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Diffstat (limited to 'nx-X11/programs/Xserver/dix')
-rw-r--r--nx-X11/programs/Xserver/dix/events.c176
1 files changed, 0 insertions, 176 deletions
diff --git a/nx-X11/programs/Xserver/dix/events.c b/nx-X11/programs/Xserver/dix/events.c
index 3163270f4..9005cd226 100644
--- a/nx-X11/programs/Xserver/dix/events.c
+++ b/nx-X11/programs/Xserver/dix/events.c
@@ -143,20 +143,6 @@ extern Bool XkbFilterEvents(ClientPtr, int, xEvent *);
#include <nx-X11/extensions/security.h>
#endif
-#ifdef XEVIE
-extern WindowPtr *WindowTable;
-extern int xevieFlag;
-extern int xevieClientIndex;
-extern DeviceIntPtr xeviemouse;
-extern DeviceIntPtr xeviekb;
-extern Mask xevieMask;
-extern Mask xevieFilters[128];
-extern int xevieEventSent;
-extern int xevieKBEventSent;
-int xeviegrabState = 0;
-xEvent *xeviexE;
-#endif
-
#include <nx-X11/extensions/XIproto.h>
#include "exevents.h"
#include "extnsionst.h"
@@ -253,11 +239,6 @@ static struct {
#endif
} sprite; /* info about the cursor sprite */
-#ifdef XEVIE
-WindowPtr xeviewin;
-HotSpot xeviehot;
-#endif
-
static void DoEnterLeaveEvents(
WindowPtr fromWin,
WindowPtr toWin,
@@ -462,13 +443,7 @@ XineramaCheckVirtualMotion(
if (qe)
{
sprite.hot.pScreen = qe->pScreen; /* should always be Screen 0 */
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = qe->event->u.keyButtonPointer.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = qe->event->u.keyButtonPointer.rootY;
pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo :
NullWindow;
@@ -505,24 +480,12 @@ XineramaCheckVirtualMotion(
lims = *RegionExtents(&sprite.Reg2);
if (sprite.hot.x < lims.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x1;
else if (sprite.hot.x >= lims.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x2 - 1;
if (sprite.hot.y < lims.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y1;
else if (sprite.hot.y >= lims.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y2 - 1;
if (RegionNumRects(&sprite.Reg2) > 1)
@@ -552,33 +515,15 @@ XineramaCheckMotion(xEvent *xE)
panoramiXdataPtr[0].x;
XE_KBPTR.rootY += panoramiXdataPtr[sprite.screen->myNum].y -
panoramiXdataPtr[0].y;
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = XE_KBPTR.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = XE_KBPTR.rootY;
if (sprite.hot.x < sprite.physLimits.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x1;
else if (sprite.hot.x >= sprite.physLimits.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x2 - 1;
if (sprite.hot.y < sprite.physLimits.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y1;
else if (sprite.hot.y >= sprite.physLimits.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y2 - 1;
if (sprite.hotShape)
@@ -595,9 +540,6 @@ XineramaCheckMotion(xEvent *xE)
XE_KBPTR.rootY = sprite.hot.y;
}
-#ifdef XEVIE
- xeviewin =
-#endif
sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y);
if (sprite.win != prevSpriteWin)
@@ -821,13 +763,7 @@ CheckVirtualMotion(
if (qe)
{
sprite.hot.pScreen = qe->pScreen;
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = qe->event->u.keyButtonPointer.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = qe->event->u.keyButtonPointer.rootY;
pWin = inputInfo.pointer->grab ? inputInfo.pointer->grab->confineTo :
NullWindow;
@@ -839,31 +775,16 @@ CheckVirtualMotion(
if (sprite.hot.pScreen != pWin->drawable.pScreen)
{
sprite.hot.pScreen = pWin->drawable.pScreen;
-#ifdef XEVIE
- xeviehot.x = xeviehot.y = 0;
-#endif
sprite.hot.x = sprite.hot.y = 0;
}
lims = *RegionExtents(&pWin->borderSize);
if (sprite.hot.x < lims.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x1;
else if (sprite.hot.x >= lims.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = lims.x2 - 1;
if (sprite.hot.y < lims.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y1;
else if (sprite.hot.y >= lims.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = lims.y2 - 1;
#ifdef SHAPE
if (wBoundingShape(pWin))
@@ -2057,33 +1978,15 @@ CheckMotion(xEvent *xE)
sprite.hot.pScreen = sprite.hotPhys.pScreen;
ROOT = WindowTable[sprite.hot.pScreen->myNum];
}
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = XE_KBPTR.rootX;
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = XE_KBPTR.rootY;
if (sprite.hot.x < sprite.physLimits.x1)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x1;
else if (sprite.hot.x >= sprite.physLimits.x2)
-#ifdef XEVIE
- xeviehot.x =
-#endif
sprite.hot.x = sprite.physLimits.x2 - 1;
if (sprite.hot.y < sprite.physLimits.y1)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y1;
else if (sprite.hot.y >= sprite.physLimits.y2)
-#ifdef XEVIE
- xeviehot.y =
-#endif
sprite.hot.y = sprite.physLimits.y2 - 1;
#ifdef SHAPE
if (sprite.hotShape)
@@ -2101,9 +2004,6 @@ CheckMotion(xEvent *xE)
XE_KBPTR.rootY = sprite.hot.y;
}
-#ifdef XEVIE
- xeviewin =
-#endif
sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y);
#ifdef notyet
if (!(sprite.win->deliverableEvents &
@@ -2183,9 +2083,6 @@ DefineInitialRootWindow(register WindowPtr win)
sprite.hot = sprite.hotPhys;
sprite.hotLimits.x2 = pScreen->width;
sprite.hotLimits.y2 = pScreen->height;
-#ifdef XEVIE
- xeviewin =
-#endif
sprite.win = win;
sprite.current = wCursor (win);
sprite.current->refcnt++;
@@ -2764,45 +2661,6 @@ ProcessKeyboardEvent (register xEvent *xE, register DeviceIntPtr keybd, int coun
GrabPtr grab = keybd->grab;
Bool deactivateGrab = FALSE;
register KeyClassPtr keyc = keybd->key;
-#ifdef XEVIE
- static Window rootWin = 0;
-
- if(!xeviegrabState && xevieFlag && clients[xevieClientIndex] &&
- (xevieMask & xevieFilters[xE->u.u.type])) {
- key = xE->u.u.detail;
- kptr = &keyc->down[key >> 3];
- bit = 1 << (key & 7);
- if((xE->u.u.type == KeyPress && (*kptr & bit)) ||
- (xE->u.u.type == KeyRelease && !(*kptr & bit)))
- {} else {
-#ifdef XKB
- if(!noXkbExtension)
- xevieKBEventSent = 1;
-#endif
- if(!xevieKBEventSent)
- {
- xeviekb = keybd;
- if(!rootWin) {
- rootWin = GetCurrentRootWindow()->drawable.id;
- }
- xE->u.keyButtonPointer.event = xeviewin->drawable.id;
- xE->u.keyButtonPointer.root = rootWin;
- xE->u.keyButtonPointer.child = (xeviewin->firstChild) ? xeviewin->firstChild->
-drawable.id:0;
- xE->u.keyButtonPointer.rootX = xeviehot.x;
- xE->u.keyButtonPointer.rootY = xeviehot.y;
- xE->u.keyButtonPointer.state = keyc->state;
- WriteToClient(clients[xevieClientIndex], sizeof(xEvent), (char *)xE);
-#ifdef XKB
- if(noXkbExtension)
-#endif
- return;
- } else {
- xevieKBEventSent = 0;
- }
- }
- }
-#endif
if (!syncEvents.playingEvents)
{
@@ -2815,15 +2673,6 @@ drawable.id:0;
CallCallbacks(&DeviceEventCallback, (void *)&eventinfo);
}
}
-#ifdef XEVIE
- /* fix for bug5094030: don't change the state bit if the event is from XEvIE client */
- if(!(!xeviegrabState && xevieFlag && clients[xevieClientIndex] &&
- (xevieMask & xevieFilters[xE->u.u.type]
-#ifdef XKB
- && !noXkbExtension
-#endif
- )))
-#endif
XE_KBPTR.state = (keyc->state | inputInfo.pointer->button->state);
XE_KBPTR.rootX = sprite.hot.x;
XE_KBPTR.rootY = sprite.hot.y;
@@ -2831,16 +2680,6 @@ drawable.id:0;
kptr = &keyc->down[key >> 3];
bit = 1 << (key & 7);
modifiers = keyc->modifierMap[key];
-#if defined(XKB) && defined(XEVIE)
- if(!noXkbExtension && !xeviegrabState &&
- xevieFlag && clients[xevieClientIndex] &&
- (xevieMask & xevieFilters[xE->u.u.type])) {
- switch(xE->u.u.type) {
- case KeyPress: *kptr &= ~bit; break;
- case KeyRelease: *kptr |= bit; break;
- }
- }
-#endif
#ifdef DEBUG
if ((xkbDebugFlags&0x4)&&
@@ -2963,18 +2802,6 @@ ProcessPointerEvent (register xEvent *xE, register DeviceIntPtr mouse, int count
#ifdef XKB
XkbSrvInfoPtr xkbi= inputInfo.keyboard->key->xkbInfo;
#endif
-#ifdef XEVIE
- if(xevieFlag && clients[xevieClientIndex] && !xeviegrabState &&
- (xevieMask & xevieFilters[xE->u.u.type])) {
- if(xevieEventSent)
- xevieEventSent = 0;
- else {
- xeviemouse = mouse;
- WriteToClient(clients[xevieClientIndex], sizeof(xEvent), (char *)xE);
- return;
- }
- }
-#endif
if (!syncEvents.playingEvents)
NoticeTime(xE)
@@ -4104,9 +3931,6 @@ InitEvents()
spriteTraceGood = 0;
lastEventMask = OwnerGrabButtonMask;
filters[MotionNotify] = PointerMotionMask;
-#ifdef XEVIE
- xeviewin =
-#endif
sprite.win = NullWindow;
sprite.current = NullCursor;
sprite.hotLimits.x1 = 0;