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-rw-r--r--nx-X11/programs/Xserver/hw/dmx/glxProxy/Imakefile52
1 files changed, 52 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/Imakefile b/nx-X11/programs/Xserver/hw/dmx/glxProxy/Imakefile
new file mode 100644
index 000000000..f711f3410
--- /dev/null
+++ b/nx-X11/programs/Xserver/hw/dmx/glxProxy/Imakefile
@@ -0,0 +1,52 @@
+XCOMM $XFree86: xc/programs/Xserver/GL/glx/Imakefile,v 1.9 2001/04/28 13:55:36 dawes Exp $
+
+#define IHaveModules
+#include <Server.tmpl>
+
+#include <dmx.cf>
+
+#if HasGcc3 && HasGnuMake
+XCOMM This makes the glxProxy subdirectory much less noisy, with respect
+XCOMM to warngings. The code is automatically generated, so we just want
+XCOMM to shut the compiler up at this point. However, some of the suppressed
+XCOMM warnings may point to real errors, so they should be investigated at
+XCOMM some time in the future.
+CFLAGS += -Wno-unused -Wno-implicit -Wno-uninitialized \
+ -Wno-redundant-decls -Wno-sign-compare -Wno-strict-prototypes \
+ -Wno-float-equal -Wno-missing-declarations -Wno-missing-prototypes
+#endif
+
+ SRCS = g_disptab.c glxcmds.c glxext.c glxutil.c g_renderswap.c \
+ render2swap.c renderpixswap.c global.c glxcmdsswap.c \
+ compsize.c glxscreens.c glxvisuals.c \
+ glxsingle.c glxvendor.c glxfbconfig.c glxswap.c $(MSRCS)
+
+ OBJS = g_disptab.o glxcmds.o glxext.o glxutil.o g_renderswap.o \
+ render2swap.o renderpixswap.o global.o glxcmdsswap.o \
+ compsize.o glxscreens.o glxvisuals.o \
+ glxsingle.o glxvendor.o glxfbconfig.o glxswap.o $(MOBJS)
+
+ INCLUDES = -I. -I$(SERVERSRC)/include -I$(INCLUDESRC) \
+ -I$(XINCLUDESRC) -I$(SERVERSRC)/mi \
+ -I$(EXTINCSRC) -I$(FONTINCSRC) -I$(MESASRCDIR)/include \
+ -I$(XF86SRC) -I$(XF86OSSRC) -I$(SERVERSRC)/GL/include \
+ -I$(SERVERSRC)/hw/dmx -I$(SERVERSRC)/Xext \
+ -I$(SERVERSRC)/render
+
+XCOMM If you add "-DDEBUG" in DEFINES, then make sure you also
+XCOMM add DEBUG to the define in ../mesa/src/X/xf86glx.c
+ DEFINES = $(GLX_DEFINES) $(DMX_DEFINES)
+
+
+#if DoLoadableServer
+ModuleObjectRule()
+#else
+NormalLibraryObjectRule()
+#endif
+SubdirLibraryRule($(OBJS))
+LibraryModuleTarget(glxProxy,$(OBJS))
+
+LintLibraryTarget(glxProxy,$(SRCS))
+NormalLintTarget($(SRCS))
+
+DependTarget()