diff options
Diffstat (limited to 'nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c')
-rw-r--r-- | nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c | 542 |
1 files changed, 0 insertions, 542 deletions
diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c b/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c deleted file mode 100644 index c20e9551e..000000000 --- a/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c +++ /dev/null @@ -1,542 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -#ifdef HAVE_DMX_CONFIG_H -#include <dmx-config.h> -#endif - -#include "dmx.h" -#include "glxserver.h" -#include "glxutil.h" -#include "dmx_glxvisuals.h" - -static int numConfigs = 0; -static __GLXvisualConfig *visualConfigs = NULL; -static void **visualPrivates = NULL; - -int glxVisualsMatch( __GLXvisualConfig *v1, __GLXvisualConfig *v2 ) -{ - if ( (v1->class == v2->class) && - (v1->rgba == v2->rgba) && - (v1->redSize == v2->redSize) && - (v1->greenSize == v2->greenSize) && - (v1->blueSize == v2->blueSize) && - (v1->alphaSize == v2->alphaSize) && - (v1->redMask == v2->redMask) && - (v1->greenMask == v2->greenMask) && - (v1->blueMask == v2->blueMask) && - (v1->alphaMask == v2->alphaMask) && - (v1->accumRedSize == v2->accumRedSize) && - (v1->accumGreenSize == v2->accumGreenSize) && - (v1->accumBlueSize == v2->accumBlueSize) && - (v1->accumAlphaSize == v2->accumAlphaSize) && - (v1->doubleBuffer == v2->doubleBuffer) && - (v1->stereo == v2->stereo) && - (v1->bufferSize == v2->bufferSize) && - (v1->depthSize == v2->depthSize) && - (v1->stencilSize == v2->stencilSize) && - (v1->auxBuffers == v2->auxBuffers) && - (v1->level == v2->level) && - (v1->visualRating == v2->visualRating) && - (v1->transparentPixel == v2->transparentPixel) && - (v1->transparentRed == v2->transparentRed) && - (v1->transparentGreen == v2->transparentGreen) && - (v1->transparentBlue == v2->transparentBlue) && - (v1->transparentAlpha == v2->transparentAlpha) && - (v1->transparentIndex == v2->transparentIndex) && - (v1->multiSampleSize == v2->multiSampleSize) && - (v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) && - (v1->visualSelectGroup == v2->visualSelectGroup) ) { - - return(1); - - } - - return(0); - -} - -VisualID glxMatchGLXVisualInConfigList( __GLXvisualConfig *pGlxVisual, __GLXvisualConfig *configs, int nconfigs ) -{ - int i; - - for (i=0; i<nconfigs; i++) { - - if (glxVisualsMatch( pGlxVisual, &configs[i] )) { - - return( configs[i].vid ); - - } - } - - return(0); -} - -VisualID glxMatchVisualInConfigList( ScreenPtr pScreen, VisualPtr pVisual, __GLXvisualConfig *configs, int nconfigs ) -{ - __GLXscreenInfo *pGlxScreen; - __GLXvisualConfig *pGlxVisual; - int i; - - /* check that the glx extension has been initialized */ - if ( !__glXActiveScreens ) - return(0); - - pGlxScreen = &__glXActiveScreens[pScreen->myNum]; - pGlxVisual = pGlxScreen->pGlxVisual; - - /* find the glx visual info for pVisual */ - for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) { - if (pGlxVisual->vid == pVisual->vid) { - break; - } - } - if (i == pGlxScreen->numVisuals) { - /* - * the visual is not supported by glx - */ - return(0); - } - - return( glxMatchGLXVisualInConfigList(pGlxVisual, configs, nconfigs) ); -} - -VisualPtr glxMatchVisual( ScreenPtr pScreen, VisualPtr pVisual, ScreenPtr pMatchScreen ) -{ - __GLXscreenInfo *pGlxScreen2; - int j; - VisualID vid; - - /* check that the glx extension has been initialized */ - if ( !__glXActiveScreens ) - return NULL; - - pGlxScreen2 = &__glXActiveScreens[pMatchScreen->myNum]; - - vid = glxMatchVisualInConfigList( pScreen, pVisual, - pGlxScreen2->pGlxVisual, - pGlxScreen2->numVisuals ); - if (vid) { - /* - * find the X visual of the matching glx visual - */ - for (j=0; j<pMatchScreen->numVisuals; j++) { - if (vid == pMatchScreen->visuals[j].vid) { - return( &pMatchScreen->visuals[j] ); - } - } - } - - return(0); -} - -void glxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, - void **privates) -{ - numConfigs = nconfigs; - visualConfigs = configs; - visualPrivates = privates; -} - -static int count_bits(unsigned int n) -{ - int bits = 0; - - while (n > 0) { - if (n & 1) bits++; - n >>= 1; - } - return bits; -} - -static VisualID FindClosestVisual( VisualPtr pVisual, int rootDepth, - DepthPtr pdepth, int ndepths, - VisualPtr pNewVisual, int numNewVisuals) -{ - int d, v; - VisualPtr vis; - - /* - * find the first visual with the same or deeper depth - * of the same class. - */ - for (d=0; d<ndepths; d++) { - if (pdepth[d].depth >= rootDepth) { - for (v=0; v<pdepth[d].numVids; v++) { - - /* find the new visual structure */ - vis = pNewVisual; - while( pdepth[d].vids[v] != vis->vid ) vis++; - - if (vis->class == pVisual->class) { - return( pdepth[d].vids[v] ); - } - } - } - } - - /* - * did not find any. - * try to look for the same class only. - */ - for (d=0; d<ndepths; d++) { - for (v=0; v<pdepth[d].numVids; v++) { - - /* find the new visual structure */ - vis = pNewVisual; - while( pdepth[d].vids[v] != vis->vid ) vis++; - - if (vis->class == pVisual->class) { - return( pdepth[d].vids[v] ); - } - } - } - - /* - * if not found - just take the first visual - */ - return( pdepth[0].vids[0] ); -} - -Bool glxInitVisuals(int *nvisualp, VisualPtr *visualp, - VisualID *defaultVisp, - int ndepth, DepthPtr pdepth, - int rootDepth) -{ - int numRGBconfigs; - int numCIconfigs; - int numVisuals = *nvisualp; - int numNewVisuals; - int numNewConfigs; - VisualPtr pVisual = *visualp; - VisualPtr pVisualNew = NULL; - VisualID *orig_vid = NULL; - __GLXvisualConfig *glXVisualPtr = NULL; - __GLXvisualConfig *pNewVisualConfigs = NULL; - void **glXVisualPriv; - dmxGlxVisualPrivate **pNewVisualPriv; - int found_default; - int i, j, k; - int numGLXvis = 0; - GLint *isGLXvis; - - if (numConfigs > 0) - numNewConfigs = numConfigs; - else - return False; - - MAXSCREENSALLOC(__glXActiveScreens); - if (!__glXActiveScreens) - return False; - - /* Alloc space for the list of new GLX visuals */ - pNewVisualConfigs = (__GLXvisualConfig *) - __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); - if (!pNewVisualConfigs) { - return FALSE; - } - - /* Alloc space for the list of new GLX visual privates */ - pNewVisualPriv = (dmxGlxVisualPrivate **) __glXMalloc(numNewConfigs * sizeof(dmxGlxVisualPrivate *)); - if (!pNewVisualPriv) { - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* copy driver's visual config info */ - for (i = 0; i < numConfigs; i++) { - pNewVisualConfigs[i] = visualConfigs[i]; - pNewVisualPriv[i] = (dmxGlxVisualPrivate *)visualPrivates[i]; - } - -#if 1 - /* FIXME: This is a hack to workaround a hang in xtest caused by a - * mismatch between what the front end (i.e., DMX) server calculates - * for the visual configs and what the back-end servers have. - */ - { - int numTCRGBconfigs = 0; - int numDCRGBconfigs = 0; - - numRGBconfigs = 0; - numCIconfigs = 0; - - for (i = 0; i < numNewConfigs; i++) { - if (pNewVisualConfigs[i].rgba) { - if (pNewVisualConfigs[i].class == TrueColor) - numTCRGBconfigs++; - else - numDCRGBconfigs++; - numRGBconfigs++; - } else - numCIconfigs++; - } - - /* Count the total number of visuals to compute */ - numNewVisuals = 0; - for (i = 0; i < numVisuals; i++) { - numNewVisuals += - (pVisual[i].class == TrueColor) ? numTCRGBconfigs : - (pVisual[i].class == DirectColor) ? numDCRGBconfigs : - numCIconfigs; - } - } -#else - /* Count the number of RGB and CI visual configs */ - numRGBconfigs = 0; - numCIconfigs = 0; - for (i = 0; i < numNewConfigs; i++) { - if (pNewVisualConfigs[i].rgba) - numRGBconfigs++; - else - numCIconfigs++; - } - - /* Count the total number of visuals to compute */ - numNewVisuals = 0; - for (i = 0; i < numVisuals; i++) { - numNewVisuals += - (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) - ? numRGBconfigs : numCIconfigs; - } -#endif - - /* Reset variables for use with the next screen/driver's visual configs */ - visualConfigs = NULL; - numConfigs = 0; - - /* Alloc temp space for the list of orig VisualIDs for each new visual */ - orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); - if (!orig_vid) { - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisuals */ - glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals * - sizeof(__GLXvisualConfig)); - if (!glXVisualPtr) { - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisualPrivates */ - glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); - if (!glXVisualPriv) { - __glXFree(glXVisualPtr); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the new list of the X server's visuals */ - pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); - if (!pVisualNew) { - __glXFree(glXVisualPriv); - __glXFree(glXVisualPtr); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - isGLXvis = (GLint *) __glXMalloc(numNewVisuals * sizeof(GLint)); - if (!isGLXvis) { - __glXFree(glXVisualPriv); - __glXFree(glXVisualPtr); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - __glXFree(pVisualNew); - return FALSE; - } - - /* Initialize the new visuals */ - found_default = FALSE; - for (i = j = 0; i < numVisuals; i++) { - - for (k = 0; k < numNewConfigs; k++) { - - int new_depth; - int depth; - int d,v; - - /* find the depth of the new visual config */ - new_depth = pNewVisualPriv[k]->x_visual_depth; - - /* find the depth of the original visual */ - depth = 0; - d = 0; - while( (depth==0) && (d < ndepth) ) { - v = 0; - while( (depth==0) && (v < pdepth[d].numVids) ) { - if (pdepth[d].vids[v] == pVisual[i].vid) { - depth = pdepth[d].depth; - } - v++; - } - d++; - } - - /* check that the visual has the same class and depth - * as the new config - */ - if ( pVisual[i].class != pNewVisualPriv[k]->x_visual_class || - (depth != new_depth) ) - continue; - - /* Initialize the new visual */ - pVisualNew[j] = pVisual[i]; - pVisualNew[j].vid = FakeClientID(0); - - /* Check for the default visual */ - if (!found_default && pVisual[i].vid == *defaultVisp) { - *defaultVisp = pVisualNew[j].vid; - found_default = TRUE; - } - - /* Save the old VisualID */ - orig_vid[j] = pVisual[i].vid; - - /* Initialize the glXVisual */ - glXVisualPtr[j] = pNewVisualConfigs[k]; - glXVisualPtr[j].vid = pVisualNew[j].vid; - - /* - * If the class is -1, then assume the X visual information - * is identical to what GLX needs, and take them from the X - * visual. NOTE: if class != -1, then all other fields MUST - * be initialized. - */ - if (glXVisualPtr[j].class == -1) { - glXVisualPtr[j].class = pVisual[i].class; - glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask); - glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask); - glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask); - glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize; - glXVisualPtr[j].redMask = pVisual[i].redMask; - glXVisualPtr[j].greenMask = pVisual[i].greenMask; - glXVisualPtr[j].blueMask = pVisual[i].blueMask; - glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask; - glXVisualPtr[j].bufferSize = rootDepth; - } - - /* Save the device-dependent private for this visual */ - glXVisualPriv[j] = pNewVisualPriv[k]; - - isGLXvis[j] = glxMatchGLXVisualInConfigList( &glXVisualPtr[j], - dmxScreens[screenInfo.numScreens-1].glxVisuals, - dmxScreens[screenInfo.numScreens-1].numGlxVisuals ); - if (isGLXvis[j]) numGLXvis++; - - j++; - } - } - - assert(j <= numNewVisuals); - numNewVisuals = j; /* correct number of new visuals */ - - /* Save the GLX visuals in the screen structure */ - __glXActiveScreens[screenInfo.numScreens-1].numVisuals = numNewVisuals; - __glXActiveScreens[screenInfo.numScreens-1].numGLXVisuals = numGLXvis; - __glXActiveScreens[screenInfo.numScreens-1].isGLXvis = isGLXvis; - __glXActiveScreens[screenInfo.numScreens-1].pGlxVisual = glXVisualPtr; - - - /* Set up depth's VisualIDs */ - for (i = 0; i < ndepth; i++) { - int numVids = 0; - VisualID *pVids = NULL; - int k, n = 0; - - /* Count the new number of VisualIDs at this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - numVids++; - - /* Allocate a new list of VisualIDs for this depth */ - pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); - - /* Initialize the new list of VisualIDs for this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - pVids[n++] = pVisualNew[k].vid; - - /* Update this depth's list of VisualIDs */ - __glXFree(pdepth[i].vids); - pdepth[i].vids = pVids; - pdepth[i].numVids = numVids; - } - - /* - * if the default visual was rejected - need to choose new - * default visual ! - */ - if ( !found_default ) { - - for (i=0; i<numVisuals; i++) - if (pVisual[i].vid == *defaultVisp) - break; - - if (i < numVisuals) { - *defaultVisp = FindClosestVisual( &pVisual[i], rootDepth, pdepth, ndepth, pVisualNew, numNewVisuals ); - } - } - - /* Update the X server's visuals */ - *nvisualp = numNewVisuals; - *visualp = pVisualNew; - - /* Free the old list of the X server's visuals */ - __glXFree(pVisual); - - /* Clean up temporary allocations */ - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - - /* Free the private list created by DDX HW driver */ - if (visualPrivates) - xfree(visualPrivates); - visualPrivates = NULL; - - return TRUE; -} |