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Diffstat (limited to 'progs/demos/isosurf.c')
-rw-r--r-- | progs/demos/isosurf.c | 1125 |
1 files changed, 1125 insertions, 0 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c new file mode 100644 index 000000000..0710bc604 --- /dev/null +++ b/progs/demos/isosurf.c @@ -0,0 +1,1125 @@ + +/* + * Display an isosurface of 3-D wind speed volume. + * + * Command line options: + * -info print GL implementation information + * + * Brian Paul This file in public domain. + */ + + +/* Keys: + * ===== + * + * - Arrow keys to rotate + * - 's' toggles smooth shading + * - 'l' toggles lighting + * - 'f' toggles fog + * - 'I' and 'i' zoom in and out + * - 'c' toggles a user clip plane + * - 'm' toggles colorful materials in GL_TRIANGLES modes. + * - '+' and '-' move the user clip plane + * + * Other options are available via the popup menu. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#ifdef _WIN32 +#include <windows.h> +#undef CLIP_MASK +#endif +#define GL_GLEXT_PROTOTYPES +#include "GL/glut.h" + +#include "readtex.h" +#define TEXTURE_FILE "../images/reflect.rgb" + +#define LIT 0x00000001 +#define UNLIT 0x00000002 +#define REFLECT 0x00000004 +#define POINT_FILTER 0x00000008 +#define LINEAR_FILTER 0x00000010 +#define GLVERTEX 0x00000020 +#define DRAW_ELTS 0x00000040 +#define DRAW_ARRAYS 0x00000080 +#define ARRAY_ELT 0x00000100 +#define LOCKED 0x00000200 +#define UNLOCKED 0x00000400 +#define IMMEDIATE 0x00000800 +#define DISPLAYLIST 0x00001000 +#define SHADE_SMOOTH 0x00002000 +#define SHADE_FLAT 0x00004000 +#define TRIANGLES 0x00008000 +#define STRIPS 0x00010000 +#define POINTS 0x00020000 +#define USER_CLIP 0x00040000 +#define NO_USER_CLIP 0x00080000 +#define MATERIALS 0x00100000 +#define NO_MATERIALS 0x00200000 +#define FOG 0x00400000 +#define NO_FOG 0x00800000 +#define QUIT 0x01000000 +#define GLINFO 0x02000000 +#define STIPPLE 0x04000000 +#define NO_STIPPLE 0x08000000 +#define POLYGON_FILL 0x10000000 +#define POLYGON_LINE 0x20000000 + +#define LIGHT_MASK (LIT|UNLIT|REFLECT) +#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER) +#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT) +#define DLIST_MASK (IMMEDIATE|DISPLAYLIST) +#define LOCK_MASK (LOCKED|UNLOCKED) +#define MATERIAL_MASK (MATERIALS|NO_MATERIALS) +#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS) +#define CLIP_MASK (USER_CLIP|NO_USER_CLIP) +#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT) +#define FOG_MASK (FOG|NO_FOG) +#define STIPPLE_MASK (STIPPLE|NO_STIPPLE) +#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE) + +#define MAXVERTS 10000 +static GLint maxverts = MAXVERTS; +static float data[MAXVERTS][6]; +static float compressed_data[MAXVERTS][6]; +static float expanded_data[MAXVERTS*3][6]; +static GLuint indices[MAXVERTS]; +static GLuint tri_indices[MAXVERTS*3]; +static GLuint strip_indices[MAXVERTS]; +static GLfloat col[100][4]; +static GLint numverts, num_tri_verts, numuniq; + +static GLfloat xrot; +static GLfloat yrot; +static GLfloat dist; +static GLint state, allowed = ~0; +static GLboolean doubleBuffer = GL_TRUE; +static GLdouble plane[4]; +static GLuint surf1, dlist_state; + +static GLboolean PrintInfo = GL_FALSE; + + +static GLubyte halftone[] = { + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55}; + + +static void read_surface( char *filename ) +{ + FILE *f; + + f = fopen(filename,"r"); + if (!f) { + printf("couldn't read %s\n", filename); + exit(1); + } + + numverts = 0; + while (!feof(f) && numverts<maxverts) { + fscanf( f, "%f %f %f %f %f %f", + &data[numverts][0], &data[numverts][1], &data[numverts][2], + &data[numverts][3], &data[numverts][4], &data[numverts][5] ); + numverts++; + } + numverts--; + + printf("%d vertices, %d triangles\n", numverts, numverts-2); + fclose(f); +} + + + +static void print_flags( const char *msg, GLuint flags ) +{ + fprintf(stderr, + "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + msg, flags, + (flags & GLVERTEX) ? "glVertex, " : "", + (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "", + (flags & DRAW_ELTS) ? "glDrawElements, " : "", + (flags & ARRAY_ELT) ? "glArrayElement, " : "", + (flags & LOCKED) ? "locked arrays, " : "", + (flags & TRIANGLES) ? "GL_TRIANGLES, " : "", + (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "", + (flags & POINTS) ? "GL_POINTS, " : "", + (flags & DISPLAYLIST) ? "as a displaylist, " : "", + (flags & LIT) ? "lit, " : "", + (flags & UNLIT) ? "unlit, " : "", + (flags & REFLECT) ? "reflect, " : "", + (flags & SHADE_FLAT) ? "flat-shaded, " : "", + (flags & USER_CLIP) ? "user_clip, " : "", + (flags & MATERIALS) ? "materials, " : "", + (flags & FOG) ? "fog, " : "", + (flags & STIPPLE) ? "stipple, " : "", + (flags & POLYGON_LINE) ? "polygon mode line, " : ""); +} + + + +struct data_idx { + float *data; + int idx; + int uniq_idx; +}; + + +#define COMPARE_FUNC( AXIS ) \ +static int compare_axis_##AXIS( const void *a, const void *b ) \ +{ \ + float t = ( (*(struct data_idx *)a).data[AXIS] - \ + (*(struct data_idx *)b).data[AXIS] ); \ + \ + if (t < 0) return -1; \ + if (t > 0) return 1; \ + return 0; \ +} + +COMPARE_FUNC(0) +COMPARE_FUNC(1) +COMPARE_FUNC(2) +COMPARE_FUNC(3) +COMPARE_FUNC(4) +COMPARE_FUNC(5) +COMPARE_FUNC(6) + +int (*(compare[7]))( const void *a, const void *b ) = +{ + compare_axis_0, + compare_axis_1, + compare_axis_2, + compare_axis_3, + compare_axis_4, + compare_axis_5, + compare_axis_6, +}; + + +#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i) + +static int sort_axis( int axis, + int vec_size, + int vec_stride, + struct data_idx *indices, + int start, + int finish, + float *out, + int uniq, + const float fudge ) +{ + int i; + + if (finish-start > 2) + { + qsort( indices+start, finish-start, sizeof(*indices), compare[axis] ); + } + else if (indices[start].data[axis] > indices[start+1].data[axis]) + { + struct data_idx tmp = indices[start]; + indices[start] = indices[start+1]; + indices[start+1] = tmp; + } + + if (axis == vec_size-1) { + for (i = start ; i < finish ; ) { + float max = indices[i].data[axis] + fudge; + float *dest = VEC_ELT(out, vec_stride, uniq); + int j; + + for (j = 0 ; j < vec_size ; j++) + dest[j] = indices[i].data[j]; + + for ( ; i < finish && max >= indices[i].data[axis]; i++) + indices[i].uniq_idx = uniq; + + uniq++; + } + } else { + for (i = start ; i < finish ; ) { + int j = i + 1; + float max = indices[i].data[axis] + fudge; + while (j < finish && max >= indices[j].data[axis]) j++; + if (j == i+1) { + float *dest = VEC_ELT(out, vec_stride, uniq); + int k; + + indices[i].uniq_idx = uniq; + + for (k = 0 ; k < vec_size ; k++) + dest[k] = indices[i].data[k]; + + uniq++; + } else { + uniq = sort_axis( axis+1, vec_size, vec_stride, + indices, i, j, out, uniq, fudge ); + } + i = j; + } + } + + return uniq; +} + + +static void extract_indices1( const struct data_idx *in, unsigned int *out, + int n ) +{ + int i; + for ( i = 0 ; i < n ; i++ ) { + out[in[i].idx] = in[i].uniq_idx; + } +} + + +static void compactify_arrays(void) +{ + int i; + struct data_idx *ind; + + ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts ); + + for (i = 0 ; i < numverts ; i++) { + ind[i].idx = i; + ind[i].data = data[i]; + } + + numuniq = sort_axis(0, + sizeof(compressed_data[0])/sizeof(float), + sizeof(compressed_data[0]), + ind, + 0, + numverts, + (float *)compressed_data, + 0, + 1e-6); + + printf("Nr unique vertex/normal pairs: %d\n", numuniq); + + extract_indices1( ind, indices, numverts ); + free( ind ); +} + +static void expand_arrays(void) +{ + int i; + int parity = 0; + for (i = 2 ; i < numverts ; i++, parity ^= 1) { + int v0 = i-2+parity; + int v1 = i-1-parity; + int v2 = i; + memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) ); + memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) ); + memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) ); + } +} + +static float myrand( float max ) +{ + return max*rand()/(RAND_MAX+1.0); +} + + +static void make_tri_indices( void ) +{ + unsigned int *v = tri_indices; + unsigned int parity = 0; + int i, j; + + for (j=2;j<numverts;j++,parity^=1) { + if (parity) { + *v++ = indices[j-1]; + *v++ = indices[j-2]; + *v++ = indices[j]; + } else { + *v++ = indices[j-2]; + *v++ = indices[j-1]; + *v++ = indices[j]; + } + } + + num_tri_verts = v - tri_indices; + printf("num_tri_verts: %d\n", num_tri_verts); + + for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) { + col[j][3] = 1; + col[j][2] = myrand(1); + col[j][1] = myrand(1); + col[j][0] = myrand(1); + } + + for (i = 0; i < numverts ; i++) + strip_indices[i] = i; +} + +#define MIN(x,y) (x < y) ? x : y + +static void draw_surface( unsigned int with_state ) +{ + GLint i, j; + + if (with_state & DISPLAYLIST) { + if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) != + dlist_state) { + /* + */ + fprintf(stderr, "rebuilding displaylist\n"); + + if (dlist_state) + glDeleteLists( surf1, 1 ); + + dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK| + MATERIAL_MASK); + surf1 = glGenLists(1); + glNewList(surf1, GL_COMPILE); + draw_surface( dlist_state ); + glEndList(); + } + + glCallList( surf1 ); + return; + } + + switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) { +#ifdef GL_EXT_vertex_array + + case (DRAW_ELTS|TRIANGLES): + if (with_state & MATERIALS) { + for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { + GLuint nr = MIN(num_tri_verts-i, 600); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); + glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i ); + } + } else { + glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT, + tri_indices ); + } + break; + + case (DRAW_ARRAYS|TRIANGLES): + glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 ); + break; + + case (ARRAY_ELT|TRIANGLES): + if (with_state & MATERIALS) { + for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { + GLuint nr = MIN(num_tri_verts-i, 600); + GLuint k; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); + glBegin( GL_TRIANGLES ); + for (k = 0 ; k < nr ; k++) + glArrayElement( tri_indices[i+k] ); + glEnd(); + } + } else { + glBegin( GL_TRIANGLES ); + for (i = 0 ; i < num_tri_verts ; i++) + glArrayElement( tri_indices[i] ); + + glEnd(); + } + break; + + + /* Uses the original arrays (including duplicate elements): + */ + case (DRAW_ARRAYS|STRIPS): + glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts ); + break; + case (DRAW_ELTS|STRIPS): + glDrawElements( GL_TRIANGLE_STRIP, numverts, + GL_UNSIGNED_INT, strip_indices ); + break; + + /* Uses the original arrays (including duplicate elements): + */ + case (ARRAY_ELT|STRIPS): + glBegin( GL_TRIANGLE_STRIP ); + for (i = 0 ; i < numverts ; i++) + glArrayElement( i ); + glEnd(); + break; + + case (DRAW_ARRAYS|POINTS): + glDrawArraysEXT( GL_POINTS, 0, numuniq ); + break; + case (DRAW_ELTS|POINTS): + /* can use numuniq with strip_indices as strip_indices[i] == i. + */ + glDrawElements( GL_POINTS, numuniq, + GL_UNSIGNED_INT, strip_indices ); + break; + case (ARRAY_ELT|POINTS): + /* just emit each unique element once: + */ + glBegin( GL_POINTS ); + for (i = 0 ; i < numuniq ; i++) + glArrayElement( i ); + glEnd(); + break; +#endif + + case (GLVERTEX|TRIANGLES): + if (with_state & MATERIALS) { + for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) { + GLuint nr = MIN(num_tri_verts-i, 600); + GLuint k; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]); + glBegin( GL_TRIANGLES ); + for (k = 0 ; k < nr ; k++) { + glNormal3fv( &compressed_data[tri_indices[i+k]][3] ); + glVertex3fv( &compressed_data[tri_indices[i+k]][0] ); + } + glEnd(); + } + } else { + glBegin( GL_TRIANGLES ); + for (i = 0 ; i < num_tri_verts ; i++) { + glNormal3fv( &compressed_data[tri_indices[i]][3] ); + glVertex3fv( &compressed_data[tri_indices[i]][0] ); + } + glEnd(); + } + break; + + case (GLVERTEX|POINTS): + /* Renders all points, but not in strip order... Shouldn't be a + * problem, but people may be confused as to why points are so + * much faster in this demo... And why cva doesn't help them... + */ + glBegin( GL_POINTS ); + for ( i = 0 ; i < numuniq ; i++ ) { + glNormal3fv( &compressed_data[i][3] ); + glVertex3fv( &compressed_data[i][0] ); + } + glEnd(); + break; + + case (GLVERTEX|STRIPS): + glBegin( GL_TRIANGLE_STRIP ); + for (i=0;i<numverts;i++) { + glNormal3fv( &data[i][3] ); + glVertex3fv( &data[i][0] ); + } + glEnd(); + break; + + default: + fprintf(stderr, "unimplemented mode %x...\n", + (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK))); + break; + } +} + + + +static void Display(void) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + draw_surface( state ); + glFlush(); + if (doubleBuffer) glutSwapBuffers(); +} + + +/* KW: only do this when necessary, so CVA can re-use results. + */ +static void set_matrix( void ) +{ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, dist ); + glRotatef( yrot, 0.0, 1.0, 0.0 ); + glRotatef( xrot, 1.0, 0.0, 0.0 ); +} + +static void Benchmark( float xdiff, float ydiff ) +{ + int startTime, endTime; + int draws; + double seconds, fps, triPerSecond; + + printf("Benchmarking...\n"); + + draws = 0; + startTime = glutGet(GLUT_ELAPSED_TIME); + xrot = 0.0; + do { + xrot += xdiff; + yrot += ydiff; + set_matrix(); + Display(); + draws++; + endTime = glutGet(GLUT_ELAPSED_TIME); + } while (endTime - startTime < 5000); /* 5 seconds */ + + /* Results */ + seconds = (double) (endTime - startTime) / 1000.0; + triPerSecond = (numverts - 2) * draws / seconds; + fps = draws / seconds; + printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps); +} + + +static void InitMaterials(void) +{ + static float ambient[] = {0.1, 0.1, 0.1, 1.0}; + static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; + static float position0[] = {0.0, 0.0, 20.0, 0.0}; + static float position1[] = {0.0, 0.0, -20.0, 0.0}; + static float front_mat_shininess[] = {60.0}; + static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; + static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; + /* + static float back_mat_shininess[] = {60.0}; + static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; + static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; + */ + static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; + static float lmodel_twoside[] = {GL_FALSE}; + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position0); + glEnable(GL_LIGHT0); + + glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT1, GL_POSITION, position1); + glEnable(GL_LIGHT1); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); + + glPolygonStipple (halftone); +} + + + +#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask) +#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) ) + +static void ModeMenu(int m) +{ + m &= allowed; + + if (!m) return; + + if (m==QUIT) + exit(0); + + if (m==GLINFO) { + printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS)); + printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); + return; + } + + if (CHANGED(state, m, FILTER_MASK)) { + UPDATE(state, m, FILTER_MASK); + if (m & LINEAR_FILTER) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + } + + if (CHANGED(state, m, LIGHT_MASK)) { + UPDATE(state, m, LIGHT_MASK); + if (m & LIT) { + glEnable(GL_LIGHTING); + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + glDisable(GL_TEXTURE_2D); + } + else if (m & UNLIT) { + glDisable(GL_LIGHTING); + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + glDisable(GL_TEXTURE_2D); + } + else if (m & REFLECT) { + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glEnable(GL_TEXTURE_2D); + } + } + + if (CHANGED(state, m, SHADE_MASK)) { + UPDATE(state, m, SHADE_MASK); + if (m & SHADE_SMOOTH) + glShadeModel(GL_SMOOTH); + else + glShadeModel(GL_FLAT); + } + + + if (CHANGED(state, m, CLIP_MASK)) { + UPDATE(state, m, CLIP_MASK); + if (m & USER_CLIP) { + glEnable(GL_CLIP_PLANE0); + } else { + glDisable(GL_CLIP_PLANE0); + } + } + + if (CHANGED(state, m, FOG_MASK)) { + UPDATE(state, m, FOG_MASK); + if (m & FOG) { + glEnable(GL_FOG); + } + else { + glDisable(GL_FOG); + } + } + + if (CHANGED(state, m, STIPPLE_MASK)) { + UPDATE(state, m, STIPPLE_MASK); + if (m & STIPPLE) { + glEnable(GL_POLYGON_STIPPLE); + } + else { + glDisable(GL_POLYGON_STIPPLE); + } + } + + if (CHANGED(state, m, POLYGON_MASK)) { + UPDATE(state, m, POLYGON_MASK); + if (m & POLYGON_FILL) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + else { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + } + +#ifdef GL_EXT_vertex_array + if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK))) + { + if (m & (PRIMITIVE_MASK)) { + UPDATE(state, m, (PRIMITIVE_MASK)); + } + + if (m & (RENDER_STYLE_MASK)) { + UPDATE(state, m, (RENDER_STYLE_MASK)); + } + + if (m & LOCK_MASK) { + UPDATE(state, m, (LOCK_MASK)); + } + + + print_flags("primitive", state & PRIMITIVE_MASK); + print_flags("render style", state & RENDER_STYLE_MASK); + + if ((state & PRIMITIVE_MASK) != STRIPS && + ((state & RENDER_STYLE_MASK) == DRAW_ELTS || + (state & RENDER_STYLE_MASK) == ARRAY_ELT || + (state & PRIMITIVE_MASK) == POINTS)) + { + fprintf(stderr, "enabling small arrays\n"); + /* Rendering any primitive with draw-element/array-element + * --> Can't do strips here as ordering has been lost in + * compaction process... + */ + glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq, + compressed_data ); + glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq, + &compressed_data[0][3]); +#ifdef GL_EXT_compiled_vertex_array + if (allowed & LOCKED) { + if (state & LOCKED) { + glLockArraysEXT( 0, numuniq ); + } else { + glUnlockArraysEXT(); + } + } +#endif + } + else if ((state & PRIMITIVE_MASK) == TRIANGLES && + (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) { + fprintf(stderr, "enabling big arrays\n"); + /* Only get here for TRIANGLES and drawarrays + */ + glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, + expanded_data ); + glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3, + &expanded_data[0][3]); + +#ifdef GL_EXT_compiled_vertex_array + if (allowed & LOCKED) { + if (state & LOCKED) { + glLockArraysEXT( 0, (numverts-2)*3 ); + } else { + glUnlockArraysEXT(); + } + } +#endif + } + else { + fprintf(stderr, "enabling normal arrays\n"); + glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data ); + glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]); +#ifdef GL_EXT_compiled_vertex_array + if (allowed & LOCKED) { + if (state & LOCKED) { + glLockArraysEXT( 0, numverts ); + } else { + glUnlockArraysEXT(); + } + } +#endif + } + + } +#endif + + + if (m & DLIST_MASK) { + UPDATE(state, m, DLIST_MASK); + } + + if (m & MATERIAL_MASK) { + UPDATE(state, m, MATERIAL_MASK); + } + + print_flags("new flags", state); + + glutPostRedisplay(); +} + + + +static void Init(int argc, char *argv[]) +{ + GLfloat fogColor[4] = {0.5,1.0,0.5,1.0}; + + xrot = 0; + yrot = 0; + dist = -6; + plane[0] = 1.0; + plane[1] = 0.0; + plane[2] = -1.0; + plane[3] = 0.0; + + glClearColor(0.0, 0.0, 1.0, 0.0); + glEnable( GL_DEPTH_TEST ); + glEnable( GL_VERTEX_ARRAY_EXT ); + glEnable( GL_NORMAL_ARRAY_EXT ); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 ); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glClipPlane(GL_CLIP_PLANE0, plane); + + InitMaterials(); + + set_matrix(); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + + + /* Green fog is easy to see */ + glFogi(GL_FOG_MODE,GL_EXP2); + glFogfv(GL_FOG_COLOR,fogColor); + glFogf(GL_FOG_DENSITY,0.15); + glHint(GL_FOG_HINT,GL_DONT_CARE); + + { + static int firsttime = 1; + if (firsttime) { + firsttime = 0; + compactify_arrays(); + expand_arrays(); + make_tri_indices(); + + if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } + } + } + + ModeMenu(SHADE_SMOOTH| + LIT| + POINT_FILTER| + NO_USER_CLIP| + NO_MATERIALS| + NO_FOG| + NO_STIPPLE| + IMMEDIATE| + STRIPS| + UNLOCKED| + GLVERTEX); + + if (PrintInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } +} + + + +static void Reshape(int width, int height) +{ + glViewport(0, 0, (GLint)width, (GLint)height); +} + + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + case 'f': + ModeMenu((state ^ FOG_MASK) & FOG_MASK); + break; + case 's': + ModeMenu((state ^ SHADE_MASK) & SHADE_MASK); + break; + case 't': + ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK); + break; + case 'l': + ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT)); + break; + case 'm': + ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK); + break; + case 'c': + ModeMenu((state ^ CLIP_MASK) & CLIP_MASK); + break; + case 'v': + ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed); + break; + case 'V': + ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS); + break; + case 'b': + Benchmark(5.0, 0); + break; + case 'B': + Benchmark(0, 5.0); + break; + case 'i': + dist += .25; + set_matrix(); + glutPostRedisplay(); + break; + case 'I': + dist -= .25; + set_matrix(); + glutPostRedisplay(); + break; + case '-': + case '_': + plane[3] += 2.0; + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glClipPlane(GL_CLIP_PLANE0, plane); + set_matrix(); + glutPostRedisplay(); + break; + case '+': + case '=': + plane[3] -= 2.0; + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glClipPlane(GL_CLIP_PLANE0, plane); + set_matrix(); + glutPostRedisplay(); + break; + case ' ': + Init(0,0); + break; + } +} + + +static void SpecialKey( int key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_LEFT: + yrot -= 15.0; + break; + case GLUT_KEY_RIGHT: + yrot += 15.0; + break; + case GLUT_KEY_UP: + xrot += 15.0; + break; + case GLUT_KEY_DOWN: + xrot -= 15.0; + break; + default: + return; + } + set_matrix(); + glutPostRedisplay(); +} + + + +static GLint Args(int argc, char **argv) +{ + GLint i; + GLint mode = 0; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } + else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } + else if (strcmp(argv[i], "-info") == 0) { + PrintInfo = GL_TRUE; + } + else if (strcmp(argv[i], "-10") == 0) { + maxverts = 10; + } + else if (strcmp(argv[i], "-100") == 0) { + maxverts = 100; + } + else if (strcmp(argv[i], "-1000") == 0) { + maxverts = 1000; + } + else { + printf("%s (Bad option).\n", argv[i]); + return QUIT; + } + } + + return mode; +} + +int main(int argc, char **argv) +{ + GLenum type; + char *extensions; + + GLuint arg_mode = Args(argc, argv); + + if (arg_mode & QUIT) + exit(0); + + read_surface( "isosurf.dat" ); + + glutInitWindowPosition(0, 0); + glutInitWindowSize(400, 400); + + type = GLUT_DEPTH; + type |= GLUT_RGB; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("Isosurface") <= 0) { + exit(0); + } + + /* Make sure server supports the vertex array extension */ + extensions = (char *) glGetString( GL_EXTENSIONS ); + + if (!strstr( extensions, "GL_EXT_vertex_array" )) + { + printf("Vertex arrays not supported by this renderer\n"); + allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT); + } + else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" )) + { + printf("Compiled vertex arrays not supported by this renderer\n"); + allowed &= ~LOCKED; + } + + Init(argc, argv); + ModeMenu(arg_mode); + + glutCreateMenu(ModeMenu); + glutAddMenuEntry("GL info", GLINFO); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Lit", LIT); + glutAddMenuEntry("Unlit", UNLIT); + glutAddMenuEntry("Reflect", REFLECT); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Smooth", SHADE_SMOOTH); + glutAddMenuEntry("Flat", SHADE_FLAT); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Fog", FOG); + glutAddMenuEntry("No Fog", NO_FOG); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Stipple", STIPPLE); + glutAddMenuEntry("No Stipple", NO_STIPPLE); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL); + glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Point Filtered", POINT_FILTER); + glutAddMenuEntry("Linear Filtered", LINEAR_FILTER); + glutAddMenuEntry("", 0); + glutAddMenuEntry("GL_TRIANGLES", TRIANGLES); + glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS); + glutAddMenuEntry("GL_POINTS", POINTS); + glutAddMenuEntry("", 0); + glutAddMenuEntry("Displaylist", DISPLAYLIST); + glutAddMenuEntry("Immediate", IMMEDIATE); + glutAddMenuEntry("", 0); + if (allowed & LOCKED) { + glutAddMenuEntry("Locked Arrays (CVA)", LOCKED); + glutAddMenuEntry("Unlocked Arrays", UNLOCKED); + glutAddMenuEntry("", 0); + } + glutAddMenuEntry("glVertex", GLVERTEX); + if (allowed & DRAW_ARRAYS) { + glutAddMenuEntry("glDrawElements", DRAW_ELTS); + glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS); + glutAddMenuEntry("glArrayElement", ARRAY_ELT); + } + glutAddMenuEntry("", 0); + glutAddMenuEntry("Quit", QUIT); + glutAttachMenu(GLUT_RIGHT_BUTTON); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(SpecialKey); + glutDisplayFunc(Display); + + glutMainLoop(); + return 0; +} |