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+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * movelight.c
+ * This program demonstrates when to issue lighting and
+ * transformation commands to render a model with a light
+ * which is moved by a modeling transformation (rotate or
+ * translate). The light position is reset after the modeling
+ * transformation is called. The eye position does not change.
+ *
+ * A sphere is drawn using a grey material characteristic.
+ * A single light source illuminates the object.
+ *
+ * Interaction: pressing the left mouse button alters
+ * the modeling transformation (x rotation) by 30 degrees.
+ * The scene is then redrawn with the light in a new position.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int spin = 0;
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/* Here is where the light position is reset after the modeling
+ * transformation (glRotated) is called. This places the
+ * light at a new position in world coordinates. The cube
+ * represents the position of the light.
+ */
+void display(void)
+{
+ GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+
+ glPushMatrix ();
+ glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, position);
+
+ glTranslated (0.0, 0.0, 1.5);
+ glDisable (GL_LIGHTING);
+ glColor3f (0.0, 1.0, 1.0);
+ glutWireCube (0.1);
+ glEnable (GL_LIGHTING);
+ glPopMatrix ();
+
+ glutSolidTorus (0.275, 0.85, 8, 15);
+ glPopMatrix ();
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ spin = (spin + 30) % 360;
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}