aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/programs/Xserver/Xext/mbufbf.c
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/programs/Xserver/Xext/mbufbf.c')
-rw-r--r--nx-X11/programs/Xserver/Xext/mbufbf.c1030
1 files changed, 1030 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/Xext/mbufbf.c b/nx-X11/programs/Xserver/Xext/mbufbf.c
new file mode 100644
index 000000000..8585c52d2
--- /dev/null
+++ b/nx-X11/programs/Xserver/Xext/mbufbf.c
@@ -0,0 +1,1030 @@
+/* $XFree86: xc/programs/Xserver/Xext/mbufbf.c,v 3.5tsi Exp $ */
+/*
+
+Copyright 1989, 1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from The Open Group.
+
+*/
+
+/* $Xorg: mbufbf.c,v 1.4 2001/02/09 02:04:32 xorgcvs Exp $ */
+
+#define NEED_REPLIES
+#define NEED_EVENTS
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stdio.h>
+#include <X11/X.h>
+#include <X11/Xproto.h>
+#include "misc.h"
+#include "os.h"
+#include "windowstr.h"
+#include "scrnintstr.h"
+#include "pixmapstr.h"
+#include "extnsionst.h"
+#include "dixstruct.h"
+#include "resource.h"
+#include "opaque.h"
+#include "regionstr.h"
+#include "gcstruct.h"
+#include "inputstr.h"
+#include "validate.h"
+#include <sys/time.h>
+
+#define _MULTIBUF_SERVER_ /* don't want Xlib structures */
+#define _MULTIBUF_BUFFER_
+#include <X11/extensions/multibufst.h>
+
+/*
+Support for doublebuffer hardare
+
+This code is designed to support doublebuffer hardware where the
+displayed buffer is selected on a per-pixel basis by an additional bit
+plane, called the select plane. It could probably be easily modified
+to work with systems that use window-id planes.
+
+This is done by creating a new drawable type, DRAWABLE_BUFFER. The
+type has the same exact layout as a window drawable. Your code should
+treat a DRAWABLE_BUFFER the same as it would tread a DRAWABLE_WINDOW
+when handling the gc drawing functions. In addition, PaintWindowBackground,
+CopyWindow, and all of the gc drawing functions to be able to draw into both
+framebuffers. Which framebuffer to draw into is selected by the contents of
+ pWin->devPrivates[frameWindowPrivateIndex].
+The content of the devPrivate is either from frameBuffer[0] or
+frameBuffer[1], depending on which buffer is being drawn into. When
+ pWin->devPrivates[frameWindowPrivateIndex] == frameBuffer[0],
+the functions should draw into the front framebuffer. When
+ pWin->devPrivates[frameWindowPrivateIndex] == frameBuffer[1],
+the functions should draw into the back framebuffer.
+
+In addition, you need to provide a function that allows you to copy
+bits between the buffers (optional since CopyArea can be used) and a
+function that draws into the select plane. Then, you need to register
+your functions and other information, by calling:
+
+void
+RegisterDoubleBufferHardware(pScreen, nInfo, pInfo, frameBuffer, selectPlane,
+ CopyBufferBitsFunc, DrawSelectPlaneFunc)
+ int nInfo;
+ xMbufBufferInfo *pInfo;
+ DevUnion *frameBuffer;
+ DevUnion selectPlane;
+
+"pInfo" is an array indicating which visuals and depths that double
+buffering is supported on. "nInfo" is the length of the array.
+
+"frameBuffer" is array of length 2. The contents of the array element
+is ddx-specific. The content of frameBuffer[0] should, when placed in
+the window private, indicate that framebuffer 0 should be drawn into.
+The contents of frameBuffer[1], when placed into the window private,
+should indicate that framebuffer 1 should be drawn into.
+
+"selectPlane" is ddx-specific. It should contain information
+neccessary for your displayProc to access the select plane.
+It is passed to DrawSelectPlaneFunc.
+
+"CopyBufferBitsFunc" is a ddx-specific function that copies from one
+buffer of a multibuffered window to another buffer. If the CopyBufferBitsFunc
+is NULL, a default function will be used that calls pScreen->CopyArea.
+
+ void CopyBufferBitsFunc(pMBWindow, srcBufferNum, dstBufferNum)
+ mbufWindowPtr pMBWindow;
+ int srcBufferNum, dstBufferNum;
+
+"DrawSelectPlaneFunc" is a ddx-specific function that fills the
+regions "prgn" of select plane with the value "bufferNum". If
+selectPlane is a DrawablePtr (such as a PixmapPtr), you can pass
+NULL for DrawSelectPlaneFunc, a default function will be used that
+calls FillRectangle on the selectPlane.
+
+ void DrawSelectPlaneFunc(pScreen, selectPlane, prgn, bufferNum)
+ ScreenPtr pScreen;
+ DevUnion selectPlane;
+ RegionPtr prgn;
+ long bufferNum;
+
+...
+...
+...
+
+*/
+
+#define MAX_BUFFERS 2 /* Only supports 2 buffers */
+#define FRONT_BUFFER 0
+#define BACK_BUFFER 1
+
+
+/* Buffer drawables have the same structure as window drawables */
+typedef WindowRec BufferRec;
+typedef WindowPtr BufferPtr;
+
+
+/*
+ * Call RegisterHdwrBuffer for every screen that has doublebuffer hardware.
+ */
+
+static int bufNumInfo[MAXSCREENS];
+static xMbufBufferInfo *bufInfo[MAXSCREENS];
+static DevUnion *bufFrameBuffer[MAXSCREENS];
+static DevUnion bufselectPlane[MAXSCREENS];
+static void (* bufCopyBufferBitsFunc[MAXSCREENS])();
+static void (* bufDrawSelectPlaneFunc[MAXSCREENS])();
+
+static Bool bufMultibufferInit();
+
+
+void
+RegisterDoubleBufferHardware(pScreen, nInfo, pInfo, frameBuffer, selectPlane,
+ CopyBufferBitsFunc, DrawSelectPlaneFunc)
+ ScreenPtr pScreen;
+ int nInfo;
+ xMbufBufferInfo *pInfo;
+ DevUnion *frameBuffer;
+ DevUnion selectPlane;
+ void (* CopyBufferBitsFunc)();
+ void (* DrawSelectPlaneFunc)();
+{
+ bufNumInfo[pScreen->myNum] = nInfo;
+ bufInfo[pScreen->myNum] = pInfo;
+ bufFrameBuffer[pScreen->myNum] = frameBuffer;
+ bufselectPlane[pScreen->myNum] = selectPlane;
+
+ bufCopyBufferBitsFunc[pScreen->myNum] = CopyBufferBitsFunc;
+ bufDrawSelectPlaneFunc[pScreen->myNum] = DrawSelectPlaneFunc;
+
+ /* Register ourselves with device-independent multibuffers code */
+ RegisterMultibufferInit(pScreen, bufMultibufferInit);
+}
+
+
+/*
+ * Called by Multibuffer extension initialization.
+ * Initializes mbufScreenRec and its devPrivate.
+ */
+
+static Bool NoopDDA_True() { return TRUE; }
+static Bool bufPositionWindow();
+static int bufCreateImageBuffers();
+static void bufDestroyImageBuffers();
+static void bufDisplayImageBuffers();
+static void bufClearImageBufferArea();
+static void bufDestroyBuffer();
+static void bufCopyBufferBits();
+static void bufDrawSelectPlane();
+static void bufWrapScreenFuncs();
+static void bufResetProc();
+
+static void bufPostValidateTree();
+static void bufClipNotify();
+static void bufWindowExposures();
+static Bool bufChangeWindowAttributes();
+static void bufClearToBackground();
+static void bufCopyWindow();
+
+extern WindowPtr *WindowTable;
+
+static Bool
+bufMultibufferInit(pScreen, pMBScreen)
+ ScreenPtr pScreen;
+ mbufScreenPtr pMBScreen;
+{
+ mbufBufferPrivPtr pMBPriv;
+ BoxRec box;
+
+ /* Multibuffer info */
+ pMBScreen->nInfo = bufNumInfo[pScreen->myNum];
+ pMBScreen->pInfo = bufInfo[pScreen->myNum];
+
+ /* Hooks */
+ pMBScreen->CreateImageBuffers = bufCreateImageBuffers;
+ pMBScreen->DestroyImageBuffers = bufDestroyImageBuffers;
+ pMBScreen->DisplayImageBuffers = bufDisplayImageBuffers;
+ pMBScreen->ClearImageBufferArea = bufClearImageBufferArea;
+ pMBScreen->ChangeMBufferAttributes = NoopDDA_True;
+ pMBScreen->ChangeBufferAttributes = NoopDDA_True;
+ pMBScreen->DeleteBufferDrawable = bufDestroyBuffer;
+ pMBScreen->WrapScreenFuncs = bufWrapScreenFuncs;
+ pMBScreen->ResetProc = bufResetProc;
+ /* Create devPrivate part */
+ pMBPriv = (mbufBufferPrivPtr) xalloc(sizeof *pMBPriv);
+ if (!pMBPriv)
+ return (FALSE);
+
+ pMBScreen->devPrivate.ptr = (pointer) pMBPriv;
+ pMBPriv->frameBuffer = bufFrameBuffer[pScreen->myNum];
+ pMBPriv->selectPlane = bufselectPlane[pScreen->myNum];
+
+ /*
+ * Initializing the subtractRgn to the screen area will ensure that
+ * the selectPlane will get cleared on the first PostValidateTree.
+ */
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = pScreen->width;
+ box.y2 = pScreen->height;
+
+ pMBPriv->rgnChanged = TRUE;
+ REGION_INIT(pScreen, &pMBPriv->backBuffer, &box, 1);
+ REGION_INIT(pScreen, &pMBPriv->subtractRgn, &box, 1);
+ REGION_NULL(pScreen, &pMBPriv->unionRgn);
+
+ /* Misc functions */
+ pMBPriv->CopyBufferBits = bufCopyBufferBitsFunc[pScreen->myNum];
+ pMBPriv->DrawSelectPlane = bufDrawSelectPlaneFunc[pScreen->myNum];
+
+ if (!pMBPriv->CopyBufferBits)
+ pMBPriv->CopyBufferBits = bufCopyBufferBits;
+
+ if (!pMBPriv->DrawSelectPlane)
+ pMBPriv->DrawSelectPlane = bufDrawSelectPlane;
+
+ /* screen functions */
+ pMBPriv->funcsWrapped = 0;
+ pMBPriv->inClearToBackground = FALSE;
+ pMBPriv->WindowExposures = NULL;
+ pMBPriv->CopyWindow = NULL;
+ pMBPriv->ClearToBackground = NULL;
+ pMBPriv->ClipNotify = NULL;
+ pMBPriv->ChangeWindowAttributes = NULL;
+
+ /* Start out wrapped to clear select plane */
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,PostValidateTree, bufPostValidateTree);
+ return TRUE;
+}
+
+static void
+UpdateBufferFromWindow(pBuffer, pWin)
+ BufferPtr pBuffer;
+ WindowPtr pWin;
+{
+ pBuffer->drawable.x = pWin->drawable.x;
+ pBuffer->drawable.y = pWin->drawable.y;
+ pBuffer->drawable.width = pWin->drawable.width;
+ pBuffer->drawable.height = pWin->drawable.height;
+
+ pBuffer->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+
+ /* Update for PaintWindowBackground */
+ pBuffer->parent = pWin->parent;
+
+ /*
+ * Make the borderClip the same as the clipList so
+ * NotClippedByChildren comes out with just clipList.
+ */
+
+ pBuffer->clipList = pWin->clipList;
+ pBuffer->borderClip = pWin->clipList;
+ pBuffer->winSize = pWin->winSize;
+ pBuffer->borderSize = pWin->borderSize;
+
+ pBuffer->origin = pWin->origin;
+}
+
+static BufferPtr
+bufCreateBuffer(pScreen, pWin, bufferNum)
+ ScreenPtr pScreen;
+ WindowPtr pWin;
+ int bufferNum;
+{
+ mbufBufferPrivPtr pMBPriv;
+ DevUnion *devPrivates;
+ BufferPtr pBuffer;
+ int i;
+
+ pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ pBuffer = AllocateWindow(pWin->drawable.pScreen);
+ if (!pBuffer)
+ return (NULL);
+
+ /* XXX- Until we know what is needed, copy everything. */
+ devPrivates = pBuffer->devPrivates;
+ *pBuffer = *pWin;
+ pBuffer->devPrivates = devPrivates;
+
+ pBuffer->drawable.type = DRAWABLE_BUFFER;
+ pBuffer->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+
+ pBuffer->nextSib = NULL;
+ pBuffer->prevSib = NULL;
+ pBuffer->firstChild = NULL;
+ pBuffer->lastChild = NULL;
+
+ /* XXX - Worry about backingstore later */
+ pBuffer->backStorage = NULL;
+ pBuffer->backingStore = NotUseful;
+
+ /* XXX - Need to call pScreen->CreateWindow for tile/stipples
+ * or should I just copy the devPrivates?
+ */
+
+ for (i=0; i < pScreen->WindowPrivateLen; i++)
+ pBuffer->devPrivates[i] = pWin->devPrivates[i];
+
+ pBuffer->devPrivates[frameWindowPrivateIndex] =
+ pMBPriv->frameBuffer[bufferNum];
+
+ return pBuffer;
+}
+
+static void
+bufDestroyBuffer(pDrawable)
+ DrawablePtr pDrawable;
+{
+ xfree(pDrawable);
+}
+
+/*ARGSUSED*/
+static int
+bufCreateImageBuffers (pWin, nbuf, ids, action, hint)
+ WindowPtr pWin;
+ int nbuf;
+ XID *ids;
+ int action;
+ int hint;
+{
+ ScreenPtr pScreen;
+ mbufScreenPtr pMBScreen;
+ mbufWindowPtr pMBWindow;
+ mbufBufferPtr pMBBuffer;
+ int i;
+
+ pScreen = pWin->drawable.pScreen;
+ pMBScreen = MB_SCREEN_PRIV(pScreen);
+ pMBWindow = MB_WINDOW_PRIV(pWin);
+
+ pMBWindow->devPrivate.ptr = (pointer) REGION_CREATE(pScreen, 0,0);
+ if (!pMBWindow->devPrivate.ptr)
+ return(0);
+ REGION_COPY(pScreen, (RegionPtr) pMBWindow->devPrivate.ptr,
+ &pWin->clipList);
+
+ for (i = 0; i < nbuf; i++)
+ {
+ pMBBuffer = pMBWindow->buffers + i;
+ pMBBuffer->pDrawable = (DrawablePtr) bufCreateBuffer(pScreen,pWin,i);
+
+ if (!pMBBuffer->pDrawable)
+ break;
+
+ if (!AddResource (ids[i], MultibufferDrawableResType,
+ (pointer) pMBBuffer->pDrawable))
+ {
+ bufDestroyBuffer((BufferPtr) pMBBuffer->pDrawable);
+ break;
+ }
+ pMBBuffer->pDrawable->id = ids[i];
+
+ /*
+ * If window is already mapped, generate exposures and
+ * clear the area of the newly buffers.
+ */
+
+ if ((pWin->realized) && (i != pMBWindow->displayedMultibuffer))
+ (* pMBScreen->ClearImageBufferArea)(pMBBuffer, 0,0, 0,0, TRUE);
+ }
+
+ return i;
+}
+
+static void
+bufDestroyImageBuffers(pWin)
+ WindowPtr pWin;
+{
+ ScreenPtr pScreen;
+ mbufWindowPtr pMBWindow;
+
+ pScreen = pWin->drawable.pScreen;
+
+ if (pMBWindow = MB_WINDOW_PRIV(pWin))
+ {
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ /*
+ * if the backbuffer is currently being displayed, move the bits
+ * to the frontbuffer and display it instead.
+ */
+
+ if (pWin->realized && (pMBWindow->displayedMultibuffer == BACK_BUFFER))
+ {
+ (* pMBPriv->CopyBufferBits)(pMBWindow, BACK_BUFFER, FRONT_BUFFER);
+ REGION_SUBTRACT(pScreen, &pMBPriv->backBuffer,
+ &pMBPriv->backBuffer, &pWin->clipList);
+ (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane,
+ &pWin->clipList, FRONT_BUFFER);
+ }
+
+ /* Switch window rendering to front buffer */
+ pWin->devPrivates[frameWindowPrivateIndex] =
+ pMBPriv->frameBuffer[FRONT_BUFFER];
+
+ REGION_DESTROY(pScreen, (RegionPtr) pMBWindow->devPrivate.ptr);
+ pMBWindow->devPrivate.ptr = NULL;
+ }
+}
+
+/*
+ * Can be replaced by pScreen->ClearToBackground if pBuffer->eventMask
+ * and wOtherEventsMasks(pBuffer) were setup.
+ */
+
+static void
+bufClearImageBufferArea(pMBBuffer, x,y, w,h, generateExposures)
+ mbufBufferPtr pMBBuffer;
+ short x,y;
+ unsigned short w,h;
+ Bool generateExposures;
+{
+ BoxRec box;
+ RegionRec reg;
+ RegionPtr pBSReg = NullRegion;
+ ScreenPtr pScreen;
+ BoxPtr extents;
+ int x1, y1, x2, y2;
+ BufferPtr pBuffer;
+
+ pBuffer = (BufferPtr) pMBBuffer->pDrawable;
+ /* compute everything using ints to avoid overflow */
+
+ x1 = pBuffer->drawable.x + x;
+ y1 = pBuffer->drawable.y + y;
+ if (w)
+ x2 = x1 + (int) w;
+ else
+ x2 = x1 + (int) pBuffer->drawable.width - (int) x;
+ if (h)
+ y2 = y1 + h;
+ else
+ y2 = y1 + (int) pBuffer->drawable.height - (int) y;
+
+ extents = &pBuffer->clipList.extents;
+
+ /* clip the resulting rectangle to the window clipList extents. This
+ * makes sure that the result will fit in a box, given that the
+ * screen is < 32768 on a side.
+ */
+
+ if (x1 < extents->x1)
+ x1 = extents->x1;
+ if (x2 > extents->x2)
+ x2 = extents->x2;
+ if (y1 < extents->y1)
+ y1 = extents->y1;
+ if (y2 > extents->y2)
+ y2 = extents->y2;
+
+ if (x2 <= x1 || y2 <= y1)
+ {
+ x2 = x1 = 0;
+ y2 = y1 = 0;
+ }
+
+ box.x1 = x1;
+ box.x2 = x2;
+ box.y1 = y1;
+ box.y2 = y2;
+
+ pScreen = pBuffer->drawable.pScreen;
+ REGION_INIT(pScreen, &reg, &box, 1);
+ if (pBuffer->backStorage)
+ {
+ /*
+ * If the window has backing-store on, call through the
+ * ClearToBackground vector to handle the special semantics
+ * (i.e. things backing store is to be cleared out and
+ * an Expose event is to be generated for those areas in backing
+ * store if generateExposures is TRUE).
+ */
+ pBSReg = (* pScreen->ClearBackingStore)(pBuffer, x, y, w, h,
+ generateExposures);
+ }
+
+ REGION_INTERSECT(pScreen, &reg, &reg, &pBuffer->clipList);
+ if (pBuffer->backgroundState != None)
+ (*pScreen->PaintWindowBackground)(pBuffer, &reg, PW_BACKGROUND);
+ if (generateExposures)
+ MultibufferExpose(pMBBuffer, &reg);
+#ifdef _notdef
+ /* XXBS - This is the original miClearToBackground code.
+ * WindowExposures needs to be called (or the functionality emulated)
+ * in order for backingStore to work, but first, pBuffer->eventMask
+ * and wOtherEventsMasks(pBuffer) need to be setup correctly.
+ */
+
+ if (generateExposures)
+ (*pScreen->WindowExposures)(pBuffer, &reg, pBSReg);
+ else if (pBuffer->backgroundState != None)
+ (*pScreen->PaintWindowBackground)(pBuffer, &reg, PW_BACKGROUND);
+#endif
+ REGION_UNINIT(pScreen, &reg);
+ if (pBSReg)
+ REGION_DESTROY(pScreen, pBSReg);
+}
+
+static void
+bufWrapScreenFuncs(pScreen)
+ ScreenPtr pScreen;
+{
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,PostValidateTree, bufPostValidateTree);
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,ClipNotify, bufClipNotify);
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,WindowExposures,bufWindowExposures);
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,ChangeWindowAttributes, bufChangeWindowAttributes);
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,ClearToBackground,bufClearToBackground);
+ WRAP_SCREEN_FUNC(pScreen,pMBPriv,CopyWindow,bufCopyWindow);
+}
+
+static void
+bufResetProc(pScreen)
+ ScreenPtr pScreen;
+{
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ /*
+ * frameBuffer, selectPlane, and pInfo should be freed by
+ * whoever called RegisterDoubleBufferHardware
+ */
+
+ REGION_UNINIT(pScreen, &pMBPriv->backBuffer);
+ REGION_UNINIT(pScreen, &pMBPriv->subtractRgn);
+ REGION_UNINIT(pScreen, &pMBPriv->unionRgn);
+ xfree(pMBPriv);
+}
+
+/*---------------------------------------------------------------------------*/
+
+/*
+ * Used if CopyBufferBitsFunc is not provided when registering.
+ * This should work for everybody since CopyArea needs to support
+ * copying between buffers anyway.
+ */
+
+static void
+bufCopyBufferBits(pMBWindow, srcBufferNum, dstBufferNum)
+ mbufWindowPtr pMBWindow;
+ int srcBufferNum, dstBufferNum;
+{
+ DrawablePtr pSrcBuffer, pDstBuffer;
+ GCPtr pGC;
+
+ pSrcBuffer = pMBWindow->buffers[srcBufferNum].pDrawable;
+ pDstBuffer = pMBWindow->buffers[dstBufferNum].pDrawable;
+
+ pGC = GetScratchGC (pDstBuffer->depth, pDstBuffer->pScreen);
+ if (!pGC)
+ return;
+
+ ValidateGC (pDstBuffer, pGC);
+ (* pGC->ops->CopyArea) (pSrcBuffer, pDstBuffer, pGC,
+ 0,0, pDstBuffer->width, pDstBuffer->height, 0,0);
+ FreeScratchGC (pGC);
+}
+
+/*
+ * Used if DrawSelectPlanFunc is not provided for when registering.
+ * However, it only works if selectPlane.ptr is a drawable. Also
+ * assumes that painting with color 0 selects the front buffer,
+ * while color 1 selects the back buffer.
+ */
+
+static void
+bufDrawSelectPlane(pScreen, selectPlane, prgn, bufferNum)
+ ScreenPtr pScreen;
+ DevUnion selectPlane;
+ RegionPtr prgn;
+ long bufferNum;
+{
+ DrawablePtr pDrawable;
+ GCPtr pGC;
+ register int i;
+ register BoxPtr pbox;
+ register xRectangle *prect;
+ int numRects;
+ XID value;
+
+ if (REGION_NUM_RECTS(prgn) == 0)
+ return;
+
+ pDrawable = (DrawablePtr) selectPlane.ptr;
+ pGC = GetScratchGC (pDrawable->depth, pScreen);
+ if (!pGC)
+ return;
+
+ prect = (xRectangle *)ALLOCATE_LOCAL(REGION_NUM_RECTS(prgn) *
+ sizeof(xRectangle));
+ if (!prect)
+ {
+ FreeScratchGC(pGC);
+ return;
+ }
+
+ value = (XID) bufferNum;
+ DoChangeGC(pGC, GCForeground, &value, 0);
+ ValidateGC(pDrawable, pGC);
+
+ numRects = REGION_NUM_RECTS(prgn);
+ pbox = REGION_RECTS(prgn);
+ for (i= numRects; --i >= 0; pbox++, prect++)
+ {
+ prect->x = pbox->x1;
+ prect->y = pbox->y1;
+ prect->width = pbox->x2 - pbox->x1;
+ prect->height = pbox->y2 - pbox->y1;
+ }
+ prect -= numRects;
+ (* pGC->ops->PolyFillRect)(pDrawable, pGC, numRects, prect);
+
+ DEALLOCATE_LOCAL(prect);
+ FreeScratchGC (pGC);
+}
+
+
+static void
+bufDisplayImageBuffers(pScreen, ppMBWindow, ppMBBuffer, nbuf)
+ ScreenPtr pScreen;
+ mbufBufferPtr *ppMBBuffer;
+ mbufWindowPtr *ppMBWindow;
+ int nbuf;
+{
+ WindowPtr pWin;
+ BufferPtr pPrevBuffer, pNewBuffer;
+ int i, number;
+ mbufBufferPrivPtr pMBPriv;
+ mbufBufferPtr pPrevMBBuffer;
+
+ pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ for (i = 0; i < nbuf; i++)
+ {
+ number = ppMBBuffer[i]->number; /* 0=frontbuffer, 1=backbuffer */
+ pWin = ppMBWindow[i]->pWindow;
+ pPrevMBBuffer = MB_DISPLAYED_BUFFER(ppMBWindow[i]);
+
+ pPrevBuffer = (BufferPtr) pPrevMBBuffer->pDrawable;
+ pNewBuffer = (BufferPtr) ppMBBuffer[i]->pDrawable;
+
+ if (pPrevBuffer != pNewBuffer)
+ {
+ RegionPtr backBuffer = &pMBPriv->backBuffer;
+
+ /*
+ * Update the select plane and the backBuffer region.
+ */
+
+ (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane,
+ &pWin->clipList, number);
+
+ if (number == BACK_BUFFER)
+ REGION_UNION(pScreen, backBuffer, backBuffer,
+ &pWin->clipList);
+ else
+ REGION_SUBTRACT(pScreen, backBuffer, backBuffer,
+ &pWin->clipList);
+
+ /* Switch which framebuffer the window draws into */
+ pWin->devPrivates[frameWindowPrivateIndex] =
+ pMBPriv->frameBuffer[number];
+ }
+
+ switch (ppMBWindow[i]->updateAction)
+ {
+ case MultibufferUpdateActionUndefined:
+ break;
+ case MultibufferUpdateActionBackground:
+ (* MB_SCREEN_PRIV(pScreen)->ClearImageBufferArea)
+ (pPrevMBBuffer, 0,0, 0,0, FALSE);
+ break;
+ case MultibufferUpdateActionUntouched:
+ break;
+ case MultibufferUpdateActionCopied:
+ if (pPrevBuffer != pNewBuffer)
+ {
+ (* pMBPriv->CopyBufferBits) (ppMBWindow[i],
+ ppMBBuffer[i]->number, pPrevMBBuffer->number);
+ }
+ break;
+ }
+ }
+}
+
+/* Updates the backBuffer region and paints the selectPlane. */
+
+static void
+bufPostValidateTree(pParent, pChild, kind)
+ WindowPtr pParent, pChild;
+ VTKind kind;
+{
+ ScreenPtr pScreen;
+ mbufBufferPrivPtr pMBPriv;
+
+ if (pParent)
+ pScreen = pParent->drawable.pScreen;
+ else if (pChild)
+ pScreen = pChild->drawable.pScreen;
+ else
+ return; /* Hopeless */
+
+ pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, PostValidateTree);
+ if (pScreen->PostValidateTree)
+ (* pScreen->PostValidateTree)(pParent, pChild, kind);
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, PostValidateTree);
+
+ /* Does backBuffer need to change? */
+ if (pMBPriv->rgnChanged)
+ {
+ RegionRec exposed;
+ RegionPtr pSubtractRgn, pUnionRgn;
+ Bool overlap;
+
+ pMBPriv->rgnChanged = FALSE;
+
+ pSubtractRgn = &pMBPriv->subtractRgn;
+ pUnionRgn = &pMBPriv->unionRgn;
+ REGION_VALIDATE(pScreen, pSubtractRgn, &overlap);
+#ifdef DEBUG
+ if (overlap)
+ FatalError("bufPostValidateTree: subtractRgn overlaps");
+#endif
+ REGION_VALIDATE(pScreen, pUnionRgn, &overlap);
+#ifdef DEBUG
+ if (overlap)
+ FatalError("bufPostValidateTree: unionRgn overlaps");
+#endif
+
+ /* Update backBuffer: subtract must come before union */
+ REGION_SUBTRACT(pScreen, &pMBPriv->backBuffer, &pMBPriv->backBuffer,
+ pSubtractRgn);
+ REGION_UNION(pScreen, &pMBPriv->backBuffer, &pMBPriv->backBuffer,
+ pUnionRgn);
+
+ /* Paint gained and lost backbuffer areas in select plane */
+ REGION_NULL(pScreen, &exposed);
+ REGION_SUBTRACT(pScreen, &exposed, pSubtractRgn, pUnionRgn);
+ (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane,
+ &exposed, FRONT_BUFFER);
+
+ REGION_SUBTRACT(pScreen, &exposed, pUnionRgn, pSubtractRgn);
+ (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane,
+ &exposed, BACK_BUFFER);
+
+ REGION_UNINIT(pScreen, &exposed);
+ REGION_EMPTY(pScreen, pSubtractRgn);
+ REGION_EMPTY(pScreen, pUnionRgn);
+ }
+}
+
+/*
+ * If the window is multibuffered and displaying the backbuffer,
+ * add the old clipList to the subtractRgn and add the new clipList
+ * to the unionRgn. PostValidateTree will use subtractRgn and unionRgn
+ * to update the backBuffer region and the selectPlane.
+ *
+ * Copy changes to the window structure into the buffers.
+ * Send ClobberNotify events.
+ */
+
+static void
+bufClipNotify(pWin, dx,dy)
+ WindowPtr pWin;
+ int dx,dy;
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+ mbufWindowPtr pMBWindow;
+ int i;
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClipNotify);
+ if (pScreen->ClipNotify)
+ (* pScreen->ClipNotify)(pWin, dx,dy);
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClipNotify);
+
+ if (pMBWindow = MB_WINDOW_PRIV(pWin))
+ {
+ RegionPtr pOldClipList = (RegionPtr) pMBWindow->devPrivate.ptr;
+
+ if (! REGION_EQUAL(pScreen, pOldClipList, &pWin->clipList))
+ {
+ if (pMBWindow->displayedMultibuffer == BACK_BUFFER)
+ {
+ pMBPriv->rgnChanged = TRUE;
+ REGION_APPEND(pScreen, &pMBPriv->subtractRgn, pOldClipList);
+ REGION_APPEND(pScreen, &pMBPriv->unionRgn, &pWin->clipList);
+ }
+
+ REGION_COPY(pScreen, pOldClipList,&pWin->clipList);
+ }
+
+ /* Update buffer x,y,w,h, and clipList */
+ for (i=0; i<pMBWindow->numMultibuffer; i++)
+ {
+ mbufBufferPtr pMBBuffer = pMBWindow->buffers + i;
+ if (pMBBuffer->clobber != pWin->visibility)
+ {
+ pMBBuffer->clobber = pWin->visibility;
+ MultibufferClobber(pMBBuffer);
+ }
+ UpdateBufferFromWindow(pMBBuffer->pDrawable, pWin);
+ }
+ }
+}
+
+/*
+ * Updates buffer's background fields when the window's changes.
+ * This is necessary because pScreen->PaintWindowBackground
+ * is used to paint the buffer.
+ *
+ * XXBS - Backingstore state will have be tracked too if it is supported.
+ */
+
+static Bool
+bufChangeWindowAttributes(pWin, mask)
+ WindowPtr pWin;
+ unsigned long mask;
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+ mbufWindowPtr pMBWindow;
+ Bool ret;
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, Bool, ChangeWindowAttributes);
+ ret = (* pScreen->ChangeWindowAttributes)(pWin, mask);
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, Bool, ChangeWindowAttributes);
+
+ if (pMBWindow = MB_WINDOW_PRIV(pWin))
+ {
+ if (mask & (CWBackPixmap | CWBackPixel))
+ {
+ BufferPtr pBuffer;
+ int i;
+
+ for (i=0; i<pMBWindow->displayedMultibuffer; i++)
+ {
+ pBuffer = (BufferPtr) pMBWindow->buffers[i].pDrawable;
+ pBuffer->backgroundState = pWin->backgroundState;
+ pBuffer->background = pWin->background;
+ }
+ }
+ }
+ return ret;
+}
+
+/*
+ * Send exposures and clear the background for a buffer whenever
+ * its corresponding window is exposed, except when called by
+ * ClearToBackground.
+ */
+
+static void
+bufWindowExposures(pWin, prgn, other_exposed)
+ WindowPtr pWin;
+ register RegionPtr prgn, other_exposed;
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ mbufWindowPtr pMBWindow = MB_WINDOW_PRIV(pWin);
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+ RegionRec tmp_rgn;
+ int i;
+ Bool handleBuffers;
+
+ handleBuffers = (!pMBPriv->inClearToBackground) &&
+ (pWin->drawable.type == DRAWABLE_WINDOW) &&
+ pMBWindow && (prgn && !REGION_NIL(prgn));
+
+ /* miWindowExposures munges prgn and other_exposed. */
+ if (handleBuffers)
+ {
+ REGION_NULL(pScreen, &tmp_rgn);
+ REGION_COPY(pScreen, &tmp_rgn, prgn);
+ }
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, WindowExposures);
+ (* pScreen->WindowExposures) (pWin, prgn, other_exposed);
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, WindowExposures);
+
+ if (!handleBuffers)
+ return;
+
+ /*
+ * Send expose events to all clients. Paint the exposed region for all
+ * buffers except the displayed buffer since it is handled when the
+ * window is painted.
+ *
+ * XXBS - Will have to be re-written to handle BackingStore on buffers.
+ */
+
+ for (i=0; i<pMBWindow->numMultibuffer; i++)
+ {
+ mbufBufferPtr pMBBuffer;
+ BufferPtr pBuffer;
+
+ pMBBuffer = pMBWindow->buffers + i;
+ pBuffer = (BufferPtr) pMBBuffer->pDrawable;
+
+ if (i != pMBWindow->displayedMultibuffer)
+ (* pScreen->PaintWindowBackground)(pBuffer,&tmp_rgn,PW_BACKGROUND);
+ if ((pMBBuffer->otherEventMask | pMBBuffer->eventMask) & ExposureMask)
+ MultibufferExpose(pMBBuffer, &tmp_rgn);
+ }
+
+ REGION_UNINIT(pScreen, &tmp_rgn);
+}
+
+/*
+ * Set ``inClearToBackground'' so that WindowExposures does not attempt
+ * to send expose events or clear the background on the buffers.
+ */
+
+static void
+bufClearToBackground(pWin, x,y,w,h, sendExpose)
+ WindowPtr pWin;
+ int x,y, w,h;
+ Bool sendExpose;
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+
+ pMBPriv->inClearToBackground = TRUE;
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClearToBackground);
+ (* pScreen->ClearToBackground)(pWin, x,y,w,h, sendExpose);
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClearToBackground);
+
+ pMBPriv->inClearToBackground = FALSE;
+}
+
+/*
+ * Move bits in both buffers. It does this by calling pScreen->CopyWindow
+ * twice, once with the root window's devPrivate[frameWindowPrivateIndex]
+ * pointing to the frontbuffer pixmap and once with it pointed to the
+ * backbuffer pixmap. It does this if there are *any* existing multibuffered
+ * window... a possible optimization is to copy the backbuffer only if this
+ * window or its inferiors are multibuffered. May be faster, maybe not.
+ *
+ * XXX - Only works if your CopyWindow checks the root window's devPrivate
+ * to see which buffer to draw into. Works for cfbPaintWindow.
+ */
+
+/*ARGSUSED*/
+static void
+bufCopyWindow(pWin, ptOldOrg, prgnSrc)
+ WindowPtr pWin;
+ DDXPointRec ptOldOrg;
+ RegionPtr prgnSrc;
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen);
+ WindowPtr pwinroot;
+ DevUnion save;
+
+ UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, CopyWindow);
+
+ pwinroot = WindowTable[pScreen->myNum];
+ save = pwinroot->devPrivates[frameWindowPrivateIndex];
+
+ /*
+ * Copy front buffer
+ */
+
+ pwinroot->devPrivates[frameWindowPrivateIndex] =
+ pMBPriv->frameBuffer[FRONT_BUFFER];
+ (* pScreen->CopyWindow)(pWin, ptOldOrg, prgnSrc);
+
+ /*
+ * Copy back buffer
+ */
+
+ /* CopyWindow translates prgnSrc... translate it back for 2nd call. */
+ REGION_TRANSLATE(pScreen, prgnSrc,
+ ptOldOrg.x - pWin->drawable.x,
+ ptOldOrg.y - pWin->drawable.y);
+ pwinroot->devPrivates[frameWindowPrivateIndex] =
+ pMBPriv->frameBuffer[BACK_BUFFER];
+ (* pScreen->CopyWindow)(pWin, ptOldOrg, prgnSrc);
+
+ pwinroot->devPrivates[frameWindowPrivateIndex] = save;
+ REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, CopyWindow);
+}