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-rw-r--r--nx-X11/programs/Xserver/miext/layer/layer.h149
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diff --git a/nx-X11/programs/Xserver/miext/layer/layer.h b/nx-X11/programs/Xserver/miext/layer/layer.h
deleted file mode 100644
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--- a/nx-X11/programs/Xserver/miext/layer/layer.h
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@@ -1,149 +0,0 @@
-/*
- * $XFree86: xc/programs/Xserver/miext/layer/layer.h,v 1.4 2001/08/01 00:44:58 tsi Exp $
- *
- * Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation, and that the name of Keith Packard not be used in
- * advertising or publicity pertaining to distribution of the software without
- * specific, written prior permission. Keith Packard makes no
- * representations about the suitability of this software for any purpose. It
- * is provided "as is" without express or implied warranty.
- *
- * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#ifndef _LAYER_H_
-#define _LAYER_H_
-
-#include <shadow.h>
-
-#define LAYER_FB 0
-#define LAYER_SHADOW 1
-
-typedef struct _LayerKind *LayerKindPtr;
-typedef struct _LayerWin *LayerWinPtr;
-typedef struct _LayerList *LayerListPtr;
-typedef struct _LayerGC *LayerGCPtr;
-typedef struct _Layer *LayerPtr;
-typedef struct _LayerScreen *LayerScreenPtr;
-
-/*
- * We'll try to work without a list of windows in each layer
- * for now, this will make computing bounding boxes for each
- * layer rather expensive, so that may need to change at some point.
- */
-
-#define LAYER_SCREEN_PIXMAP ((PixmapPtr) 1)
-
-typedef struct _Layer {
- LayerPtr pNext; /* a list of all layers for this screen */
- LayerKindPtr pKind; /* characteristics of this layer */
- int refcnt; /* reference count, layer is freed when zero */
- int windows; /* number of windows, free pixmap when zero */
- int depth; /* window depth in this layer */
- PixmapPtr pPixmap; /* pixmap for this layer (may be frame buffer) */
- Bool freePixmap; /* whether to free this pixmap when done */
- RegionRec region; /* valid set of pPixmap for drawing */
- ShadowUpdateProc update; /* for shadow layers, update/window/closure values */
- ShadowWindowProc window;
- int randr;
- void *closure;
-} LayerRec;
-
-/*
- * Call this before wrapping stuff for acceleration, it
- * gives layer pointers to the raw frame buffer functions
- */
-
-Bool
-LayerStartInit (ScreenPtr pScreen);
-
-/*
- * Initialize wrappers for each acceleration type and
- * call this function, it will move the needed functions
- * into a new LayerKind and replace them with the generic
- * functions.
- */
-
-int
-LayerNewKind (ScreenPtr pScreen);
-
-/*
- * Finally, call this function and layer
- * will wrap the screen functions and prepare for execution
- */
-
-Bool
-LayerFinishInit (ScreenPtr pScreen);
-
-/*
- * At any point after LayerStartInit, a new layer can be created.
- */
-LayerPtr
-LayerCreate (ScreenPtr pScreen,
- int kind,
- int depth,
- PixmapPtr pPixmap,
- ShadowUpdateProc update,
- ShadowWindowProc window,
- int randr,
- void *closure);
-
-/*
- * Create a layer pixmap
- */
-Bool
-LayerCreatePixmap (ScreenPtr pScreen, LayerPtr pLayer);
-
-/*
- * Change a layer pixmap
- */
-void
-LayerSetPixmap (ScreenPtr pScreen, LayerPtr pLayer, PixmapPtr pPixmap);
-
-/*
- * Destroy a layer pixmap
- */
-void
-LayerDestroyPixmap (ScreenPtr pScreen, LayerPtr pLayer);
-
-/*
- * Change a layer kind
- */
-void
-LayerSetKind (ScreenPtr pScreen, LayerPtr pLayer, int kind);
-
-/*
- * Destroy a layer. The layer must not contain any windows.
- */
-void
-LayerDestroy (ScreenPtr pScreen, LayerPtr layer);
-
-/*
- * Add a window to a layer
- */
-Bool
-LayerWindowAdd (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
-
-/*
- * Remove a window from a layer
- */
-
-void
-LayerWindowRemove (ScreenPtr pScreen, LayerPtr pLayer, WindowPtr pWin);
-
-#endif /* _LAYER_H_ */