diff options
Diffstat (limited to 'progs/demos/tunnel2.c')
-rw-r--r-- | progs/demos/tunnel2.c | 605 |
1 files changed, 605 insertions, 0 deletions
diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c new file mode 100644 index 000000000..75a199af5 --- /dev/null +++ b/progs/demos/tunnel2.c @@ -0,0 +1,605 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * You need TWO Voodoo Graphics boards in order to run + * this demo ! + * + * written by David Bucciarelli (tech.hmw@plus.it) + * Humanware s.r.l. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <string.h> + +#ifdef WIN32 +#include <windows.h> +#endif + +#include <GL/glut.h> +#include "readtex.h" +#include "tunneldat.h" + +#ifdef FX +#endif + +#ifdef XMESA +#include "GL/xmesa.h" +static int fullscreen = 1; +#endif + +#ifdef FX +GLint fxMesaSelectCurrentBoard(int); +#endif + +static int WIDTHC0 = 640; +static int HEIGHTC0 = 480; + +static int WIDTHC1 = 640; +static int HEIGHTC1 = 480; + +static GLint T0 = 0; +static GLint Frames = 0; + +#define NUMBLOC 5 + +#ifndef M_PI +#define M_PI 3.1415926535 +#endif + +static float obs[3] = { 1000.0, 0.0, 2.0 }; +static float dir[3]; +static float v = 30.; +static float alpha = 90.0; +static float beta = 90.0; + +static int fog = 1; +static int bfcull = 1; +static int usetex = 1; +static int cstrip = 0; +static int help = 1; +static int joyavailable = 0; +static int joyactive = 0; + +static int channel[2]; + +static GLuint t1id, t2id; + +static void +inittextures(void) +{ + glGenTextures(1, &t1id); + glBindTexture(GL_TEXTURE_2D, t1id); + + if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) { + fprintf(stderr, "Error reading a texture.\n"); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glGenTextures(1, &t2id); + glBindTexture(GL_TEXTURE_2D, t2id); + + if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) { + fprintf(stderr, "Error reading a texture.\n"); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); +} + +static void +drawobjs(const int *l, const float *f) +{ + int mend, j; + + if (cstrip) { + float r = 0.33, g = 0.33, b = 0.33; + + for (; (*l) != 0;) { + mend = *l++; + + r += 0.33; + if (r > 1.0) { + r = 0.33; + g += 0.33; + if (g > 1.0) { + g = 0.33; + b += 0.33; + if (b > 1.0) + b = 0.33; + } + } + + glColor3f(r, g, b); + glBegin(GL_TRIANGLE_STRIP); + for (j = 0; j < mend; j++) { + f += 4; + glTexCoord2fv(f); + f += 2; + glVertex3fv(f); + f += 3; + } + glEnd(); + } + } + else + for (; (*l) != 0;) { + mend = *l++; + + glBegin(GL_TRIANGLE_STRIP); + for (j = 0; j < mend; j++) { + glColor4fv(f); + f += 4; + glTexCoord2fv(f); + f += 2; + glVertex3fv(f); + f += 3; + } + glEnd(); + } +} + +static void +calcposobs(void) +{ + static double t0 = -1.; + double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + if (t0 < 0.0) + t0 = t; + dt = t - t0; + t0 = t; + + dir[0] = sin(alpha * M_PI / 180.0); + dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0); + dir[2] = cos(beta * M_PI / 180.0); + + if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5) + dir[0] = 0; + if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5) + dir[1] = 0; + if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5) + dir[2] = 0; + + obs[0] += v * dir[0] * dt; + obs[1] += v * dir[1] * dt; + obs[2] += v * dir[2] * dt; +} + +static void +special(int k, int x, int y) +{ + switch (k) { + case GLUT_KEY_LEFT: + alpha -= 2.0; + break; + case GLUT_KEY_RIGHT: + alpha += 2.0; + break; + case GLUT_KEY_DOWN: + beta -= 2.0; + break; + case GLUT_KEY_UP: + beta += 2.0; + break; + } +} + +static void +key(unsigned char k, int x, int y) +{ + switch (k) { + case 27: + exit(0); + break; + + case 'a': + v += 5.; + break; + case 'z': + v -= 5.; + break; + +#ifdef XMESA + case ' ': + fullscreen = (!fullscreen); + + glutSetWindow(channel[0]); + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + + glutSetWindow(channel[1]); + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + break; +#endif + + case 'j': + joyactive = (!joyactive); + break; + case 'h': + help = (!help); + break; + case 'f': + fog = (!fog); + break; + case 't': + usetex = (!usetex); + break; + case 'b': + if (bfcull) { + glDisable(GL_CULL_FACE); + bfcull = 0; + } + else { + glEnable(GL_CULL_FACE); + bfcull = 1; + } + break; + case 'm': + cstrip = (!cstrip); + break; + + case 'd': + fprintf(stderr, "Deleting textures...\n"); + glDeleteTextures(1, &t1id); + glDeleteTextures(1, &t2id); + fprintf(stderr, "Loading textures...\n"); + inittextures(); + fprintf(stderr, "Done.\n"); + break; + } +} + +static void +reshapechannel0(int w, int h) +{ + float ratio; + + WIDTHC0 = w; + HEIGHTC0 = h; + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + ratio = 0.5f * w / (float) h; + + glFrustum(-2.0, 0.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glViewport(0, 0, w, h); +} + +static void +reshapechannel1(int w, int h) +{ + float ratio; + + WIDTHC1 = w; + HEIGHTC1 = h; + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + ratio = 0.5f * w / (float) h; + + glFrustum(0.0, 2.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glViewport(0, 0, w, h); +} + +static void +printstring(void *font, char *string) +{ + int len, i; + + len = (int) strlen(string); + for (i = 0; i < len; i++) + glutBitmapCharacter(font, string[i]); +} + +static void +printhelp(void) +{ + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.0, 0.0, 0.0, 0.5); + glRecti(40, 40, 600, 440); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(300, 420); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help"); + + glRasterPos2i(60, 390); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help"); + glRasterPos2i(60, 360); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures"); + glRasterPos2i(60, 330); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog"); + glRasterPos2i(60, 300); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips"); + glRasterPos2i(60, 270); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling"); + glRasterPos2i(60, 240); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate"); + glRasterPos2i(60, 210); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity"); + glRasterPos2i(60, 180); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity"); + + glRasterPos2i(60, 150); + if (joyavailable) + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "j - Toggle jostick control (Joystick control available)"); + else + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "(No Joystick control available)"); +} + +static void +dojoy(void) +{ +#ifdef WIN32 + static UINT max[2] = { 0, 0 }; + static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2]; + MMRESULT res; + JOYINFO joy; + + res = joyGetPos(JOYSTICKID1, &joy); + + if (res == JOYERR_NOERROR) { + joyavailable = 1; + + if (max[0] < joy.wXpos) + max[0] = joy.wXpos; + if (min[0] > joy.wXpos) + min[0] = joy.wXpos; + center[0] = (max[0] + min[0]) / 2; + + if (max[1] < joy.wYpos) + max[1] = joy.wYpos; + if (min[1] > joy.wYpos) + min[1] = joy.wYpos; + center[1] = (max[1] + min[1]) / 2; + + if (joyactive) { + if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0])) + alpha -= + 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]); + if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1])) + beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]); + + if (joy.wButtons & JOY_BUTTON1) + v += 0.01; + if (joy.wButtons & JOY_BUTTON2) + v -= 0.01; + } + } + else + joyavailable = 0; +#endif +} + +static void +draw(void) +{ + static char frbuf[80] = ""; + int i; + float base, offset; + + dojoy(); + + glClear(GL_COLOR_BUFFER_BIT); + + glClear(GL_COLOR_BUFFER_BIT); + + if (usetex) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + + if (fog) + glEnable(GL_FOG); + else + glDisable(GL_FOG); + + glShadeModel(GL_SMOOTH); + + glPushMatrix(); + calcposobs(); + gluLookAt(obs[0], obs[1], obs[2], + obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2], + 0.0, 0.0, 1.0); + + if (dir[0] > 0) { + offset = 8.0; + base = obs[0] - fmod(obs[0], 8.0); + } + else { + offset = -8.0; + base = obs[0] + (8.0 - fmod(obs[0], 8.0)); + } + + glPushMatrix(); + glTranslatef(base - offset / 2.0, 0.0, 0.0); + for (i = 0; i < NUMBLOC; i++) { + glTranslatef(offset, 0.0, 0.0); + glBindTexture(GL_TEXTURE_2D, t1id); + drawobjs(striplength_skin_11, stripdata_skin_11); + glBindTexture(GL_TEXTURE_2D, t2id); + drawobjs(striplength_skin_12, stripdata_skin_12); + drawobjs(striplength_skin_9, stripdata_skin_9); + drawobjs(striplength_skin_13, stripdata_skin_13); + } + glPopMatrix(); + glPopMatrix(); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_FOG); + glShadeModel(GL_FLAT); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(10, 10); + printstring(GLUT_BITMAP_HELVETICA_18, frbuf); + glRasterPos2i(350, 470); + printstring(GLUT_BITMAP_HELVETICA_10, + "Tunnel2 V1.0 Written by David Bucciarelli (tech.hmw@plus.it)"); + + if (help) + printhelp(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + Frames++; + { + GLint t = glutGet(GLUT_ELAPSED_TIME); + if (t - T0 >= 2000) { + GLfloat seconds = (t - T0) / 1000.0; + GLfloat fps = Frames / seconds; + sprintf(frbuf, "Frame rate: %f", fps); + T0 = t; + Frames = 0; + } + } +} + +static void +drawchannel0(void) +{ + glutSetWindow(channel[0]); + draw(); + glutSwapBuffers(); +} + +static void +drawchannel1(void) +{ + glutSetWindow(channel[1]); + draw(); + glutSwapBuffers(); +} + +static void +drawall(void) +{ + glutSetWindow(channel[0]); + draw(); + glutSetWindow(channel[1]); + draw(); + + glutSetWindow(channel[0]); + glutSwapBuffers(); + glutSetWindow(channel[1]); + glutSwapBuffers(); +} + +static void +init(void) +{ + float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 }; + + glShadeModel(GL_SMOOTH); + glDisable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP2); + glFogfv(GL_FOG_COLOR, fogcolor); + + glFogf(GL_FOG_DENSITY, 0.06); + glHint(GL_FOG_HINT, GL_NICEST); + + glEnable(GL_BLEND); + /* + glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE); + glEnable(GL_POLYGON_SMOOTH); + */ + + glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]); + glClear(GL_COLOR_BUFFER_BIT); +} + +int +main(int ac, char **av) +{ + fprintf(stderr, + "Tunnel2 V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n"); + + glutInitWindowPosition(0, 0); + glutInitWindowSize(WIDTHC0, HEIGHTC0); + glutInit(&ac, av); + + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + +#ifdef FX + if (fxMesaSelectCurrentBoard(0) < 0) { + fprintf(stderr, "The first Voodoo Graphics board is missing !?!?\n"); + return -1; + } +#endif + if (!(channel[0] = glutCreateWindow("Channel 0"))) { + fprintf(stderr, "Error, couldn't open window\n"); + return -1; + } + + reshapechannel0(WIDTHC0, HEIGHTC0); + init(); + inittextures(); + glutDisplayFunc(drawchannel0); + glutReshapeFunc(reshapechannel0); + glutKeyboardFunc(key); + glutSpecialFunc(special); + +#ifdef FX + if (fxMesaSelectCurrentBoard(1) < 0) { + fprintf(stderr, "The second Voodoo Graphics board is missing !\n"); + exit(-1); + } +#endif + glutInitWindowPosition(WIDTHC0, 0); + glutInitWindowSize(WIDTHC1, HEIGHTC1); + if (!(channel[1] = glutCreateWindow("Channel 1"))) { + fprintf(stderr, "Error, couldn't open window\n"); + exit(-1); + } + + reshapechannel1(WIDTHC1, HEIGHTC1); + init(); + inittextures(); + glutDisplayFunc(drawchannel1); + glutReshapeFunc(reshapechannel1); + glutKeyboardFunc(key); + glutSpecialFunc(special); + + glutIdleFunc(drawall); + + calcposobs(); + + glutMainLoop(); + + return 0; +} |