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Diffstat (limited to 'nx-X11/programs/Xserver/hw/nxagent/Window.c')
-rw-r--r--nx-X11/programs/Xserver/hw/nxagent/Window.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/nx-X11/programs/Xserver/hw/nxagent/Window.c b/nx-X11/programs/Xserver/hw/nxagent/Window.c
index e2ce9d372..073021ed8 100644
--- a/nx-X11/programs/Xserver/hw/nxagent/Window.c
+++ b/nx-X11/programs/Xserver/hw/nxagent/Window.c
@@ -1752,7 +1752,7 @@ Bool nxagentChangeWindowAttributes(pWin, mask)
}
/*
- * As we set this bit, whe must change dix in
+ * As we set this bit, we must change dix in
* order not to perform PositionWindow and let
* X move children windows for us.
*/
@@ -2635,7 +2635,7 @@ void nxagentMapDefaultWindows(void)
Bool nxagentDisconnectAllWindows(void)
{
- Bool succeded = True;
+ Bool succeeded = True;
int i;
WindowPtr pWin;
@@ -2646,7 +2646,7 @@ Bool nxagentDisconnectAllWindows(void)
for (i = 0; i < screenInfo.numScreens; i++)
{
pWin = screenInfo.screens[i]->root;
- nxagentTraverseWindow( pWin, nxagentDisconnectWindow, &succeded);
+ nxagentTraverseWindow( pWin, nxagentDisconnectWindow, &succeeded);
nxagentDefaultWindows[i] = None;
}
@@ -2654,7 +2654,7 @@ Bool nxagentDisconnectAllWindows(void)
fprintf(stderr, "nxagentDisconnectAllWindows: all windows disconnected\n");
#endif
- return succeded;
+ return succeeded;
}
/*
@@ -3270,7 +3270,7 @@ static void nxagentReconfigureWindow(void * param0, XID param1, void * data_buff
}
/*
XXX: This would break Motif menus.
- If pWin is mapped but not realized, a followin UnmapWindow() wouldn't
+ If pWin is mapped but not realized, a following UnmapWindow() wouldn't
do anything, leaving this mapped window around. XMapWindow()
is called in nxagentRealizeWindow() and there it is enough.
@@ -3387,7 +3387,7 @@ Bool nxagentCheckWindowIntegrity(WindowPtr pWin)
{
#ifdef WARNING
fprintf(stderr, "nxagentCheckWindowIntegrity: Window %p has been realized "
- "now remote and frambuffer data are synchronized.\n", (void*) pWin);
+ "now remote and framebuffer data are synchronized.\n", (void*) pWin);
#endif
}