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-rw-r--r--progs/samples/bitmap1.c250
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diff --git a/progs/samples/bitmap1.c b/progs/samples/bitmap1.c
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+++ b/progs/samples/bitmap1.c
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+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define OPENGL_WIDTH 24
+#define OPENGL_HEIGHT 13
+
+
+GLenum rgb, doubleBuffer, windType;
+
+float boxA[3] = {
+ 0, 0, 0
+};
+float boxB[3] = {
+ -100, 0, 0
+};
+float boxC[3] = {
+ 100, 0, 0
+};
+float boxD[3] = {
+ 0, 95, 0
+};
+float boxE[3] = {
+ 0, -105, 0
+};
+GLubyte OpenGL_bits1[] = {
+ 0x00, 0x03, 0x00,
+ 0x7f, 0xfb, 0xff,
+ 0x7f, 0xfb, 0xff,
+ 0x00, 0x03, 0x00,
+ 0x3e, 0x8f, 0xb7,
+ 0x63, 0xdb, 0xb0,
+ 0x63, 0xdb, 0xb7,
+ 0x63, 0xdb, 0xb6,
+ 0x63, 0x8f, 0xf3,
+ 0x63, 0x00, 0x00,
+ 0x63, 0x00, 0x00,
+ 0x63, 0x00, 0x00,
+ 0x3e, 0x00, 0x00,
+};
+GLubyte OpenGL_bits2[] = {
+ 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0x01,
+ 0xff, 0xff, 0x01,
+ 0x00, 0x00, 0x00,
+ 0xf9, 0xfc, 0x01,
+ 0x8d, 0x0d, 0x00,
+ 0x8d, 0x0d, 0x00,
+ 0x8d, 0x0d, 0x00,
+ 0xcc, 0x0d, 0x00,
+ 0x0c, 0x4c, 0x0a,
+ 0x0c, 0x4c, 0x0e,
+ 0x8c, 0xed, 0x0e,
+ 0xf8, 0x0c, 0x00,
+};
+GLubyte logo_bits[] = {
+ 0x00, 0x66, 0x66,
+ 0xff, 0x66, 0x66,
+ 0x00, 0x00, 0x00,
+ 0xff, 0x3c, 0x3c,
+ 0x00, 0x42, 0x40,
+ 0xff, 0x42, 0x40,
+ 0x00, 0x41, 0x40,
+ 0xff, 0x21, 0x20,
+ 0x00, 0x2f, 0x20,
+ 0xff, 0x20, 0x20,
+ 0x00, 0x10, 0x90,
+ 0xff, 0x10, 0x90,
+ 0x00, 0x0f, 0x10,
+ 0xff, 0x00, 0x00,
+ 0x00, 0x66, 0x66,
+ 0xff, 0x66, 0x66,
+};
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-175, 175, -175, 175);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ }
+}
+
+static void Draw(void)
+{
+ float mapI[2], mapIA[2], mapIR[2];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mapI[0] = 0.0;
+ mapI[1] = 1.0;
+ mapIR[0] = 0.0;
+ mapIR[1] = 0.0;
+ mapIA[0] = 1.0;
+ mapIA[1] = 1.0;
+
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
+ glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
+ glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
+
+ SetColor(COLOR_WHITE);
+ glRasterPos3fv(boxA);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ SetColor(COLOR_WHITE);
+ glRasterPos3fv(boxB);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_YELLOW);
+ glRasterPos3fv(boxC);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_CYAN);
+ glRasterPos3fv(boxD);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ SetColor(COLOR_RED);
+ glRasterPos3fv(boxE);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits1);
+ glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+ OpenGL_bits2);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+ windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(windType);
+
+ if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}