diff options
Diffstat (limited to 'nx-X11/programs')
-rw-r--r-- | nx-X11/programs/Xserver/hw/nxagent/Image.c | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/nx-X11/programs/Xserver/hw/nxagent/Image.c b/nx-X11/programs/Xserver/hw/nxagent/Image.c index 890706ba5..dcd7c49c0 100644 --- a/nx-X11/programs/Xserver/hw/nxagent/Image.c +++ b/nx-X11/programs/Xserver/hw/nxagent/Image.c @@ -100,8 +100,8 @@ extern void nxagentTwoByteSwap(unsigned char *, register int); extern void nxagentFourByteSwap(register unsigned char *, register int); /* - * Store the last visual used to unpack - * the images for the given client. + * Store the last visual used to unpack the images for the given + * client. */ static VisualID nxagentUnpackVisualId[MAX_CONNECTIONS]; @@ -114,7 +114,6 @@ typedef struct _UnpackAlpha { char *data; int size; - } UnpackAlphaRec; typedef UnpackAlphaRec *UnpackAlphaPtr; @@ -688,14 +687,12 @@ FIXME: Temporarily stream the GLX data. if (split == 1 && (nxagentSplitTrap == 1 || depth < 15)) { #ifdef TEST - if (nxagentSplitTrap == 1 || nxagentReconnectTrap == 1) { fprintf(stderr, "nxagentPutImage: Not splitting with reconnection [%d] trap [%d] " "depth [%d].\n", nxagentSplitTrap, nxagentReconnectTrap, depth); } - #endif split = 0; @@ -722,7 +719,6 @@ FIXME: Temporarily stream the GLX data. "link [%d] GLX [%d] Xv [%d].\n", length, nxagentOption(LinkType), nxagentGlxTrap, nxagentXvTrap); } - #endif /* @@ -831,9 +827,8 @@ FIXME: Should probably intersect the region with the region being } /* - * The split value could be changed by a - * no-split event in the block above, so - * here we have to check the value again. + * The split value could be changed by a no-split event in the block + * above, so here we have to check the value again. */ if (split == 0) @@ -910,8 +905,7 @@ void nxagentRealizeImage(DrawablePtr pDrawable, GCPtr pGC, int depth, } /* - * Get the visual according to the - * drawable and depth. + * Get the visual according to the drawable and depth. */ pVisual = nxagentImageVisual(pDrawable, depth); |