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diff --git a/nx-X11/programs/Xserver/render/animcur.c b/nx-X11/programs/Xserver/render/animcur.c
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+/*
+ * $XFree86: xc/programs/Xserver/render/animcur.c,v 1.5tsi Exp $
+ *
+ * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/*
+ * Animated cursors for X. Not specific to Render in any way, but
+ * stuck there because Render has the other cool cursor extension.
+ * Besides, everyone has Render.
+ *
+ * Implemented as a simple layer over the core cursor code; it
+ * creates composite cursors out of a set of static cursors and
+ * delta times between each image.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include <X11/Xmd.h>
+#include "servermd.h"
+#include "scrnintstr.h"
+#include "dixstruct.h"
+#include "cursorstr.h"
+#include "dixfontstr.h"
+#include "opaque.h"
+#include "picturestr.h"
+
+typedef struct _AnimCurElt {
+ CursorPtr pCursor; /* cursor to show */
+ CARD32 delay; /* in ms */
+} AnimCurElt;
+
+typedef struct _AnimCur {
+ int nelt; /* number of elements in the elts array */
+ AnimCurElt *elts; /* actually allocated right after the structure */
+} AnimCurRec, *AnimCurPtr;
+
+typedef struct _AnimScrPriv {
+ CursorPtr pCursor;
+ int elt;
+ CARD32 time;
+
+ CloseScreenProcPtr CloseScreen;
+
+ ScreenBlockHandlerProcPtr BlockHandler;
+
+ CursorLimitsProcPtr CursorLimits;
+ DisplayCursorProcPtr DisplayCursor;
+ SetCursorPositionProcPtr SetCursorPosition;
+ RealizeCursorProcPtr RealizeCursor;
+ UnrealizeCursorProcPtr UnrealizeCursor;
+ RecolorCursorProcPtr RecolorCursor;
+} AnimCurScreenRec, *AnimCurScreenPtr;
+
+typedef struct _AnimCurState {
+ CursorPtr pCursor;
+ ScreenPtr pScreen;
+ int elt;
+ CARD32 time;
+} AnimCurStateRec, *AnimCurStatePtr;
+
+static AnimCurStateRec animCurState;
+
+static unsigned char empty[4];
+
+static CursorBits animCursorBits = {
+ empty, empty, 2, 1, 1, 0, 0, 1
+};
+
+int AnimCurScreenPrivateIndex = -1;
+int AnimCurGeneration;
+
+#define IsAnimCur(c) ((c)->bits == &animCursorBits)
+#define GetAnimCur(c) ((AnimCurPtr) ((c) + 1))
+#define GetAnimCurScreen(s) ((AnimCurScreenPtr) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr))
+#define GetAnimCurScreenIfSet(s) ((AnimCurScreenPrivateIndex != -1) ? GetAnimCurScreen(s) : NULL)
+#define SetAnimCurScreen(s,p) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr = (pointer) (p))
+
+#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
+#define Unwrap(as,s,elt) ((s)->elt = (as)->elt)
+
+static Bool
+AnimCurDisplayCursor (ScreenPtr pScreen,
+ CursorPtr pCursor);
+
+static Bool
+AnimCurSetCursorPosition (ScreenPtr pScreen,
+ int x,
+ int y,
+ Bool generateEvent);
+
+static Bool
+AnimCurCloseScreen (int index, ScreenPtr pScreen)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+ Bool ret;
+
+ Unwrap(as, pScreen, CloseScreen);
+
+ Unwrap(as, pScreen, BlockHandler);
+
+ Unwrap(as, pScreen, CursorLimits);
+ Unwrap(as, pScreen, DisplayCursor);
+ Unwrap(as, pScreen, SetCursorPosition);
+ Unwrap(as, pScreen, RealizeCursor);
+ Unwrap(as, pScreen, UnrealizeCursor);
+ Unwrap(as, pScreen, RecolorCursor);
+ SetAnimCurScreen(pScreen,0);
+ ret = (*pScreen->CloseScreen) (index, pScreen);
+ xfree (as);
+ if (index == 0)
+ AnimCurScreenPrivateIndex = -1;
+ return ret;
+}
+
+static void
+AnimCurCursorLimits (ScreenPtr pScreen,
+ CursorPtr pCursor,
+ BoxPtr pHotBox,
+ BoxPtr pTopLeftBox)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+
+ Unwrap (as, pScreen, CursorLimits);
+ if (IsAnimCur(pCursor))
+ {
+ AnimCurPtr ac = GetAnimCur(pCursor);
+
+ (*pScreen->CursorLimits) (pScreen, ac->elts[0].pCursor, pHotBox, pTopLeftBox);
+ }
+ else
+ {
+ (*pScreen->CursorLimits) (pScreen, pCursor, pHotBox, pTopLeftBox);
+ }
+ Wrap (as, pScreen, CursorLimits, AnimCurCursorLimits);
+}
+
+/*
+ * This has to be a screen block handler instead of a generic
+ * block handler so that it is well ordered with respect to the DRI
+ * block handler responsible for releasing the hardware to DRI clients
+ */
+
+static void
+AnimCurScreenBlockHandler (int screenNum,
+ pointer blockData,
+ pointer pTimeout,
+ pointer pReadmask)
+{
+ ScreenPtr pScreen = screenInfo.screens[screenNum];
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+
+ if (pScreen == animCurState.pScreen)
+ {
+ CARD32 now = GetTimeInMillis ();
+
+ if ((INT32) (now - animCurState.time) >= 0)
+ {
+ AnimCurPtr ac = GetAnimCur(animCurState.pCursor);
+ int elt = (animCurState.elt + 1) % ac->nelt;
+ DisplayCursorProcPtr DisplayCursor;
+
+ /*
+ * Not a simple Unwrap/Wrap as this
+ * isn't called along the DisplayCursor
+ * wrapper chain.
+ */
+ DisplayCursor = pScreen->DisplayCursor;
+ pScreen->DisplayCursor = as->DisplayCursor;
+ (void) (*pScreen->DisplayCursor) (pScreen, ac->elts[elt].pCursor);
+ as->DisplayCursor = pScreen->DisplayCursor;
+ pScreen->DisplayCursor = DisplayCursor;
+
+ animCurState.elt = elt;
+ animCurState.time = now + ac->elts[elt].delay;
+ }
+ AdjustWaitForDelay (pTimeout, animCurState.time - now);
+ }
+ Unwrap (as, pScreen, BlockHandler);
+ (*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask);
+ Wrap (as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
+}
+
+static Bool
+AnimCurDisplayCursor (ScreenPtr pScreen,
+ CursorPtr pCursor)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+ Bool ret;
+
+ Unwrap (as, pScreen, DisplayCursor);
+ if (IsAnimCur(pCursor))
+ {
+ if (pCursor != animCurState.pCursor)
+ {
+ AnimCurPtr ac = GetAnimCur(pCursor);
+
+ ret = (*pScreen->DisplayCursor) (pScreen, ac->elts[0].pCursor);
+ if (ret)
+ {
+ animCurState.elt = 0;
+ animCurState.time = GetTimeInMillis () + ac->elts[0].delay;
+ animCurState.pCursor = pCursor;
+ animCurState.pScreen = pScreen;
+ }
+ }
+ else
+ ret = TRUE;
+ }
+ else
+ {
+ animCurState.pCursor = 0;
+ animCurState.pScreen = 0;
+ ret = (*pScreen->DisplayCursor) (pScreen, pCursor);
+ }
+ Wrap (as, pScreen, DisplayCursor, AnimCurDisplayCursor);
+ return ret;
+}
+
+static Bool
+AnimCurSetCursorPosition (ScreenPtr pScreen,
+ int x,
+ int y,
+ Bool generateEvent)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+ Bool ret;
+
+ Unwrap (as, pScreen, SetCursorPosition);
+ if (animCurState.pCursor)
+ animCurState.pScreen = pScreen;
+ ret = (*pScreen->SetCursorPosition) (pScreen, x, y, generateEvent);
+ Wrap (as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
+ return ret;
+}
+
+static Bool
+AnimCurRealizeCursor (ScreenPtr pScreen,
+ CursorPtr pCursor)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+ Bool ret;
+
+ Unwrap (as, pScreen, RealizeCursor);
+ if (IsAnimCur(pCursor))
+ ret = TRUE;
+ else
+ ret = (*pScreen->RealizeCursor) (pScreen, pCursor);
+ Wrap (as, pScreen, RealizeCursor, AnimCurRealizeCursor);
+ return ret;
+}
+
+static Bool
+AnimCurUnrealizeCursor (ScreenPtr pScreen,
+ CursorPtr pCursor)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+ Bool ret;
+
+ Unwrap (as, pScreen, UnrealizeCursor);
+ if (IsAnimCur(pCursor))
+ {
+ AnimCurPtr ac = GetAnimCur(pCursor);
+ int i;
+
+ if (pScreen->myNum == 0)
+ for (i = 0; i < ac->nelt; i++)
+ FreeCursor (ac->elts[i].pCursor, 0);
+ ret = TRUE;
+ }
+ else
+ ret = (*pScreen->UnrealizeCursor) (pScreen, pCursor);
+ Wrap (as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
+ return ret;
+}
+
+static void
+AnimCurRecolorCursor (ScreenPtr pScreen,
+ CursorPtr pCursor,
+ Bool displayed)
+{
+ AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
+
+ Unwrap (as, pScreen, RecolorCursor);
+ if (IsAnimCur(pCursor))
+ {
+ AnimCurPtr ac = GetAnimCur(pCursor);
+ int i;
+
+ for (i = 0; i < ac->nelt; i++)
+ (*pScreen->RecolorCursor) (pScreen, ac->elts[i].pCursor,
+ displayed &&
+ animCurState.elt == i);
+ }
+ else
+ (*pScreen->RecolorCursor) (pScreen, pCursor, displayed);
+ Wrap (as, pScreen, RecolorCursor, AnimCurRecolorCursor);
+}
+
+Bool
+AnimCurInit (ScreenPtr pScreen)
+{
+ AnimCurScreenPtr as;
+
+ if (AnimCurGeneration != serverGeneration)
+ {
+ AnimCurScreenPrivateIndex = AllocateScreenPrivateIndex ();
+ if (AnimCurScreenPrivateIndex < 0)
+ return FALSE;
+ AnimCurGeneration = serverGeneration;
+ animCurState.pCursor = 0;
+ animCurState.pScreen = 0;
+ animCurState.elt = 0;
+ animCurState.time = 0;
+ }
+ as = (AnimCurScreenPtr) xalloc (sizeof (AnimCurScreenRec));
+ if (!as)
+ return FALSE;
+ Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
+
+ Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
+
+ Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
+ Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
+ Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
+ Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
+ Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
+ Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
+ SetAnimCurScreen(pScreen,as);
+ return TRUE;
+}
+
+int
+AnimCursorCreate (CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor)
+{
+ CursorPtr pCursor;
+ int i;
+ AnimCurPtr ac;
+
+ for (i = 0; i < screenInfo.numScreens; i++)
+ if (!GetAnimCurScreenIfSet (screenInfo.screens[i]))
+ return BadImplementation;
+
+ for (i = 0; i < ncursor; i++)
+ if (IsAnimCur (cursors[i]))
+ return BadMatch;
+
+ pCursor = (CursorPtr) xalloc (sizeof (CursorRec) +
+ sizeof (AnimCurRec) +
+ ncursor * sizeof (AnimCurElt));
+ if (!pCursor)
+ return BadAlloc;
+ pCursor->bits = &animCursorBits;
+ animCursorBits.refcnt++;
+ pCursor->refcnt = 1;
+
+ pCursor->foreRed = cursors[0]->foreRed;
+ pCursor->foreGreen = cursors[0]->foreGreen;
+ pCursor->foreBlue = cursors[0]->foreBlue;
+
+ pCursor->backRed = cursors[0]->backRed;
+ pCursor->backGreen = cursors[0]->backGreen;
+ pCursor->backBlue = cursors[0]->backBlue;
+
+ /*
+ * Fill in the AnimCurRec
+ */
+ ac = GetAnimCur (pCursor);
+ ac->nelt = ncursor;
+ ac->elts = (AnimCurElt *) (ac + 1);
+
+ for (i = 0; i < ncursor; i++)
+ {
+ cursors[i]->refcnt++;
+ ac->elts[i].pCursor = cursors[i];
+ ac->elts[i].delay = deltas[i];
+ }
+
+ *ppCursor = pCursor;
+ return Success;
+}