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path: root/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c
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Diffstat (limited to 'nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c')
-rw-r--r--nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c390
1 files changed, 0 insertions, 390 deletions
diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c b/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c
deleted file mode 100644
index bedefe781..000000000
--- a/nx-X11/programs/Xserver/hw/dmx/glxProxy/renderpixswap.c
+++ /dev/null
@@ -1,390 +0,0 @@
-/* $XFree86: xc/programs/Xserver/GL/glx/renderpixswap.c,v 1.5 2001/03/21 16:29:37 dawes Exp $ */
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-#define NEED_REPLIES
-#include "glxserver.h"
-#include "unpack.h"
-#include "g_disptab.h"
-
-void __glXDispSwap_PolygonStipple(GLbyte *pc)
-{
- __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_Bitmap(GLbyte *pc)
-{
- __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig);
- __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig);
- __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove);
- __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove);
-
- hdr->swapBytes = !hdr->swapBytes;
-
-}
-
-void __glXDispSwap_TexImage1D(GLbyte *pc)
-{
- __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->components);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->border);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_TexImage2D(GLbyte *pc)
-{
- __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->components);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->border);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_TexImage3D(GLbyte *pc)
-{
- __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
- __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->depth);
- __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
- __GLX_SWAP_INT((GLbyte *)&hdr->border);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_DrawPixels(GLbyte *pc)
-{
- __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_TexSubImage1D(GLbyte *pc)
-{
- __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_TexSubImage2D(GLbyte *pc)
-{
- __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_TexSubImage3D(GLbyte *pc)
-{
- __GLXdispatchTexSubImage3DHeader *hdr =
- (__GLXdispatchTexSubImage3DHeader *) pc;
-
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
- __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->level);
- __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->zoffset);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->depth);
- __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_ColorTable(GLbyte *pc)
-{
- __GLXdispatchColorTableHeader *hdr =
- (__GLXdispatchColorTableHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_ColorSubTable(GLbyte *pc)
-{
- __GLXdispatchColorSubTableHeader *hdr =
- (__GLXdispatchColorSubTableHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->start);
- __GLX_SWAP_INT((GLbyte *)&hdr->count);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc)
-{
- __GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc)
-{
- __GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}
-
-void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
-{
- __GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
- GLint hdrlen, image1len;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
-
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
-
- /*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- hdr->swapBytes = !hdr->swapBytes;
-}