diff options
Diffstat (limited to 'nx-X11/programs/Xserver/Xext/mbufbf.c')
-rw-r--r-- | nx-X11/programs/Xserver/Xext/mbufbf.c | 1030 |
1 files changed, 1030 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/Xext/mbufbf.c b/nx-X11/programs/Xserver/Xext/mbufbf.c new file mode 100644 index 000000000..8585c52d2 --- /dev/null +++ b/nx-X11/programs/Xserver/Xext/mbufbf.c @@ -0,0 +1,1030 @@ +/* $XFree86: xc/programs/Xserver/Xext/mbufbf.c,v 3.5tsi Exp $ */ +/* + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +*/ + +/* $Xorg: mbufbf.c,v 1.4 2001/02/09 02:04:32 xorgcvs Exp $ */ + +#define NEED_REPLIES +#define NEED_EVENTS +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <stdio.h> +#include <X11/X.h> +#include <X11/Xproto.h> +#include "misc.h" +#include "os.h" +#include "windowstr.h" +#include "scrnintstr.h" +#include "pixmapstr.h" +#include "extnsionst.h" +#include "dixstruct.h" +#include "resource.h" +#include "opaque.h" +#include "regionstr.h" +#include "gcstruct.h" +#include "inputstr.h" +#include "validate.h" +#include <sys/time.h> + +#define _MULTIBUF_SERVER_ /* don't want Xlib structures */ +#define _MULTIBUF_BUFFER_ +#include <X11/extensions/multibufst.h> + +/* +Support for doublebuffer hardare + +This code is designed to support doublebuffer hardware where the +displayed buffer is selected on a per-pixel basis by an additional bit +plane, called the select plane. It could probably be easily modified +to work with systems that use window-id planes. + +This is done by creating a new drawable type, DRAWABLE_BUFFER. The +type has the same exact layout as a window drawable. Your code should +treat a DRAWABLE_BUFFER the same as it would tread a DRAWABLE_WINDOW +when handling the gc drawing functions. In addition, PaintWindowBackground, +CopyWindow, and all of the gc drawing functions to be able to draw into both +framebuffers. Which framebuffer to draw into is selected by the contents of + pWin->devPrivates[frameWindowPrivateIndex]. +The content of the devPrivate is either from frameBuffer[0] or +frameBuffer[1], depending on which buffer is being drawn into. When + pWin->devPrivates[frameWindowPrivateIndex] == frameBuffer[0], +the functions should draw into the front framebuffer. When + pWin->devPrivates[frameWindowPrivateIndex] == frameBuffer[1], +the functions should draw into the back framebuffer. + +In addition, you need to provide a function that allows you to copy +bits between the buffers (optional since CopyArea can be used) and a +function that draws into the select plane. Then, you need to register +your functions and other information, by calling: + +void +RegisterDoubleBufferHardware(pScreen, nInfo, pInfo, frameBuffer, selectPlane, + CopyBufferBitsFunc, DrawSelectPlaneFunc) + int nInfo; + xMbufBufferInfo *pInfo; + DevUnion *frameBuffer; + DevUnion selectPlane; + +"pInfo" is an array indicating which visuals and depths that double +buffering is supported on. "nInfo" is the length of the array. + +"frameBuffer" is array of length 2. The contents of the array element +is ddx-specific. The content of frameBuffer[0] should, when placed in +the window private, indicate that framebuffer 0 should be drawn into. +The contents of frameBuffer[1], when placed into the window private, +should indicate that framebuffer 1 should be drawn into. + +"selectPlane" is ddx-specific. It should contain information +neccessary for your displayProc to access the select plane. +It is passed to DrawSelectPlaneFunc. + +"CopyBufferBitsFunc" is a ddx-specific function that copies from one +buffer of a multibuffered window to another buffer. If the CopyBufferBitsFunc +is NULL, a default function will be used that calls pScreen->CopyArea. + + void CopyBufferBitsFunc(pMBWindow, srcBufferNum, dstBufferNum) + mbufWindowPtr pMBWindow; + int srcBufferNum, dstBufferNum; + +"DrawSelectPlaneFunc" is a ddx-specific function that fills the +regions "prgn" of select plane with the value "bufferNum". If +selectPlane is a DrawablePtr (such as a PixmapPtr), you can pass +NULL for DrawSelectPlaneFunc, a default function will be used that +calls FillRectangle on the selectPlane. + + void DrawSelectPlaneFunc(pScreen, selectPlane, prgn, bufferNum) + ScreenPtr pScreen; + DevUnion selectPlane; + RegionPtr prgn; + long bufferNum; + +... +... +... + +*/ + +#define MAX_BUFFERS 2 /* Only supports 2 buffers */ +#define FRONT_BUFFER 0 +#define BACK_BUFFER 1 + + +/* Buffer drawables have the same structure as window drawables */ +typedef WindowRec BufferRec; +typedef WindowPtr BufferPtr; + + +/* + * Call RegisterHdwrBuffer for every screen that has doublebuffer hardware. + */ + +static int bufNumInfo[MAXSCREENS]; +static xMbufBufferInfo *bufInfo[MAXSCREENS]; +static DevUnion *bufFrameBuffer[MAXSCREENS]; +static DevUnion bufselectPlane[MAXSCREENS]; +static void (* bufCopyBufferBitsFunc[MAXSCREENS])(); +static void (* bufDrawSelectPlaneFunc[MAXSCREENS])(); + +static Bool bufMultibufferInit(); + + +void +RegisterDoubleBufferHardware(pScreen, nInfo, pInfo, frameBuffer, selectPlane, + CopyBufferBitsFunc, DrawSelectPlaneFunc) + ScreenPtr pScreen; + int nInfo; + xMbufBufferInfo *pInfo; + DevUnion *frameBuffer; + DevUnion selectPlane; + void (* CopyBufferBitsFunc)(); + void (* DrawSelectPlaneFunc)(); +{ + bufNumInfo[pScreen->myNum] = nInfo; + bufInfo[pScreen->myNum] = pInfo; + bufFrameBuffer[pScreen->myNum] = frameBuffer; + bufselectPlane[pScreen->myNum] = selectPlane; + + bufCopyBufferBitsFunc[pScreen->myNum] = CopyBufferBitsFunc; + bufDrawSelectPlaneFunc[pScreen->myNum] = DrawSelectPlaneFunc; + + /* Register ourselves with device-independent multibuffers code */ + RegisterMultibufferInit(pScreen, bufMultibufferInit); +} + + +/* + * Called by Multibuffer extension initialization. + * Initializes mbufScreenRec and its devPrivate. + */ + +static Bool NoopDDA_True() { return TRUE; } +static Bool bufPositionWindow(); +static int bufCreateImageBuffers(); +static void bufDestroyImageBuffers(); +static void bufDisplayImageBuffers(); +static void bufClearImageBufferArea(); +static void bufDestroyBuffer(); +static void bufCopyBufferBits(); +static void bufDrawSelectPlane(); +static void bufWrapScreenFuncs(); +static void bufResetProc(); + +static void bufPostValidateTree(); +static void bufClipNotify(); +static void bufWindowExposures(); +static Bool bufChangeWindowAttributes(); +static void bufClearToBackground(); +static void bufCopyWindow(); + +extern WindowPtr *WindowTable; + +static Bool +bufMultibufferInit(pScreen, pMBScreen) + ScreenPtr pScreen; + mbufScreenPtr pMBScreen; +{ + mbufBufferPrivPtr pMBPriv; + BoxRec box; + + /* Multibuffer info */ + pMBScreen->nInfo = bufNumInfo[pScreen->myNum]; + pMBScreen->pInfo = bufInfo[pScreen->myNum]; + + /* Hooks */ + pMBScreen->CreateImageBuffers = bufCreateImageBuffers; + pMBScreen->DestroyImageBuffers = bufDestroyImageBuffers; + pMBScreen->DisplayImageBuffers = bufDisplayImageBuffers; + pMBScreen->ClearImageBufferArea = bufClearImageBufferArea; + pMBScreen->ChangeMBufferAttributes = NoopDDA_True; + pMBScreen->ChangeBufferAttributes = NoopDDA_True; + pMBScreen->DeleteBufferDrawable = bufDestroyBuffer; + pMBScreen->WrapScreenFuncs = bufWrapScreenFuncs; + pMBScreen->ResetProc = bufResetProc; + /* Create devPrivate part */ + pMBPriv = (mbufBufferPrivPtr) xalloc(sizeof *pMBPriv); + if (!pMBPriv) + return (FALSE); + + pMBScreen->devPrivate.ptr = (pointer) pMBPriv; + pMBPriv->frameBuffer = bufFrameBuffer[pScreen->myNum]; + pMBPriv->selectPlane = bufselectPlane[pScreen->myNum]; + + /* + * Initializing the subtractRgn to the screen area will ensure that + * the selectPlane will get cleared on the first PostValidateTree. + */ + + box.x1 = 0; + box.y1 = 0; + box.x2 = pScreen->width; + box.y2 = pScreen->height; + + pMBPriv->rgnChanged = TRUE; + REGION_INIT(pScreen, &pMBPriv->backBuffer, &box, 1); + REGION_INIT(pScreen, &pMBPriv->subtractRgn, &box, 1); + REGION_NULL(pScreen, &pMBPriv->unionRgn); + + /* Misc functions */ + pMBPriv->CopyBufferBits = bufCopyBufferBitsFunc[pScreen->myNum]; + pMBPriv->DrawSelectPlane = bufDrawSelectPlaneFunc[pScreen->myNum]; + + if (!pMBPriv->CopyBufferBits) + pMBPriv->CopyBufferBits = bufCopyBufferBits; + + if (!pMBPriv->DrawSelectPlane) + pMBPriv->DrawSelectPlane = bufDrawSelectPlane; + + /* screen functions */ + pMBPriv->funcsWrapped = 0; + pMBPriv->inClearToBackground = FALSE; + pMBPriv->WindowExposures = NULL; + pMBPriv->CopyWindow = NULL; + pMBPriv->ClearToBackground = NULL; + pMBPriv->ClipNotify = NULL; + pMBPriv->ChangeWindowAttributes = NULL; + + /* Start out wrapped to clear select plane */ + WRAP_SCREEN_FUNC(pScreen,pMBPriv,PostValidateTree, bufPostValidateTree); + return TRUE; +} + +static void +UpdateBufferFromWindow(pBuffer, pWin) + BufferPtr pBuffer; + WindowPtr pWin; +{ + pBuffer->drawable.x = pWin->drawable.x; + pBuffer->drawable.y = pWin->drawable.y; + pBuffer->drawable.width = pWin->drawable.width; + pBuffer->drawable.height = pWin->drawable.height; + + pBuffer->drawable.serialNumber = NEXT_SERIAL_NUMBER; + + /* Update for PaintWindowBackground */ + pBuffer->parent = pWin->parent; + + /* + * Make the borderClip the same as the clipList so + * NotClippedByChildren comes out with just clipList. + */ + + pBuffer->clipList = pWin->clipList; + pBuffer->borderClip = pWin->clipList; + pBuffer->winSize = pWin->winSize; + pBuffer->borderSize = pWin->borderSize; + + pBuffer->origin = pWin->origin; +} + +static BufferPtr +bufCreateBuffer(pScreen, pWin, bufferNum) + ScreenPtr pScreen; + WindowPtr pWin; + int bufferNum; +{ + mbufBufferPrivPtr pMBPriv; + DevUnion *devPrivates; + BufferPtr pBuffer; + int i; + + pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + pBuffer = AllocateWindow(pWin->drawable.pScreen); + if (!pBuffer) + return (NULL); + + /* XXX- Until we know what is needed, copy everything. */ + devPrivates = pBuffer->devPrivates; + *pBuffer = *pWin; + pBuffer->devPrivates = devPrivates; + + pBuffer->drawable.type = DRAWABLE_BUFFER; + pBuffer->drawable.serialNumber = NEXT_SERIAL_NUMBER; + + pBuffer->nextSib = NULL; + pBuffer->prevSib = NULL; + pBuffer->firstChild = NULL; + pBuffer->lastChild = NULL; + + /* XXX - Worry about backingstore later */ + pBuffer->backStorage = NULL; + pBuffer->backingStore = NotUseful; + + /* XXX - Need to call pScreen->CreateWindow for tile/stipples + * or should I just copy the devPrivates? + */ + + for (i=0; i < pScreen->WindowPrivateLen; i++) + pBuffer->devPrivates[i] = pWin->devPrivates[i]; + + pBuffer->devPrivates[frameWindowPrivateIndex] = + pMBPriv->frameBuffer[bufferNum]; + + return pBuffer; +} + +static void +bufDestroyBuffer(pDrawable) + DrawablePtr pDrawable; +{ + xfree(pDrawable); +} + +/*ARGSUSED*/ +static int +bufCreateImageBuffers (pWin, nbuf, ids, action, hint) + WindowPtr pWin; + int nbuf; + XID *ids; + int action; + int hint; +{ + ScreenPtr pScreen; + mbufScreenPtr pMBScreen; + mbufWindowPtr pMBWindow; + mbufBufferPtr pMBBuffer; + int i; + + pScreen = pWin->drawable.pScreen; + pMBScreen = MB_SCREEN_PRIV(pScreen); + pMBWindow = MB_WINDOW_PRIV(pWin); + + pMBWindow->devPrivate.ptr = (pointer) REGION_CREATE(pScreen, 0,0); + if (!pMBWindow->devPrivate.ptr) + return(0); + REGION_COPY(pScreen, (RegionPtr) pMBWindow->devPrivate.ptr, + &pWin->clipList); + + for (i = 0; i < nbuf; i++) + { + pMBBuffer = pMBWindow->buffers + i; + pMBBuffer->pDrawable = (DrawablePtr) bufCreateBuffer(pScreen,pWin,i); + + if (!pMBBuffer->pDrawable) + break; + + if (!AddResource (ids[i], MultibufferDrawableResType, + (pointer) pMBBuffer->pDrawable)) + { + bufDestroyBuffer((BufferPtr) pMBBuffer->pDrawable); + break; + } + pMBBuffer->pDrawable->id = ids[i]; + + /* + * If window is already mapped, generate exposures and + * clear the area of the newly buffers. + */ + + if ((pWin->realized) && (i != pMBWindow->displayedMultibuffer)) + (* pMBScreen->ClearImageBufferArea)(pMBBuffer, 0,0, 0,0, TRUE); + } + + return i; +} + +static void +bufDestroyImageBuffers(pWin) + WindowPtr pWin; +{ + ScreenPtr pScreen; + mbufWindowPtr pMBWindow; + + pScreen = pWin->drawable.pScreen; + + if (pMBWindow = MB_WINDOW_PRIV(pWin)) + { + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + /* + * if the backbuffer is currently being displayed, move the bits + * to the frontbuffer and display it instead. + */ + + if (pWin->realized && (pMBWindow->displayedMultibuffer == BACK_BUFFER)) + { + (* pMBPriv->CopyBufferBits)(pMBWindow, BACK_BUFFER, FRONT_BUFFER); + REGION_SUBTRACT(pScreen, &pMBPriv->backBuffer, + &pMBPriv->backBuffer, &pWin->clipList); + (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane, + &pWin->clipList, FRONT_BUFFER); + } + + /* Switch window rendering to front buffer */ + pWin->devPrivates[frameWindowPrivateIndex] = + pMBPriv->frameBuffer[FRONT_BUFFER]; + + REGION_DESTROY(pScreen, (RegionPtr) pMBWindow->devPrivate.ptr); + pMBWindow->devPrivate.ptr = NULL; + } +} + +/* + * Can be replaced by pScreen->ClearToBackground if pBuffer->eventMask + * and wOtherEventsMasks(pBuffer) were setup. + */ + +static void +bufClearImageBufferArea(pMBBuffer, x,y, w,h, generateExposures) + mbufBufferPtr pMBBuffer; + short x,y; + unsigned short w,h; + Bool generateExposures; +{ + BoxRec box; + RegionRec reg; + RegionPtr pBSReg = NullRegion; + ScreenPtr pScreen; + BoxPtr extents; + int x1, y1, x2, y2; + BufferPtr pBuffer; + + pBuffer = (BufferPtr) pMBBuffer->pDrawable; + /* compute everything using ints to avoid overflow */ + + x1 = pBuffer->drawable.x + x; + y1 = pBuffer->drawable.y + y; + if (w) + x2 = x1 + (int) w; + else + x2 = x1 + (int) pBuffer->drawable.width - (int) x; + if (h) + y2 = y1 + h; + else + y2 = y1 + (int) pBuffer->drawable.height - (int) y; + + extents = &pBuffer->clipList.extents; + + /* clip the resulting rectangle to the window clipList extents. This + * makes sure that the result will fit in a box, given that the + * screen is < 32768 on a side. + */ + + if (x1 < extents->x1) + x1 = extents->x1; + if (x2 > extents->x2) + x2 = extents->x2; + if (y1 < extents->y1) + y1 = extents->y1; + if (y2 > extents->y2) + y2 = extents->y2; + + if (x2 <= x1 || y2 <= y1) + { + x2 = x1 = 0; + y2 = y1 = 0; + } + + box.x1 = x1; + box.x2 = x2; + box.y1 = y1; + box.y2 = y2; + + pScreen = pBuffer->drawable.pScreen; + REGION_INIT(pScreen, ®, &box, 1); + if (pBuffer->backStorage) + { + /* + * If the window has backing-store on, call through the + * ClearToBackground vector to handle the special semantics + * (i.e. things backing store is to be cleared out and + * an Expose event is to be generated for those areas in backing + * store if generateExposures is TRUE). + */ + pBSReg = (* pScreen->ClearBackingStore)(pBuffer, x, y, w, h, + generateExposures); + } + + REGION_INTERSECT(pScreen, ®, ®, &pBuffer->clipList); + if (pBuffer->backgroundState != None) + (*pScreen->PaintWindowBackground)(pBuffer, ®, PW_BACKGROUND); + if (generateExposures) + MultibufferExpose(pMBBuffer, ®); +#ifdef _notdef + /* XXBS - This is the original miClearToBackground code. + * WindowExposures needs to be called (or the functionality emulated) + * in order for backingStore to work, but first, pBuffer->eventMask + * and wOtherEventsMasks(pBuffer) need to be setup correctly. + */ + + if (generateExposures) + (*pScreen->WindowExposures)(pBuffer, ®, pBSReg); + else if (pBuffer->backgroundState != None) + (*pScreen->PaintWindowBackground)(pBuffer, ®, PW_BACKGROUND); +#endif + REGION_UNINIT(pScreen, ®); + if (pBSReg) + REGION_DESTROY(pScreen, pBSReg); +} + +static void +bufWrapScreenFuncs(pScreen) + ScreenPtr pScreen; +{ + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + WRAP_SCREEN_FUNC(pScreen,pMBPriv,PostValidateTree, bufPostValidateTree); + WRAP_SCREEN_FUNC(pScreen,pMBPriv,ClipNotify, bufClipNotify); + WRAP_SCREEN_FUNC(pScreen,pMBPriv,WindowExposures,bufWindowExposures); + WRAP_SCREEN_FUNC(pScreen,pMBPriv,ChangeWindowAttributes, bufChangeWindowAttributes); + WRAP_SCREEN_FUNC(pScreen,pMBPriv,ClearToBackground,bufClearToBackground); + WRAP_SCREEN_FUNC(pScreen,pMBPriv,CopyWindow,bufCopyWindow); +} + +static void +bufResetProc(pScreen) + ScreenPtr pScreen; +{ + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + /* + * frameBuffer, selectPlane, and pInfo should be freed by + * whoever called RegisterDoubleBufferHardware + */ + + REGION_UNINIT(pScreen, &pMBPriv->backBuffer); + REGION_UNINIT(pScreen, &pMBPriv->subtractRgn); + REGION_UNINIT(pScreen, &pMBPriv->unionRgn); + xfree(pMBPriv); +} + +/*---------------------------------------------------------------------------*/ + +/* + * Used if CopyBufferBitsFunc is not provided when registering. + * This should work for everybody since CopyArea needs to support + * copying between buffers anyway. + */ + +static void +bufCopyBufferBits(pMBWindow, srcBufferNum, dstBufferNum) + mbufWindowPtr pMBWindow; + int srcBufferNum, dstBufferNum; +{ + DrawablePtr pSrcBuffer, pDstBuffer; + GCPtr pGC; + + pSrcBuffer = pMBWindow->buffers[srcBufferNum].pDrawable; + pDstBuffer = pMBWindow->buffers[dstBufferNum].pDrawable; + + pGC = GetScratchGC (pDstBuffer->depth, pDstBuffer->pScreen); + if (!pGC) + return; + + ValidateGC (pDstBuffer, pGC); + (* pGC->ops->CopyArea) (pSrcBuffer, pDstBuffer, pGC, + 0,0, pDstBuffer->width, pDstBuffer->height, 0,0); + FreeScratchGC (pGC); +} + +/* + * Used if DrawSelectPlanFunc is not provided for when registering. + * However, it only works if selectPlane.ptr is a drawable. Also + * assumes that painting with color 0 selects the front buffer, + * while color 1 selects the back buffer. + */ + +static void +bufDrawSelectPlane(pScreen, selectPlane, prgn, bufferNum) + ScreenPtr pScreen; + DevUnion selectPlane; + RegionPtr prgn; + long bufferNum; +{ + DrawablePtr pDrawable; + GCPtr pGC; + register int i; + register BoxPtr pbox; + register xRectangle *prect; + int numRects; + XID value; + + if (REGION_NUM_RECTS(prgn) == 0) + return; + + pDrawable = (DrawablePtr) selectPlane.ptr; + pGC = GetScratchGC (pDrawable->depth, pScreen); + if (!pGC) + return; + + prect = (xRectangle *)ALLOCATE_LOCAL(REGION_NUM_RECTS(prgn) * + sizeof(xRectangle)); + if (!prect) + { + FreeScratchGC(pGC); + return; + } + + value = (XID) bufferNum; + DoChangeGC(pGC, GCForeground, &value, 0); + ValidateGC(pDrawable, pGC); + + numRects = REGION_NUM_RECTS(prgn); + pbox = REGION_RECTS(prgn); + for (i= numRects; --i >= 0; pbox++, prect++) + { + prect->x = pbox->x1; + prect->y = pbox->y1; + prect->width = pbox->x2 - pbox->x1; + prect->height = pbox->y2 - pbox->y1; + } + prect -= numRects; + (* pGC->ops->PolyFillRect)(pDrawable, pGC, numRects, prect); + + DEALLOCATE_LOCAL(prect); + FreeScratchGC (pGC); +} + + +static void +bufDisplayImageBuffers(pScreen, ppMBWindow, ppMBBuffer, nbuf) + ScreenPtr pScreen; + mbufBufferPtr *ppMBBuffer; + mbufWindowPtr *ppMBWindow; + int nbuf; +{ + WindowPtr pWin; + BufferPtr pPrevBuffer, pNewBuffer; + int i, number; + mbufBufferPrivPtr pMBPriv; + mbufBufferPtr pPrevMBBuffer; + + pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + for (i = 0; i < nbuf; i++) + { + number = ppMBBuffer[i]->number; /* 0=frontbuffer, 1=backbuffer */ + pWin = ppMBWindow[i]->pWindow; + pPrevMBBuffer = MB_DISPLAYED_BUFFER(ppMBWindow[i]); + + pPrevBuffer = (BufferPtr) pPrevMBBuffer->pDrawable; + pNewBuffer = (BufferPtr) ppMBBuffer[i]->pDrawable; + + if (pPrevBuffer != pNewBuffer) + { + RegionPtr backBuffer = &pMBPriv->backBuffer; + + /* + * Update the select plane and the backBuffer region. + */ + + (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane, + &pWin->clipList, number); + + if (number == BACK_BUFFER) + REGION_UNION(pScreen, backBuffer, backBuffer, + &pWin->clipList); + else + REGION_SUBTRACT(pScreen, backBuffer, backBuffer, + &pWin->clipList); + + /* Switch which framebuffer the window draws into */ + pWin->devPrivates[frameWindowPrivateIndex] = + pMBPriv->frameBuffer[number]; + } + + switch (ppMBWindow[i]->updateAction) + { + case MultibufferUpdateActionUndefined: + break; + case MultibufferUpdateActionBackground: + (* MB_SCREEN_PRIV(pScreen)->ClearImageBufferArea) + (pPrevMBBuffer, 0,0, 0,0, FALSE); + break; + case MultibufferUpdateActionUntouched: + break; + case MultibufferUpdateActionCopied: + if (pPrevBuffer != pNewBuffer) + { + (* pMBPriv->CopyBufferBits) (ppMBWindow[i], + ppMBBuffer[i]->number, pPrevMBBuffer->number); + } + break; + } + } +} + +/* Updates the backBuffer region and paints the selectPlane. */ + +static void +bufPostValidateTree(pParent, pChild, kind) + WindowPtr pParent, pChild; + VTKind kind; +{ + ScreenPtr pScreen; + mbufBufferPrivPtr pMBPriv; + + if (pParent) + pScreen = pParent->drawable.pScreen; + else if (pChild) + pScreen = pChild->drawable.pScreen; + else + return; /* Hopeless */ + + pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, PostValidateTree); + if (pScreen->PostValidateTree) + (* pScreen->PostValidateTree)(pParent, pChild, kind); + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, PostValidateTree); + + /* Does backBuffer need to change? */ + if (pMBPriv->rgnChanged) + { + RegionRec exposed; + RegionPtr pSubtractRgn, pUnionRgn; + Bool overlap; + + pMBPriv->rgnChanged = FALSE; + + pSubtractRgn = &pMBPriv->subtractRgn; + pUnionRgn = &pMBPriv->unionRgn; + REGION_VALIDATE(pScreen, pSubtractRgn, &overlap); +#ifdef DEBUG + if (overlap) + FatalError("bufPostValidateTree: subtractRgn overlaps"); +#endif + REGION_VALIDATE(pScreen, pUnionRgn, &overlap); +#ifdef DEBUG + if (overlap) + FatalError("bufPostValidateTree: unionRgn overlaps"); +#endif + + /* Update backBuffer: subtract must come before union */ + REGION_SUBTRACT(pScreen, &pMBPriv->backBuffer, &pMBPriv->backBuffer, + pSubtractRgn); + REGION_UNION(pScreen, &pMBPriv->backBuffer, &pMBPriv->backBuffer, + pUnionRgn); + + /* Paint gained and lost backbuffer areas in select plane */ + REGION_NULL(pScreen, &exposed); + REGION_SUBTRACT(pScreen, &exposed, pSubtractRgn, pUnionRgn); + (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane, + &exposed, FRONT_BUFFER); + + REGION_SUBTRACT(pScreen, &exposed, pUnionRgn, pSubtractRgn); + (* pMBPriv->DrawSelectPlane)(pScreen, pMBPriv->selectPlane, + &exposed, BACK_BUFFER); + + REGION_UNINIT(pScreen, &exposed); + REGION_EMPTY(pScreen, pSubtractRgn); + REGION_EMPTY(pScreen, pUnionRgn); + } +} + +/* + * If the window is multibuffered and displaying the backbuffer, + * add the old clipList to the subtractRgn and add the new clipList + * to the unionRgn. PostValidateTree will use subtractRgn and unionRgn + * to update the backBuffer region and the selectPlane. + * + * Copy changes to the window structure into the buffers. + * Send ClobberNotify events. + */ + +static void +bufClipNotify(pWin, dx,dy) + WindowPtr pWin; + int dx,dy; +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + mbufWindowPtr pMBWindow; + int i; + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClipNotify); + if (pScreen->ClipNotify) + (* pScreen->ClipNotify)(pWin, dx,dy); + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClipNotify); + + if (pMBWindow = MB_WINDOW_PRIV(pWin)) + { + RegionPtr pOldClipList = (RegionPtr) pMBWindow->devPrivate.ptr; + + if (! REGION_EQUAL(pScreen, pOldClipList, &pWin->clipList)) + { + if (pMBWindow->displayedMultibuffer == BACK_BUFFER) + { + pMBPriv->rgnChanged = TRUE; + REGION_APPEND(pScreen, &pMBPriv->subtractRgn, pOldClipList); + REGION_APPEND(pScreen, &pMBPriv->unionRgn, &pWin->clipList); + } + + REGION_COPY(pScreen, pOldClipList,&pWin->clipList); + } + + /* Update buffer x,y,w,h, and clipList */ + for (i=0; i<pMBWindow->numMultibuffer; i++) + { + mbufBufferPtr pMBBuffer = pMBWindow->buffers + i; + if (pMBBuffer->clobber != pWin->visibility) + { + pMBBuffer->clobber = pWin->visibility; + MultibufferClobber(pMBBuffer); + } + UpdateBufferFromWindow(pMBBuffer->pDrawable, pWin); + } + } +} + +/* + * Updates buffer's background fields when the window's changes. + * This is necessary because pScreen->PaintWindowBackground + * is used to paint the buffer. + * + * XXBS - Backingstore state will have be tracked too if it is supported. + */ + +static Bool +bufChangeWindowAttributes(pWin, mask) + WindowPtr pWin; + unsigned long mask; +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + mbufWindowPtr pMBWindow; + Bool ret; + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, Bool, ChangeWindowAttributes); + ret = (* pScreen->ChangeWindowAttributes)(pWin, mask); + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, Bool, ChangeWindowAttributes); + + if (pMBWindow = MB_WINDOW_PRIV(pWin)) + { + if (mask & (CWBackPixmap | CWBackPixel)) + { + BufferPtr pBuffer; + int i; + + for (i=0; i<pMBWindow->displayedMultibuffer; i++) + { + pBuffer = (BufferPtr) pMBWindow->buffers[i].pDrawable; + pBuffer->backgroundState = pWin->backgroundState; + pBuffer->background = pWin->background; + } + } + } + return ret; +} + +/* + * Send exposures and clear the background for a buffer whenever + * its corresponding window is exposed, except when called by + * ClearToBackground. + */ + +static void +bufWindowExposures(pWin, prgn, other_exposed) + WindowPtr pWin; + register RegionPtr prgn, other_exposed; +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + mbufWindowPtr pMBWindow = MB_WINDOW_PRIV(pWin); + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + RegionRec tmp_rgn; + int i; + Bool handleBuffers; + + handleBuffers = (!pMBPriv->inClearToBackground) && + (pWin->drawable.type == DRAWABLE_WINDOW) && + pMBWindow && (prgn && !REGION_NIL(prgn)); + + /* miWindowExposures munges prgn and other_exposed. */ + if (handleBuffers) + { + REGION_NULL(pScreen, &tmp_rgn); + REGION_COPY(pScreen, &tmp_rgn, prgn); + } + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, WindowExposures); + (* pScreen->WindowExposures) (pWin, prgn, other_exposed); + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, WindowExposures); + + if (!handleBuffers) + return; + + /* + * Send expose events to all clients. Paint the exposed region for all + * buffers except the displayed buffer since it is handled when the + * window is painted. + * + * XXBS - Will have to be re-written to handle BackingStore on buffers. + */ + + for (i=0; i<pMBWindow->numMultibuffer; i++) + { + mbufBufferPtr pMBBuffer; + BufferPtr pBuffer; + + pMBBuffer = pMBWindow->buffers + i; + pBuffer = (BufferPtr) pMBBuffer->pDrawable; + + if (i != pMBWindow->displayedMultibuffer) + (* pScreen->PaintWindowBackground)(pBuffer,&tmp_rgn,PW_BACKGROUND); + if ((pMBBuffer->otherEventMask | pMBBuffer->eventMask) & ExposureMask) + MultibufferExpose(pMBBuffer, &tmp_rgn); + } + + REGION_UNINIT(pScreen, &tmp_rgn); +} + +/* + * Set ``inClearToBackground'' so that WindowExposures does not attempt + * to send expose events or clear the background on the buffers. + */ + +static void +bufClearToBackground(pWin, x,y,w,h, sendExpose) + WindowPtr pWin; + int x,y, w,h; + Bool sendExpose; +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + + pMBPriv->inClearToBackground = TRUE; + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClearToBackground); + (* pScreen->ClearToBackground)(pWin, x,y,w,h, sendExpose); + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, ClearToBackground); + + pMBPriv->inClearToBackground = FALSE; +} + +/* + * Move bits in both buffers. It does this by calling pScreen->CopyWindow + * twice, once with the root window's devPrivate[frameWindowPrivateIndex] + * pointing to the frontbuffer pixmap and once with it pointed to the + * backbuffer pixmap. It does this if there are *any* existing multibuffered + * window... a possible optimization is to copy the backbuffer only if this + * window or its inferiors are multibuffered. May be faster, maybe not. + * + * XXX - Only works if your CopyWindow checks the root window's devPrivate + * to see which buffer to draw into. Works for cfbPaintWindow. + */ + +/*ARGSUSED*/ +static void +bufCopyWindow(pWin, ptOldOrg, prgnSrc) + WindowPtr pWin; + DDXPointRec ptOldOrg; + RegionPtr prgnSrc; +{ + ScreenPtr pScreen = pWin->drawable.pScreen; + mbufBufferPrivPtr pMBPriv = MB_SCREEN_PRIV_BUFFER(pScreen); + WindowPtr pwinroot; + DevUnion save; + + UNWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, CopyWindow); + + pwinroot = WindowTable[pScreen->myNum]; + save = pwinroot->devPrivates[frameWindowPrivateIndex]; + + /* + * Copy front buffer + */ + + pwinroot->devPrivates[frameWindowPrivateIndex] = + pMBPriv->frameBuffer[FRONT_BUFFER]; + (* pScreen->CopyWindow)(pWin, ptOldOrg, prgnSrc); + + /* + * Copy back buffer + */ + + /* CopyWindow translates prgnSrc... translate it back for 2nd call. */ + REGION_TRANSLATE(pScreen, prgnSrc, + ptOldOrg.x - pWin->drawable.x, + ptOldOrg.y - pWin->drawable.y); + pwinroot->devPrivates[frameWindowPrivateIndex] = + pMBPriv->frameBuffer[BACK_BUFFER]; + (* pScreen->CopyWindow)(pWin, ptOldOrg, prgnSrc); + + pwinroot->devPrivates[frameWindowPrivateIndex] = save; + REWRAP_SCREEN_FUNC(pScreen, pMBPriv, void, CopyWindow); +} |