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Diffstat (limited to 'nx-X11/programs/Xserver/Xext/xtest1.frags')
-rw-r--r-- | nx-X11/programs/Xserver/Xext/xtest1.frags | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/Xext/xtest1.frags b/nx-X11/programs/Xserver/Xext/xtest1.frags new file mode 100644 index 000000000..bdf7943b7 --- /dev/null +++ b/nx-X11/programs/Xserver/Xext/xtest1.frags @@ -0,0 +1,90 @@ +There are several code fragments that need to be placed in the device +dependent part of the server. These are described below. These code +fragments are device and implementation dependent. + +This code fragment should go in your ddx InitInput() routine: + +#ifdef XTESTEXT1 +extern KeyCode xtest_command_key; +#endif + +#ifdef XTESTEXT1 + xtest_command_key = <whatever-is-a-good-keycode-for-your-keyboard>; +#endif + +This code fragment should go at the front of the file that handles +keyboards: + +#ifdef XTESTEXT1 +/* + * defined in xtestext1di.c + */ +extern int on_steal_input; +extern Bool XTestStealKeyData(); +#endif XTESTEXT1 + +This code fragment should go in the function that parses input from the +keyboard or pointer after you know what input action has occurred, but before +you have told the server about it. If conditionalizes the actual function +call to pass the information on: + +#ifdef XTESTEXT1 + if (!on_steal_input || + XTestStealKeyData(code, direction, dev_type, x, y)) +#endif /* XTESTEXT1 */ + handle_device_event(...); + +This code fragment should go in the function that handles mouse motion after +you have figured out how much the mouse has moved: + +#ifdef XTESTEXT1 + if (on_steal_input) + XTestStealMotionData(dx, dy, dev, x, y); +#endif XTESTEXT1 + + +This code fragment should go at the front of the os-specific code where +you wait (by doing a select on the socket in our implementation) for +something to happen: + +#ifdef XTESTEXT1 +extern int playback_on; +void XTestComputeWaitTime(); +#endif XTESTEXT1 + +These code fragments should go in the os-specific code on both sides of +where you wait (by doing a select on the socket in our implementation) +for something to happen: + +#ifdef XTESTEXT1 + if (playback_on) + XTestComputeWaitTime(wt = &waittime); +#endif XTESTEXT1 + ... code to do select ... + WakeupHandler(i, LastSelectMask); +#ifdef XTESTEXT1 + if (playback_on) + i = XTestProcessInputAction(i, &waittime); +#endif XTESTEXT1 + + +You also need to implement the following routines (documentation +is needed; for now, see server/ddx/hp/hp/x_hil.c): + +void +XTestGenerateEvent(dev_type, keycode, keystate, mousex, mousey) + int dev_type; + int keycode; + int keystate; + int mousex; + int mousey; + +void +XTestGetPointerPos(fmousex, fmousey) + short *fmousex, *fmousey; + +void +XTestJumpPointer(jx, jy, dev_type) + int jx; + int jy; + int dev_type; |