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+/**************************************************************************/
+/* */
+/* Copyright (c) 2001, 2007 NoMachine, http://www.nomachine.com/. */
+/* */
+/* NXAGENT, NX protocol compression and NX extensions to this software */
+/* are copyright of NoMachine. Redistribution and use of the present */
+/* software is allowed according to terms specified in the file LICENSE */
+/* which comes in the source distribution. */
+/* */
+/* Check http://www.nomachine.com/licensing.html for applicability. */
+/* */
+/* NX and NoMachine are trademarks of NoMachine S.r.l. */
+/* */
+/* All rights reserved. */
+/* */
+/**************************************************************************/
+
+/*
+
+Copyright 1993 by Davor Matic
+
+Permission to use, copy, modify, distribute, and sell this software
+and its documentation for any purpose is hereby granted without fee,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation. Davor Matic makes no representations about
+the suitability of this software for any purpose. It is provided "as
+is" without express or implied warranty.
+
+*/
+
+#ifndef __Cursor_H__
+#define __Cursor_H__
+
+#include "cursorstr.h"
+#include "picturestr.h"
+
+typedef struct {
+ Cursor cursor;
+ PicturePtr picture;
+ int uses_render;
+ int x;
+ int y;
+} nxagentPrivCursor;
+
+/*
+ * _AnimCurElt and _AnimCur already defined in animcur.c.
+ */
+
+typedef struct _AnimCurElt {
+ CursorPtr pCursor;
+ CARD32 delay;
+} AnimCurElt;
+
+typedef struct _AnimCur {
+ int nelt;
+ AnimCurElt *elts;
+} AnimCurRec, *AnimCurPtr;
+
+CursorBitsPtr nxagentAnimCursorBits;
+
+#define nxagentIsAnimCursor(c) ((c)->bits == nxagentAnimCursorBits)
+#define nxagentGetAnimCursor(c) ((AnimCurPtr) ((c) + 1))
+
+#define nxagentCursorPriv(pCursor, pScreen) \
+ ((nxagentPrivCursor *)((pCursor)->devPriv[pScreen->myNum]))
+
+#define nxagentCursor(pCursor, pScreen) \
+ (nxagentCursorPriv(pCursor, pScreen)->cursor)
+
+#define nxagentCursorPicture(pCursor, pScreen) \
+ (nxagentCursorPriv(pCursor, pScreen)->picture)
+
+#define nxagentCursorUsesRender(pCursor, pScreen) \
+ (nxagentCursorPriv(pCursor, pScreen)->uses_render)
+
+#define nxagentCursorXOffset(pCursor, pScreen) \
+ (nxagentCursorPriv(pCursor, pScreen)->x)
+
+#define nxagentCursorYOffset(pCursor, pScreen) \
+ (nxagentCursorPriv(pCursor, pScreen)->y)
+
+void nxagentConstrainCursor(ScreenPtr pScreen, BoxPtr pBox);
+
+void nxagentCursorLimits(ScreenPtr pScreen, CursorPtr pCursor,
+ BoxPtr pHotBox, BoxPtr pTopLeftBox);
+
+Bool nxagentDisplayCursor(ScreenPtr pScreen, CursorPtr pCursor);
+
+Bool nxagentRealizeCursor(ScreenPtr pScreen, CursorPtr pCursor);
+
+Bool nxagentUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor);
+
+void nxagentRecolorCursor(ScreenPtr pScreen, CursorPtr pCursor,
+ Bool displayed);
+
+Bool nxagentSetCursorPosition(ScreenPtr pScreen, int x, int y,
+ Bool generateEvent);
+
+void nxagentDisconnectCursor(pointer p0, XID x1, pointer p2);
+void nxagentReconnectCursor(pointer p0, XID x1, pointer p2);
+void nxagentReDisplayCurrentCursor(void);
+Bool nxagentReconnectAllCursor(void *p0);
+Bool nxagentDisconnectAllCursor(void);
+
+#endif /* __Cursor_H__ */