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-rw-r--r--nx-X11/programs/xterm/256colres.pl57
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diff --git a/nx-X11/programs/xterm/256colres.pl b/nx-X11/programs/xterm/256colres.pl
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+++ b/nx-X11/programs/xterm/256colres.pl
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+#! /usr/bin/perl
+# Author: Thomas E. Dickey
+# $XFree86: xc/programs/xterm/256colres.pl,v 1.8 2002/10/05 17:57:11 dickey Exp $
+
+# Construct a header file defining default resources for the 256-color model
+# of xterm. This is modeled after the 256colors2.pl script.
+
+# use the resources for colors 0-15 - usually more-or-less a
+# reproduction of the standard ANSI colors, but possibly more
+# pleasing shades
+
+print <<EOF;
+/*
+ * This header file was generated by $0
+ */
+/* \$XFree86\$ */
+
+#ifndef included_256colres_h
+#define included_256colres_h
+
+EOF
+
+$line1="COLOR_RES(\"%d\",";
+$line2="\tscreen.Acolors[%d],";
+$line3="\tDFT_COLOR(\"rgb:%2.2x/%2.2x/%2.2x\")),\n";
+
+# colors 16-231 are a 6x6x6 color cube
+for ($red = 0; $red < 6; $red++) {
+ for ($green = 0; $green < 6; $green++) {
+ for ($blue = 0; $blue < 6; $blue++) {
+ $code = 16 + ($red * 36) + ($green * 6) + $blue;
+ printf($line1, $code);
+ printf($line2, $code);
+ printf($line3,
+ ($red ? ($red * 40 + 55) : 0),
+ ($green ? ($green * 40 + 55) : 0),
+ ($blue ? ($blue * 40 + 55) : 0));
+ }
+ }
+}
+
+# colors 232-255 are a grayscale ramp, intentionally leaving out
+# black and white
+$code=232;
+for ($gray = 0; $gray < 24; $gray++) {
+ $level = ($gray * 10) + 8;
+ $code = 232 + $gray;
+ printf($line1, $code);
+ printf($line2, $code);
+ printf($line3,
+ $level, $level, $level);
+}
+
+print <<EOF;
+
+#endif /* included_256colres_h */
+EOF