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-rw-r--r--nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c542
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diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c b/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c
deleted file mode 100644
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--- a/nx-X11/programs/Xserver/hw/dmx/glxProxy/glxvisuals.c
+++ /dev/null
@@ -1,542 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-#ifdef HAVE_DMX_CONFIG_H
-#include <dmx-config.h>
-#endif
-
-#include "dmx.h"
-#include "glxserver.h"
-#include "glxutil.h"
-#include "dmx_glxvisuals.h"
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-int glxVisualsMatch( __GLXvisualConfig *v1, __GLXvisualConfig *v2 )
-{
- if ( (v1->class == v2->class) &&
- (v1->rgba == v2->rgba) &&
- (v1->redSize == v2->redSize) &&
- (v1->greenSize == v2->greenSize) &&
- (v1->blueSize == v2->blueSize) &&
- (v1->alphaSize == v2->alphaSize) &&
- (v1->redMask == v2->redMask) &&
- (v1->greenMask == v2->greenMask) &&
- (v1->blueMask == v2->blueMask) &&
- (v1->alphaMask == v2->alphaMask) &&
- (v1->accumRedSize == v2->accumRedSize) &&
- (v1->accumGreenSize == v2->accumGreenSize) &&
- (v1->accumBlueSize == v2->accumBlueSize) &&
- (v1->accumAlphaSize == v2->accumAlphaSize) &&
- (v1->doubleBuffer == v2->doubleBuffer) &&
- (v1->stereo == v2->stereo) &&
- (v1->bufferSize == v2->bufferSize) &&
- (v1->depthSize == v2->depthSize) &&
- (v1->stencilSize == v2->stencilSize) &&
- (v1->auxBuffers == v2->auxBuffers) &&
- (v1->level == v2->level) &&
- (v1->visualRating == v2->visualRating) &&
- (v1->transparentPixel == v2->transparentPixel) &&
- (v1->transparentRed == v2->transparentRed) &&
- (v1->transparentGreen == v2->transparentGreen) &&
- (v1->transparentBlue == v2->transparentBlue) &&
- (v1->transparentAlpha == v2->transparentAlpha) &&
- (v1->transparentIndex == v2->transparentIndex) &&
- (v1->multiSampleSize == v2->multiSampleSize) &&
- (v1->nMultiSampleBuffers == v2->nMultiSampleBuffers) &&
- (v1->visualSelectGroup == v2->visualSelectGroup) ) {
-
- return(1);
-
- }
-
- return(0);
-
-}
-
-VisualID glxMatchGLXVisualInConfigList( __GLXvisualConfig *pGlxVisual, __GLXvisualConfig *configs, int nconfigs )
-{
- int i;
-
- for (i=0; i<nconfigs; i++) {
-
- if (glxVisualsMatch( pGlxVisual, &configs[i] )) {
-
- return( configs[i].vid );
-
- }
- }
-
- return(0);
-}
-
-VisualID glxMatchVisualInConfigList( ScreenPtr pScreen, VisualPtr pVisual, __GLXvisualConfig *configs, int nconfigs )
-{
- __GLXscreenInfo *pGlxScreen;
- __GLXvisualConfig *pGlxVisual;
- int i;
-
- /* check that the glx extension has been initialized */
- if ( !__glXActiveScreens )
- return(0);
-
- pGlxScreen = &__glXActiveScreens[pScreen->myNum];
- pGlxVisual = pGlxScreen->pGlxVisual;
-
- /* find the glx visual info for pVisual */
- for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
- if (pGlxVisual->vid == pVisual->vid) {
- break;
- }
- }
- if (i == pGlxScreen->numVisuals) {
- /*
- * the visual is not supported by glx
- */
- return(0);
- }
-
- return( glxMatchGLXVisualInConfigList(pGlxVisual, configs, nconfigs) );
-}
-
-VisualPtr glxMatchVisual( ScreenPtr pScreen, VisualPtr pVisual, ScreenPtr pMatchScreen )
-{
- __GLXscreenInfo *pGlxScreen2;
- int j;
- VisualID vid;
-
- /* check that the glx extension has been initialized */
- if ( !__glXActiveScreens )
- return NULL;
-
- pGlxScreen2 = &__glXActiveScreens[pMatchScreen->myNum];
-
- vid = glxMatchVisualInConfigList( pScreen, pVisual,
- pGlxScreen2->pGlxVisual,
- pGlxScreen2->numVisuals );
- if (vid) {
- /*
- * find the X visual of the matching glx visual
- */
- for (j=0; j<pMatchScreen->numVisuals; j++) {
- if (vid == pMatchScreen->visuals[j].vid) {
- return( &pMatchScreen->visuals[j] );
- }
- }
- }
-
- return(0);
-}
-
-void glxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-static int count_bits(unsigned int n)
-{
- int bits = 0;
-
- while (n > 0) {
- if (n & 1) bits++;
- n >>= 1;
- }
- return bits;
-}
-
-static VisualID FindClosestVisual( VisualPtr pVisual, int rootDepth,
- DepthPtr pdepth, int ndepths,
- VisualPtr pNewVisual, int numNewVisuals)
-{
- int d, v;
- VisualPtr vis;
-
- /*
- * find the first visual with the same or deeper depth
- * of the same class.
- */
- for (d=0; d<ndepths; d++) {
- if (pdepth[d].depth >= rootDepth) {
- for (v=0; v<pdepth[d].numVids; v++) {
-
- /* find the new visual structure */
- vis = pNewVisual;
- while( pdepth[d].vids[v] != vis->vid ) vis++;
-
- if (vis->class == pVisual->class) {
- return( pdepth[d].vids[v] );
- }
- }
- }
- }
-
- /*
- * did not find any.
- * try to look for the same class only.
- */
- for (d=0; d<ndepths; d++) {
- for (v=0; v<pdepth[d].numVids; v++) {
-
- /* find the new visual structure */
- vis = pNewVisual;
- while( pdepth[d].vids[v] != vis->vid ) vis++;
-
- if (vis->class == pVisual->class) {
- return( pdepth[d].vids[v] );
- }
- }
- }
-
- /*
- * if not found - just take the first visual
- */
- return( pdepth[0].vids[0] );
-}
-
-Bool glxInitVisuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- dmxGlxVisualPrivate **pNewVisualPriv;
- int found_default;
- int i, j, k;
- int numGLXvis = 0;
- GLint *isGLXvis;
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- return False;
-
- MAXSCREENSALLOC(__glXActiveScreens);
- if (!__glXActiveScreens)
- return False;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (dmxGlxVisualPrivate **) __glXMalloc(numNewConfigs * sizeof(dmxGlxVisualPrivate *));
- if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = (dmxGlxVisualPrivate *)visualPrivates[i];
- }
-
-#if 1
- /* FIXME: This is a hack to workaround a hang in xtest caused by a
- * mismatch between what the front end (i.e., DMX) server calculates
- * for the visual configs and what the back-end servers have.
- */
- {
- int numTCRGBconfigs = 0;
- int numDCRGBconfigs = 0;
-
- numRGBconfigs = 0;
- numCIconfigs = 0;
-
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba) {
- if (pNewVisualConfigs[i].class == TrueColor)
- numTCRGBconfigs++;
- else
- numDCRGBconfigs++;
- numRGBconfigs++;
- } else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor) ? numTCRGBconfigs :
- (pVisual[i].class == DirectColor) ? numDCRGBconfigs :
- numCIconfigs;
- }
- }
-#else
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs;
- }
-#endif
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- isGLXvis = (GLint *) __glXMalloc(numNewVisuals * sizeof(GLint));
- if (!isGLXvis) {
- __glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- __glXFree(pVisualNew);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- for (i = j = 0; i < numVisuals; i++) {
-
- for (k = 0; k < numNewConfigs; k++) {
-
- int new_depth;
- int depth;
- int d,v;
-
- /* find the depth of the new visual config */
- new_depth = pNewVisualPriv[k]->x_visual_depth;
-
- /* find the depth of the original visual */
- depth = 0;
- d = 0;
- while( (depth==0) && (d < ndepth) ) {
- v = 0;
- while( (depth==0) && (v < pdepth[d].numVids) ) {
- if (pdepth[d].vids[v] == pVisual[i].vid) {
- depth = pdepth[d].depth;
- }
- v++;
- }
- d++;
- }
-
- /* check that the visual has the same class and depth
- * as the new config
- */
- if ( pVisual[i].class != pNewVisualPriv[k]->x_visual_class ||
- (depth != new_depth) )
- continue;
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- isGLXvis[j] = glxMatchGLXVisualInConfigList( &glXVisualPtr[j],
- dmxScreens[screenInfo.numScreens-1].glxVisuals,
- dmxScreens[screenInfo.numScreens-1].numGlxVisuals );
- if (isGLXvis[j]) numGLXvis++;
-
- j++;
- }
- }
-
- assert(j <= numNewVisuals);
- numNewVisuals = j; /* correct number of new visuals */
-
- /* Save the GLX visuals in the screen structure */
- __glXActiveScreens[screenInfo.numScreens-1].numVisuals = numNewVisuals;
- __glXActiveScreens[screenInfo.numScreens-1].numGLXVisuals = numGLXvis;
- __glXActiveScreens[screenInfo.numScreens-1].isGLXvis = isGLXvis;
- __glXActiveScreens[screenInfo.numScreens-1].pGlxVisual = glXVisualPtr;
-
-
- /* Set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /*
- * if the default visual was rejected - need to choose new
- * default visual !
- */
- if ( !found_default ) {
-
- for (i=0; i<numVisuals; i++)
- if (pVisual[i].vid == *defaultVisp)
- break;
-
- if (i < numVisuals) {
- *defaultVisp = FindClosestVisual( &pVisual[i], rootDepth, pdepth, ndepth, pVisualNew, numNewVisuals );
- }
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- __glXFree(pVisual);
-
- /* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- xfree(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}