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-rw-r--r--progs/demos/fire.c777
1 files changed, 777 insertions, 0 deletions
diff --git a/progs/demos/fire.c b/progs/demos/fire.c
new file mode 100644
index 000000000..dd70f6141
--- /dev/null
+++ b/progs/demos/fire.c
@@ -0,0 +1,777 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli (tech.hmw@plus.it)
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#include <GL/glut.h>
+#include "readtex.h"
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen = 1;
+#endif
+
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
+
+#define vinit(a,i,j,k) {\
+ (a)[0]=i;\
+ (a)[1]=j;\
+ (a)[2]=k;\
+}
+
+#define vinit4(a,i,j,k,w) {\
+ (a)[0]=i;\
+ (a)[1]=j;\
+ (a)[2]=k;\
+ (a)[3]=w;\
+}
+
+
+#define vadds(a,dt,b) {\
+ (a)[0]+=(dt)*(b)[0];\
+ (a)[1]+=(dt)*(b)[1];\
+ (a)[2]+=(dt)*(b)[2];\
+}
+
+#define vequ(a,b) {\
+ (a)[0]=(b)[0];\
+ (a)[1]=(b)[1];\
+ (a)[2]=(b)[2];\
+}
+
+#define vinter(a,dt,b,c) {\
+ (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
+ (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
+ (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
+}
+
+#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
+
+#define vclamp(v) {\
+ (v)[0]=clamp((v)[0]);\
+ (v)[1]=clamp((v)[1]);\
+ (v)[2]=clamp((v)[2]);\
+}
+
+static int WIDTH = 640;
+static int HEIGHT = 480;
+
+static GLint T0 = 0;
+static GLint Frames = 0;
+static GLint NiceFog = 1;
+
+#define DIMP 20.0
+#define DIMTP 16.0
+
+#define RIDCOL 0.4
+
+#define NUMTREE 50
+#define TREEINR 2.5
+#define TREEOUTR 8.0
+
+#define AGRAV -9.8
+
+typedef struct
+{
+ int age;
+ float p[3][3];
+ float v[3];
+ float c[3][4];
+}
+part;
+
+static float treepos[NUMTREE][3];
+
+static float black[3] = { 0.0, 0.0, 0.0 };
+static float blu[3] = { 1.0, 0.2, 0.0 };
+static float blu2[3] = { 1.0, 1.0, 0.0 };
+
+static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
+
+static float q[4][3] = {
+ {-DIMP, 0.0, -DIMP},
+ {DIMP, 0.0, -DIMP},
+ {DIMP, 0.0, DIMP},
+ {-DIMP, 0.0, DIMP}
+};
+
+static float qt[4][2] = {
+ {-DIMTP, -DIMTP},
+ {DIMTP, -DIMTP},
+ {DIMTP, DIMTP},
+ {-DIMTP, DIMTP}
+};
+
+static int win = 0;
+
+static int np;
+static float eject_r, dt, maxage, eject_vy, eject_vl;
+static short shadows;
+static float ridtri;
+static int fog = 1;
+static int help = 1;
+static int joyavailable = 0;
+static int joyactive = 0;
+
+static part *p;
+
+static GLuint groundid;
+static GLuint treeid;
+
+static float obs[3] = { 2.0, 1.0, 0.0 };
+static float dir[3];
+static float v = 0.0;
+static float alpha = -84.0;
+static float beta = 90.0;
+
+static float
+vrnd(void)
+{
+ return (((float) rand()) / RAND_MAX);
+}
+
+static void
+setnewpart(part * p)
+{
+ float a, v[3], *c;
+
+ p->age = 0;
+
+ a = vrnd() * 3.14159265359 * 2.0;
+
+ vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
+ vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+ vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+ vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
+ v[2] + vrnd() * ridtri);
+
+ vinit(p->v, v[0] * eject_vl / (eject_r / 2),
+ vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
+
+ c = blu;
+
+ vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+ vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+ vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
+ c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
+}
+
+static void
+setpart(part * p)
+{
+ float fact;
+
+ if (p->p[0][1] < 0.1) {
+ setnewpart(p);
+ return;
+ }
+
+ p->v[1] += AGRAV * dt;
+
+ vadds(p->p[0], dt, p->v);
+ vadds(p->p[1], dt, p->v);
+ vadds(p->p[2], dt, p->v);
+
+ p->age++;
+
+ if ((p->age) > maxage) {
+ vequ(p->c[0], blu2);
+ vequ(p->c[1], blu2);
+ vequ(p->c[2], blu2);
+ }
+ else {
+ fact = 1.0 / maxage;
+ vadds(p->c[0], fact, blu2);
+ vclamp(p->c[0]);
+ p->c[0][3] = fact * (maxage - p->age);
+
+ vadds(p->c[1], fact, blu2);
+ vclamp(p->c[1]);
+ p->c[1][3] = fact * (maxage - p->age);
+
+ vadds(p->c[2], fact, blu2);
+ vclamp(p->c[2]);
+ p->c[2][3] = fact * (maxage - p->age);
+ }
+}
+
+static void
+drawtree(float x, float y, float z)
+{
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(x - 1.5, y + 0.0, z);
+
+ glTexCoord2f(1.0, 0.0);
+ glVertex3f(x + 1.5, y + 0.0, z);
+
+ glTexCoord2f(1.0, 1.0);
+ glVertex3f(x + 1.5, y + 3.0, z);
+
+ glTexCoord2f(0.0, 1.0);
+ glVertex3f(x - 1.5, y + 3.0, z);
+
+
+ glTexCoord2f(0.0, 0.0);
+ glVertex3f(x, y + 0.0, z - 1.5);
+
+ glTexCoord2f(1.0, 0.0);
+ glVertex3f(x, y + 0.0, z + 1.5);
+
+ glTexCoord2f(1.0, 1.0);
+ glVertex3f(x, y + 3.0, z + 1.5);
+
+ glTexCoord2f(0.0, 1.0);
+ glVertex3f(x, y + 3.0, z - 1.5);
+
+ glEnd();
+
+}
+
+static void
+calcposobs(void)
+{
+ dir[0] = sin(alpha * M_PI / 180.0);
+ dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
+ dir[1] = cos(beta * M_PI / 180.0);
+
+ if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
+ dir[0] = 0;
+ if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
+ dir[1] = 0;
+ if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
+ dir[2] = 0;
+
+ obs[0] += v * dir[0];
+ obs[1] += v * dir[1];
+ obs[2] += v * dir[2];
+}
+
+static void
+printstring(void *font, char *string)
+{
+ int len, i;
+
+ len = (int) strlen(string);
+ for (i = 0; i < len; i++)
+ glutBitmapCharacter(font, string[i]);
+}
+
+static void
+reshape(int width, int height)
+{
+ WIDTH = width;
+ HEIGHT = height;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(70.0, width / (float) height, 0.1, 30.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void
+printhelp(void)
+{
+ glColor4f(0.0, 0.0, 0.0, 0.5);
+ glRecti(40, 40, 600, 440);
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(300, 420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
+
+ glRasterPos2i(60, 390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
+
+ glRasterPos2i(60, 360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
+ glRasterPos2i(60, 330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
+
+ glRasterPos2i(60, 300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
+ glRasterPos2i(60, 270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
+
+ glRasterPos2i(60, 240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
+ glRasterPos2i(60, 210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
+ glRasterPos2i(60, 180);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
+ glRasterPos2i(60, 150);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
+ glRasterPos2i(60, 120);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
+
+ glRasterPos2i(60, 90);
+ if (joyavailable)
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "j - Toggle jostick control (Joystick control available)");
+ else
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,
+ "(No Joystick control available)");
+}
+
+static void
+dojoy(void)
+{
+#ifdef WIN32
+ static UINT max[2] = { 0, 0 };
+ static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
+ MMRESULT res;
+ JOYINFO joy;
+
+ res = joyGetPos(JOYSTICKID1, &joy);
+
+ if (res == JOYERR_NOERROR) {
+ joyavailable = 1;
+
+ if (max[0] < joy.wXpos)
+ max[0] = joy.wXpos;
+ if (min[0] > joy.wXpos)
+ min[0] = joy.wXpos;
+ center[0] = (max[0] + min[0]) / 2;
+
+ if (max[1] < joy.wYpos)
+ max[1] = joy.wYpos;
+ if (min[1] > joy.wYpos)
+ min[1] = joy.wYpos;
+ center[1] = (max[1] + min[1]) / 2;
+
+ if (joyactive) {
+ if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
+ alpha +=
+ 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
+ if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
+ beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
+
+ if (joy.wButtons & JOY_BUTTON1)
+ v += 0.01;
+ if (joy.wButtons & JOY_BUTTON2)
+ v -= 0.01;
+ }
+ }
+ else
+ joyavailable = 0;
+#endif
+}
+
+static void
+drawfire(void)
+{
+ static char frbuf[80] = "";
+ int j;
+ static double t0 = -1.;
+ double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = (t - t0) * 1.0;
+ t0 = t;
+
+ dojoy();
+
+ if (NiceFog)
+ glHint(GL_FOG_HINT, GL_NICEST);
+ else
+ glHint(GL_FOG_HINT, GL_DONT_CARE);
+
+ glEnable(GL_DEPTH_TEST);
+
+ if (fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glDepthMask(GL_TRUE);
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0], obs[1], obs[2],
+ obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
+ 0.0, 1.0, 0.0);
+
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, groundid);
+#if 1
+ glBegin(GL_QUADS);
+ glTexCoord2fv(qt[0]);
+ glVertex3fv(q[0]);
+ glTexCoord2fv(qt[1]);
+ glVertex3fv(q[1]);
+ glTexCoord2fv(qt[2]);
+ glVertex3fv(q[2]);
+ glTexCoord2fv(qt[3]);
+ glVertex3fv(q[3]);
+ glEnd();
+#else
+ /* Subdivide the ground into a bunch of quads. This improves fog
+ * if GL_FOG_HINT != GL_NICEST
+ */
+ {
+ float x, y;
+ float dx = 1.0, dy = 1.0;
+ glBegin(GL_QUADS);
+ for (y = -DIMP; y < DIMP; y += 1.0) {
+ for (x = -DIMP; x < DIMP; x += 1.0) {
+ glTexCoord2f(0, 0); glVertex3f(x, 0, y);
+ glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
+ glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
+ glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
+ }
+ }
+ glEnd();
+ }
+#endif
+
+
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GEQUAL, 0.9);
+
+ glBindTexture(GL_TEXTURE_2D, treeid);
+ for (j = 0; j < NUMTREE; j++)
+ drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
+
+ glDisable(GL_TEXTURE_2D);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_ALPHA_TEST);
+
+ if (shadows) {
+ glBegin(GL_TRIANGLES);
+ for (j = 0; j < np; j++) {
+ glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
+ glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
+
+ glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
+ glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
+
+ glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
+ glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
+ }
+ glEnd();
+ }
+
+ glBegin(GL_TRIANGLES);
+ for (j = 0; j < np; j++) {
+ glColor4fv(p[j].c[0]);
+ glVertex3fv(p[j].p[0]);
+
+ glColor4fv(p[j].c[1]);
+ glVertex3fv(p[j].p[1]);
+
+ glColor4fv(p[j].c[2]);
+ glVertex3fv(p[j].p[2]);
+
+ setpart(&p[j]);
+ }
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0, 0.0, 0.0);
+ glRasterPos2i(10, 10);
+ printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
+ glRasterPos2i(370, 470);
+ printstring(GLUT_BITMAP_HELVETICA_10,
+ "Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
+
+ if (help)
+ printhelp();
+
+ reshape(WIDTH, HEIGHT);
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+idle(void)
+{
+ glutPostRedisplay();
+}
+
+
+static void
+special(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ alpha += 2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha -= 2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta -= 2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta += 2.0;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v += 0.0005;
+ break;
+ case 'z':
+ v -= 0.0005;
+ break;
+
+ case 'j':
+ joyactive = (!joyactive);
+ break;
+ case 'h':
+ help = (!help);
+ break;
+ case 'f':
+ fog = (!fog);
+ break;
+ case 's':
+ shadows = !shadows;
+ break;
+ case 'R':
+ eject_r -= 0.03;
+ break;
+ case 'r':
+ eject_r += 0.03;
+ break;
+ case 't':
+ ridtri += 0.005;
+ break;
+ case 'T':
+ ridtri -= 0.005;
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen = (!fullscreen);
+ break;
+#endif
+ case 'n':
+ NiceFog = !NiceFog;
+ printf("NiceFog %d\n", NiceFog);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+static void
+inittextures(void)
+{
+ GLenum gluerr;
+ GLubyte tex[128][128][4];
+
+ glGenTextures(1, &groundid);
+ glBindTexture(GL_TEXTURE_2D, groundid);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ glGenTextures(1, &treeid);
+ glBindTexture(GL_TEXTURE_2D, treeid);
+
+ if (1)
+ {
+ int w, h;
+ GLenum format;
+ int x, y;
+ GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
+
+ if (!image) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+
+ for (y = 0; y < 128; y++)
+ for (x = 0; x < 128; x++) {
+ tex[x][y][0] = image[(y + x * 128) * 3];
+ tex[x][y][1] = image[(y + x * 128) * 3 + 1];
+ tex[x][y][2] = image[(y + x * 128) * 3 + 2];
+ if ((tex[x][y][0] == tex[x][y][1]) &&
+ (tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
+ tex[x][y][3] = 0;
+ else
+ tex[x][y][3] = 255;
+ }
+
+ if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
+ GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
+ fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
+ exit(-1);
+ }
+ }
+ else {
+ if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
+ fprintf(stderr, "Error reading a texture.\n");
+ exit(-1);
+ }
+ }
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void
+inittree(void)
+{
+ int i;
+ float dist;
+
+ for (i = 0; i < NUMTREE; i++)
+ do {
+ treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+ treepos[i][1] = 0.0;
+ treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
+ dist =
+ sqrt(treepos[i][0] * treepos[i][0] +
+ treepos[i][2] * treepos[i][2]);
+ } while ((dist < TREEINR) || (dist > TREEOUTR));
+}
+
+int
+main(int ac, char **av)
+{
+ int i;
+
+ fprintf(stderr,
+ "Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
+
+ /* Default settings */
+
+ np = 800;
+ eject_r = -0.65;
+ dt = 0.015;
+ eject_vy = 4;
+ eject_vl = 1;
+ shadows = 1;
+ ridtri = 0.25;
+
+ maxage = 1.0 / dt;
+
+ if (ac == 2)
+ np = atoi(av[1]);
+
+ if (ac == 4) {
+ WIDTH = atoi(av[2]);
+ HEIGHT = atoi(av[3]);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WIDTH, HEIGHT);
+ glutInit(&ac, av);
+
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+
+ if (!(win = glutCreateWindow("Fire"))) {
+ fprintf(stderr, "Error opening a window.\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH, HEIGHT);
+
+ inittextures();
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogfv(GL_FOG_COLOR, fogcolor);
+ glFogf(GL_FOG_DENSITY, 0.1);
+
+ p = (part *) malloc(sizeof(part) * np);
+
+ for (i = 0; i < np; i++)
+ setnewpart(&p[i]);
+
+ inittree();
+
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutDisplayFunc(drawfire);
+ glutIdleFunc(idle);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+
+ return (0);
+}