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path: root/nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c
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Diffstat (limited to 'nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c')
-rw-r--r--nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c b/nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c
index 08c052294..56237605e 100644
--- a/nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c
+++ b/nx-X11/programs/Xserver/hw/nxagent/NXmiwindow.c
@@ -292,14 +292,12 @@ miChangeSaveUnder(pWin, first)
* Used when pWin was restacked */
{
RegionRec rgn; /* Area obscured by saveUnder windows */
- register ScreenPtr pScreen;
Bool res;
if (!deltaSaveUndersViewable && !numSaveUndersViewable)
return FALSE;
numSaveUndersViewable += deltaSaveUndersViewable;
deltaSaveUndersViewable = 0;
- pScreen = pWin->drawable.pScreen;
RegionNull(&rgn);
res = miCheckSubSaveUnder (pWin->parent,
pWin->saveUnder ? first : pWin->nextSib,
@@ -385,9 +383,6 @@ miMarkOverlappedWindows(pWin, pFirst, ppLayerWin)
register WindowPtr pChild, pLast;
Bool anyMarked = FALSE;
MarkWindowProcPtr MarkWindow = pWin->drawable.pScreen->MarkWindow;
- ScreenPtr pScreen;
-
- pScreen = pWin->drawable.pScreen;
/* single layered systems are easy */
if (ppLayerWin) *ppLayerWin = pWin;
@@ -470,11 +465,8 @@ miHandleValidateExposures(pWin)
{
register WindowPtr pChild;
register ValidatePtr val;
- ScreenPtr pScreen;
WindowExposuresProcPtr WindowExposures;
- pScreen = pWin->drawable.pScreen;
-
pChild = pWin;
WindowExposures = pChild->drawable.pScreen->WindowExposures;
while (1)
@@ -598,12 +590,10 @@ miRecomputeExposures (
register WindowPtr pWin,
void * value) /* must conform to VisitWindowProcPtr */
{
- register ScreenPtr pScreen;
RegionPtr pValid = (RegionPtr)value;
if (pWin->valdata)
{
- pScreen = pWin->drawable.pScreen;
/*
* compute exposed regions of this window
*/
@@ -1206,11 +1196,8 @@ miMarkUnrealizedWindow(pChild, pWin, fromConfigure)
void
miSegregateChildren(WindowPtr pWin, RegionPtr pReg, int depth)
{
- ScreenPtr pScreen;
WindowPtr pChild;
- pScreen = pWin->drawable.pScreen;
-
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
{
if (pChild->drawable.depth == depth)