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Diffstat (limited to 'progs/redbook/movelight.c')
-rw-r--r-- | progs/redbook/movelight.c | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/progs/redbook/movelight.c b/progs/redbook/movelight.c new file mode 100644 index 000000000..a108cad43 --- /dev/null +++ b/progs/redbook/movelight.c @@ -0,0 +1,148 @@ +/* + * Copyright (c) 1993-1997, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. + */ + +/* + * movelight.c + * This program demonstrates when to issue lighting and + * transformation commands to render a model with a light + * which is moved by a modeling transformation (rotate or + * translate). The light position is reset after the modeling + * transformation is called. The eye position does not change. + * + * A sphere is drawn using a grey material characteristic. + * A single light source illuminates the object. + * + * Interaction: pressing the left mouse button alters + * the modeling transformation (x rotation) by 30 degrees. + * The scene is then redrawn with the light in a new position. + */ +#include <GL/glut.h> +#include <stdlib.h> + +static int spin = 0; + +/* Initialize material property, light source, lighting model, + * and depth buffer. + */ +void init(void) +{ + glClearColor (0.0, 0.0, 0.0, 0.0); + glShadeModel (GL_SMOOTH); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); +} + +/* Here is where the light position is reset after the modeling + * transformation (glRotated) is called. This places the + * light at a new position in world coordinates. The cube + * represents the position of the light. + */ +void display(void) +{ + GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 }; + + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glPushMatrix (); + gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); + + glPushMatrix (); + glRotated ((GLdouble) spin, 1.0, 0.0, 0.0); + glLightfv (GL_LIGHT0, GL_POSITION, position); + + glTranslated (0.0, 0.0, 1.5); + glDisable (GL_LIGHTING); + glColor3f (0.0, 1.0, 1.0); + glutWireCube (0.1); + glEnable (GL_LIGHTING); + glPopMatrix (); + + glutSolidTorus (0.275, 0.85, 8, 15); + glPopMatrix (); + glFlush (); +} + +void reshape (int w, int h) +{ + glViewport (0, 0, (GLsizei) w, (GLsizei) h); + glMatrixMode (GL_PROJECTION); + glLoadIdentity(); + gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +/* ARGSUSED2 */ +void mouse(int button, int state, int x, int y) +{ + switch (button) { + case GLUT_LEFT_BUTTON: + if (state == GLUT_DOWN) { + spin = (spin + 30) % 360; + glutPostRedisplay(); + } + break; + default: + break; + } +} + +/* ARGSUSED1 */ +void keyboard(unsigned char key, int x, int y) +{ + switch (key) { + case 27: + exit(0); + break; + } +} + +int main(int argc, char** argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); + glutInitWindowSize (500, 500); + glutInitWindowPosition (100, 100); + glutCreateWindow (argv[0]); + init (); + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutMouseFunc(mouse); + glutKeyboardFunc(keyboard); + glutMainLoop(); + return 0; +} |