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+/*
+ *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
+ *
+ *Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ *"Software"), to deal in the Software without restriction, including
+ *without limitation the rights to use, copy, modify, merge, publish,
+ *distribute, sublicense, and/or sell copies of the Software, and to
+ *permit persons to whom the Software is furnished to do so, subject to
+ *the following conditions:
+ *
+ *The above copyright notice and this permission notice shall be
+ *included in all copies or substantial portions of the Software.
+ *
+ *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
+ *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *Except as contained in this notice, the name of the XFree86 Project
+ *shall not be used in advertising or otherwise to promote the sale, use
+ *or other dealings in this Software without prior written authorization
+ *from the XFree86 Project.
+ *
+ * Authors: Harold L Hunt II
+ */
+/* $XFree86: xc/programs/Xserver/hw/xwin/winnativegdi.c,v 1.14 2003/07/29 21:25:18 dawes Exp $ */
+
+#ifdef HAVE_XWIN_CONFIG_H
+#include <xwin-config.h>
+#endif
+#include "win.h"
+
+
+/*
+ * External symbols
+ */
+
+extern HWND g_hDlgExit;
+
+
+/*
+ * Local function prototypes
+ */
+
+static Bool
+winAllocateFBNativeGDI (ScreenPtr pScreen);
+
+static void
+winShadowUpdateNativeGDI (ScreenPtr pScreen,
+ shadowBufPtr pBuf);
+
+static Bool
+winCloseScreenNativeGDI (int nIndex, ScreenPtr pScreen);
+
+static Bool
+winInitVisualsNativeGDI (ScreenPtr pScreen);
+
+static Bool
+winAdjustVideoModeNativeGDI (ScreenPtr pScreen);
+
+#if 0
+static Bool
+winBltExposedRegionsNativeGDI (ScreenPtr pScreen);
+#endif
+
+static Bool
+winActivateAppNativeGDI (ScreenPtr pScreen);
+
+static Bool
+winRedrawScreenNativeGDI (ScreenPtr pScreen);
+
+static Bool
+winRealizeInstalledPaletteNativeGDI (ScreenPtr pScreen);
+
+static Bool
+winInstallColormapNativeGDI (ColormapPtr pColormap);
+
+static Bool
+winStoreColorsNativeGDI (ColormapPtr pmap,
+ int ndef,
+ xColorItem *pdefs);
+
+static Bool
+winCreateColormapNativeGDI (ColormapPtr pColormap);
+
+static Bool
+winDestroyColormapNativeGDI (ColormapPtr pColormap);
+
+
+
+static Bool
+winAllocateFBNativeGDI (ScreenPtr pScreen)
+{
+ FatalError ("winAllocateFBNativeGDI\n");
+
+ return TRUE;
+}
+
+
+/*
+ * We wrap whatever CloseScreen procedure was specified by fb;
+ * a pointer to said procedure is stored in our privates.
+ */
+
+static Bool
+winCloseScreenNativeGDI (int nIndex, ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ ErrorF ("winCloseScreenNativeGDI - Freeing screen resources\n");
+
+ /* Flag that the screen is closed */
+ pScreenPriv->fClosed = TRUE;
+ pScreenPriv->fActive = FALSE;
+
+ /*
+ * NOTE: mi doesn't use a CloseScreen procedure, so we do not
+ * need to call a wrapped procedure here.
+ */
+
+ /* Delete the window property */
+ RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP);
+
+ ErrorF ("winCloseScreenNativeGDI - Destroying window\n");
+
+ /* Delete tray icon, if we have one */
+ if (!pScreenInfo->fNoTrayIcon)
+ winDeleteNotifyIcon (pScreenPriv);
+
+ /* Free the exit confirmation dialog box, if it exists */
+ if (g_hDlgExit != NULL)
+ {
+ DestroyWindow (g_hDlgExit);
+ g_hDlgExit = NULL;
+ }
+
+ /* Kill our window */
+ if (pScreenPriv->hwndScreen)
+ {
+ DestroyWindow (pScreenPriv->hwndScreen);
+ pScreenPriv->hwndScreen = NULL;
+ }
+
+ /* Invalidate our screeninfo's pointer to the screen */
+ pScreenInfo->pScreen = NULL;
+
+ /* Free the screen privates for this screen */
+ free (pScreenPriv);
+
+ ErrorF ("winCloseScreenNativeGDI - Returning\n");
+
+ return TRUE;
+}
+
+
+static void
+winShadowUpdateNativeGDI (ScreenPtr pScreen,
+ shadowBufPtr pBuf)
+{
+ FatalError ("winShadowUpdateNativeGDI\n");
+ return;
+}
+
+
+static Bool
+winInitVisualsNativeGDI (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Set the bitsPerRGB and bit masks */
+ switch (pScreenInfo->dwDepth)
+ {
+ case 24:
+ pScreenPriv->dwBitsPerRGB = 8;
+ pScreenPriv->dwRedMask = 0x00FF0000;
+ pScreenPriv->dwGreenMask = 0x0000FF00;
+ pScreenPriv->dwBlueMask = 0x000000FF;
+ break;
+
+ case 16:
+ pScreenPriv->dwBitsPerRGB = 6;
+ pScreenPriv->dwRedMask = 0xF800;
+ pScreenPriv->dwGreenMask = 0x07E0;
+ pScreenPriv->dwBlueMask = 0x001F;
+ break;
+
+ case 15:
+ pScreenPriv->dwBitsPerRGB = 5;
+ pScreenPriv->dwRedMask = 0x7C00;
+ pScreenPriv->dwGreenMask = 0x03E0;
+ pScreenPriv->dwBlueMask = 0x001F;
+ break;
+
+ case 8:
+ pScreenPriv->dwBitsPerRGB = 8;
+ pScreenPriv->dwRedMask = 0;
+ pScreenPriv->dwGreenMask = 0;
+ pScreenPriv->dwBlueMask = 0;
+ break;
+
+ default:
+ ErrorF ("winInitVisualsNativeGDI - Unknown screen depth\n");
+ return FALSE;
+ break;
+ }
+
+ /* Tell the user how many bits per RGB we are using */
+ ErrorF ("winInitVisualsNativeGDI - Using dwBitsPerRGB: %d\n",
+ (int) pScreenPriv->dwBitsPerRGB);
+
+ /* Create a single visual according to the Windows screen depth */
+ switch (pScreenInfo->dwDepth)
+ {
+ case 24:
+ case 16:
+ case 15:
+ if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
+ TrueColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ TrueColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask))
+ {
+ ErrorF ("winInitVisuals - miSetVisualTypesAndMasks failed\n");
+ return FALSE;
+ }
+ break;
+
+ case 8:
+ ErrorF ("winInitVisuals - Calling miSetVisualTypesAndMasks\n");
+ if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
+ StaticColorMask,
+ pScreenPriv->dwBitsPerRGB,
+ StaticColor,
+ pScreenPriv->dwRedMask,
+ pScreenPriv->dwGreenMask,
+ pScreenPriv->dwBlueMask))
+ {
+ ErrorF ("winInitVisuals - miSetVisualTypesAndMasks failed\n");
+ return FALSE;
+ }
+ break;
+
+ default:
+ ErrorF ("winInitVisualsNativeGDI - Unknown screen depth\n");
+ return FALSE;
+ }
+
+#if 1
+ ErrorF ("winInitVisualsNativeGDI - Returning\n");
+#endif
+
+ return TRUE;
+}
+
+
+/* Adjust the video mode */
+static Bool
+winAdjustVideoModeNativeGDI (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+ HDC hdc = NULL;
+ DWORD dwBPP;
+
+ hdc = GetDC (NULL);
+
+ /* We're in serious trouble if we can't get a DC */
+ if (hdc == NULL)
+ {
+ ErrorF ("winAdjustVideoModeNativeGDI - GetDC () failed\n");
+ return FALSE;
+ }
+
+ /* Query GDI for current display depth */
+ dwBPP = GetDeviceCaps (hdc, BITSPIXEL);
+ pScreenInfo->dwDepth = GetDeviceCaps (hdc, PLANES);
+
+ switch (pScreenInfo->dwDepth) {
+ case 24:
+ case 16:
+ case 15:
+ case 8:
+ break;
+ default:
+ if (dwBPP == 32)
+ pScreenInfo->dwDepth = 24;
+ else
+ pScreenInfo->dwDepth = dwBPP;
+ break;
+ }
+
+ /* GDI cannot change the screen depth */
+ if (pScreenInfo->dwBPP == WIN_DEFAULT_BPP)
+ {
+ /* No -depth parameter passed, let the user know the depth being used */
+ ErrorF ("winAdjustVideoModeNativeGDI - Using Windows display "
+ "depth of %d bits per pixel, %d depth\n",
+ (int) dwBPP, (int) pScreenInfo->dwDepth);
+
+ /* Use GDI's depth */
+ pScreenInfo->dwBPP = dwBPP;
+ }
+ else if (dwBPP != pScreenInfo->dwBPP)
+ {
+ /* Warn user if GDI depth is different than -depth parameter */
+ ErrorF ("winAdjustVideoModeNativeGDI - Command line bpp: %d, "\
+ "using bpp: %d\n",
+ (int) pScreenInfo->dwBPP, (int) dwBPP);
+
+ /* We'll use GDI's depth */
+ pScreenInfo->dwBPP = dwBPP;
+ }
+
+ /* Release our DC */
+ ReleaseDC (NULL, hdc);
+
+ return TRUE;
+}
+
+
+static Bool
+winActivateAppNativeGDI (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /*
+ * Are we active?
+ * Are we fullscreen?
+ */
+ if (pScreenPriv != NULL
+ && pScreenPriv->fActive
+ && pScreenInfo->fFullScreen)
+ {
+ /*
+ * Activating, attempt to bring our window
+ * to the top of the display
+ */
+ ShowWindow (pScreenPriv->hwndScreen, SW_RESTORE);
+ }
+
+ /*
+ * Are we inactive?
+ * Are we fullscreen?
+ */
+ if (pScreenPriv != NULL
+ && !pScreenPriv->fActive
+ && pScreenInfo->fFullScreen)
+ {
+ /*
+ * Deactivating, stuff our window onto the
+ * task bar.
+ */
+ ShowWindow (pScreenPriv->hwndScreen, SW_MINIMIZE);
+ }
+
+ return TRUE;
+}
+
+
+HBITMAP
+winCreateDIBNativeGDI (int iWidth, int iHeight, int iDepth,
+ BYTE **ppbBits, BITMAPINFO **ppbmi)
+{
+ BITMAPINFOHEADER *pbmih = NULL;
+ HBITMAP hBitmap = NULL;
+ BITMAPINFO *pbmi = NULL;
+
+ /* Don't create an invalid bitmap */
+ if (iWidth == 0
+ || iHeight == 0
+ || iDepth == 0)
+ {
+ ErrorF ("\nwinCreateDIBNativeGDI - Invalid specs w %d h %d d %d\n\n",
+ iWidth, iHeight, iDepth);
+ return NULL;
+ }
+
+ /* Allocate bitmap info header */
+ pbmih = (BITMAPINFOHEADER*) malloc (sizeof (BITMAPINFOHEADER)
+ + 256 * sizeof (RGBQUAD));
+ if (pbmih == NULL)
+ {
+ ErrorF ("winCreateDIBNativeGDI - malloc () failed\n");
+ return FALSE;
+ }
+ ZeroMemory (pbmih, sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD));
+
+ /* Describe bitmap to be created */
+ pbmih->biSize = sizeof (BITMAPINFOHEADER);
+ pbmih->biWidth = iWidth;
+ pbmih->biHeight = -iHeight;
+ pbmih->biPlanes = 1;
+ pbmih->biBitCount = iDepth;
+ pbmih->biCompression = BI_RGB;
+ pbmih->biSizeImage = 0;
+ pbmih->biXPelsPerMeter = 0;
+ pbmih->biYPelsPerMeter = 0;
+ pbmih->biClrUsed = 0;
+ pbmih->biClrImportant = 0;
+
+ /* Setup color table for mono DIBs */
+ if (iDepth == 1)
+ {
+ pbmi = (BITMAPINFO*) pbmih;
+ pbmi->bmiColors[1].rgbBlue = 255;
+ pbmi->bmiColors[1].rgbGreen = 255;
+ pbmi->bmiColors[1].rgbRed = 255;
+ }
+
+ /* Create a DIB with a bit pointer */
+ hBitmap = CreateDIBSection (NULL,
+ (BITMAPINFO *) pbmih,
+ DIB_RGB_COLORS,
+ (void **) ppbBits,
+ NULL,
+ 0);
+ if (hBitmap == NULL)
+ {
+ ErrorF ("winCreateDIBNativeGDI - CreateDIBSection () failed\n");
+ return NULL;
+ }
+
+ /* Free the bitmap info header memory */
+ if (ppbmi != NULL)
+ {
+ /* Store the address of the BMIH in the ppbmih parameter */
+ *ppbmi = (BITMAPINFO *) pbmih;
+ }
+ else
+ {
+ free (pbmih);
+ pbmih = NULL;
+ }
+
+ return hBitmap;
+}
+
+
+#if 0
+static Bool
+winBltExposedRegionsNativeGDI (ScreenPtr pScreen)
+{
+
+ return TRUE;
+}
+#endif
+
+
+static Bool
+winRedrawScreenNativeGDI (ScreenPtr pScreen)
+{
+ FatalError ("winRedrawScreenNativeGDI\n");
+ return TRUE;
+}
+
+
+static Bool
+winRealizeInstalledPaletteNativeGDI (ScreenPtr pScreen)
+{
+ FatalError ("winRealizeInstalledPaletteNativeGDI\n");
+ return TRUE;
+}
+
+
+static Bool
+winInstallColormapNativeGDI (ColormapPtr pColormap)
+{
+ FatalError ("winInstallColormapNativeGDI\n");
+ return TRUE;
+}
+
+
+static Bool
+winStoreColorsNativeGDI (ColormapPtr pmap,
+ int ndef,
+ xColorItem *pdefs)
+{
+ FatalError ("winStoreColorsNativeGDI\n");
+ return TRUE;
+}
+
+
+static Bool
+winCreateColormapNativeGDI (ColormapPtr pColormap)
+{
+ FatalError ("winCreateColormapNativeGDI\n");
+ return TRUE;
+}
+
+
+static Bool
+winDestroyColormapNativeGDI (ColormapPtr pColormap)
+{
+ FatalError ("winDestroyColormapNativeGDI\n");
+ return TRUE;
+}
+
+
+/* Set engine specific funtions */
+Bool
+winSetEngineFunctionsNativeGDI (ScreenPtr pScreen)
+{
+ winScreenPriv(pScreen);
+ winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
+
+ /* Set our pointers */
+ pScreenPriv->pwinAllocateFB = winAllocateFBNativeGDI;
+ pScreenPriv->pwinShadowUpdate = winShadowUpdateNativeGDI;
+ pScreenPriv->pwinCloseScreen = winCloseScreenNativeGDI;
+ pScreenPriv->pwinInitVisuals = winInitVisualsNativeGDI;
+ pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeNativeGDI;
+ if (pScreenInfo->fFullScreen)
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen;
+ else
+ pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
+ pScreenPriv->pwinFinishScreenInit = winFinishScreenInitNativeGDI;
+ /*
+ * WARNING: Do not set the BltExposedRegions procedure pointer to anything
+ * other than NULL until a working painting procedure is in place.
+ * Else, winWindowProc will get stuck in an infinite loop because
+ * Windows expects the BeginPaint and EndPaint functions to be called
+ * before a WM_PAINT message can be removed from the queue. We are
+ * using NULL here as a signal for winWindowProc that it should
+ * not signal that the WM_PAINT message has been processed.
+ */
+ pScreenPriv->pwinBltExposedRegions = NULL;
+ pScreenPriv->pwinActivateApp = winActivateAppNativeGDI;
+ pScreenPriv->pwinRedrawScreen = winRedrawScreenNativeGDI;
+ pScreenPriv->pwinRealizeInstalledPalette =
+ winRealizeInstalledPaletteNativeGDI;
+ pScreenPriv->pwinInstallColormap = winInstallColormapNativeGDI;
+ pScreenPriv->pwinStoreColors = winStoreColorsNativeGDI;
+ pScreenPriv->pwinCreateColormap = winCreateColormapNativeGDI;
+ pScreenPriv->pwinDestroyColormap = winDestroyColormapNativeGDI;
+ pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA;
+
+ return TRUE;
+}