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diff --git a/nx-X11/programs/Xserver/hw/dmx/glxProxy/unpack.h b/nx-X11/programs/Xserver/hw/dmx/glxProxy/unpack.h
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--- a/nx-X11/programs/Xserver/hw/dmx/glxProxy/unpack.h
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-/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.3 2001/03/21 16:29:37 dawes Exp $ */
-#ifndef __GLX_unpack_h__
-#define __GLX_unpack_h__
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-#define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
-
-/*
-** Fetch the context-id out of a SingleReq request pointed to by pc.
-*/
-#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
-#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
-
-/*
-** Fetch a double from potentially unaligned memory.
-*/
-#ifdef __GLX_ALIGN64
-#define __GLX_MEM_COPY(dst,src,n) memcpy(dst,src,n)
-#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8)
-#else
-#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src))
-#endif
-
-extern void __glXMemInit(void);
-
-extern xGLXSingleReply __glXReply;
-
-#define __GLX_BEGIN_REPLY(size) \
- __glXReply.length = __GLX_PAD(size) >> 2; \
- __glXReply.type = X_Reply; \
- __glXReply.sequenceNumber = client->sequence;
-
-#define __GLX_SEND_HEADER() \
- WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
-
-#define __GLX_PUT_RETVAL(a) \
- __glXReply.retval = (a);
-
-#define __GLX_PUT_SIZE(a) \
- __glXReply.size = (a);
-
-#define __GLX_PUT_RENDERMODE(m) \
- __glXReply.pad3 = (m)
-
-/*
-** Get a buffer to hold returned data, with the given alignment. If we have
-** to realloc, allocate size+align, in case the pointer has to be bumped for
-** alignment. The answerBuffer should already be aligned.
-**
-** NOTE: the cast (long)res below assumes a long is large enough to hold a
-** pointer.
-*/
-#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \
- if ((size) > sizeof(answerBuffer)) { \
- int bump; \
- if ((cl)->returnBufSize < (size)+(align)) { \
- (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \
- (size)+(align)); \
- if (!(cl)->returnBuf) { \
- return BadAlloc; \
- } \
- (cl)->returnBufSize = (size)+(align); \
- } \
- res = (char*)cl->returnBuf; \
- bump = (long)(res) % (align); \
- if (bump) res += (align) - (bump); \
- } else { \
- res = (char *)answerBuffer; \
- }
-
-#define __GLX_PUT_BYTE() \
- *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
-
-#define __GLX_PUT_SHORT() \
- *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
-
-#define __GLX_PUT_INT() \
- *(GLint *)&__glXReply.pad3 = *(GLint *)answer
-
-#define __GLX_PUT_FLOAT() \
- *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
-
-#define __GLX_PUT_DOUBLE() \
- *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
-
-#define __GLX_SEND_BYTE_ARRAY(len) \
- WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
-
-#define __GLX_SEND_SHORT_ARRAY(len) \
- WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
-
-#define __GLX_SEND_INT_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
-
-#define __GLX_SEND_FLOAT_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
-
-#define __GLX_SEND_DOUBLE_ARRAY(len) \
- WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
-
-
-#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
-#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
-#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
-#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len)
-
-/*
-** PERFORMANCE NOTE:
-** Machine dependent optimizations abound here; these swapping macros can
-** conceivably be replaced with routines that do the job faster.
-*/
-#define __GLX_DECLARE_SWAP_VARIABLES \
- GLbyte sw; \
- GLbyte *swapPC; \
- GLbyte *swapEnd
-
-
-#define __GLX_SWAP_INT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = sw;
-
-#define __GLX_SWAP_SHORT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = sw;
-
-#define __GLX_SWAP_DOUBLE(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \
- ((GLbyte *)(pc))[7] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \
- ((GLbyte *)(pc))[6] = sw; \
- sw = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \
- ((GLbyte *)(pc))[5] = sw; \
- sw = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \
- ((GLbyte *)(pc))[4] = sw;
-
-#define __GLX_SWAP_FLOAT(pc) \
- sw = ((GLbyte *)(pc))[0]; \
- ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
- ((GLbyte *)(pc))[3] = sw; \
- sw = ((GLbyte *)(pc))[1]; \
- ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
- ((GLbyte *)(pc))[2] = sw;
-
-#define __GLX_SWAP_INT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_INT(swapPC); \
- swapPC += __GLX_SIZE_INT32; \
- }
-
-#define __GLX_SWAP_SHORT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_SHORT(swapPC); \
- swapPC += __GLX_SIZE_INT16; \
- }
-
-#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_DOUBLE(swapPC); \
- swapPC += __GLX_SIZE_FLOAT64; \
- }
-
-#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
- swapPC = ((GLbyte *)(pc)); \
- swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
- while (swapPC < swapEnd) { \
- __GLX_SWAP_FLOAT(swapPC); \
- swapPC += __GLX_SIZE_FLOAT32; \
- }
-
-#define __GLX_SWAP_REPLY_HEADER() \
- __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
- __GLX_SWAP_INT(&__glXReply.length);
-
-#define __GLX_SWAP_REPLY_RETVAL() \
- __GLX_SWAP_INT(&__glXReply.retval)
-
-#define __GLX_SWAP_REPLY_SIZE() \
- __GLX_SWAP_INT(&__glXReply.size)
-
-#endif /* !__GLX_unpack_h__ */
-
-
-
-
-