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+/**************************************************************************/
+/* */
+/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
+/* Copyright (c) 2008-2014 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
+/* Copyright (c) 2011-2016 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
+/* Copyright (c) 2014-2016 Mihai Moldovan <ionic@ionic.de> */
+/* Copyright (c) 2014-2016 Ulrich Sibiller <uli42@gmx.de> */
+/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
+/* */
+/* NXAGENT, NX protocol compression and NX extensions to this software */
+/* are copyright of the aforementioned persons and companies. */
+/* */
+/* Redistribution and use of the present software is allowed according */
+/* to terms specified in the file LICENSE which comes in the source */
+/* distribution. */
+/* */
+/* All rights reserved. */
+/* */
+/* NOTE: This software has received contributions from various other */
+/* contributors, only the core maintainers and supporters are listed as */
+/* copyright holders. Please contact us, if you feel you should be listed */
+/* as copyright holder, as well. */
+/* */
+/**************************************************************************/
+
+/************************************************************
+
+Copyright 1987, 1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from The Open Group.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+********************************************************/
+
+/* The panoramix components contained the following notice */
+/*****************************************************************
+
+Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
+BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of Digital Equipment Corporation
+shall not be used in advertising or otherwise to promote the sale, use or other
+dealings in this Software without prior written authorization from Digital
+Equipment Corporation.
+
+******************************************************************/
+
+/*****************************************************************
+
+Copyright 2003-2005 Sun Microsystems, Inc.
+
+All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, and/or sell copies of the Software, and to permit persons
+to whom the Software is furnished to do so, provided that the above
+copyright notice(s) and this permission notice appear in all copies of
+the Software and that both the above copyright notice(s) and this
+permission notice appear in supporting documentation.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
+HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL
+INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING
+FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+Except as contained in this notice, the name of a copyright holder
+shall not be used in advertising or otherwise to promote the sale, use
+or other dealings in this Software without prior written authorization
+of the copyright holder.
+
+******************************************************************/
+
+
+#include <nx-X11/Xlib.h>
+
+#include "../../dix/events.c"
+
+#include "compext/Compext.h"
+
+#include "Events.h"
+#include "Windows.h"
+#include "Args.h"
+
+extern Display *nxagentDisplay;
+
+extern WindowPtr nxagentLastEnteredWindow;
+
+void
+ActivatePointerGrab(register DeviceIntPtr mouse, register GrabPtr grab,
+ TimeStamp time, Bool autoGrab)
+{
+ WindowPtr oldWin = (mouse->grab) ? mouse->grab->window
+ : sprite.win;
+
+ if (grab->confineTo)
+ {
+ if (grab->confineTo->drawable.pScreen != sprite.hotPhys.pScreen)
+ sprite.hotPhys.x = sprite.hotPhys.y = 0;
+ ConfineCursorToWindow(grab->confineTo, FALSE, TRUE);
+ }
+ DoEnterLeaveEvents(oldWin, grab->window, NotifyGrab);
+ mouse->valuator->motionHintWindow = NullWindow;
+ if (syncEvents.playingEvents)
+ mouse->grabTime = syncEvents.time;
+ else
+ mouse->grabTime = time;
+ if (grab->cursor)
+ grab->cursor->refcnt++;
+ mouse->activeGrab = *grab;
+ mouse->grab = &mouse->activeGrab;
+ mouse->fromPassiveGrab = autoGrab;
+ PostNewCursor();
+ CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode);
+
+ #ifdef NXAGENT_SERVER
+
+ /*
+ * If grab is synchronous, events are delivered to clients only if they send
+ * an AllowEvent request. If mode field in AllowEvent request is SyncPointer, the
+ * delivered event is saved in a queue and replayed later, when grab is released.
+ * We should export sync grab to X as async in order to avoid events to be
+ * queued twice, in the agent and in the X server. This solution have a drawback:
+ * replayed events are not delivered to that application that are not clients of
+ * the agent.
+ * A different solution could be to make the grab asynchronous in the agent and
+ * to export it as synchronous. But this seems to be less safe.
+ *
+ * To make internal grab asynchronous, change previous line as follows.
+ *
+ * if (nxagentOption(Rootless))
+ * {
+ * CheckGrabForSyncs(mouse, GrabModeAsync, (Bool)grab->keyboardMode);
+ * }
+ * else
+ * {
+ * CheckGrabForSyncs(mouse,(Bool)grab->pointerMode, (Bool)grab->keyboardMode);
+ * }
+ */
+
+ if (nxagentOption(Rootless) == 1)
+ {
+ /*
+ * FIXME: We should use the correct value
+ * for the cursor. Temporarily we set it
+ * to None.
+ */
+
+ int resource = nxagentWaitForResource(NXGetCollectGrabPointerResource,
+ nxagentCollectGrabPointerPredicate);
+
+ NXCollectGrabPointer(nxagentDisplay, resource, nxagentWindow(grab -> window),
+ 1, grab -> eventMask & PointerGrabMask,
+ GrabModeAsync, GrabModeAsync, (grab -> confineTo) ?
+ nxagentWindow(grab -> confineTo) : None,
+ None, CurrentTime);
+ }
+
+ #endif
+}
+
+void
+DeactivatePointerGrab(register DeviceIntPtr mouse)
+{
+ register GrabPtr grab = mouse->grab;
+ register DeviceIntPtr dev;
+
+ mouse->valuator->motionHintWindow = NullWindow;
+ mouse->grab = NullGrab;
+ mouse->sync.state = NOT_GRABBED;
+ mouse->fromPassiveGrab = FALSE;
+ for (dev = inputInfo.devices; dev; dev = dev->next)
+ {
+ if (dev->sync.other == grab)
+ dev->sync.other = NullGrab;
+ }
+ DoEnterLeaveEvents(grab->window, sprite.win, NotifyUngrab);
+ if (grab->confineTo)
+ ConfineCursorToWindow(ROOT, FALSE, FALSE);
+ PostNewCursor();
+ if (grab->cursor)
+ FreeCursor(grab->cursor, (Cursor)0);
+ ComputeFreezes();
+
+ #ifdef NXAGENT_SERVER
+
+ if (nxagentOption(Rootless) == 1)
+ {
+ XUngrabPointer(nxagentDisplay, CurrentTime);
+
+ if (sprite.win == ROOT)
+ {
+ mouse -> button -> state &=
+ ~(Button1Mask | Button2Mask | Button3Mask |
+ Button4Mask | Button5Mask);
+ }
+ }
+
+ #endif
+}
+
+// int
+// ProcAllowEvents(register ClientPtr client)
+// {
+// TimeStamp time;
+// DeviceIntPtr mouse = inputInfo.pointer;
+// DeviceIntPtr keybd = inputInfo.keyboard;
+// REQUEST(xAllowEventsReq);
+//
+// REQUEST_SIZE_MATCH(xAllowEventsReq);
+// time = ClientTimeToServerTime(stuff->time);
+// switch (stuff->mode)
+// {
+// case ReplayPointer:
+// AllowSome(client, time, mouse, NOT_GRABBED);
+// break;
+// case SyncPointer:
+// AllowSome(client, time, mouse, FREEZE_NEXT_EVENT);
+// break;
+// case AsyncPointer:
+// AllowSome(client, time, mouse, THAWED);
+// break;
+// case ReplayKeyboard:
+// AllowSome(client, time, keybd, NOT_GRABBED);
+// break;
+// case SyncKeyboard:
+// AllowSome(client, time, keybd, FREEZE_NEXT_EVENT);
+// break;
+// case AsyncKeyboard:
+// AllowSome(client, time, keybd, THAWED);
+// break;
+// case SyncBoth:
+// AllowSome(client, time, keybd, FREEZE_BOTH_NEXT_EVENT);
+// break;
+// case AsyncBoth:
+// AllowSome(client, time, keybd, THAWED_BOTH);
+// break;
+// default:
+// client->errorValue = stuff->mode;
+// return BadValue;
+// }
+//
+// /*
+// * This is not necessary if we export grab to X as asynchronous.
+// *
+// * if (nxagentOption(Rootless) && stuff -> mode != ReplayKeyboard &&
+// * stuff -> mode != SyncKeyboard && stuff -> mode != AsyncKeyboard)
+// * {
+// * XAllowEvents(nxagentDisplay, stuff -> mode, CurrentTime);
+// * }
+// */
+//
+// return Success;
+// }
+
+static WindowPtr
+XYToWindow(int x, int y)
+{
+ register WindowPtr pWin;
+ BoxRec box;
+
+ spriteTraceGood = 1; /* root window still there */
+
+ if (nxagentOption(Rootless))
+ {
+ if (nxagentLastEnteredWindow == NULL)
+ {
+ return ROOT;
+ }
+
+ pWin = ROOT->lastChild;
+
+ while (pWin && pWin != ROOT->firstChild && pWin != nxagentLastEnteredWindow)
+ {
+ pWin = pWin->prevSib;
+ }
+ }
+ else
+ {
+ pWin = ROOT->firstChild;
+ }
+
+ while (pWin)
+ {
+ if ((pWin->mapped) &&
+ (x >= pWin->drawable.x - wBorderWidth (pWin)) &&
+ (x < pWin->drawable.x + (int)pWin->drawable.width +
+ wBorderWidth(pWin)) &&
+ (y >= pWin->drawable.y - wBorderWidth (pWin)) &&
+ (y < pWin->drawable.y + (int)pWin->drawable.height +
+ wBorderWidth (pWin))
+#ifdef SHAPE
+ /* When a window is shaped, a further check
+ * is made to see if the point is inside
+ * borderSize
+ */
+ && (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
+ && (!wInputShape(pWin) ||
+ RegionContainsPoint(
+ wInputShape(pWin),
+ x - pWin->drawable.x,
+ y - pWin->drawable.y, &box))
+#endif
+ )
+ {
+ if (spriteTraceGood >= spriteTraceSize)
+ {
+ spriteTraceSize += 10;
+ Must_have_memory = TRUE; /* XXX */
+ spriteTrace = (WindowPtr *)realloc(
+ spriteTrace, spriteTraceSize*sizeof(WindowPtr));
+ Must_have_memory = FALSE; /* XXX */
+ }
+ spriteTrace[spriteTraceGood++] = pWin;
+ pWin = pWin->firstChild;
+ }
+ else
+ pWin = pWin->nextSib;
+ }
+ return spriteTrace[spriteTraceGood-1];
+}
+
+// static Bool
+// CheckMotion(xEvent *xE)
+// {
+// WindowPtr prevSpriteWin = sprite.win;
+//
+#ifdef PANORAMIX
+// if(!noPanoramiXExtension)
+// return XineramaCheckMotion(xE);
+#endif
+
+// if (xE && !syncEvents.playingEvents)
+// {
+// if (sprite.hot.pScreen != sprite.hotPhys.pScreen)
+// {
+// sprite.hot.pScreen = sprite.hotPhys.pScreen;
+// ROOT = sprite.hot.pScreen->root;
+// }
+// sprite.hot.x = XE_KBPTR.rootX;
+// sprite.hot.y = XE_KBPTR.rootY;
+// if (sprite.hot.x < sprite.physLimits.x1)
+// sprite.hot.x = sprite.physLimits.x1;
+// else if (sprite.hot.x >= sprite.physLimits.x2)
+// sprite.hot.x = sprite.physLimits.x2 - 1;
+// if (sprite.hot.y < sprite.physLimits.y1)
+// sprite.hot.y = sprite.physLimits.y1;
+// else if (sprite.hot.y >= sprite.physLimits.y2)
+// sprite.hot.y = sprite.physLimits.y2 - 1;
+#ifdef SHAPE
+// if (sprite.hotShape)
+// ConfineToShape(sprite.hotShape, &sprite.hot.x, &sprite.hot.y);
+#endif
+// sprite.hotPhys = sprite.hot;
+//
+// /*
+// * This code force cursor position to be inside the
+// * root window of the agent. We can't view a reason
+// * to do this and it interacts in an undesirable way
+// * with toggling fullscreen.
+// *
+// * if ((sprite.hotPhys.x != XE_KBPTR.rootX) ||
+// * (sprite.hotPhys.y != XE_KBPTR.rootY))
+// * {
+// * (*sprite.hotPhys.pScreen->SetCursorPosition)(
+// * sprite.hotPhys.pScreen,
+// * sprite.hotPhys.x, sprite.hotPhys.y, FALSE);
+// * }
+// */
+//
+// XE_KBPTR.rootX = sprite.hot.x;
+// XE_KBPTR.rootY = sprite.hot.y;
+// }
+//
+// sprite.win = XYToWindow(sprite.hot.x, sprite.hot.y);
+#ifdef notyet
+// if (!(sprite.win->deliverableEvents &
+// Motion_Filter(inputInfo.pointer->button))
+// !syncEvents.playingEvents)
+// {
+// /* XXX Do PointerNonInterestBox here */
+// }
+#endif
+// if (sprite.win != prevSpriteWin)
+// {
+// if (prevSpriteWin != NullWindow) {
+// if (!xE)
+// UpdateCurrentTimeIf();
+// DoEnterLeaveEvents(prevSpriteWin, sprite.win, NotifyNormal);
+// }
+// PostNewCursor();
+// return FALSE;
+// }
+// return TRUE;
+// }
+
+void
+DefineInitialRootWindow(register WindowPtr win)
+{
+ register ScreenPtr pScreen = win->drawable.pScreen;
+ #ifdef VIEWPORT_FRAME
+ extern void nxagentInitViewportFrame(ScreenPtr, WindowPtr);
+ #endif
+ extern int nxagentShadowInit(ScreenPtr, WindowPtr);
+
+ sprite.hotPhys.pScreen = pScreen;
+ sprite.hotPhys.x = pScreen->width / 2;
+ sprite.hotPhys.y = pScreen->height / 2;
+ sprite.hot = sprite.hotPhys;
+ sprite.hotLimits.x2 = pScreen->width;
+ sprite.hotLimits.y2 = pScreen->height;
+ sprite.win = win;
+ sprite.current = wCursor (win);
+ sprite.current->refcnt++;
+ spriteTraceGood = 1;
+ ROOT = win;
+ (*pScreen->CursorLimits) (
+ pScreen, sprite.current, &sprite.hotLimits, &sprite.physLimits);
+ sprite.confined = FALSE;
+ (*pScreen->ConstrainCursor) (pScreen, &sprite.physLimits);
+ (*pScreen->SetCursorPosition) (pScreen, sprite.hot.x, sprite.hot.y, FALSE);
+ (*pScreen->DisplayCursor) (pScreen, sprite.current);
+
+#ifdef PANORAMIX
+ if(!noPanoramiXExtension) {
+ sprite.hotLimits.x1 = -panoramiXdataPtr[0].x;
+ sprite.hotLimits.y1 = -panoramiXdataPtr[0].y;
+ sprite.hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x;
+ sprite.hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y;
+ sprite.physLimits = sprite.hotLimits;
+ sprite.confineWin = NullWindow;
+#ifdef SHAPE
+ sprite.hotShape = NullRegion;
+#endif
+ sprite.screen = pScreen;
+ /* gotta UNINIT these someplace */
+ RegionNull(&sprite.Reg1);
+ RegionNull(&sprite.Reg2);
+ }
+#endif
+
+ #ifdef VIEWPORT_FRAME
+ nxagentInitViewportFrame(pScreen, win);
+ #endif
+
+ if (nxagentOption(Shadow))
+ {
+ if (nxagentShadowInit(pScreen, win) == -1)
+ {
+ FatalError("Failed to connect to display '%s'", nxagentShadowDisplayName);
+ }
+ }
+}
+
+int
+ProcSendEvent(ClientPtr client)
+{
+ WindowPtr pWin;
+ WindowPtr effectiveFocus = NullWindow; /* only set if dest==InputFocus */
+ REQUEST(xSendEventReq);
+
+ REQUEST_SIZE_MATCH(xSendEventReq);
+
+ /* The client's event type must be a core event type or one defined by an
+ extension. */
+
+
+#ifdef NXAGENT_CLIPBOARD
+
+ if (stuff -> event.u.u.type == SelectionNotify)
+ {
+ extern int nxagentSendNotify(xEvent*);
+ if (nxagentSendNotify(&stuff->event) == 1)
+ return Success;
+ }
+#endif
+
+ if ( ! ((stuff->event.u.u.type > X_Reply &&
+ stuff->event.u.u.type < LASTEvent) ||
+ (stuff->event.u.u.type >= EXTENSION_EVENT_BASE &&
+ stuff->event.u.u.type < (unsigned)lastEvent)))
+ {
+ client->errorValue = stuff->event.u.u.type;
+ return BadValue;
+ }
+ if (stuff->event.u.u.type == ClientMessage &&
+ stuff->event.u.u.detail != 8 &&
+ stuff->event.u.u.detail != 16 &&
+ stuff->event.u.u.detail != 32 &&
+ !permitOldBugs)
+ {
+ client->errorValue = stuff->event.u.u.detail;
+ return BadValue;
+ }
+ if ((stuff->eventMask & ~AllEventMasks) && !permitOldBugs)
+ {
+ client->errorValue = stuff->eventMask;
+ return BadValue;
+ }
+
+ if (stuff->destination == PointerWindow)
+ pWin = sprite.win;
+ else if (stuff->destination == InputFocus)
+ {
+ WindowPtr inputFocus = inputInfo.keyboard->focus->win;
+
+ if (inputFocus == NoneWin)
+ return Success;
+
+ /* If the input focus is PointerRootWin, send the event to where
+ the pointer is if possible, then perhaps propogate up to root. */
+ if (inputFocus == PointerRootWin)
+ inputFocus = ROOT;
+
+ if (IsParent(inputFocus, sprite.win))
+ {
+ effectiveFocus = inputFocus;
+ pWin = sprite.win;
+ }
+ else
+ effectiveFocus = pWin = inputFocus;
+ }
+ else
+ pWin = SecurityLookupWindow(stuff->destination, client,
+ DixReadAccess);
+ if (!pWin)
+ return BadWindow;
+ if ((stuff->propagate != xFalse) && (stuff->propagate != xTrue))
+ {
+ client->errorValue = stuff->propagate;
+ return BadValue;
+ }
+ stuff->event.u.u.type |= 0x80;
+ if (stuff->propagate)
+ {
+ for (;pWin; pWin = pWin->parent)
+ {
+ if (DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask,
+ NullGrab, 0))
+ return Success;
+ if (pWin == effectiveFocus)
+ return Success;
+ stuff->eventMask &= ~wDontPropagateMask(pWin);
+ if (!stuff->eventMask)
+ break;
+ }
+ }
+ else
+ (void)DeliverEventsToWindow(pWin, &stuff->event, 1, stuff->eventMask,
+ NullGrab, 0);
+ return Success;
+}