContext, /* Substitute screen's createContext routine */ + glWinCreateBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up pGlxVisual in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_WINDOWS, + glWinResetExtension, + glWinInitVisuals, + glWinSetVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +/* prototypes */ + +static GLboolean glWinDestroyContext(__GLcontext *gc); +static GLboolean glWinLoseCurrent(__GLcontext *gc); +static GLboolean glWinMakeCurrent(__GLcontext *gc); +static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare); +static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask); +static GLboolean glWinForceCurrent(__GLcontext *gc); + +/* Drawing surface notification callbacks */ +static GLboolean glWinNotifyResize(__GLcontext *gc); +static void glWinNotifyDestroy(__GLcontext *gc); +static void glWinNotifySwapBuffers(__GLcontext *gc); + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc); +static void glWinBeginDispatchOverride(__GLcontext *gc); +static void glWinEndDispatchOverride(__GLcontext *gc); + +/* Debug output */ +static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd); + +static __GLexports glWinExports = { + glWinDestroyContext, + glWinLoseCurrent, + glWinMakeCurrent, + glWinShareContext, + glWinCopyContext, + glWinForceCurrent, + + glWinNotifyResize, + glWinNotifyDestroy, + glWinNotifySwapBuffers, + + glWinDispatchExec, + glWinBeginDispatchOverride, + glWinEndDispatchOverride +}; + +glWinScreenRec glWinScreens[MAXSCREENS]; + +/* __GLdrawablePrivate->private */ +typedef struct { + DrawablePtr pDraw; + /* xp_surface_id sid; */ +} GLWinDrawableRec; + +struct __GLcontextRec { + struct __GLinterfaceRec interface; /* required to be first */ + + HGLRC ctx; /* Windows GL Context */ + + HDC dc; /* Windows Device Context */ + winWindowInfoRec winInfo; /* Window info from XWin */ + + PIXELFORMATDESCRIPTOR pfd; /* Pixelformat flags */ + int pixelFormat; /* Pixelformat index */ + + unsigned isAttached :1; /* Flag to track if context is attached */ +}; + +static HDC glWinMakeDC(__GLcontext *gc) +{ + HDC dc; + + /*if (gc->winInfo.hrgn == NULL) + { + GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):", + gc->winInfo.rect.left, + gc->winInfo.rect.top, + gc->winInfo.rect.right, + gc->winInfo.rect.bottom); + gc->winInfo.hrgn = CreateRectRgnIndirect(&gc->winInfo.rect); + GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn); + }*/ + + if (glWinDebugSettings.enableTrace) + GLWIN_DEBUG_HWND(gc->winInfo.hwnd); + + dc = GetDC(gc->winInfo.hwnd); + /*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn, + DCX_WINDOW | DCX_NORESETATTRS ); */ + + if (dc == NULL) + ErrorF("GetDC error: %s\n", glWinErrorMessage()); + return dc; +} + +static void unattach(__GLcontext *gc) +{ + BOOL ret; + GLWIN_DEBUG_MSG("unattach (ctx %p)\n", gc->ctx); + if (!gc->isAttached) + { + ErrorF("called unattach on an unattached context\n"); + return; + } + + if (gc->ctx) + { + ret = wglDeleteContext(gc->ctx); + if (!ret) + ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage()); + gc->ctx = NULL; + } + + if (gc->winInfo.hrgn) + { + ret = DeleteObject(gc->winInfo.hrgn); + if (!ret) + ErrorF("DeleteObject error: %s\n", glWinErrorMessage()); + gc->winInfo.hrgn = NULL; + } + + gc->isAttached = 0; +} + +static BOOL glWinAdjustHWND(__GLcontext *gc, WindowPtr pWin) +{ + HDC dc; + BOOL ret; + HGLRC newctx; + HWND oldhwnd; + + GLWIN_DEBUG_MSG("glWinAdjustHWND (ctx %p, pWin %p)\n", gc->ctx, pWin); + + if (pWin == NULL) + { + GLWIN_DEBUG_MSG("Deferring until window is created\n"); + return FALSE; + } + + oldhwnd = gc->winInfo.hwnd; + winGetWindowInfo(pWin, &gc->winInfo); + + GLWIN_DEBUG_HWND(gc->winInfo.hwnd); + if (gc->winInfo.hwnd == NULL) + { + GLWIN_DEBUG_MSG("Deferring until window is created\n"); + return FALSE; + } + + dc = glWinMakeDC(gc); + + if (glWinDebugSettings.dumpDC) + GLWIN_DEBUG_MSG("Got HDC %p\n", dc); + + gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd); + if (gc->pixelFormat == 0) + { + ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd); + if (!ret) { + ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + newctx = wglCreateContext(dc); + if (newctx == NULL) { + ErrorF("wglCreateContext error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + GLWIN_DEBUG_MSG("wglCreateContext (ctx %p)\n", newctx); + + if (!wglShareLists(gc->ctx, newctx)) + { + ErrorF("wglShareLists error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + if (oldhwnd != gc->winInfo.hwnd) + { + GLWIN_DEBUG_MSG("Trying wglCopyContext\n"); + if (!wglCopyContext(gc->ctx, newctx, GL_ALL_ATTRIB_BITS)) + { + ErrorF("wglCopyContext error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + } + + if (!wglDeleteContext(gc->ctx)) + { + ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage()); + } + + gc->ctx = newctx; + + if (!wglMakeCurrent(dc, gc->ctx)) { + ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + ReleaseDC(gc->winInfo.hwnd, dc); + + return TRUE; +} + +static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin) +{ + HDC dc; + BOOL ret; + + GLWIN_DEBUG_MSG("glWinCreateContextReal (pWin %p)\n", pWin); + + if (pWin == NULL) + { + GLWIN_DEBUG_MSG("Deferring until window is created\n"); + return FALSE; + } + + winGetWindowInfo(pWin, &gc->winInfo); + + GLWIN_DEBUG_HWND(gc->winInfo.hwnd); + if (gc->winInfo.hwnd == NULL) + { + GLWIN_DEBUG_MSG("Deferring until window is created\n"); + return FALSE; + } + + + dc = glWinMakeDC(gc); + + if (glWinDebugSettings.dumpDC) + GLWIN_DEBUG_MSG("Got HDC %p\n", dc); + + gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd); + if (gc->pixelFormat == 0) + { + ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd); + if (!ret) { + ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + gc->ctx = wglCreateContext(dc); + if (gc->ctx == NULL) { + ErrorF("wglCreateContext error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + GLWIN_DEBUG_MSG("glWinCreateContextReal (ctx %p)\n", gc->ctx); + + if (!wglMakeCurrent(dc, gc->ctx)) { + ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + return FALSE; + } + + ReleaseDC(gc->winInfo.hwnd, dc); + + return TRUE; +} + +static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv) +{ + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + GLWIN_DEBUG_MSG("attach (ctx %p)\n", gc->ctx); + + if (gc->isAttached) + { + ErrorF("called attach on an attached context\n"); + return; + } + + if (glxPriv->type == DRAWABLE_WINDOW) + { + WindowPtr pWin = (WindowPtr) glxPriv->pDraw; + if (pWin == NULL) + { + GLWIN_DEBUG_MSG("Deferring ChoosePixelFormat until window is created\n"); + } else + { + if (glWinCreateContextReal(gc, pWin)) + { + gc->isAttached = TRUE; + GLWIN_DEBUG_MSG("attached\n"); + } + } + } +} + +static GLboolean glWinLoseCurrent(__GLcontext *gc) +{ + GLWIN_TRACE_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx); + + __glXLastContext = NULL; /* Mesa does this; why? */ + + return GL_TRUE; +} + +/* Context manipulation; return GL_FALSE on failure */ +static GLboolean glWinDestroyContext(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("glWinDestroyContext (ctx %p)\n", gc->ctx); + + if (gc != NULL) + { + if (gc->isAttached) + unattach(gc); + if (gc->dc != NULL) + DeleteDC(gc->dc); + free(gc); + } + + return GL_TRUE; +} + +static GLboolean glWinMakeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc); + BOOL ret; + HDC dc; + + GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx); + + if (!gc->isAttached) + attach(gc, glPriv); + + if (gc->ctx == NULL) { + ErrorF("Context is NULL\n"); + return GL_FALSE; + } + + dc = glWinMakeDC(gc); + ret = wglMakeCurrent(dc, gc->ctx); + if (!ret) + ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage()); + ReleaseDC(gc->winInfo.hwnd, dc); + + return ret?GL_TRUE:GL_FALSE; +} + +static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + GLWIN_DEBUG_MSG("glWinShareContext unimplemented\n"); + + return GL_TRUE; +} + +static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + BOOL ret; + + GLWIN_DEBUG_MSG("glWinCopyContext\n"); + + ret = wglCopyContext(src->ctx, dst->ctx, mask); + if (!ret) + { + ErrorF("wglCopyContext error: %s\n", glWinErrorMessage()); + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean glWinForceCurrent(__GLcontext *gc) +{ + GLWIN_TRACE_MSG(" (ctx %p)\n", gc->ctx); + + return GL_TRUE; +} + +/* Drawing surface notification callbacks */ + +static GLboolean glWinNotifyResize(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinNotifyResize"); + return GL_TRUE; +} + +static void glWinNotifyDestroy(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinNotifyDestroy"); +} + +static void glWinNotifySwapBuffers(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinNotifySwapBuffers"); +} + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinDispatchExec"); + return NULL; +} + +static void glWinBeginDispatchOverride(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinBeginDispatchOverride"); +} + +static void glWinEndDispatchOverride(__GLcontext *gc) +{ + GLWIN_DEBUG_MSG("unimplemented glWinEndDispatchOverride"); +} + +#define DUMP_PFD_FLAG(flag) \ + if (pfd->dwFlags & flag) { \ + ErrorF("%s%s", pipesym, #flag); \ + pipesym = " | "; \ + } + +static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd) +{ + const char *pipesym = ""; /* will be set after first flag dump */ + ErrorF("PIXELFORMATDESCRIPTOR:\n"); + ErrorF("nSize = %u\n", pfd->nSize); + ErrorF("nVersion = %u\n", pfd->nVersion); + ErrorF("dwFlags = %lu = {", pfd->dwFlags); + DUMP_PFD_FLAG(PFD_MAIN_PLANE); + DUMP_PFD_FLAG(PFD_OVERLAY_PLANE); + DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE); + DUMP_PFD_FLAG(PFD_DOUBLEBUFFER); + DUMP_PFD_FLAG(PFD_STEREO); + DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW); + DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP); + DUMP_PFD_FLAG(PFD_SUPPORT_GDI); + DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL); + DUMP_PFD_FLAG(PFD_GENERIC_FORMAT); + DUMP_PFD_FLAG(PFD_NEED_PALETTE); + DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE); + DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE); + DUMP_PFD_FLAG(PFD_SWAP_COPY); + DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS); + DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED); + DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE); + DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE); + DUMP_PFD_FLAG(PFD_STEREO_DONTCARE); + ErrorF("}\n"); + + ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType, + (pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX")); + ErrorF("cColorBits = %hhu\n", pfd->cColorBits); + ErrorF("cRedBits = %hhu\n", pfd->cRedBits); + ErrorF("cRedShift = %hhu\n", pfd->cRedShift); + ErrorF("cGreenBits = %hhu\n", pfd->cGreenBits); + ErrorF("cGreenShift = %hhu\n", pfd->cGreenShift); + ErrorF("cBlueBits = %hhu\n", pfd->cBlueBits); + ErrorF("cBlueShift = %hhu\n", pfd->cBlueShift); + ErrorF("cAlphaBits = %hhu\n", pfd->cAlphaBits); + ErrorF("cAlphaShift = %hhu\n", pfd->cAlphaShift); + ErrorF("cAccumBits = %hhu\n", pfd->cAccumBits); + ErrorF("cAccumRedBits = %hhu\n", pfd->cAccumRedBits); + ErrorF("cAccumGreenBits = %hhu\n", pfd->cAccumGreenBits); + ErrorF("cAccumBlueBits = %hhu\n", pfd->cAccumBlueBits); + ErrorF("cAccumAlphaBits = %hhu\n", pfd->cAccumAlphaBits); + ErrorF("cDepthBits = %hhu\n", pfd->cDepthBits); + ErrorF("cStencilBits = %hhu\n", pfd->cStencilBits); + ErrorF("cAuxBuffers = %hhu\n", pfd->cAuxBuffers); + ErrorF("iLayerType = %hhu\n", pfd->iLayerType); + ErrorF("bReserved = %hhu\n", pfd->bReserved); + ErrorF("dwLayerMask = %lu\n", pfd->dwLayerMask); + ErrorF("dwVisibleMask = %lu\n", pfd->dwVisibleMask); + ErrorF("dwDamageMask = %lu\n", pfd->dwDamageMask); + ErrorF("\n"); +} + +static int makeFormat(__GLcontextModes *mode, PIXELFORMATDESCRIPTOR *pfdret) +{ + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */ + 1, /* version number */ + PFD_DRAW_TO_WINDOW | /* support window */ + PFD_SUPPORT_OPENGL, /* support OpenGL */ + PFD_TYPE_RGBA, /* RGBA type */ + 24, /* 24-bit color depth */ + 0, 0, 0, 0, 0, 0, /* color bits ignored */ + 0, /* no alpha buffer */ + 0, /* shift bit ignored */ + 0, /* no accumulation buffer */ + 0, 0, 0, 0, /* accum bits ignored */ + 0, /* 32-bit z-buffer */ + 0, /* no stencil buffer */ + 0, /* no auxiliary buffer */ + PFD_MAIN_PLANE, /* main layer */ + 0, /* reserved */ + 0, 0, 0 /* layer masks ignored */ + }, *result = &pfd; + + /* disable anything but rgba. must get rgba to work first */ + if (!mode->rgbMode) + return -1; + + if (mode->stereoMode) { + result->dwFlags |= PFD_STEREO; + } + if (mode->doubleBufferMode) { + result->dwFlags |= PFD_DOUBLEBUFFER; + } + + if (mode->colorIndexMode) { + /* ignored, see above */ + result->iPixelType = PFD_TYPE_COLORINDEX; + result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits; + result->cRedBits = mode->redBits; + result->cRedShift = 0; /* FIXME */ + result->cGreenBits = mode->greenBits; + result->cGreenShift = 0; /* FIXME */ + result->cBlueBits = mode->blueBits; + result->cBlueShift = 0; /* FIXME */ + result->cAlphaBits = mode->alphaBits; + result->cAlphaShift = 0; /* FIXME */ + } + + if (mode->rgbMode) { + result->iPixelType = PFD_TYPE_RGBA; + result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits; + result->cRedBits = mode->redBits; + result->cRedShift = 0; /* FIXME */ + result->cGreenBits = mode->greenBits; + result->cGreenShift = 0; /* FIXME */ + result->cBlueBits = mode->blueBits; + result->cBlueShift = 0; /* FIXME */ + result->cAlphaBits = mode->alphaBits; + result->cAlphaShift = 0; /* FIXME */ + } + + if (mode->haveAccumBuffer) { + result->cAccumBits = mode->accumRedBits + mode->accumGreenBits + + mode->accumBlueBits + mode->accumAlphaBits; + result->cAccumRedBits = mode->accumRedBits; + result->cAccumGreenBits = mode->accumGreenBits; + result->cAccumBlueBits = mode->accumBlueBits; + result->cAccumAlphaBits = mode->accumAlphaBits; + } + + if (mode->haveDepthBuffer) { + result->cDepthBits = mode->depthBits; + } + if (mode->haveStencilBuffer) { + result->cStencilBits = mode->stencilBits; + } + + /* result->cAuxBuffers = mode->numAuxBuffers; */ + + /* mode->level ignored */ + + /* mode->pixmapMode ? */ + + *pfdret = pfd; + + return 0; +} + +static __GLinterface *glWinCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC) +{ + __GLcontext *result; + + GLWIN_DEBUG_MSG("glWinCreateContext\n"); + + result = (__GLcontext *)calloc(1, sizeof(__GLcontext)); + if (!result) + return NULL; + + result->interface.imports = *imports; + result->interface.exports = glWinExports; + + if (makeFormat(mode, &result->pfd)) + { + ErrorF("makeFormat failed\n"); + free(result); + return NULL; + } + + if (glWinDebugSettings.dumpPFD) + pfdOut(&result->pfd); + + GLWIN_DEBUG_MSG("glWinCreateContext done\n"); + return (__GLinterface *)result; +} + +Bool +glWinRealizeWindow(WindowPtr pWin) +{ + /* If this window has GL contexts, tell them to reattach */ + /* reattaching is bad: display lists and parameters get lost */ + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLWIN_DEBUG_MSG("glWinRealizeWindow\n"); + + /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */ + pScreen->RealizeWindow = screenPriv->RealizeWindow; + result = pScreen->RealizeWindow(pWin); + pScreen->RealizeWindow = glWinRealizeWindow; + + /* Re-attach this window's GL contexts, if any. */ + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLWIN_DEBUG_MSG("glWinRealizeWindow is GL drawable!\n"); + + /* GL contexts bound to this window for drawing */ + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + if (gc->isAttached) +#if 1 + { + GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n"); + glWinAdjustHWND(gc, pWin); + continue; + } +#else + unattach(gc); +#endif + attach(gc, glPriv); + } + + /* GL contexts bound to this window for reading */ + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + if (gc->isAttached) +#if 1 + { + GLWIN_DEBUG_MSG("context is already bound! Adjusting HWND.\n"); + glWinAdjustHWND(gc, pWin); + continue; + } +#else + unattach(gc); +#endif + attach(gc, glPriv); + } + } + + return result; +} + + +void +glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLWIN_TRACE_MSG(" (pWindow %p)\n", pWindow); + + /* Check if the window is attached and discard any drawing request */ + glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + + /* GL contexts bound to this window for drawing */ + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { +/* + GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n"); + glDrawBuffer(GL_FRONT); + */ + + return; + } + + /* GL contexts bound to this window for reading */ + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + return; + } + } + + GLWIN_DEBUG_MSG("glWinCopyWindow - passing to hw layer\n"); + + pScreen->CopyWindow = screenPriv->CopyWindow; + pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc); + pScreen->CopyWindow = glWinCopyWindow; +} + +Bool +glWinUnrealizeWindow(WindowPtr pWin) +{ + /* If this window has GL contexts, tell them to unattach */ + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLWIN_DEBUG_MSG("glWinUnrealizeWindow\n"); + + /* The Aqua window may have already been destroyed (windows + * are unrealized from top down) + */ + + /* Unattach this window's GL contexts, if any. */ + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + GLWIN_DEBUG_MSG("glWinUnealizeWindow is GL drawable!\n"); + + /* GL contexts bound to this window for drawing */ + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + unattach(gc); + } + + /* GL contexts bound to this window for reading */ + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + unattach(gc); + } + } + + pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; + result = pScreen->UnrealizeWindow(pWin); + pScreen->UnrealizeWindow = glWinUnrealizeWindow; + + return result; +} + + +/* + * In the case the driver has no GLX visuals we'll use these. + * [0] = RGB, double buffered + * [1] = RGB, double buffered, stencil, accum + */ +/* Originally copied from Mesa */ + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + +#define NUM_FALLBACK_CONFIGS 2 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + } +}; + +static __GLXvisualConfig NullConfig = { + -1, /* vid */ + -1, /* class */ + False, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ +}; + +static inline int count_bits(uint32_t x) +{ + x = x - ((x >> 1) & 0x55555555); + x = (x & 0x33333333) + ((x >> 2) & 0x33333333); + x = (x + (x >> 4)) & 0x0f0f0f0f; + x = x + (x >> 8); + x = x + (x >> 16); + return x & 63; +} + +/* Mostly copied from Mesa's xf86glx.c */ +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes = NULL; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + GLWIN_DEBUG_MSG("init_visuals\n"); + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + int count; + + count = ((pVisual[i].class == TrueColor + || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs); + if (count == 0) + count = 1; /* preserve the existing visual */ + + numNewVisuals += count; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + glWinScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + if (!is_rgb) + { + /* We don't support non-rgb visuals for GL. But we don't + want to remove them either, so just pass them through + with null glX configs */ + + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & NullConfig ); + modes->visualID = pVisualNew[j].vid; + + j++; + + continue; + } + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + glWinScreenRec *pScr = &glWinScreens[screen]; + __GLcontextModes *modes; + int j; + + GLWIN_DEBUG_MSG("fixup_visuals\n"); + + for (modes = pScr->modes; modes != NULL; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + int *used; + int i, j; + + GLWIN_DEBUG_MSG("init_screen_visuals\n"); + + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = glWinScreens[screen].modes + ; modes != NULL + ; modes = modes->next) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + +#if 0 + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); +#endif + + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + + } + + __glXFree(used); + + /* glWinScreens[screen].xm_vis = pXMesaVisual; */ +} + +static Bool glWinScreenProbe(int screen) +{ + ScreenPtr pScreen; + glWinScreenRec *screenPriv; + + GLWIN_DEBUG_MSG("glWinScreenProbe\n"); + + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = glWinScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = glWinCreateContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + /* Wrap RealizeWindow and UnrealizeWindow on this screen */ + pScreen = screenInfo.screens[screen]; + screenPriv = &glWinScreens[screen]; + screenPriv->RealizeWindow = pScreen->RealizeWindow; + pScreen->RealizeWindow = glWinRealizeWindow; + screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreen->UnrealizeWindow = glWinUnrealizeWindow; + screenPriv->CopyWindow = pScreen->CopyWindow; + pScreen->CopyWindow = glWinCopyWindow; + + return TRUE; +} + +static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + /* swap buffers on only *one* of the contexts + * (e.g. the last one for drawing) + */ + __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc; + HDC dc; + BOOL ret; + + GLWIN_TRACE_MSG("glWinSwapBuffers (ctx %p)\n", (gc!=NULL?gc->ctx:NULL)); + + if (gc != NULL && gc->ctx != NULL) + { + dc = glWinMakeDC(gc); + if (dc == NULL) + return GL_FALSE; + + ret = SwapBuffers(dc); + if (!ret) + ErrorF("SwapBuffers failed: %s\n", glWinErrorMessage()); + + ReleaseDC(gc->winInfo.hwnd, dc); + if (!ret) + return GL_FALSE; + } + + return GL_TRUE; +} + +static void glWinDestroyDrawablePrivate(__GLdrawablePrivate *glPriv) +{ + GLWIN_DEBUG_MSG("glWinDestroyDrawablePrivate\n"); + + /* It doesn't work to call DRIDestroySurface here, the drawable's + already gone.. But dri.c notices the window destruction and + frees the surface itself. */ + + free(glPriv->private); + glPriv->private = NULL; +} + + +static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv) +{ + GLWinDrawableRec *winPriv = malloc(sizeof(GLWinDrawableRec)); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + /*winPriv->sid = 0; */ + winPriv->pDraw = NULL; + + GLWIN_DEBUG_MSG("glWinCreateBuffer\n"); + + /* replace swapBuffers (original is never called) */ + glxPriv->swapBuffers = glWinSwapBuffers; + + /* stash private data */ + glPriv->private = winPriv; + glPriv->freePrivate = glWinDestroyDrawablePrivate; +} + +static void glWinResetExtension(void) +{ + GLWIN_DEBUG_MSG("glWinResetExtension\n"); +} + +/* based on code in apples/indirect.c which is based on i830_dri.c */ +static void +glWinInitVisualConfigs(void) +{ + int lclNumConfigs = 0; + __GLXvisualConfig *lclVisualConfigs = NULL; + void **lclVisualPrivates = NULL; + + int depth, aux, buffers, stencil, accum; + int i = 0; + + GLWIN_DEBUG_MSG("glWinInitVisualConfigs "); + + /* count num configs: + 2 Z buffer (0, 24 bit) + 2 AUX buffer (0, 2) + 2 buffers (single, double) + 2 stencil (0, 8 bit) + 2 accum (0, 64 bit) + = 32 configs */ + + lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */ + + /* alloc */ + lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs); + lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs); + + /* fill in configs */ + if (NULL != lclVisualConfigs) { + i = 0; /* current buffer */ + for (depth = 0; depth < 2; depth++) { + for (aux = 0; aux < 2; aux++) { + for (buffers = 0; buffers < 2; buffers++) { + for (stencil = 0; stencil < 2; stencil++) { + for (accum = 0; accum < 2; accum++) { + lclVisualConfigs[i].vid = -1; + lclVisualConfigs[i].class = -1; + lclVisualConfigs[i].rgba = TRUE; + lclVisualConfigs[i].redSize = -1; + lclVisualConfigs[i].greenSize = -1; + lclVisualConfigs[i].blueSize = -1; + lclVisualConfigs[i].redMask = -1; + lclVisualConfigs[i].greenMask = -1; + lclVisualConfigs[i].blueMask = -1; + lclVisualConfigs[i].alphaMask = 0; + if (accum) { + lclVisualConfigs[i].accumRedSize = 16; + lclVisualConfigs[i].accumGreenSize = 16; + lclVisualConfigs[i].accumBlueSize = 16; + lclVisualConfigs[i].accumAlphaSize = 16; + } + else { + lclVisualConfigs[i].accumRedSize = 0; + lclVisualConfigs[i].accumGreenSize = 0; + lclVisualConfigs[i].accumBlueSize = 0; + lclVisualConfigs[i].accumAlphaSize = 0; + } + lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; + lclVisualConfigs[i].stereo = FALSE; + lclVisualConfigs[i].bufferSize = -1; + + lclVisualConfigs[i].depthSize = depth? 24 : 0; + lclVisualConfigs[i].stencilSize = stencil ? 8 : 0; + lclVisualConfigs[i].auxBuffers = aux ? 2 : 0; + lclVisualConfigs[i].level = 0; + lclVisualConfigs[i].visualRating = GLX_NONE_EXT; + lclVisualConfigs[i].transparentPixel = 0; + lclVisualConfigs[i].transparentRed = 0; + lclVisualConfigs[i].transparentGreen = 0; + lclVisualConfigs[i].transparentBlue = 0; + lclVisualConfigs[i].transparentAlpha = 0; + lclVisualConfigs[i].transparentIndex = 0; + i++; + } + } + } + } + } + } + if (i != lclNumConfigs) + GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs"); + + GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates); +} + +/* Copied from Mesa */ +static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n"); + + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +/* Copied from Mesa */ +static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB) +{ + glWinInitDebugSettings(); + + GLWIN_DEBUG_MSG("glWinInitVisuals\n"); + + if (0 == numConfigs) /* if no configs */ + glWinInitVisualConfigs(); /* ensure the visula configs are setup */ + + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} |